Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.06 @ 18:42:28 Player: fidyduce Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3874) 3874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7019 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 139/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Improved Light Armor Plating Heavy Assault Rifle Improved Light Cannon Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Shielding > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Large Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Core Shielding Improved Light Armor Plating Insulated Plating Recalibrator Pulse Rifle Pulse Rifle Minigun Improved Light Cannon Improved Light Cannon Proton Missile Launcher Welding Torch [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 1 . . . Propulsion 3 | . . 1 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 115 | 9 6 33 33 23 11 Power 35 | 1 2 11 10 8 3 Engine 27 | 1 2 11 7 4 2 Core 8 | . . . 3 4 1 Reactor . | . . . . . . Propulsion 29 | 2 . 12 9 3 3 Treads 15 | . . . 9 3 3 Leg 6 | 2 . 4 . . . Wheel 8 | . . 8 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 4 3 2 5 3 1 Device 1 | . . . . 1 . Storage 6 | 1 1 1 1 1 1 Processor 3 | 1 . 1 . 1 . Hackware . | . . . . . . Protection 8 | 2 2 . 4 . . Artifact . | . . . . . . Weapon 33 | 2 1 8 9 9 4 Energy Gun 4 | . . . 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 24 | 2 1 7 7 5 2 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . 2 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . 1 4 1 9 13 Power 11 | . . 3 1 3 4 Propulsion 7 | . . . . 4 3 Utility 7 | . 1 1 . 2 3 Weapon 3 | . . . . . 3 Highest Loss Streak 11 | . 1 1 1 5 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 99 99 98 94 46 Engine 20 | . 25 29 17 10 4 Core 3 | . . . 6 8 7 Treads 16 | . . . 31 31 10 Leg 7 | . 25 11 . . . Wheel 5 | . . 18 . . . Storage 9 | . 12 10 7 8 7 Processor 5 | . . 6 5 7 3 Protection 8 | . 11 3 10 9 4 Ballistic Gun 16 | . 25 18 13 10 4 Naked Turns 27 | . . . . . 27 Heaviest Build 95 | 20 31 63 80 94 95 Greatest Support 102 | 20 20 36 80 102 62 Greatest Overweight (x) 23 | 5 1 2 1 1 23 Average Overweight (x) . | 2 . 1 . . 1 Largest Inventory Capacity 20 | 10 15 20 20 20 20 Average Capacity 17 | 9 12 16 19 20 13 Most Carried 20 | 8 10 15 20 20 17 Average Carried 13 | 4 7 8 18 18 11 Final Capacity 20 | 10 15 20 20 20 5 Final Carried 20 | 4 8 11 20 17 5 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 3220 | 252 113 853 1249 670 83 Remotely . | . . . . . . Salvage Created 4726 | . 178 1453 1593 1310 192 Parts 257 | . 14 98 96 49 . Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . . 5 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 90 | . 7 28 29 25 1 Guns 84 | . 7 27 28 21 1 Cannons 3 | . . 1 1 1 . AOE 3 | . . . . 3 . Classes Destroyed 12 | . 2 6 2 1 1 Worker 5 | . . 2 2 1 . Builder 1 | . . . 1 . . Recycler 8 | . . 3 2 3 . Mechanic 1 | . . 1 . . . Watcher 8 | . . 3 5 . . Swarmer 16 | . 4 6 6 . . Grunt 38 | . 3 11 11 13 . Duelist 3 | . . 1 1 1 . Sentry 22 | . . 10 10 2 . Hunter 1 | . . . 1 . . Programmer 8 | . . . . 8 . Compactor 1 | . . . . . 1 Thug 1 | . . . . 1 . Best Kill Streak 5 | . 3 4 3 5 1 Combat Bots Only 4 | . 3 4 3 2 1 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 5568 | . 383 1200 1313 2040 632 Core 1062 | . 73 180 83 178 548 Absorbed by Shields . | . . . . . . Redirected to Shielding 34 | . . . . 29 5 Regen/Repaired (Parts) 623 | . . 175 448 . . Core Remaining (%) 77 | 100 70 55 84 . . Volleys Fired 311 | . 20 87 107 85 12 Largest 2 | . 2 2 2 2 2 Hottest 91 | . 40 46 91 86 63 Shots Fired 611 | . 40 171 214 169 17 Gun 585 | . 40 165 209 158 13 Cannon 14 | . . . 5 9 . Launcher 6 | . . . . 2 4 Special 6 | . . 6 . . . Kinetic 568 | . 40 165 211 140 12 Thermal 25 | . . 6 3 15 1 Explosive 3 | . . . . . 3 Electromagnetic 15 | . . . . 14 1 Robot Hit Streak 66 | . 20 29 46 66 16 Robot Miss Streak 3 | . 3 2 2 2 1 Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . 2 2 3 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 537 | . 34 150 186 151 16 Core Hits 224 | . 14 70 66 64 10 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 3 | . 1 . 1 1 . Critical Strikes 10 | . 1 1 3 5 . Burn 3 | . . . . 3 . Destroy 5 | . 1 . 2 2 . Blast 1 | . . . 1 . . Sever 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9474 | . 270 2211 3248 3315 430 Guns 8699 | . 270 2113 3126 2971 219 Cannons 281 | . . . 107 174 . Explosions 338 | . . . . 163 175 Melee . | . . . . . . Ramming 122 | . . 64 15 7 36 Kinetic 8473 | . 