Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.04 @ 19:19:55 Player: omewwes Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3495) 3495 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 7541 Bonus ------- High Alert Combat Kills 81 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Heart of Steel > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Cooled Deuterium Engine Seismic Detector Matter Filter Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite System Restoration Module Long-range Tractor Beam Heavy Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Light Armor Plating Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 2 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 109 | 6 2 9 28 31 10 12 4 7 Power 6 | 1 . 1 2 1 1 . . . Engine 5 | 1 . 1 1 1 1 . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 2 8 7 . . . 1 Treads 16 | 2 . 2 5 6 . . . 1 Leg . | . . . . . . . . . Wheel 4 | . . . 3 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 56 | 1 2 1 9 18 8 12 2 3 Device 31 | . . 1 2 12 6 9 . 1 Storage 5 | 1 1 . 1 2 . . . . Processor 4 | . 1 . 1 . . . 1 1 Hackware 1 | . . . . 1 . . . . Protection 15 | . . . 5 3 2 3 1 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 5 9 5 1 . 2 3 Energy Gun 5 | . . 4 . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 . . 3 4 . . 1 . Ballistic Cannon 9 | . . . 4 1 1 . . 3 Launcher 3 | . . 1 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 39 | . . 3 13 6 . 3 1 13 Power 4 | . . 1 1 1 . . . 1 Propulsion 11 | . . . 5 2 . . . 4 Utility 14 | . . . 5 2 . 3 1 3 Weapon 10 | . . 2 2 1 . . . 5 Highest Loss Streak 13 | . . 2 4 3 . 2 1 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 86 96 93 87 91 90 91 84 Engine 5 | . 14 11 7 1 7 7 7 6 Core 1 | . . . 1 4 . . . . Treads 20 | . 28 33 20 13 23 23 23 21 Wheel 2 | . . . 4 7 . . . . Device 17 | . . 7 2 21 19 21 22 15 Storage 8 | . 14 11 10 7 7 7 7 6 Processor 4 | . 1 11 9 2 . . 5 8 Protection 10 | . . . 19 8 14 15 8 9 Ballistic Gun 7 | . 28 2 6 6 7 7 6 6 Ballistic Cannon 7 | . . . 8 9 7 7 7 7 Naked Turns 22 | . . . . . . . . 22 Heaviest Build 86 | 12 32 28 59 75 79 86 86 85 Greatest Support 63 | 40 40 60 60 60 60 60 60 63 Greatest Overweight (x) 6 | 2 . . 4 6 1 1 1 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 18 20 20 20 19 Most Carried 20 | 1 12 15 15 20 20 18 20 19 Average Carried 16 | . 7 12 11 16 16 16 18 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 Final Carried 19 | 1 12 14 10 19 17 15 18 5 Class Distribution -------------------- 36% | Scavenger-Tank 21% | Mutant 21% | Tank 12% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3781 | 166 244 224 1068 1039 168 751 60 61 Remotely 1014 | . . . 79 375 136 424 . . Salvage Created 3290 | . 217 322 933 1007 126 593 . 92 Parts 173 | . 13 25 63 46 2 22 . 2 Haulers Intercepted 6 | . 1 1 2 2 . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 2 25 1 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 73 | . 5 9 20 18 3 14 . 4 Guns 22 | . 5 4 5 3 1 3 . 1 Cannons 39 | . . . 8 15 2 11 . 3 AOE 11 | . . 5 6 . . . . . Classes Destroyed 14 | . 4 2 4 3 . 1 . . Worker 4 | . 1 . 3 . . . . . Builder 3 | . . 1 1 1 . . . . Tunneler 3 | . . . 1 2 . . . . Hauler 6 | . 1 1 2 2 . . . . Recycler 3 | . . . . 3 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . . . 3 1 . . . . Swarmer 12 | . 3 4 . 2 1 . . 2 Grunt 38 | . 2 4 12 8 1 11 . . Brawler 2 | . . 1 . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 12 | . . . 5 4 1 1 . 1 Hunter 4 | . . . 3 1 . . . . Programmer 4 | . . . . 3 . . . 1 Best Kill Streak 14 | . 3 8 14 4 3 4 . 3 Combat Bots Only 12 | . 3 7 12 3 3 4 . 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 7037 | . 333 265 2385 1205 142 631 37 2039 Core 1014 | . 29 10 275 156 32 79 26 407 Absorbed by Shields 319 | . . . . . 56 184 14 65 Core Remaining (%) 83 | 100 88 97 50 . . . . . Volleys Fired 271 | . 29 19 96 66 5 36 8 12 Largest 3 | . 2 2 2 3 2 2 1 3 Hottest 132 | . 40 80 88 113 88 88 65 132 Shots Fired 536 | . 58 38 179 145 10 72 8 26 Gun 332 | . 58 35 124 63 5 36 4 7 Cannon 190 | . . . 44 82 5 36 4 19 Launcher 14 | . . 3 11 . . . . . Special . | . . . . . . . . . Kinetic 438 | . 58 3 120 145 10 72 4 26 Thermal 4 | . . . . . . . 4 . Explosive 14 | . . 3 11 . . . . . Electromagnetic 80 | . . 32 48 . . . . . Robot Hit Streak 16 | . 8 5 8 10 12 16 8 7 Robot Miss Streak 7 | . 3 4 7 6 . 4 . 6 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . 2 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 343 | . 40 22 118 87 9 46 1 20 Core Hits 211 | . 12 16 87 53 4 21 . 