Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 18:20:10 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (305) 1525 Value Destroyed (13262) 13262 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (9611) 9611 TOTAL SCORE: 36598 Bonus ------- High Alert Combat Kills 2875 Follower Combat Kills 2000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -464 Cogmind --------- Core Integrity 1326/1600 Matter 220/300 Energy 206/220 System Corruption 6% Temperature Cool (8) Movement Treading (164) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum-Antimatter Reactor > --- PROPULSION (6) --- Treaded QT-Antigrav Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Precision Energy Filter Advanced Phase Shifter SHELL Armor Graphene Brace > --- WEAPON (4) ------- Hpw. EM Plasma Construct/C > --- INVENTORY (20) --- Energy Well (350) Improved Matter Compressor (300) Advanced Sensor Array Advanced Signal Interpreter Advanced Thermal Defense Suite Advanced Remote Shield Transdimensional Reconstructor Precision Rocket Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Treaded QT-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Advanced Reaction Control System SHELL Armor > --- WEAPON ----------- RU-N14's Throwing Claymores Thermic Potential Construct/C Hpw. EM Plasma Construct/C > --- INVENTORY -------- Experimental Heat Sink Experimental Heat Sink Energy Well Improved Matter Compressor Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Precision Energy Filter Advanced Phase Shifter Graphene Brace Advanced Thermal Defense Suite Advanced Remote Shield Transdimensional Reconstructor Warp Gun Precision Rocket Launcher Precision Rocket Launcher RU-N14's Throwing Claymores [Rating: 195] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Experimental Hacking Suite Protection SHELL Armor Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Constructs Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Utility 11 | . . . 1 . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 2 . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 296 | 6 18 6 11 29 2 18 13 . 11 3 23 3 . . 2 25 . . 8 9 6 2 9 1 10 3 6 25 17 10 20 Power 11 | 1 4 1 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Engine 10 | 1 4 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 25 | 2 3 2 5 7 2 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Treads 16 | 1 1 1 5 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 1 2 1 . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 175 | 1 3 3 2 3 . 8 9 . 7 2 18 2 . . . 19 . . 7 5 4 2 8 . 6 3 6 22 14 7 14 Device 155 | . 1 3 . 2 . 7 9 . 1 2 15 2 . . . 18 . . 7 5 4 2 8 . 6 2 6 22 14 6 13 Storage 5 | 1 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 11 | . . . 2 . . 1 . . 5 . 2 . . . . 1 . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 8 . 3 16 . 7 4 . 4 . 5 1 . . 2 5 . . 1 4 2 . 1 1 4 . . 3 3 3 6 Energy Gun 22 | . 2 . 3 8 . 3 2 . . . . . . . . . . . . . . . . . . . . . . 2 2 Energy Cannon 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . 2 . 3 2 . 1 . 3 . . . 1 3 . . . . 1 . 1 . 2 . . . . . . Special Weapon 10 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . 2 1 . 4 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 2 . 2 1 . . 1 2 . . 1 . . . . . . . . . . . . Piercing Weapon 11 | . . . . . . 1 . . . . . . . . . . . . . 2 1 . . 1 2 . . 1 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 . 4 . 1 . . 7 . 1 . . . . 1 . . 4 . . . . . . 2 . . 2 3 1 Parts Lost 22 | . . 1 1 . . 2 1 . . 1 1 . . . . . . . . . . . . . . . . 5 . . 10 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Utility 11 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . . 7 Weapon 6 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Highest Loss Streak 3 | . . 1 1 . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 98 99 100 99 100 75 75 74 68 68 66 66 66 66 66 64 64 64 64 63 62 63 63 63 63 63 63 65 68 68 58 Engine 4 | . 14 14 11 11 11 6 7 7 7 7 6 2 . . . . . . 2 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 3 6 6 6 5 5 5 3 . 4 5 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 5 . . 3 5 5 5 5 4 4 3 4 Treads 7 | . 14 14 32 33 33 9 7 7 4 . 5 . . . . 3 5 5 2 2 . . . . 4 5 . . . . 1 Wheel 3 | . 14 13 . . . 5 7 7 7 6 . 3 . . . . . . . 1 2 . . . . . . . . . . Device 14 | . 12 13 11 11 11 15 14 15 14 15 13 13 13 13 13 11 11 11 10 11 14 15 15 15 15 14 15 19 25 26 17 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 13 | . . . 11 11 11 7 7 7 6 7 20 20 20 20 20 23 23 23 23 23 21 21 21 21 21 21 21 19 17 17 14 Energy Gun 5 | . 5 28 22 20 11 8 11 4 . . . . . . . . . . . . . . . . . . . 2 1 3 1 Energy Cannon 3 | . . . . 1 11 6 7 7 2 . 4 . . . . 2 . . 2 5 5 5 3 5 1 . . . 5 8 6 Ballistic Gun 1 | . 21 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 4 6 1 6 6 6 6 2 5 5 2 . . . 1 . 3 5 5 3 . . . Launcher 1 | . . . . . . . 3 7 1 7 4 1 . . . . 5 5 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 3 4 5 5 4 4 5 5 3 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 11 52 56 56 57 57 63 64 62 62 61 64 64 60 60 65 71 71 71 78 83 85 80 98 98 96 91 91 92 85 108 135 Greatest Support 168 | 16 16 20 60 60 60 68 10 10 10 16 79 64 64 64 64 88 88 88 117 73 114 114 113 77 122 122 122 168 118 163 163 Greatest Overweight (x) 7 | . 