Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 22:38:16

Player: Jetpackmatt9

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (43)      215
Value Destroyed (1182)     1182
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4497

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             223/700
Matter                     151/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (5) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (5) ------
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
     Light Ion Engine
           Wheel
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Advanced Targeting Computer
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Wheel
           Signal Interpreter
[Rating: 23]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Weight Redist. System
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Autogun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             58   | 6   12  18  2   .   .   5   15  .   
  Power                    8    | 1   2   2   1   .   .   .   2   .   
    Engine                 4    | 1   1   1   1   .   .   .   .   .   
    Core                   4    | .   1   1   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 4   5   11  .   .   .   2   9   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   .   .   2   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   
    Hover                  13   | .   5   6   .   .   .   2   .   .   
    Flight                 11   | .   .   4   .   .   .   .   7   .   
  Utility                  8    | .   1   4   .   .   .   2   1   .   
    Device                 5    | .   1   2   .   .   .   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 1   4   1   1   .   .   1   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   4   1   1   .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   10  3   .   .   1   14  .   
  Power                    2    | .   .   1   .   .   .   .   1   .   
  Propulsion               17   | .   .   7   2   .   .   .   8   .   
  Utility                  5    | .   .   2   .   .   .   .   3   .   
  Weapon                   4    | .   .   .   1   .   .   1   2   .   
  Highest Loss Streak      5    | .   .   5   3   .   .   1   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   71  77  92  77  77  69  46  46  
  Engine                   6    | .   9   3   11  11  11  9   3   .   
  Core                     3    | .   4   6   .   .   .   .   3   7   
  Wheel                    1    | .   4   1   .   .   .   .   .   .   
  Hover                    11   | .   20  20  .   .   .   3   4   .   
  Flight                   13   | .   .   13  37  22  22  18  8   23  
  Device                   5    | .   7   2   11  11  11  9   4   .   
  Processor                6    | .   .   7   11  11  11  9   7   7   
  Ballistic Gun            18   | .   23  21  21  22  22  18  6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             13   | 4   12  12  13  13  13  13  13  9   
  Greatest Support         32   | 32  32  24  16  14  14  14  26  18  
  Greatest Overweight (x)  3    | 1   2   3   1   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   3   
  Average Carried          4    | .   4   4   4   5   5   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   5   5   3   3   

