Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 20:05:14 // AFD2020/Player2 Player: Gitida Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (489) 489 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-132) -132 TOTAL SCORE: 1712 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 54 Friendly Fire -204 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 246/250 System Corruption 0% Temperature Cool (2) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Large Storage Unit Signal Interpreter Advanced Beam Cannon Faulty Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Signal Interpreter Small Laser Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 6 . 1 11 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . . 2 Device 1 | . . . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 1 8 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 77 | . 85 85 68 Engine 12 | . 14 14 11 Treads 25 | . 28 28 21 Device 1 | . . . 3 Storage 12 | . 14 14 11 Energy Gun 4 | . 14 . 3 Energy Cannon 2 | . . . 5 Ballistic Gun 12 | . 14 14 9 Launcher 5 | . . 14 2 Naked Turns . | . . . . Heaviest Build 29 | 12 12 14 29 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 6 12 Average Capacity 7 | 5 6 6 10 Most Carried 10 | 3 5 4 10 Average Carried 4 | 1 2 4 6 Final Capacity 10 | 6 6 6 10 Final Carried 10 | 1 4 4 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 546 | 215 37 92 202 Remotely . | . . . . Salvage Created 647 | . 118 85 444 Parts 47 | 4 6 12 25 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 17 | . 3 6 8 Guns 4 | . 3 . 1 Cannons 4 | . . . 4 AOE 9 | . . 6 3 Classes Destroyed 8 | 1 1 3 3 Worker 4 | . . 1 3 Tunneler 1 | 1 . . . Hauler 2 | . . . 2 Recycler 2 | . . 1 1 Watcher 1 | . . . 1 Swarmer 9 | . . 6 3 Grunt 7 | . 3 . 4 Sentry 1 | . . . 1 Best Kill Streak 5 | 1 3 5 3 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 685 | . 272 91 322 Core 173 | . 66 35 72 Absorbed by Shields . | . . . . Core Remaining (%) 51 | 100 . 2 . Volleys Fired 40 | . 10 5 25 Largest 2 | . 2 2 2 Hottest 91 | . 60 50 91 Shots Fired 73 | . 20 7 46 Gun 46 | . 20 2 24 Cannon 18 | . . . 18 Launcher 9 | . . 5 4 Special . | . . . . Kinetic 33 | . 10 2 21 Thermal 31 | . 10 . 21 Explosive 9 | . . 5 4 Electromagnetic . | . . . . Robot Hit Streak 18 | . 17 18 8 Robot Miss Streak 3 | . 1 1 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 47 | . 18 2 27 Core Hits 38 | . 5 13 20 Critical Hits 3 | . . . 3 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1339 | . 227 354 758 Guns 415 | . 227 11 177 Cannons 268 | . . . 268 Explosions 645 | . . 343 302 Melee . | . . . . Ramming 11 | . . . 11 Kinetic 284 | . 118 11 155 Thermal 399 | . 109 . 290 Explosive 645 | . . 343 302 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 52 | . . 31 21 Shots 3 | . . 2 1 Rammed 3 | . . . 3 Targets Rammed 5 | 1 . . 4 Kicked . | . . . . Crushed 2 | 1 . . 1 Highest Temperature 199 | . 144 . 199 Average Temperature 77 | . 80 . 75 Received Heat Transfer 255 | . 150 . 105 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 781 | . 250 . 531 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 602 | 5 106 241 602 Average Influence 165 | 3 39 196 234 Maximum Alert Level 2 | . . 1 2 Low Security (%) 63 | 100 100 44 52 Level 1 27 | . . 55 28 Level 2 8 | . . . 18 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 6 6 18 Peak Tracking Total 9 | . 3 3 9 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 6 | . . . 6 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 . 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 6 . 5 Successful 5 | . 2 . 3 Failed 6 | . 4 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 . 3 Prototype ID Bank 2 | . 1 . 1 Locate Traps 1 | . 1 . . Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 64 | . 53 57 64 Highest-Rated Ally 64 | . 53 57 64 Total Orders . | . . . . Ally Attacks 34 | . . . 34 Total Damage 843 | . . . 843 Kills 8 | . . . 8 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1032 | 87 208 284 453 Spaces Moved 545 | 49 108 170 218 Core 4 | 4 . . . Treads 541 | 45 108 170 218 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 151 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 24 47 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 46 | . . 28 18 Melee . | . . . . Projectile . | . . . . AOE 46 | . . 28 18 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 633 | 62 124 175 272 Wait 2 | . 2 . . Move 542 | 48 107 169 218 Hop . | . . . . Pick Up 22 | 7 4 . 11 Fast Attach . | . . . . Attach 9 | 6 . . 3 Detach . | . . . . Swap 9 | . . 1 8 Drop 4 | . 1 . 3 Fire 40 | . 10 5 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | 1 . . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Core integrity fell below 50% 279 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Entered Mines 296 | -10/Mines | Accompanied by 1 ally 302 | -10/Mines | Core integrity fell below 20% 317 | -10/Mines | Build established: Mutant 563 | -10/Mines | Discovered new exit (range 11) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Accompanied by 1 ally 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 750 | -9/Materials | Discovered new exit (range 6) 946 | -9/Materials | Discovered new exit (range 13) 980 | -9/Materials | First assault squad dispatched 1024 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Core integrity fell below 20% 1033 | -9/Materials | Core destroyed Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. Acquired Faulty Adv. Beam Cannon. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf cleans the Atomic Centrifuge. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. 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Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 29 | . 5 4 20 Parts Lost 16 | . 1 . 15 Damage Taken 1412 | . 176 32 1204 Core 473 | . 111 32 330 Player 2/Cogmind (%) 73 | . 62 47 82 Absorbed by Shields . | . . . . Damage Inflicted 843 | . . . 843 Player 2/Cogmind (%) 38 | . . . 52 Combat Hostiles Destroyed 5 | . . . 5 Player 2/Cogmind (%) 22 | . . . 38 Game ------ Seed PowerChipLoader Manual? 0 Play Time 00:07:45 Cumulative 119.8 hours Start 2020.05.12 @ 19:57:24 End 2020.05.12 @ 20:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0813f5db-e861-4710-9d64-9582c5ed600f