5 5 5 . . 7 6 6 6 6 3 . . . 1 1 . . 1 1 1 . 1 1 1 . . . . . 1 Average Overweight (x) 1 | . 2 4 . . . 4 5 6 5 3 . . . . . . . . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 16 20 20 20 20 20 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 18 | 2 11 18 19 19 19 15 18 19 19 19 19 20 20 20 20 19 19 20 19 19 19 20 19 20 19 19 20 18 18 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 16 20 20 20 20 19 19 19 20 19 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 18 20 20 9 Scrap Engine Consumption 412 | . . . . . . 40 6 8 9 6 24 4 3 . 1 33 . . 39 7 29 3 19 4 3 5 1 44 52 34 38 Constructs Created 8 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Constructs Modified 145 | . . . . . . 6 2 2 4 3 9 4 . . 1 11 . . 15 7 11 1 11 1 2 . 2 15 11 11 16 Class Distribution -------------------- 68% | Construct 13% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -2/Research Scavenger-Construct | -2/Testing Construct | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 5404 | 205 419 60 95 274 80 239 324 60 30 150 276 86 69 . 246 414 23 20 120 129 93 . 129 26 85 458 72 360 229 184 449 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14161 | . 471 94 622 1267 115 362 143 125 . 31 805 102 . . 283 1339 . . . 515 84 . 569 30 200 528 681 1828 1073 849 2045 Parts 706 | . 43 9 33 68 8 19 8 2 . . 35 4 . . 7 57 . . . 13 3 . 21 . 19 6 37 112 46 42 114 Haulers Intercepted 12 | . 2 . . 5 . . . . . . . . . . . 2 . . . . . . 1 . . . . . 2 . . Recyclers Shooed 8 | . . 2 . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 5 1 . 3 . . . . 5 . . 1 . 12 . . . . 11 1 36 . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 232 | . 11 7 11 22 2 7 8 . . 1 7 2 . . 5 16 . . . 20 4 . 4 . 11 . 11 24 14 6 39 Melee 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . Guns 56 | . 11 7 11 15 . 2 1 . . . . . . . . . . . . . . . . . . . . 5 . 1 3 Cannons 95 | . . . . . 2 4 . . . . 4 2 . . 2 8 . . . 6 1 . 4 . 2 . 10 14 10 5 21 AOE 74 | . . . . 5 . 1 7 . . 1 . . . . 2 8 . . . 14 3 . . . 9 . . 5 4 . 15 Classes Destroyed 24 | . 5 . 3 2 . 3 . . . . 3 1 . . 1 . . . . 1 . . 1 . . . . 1 1 2 . Worker 12 | . . . . 1 . 3 . . . . 3 . . . . 1 . . . . 1 . . . . . . 1 1 . 1 Builder 9 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 6 . . . Tunneler 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Hauler 12 | . 2 . . 5 . . . . . . . . . . . 2 . . . . . . 1 . . . . . 2 . . Recycler 9 | . . . . 1 . . . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Drone 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . Watcher 21 | . 3 . 2 2 . 1 . . . . 2 . . . . 3 . . . . . . . . . . . 1 1 2 4 Swarmer 58 | . 6 7 . 4 . . 7 . . . . . . . 3 5 . . . 8 3 . . . 9 . . . . . 6 Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Grunt 73 | . 5 . 5 10 . . . . . 1 2 . . . . 6 . . . 9 . . . . . . 7 11 6 1 10 Brawler 5 | . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . 1 Duelist 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 28 | . . . 5 8 2 2 1 . . . 2 . . . . . . . . 1 . . 2 . . . 1 1 2 . 1 Demolisher 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 14 | . . . . . . . . . . . . 2 . . . 1 . . . . . . 2 . . . . 4 2 1 2 Programmer 30 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . 2 . . 7 2 2 10 Heavy 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 3 4 12 2 3 4 . . 1 5 2 . . 3 5 . . . 13 3 . 3 . 5 . 5 5 5 2 11 Combat Bots Only 13 | . 3 3 4 6 2 2 4 . . 1 2 2 . . 3 4 . . . 13 3 . 2 . 5 . 5 4 4 2 10 Max Kills in Single Turn 5 | . 1 1 2 3 1 1 3 1 . 1 3 1 . . 2 2 . . . 5 2 . 2 . 4 . 1 3 3 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 1 3 . . 1 . . . . 2 2 . . . 4 2 . . . 4 . . 2 1 . 4 Melee 1 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Damage Taken 14888 | . 312 196 308 601 . 867 282 . . 88 416 169 . . 43 625 . . . 373 41 58 396 52 84 . 545 1981 971 220 6260 Core 1270 | . 87 9 103 83 . 134 17 . . 39 . 17 . . 12 20 . . . . 21 . 44 12 . . 57 227 30 84 274 Absorbed by Shields 382 | . . . . . . . . . . . . . . . . . . . . 338 . . . . . . . . . . 44 Regen/Repaired (Parts) 6864 | . . . . . . 273 21 68 97 11 152 118 . . 43 323 . . 244 317 82 58 279 23 61 . 143 1229 529 422 2371 Core Remaining (%) 82 | 100 . 61 . . 53 . . . . 72 . . . . 96 . . . . 98 . . . . . . 88 82 . 92 82 Volleys Fired 614 | . 59 18 40 59 2 22 54 5 . 5 20 4 . . 7 30 . . . 23 5 . 13 2 10 . 22 59 30 31 94 Largest 3 | . 2 2 2 2 2 3 3 2 . 1 1 1 . . 1 2 . . . 1 1 . 1 1 2 . 1 3 2 2 3 Hottest 388 | . 112 112 112 112 124 166 166 122 . 122 118 113 . . 113 212 . . . 213 257 . 257 273 316 . 273 338 388 388 294 Shots Fired 949 | . 118 36 80 112 4 58 62 9 . 5 20 4 . . 7 31 . . . 23 5 . 13 2 11 . 21 101 53 44 130 Gun 505 | . 118 36 80 106 2 36 49 4 . . . . . . . . . . . . . . . . . . . 49 3 14 8 Cannon 371 | . . . . 2 2 21 4 5 . 2 18 4 . . 6 26 . . . 13 3 . 13 2 5 . 21 49 45 30 100 Launcher 33 | . . . . 4 . 1 9 . . 3 2 . . . 1 5 . . . . 2 . . . 6 . . . . . . Special 40 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . 3 5 . 22 Kinetic 362 | . 112 . . . . 35 4 4 . 2 5 4 . . 6 13 . . . . . . 13 . 2 . 21 90 5 . 46 Thermal 448 | . 6 36 80 108 4 22 49 5 . . . . . . . 13 . . . . 2 . . 2 3 . . . 43 38 37 Explosive 73 | . . . . 4 . 1 9 . . 3 2 . . . 1 5 . . . 10 2 . . . 6 . . 3 5 . 