Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 19:36:24

Player: Olafz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2880)               2880
              TOTAL SCORE: 7280

 Bonus
-------
Pacifist                   2880

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (8) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Micro Fission Core
        Airjet
        Field Propulsion Drive
        Hacking Suite

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Signal Interpreter
           System Shield
           System Guard
           System Guard
>          --- WEAPON -----------
           Scythe
>          --- INVENTORY --------
           Airjet
           Hacking Suite
[Rating: 25]

 Favorites 
-----------
Power                      None
Propulsion                 Airjet
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     Scythe
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   1   1   1   1   
  Utility                  6    | .   .   1   1   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             11   | .   .   .   1   5   4   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   3   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   3   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   1   2   2   .   1   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   2   2   .   .   
    Hackware               2    | .   .   .   1   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   .   2   2   4   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   1   .   .   
  Utility                  6    | .   .   .   .   .   1   3   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   2   2   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     18   | .   .   .   5   29  28  17  8   
  Hover                    2    | .   .   .   .   8   .   .   .   
  Processor                8    | .   .   .   .   12  16  10  4   
  Hackware                 4    | .   .   .   5   7   6   3   3   
  Slashing Weapon          1    | .   .   .   .   .   3   3   .   
Peak Build Rating          25   | .   .   .   3   15  25  17  7   
  Average Rating           8    | .   .   .   1   11  13  10  5   
  On Entrance              4    | .   .   .   .   3   9   17  3   
Naked Turns                109  | .   38  36  20  .   .   .   15  
Heaviest Build             2    | .   .   .   .   .   2   2   .   
  Greatest Support         16   | 3   3   3   3   16  5   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             4    | .   .   .   .   1   2   2   4   
  Average Carried          1    | .   .   .   .   .   1   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            4    | .   .   .   .   1   2   2   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Matter Collected           217  | 46  .   .   .   150 21  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        237  | .    .    .    10   72   18   71   66   
  Missed                   102  | .    .    .    4    35   7    35   21   
Damage Taken               2585 | .    .    .    84   298  206  821  1176 
  Core                     2298 | .    .    .    84   203  141  719  1151 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  100  100  84   71   83   28   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           113  | .    .    .    .    38   11   8    56   
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  113  | .    .    .    .    38   11   8    56   
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    3    .    
  Average Corruption       2    | .    .    .    .    2    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    1    .    1    .    
    Message Errors         2    | .    .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    .    16   5    4    27   
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   25   | .    .    .    .    10   2    1    12   
Targets Rammed             25   | .    .    .    .    10   2    1    12   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    
  Received Heat Transfer   297  | .    .    .    9    90   .    75   123  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             440  | .   15  20  52  108 107 440 330 
  Initial                  215  | .   .   5   8   23  52  51  215 
  Average                  109  | .   4   9   15  42  69  186 240 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   
  Low Security (%)         67   | 100 100 100 100 100 100 40  .   
  Level 1                  32   | .   .   .   .   .   .   58  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   1   1   2   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   1   1   1   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   1   1   5   6   6   28  24  
  Peak Tracking Total      16   | .   2   1   3   4   5   15  16  
  Tactical Retreats        10   | .   .   .   .   2   .   6   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          2    | .   .   .   1   .   .   1   .   
  Terminals                2    | .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   2   .   .   4   .   
  Successful               3    | .   .   .   1   .   .   2   .   
  Failed                   3    | .   .   .   1   .   .   2   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   2   .   .   4   .   
  Terminals                6    | .   .   .   2   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   1   .   
  Terminals                2    | .   .   .   1   .   .   1   .   
    Botnet                 2    | .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Turns Passed               813  | 9   38  36  50  252 110 127 191 
Spaces Moved               1514 | 18  76  71  97  434 216 252 350 
  Core                     1215 | 18  76  71  97  182 169 252 350 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    252  | .   .   .   .   252 .   .   .   
  Flight                   47   | .   .   .   .   .   47  .   .   
  Fastest Speed            35   | 50  50  50  50  50  35  50  50  
  Average Speed            50   | 50  50  50  50  53  46  50  50  
  Slowest Speed            60   | 50  50  50  50  60  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   35  14  20  16  7   13  13  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total                      1547 | 17  75  70  97  450 221 252 365 
  Wait                     .    | .   .   .   .   .   .   .   .   
  Move                     1505 | 17  75  70  96  433 213 251 350 
  Hop                      1    | .   .   .   .   .   1   .   .   
  Pick Up                  3    | .   .   .   .   .   1   .   2   
  Fast Attach              11   | .   .   .   1   5   4   .   1   
  Attach                   .    | .   .   .   .   .   .   .   .   
  Detach                   1    | .   .   .   .   1   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      25   | .   .   .   .   10  2   1   12  
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Discovered new exit (range 6)
   44 | -10/Materials | Discovered new exit (range 9)
   48 | -10/Materials | Entered another Materials area
   48 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   76 | -9/Materials  | Discovered new exit (range 16)
   84 | -9/Materials  | Entered another Materials area
   84 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  132 | -8/Materials  | Discovered new exit (range 6)
  134 | -8/Materials  | Entered Factory
  134 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  260 | -7/Factory    | Discovered new exit (range 8)
  264 | -7/Factory    | Identified exit to Lower Caves
  291 | -7/Factory    | Discovered exit to Lower Caves (range 15)
  312 | -7/Factory    | Build established: Mutant
  379 | -7/Factory    | Discovered new exit (range 14)
  385 | -7/Factory    | Identified exit to Factory
  386 | -7/Factory    | Entered another Factory area
  386 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  492 | -6/Factory    | Discovered new exit (range 10)
  495 | -6/Factory    | Identified exit to Factory
  496 | -6/Factory    | Entered another Factory area
  496 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  546 | -5/Factory    | Identified exit to Factory
  552 | -5/Factory    | Core integrity fell below 50%
  618 | -5/Factory    | Lost 3 parts (2u1w)
  623 | -5/Factory    | Entered another Factory area
  623 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  797 | -4/Factory    | Core integrity fell below 50%
  803 | -4/Factory    | Core integrity fell below 20%
  807 | -4/Factory    | Discovered new exit (range 12)
  814 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Slammed into K-01 Serf.
Slammed into G-67 Veteran.
Knocked back.
Slammed into S-27 Virus.
Penetrated by Slug.
Knocked back.
W-44 Eye system corrupted by crushing effect.
W-44 Eye system terminally corrupted.
Slammed into S-27 Virus.
Destabilizing: Core damaged (-46).
System Shield destroyed.
Imp. Signal Interpreter destroyed.
Knocked back.
Triggered Ambush Trap.
B-60 Warrior emerges from a hatch in the floor.
S-27 Virus emerges from a hatch in the floor.
Slammed into B-60 Warrior. <x5>
EXIT=FOUND
Penetrated by Slug. <x2>
Acquired Field Propulsion Drive.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????#        #####" %  |
| ???????????????????????#####????#        #????# %  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Containment     16
Evasion (%)                63
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemGaussCloak
  Manual?         0
Play Time         00:13:08
  Cumulative      251.3 hours
  Start           2024.08.26 @ 19:24:29
  End             2024.08.26 @ 19:36:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          463
  Rogue           461
  Adventurer      2
  Explorer        0
Win Type          -
  Total           14
  Types           11/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          68
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e5bf88d-8a63-4f13-bd06-1667ee4be403