 Class Distribution 
--------------------
 63% | Mutant
 19% | Scavenger-Mutant
 16% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Matter Collected           1443 | 260 257 641 71  .   .   .   214 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1467 | .   250 791 110 .   .   .   316 .   
  Parts                    94   | .   21  55  3   .   .   .   15  .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  30   | .   7   15  2   .   .   .   6   .   
  Guns                     30   | .   7   15  2   .   .   .   6   .   
Classes Destroyed          9    | .   4   5   .   .   .   .   .   .   
  Worker                   4    | .   .   4   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   1   2   .   .   .   .   .   .   
  Watcher                  5    | .   2   3   .   .   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   .   .   .   
  Grunt                    17   | .   4   7   .   .   .   .   6   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   2   2   .   .   .   .   .   
Best Kill Streak           14   | .   5   14  2   .   .   .   5   .   
  Combat Bots Only         10   | .   4   10  2   .   .   .   5   .   
Max Kills in Single Turn   2    | .   1   2   1   .   .   .   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  
Hostile Shots Fired        313  | .    31   70   22   .    .    10   180  .    
  Missed                   134  | .    15   18   6    .    .    5    90   .    
Damage Taken               2373 | .    138  624  228  .    .    80   1303 .    
  Core                     691  | .    24   104  56   .    .    30   477  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   137  | .    .    42   .    .    .    .    95   .    
Core Remaining (%)         86   | 100  90   .    .    .    60   94   .    .    
Volleys Fired              144  | 1    30   59   10   .    .    4    40   .    
  Largest                  2    | 1    2    2    2    .    .    2    2    .    
  Hottest                  46   | 20   46   46   46   .    .    46   46   .    
Shots Fired                228  | 1    43   112  19   .    .    8    45   .    
  Gun                      228  | 1    43   112  19   .    .    8    45   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  228  | 1    43   112  19   .    .    8    45   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    9    12   18   .    .    3    12   .    
  Robot Miss Streak        5    | .    5    4    1    .    .    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           155  | .    26   72   18   .    .    4    35   .    
  Core Hits                72   | .    15   34   4    .    .    1    18   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2379 | .    386  1143 289  .    .    53   508  .    
  Guns                     2379 | .    386  1143 289  .    .    53   508  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2379 | .    386  1143 289  .    .    53   508  .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    4    4    4    4    .    5    5    
  Average Corruption       3    | .    .    4    4    4    4    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    8    2    1    .    .    .    2    
    Message Errors         2    | .    .    1    .    .    .    .    .    1    
    Matter Fused           7    | .    .    4    1    1    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        290  | .    44   56   290  .    .    27   8    .    
  Average Temperature      42   | .    15   19   182  .    .    11   4    .    
  Received Heat Transfer   906  | .    45   219  81   .    .    36   525  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Peak Influence             352  | .   291 352 173 .   .   127 172 .   
  Initial                  122  | .   .   122 78  .   .   .   57  .   
  Average                  131  | .   148 178 106 .   .   61  100 .   
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   .   
  Low Security (%)         79   | 100 62  62  100 .   100 100 100 .   
  Level 1                  20   | .   37  37  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   3   .   .   .   3   6   .   
  Investigation            5    | .   .   1   .   .   .   2   2   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   2   2   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Distress Signals           3    | .   1   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              67   | .   15  27  3   .   .   10  12  .   
  Peak Tracking Total      9    | .   5   7   4   .   .   9   6   .   
  Tactical Retreats        3    | .   1   1   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Traps Triggered            4    | .   1   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Machines Disabled          3    | .   .   2   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Machines Accessed          18   | .   3   6   .   1   .   4   4   .   
  Terminals                12   | .   3   5   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   1   .   .   .   1   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   9   10  .   4   .   14  12  .   
  Successful               30   | .   6   5   .   4   .   7   8   .   
  Failed                   19   | .   3   5   .   .   .   7   4   .   
    Catastrophic           4    | .   2   1   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   2   .   .   .   1   .   .   
  Terminals                29   | .   9   8   .   .   .   10  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   2   .   .   .   4   10  .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   6   3   .   4   .   6   1   .   
  Record                   5    | .   .   .   .   4   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   1   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   
  Recall Investigation     2    | .   1   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   2   .   .   .   1   7   .   
  Scan Component           6    | .   .   1   .   .   .   1   4   .   
  Repair                   4    | .   .   1   .   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   4   .   .   .   3   4   .   
