Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 17:28:16 Player: beter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (4109) 4109 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1474) 1474 TOTAL SCORE: 11598 Bonus ------- High Alert Combat Kills 274 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 55/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Experimental Targeting Computer Experimental Core Analyzer Improved Thermal Shield > --- WEAPON ----------- Tesla Rifle Gatling Laser Wave Gun Autogun KE Penetrator Railgun Helical Railgun > --- INVENTORY -------- Advanced VSS Leg Advanced VSS Leg Force Field Wave Gun KE Penetrator [Rating: 111] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Advanced VSS Leg Wheel Compact Wheel Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Particle Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 4 | . . . . . 1 1 . 1 1 . . . Weapon 5 | . . . 2 . 1 . . . 1 . . 1 Parts Attached 146 | 6 4 2 12 4 14 3 14 15 7 18 23 24 Power 22 | 1 . . 2 . . . 3 . 2 4 3 7 Engine 6 | 1 . . 2 . . . 2 . . . 1 . Core 11 | . . . . . . . 1 . 2 1 1 6 Reactor 5 | . . . . . . . . . . 3 1 1 Propulsion 30 | 2 2 . 2 . 1 1 2 3 1 3 7 6 Treads 10 | . . . 2 . 1 1 2 3 1 . . . Leg 18 | . 2 . . . . . . . . 3 7 6 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | 1 1 2 4 1 7 2 6 4 3 3 5 2 Device 26 | . 1 2 3 1 3 1 2 4 1 3 3 2 Storage 8 | 1 . . 1 . 2 1 2 . 1 . . . Processor 3 | . . . . . . . 1 . . . 2 . Hackware 1 | . . . . . . . 1 . . . . . Protection 3 | . . . . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 1 . 4 3 6 . 3 8 1 8 8 9 Energy Gun 17 | . . . 1 . 1 . . . 1 5 3 6 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 32 | 2 1 . 1 2 4 . 3 8 . 3 5 3 Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . 4 1 Parts Lost 66 | . . . . . . . 11 3 . 8 17 27 Power 11 | . . . . . . . 2 . . 2 2 5 Propulsion 14 | . . . . . . . 3 . . 1 4 6 Utility 16 | . . . . . . . 3 1 . 2 6 4 Weapon 25 | . . . . . . . 3 2 . 3 5 12 Highest Loss Streak 15 | . . . . . . . 7 2 . 4 12 15 To Critical Strikes 2 | . . . . . . . . . . 1 . 1 Average Slot Usage (%) 92 | . 94 100 97 100 99 100 90 86 98 91 75 86 Engine 5 | . 14 14 11 11 9 7 3 . . . . . Core 3 | . . . . . . . 3 6 11 5 1 6 Treads 11 | . . . 18 22 18 23 19 14 16 10 . . Leg 7 | . . 28 3 . . . . . . 5 14 19 Device 13 | . 10 14 8 11 14 15 10 19 9 14 18 15 Storage 7 | . 14 14 11 11 9 7 10 6 11 5 3 . Processor 3 | . . . . . . . 1 6 5 5 5 9 Protection 1 | . . . . . 3 7 1 . 5 5 1 . Energy Gun 7 | . . . 11 11 9 7 4 . 5 10 8 15 Ballistic Gun 22 | . 28 28 17 18 26 23 26 32 29 21 15 15 Ballistic Cannon 2 | . . . 11 11 . . . . . . . . Launcher 2 | . . . 4 3 9 7 4 . . . . . Peak Build Rating 111 | 6 7 10 14 15 30 34 45 59 66 87 85 111 Average Rating 43 | 4 6 7 12 14 27 33 35 52 62 66 70 95 On Entrance 34 | . 6 7 10 14 15 29 34 45 54 66 87 78 Naked Turns 16 | . . . . . . . . . . . . 16 Heaviest Build 74 | 13 15 15 28 26 42 56 58 46 69 74 60 64 Greatest Support 76 | 26 26 20 40 40 43 63 69 76 76 76 60 72 Greatest Overweight (x) 4 | 3 . . . . . . 1 1 . 3 4 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 14 12 8 8 8 6 5 Most Carried 11 | 6 8 8 8 8 9 7 11 8 7 8 8 5 Average Carried 6 | 2 7 7 7 7 7 6 6 7 4 5 5 3 Final Capacity 15 | 8 8 8 8 8 8 15 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 6 7 8 4 8 4 . Class Distribution -------------------- 46% | Gunner 23% | Scavenger-Executioner 11% | Mutant 8% | Tank 7% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Executioner | -5/Factory Executioner | -5/DSF Scavenger-Executioner | -5/Garrison Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Matter Collected 3097 | 236 . 