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 3 . . Critical Strikes 12 | . 1 . . 5 . 5 . 1 Destroy 4 | . 1 . . . . 3 . . Blast 8 | . . . . 5 . 2 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9167 | . 552 609 2550 3046 248 1586 30 546 Guns 3244 | . 551 332 1007 713 98 461 . 82 Cannons 4690 | . . . 691 2237 150 1125 30 457 Explosions 1177 | . . 277 812 88 . . . . Melee . | . . . . . . . . . Ramming 56 | . 1 . 40 8 . . . 7 Kinetic 7222 | . 551 24 1294 2950 248 1586 30 539 Thermal 156 | . . 68 . 88 . . . . Explosive 1021 | . . 209 812 . . . . . Electromagnetic 712 | . . 308 404 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 2 . . . . Average Corruption 1 | . . . 1 1 . . . . Corruption Purged 3 | . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . 2 9 . . . . Message Errors 5 | . . . 2 3 . . . . Matter Fused 2 | . . . . 2 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 344 | . . 1 . 294 14 35 . . Projectiles 327 | . . . . 278 14 35 . . Explosions 17 | . . 1 . 16 . . . . Melee . | . . . . . . . . . Knockbacks 47 | . . . 20 18 . 4 1 4 Impact . | . . . . . . . . . Kinetic 43 | . . . 16 18 . 4 1 4 Secondary 4 | . . . 4 . . . . . Self-Inflicted Damage 181 | . . . 55 126 . . . . Shots 4 | . . . 2 2 . . . . Rammed 10 | . 1 . 6 2 . . . 1 Targets Rammed 10 | . 1 . 6 2 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 504 | . 21 113 380 54 . 219 86 504 Average Temperature 131 | . 7 43 152 26 . 86 35 224 Received Heat Transfer 2663 | . 195 120 801 246 38 327 . 936 Effects 13 | . . . 8 . . 3 . 2 Energy Bleed 2 | . . . 2 . . . . . Interference 6 | . . . 3 . . 3 . . Matter Decay 2 | . . . 2 . . . . . Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . . 100 . 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 489 | . 185 323 442 489 . . . . Initial 200 | . . 78 135 200 . . . . Average 259 | . 67 278 184 322 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . Low Security (%) 26 | 100 100 12 64 . . . . . Level 1 61 | . . 87 31 82 . . . . Level 2 11 | . . . 3 17 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 4 10 . . . . Investigation 1 | . . . 1 . . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 6 | . . . 3 3 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 8 11 34 23 3 14 1 12 Peak Tracking Total 12 | . 3 5 12 3 3 4 1 9 Tactical Retreats 4 | . . . 2 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 7 | . . . 2 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 17 | . 1 1 3 11 . . . 1 Max in Single Turn 9 | . 1 1 2 9 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 6 | . 1 . 2 2 1 . . . Terminals 3 | . 1 . 2 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 5 . 3 4 1 . . . Successful 7 | . 3 . 1 2 1 . . . Failed 6 | . 2 . 2 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . 2 . . . . . Terminals 8 | . 5 . 3 . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 3 . 1 . 1 . . . Record 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 2 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 9394 | 65 383 305 1095 2597 984 995 2570 400 Spaces Moved 3741 | 40 176 140 436 1011 385 343 1033 177 Core 53 | 9 . . . . . . . 44 Treads 3283 | 31 176 140 301 741 385 343 1033 133 Legs . | . . . . . . . . . Wheels 405 | . . . 135 270 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 110 110 246 246 246 50 Average Speed 216 | 140 160 160 169 210 246 246 246 197 Slowest Speed 320 | 160 160 160 320 246 246 246 246 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 30 19 32 28 54 46 84 41 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 1 3 4 1 Spaces Dug 7 | . . . . 4 . 3 . . Terrain Destroyed 170 | . . 21 72 55 2 16 . 4 Melee . | . . . . . . . . . Projectile 42 | . . . . 20 2 16 . 4 AOE 128 | . . 21 72 35 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4466 | 46 218 185 619 1331 412 403 1053 199 Wait 229 | . . 3 32 180 4 10 . . Move 3733 | 39 175 139 435 1010 384 342 1032 177 Hop . | . . . . . . . . . Pick Up 52 | 1 10 10 8 16 1 . 6 . Fast Attach 36 | 6 2 1 8 17 . 1 . 1 Attach 42 | . . 4 13 7 6 5 2 5 Detach 31 | . 1 . 7 12 5 3 1 2 Swap 31 | . . 4 7 7 4 6 2 1 Drop 31 | . . 5 7 14 3 . 2 . Fire 271 | . 29 19 96 66 5 36 8 12 Melee . | . . . . . . . . . Ram 2 | . . . 1 1 . . . . Kick . | . . . . . . . . . Crush 8 | . 1 . 