22 Electromagnetic 37 | . . . . . . . . . . . 13 . . . . . . . . . 1 . . . . . . 8 . . 15 Entropic 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Phasic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 Robot Hit Streak 22 | . 10 4 16 15 8 22 7 12 . 13 15 16 . . 6 8 . . . 8 2 . 4 . 4 . 8 10 8 12 14 Robot Miss Streak 12 | . 5 3 3 2 . 2 2 1 . 12 8 4 . . 5 3 . . . 2 1 . 2 . 1 . 2 6 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . 1 1 . . 1 Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 641 | . 69 18 60 81 4 38 10 7 . 1 24 5 . . 14 36 . . . 21 4 . 12 1 4 12 15 59 37 23 86 Core Hits 508 | . 31 8 22 43 2 25 12 4 . 9 28 9 . . 11 47 . . . 31 5 . 8 . 12 5 13 53 31 19 80 Critical Kills 8 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Critical Parts Destroyed 5 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 46 | . 3 1 7 9 1 6 . 2 . . 1 . . . . 2 . . . . . . . . . 1 . 3 2 1 7 Burn 22 | . . 1 7 9 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 14 | . 3 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . 2 1 1 3 Blast 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Sever 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 3 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 113 | . . . . . . . . . 1 . 9 1 . . 9 24 . . 1 2 8 1 6 3 2 12 7 18 9 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . . . 1 . 9 1 . . 9 24 . . 1 . . . . . . . . . . . . Piercing 68 | . . . . . . . . . . . . . . . . . . . . 2 8 1 6 3 2 12 7 18 9 . . Sneak Attacks 17 | . . . . . . . . . . . 2 . . . 1 5 . . . 1 2 . 2 . . . 1 1 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39580 | . 697 272 897 1835 84 809 668 149 . 425 1576 258 . . 991 2954 . . . 4235 609 . 704 51 1081 886 1307 4357 3094 1363 10278 Guns 5196 | . 697 272 897 1411 38 411 104 79 . . . . . . . . . . . . . . . . . . . 809 50 267 161 Cannons 16047 | . . . . . 46 263 52 70 . . 862 176 . . 186 1192 . . . 1385 179 . 489 . 330 . 1257 2342 1525 1096 4597 Explosions 13848 | . . . . 398 . 135 512 . . 425 380 . . . 239 1199 . . . 2463 266 . . . 751 . . 987 1135 . 4958 Melee 3321 | . . . . . . . . . . . 334 82 . . 566 563 . . . 90 164 . 215 51 . 886 50 125 195 . . Ramming 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10296 | . 654 . . . . 376 52 53 . . 275 176 . . 186 539 . . . . . . 489 . . . 1257 3017 190 . 3032 Thermal 7592 | . 43 272 897 1411 84 298 104 96 . . . . . . . 653 . . . . 179 . . . 330 . . . 1385 964 876 Explosive 13848 | . . . . 398 . 135 512 . . 425 380 . . . 239 1199 . . . 2463 266 . . . 751 . . 987 1135 . 4958 Electromagnetic 1160 | . . . . . . . . . . . 587 . . . . . . . . . . . . . . . . 134 . . 439 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2687 | . . . . . . . . . . . 334 82 . . 566 563 . . . 297 . . . . . . . 94 189 . 562 Piercing 1776 | . . . . . . . . . . . . . . . . . . . . 90 164 . 215 51 . 886 50 125 195 . . Entropic 1385 | . . . . . . . . . . . . . . . . . . . . 1385 . . . . . . . . . . . Phasic 810 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399 411 Highest Corruption 7 | . . . . . . . . . . . 1 . . . . 3 . . . . . 7 5 4 5 5 5 5 2 2 6 Average Corruption 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . 6 4 4 4 5 5 2 1 2 4 Corruption Purged 8 | . . . . . . . . . . . 2 . . . . 3 . . . . . 2 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . . . . . . . . . . . 16 . . . . . 1 14 6 11 4 19 23 7 8 7 Message Errors 36 | . . . . . . . . . . . . . . . . 4 . . . . . . 6 . 2 2 5 9 2 3 3 Matter Fused 21 | . . . . . . . . . . . . . . . . 2 . . . . . 1 1 2 . 1 5 4 2 2 1 Heat Flow Errors 18 | . . . . . . . . . . . . . . . . 2 . . . . . . 3 . 4 . 3 1 2 2 1 Energy Discharges 14 | . . . . . . . . . . . . . . . . 4 . . . . . . 1 2 1 . 2 2 1 . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 13 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 3 1 2 2 . 1 . Data Loss (major) 6 | . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 2 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2206 | . . . . 5 . 14 . . . . 163 . . . 58 39 . . . 330 115 . . 32 87 156 13 248 12 167 767 Projectiles 1419 | . . . . . . 14 . . . . 7 . . . 20 4 . . . 238 22 . . . 60 . 13 178 12 167 684 Explosions 314 | . . . . 5 . . . . . . 54 . . . 11 35 . . . 42 55 . . . 27 . . 2 . . 83 Melee 473 | . . . . . . . . . . . 102 . . . 27 . . . . 50 38 . . 32 . 156 . 68 . . . Knockbacks 45 | . . . . . . 3 . . . . 1 3 . . 3 6 . . . . . . 4 . . . 1 10 . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . 3 . . . . 1 2 . . 2 5 . . . . . . 3 . . . 1 10 . . 12 Secondary 6 | . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 . . . . . . . 2 Self-Inflicted Damage 50 | . . . . 26 . 24 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | . 42 105 150 63 . 144 197 84 . 128 117 . . . 96 369 . . . 336 178 . 206 274 274 . 342 228 198 192 427 Average Temperature 78 | . 15 36 49 16 . 32 24 42 . 67 54 . . . 44 100 . . . 125 93 . 111 126 119 . 140 111 53 53 105 Received Heat Transfer 1277 | . 54 . 129 162 . 106 66 . . 9 39 . . . . 117 . . . 64 . . 9 . . . 69 237 99 9 108 Effects 8 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . 1 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 26 | . . 2 6 13 . 2 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Heat Transferred 10926 | . 