201 84 176 93 . 482 275 . 442 362 746 Remotely . | . . . . . . . . . . . . . Salvage Created 3866 | . . 89 82 190 119 . 556 423 . 467 625 1315 Parts 183 | . . 6 13 13 2 . 22 18 . 25 19 65 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled 4 | . . . 4 . . . . . . . . . Retrieved Matter 26 | . . . 26 . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Combat Hostiles Destroyed 85 | . . 2 5 7 3 . 11 8 . 8 12 29 Guns 68 | . . 2 1 2 1 . 8 7 . 8 12 27 Cannons 4 | . . . . 4 . . . . . . . . AOE 12 | . . . 4 1 2 . 3 1 . . . 1 Classes Destroyed 15 | . . 1 3 2 . . 3 1 . . 1 4 Worker 2 | . . . . . . . . . . . . 2 Builder 2 | . . . . . . . . 1 . . . 1 Watcher 2 | . . . 1 . . . . . . . . 1 Swarmer 31 | . . . 4 3 . . . . . 2 5 17 Grunt 24 | . . 2 . 2 3 . 7 5 . . 2 3 Brawler 3 | . . . . 1 . . . . . . . 2 Duelist 1 | . . . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 Sentry 7 | . . . 1 . . . 1 . . . 3 2 Specialist 8 | . . . . . . . 1 2 . 5 . . Hunter 3 | . . . . . . . 1 1 . 1 . . Programmer 3 | . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . . . . . Striker 1 | . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . 2 . Best Kill Streak 8 | . . 2 5 5 3 . 5 5 . 3 4 8 Combat Bots Only 6 | . . 2 5 5 3 . 5 4 . 3 4 6 Max Kills in Single Turn 5 | . . 1 5 2 1 . 2 2 . 3 2 3 Gunslinging 1 | . . . . . . . 1 . . 1 1 1 Exploded 4 | . . . 4 1 1 . 2 1 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Hostile Shots Fired 923 | . . 13 21 13 13 . 124 63 . 100 156 420 Missed 329 | . . 6 6 1 1 . 39 13 . 32 41 190 Damage Taken 10559 | . . 80 144 126 225 . 1547 652 . 983 3020 3782 Core 2132 | . . . . 6 14 . 105 117 . 55 674 1161 Absorbed by Shields 607 | . . . . . . . . 162 . 360 . 85 Ignored by Resistances 99 | . . . . . . . . . . . . 99 Regen/Repaired (Parts) 159 | . . . . . . . . . 159 . . . Core Remaining (%) 84 | 100 . 100 . 98 97 . 85 86 . . 27 . Volleys Fired 155 | . . 6 3 9 7 . 30 16 . 14 29 41 Largest 7 | . . 2 4 4 5 . 5 5 . 6 6 7 Hottest 391 | . . 40 154 157 182 . 179 148 . 262 320 391 Shots Fired 701 | . . 12 10 32 30 . 112 78 . 78 120 229 Gun 679 | . . 12 6 22 26 . 108 78 . 78 120 229 Cannon 13 | . . . 3 9 1 . . . . . . . Launcher 9 | . . . 1 1 3 . 4 . . . . . Special . | . . . . . . . . . . . . . Kinetic 487 | . . 12 7 22 21 . 86 78 . 55 79 127 Thermal 179 | . . . 2 9 6 . 22 . . 23 41 76 Explosive 9 | . . . 1 1 3 . 4 . . . . . Electromagnetic 26 | . . . . . . . . . . . . 26 Robot Hit Streak 15 | . . 4 8 14 4 . 15 12 . 8 15 15 Robot Miss Streak 6 | . . 1 . 4 2 . 3 2 . 3 6 5 Penetration Max 1 | . . . . . 1 . 1 1 . 1 . 1 Secondary Targets 15 | . . . . . . . 2 1 . 2 5 5 Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 1 1 Shots Hit Robots 431 | . . 9 6 16 17 . 77 45 . 47 86 128 Core Hits 236 | . . 5 7 9 6 . 31 22 . 21 42 93 Critical Kills 2 | . . . . . . . . 1 . . 1 . Critical Parts Destroyed 7 | . . . . . 1 . . . . 1 3 2 Critical Strikes 11 | . . . . . 1 . 1 1 . 1 5 2 Burn 2 | . . . . . . . 1 . . . 1 . Destroy 9 | . . . . . 1 . . 1 . 1 4 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10810 | . . 109 245 281 513 . 2073 1007 . 1102 1945 3535 Guns 9210 | . . 109 66 134 275 . 1437 795 . 1102 1945 3347 Cannons 176 | . . . 27 130 19 . . . . . . . Explosions 1405 | . . . 152 17 219 . 636 212 . . . 169 Melee . | . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . 19 Kinetic 5856 | . . 109 59 183 248 . 1100 795 . 687 976 1699 Thermal 3405 | . . . 34 81 46 . 337 212 . 415 969 1311 Explosive 1024 | . . . 152 17 219 . 636 . . . . . Electromagnetic 506 | . . . . . . . . . . . . 506 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 6 5 Average Corruption 4 | . . . . . . . . . . . 