Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.26 @ 14:18:52 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1794) 1794 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6079 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 938/1000 Matter 62/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Improved Kinecellerator Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Heat Sink Matter Compressor (241) Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Flak Gun Flak Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Improved Kinecellerator Light Armor Plating Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Heat Sink Matter Compressor Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Flak Gun Flak Gun Rocket Launcher [Rating: 58] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Slots Evolved 10 | . . 2 . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . . . 2 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 58 | 6 5 14 5 1 6 14 7 Power 7 | 1 . 2 1 1 . 2 . Engine 5 | 1 . 1 1 1 . 1 . Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 1 6 1 . 1 3 2 Treads . | . . . . . . . . Leg 16 | 2 1 6 1 . 1 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 2 . . 2 5 3 Device 10 | . 2 1 . . 1 3 3 Storage 2 | 1 . 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 2 . Artifact . | . . . . . . . . Weapon 20 | 2 2 4 3 . 3 4 2 Energy Gun 14 | 2 2 4 3 . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . . . . . 4 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 13 | . . 6 3 . . 3 1 Power 2 | . . 2 . . . . . Propulsion 3 | . . 1 1 . . 1 . Utility 2 | . . . . . . 1 1 Weapon 6 | . . 3 2 . . 1 . Highest Loss Streak 3 | . . 3 1 . . 2 1 Average Slot Usage (%) 99 | . 99 98 100 100 100 99 92 Engine 7 | . 14 6 8 11 7 4 . Core 1 | . . 3 2 . . 1 5 Leg 33 | . 28 44 44 44 30 25 23 Device 15 | . 13 11 11 11 15 20 22 Storage 8 | . 14 11 11 11 7 6 5 Protection 5 | . . . . . 7 12 9 Energy Gun 22 | . 28 21 22 22 30 22 . Ballistic Gun 2 | . . . . . . 3 22 Naked Turns . | . . . . . . . . Heaviest Build 57 | 10 15 32 32 37 47 53 57 Greatest Support 51 | 20 20 40 40 40 40 46 51 Greatest Overweight (x) 1 | . . . . . 1 1 1 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 15 15 15 15 15 Most Carried 15 | 6 8 8 14 14 14 15 15 Average Carried 11 | 4 7 7 11 12 10 14 15 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 8 11 14 14 15 15 Class Distribution -------------------- 48% | Scavenger-Tank 33% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Matter Collected 1060 | 197 177 115 55 18 60 316 122 Remotely . | . . . . . . . . Salvage Created 2915 | . 449 642 627 416 83 491 207 Parts 114 | . 17 30 27 13 1 16 10 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 8 | . 1 1 2 3 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 44 | . 8 15 10 1 . 5 5 Guns 41 | . 8 15 10 1 . 4 3 AOE 2 | . . . . . . . 2 Classes Destroyed 10 | . 5 2 . 1 . 1 1 Worker 1 | . . . . . . . 1 Builder 3 | . 1 . . 2 . . . Hauler 3 | . 1 . 2 . . . . Recycler 8 | . 1 . . 4 1 2 . Operator 2 | . . 1 1 . . . . Drone 1 | . . . . 1 . . . Swarmer 5 | . 2 3 . . . . . Grunt 24 | . 6 8 3 . . 2 5 Sentry 12 | . . 4 7 . . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 5 | . 5 5 4 3 1 3 3 Combat Bots Only 5 | . 3 5 3 1 . 2 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Damage Taken 2518 | . 316 776 546 . . 406 474 Core 294 | . 51 102 42 . . 37 62 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 79 . . 64 100 95 . Volleys Fired 179 | . 26 51 40 28 1 19 14 Largest 4 | . 2 2 2 2 4 4 4 Hottest 233 | . 112 121 121 112 233 233 103 Shots Fired 402 | . 52 100 68 56 4 75 47 Gun 399 | . 52 100 68 56 4 75 44 Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 49 | . . . . . . 5 44 Thermal 350 | . 52 100 68 56 4 70 . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 9 16 14 8 2 12 4 Robot Miss Streak 12 | . 2 3 1 10 . 5 12 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 263 | . 36 67 53 24 2 50 31 Core Hits 128 | . 18 29 23 10 1 21 26 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 4 2 4 3 . 2 . Burn 15 | . 4 2 4 3 . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4251 | . 536 888 832 347 30 787 831 Guns 3950 | . 535 888 832 347 30 787 531 Cannons . | . . . . . . . . Explosions 300 | . . . . . . . 300 Melee . | . . . . . . . . Ramming 1 | . 1 . . . . . . Kinetic 584 | . . . . . . 53 531 Thermal 3366 | . 535 888 832 347 30 734 . Explosive 300 | . . . . . . . 300 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 3 . 1 . Average Corruption 2 | . . . 3 3 . 1 . Corruption Purged . | . . . . . . . . Effects 9 | . . . 3 4 . 2 . Message Errors 2 | . . . . 1 . 1 . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Weapon Failures 2 | . . . 1 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 348 | . 348 216 181 120 105 128 . Average Temperature 72 | . 123 81 47 42 59 38 . Received Heat Transfer 763 | . 25 333 165 . . 123 117 Effects 3 | . 3 . . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 29 | . 6 4 5 4 . 10 . Heat Transferred 9373 | . 1665 2306 2331 1110 74 1887 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Peak Influence 1018 | . 227 485 434 271 1018 465 291 Initial 1013 | . . 95 120 169 1013 400 100 Average 351 | . 95 255 259 204 1003 359 167 Maximum Alert Level 3 | . 1 2 2 1 3 2 1 Low Security (%) 29 | 100 86 35 13 43 . . 80 Level 1 40 | . 13 54 75 56 . 53 19 Level 2 15 | . . 9 11 . . 46 . Level 3 13 | . . . . . 100 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 1 1 . 1 2 3 Investigation 2 | . 2 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . . 1 1 . . . 2 Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 12 20 13 19 . 6 12 Peak Tracking Total 6 | . 5 6 4 6 1 3 4 Tactical Retreats 6 | . 1 3 . . . 1 1 Traps | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Traps Triggered 4 | . 2 . 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Machines Accessed 6 | . . 1 . 5 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . 1 . 5 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . 1 . 12 . . . Successful 4 | . . . . 4 . . . Failed 9 | . . 1 . 8 . . . Catastrophic 3 | . . 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . . 1 . 12 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . Retrieve Components 4 | . . . . 4 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 1 1 5 . . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Turns Passed 3082 | 67 337 420 332 393 423 865 245 Spaces Moved 1518 | 44 184 189 167 253 213 374 94 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 1512 | 38 184 189 167 253 213 374 94 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 190 Average Speed 151 | 110 120 120 120 120 190 189 190 Slowest Speed 190 | 120 120 120 120 120 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 36 16 34 71 6 13 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . . . . . 7 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 7 | . . . . . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Total 1960 | 59 253 287 230 286 231 486 128 Wait 115 | 4 24 16 7 1 . 53 10 Move 1511 | 43 183 188 166 252 212 373 94 Hop . | . . . . . . . . Pick Up 50 | 6 6 10 8 3 7 10 . Fast Attach 19 | 6 2 2 1 . . 5 3 Attach 18 | . . 6 3 . 4 5 . Detach 1 | . . . 1 . . . . Swap 21 | . 3 6 1 1 2 4 4 Drop 40 | . 8 8 3 1 5 12 3 Fire 179 | . 26 51 40 28 1 19 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 559 | -9/Materials | Lost 3 parts (1p2w) 606 | -9/Materials | Discovered new exit (range 15) 704 | -9/Materials | Lost 3 parts (1p1n1w) 805 | -9/Materials | Build established: Scavenger-Mutant 825 | -9/Materials | Entered Storage 1152 | -9/Storage | Used back door to open Recycling access 1152 | -9/Storage | Discovered new exit (range 5) 1157 | -9/Storage | Entered Recycling 1227 | -9/Recycling | Spotter reported a threat 1281 | -9/Recycling | Spotter reported a threat 1281 | -9/Recycling | Spotter reported a threat 1300 | -9/Recycling | Spotter reported a threat 1303 | -9/Recycling | Spotter reported a threat 1334 | -9/Recycling | Spotter reported a threat 1353 | -9/Recycling | Spotter reported a threat 1369 | -9/Recycling | Spotter reported a threat 1369 | -9/Recycling | Spotter reported a threat 1369 | -9/Recycling | Spotter reported a threat 1387 | -9/Recycling | Spotter reported a threat 1406 | -9/Recycling | Spotter reported a threat 1416 | -9/Recycling | Spotter reported a threat 1422 | -9/Recycling | Spotter reported a threat 1440 | -9/Recycling | Spotter reported a threat 1442 | -9/Recycling | Spotter reported a threat 1459 | -9/Recycling | Spotter reported a threat 1467 | -9/Recycling | Spotter reported a threat 1469 | -9/Recycling | Spotter reported a threat 1475 | -9/Recycling | Spotter reported a threat 1493 | -9/Recycling | Spotter reported a threat 1495 | -9/Recycling | Spotter reported a threat 1538 | -9/Recycling | Discovered new exit (range 8) 1540 | -9/Recycling | Spotter reported a threat 1550 | -9/Recycling | Entered Factory 1550 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 1847 | -7/Factory | Build established: Scavenger-Tank 1888 | -7/Factory | Discovered new exit (range 9) 1950 | -7/Factory | First assault squad dispatched 1973 | -7/Factory | Entered another Factory area 1973 | -6/Factory | Evolved 2 slots: Utility x2 2732 | -6/Factory | Discovered new exit (range 15) 2838 | -6/Factory | Entered another Factory area 2838 | -5/Factory | Evolved 2 slots: Utility x2 3029 | -5/Factory | Garrison activated, responded to threat 3083 | -5/Factory | Self-destructed Last Messages --------------- 02946_ Acquired 40 matter. 02952_ Acquired Adv. Heat Sink. 02954_ Dropped Imp. Heat Sink. 03003_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03005_ K-01 Serf destroyed. 03008_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 03024_ R-10 Processor collects Wheel. 03029_ R-10 Processor calls for garrison support. 03029_ ALERT: Activating Garrison Access F001. 03035_ Lgt. Armor Plating destroyed. 03036_ G-50 Soldier destroyed. 03038_ Construction Platform disabled. 03038_ G-50 Soldier destroyed. 03045_ R-10 Processor collects Carbon-fiber Leg. 03057_ The unstable cave ceiling collapses. 03070_ Acquired Hardlight Generator. 03078_ Penetrated by Slug. 03079_ Slug penetrates Wall. 03081_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ??????????????? #???????????????? ??????????????? | | ????????????? #??????????????? #????????????? | | ????????????? #??????????????? #????????????? | | ??????????""" #??###########?? #????????????? | | ????# ???"""" #??# | #?? #????????????? | | ????# """ #??# """"" #? #????????????? | | ????# #??# ""T"" #? #????????????? | | ????# """"" #??# #? #????????????? | | ????# """"" #??# ! #? #????????????? | | ????# """ #### # #???? ?????? | | ????# + + # #?? ??????? | | ????# # # # # ""???????? | | ??#########+###### #####+##### """??????? | | ??# ""??????? | | ??# h h ""?????? | | ??# % ???? | | ### o # ???? | | # " " ????? | | # ##########+######@##### "G"? ??????? | | # #??????? ??# #? " ????????? | | # #?????# """ # #?^ ^^# ???????? | | # #?????# """ # #? #?####???????? | | =#! #?????# """ # #? #????????????? | | + #?????# # #? #????????????? | | =# #?????# """ # #? #????????????? | | # #?????# ""??# "" #? #????????????? | | ### #?????# "???#""" #?? #????????????? | | # #?????# ???#"R #?? #????????????? | | # ############???#""" #?? ??????????????? | | # ## ???????#""" #?? ????????????????? | | # ## """" ????????? #???????????????????? | | # ## """" #?????????####???????????????????? | | ####+##### """" #????????????????????????????????? | | + """" #????????????????????????????????? | | # #????????????????????????????????? | | #"" #????????????????????????????????? | | #"" +????????????????????????????????? | | #"" #????????????????????????????????? | | #T #????????????????????????????????? | | #"" #????????????????????????????????? | | #?" #????????????????????????????????? | | ##########?? #????????????????????????????????? | | ????????????? #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 300 Evasion (%) 55 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringHackingWand Manual? 0 Play Time 00:53:05 Cumulative 168.4 hours Start 2021.10.26 @ 10:14:39 End 2021.10.26 @ 14:18:52 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4385de07-6f2f-4cda-a8ed-5584b07daeb9