111 740 2775 3774 222 840 211 275 . . . . . . . 703 . . . . . . . . 111 . . . 407 592 165 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Peak Influence 1575 | . 304 132 254 345 146 128 . . . . 546 . . . . 457 . . . . 556 209 397 . . . . 1031 874 978 1575 Initial 927 | . . 67 . 46 92 . . . . . 325 . . . . 234 . . . . 171 134 146 . . . . 927 431 491 586 Average 345 | . 155 46 147 195 56 28 . . . . 373 . . . . 314 . . . . 343 180 277 . . . . 734 540 700 1122 Maximum Alert Level 4 | . 1 . 1 1 . . . . . . 2 . . . . 2 . . . . 2 1 1 . . . . 3 3 3 4 Low Security (%) 40 | 100 56 100 66 54 100 100 . . . . 14 . . . . 3 . . . . 15 50 25 . . . . . . . . Level 1 29 | . 43 . 33 45 . . . . . . 42 . . . . 87 . . . . 58 50 74 . . . . . 14 . . Level 2 14 | . . . . . . . . . . . 42 . . . . 8 . . . . 26 . . . . . . 45 51 51 6 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 34 48 49 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 1 2 . 2 . . . . 3 . . . . 4 . . . 1 1 . 3 . . . . 5 4 4 14 Investigation 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Extermination 15 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . 2 1 1 4 Reinforcement 15 | . 1 . 1 2 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 2 1 2 Assault 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 4 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 4 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . 1 Communications Jammed 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 3 40 . Distress Signals 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 40 . Times Spotted 406 | . 27 12 18 25 2 12 4 . . 5 14 2 . . 6 29 . . 39 30 8 6 10 . 5 . 14 35 19 21 63 Peak Tracking Total 18 | . 3 3 4 7 2 3 3 . . 4 2 2 . . 4 7 . . 18 9 3 6 4 . 2 . 3 6 5 9 9 Tactical Retreats 33 | . 10 2 1 1 . 1 2 . . . 1 . . . . 2 . . . 5 . . . . . . . 2 . 1 5 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 7 | . 1 . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 33 | . . 1 1 2 . 1 . . . . 15 . . . . 1 . . . . . . 1 . . . . 3 1 3 4 Max in Single Turn 4 | . . 1 1 1 . 1 . . . . 4 . . . . 1 . . . . . . . . . . . 1 1 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 64 | . 9 1 2 8 13 7 1 1 . . 1 . 1 3 . 2 . . 3 . 2 . . 1 . 4 . 2 1 2 . Terminals 29 | . 8 1 2 6 6 4 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Fabricators 5 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . . 1 7 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Total Hacks 162 | . 20 3 5 15 33 18 1 1 . . 1 . 1 23 . 3 . . 5 . 3 . . 1 . 17 . 4 5 3 . Successful 105 | . 12 1 2 7 16 11 1 1 . . 1 . 1 23 . 3 . . 5 . 2 . . 1 . 17 . . . 1 . Failed 57 | . 8 2 3 8 17 7 . . . . . . . . . . . . . . 1 . . . . . . 4 5 2 . Catastrophic 12 | . 2 1 1 3 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 17 3 5 8 13 9 . . . . 17 . . . . 22 . . 1 . 10 . 6 . . . . . 10 8 3 Terminals 69 | . 19 3 5 12 18 10 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Fabricators 9 | . . . . . . 3 . . . . . . . . . 3 . . . . 1 . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 29 | . 1 . . 1 15 5 . . . . . . . . . . . . . . . . . . . . . 2 5 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . Terminal Hacks 79 | . 8 1 2 5 9 3 1 1 . . 1 . 1 23 . . . . 5 . . . . 1 . 17 . . . 1 . Record 21 | . . . . . 1 . . . . . . . . 11 . . . . 4 . . . . . . 5 . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . . . . . . . . . . . 4 . . . . . Robot Analysis 8 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . 1 . . . 4 . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . Open Door 7 | . . . . 1 . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Network Status 4 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 . . 1 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 11 | . 1 . . 1 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 2 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminals 7 | . 3 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 1 2 7 12 5 . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . . . . . 13 . . . . 9 . 8 . . . . . . . . . 4 . . . 6 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 3 . . 3 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . 5 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 29 | . 1 3 . . . . . . 4 . 1 . . . 1 4 . . 5 2 3 . 3 . . . . . 2 . . Largest Group 5 | . 1 2 2 . . . . . 4 4 4 . . . 1 4 . . 5 3 3 . 3 . . . . . 2 2 1 Highest-Rated Group 300 | . 10 49 49 . . . . . 153 153 153 . . . 96 127 . . 271 167 288 . 288 . . . . . 300 296 261 Highest-Rated Ally 269 | . 10 31 31 . . . . . 40 40 40 . . . 96 96 . . 65 65 96 . 96 . . . . . 269 269 261 Zionite Dispatches 8 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 13 | . 2 . . . . . . . . . 2 . . . . 4 . . 2 . . . . . . . . . 2 1 . STAY 4 | . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 193 | . . 5 11 . . . . . . 20 13 . . . 4 19 . . 17 10 39 . 16 . . . . . 11 27 1 Total Damage 10443 | . . 83 167 . . . . . . 463 844 . . . 139 694 . . 904 194 1562 . 605 . . . . . 1176 3444 168 Kills 59 | . . 2 1 . . . . . . 6 4 . . . 1 4 . . 5 2 10 . 7 . . . . . 5 12 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Robot Analysis Total 8 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 . 