5 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . 4 4 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 58 | . . . 5 . . . 4 49 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 58 | . . . 5 . . . 4 49 . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . 43 . 8 75 . . . 74 Shots 5 | . . . . . 1 . 1 1 . . . 2 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . 4 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 512 | . . 2 27 36 305 . 512 137 . 199 195 426 Average Temperature 110 | . . 1 21 16 125 . 147 52 . 94 101 143 Received Heat Transfer 1433 | . . 48 18 24 144 . 333 117 . 121 378 250 Effects 5 | . . . . . . . 1 . . . . 4 Shutdowns 3 | . . . . . . . 1 . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 17 | . . . . . . . . . . . 10 7 Heat Transferred 6609 | . . . 74 185 111 . 814 100 . 883 2180 2262 Parts Sabotaged 2 | . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Peak Influence 749 | . . 67 169 130 144 . 171 221 84 248 378 749 Initial 195 | . . . . 65 50 . . 89 79 58 186 195 Average 142 | . . 4 65 33 112 . 101 98 80 137 270 440 Maximum Alert Level 3 | . . . . . . . . 1 . 1 1 3 Low Security (%) 73 | 100 100 100 100 100 100 100 100 77 100 76 11 2 Level 1 19 | . . . . . . . . 22 . 23 88 51 Level 2 6 | . . . . . . . . . . . . 38 Level 3 1 | . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . 1 . . 1 . . Squads Dispatched 8 | . 1 . . . 1 . 1 2 . 1 . 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 5 | . . . . . 1 . 1 2 . 1 . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Distress Signals 3 | . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . . 2 6 7 5 . 11 11 . 12 23 58 Peak Tracking Total 18 | . . 2 5 3 3 . 4 4 . 5 8 18 Tactical Retreats 10 | . . . . . . . . 1 . 4 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Traps Triggered 12 | . 1 . . . . . 1 3 . . 6 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Machines Disabled 9 | . . . 1 . . . . 3 . 1 . 4 Max in Single Turn 2 | . . . 1 . . . . 2 . 1 . 1 Garrison Relay 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Machines Accessed 17 | . 3 1 3 . . 1 . 3 2 . 1 3 Terminals 12 | . 2 1 2 . . 1 . 2 1 . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 43 | . 7 2 9 . . 2 . 11 6 . 1 5 Successful 25 | . 2 2 7 . . 1 . 6 5 . . 2 Failed 18 | . 5 . 2 . . 1 . 5 1 . 1 3 Catastrophic 2 | . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 3 . 1 . . . . . . . . 1 Terminals 24 | . 4 2 4 . . 2 . 6 1 . 1 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 5 . . . Recycling Units 8 | . 3 . . . . . . 5 . . . . Scanalyzers 6 | . . . 5 . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . . 2 3 . . 1 . 5 1 . . 2 Record 6 | . . 1 . . . . . 4 . . . 1 Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . 2 . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . Process 1 | . 1 . . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 3 1 3 . . . . 3 1 . 1 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . Time 82 | . . . . . . . . . 82 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . . . . . Retrieved Matter 9 | . 9 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Turns Passed 5365 | 66 130 403 296 1029 427 79 371 721 260 300 446 837 Spaces Moved 2881 | 54 133 300 169 406 231 48 143 380 88 135 219 575 Core 40 | 12 . . . . . . . . . . 1 27 Treads 1520 | . . . 138 406 231 48 143 380 88 86 . . Legs 1150 | . 4 300 31 . . . . . . 