5 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 13) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 534 | -9/Materials | Destroyed 7 combat bots 671 | -9/Materials | Discovered new exit (range 13) 754 | -9/Materials | Entered another Materials area 754 | -8/Materials | Evolved 2 slots: Utility x2 776 | -8/Materials | Build established: Scavenger-Mutant 1090 | -8/Materials | Lost 4 parts (2n1u1w) 1817 | -8/Materials | Discovered new exit (range 16) 1846 | -8/Materials | Destroyed 12 combat bots 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1852 | -7/Factory | Lost 4 parts (1n3u) 1972 | -7/Factory | Lost 3 parts (2n1u) 2320 | -7/Factory | Build established: Scavenger-Gunner 2924 | -7/Factory | Build established: Scavenger-Tank 3252 | -7/Factory | Fabricated Imp. Shield Generator (x2) 3375 | -7/Factory | Discovered new exit (range 16) 4098 | -7/Factory | Garrison activated, responded to threat 4446 | -7/Factory | Entered Lower Caves 5109 | -7/Lower Caves | Discovered new exit (range 15) 5142 | -7/Lower Caves | Found Prototype Device 5182 | -7/Lower Caves | Identified Heart of Steel 5230 | -7/Lower Caves | Learned Factory security intel 5373 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5430 | -7/Lower Caves | Entered another Lower Caves area 5439 | -7/Lower Caves | Encountered a Warlord checkpoint 5497 | -7/Lower Caves | Learned 12 Factory zone layouts 6383 | -7/Lower Caves | Discovered new exit (range 10) 6425 | -7/Lower Caves | Entered Zion 6626 | -7/Zion | Build established: Tank 6859 | -7/Zion | Learned Factory machine intel 7674 | -7/Zion | Learned location of Warlord (-4) 8002 | -7/Zion | Build established: Mutant 8969 | -7/Zion | Discovered new exit (range 11) 8995 | -7/Zion | Entered Proximity Caves 9148 | -6/Proximity Caves | Build established: Tank 9150 | -6/Proximity Caves | Learned Factory interactive machine intel 9316 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9342 | -6/Proximity Caves | Core integrity fell below 50% 9373 | -6/Proximity Caves | Released all parts (3) 9377 | -6/Proximity Caves | Core integrity fell below 20% 9391 | -6/Proximity Caves | Spotted B-75 Beast 9395 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 09361_ Critical hit (Burn: +37). 09361_ Penetrated by Slug. 09361_ Machine disabled. 09362_ Y-64 Sentinel destroyed. 09362_ G-50 Soldier knocked back. 09363_ Flak Cannon destroyed. 09363_ Critical hit (Burn: +37). 09367_ Arm. Treads destroyed. 09368_ Overheating: Flak Cannon damaged (-42). 09368_ Critical hit (Burn: +37). 09369_ Imp. Treads destroyed. 09370_ Flak Cannon destroyed. 09372_ Flak Cannon broken. 09372_ Overheating: Short circuit. 09373_ Broken Flak Cannon destroyed. 09373_ Released Seismic Detector. 09373_ Released Armor Integrity Analyzer. 09373_ Released Hcp. Storage Unit. 09374_ Self-destruct Interrupter emitting active interruption sequence. 09376_ Acquired 32 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?###????## ???????????#####???????????????????? | | ? ##### ?????????## ##??????????????????? | | ? ????????## ##?????????????????? | | ? ??????### #?????????????????? | | ??? #??????# #?????????????????? | | ????""" ######## #??????????????????? | | ????""" ##?????????????????? | | ???"""" ####?? !??????????? | | ?" """" ###### # %??????????? | | "" """" ##????## #?????????? | | "" """" #?????#; #??????????? | | ### ## BB #??????????? | | "" """" ##?# % BB #??????????? | | "" """" #??##### @ #??????????? | | "" """" ##??????## ????????? | | "" """" ##????????## ### ## ????????? | | "" """" #??????????# #??# #?? ?????????? | | "" """" #??????????# #???# ???? ????????????? | | #?????????? #???? ????????????????? | | #????????? ????? ??????????????? | | #????????## ?????? #?????????????? | | #?????????## ??????? #?????????????? | | ##??????????# ??????? ##?????????????? | | ####??????????? #?????????#??????????????? | | ###?????????????? ?????????????????????????? | | ##???????????????? ?????????????????????????? | | ##???????????????? ?????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | # #####????????????????????????????????????????? | | # ## #????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | ##### ##########????????????????????????????????? | | % ##???????????????????????????????? | | % #???????????????????????????????? | | "/###### ## #???????????????????????????????? | | "&]""""# #### #??##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 675 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Mak. Spear | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Falx | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed DisruptorGaussActivator Manual? 0 Play Time 01:00:36 Cumulative 15.4 hours Start 2022.12.04 @ 15:00:37 End 2022.12.04 @ 19:19:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd75eb97-4258-4f62-97c5-ff034eeaf5a2