1 1 . 1 1 . 1 . 1 . . 1 . . . 1 . . . . . . . Drone Launches 8 | . . . . . . . . . . . 2 . . . . 2 . . . 3 1 . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . 2 . . . . 1 . . . 1 1 . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . 1 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 25645 | 53 1311 936 784 1469 969 1563 1929 595 1539 764 1152 314 306 70 351 1578 338 542 1073 535 773 90 652 425 501 185 879 1335 928 600 1106 Spaces Moved 16933 | 37 749 531 373 712 585 788 937 337 945 493 806 314 336 79 309 979 308 374 747 297 730 126 546 371 390 179 472 678 786 641 978 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5090 | . . 2 348 712 585 152 . . . . 698 13 . . . 528 308 374 442 133 . . 68 . 311 179 2 . . . 235 Legs 3046 | . . . . . . . . . . . . 134 336 79 309 326 . . . 19 149 . . . . . 470 505 437 282 . Wheels 5388 | 36 749 529 25 . . 636 937 337 945 493 108 167 . . . . . . . 137 289 . . . . . . . . . . Hover 2843 | . . . . . . . . . . . . . . . . 125 . . 292 8 235 126 428 371 79 . . 173 349 359 298 Flight 565 | . . . . . . . . . . . . . . . . . . . 13 . 57 . 50 . . . . . . . 445 Fastest Speed 50 | 50 100 145 155 160 160 140 155 170 155 145 107 80 89 89 89 89 109 109 109 128 52 52 58 102 78 78 78 104 62 51 50 Average Speed 120 | 98 119 154 159 160 160 171 163 170 158 147 112 84 89 89 89 106 109 109 118 135 79 52 88 102 82 78 154 128 85 65 78 Slowest Speed 650 | 100 155 320 160 160 160 650 170 170 170 170 145 107 89 89 166 162 109 109 162 162 135 58 144 102 102 78 165 184 104 73 164 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 95 93 34 85 97 17 74 57 88 70 21 50 52 68 62 31 54 52 71 57 22 90 13 65 50 60 64 17 15 46 25 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 9 | . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 3 . . . 2 . Known Exits Taken 21 | . . . 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . . . . 5 . 2 2 . 2 2 . 2 . 1 1 . 2 . . . 4 2 . . . . . . Spaces Dug 104 | . . . . 18 . . 12 . . . 5 . . . 1 13 . . 1 . 5 . 1 3 19 . 3 8 7 1 7 Terrain Destroyed 825 | . . . . 29 . 10 82 . . 24 37 . . . 19 87 . . 1 121 23 . 8 4 98 . 16 72 62 8 124 Melee 42 | . . . . . . . . . . . . . . . 1 13 . . 1 . 5 . 1 2 2 . 3 8 6 . . Projectile 159 | . . . . . . . 26 . . . . . . . 1 11 . . . 12 . . 7 2 2 . 13 39 15 8 23 AOE 624 | . . . . 29 . 10 56 . . 24 37 . . . 17 63 . . . 109 18 . . . 94 . . 25 41 . 101 Terrain Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Tes Acc Total 21071 | 50 1073 618 494 948 616 959 1271 350 991 522 1022 354 343 78 362 1438 310 508 938 402 903 147 692 410 549 206 585 1003 974 777 1178 Wait 2767 | 4 201 45 40 102 23 96 267 9 9 22 141 33 6 . 34 377 2 135 111 59 149 19 117 34 134 5 79 223 120 82 89 Move 16883 | 36 748 530 372 711 584 787 936 336 944 492 805 313 335 78 308 978 307 373 746 296 730 125 545 370 389 178 471 677 785 640 958 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Pick Up 129 | 4 22 10 13 13 1 14 1 . 9 . 11 . 1 . 1 2 1 . 3 3 3 . 1 . 2 2 . 1 6 3 2 Fast Attach 57 | 6 4 2 2 6 . 3 . . 9 . 3 . . . . 1 . . 7 . . 1 . . . 4 . . 4 4 1 Attach 37 | . . 1 3 . . 2 1 . . 1 3 . . . . 2 . . . 2 2 . 1 . . . . 3 2 1 13 Detach 10 | . 1 . 1 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 2 Swap 203 | . 14 3 6 23 2 13 12 . 2 2 17 3 . . 2 22 . . 1 7 4 1 8 1 10 . 6 22 11 5 6 Drop 185 | . 24 9 17 32 4 20 . . 17 . 12 . 1 . 1 2 . . 14 1 2 . 1 . 2 5 . . 7 10 4 Fire 614 | . 59 18 40 59 2 22 54 5 . 5 20 4 . . 7 30 . . . 23 5 . 13 2 10 . 22 59 30 31 94 Melee 113 | . . . . . . . . . 1 . 9 1 . . 9 24 . . 1 2 8 1 6 3 2 12 7 18 9 . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . . . . . . . . . . . . 54 9 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / *Qua) -2/Research (discovered 3 exits: Acc / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Discovered new exit (range 13) 824 | -10/Materials | Discovered new exit (range 12) 1058 | -10/Materials | Build established: Scavenger-Mutant 1067 | -10/Materials | Discovered new exit (range 16) 1365 | -10/Materials | Entered Mines 1384 | -10/Mines | Build established: Mutant 1440 | -10/Mines | Discovered new exit (range 10) 1763 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1979 | -10/Mines | Discovered new exit (range 7) 2160 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2193 | -10/Mines | Received a Mining Laser from a helpful Derelict 2202 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2207 | -10/Mines | Found Prototype Device 2207 | -10/Mines | Identified Exp. Sensor Array 2301 | -10/Mines | Entered Materials 2301 | -9/Materials | Accompanied by 2 allies 2301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2302 | -9/Materials | Identified exit to Mines 2665 | -9/Materials | Discovered new exit (range 16) 2667 | -9/Materials | Build established: Scavenger-Mutant 2991 | -9/Materials | Discovered new exit (range 5) 3063 | -9/Materials | Identified exit to Storage 3085 | -9/Materials | Entered Storage 4548 | -9/Storage | Used back door to open Recycling access 4548 | -9/Storage | Discovered new exit (range 5) 4554 | -9/Storage | Entered Recycling 4555 | -9/Recycling | Found Scrap Engine 4614 | -9/Recycling | Build established: Mutant 4871 | -9/Recycling | Discovered new exit (range 