  Full Trace Events        5    | .   .   1   .   .   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   1   .   .   .   .   3   .   
  Time                     128  | .   .   38  .   .   .   .   90  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   45  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   .   .   .   .   
  Total Damage             131  | .   .   .   131 .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Turns Passed               1706 | 55  339 539 161 100 5   120 348 39  
Spaces Moved               2291 | 44  384 626 307 270 12  271 265 112 
  Core                     18   | 7   1   2   .   .   .   .   8   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     94   | 16  .   .   .   .   .   .   78  .   
  Wheels                   94   | 21  48  25  .   .   .   .   .   .   
  Hover                    588  | .   335 236 .   .   .   .   17  .   
  Flight                   1497 | .   .   363 307 270 12  271 162 112 
  Fastest Speed            31   | 50  56  31  31  37  37  37  31  34  
  Average Speed            46   | 100 62  41  34  37  37  37  63  34  
  Slowest Speed            200  | 120 150 200 117 37  37  37  200 34  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   2   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   68  49  74  72  10  28  5   27  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low 
Total                      2728 | 52  448 808 344 269 11  282 402 112 
  Wait                     207  | .   9   91  26  .   .   1   80  .   
  Move                     2279 | 43  383 621 306 269 11  270 264 112 
  Hop                      2    | .   .   2   .   .   .   .   .   .   
  Pick Up                  14   | .   4   9   .   .   .   .   1   .   
  Fast Attach              41   | 6   7   12  .   .   .   4   12  .   
  Attach                   10   | .   .   6   1   .   .   1   2   .   
  Detach                   6    | .   3   2   .   .   .   1   .   .   
  Swap                     7    | .   5   .   1   .   .   .   1   .   
  Drop                     18   | 2   7   6   .   .   .   1   2   .   
  Fire                     144  | 1   30  59  10  .   .   4   40  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 14)
   56 | -11/Scrapyard  | Entered Materials
  118 | -10/Materials  | Discovered new exit (range 16)
  225 | -10/Materials  | Discovered new exit (range 7)
  324 | -10/Materials  | Build established: Mutant
  376 | -10/Materials  | Discovered new exit (range 9)
  395 | -10/Materials  | Entered another Materials area
  395 | -9/Materials   | Evolved 2 slots: Propulsion x2
  429 | -9/Materials   | Discovered new exit (range 16)
  523 | -9/Materials   | Lost 5 parts (3n2u)
  545 | -9/Materials   | Repaired Lgt. Nuclear Core
  576 | -9/Materials   | Discovered new exit (range 16)
  776 | -9/Materials   | Lost 5 parts (1p4n)
  778 | -9/Materials   | Destroyed 10 combat bots
  934 | -9/Materials   | Entered Mines
  947 | -9/Mines       | Discovered new exit (range 11)
 1069 | -9/Mines       | Learned location of 2 exits from Materials
 1085 | -9/Mines       | Lost 3 parts (2n1w)
 1093 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1093 | -9/Mines       | Discovered new exit (range 5)
 1095 | -9/Mines       | Entered Exiles
 1104 | -9/Exiles      | Met 8R-AWN
 1111 | -9/Exiles      | Met EX-HEX
 1125 | -9/Exiles      | Met EX-DEC
 1136 | -9/Exiles      | Visited The Gauntlet
 1180 | -9/Exiles      | Learned location of Zion (-7)
 1191 | -9/Exiles      | Discovered new exit (range 11)
 1195 | -9/Exiles      | Entered Mines
 1195 | -8/Mines       | Discovered new exit (range 11)
 1200 | -8/Mines       | Entered Materials
 1200 | -8/Materials   | Evolved 2 slots: Utility x2
 1201 | -8/Materials   | Identified exit to Factory
 1320 | -8/Materials   | Entered Factory
 1320 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1376 | -7/Factory     | Repaired Flight Unit
 1410 | -7/Factory     | Repaired Autogun
 1411 | -7/Factory     | Garrison activated, responded to threat
 1443 | -7/Factory     | Repaired Hvy. Assault Rifle?
 1507 | -7/Factory     | Lost 4 parts (2n2u)
 1587 | -7/Factory     | Lost 5 parts (2n1u2w)
 1635 | -7/Factory     | Core integrity fell below 50%
 1665 | -7/Factory     | Discovered new exit (range 9)
 1668 | -7/Factory     | Lost 5 parts (1p4n)
 1668 | -7/Factory     | Entered Lower Caves
 1697 | -7/Lower Caves | Encountered a Warlord checkpoint
 1707 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
01570_ ALERT: Rogue bot located, Programmers report to Factory Zone 2T.
01613_ Lgt. Nuclear Core destroyed.
01619_ Aluminum Leg destroyed.
01620_ Acquired Xenon Bombardment Thruster. <x3>
01625_ Xenon Bombardment Thruster destroyed.
01626_ Acquired Xenon Bombardment Thruster.
01626_ L-41 Fighter destroyed.
01627_ Acquired Xenon Bombardment Thruster. <x2>
01632_ P-60 Hacker destroyed.
01637_ Xenon Bombardment Thruster destroyed.
01637_ System corrupted by crushing effect (+4).
01637_ Xenon Bombardment Thruster destroyed.
01659_ Acquired Gauss Rifle.
01664_ Connecting with DSF Access...
01665_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01680_ System corrupted: Matter fused (-10).
01697_ FO-BQJ(M): "You haven't seen any Assembled, have you?"
01707_ &XEBYL&NIRKW#9DAWBQGG&D0OGNGZNQH %F=

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# @  ##     #?#             |
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| ???????????????????????????????????           ??## |
| ???????????????????????????????????          ????# |
| ???????????????????????????????????          ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                63
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneDrainedWings
  Manual?         0
Play Time         00:41:13
  Cumulative      9.0 hours
  Start           2024.07.02 @ 21:57:03
  End             2024.07.02 @ 22:38:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b09c95a9-78e6-4f96-bba1-35514d880a6f