49 218 548 Wheels 171 | 42 129 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 160 160 160 160 160 160 90 90 50 Average Speed 135 | 95 90 120 152 160 160 160 161 160 160 158 118 99 Slowest Speed 360 | 200 120 120 160 160 160 160 240 240 160 360 250 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 22 73 18 60 22 1 87 9 2 80 31 17 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 157 | . . . 9 15 26 . 20 26 . . 11 50 Melee . | . . . . . . . . . . . . . Projectile 59 | . . . 1 . . . 1 . . . 10 47 AOE 97 | . . . 8 15 26 . 19 26 . . . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac DSF Gar Fac Total 3929 | 65 142 333 205 767 270 50 211 450 206 180 323 727 Wait 623 | . . 17 4 340 8 . 8 31 111 1 35 68 Move 2869 | 53 132 299 168 405 230 47 142 379 87 134 218 575 Hop . | . . . . . . . . . . . . . Pick Up 59 | 6 4 4 7 4 3 . 11 5 . 6 3 6 Fast Attach 72 | 6 1 . 2 1 5 . 5 10 3 12 13 14 Attach 48 | . 2 1 5 . 2 2 8 4 4 4 7 9 Detach 3 | . . . 1 . . . 1 . . . . 1 Swap 26 | . 1 1 5 3 7 1 1 1 . 2 3 1 Drop 59 | . 2 5 10 5 8 . 4 4 1 7 5 8 Fire 155 | . . 6 3 9 7 . 30 16 . 14 29 41 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -5/Garrison -4/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered Mines 216 | -10/Mines | Received a Mining Laser from a helpful Derelict 222 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 371 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 556 | -10/Mines | Discovered new exit (range 6) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Evolved 2 slots: Weapon x2 864 | -9/Materials | Discovered new exit (range 15) 896 | -9/Materials | Entered Mines 900 | -9/Mines | Build established: Gunner 901 | -9/Mines | Learned location of Zion (-6) 916 | -9/Mines | Learned Materials emergency access door positions 1216 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1805 | -9/Mines | Found a hidden stash of uninstalled traps 1813 | -9/Mines | Discovered new exit (range 7) 1925 | -9/Mines | Entered Materials 1925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2326 | -8/Materials | Discovered new exit (range 11) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2431 | -7/Factory | Identified exit to DSF 2431 | -7/Factory | Entered DSF 2449 | -7/DSF | Additional patrols routed to DSF 2516 | -7/DSF | Build established: Tank 2564 | -7/DSF | Lost 7 parts (2p2n2u1w) 2670 | -7/DSF | Discovered new exit (range 16) 2675 | -7/DSF | Sterilization system engaged 2695 | -7/DSF | Ambient heat levels rising (+10) 2707 | -7/DSF | Lost 4 parts (1n1u2w) 2710 | -7/DSF | Ambient heat levels rising (+10) 2725 | -7/DSF | Ambient heat levels rising (+10) 2740 | -7/DSF | Ambient heat levels rising (+10) 2755 | -7/DSF | Ambient heat levels rising (+10) 2770 | -7/DSF | Ambient heat levels rising (+10) 2785 | -7/DSF | Ambient heat levels rising (+10) 2800 | -7/DSF | Ambient heat levels rising (+10) 2802 | -7/DSF | Entered Factory 2802 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2823 | -6/Factory | Build established: Gunner 3278 | -6/Factory | Discovered new exit (range 6) 3523 | -6/Factory | Entered another Factory area 3523 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3685 | -5/Factory | Repaired Imp. Hardlight Generator 3718 | -5/Factory | Repaired Imp. Treads 3781 | -5/Factory | Identified exit to DSF 3783 | -5/Factory | Entered DSF 3796 | -5/DSF | Build established: Executioner 3833 | -5/DSF | Additional patrols routed to DSF 3970 | -5/DSF | Discovered new exit (range 12) 3995 | -5/DSF | Lost 4 parts (2p1n1w) 4034 | -5/DSF | Sterilization system engaged 4054 | -5/DSF | Ambient heat levels rising (+10) 4069 | -5/DSF | Ambient heat levels rising (+10) 4083 | -5/DSF | Entered Garrison 4133 | -5/Garrison | Triggered checkpoint 4133 | -5/Garrison | Garrison Relay disabled 4203 | -5/Garrison | Build established: Scavenger-Executioner 