15) 5523 | -9/Recycling | Entered Factory 5523 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5811 | -7/Factory | Found Prototype Launcher 5811 | -7/Factory | Identified Rocket Array 5958 | -7/Factory | Discovered new exit (range 7) 5967 | -7/Factory | Build established: Gunner 6070 | -7/Factory | Assembled infested ambush trap array 6619 | -7/Factory | Build established: Construct 7083 | -7/Factory | Identified exit to Lower Caves 7086 | -7/Factory | Entered Lower Caves 7659 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8102 | -7/Lower Caves | Encountered a Warlord checkpoint 8125 | -7/Lower Caves | Spotted B-75 Beast 9004 | -7/Lower Caves | Identified exit to Lower Caves 9015 | -7/Lower Caves | Entered another Lower Caves area 9037 | -7/Lower Caves | Discovered new exit (range 10) 9136 | -7/Lower Caves | Encountered a Warlord checkpoint 9519 | -7/Lower Caves | Discovered new exit (range 6) 9610 | -7/Lower Caves | Entered Zion 10126 | -7/Zion | Found Prototype Special Weapon 10126 | -7/Zion | Identified RU-N14's Throwing Claymores 10135 | -7/Zion | Found RU-N14's Throwing Claymores 10146 | -7/Zion | Found RU-N14's Throwing Claymores 10149 | -7/Zion | Found RU-N14's Throwing Claymores 10200 | -7/Zion | Received a visual enhancement algorithm 10288 | -7/Zion | Given the Hacking Drone Bay 10430 | -7/Zion | Imprinted 10432 | -7/Zion | Declared Zion's savior 10662 | -7/Zion | Learned location of Data Miner (-6) 11074 | -7/Zion | Found Prototype Hackware 11074 | -7/Zion | Identified Exp. Hacking Suite 11079 | -7/Zion | Found Prototype Processor 11079 | -7/Zion | Identified Exp. Signal Interpreter 11083 | -7/Zion | Found Prototype Processor 11083 | -7/Zion | Identified Exp. Melee Analysis Suite 11088 | -7/Zion | Found Prototype Processor 11088 | -7/Zion | Identified Exp. Terrain Scan Processor 11091 | -7/Zion | Found Prototype Processor 11091 | -7/Zion | Identified Exp. Core Analyzer 11107 | -7/Zion | Found Exp. Signal Interpreter 11128 | -7/Zion | Discovered new exit (range 13) 11149 | -7/Zion | Entered Proximity Caves 11149 | -6/Proximity Caves | Accompanied by 4 allies 11211 | -6/Proximity Caves | Learned Factory emergency access door positions 11252 | -6/Proximity Caves | Spotter reported a threat 11382 | -6/Proximity Caves | Spotter reported a threat 11888 | -6/Proximity Caves | Discovered new exit (range 8) 11913 | -6/Proximity Caves | Entered Factory 11913 | -6/Factory | Accompanied by 4 allies 11913 | -6/Factory | Evolved 2 slots: Utility x2 11983 | -6/Factory | Discovered new exit (range 4) 11987 | -6/Factory | Identified exit to Factory 12263 | -6/Factory | Search patrols dispatched 12752 | -6/Factory | Retrieved Zion intel report: Active Terminals 12753 | -6/Factory | Zion Kinetic Resupply teleported in 12767 | -6/Factory | P-60 Hacker assimilated allied AU-29V(A) 12875 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12876 | -6/Factory | Zion Recon squad teleported in 12893 | -6/Factory | Discovered new exit (range 37) 12988 | -6/Factory | Identified exit to Lower Caves 13065 | -6/Factory | Entered Lower Caves 13078 | -6/Lower Caves | Identified exit to Lower Caves 13379 | -6/Lower Caves | Entered another Lower Caves area 13430 | -6/Lower Caves | Learned Factory terminal intel 13631 | -6/Lower Caves | Discovered new exit (range 10) 13638 | -6/Lower Caves | Identified exit to Data Miner 13685 | -6/Lower Caves | Entered Data Miner 13685 | -6/Data Miner | Discovered new exit (range 6) 13702 | -6/Data Miner | Met Data Miner 13718 | -6/Data Miner | Learned location of Section 7 (-2) 13718 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13734 | -6/Data Miner | Received God Mode back door access code from Data Miner 13754 | -6/Data Miner | Identified exit to Proximity Caves 13755 | -6/Data Miner | Entered Proximity Caves 13758 | -5/Proximity Caves | Spotter reported a threat 13781 | -5/Proximity Caves | Learned location of 1 exit from Factory 13889 | -5/Proximity Caves | Escorted by Enhanced Grunt 14034 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14106 | -5/Proximity Caves | Entered Factory 14106 | -5/Factory | Accompanied by 1 ally 14106 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14107 | -5/Factory | Identified exit to Upper Caves 14108 | -5/Factory | Identified exit to Factory 14109 | -5/Factory | Loaded intel: 26 terminal locations 14171 | -5/Factory | Retrieved Zion intel report: Branch Access 14172 | -5/Factory | Zion Kinetic Resupply teleported in 14765 | -5/Factory | Discovered exit to Factory (range 75) 15133 | -5/Factory | Retrieved Zion intel report: Emergency Access 15134 | -5/Factory | Zion Fire squad teleported in 15215 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15581 | -5/Factory | Terminal network hard line cut 15684 | -5/Factory | Entered Upper Caves 15759 | -5/Upper Caves | Learned Factory stockpile data 15777 | -5/Upper Caves | Spotted B-75 Beast 15962 | -5/Upper Caves | Discovered new exit (range 9) 15970 | -5/Upper Caves | Identified exit to Upper Caves 16022 | -5/Upper Caves | Entered another Upper Caves area 16154 | -5/Upper Caves | Discovered exit to Factory (range 12) 16265 | -5/Upper Caves | Encountered a Warlord checkpoint 16494 | -5/Upper Caves | Discovered new exit (range 7) 16500 | -5/Upper Caves | Identified exit to Warlord 16564 | -5/Upper Caves | Entered Warlord 16590 | -5/Warlord | Discovered new exit (range 16) 16651 | -5/Warlord | Learned location of Command (-1) 16651 | -5/Warlord | Learned Testing stockpile data 16747 | -5/Warlord | Warlord's base attacked by MAIN.C 16989 | -5/Warlord | Rebuked by Warlord 16999 | -5/Warlord | Opened Warlord's prototype stash 17002 | -5/Warlord | Found Prototype Device 17002 | -5/Warlord | Identified Exp. Focal Shield 17013 | -5/Warlord | Found Prototype Device 17013 | -5/Warlord | Identified Exp. Cloaking Device 17097 | -5/Warlord | Warlord forces counterattacked 17187 | -5/Warlord | Spotted Striker 17243 | -5/Warlord | Build established: Commander-Construct 17247 | -5/Warlord | Spotted B-75 Beast 17247 | -5/Warlord | Spotted B-86 Titan 17247 | -5/Warlord | Spotted Executioner 17280 | -5/Warlord | Identified exit to Proximity Caves 17347 | -5/Warlord | Spotted Executioner 17347 | -5/Warlord | Spotted Executioner 17347 | -5/Warlord | Spotted Striker 17422 | -5/Warlord | Warlord base infiltrated, sounded retreat 17556 | -5/Warlord | Spotted Executioner 17637 | -5/Warlord | Entered Proximity Caves 17637 | -4/Proximity Caves | Accompanied by 3 allies 17742 | -4/Proximity Caves | Build established: Construct 17759 | -4/Proximity Caves | Spotted B-86 Titan 17796 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17846 | -4/Proximity Caves | Destroyed 13 combat bots 17989 | -4/Proximity Caves | Learned location of 1 exit from Research 18168 | -4/Proximity Caves | Discovered exit to Factory (range 4) 18172 | -4/Proximity Caves | Entered Factory 18172 | -4/Factory | Accompanied by 2 allies 18172 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18259 | -4/Factory | Retrieved Zion intel report: Main Access 18259 | -4/Factory | Identified exit to Research 18260 | -4/Factory | Zion Light squad teleported in 18715 | -4/Factory | Noticed a derelict Sapper rigging charges 18945 | -4/Factory | Sucked down chute 18945 | -4/Factory | Entered Waste 18960 | -4/Waste | EMP discharged 18960 | -4/Waste | Spotted C-40 Crusher 18972 | -4/Waste | Spotted C-40 Crusher 18977 | -4/Waste | Spotted C-40 Crusher 18977 | -4/Waste | Spotted C-40 Crusher 18978 | -4/Waste | Spotted C-40 Crusher 18992 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19006 | -4/Waste | Discovered new exit (range 20) 19009 | -4/Waste | Spotted C-40 Crusher 19015 | -4/Waste | Identified exit to Factory 19035 | -4/Waste | Entered Factory 19057 | -4/Factory | Discovered new exit (range 19) 19104 | -4/Factory | Spotted B-86 Titan 19177 | -4/Factory | Zion Light squad teleported in 19505 | -4/Factory | Identified exit to Upper Caves 19637 | -4/Factory | Discovered exit to Research (range 5) 19687 | -4/Factory | Entered Upper Caves 20058 | -4/Upper Caves | Discovered new exit (range 9) 20066 | -4/Upper Caves | Identified exit to Upper Caves 20075 | -4/Upper Caves | Learned 4 Research zone layouts 20112 | -4/Upper Caves | Entered another Upper Caves area 20605 | -4/Upper Caves | Discovered new exit (range 10) 20613 | -4/Upper Caves | Identified exit to Zhirov 20613 | -4/Upper Caves | Entered Zhirov 20613 | -4/Zhirov | Discovered new exit (range 3) 20628 | -4/Zhirov | Met Zhirov 20645 | -4/Zhirov | Learned location of Quarantine (-3) 20645 | -4/Zhirov | Learned location of Testing (-2) 20651 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20663 | -4/Zhirov | Found Alien Artifact 20663 | -4/Zhirov | Identified Integrated Reactor 20663 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20675 | -4/Zhirov | Found Alien Artifact 20797 | -4/Zhirov | Identified exit to Proximity Caves 20798 | -4/Zhirov | Entered Proximity Caves 20806 | -3/Proximity Caves | Spotter reported a threat 20807 | -3/Proximity Caves | Spotter reported a threat 20909 | -3/Proximity Caves | Spotter reported a threat 21051 | -3/Proximity Caves | Spotter reported a threat 21058 | -3/Proximity Caves | Spotter reported a threat 21108 | -3/Proximity Caves | Spotter reported a threat 21111 | -3/Proximity Caves | Spotter reported a threat 21400 | -3/Proximity Caves | Spotter reported a threat 21634 | -3/Proximity Caves | Discovered exit to Research (range 10) 21677 | -3/Proximity Caves | Entered Research 21677 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 21678 | -3/Research | Identified exit to Quarantine 21679 | -3/Research | Identified exit to Armory 21927 | -3/Research | Search patrols dispatched 22177 | -3/Research | Search patrols dispatched 22427 | -3/Research | Search patrols dispatched 22677 | -3/Research | Search patrols dispatched 22886 | -3/Research | Terminal network hard line cut 22949 | -3/Research | Discovered new exit (range 4) 22967 | -3/Research | First assault squad dispatched 22967 | -3/Research | Identified exit to Research 22980 | -3/Research | Spotted B-90 Cyclops 23012 | -3/Research | Entered another Research area 23012 | -2/Research | Evolved 2 slots: Utility x2 23013 | -2/Research | Identified exit to Access 23013 | -2/Research | Identified exit to Testing 23221 | -2/Research | Spotted B-90 Cyclops 23683 | -2/Research | Retrieved Zion intel report: Component Stockpiles 23684 | -2/Research | Zion Experimental squad teleported in 23858 | -2/Research | Discovered exit to Testing (range 7) 23883 | -2/Research | Zion Zionite Resupply teleported in 23940 | -2/Research | Entered Testing 23940 | -2/Testing | Accompanied by 2 allies 24032 | -2/Testing | Build established: Scavenger-Construct 24050 | -2/Testing | Found Prototype Energy Gun 24050 | -2/Testing | Identified Warp Gun 24167 | -2/Testing | Found Prototype Protection 24167 | -2/Testing | Identified Med. Regenerative Plating 24170 | -2/Testing | Found Med. Regenerative Plating 24180 | -2/Testing | Found Prototype Protection 24314 | -2/Testing | Retrieved Zion intel report: Trap Installations 24358 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 24439 | -2/Testing | Discovered exit to Access (range 5) 24440 | -2/Testing | First assault squad dispatched 24540 | -2/Testing | Entered Access 24540 | -1/Access | Accompanied by 1 ally 24540 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24542 | -1/Access | Identified SHELL Armor 24769 | -1/Access | Garrison activated, responded to threat 24817 | -1/Access | First assault squad dispatched 24826 | -1/Access | Build established: Construct 24918 | -1/Access | Incoming investigation squad redirected 25052 | -1/Access | Spotted B-99 Colossus 25090 | -1/Access | Spotted B-99 Colossus 25194 | -1/Access | Destroyed 10 combat bots 25303 | -1/Access | Lost 3 parts (2u1w) 25567 | -1/Access | Spotted B-99 Colossus 25603 | -1/Access | Incoming assault squad redirected 25606 | -1/Access | Discovered new exit (range 5) 25612 | -1/Access | Identified exit to Surface 25646 | *** | Escaped! Last Messages --------------- 25631_ Penetrated by Slug. 25631_ Slug penetrates Main Access Shell. 25631_ Penetrated by Slug. 25631_ Slug penetrates Main Access Shell. 25631_ Slug penetrates Sealed Barrier. 25632_ P-80 Master resets B-99 Colossus, system corruption cleaned. 25634_ RU-N14's Throwing Claymores expended. 25634_ P-80 Master resets B-99 Colossus, system corruption cleaned. 25635_ Warp Gun destroyed. 25637_ Dropped Adv. Heat Sink. 25638_ B-99 Colossus IFF system glitched. 25638_ Slug penetrates B-99 Colossus. 25639_ P-80 Master resets B-99 Colossus, system corruption cleaned. 25642_ Penetrated by Slug. 25642_ Slug penetrates Main Access Shell. 25643_ P-80 Master resets B-99 Colossus, system corruption cleaned. 25645_ Penetrated by Slug. 25645_ Slug penetrates Main Access Shell. 25645_ Penetrated by Slug. 25645_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ????# ## " #??????????????????????????????? | | ???# ## #??????????????????????????????? | | ?# ##* #??????????????????????????????? | | ## ## #??????????????????????????????? | | !## + #??????????????????????????????? | | ## ## #??????????????????????????????? | | ## #?###########??????????????????????????????? | | ## #??????????????????????????????????????????? | | / ## #??????????????????????????????????????????? | | / ## #??????????????????????????????????????????? | | * ## #??????????????????????????????????????????? | | ## #?????##???????????????????????????????????? | | ##### #???? #???????????????????????????????????? | | ????# #?? #???????????????????????????????????? | | ????# #? #???????????????????????????????????? | | #####*# #???????????????????????????????????? | | %+ ! #???????????????????????????????????? | | # #???????????????????????????????????? | | #??#####???????????????????????????????????? | | #????????????????????????????????k?????????? | | #######??#########??#######???"??????????????????? | | ?????????# "??" ??? "??????????????????? | | ?????????# "??" ???? "??????????????????? | | ??######## """ """""" "??????????????????? | | ### p " "??????????????????? | | # BB "@ "??"??????????????????? | | " % BBBB "!%" "??????????????????? | | " " BB % "??????????????????? | | " % #%; %" " "??????????????????? | | # %%# " % % "" " p "??????????????????? | | # ###% %% ""?" "??????????????????? | | + #?#########??##########"????????k?????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Coolant Potential 100 Energy Generation 78 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 900 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 5 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Adv. Remote Datajack | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Mni. Assault Cannon | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. EM Disruption Field | -2/Testing | Archive Exp. Shield Generator | -2/Testing | Archive Exp. Myomer Leg | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Adv. Thermal Defense Suite | -2/Testing | Archive Beam Splitter | -2/Testing | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive C-57 Dissector | -2/Testing | Archive H-88 Terminator | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive M-36 Artificer | -2/Testing | Archive M-30 Cleanser | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysTacticalPit Manual? 0 Play Time 03:05:48 Cumulative 1194.9 hours Start 2023.04.24 @ 14:29:03 End 2023.04.24 @ 18:20:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 869 Rogue 829 Adventurer 40 Explorer 0 Win Type 0 Total 139 Types 67/6/42/2/1/4/14/2/1 Lore% 95 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d08a5cb-1224-4b8b-b1a9-7724b7898542