4233 | -5/Garrison | Triggered checkpoint 4235 | -5/Garrison | Triggered checkpoint 4308 | -5/Garrison | Spotted Executioner 4310 | -5/Garrison | Spotted Executioner 4325 | -5/Garrison | Destroyed Executioner 4391 | -5/Garrison | Core integrity fell below 50% 4393 | -5/Garrison | Destroyed Executioner 4401 | -5/Garrison | Found Prototype Processor 4401 | -5/Garrison | Identified Exp. Core Analyzer 4411 | -5/Garrison | Lost 12 parts (2p3n3u4w) 4411 | -5/Garrison | Found Prototype Processor 4411 | -5/Garrison | Identified Exp. Targeting Computer 4419 | -5/Garrison | Found Prototype Device 4419 | -5/Garrison | Identified Adv. Kinecellerator 4517 | -5/Garrison | Discovered new exit (range 10) 4529 | -5/Garrison | Entered Factory 4529 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5029 | -4/Factory | First assault squad dispatched 5172 | -4/Factory | Lost 3 parts (1n2w) 5276 | -4/Factory | Cargo convoy interrupted 5276 | -4/Factory | Spotted Striker 5282 | -4/Factory | Lost 4 parts (1p1n1u1w) 5304 | -4/Factory | Destroyed Striker 5347 | -4/Factory | Core integrity fell below 50% 5360 | -4/Factory | Core integrity fell below 20% 5366 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05345_ Slug penetrates Wall. 05345_ Slug penetrates A-15 Conveyor. 05345_ Slug penetrates G-67 Veteran. 05345_ G-67 Veteran suffers critical hit (Destroy). 05345_ G-67 Veteran destroyed. 05348_ Adv. Heat Sink destroyed. 05348_ K-01 Serf collects debris. 05348_ Discarded Exp. Targeting Computer. 05349_ Adv. VSS Leg destroyed. 05350_ Discarded Exp. Core Analyzer. 05350_ Slug penetrates Wall. 05351_ K-01 Serf collects debris. 05354_ S-27 Virus destroyed. 05354_ S-27 Virus knocked back. 05354_ K-01 Serf collects debris. 05356_ Slammed into S-27 Virus. 05359_ Penetrated by Slug. 05359_ Slug penetrates S-27 Virus. 05359_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# [ #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????#####+########## #???????????? | | ?????????????????# @ ????????? | | ?????????????????# ????????? | | ?????????????????# ????????? | | ?????????????????#sss########### / ###?????????? | | ?????????????????# =# "T" #?? k##???????????? | | ?????????????????# # " " #?????????????????? | | ?????????????????# [" = " " #?????????????????? | | ????????????????# =%# " " #?????????????????? | | ????????????????# # " " #?????????????????? | | ????????????????# # " " #?????????????????? | | ????????????????# # " " #?????????????????? | | ????????????????# # " " ??????????????????? | | #????????????????# # " " ??????????????????? | | ###??##?????##???# # ! " " ??????????????????? | | # ?? ????? #???# # ??????????????????? | | # "??" "???? #???# =##########??????????????????? | | # "?"" ""?? #??## [%##??????????????????????????? | | # """" """" #??# ########### ??????????????? | | # """" """" #??# ?????????????? | | # #??# ???????????### | | # """" """" #??# ???????????# | | # """" """" #??# ########### ?????????????# | | # """" """ #??###/####???????????????????????# | | / "" " "" #??# = #???????????????######### | | # #??# %[ #???????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 165 Energy Generation 37 Energy Capacity 550 Matter Stores 437 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 25 Evasion (%) 57 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 50 Authchip Count 1 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed StormReactiveTriangulator Manual? 0 Play Time 01:25:09 Cumulative 11.7 hours Start 2025.03.11 @ 15:22:49 End 2025.03.11 @ 17:28:16 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea1bd649-79e0-4c4e-a70b-036d21ce71fb