270 2113 3180 2708 202 Thermal 478 | . . 34 53 374 17 Explosive 174 | . . . . . 174 Electromagnetic 227 | . . . . 226 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 2 1 7 8 Average Corruption 1 | . . 1 1 3 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 96 | . . 30 27 34 5 Message Errors 24 | . . 7 10 5 2 Matter Fused 22 | . . 7 7 5 3 Heat Flow Errors 17 | . . 7 3 7 . Energy Discharges 8 | . . 1 3 4 . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 10 | . . 3 2 5 . Data Loss (major) 6 | . . 1 1 4 . Misfires 2 | . . 1 . 1 . Alerts 4 | . . 2 . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 23 | . . . . 23 . Projectiles 2 | . . . . 2 . Explosions 21 | . . . . 21 . Melee . | . . . . . . Knockbacks 6 | . . . 2 4 . Impact . | . . . . . . Kinetic 6 | . . . 2 4 . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 31 7 71 30 Shots 3 | . . . . 2 1 Rammed 17 | . . 7 1 1 8 Targets Rammed 17 | . . 7 1 1 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 409 | . 69 262 409 367 42 Average Temperature 77 | . 28 48 97 79 23 Received Heat Transfer 2625 | . 177 780 864 804 . Effects 19 | . . . 14 5 . Shutdowns 8 | . . . 7 1 . Energy Bleed 3 | . . . 3 . . Interference 6 | . . . 2 4 . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . 2 . Heat Transferred 1088 | . . 111 111 829 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 255 | . 162 255 172 245 21 Initial 12 | . . 4 . . 12 Average 39 | . 23 51 37 44 5 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 98 | 100 100 95 100 99 100 Level 1 1 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 3 3 11 . Investigation 3 | . . 1 1 1 . Extermination 6 | . . . . 6 . Reinforcement 5 | . . 2 2 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 8 | . 1 1 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 175 | . 29 55 47 39 5 Peak Tracking Total 5 | . 5 5 4 4 4 Tactical Retreats 12 | . 1 4 4 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 12 | . 1 4 2 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . . 1 6 . . Reprogrammed 5 | . 4 . . 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 5 | . . . 1 4 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 37 | . 7 15 10 5 . Terminals 23 | . 6 10 5 2 . Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 1 2 . . Recycling Units 3 | . 1 2 . . . Scanalyzers 5 | . . 2 2 1 . Garrison Access 1 | . . . 1 . . Total Hacks 120 | . 14 41 52 13 . Successful 101 | . 11 32 47 11 . Failed 19 | . 3 9 5 2 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 9 | . . 9 . . . Terminals 59 | . 13 24 17 5 . Fabricators 7 | . . . . 7 . Repair Stations 32 | . . 8 24 . . Recycling Units 5 | . 1 4 . . . Scanalyzers 15 | . . 5 9 1 . Garrison Access 2 | . . . 2 . . Terminal Hacks 42 | . 10 15 13 4 . Record 9 | . 3 5 1 . . Robot Analysis 3 | . . . 3 . . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 2 | . . 1 1 . . Terminal Index 1 | . . 1 . . . Alert Level 5 | . 1 4 . . . Locate Traps 6 | . 1 2 2 1 . Disarm Traps 2 | . . 1 1 . . Reprogram Traps 2 | . 1 . . 1 . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Recall Investigation 2 | . . . 1 1 . Recall Reinforcements 1 | . . 1 . . . Recall Assault 2 | . . . 1 1 . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 7 | . . . . 7 . Network Status 2 | . . . . 2 . Load Schematic 3 | . . . . 3 . Build 2 | . . . . 2 . Repair Station Hacks 31 | . . 8 23 . . Scan Component 16 | . . 4 12 . . Repair 15 | . . 4 11 . . Recycling Unit Hacks 5 | . 1 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . . 2 . . . Scanalyzer 14 | . . 5 9 . . Insert Component 8 | . . 3 5 . . Analyze 6 | . . 2 4 . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 5 11 9 3 . Full Trace Events 7 | . . 5 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 2 4 . . Parts Built 3 | . . . . 3 . Authchips . | . . . . . . Time 161 | . . . . 161 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 15 | . . 4 11 . . Time 492 | . . 128 364 . . Parts Recycled 1 | . . 1 . . . Recycled Matter 317 | . . 317 . . . Retrieved Matter 70 | . 70 . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 6 | . . 2 4 . . Part Schematics Acquired 6 | . . 2 4 . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 213 | . . . . . 213 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 16416 | 178 3040 4678 5417 2933 170 Spaces Moved 8617 | 83 1540 3086 2510 1326 72 Core 85 | 43 . . . . 42 Treads 3702 | . . . 2346 1326 30 Legs 2362 | 40 1540 782 . . . Wheels 2468 | . . 2304 164 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 101 105 163 50 Average Speed 157 | 190 188 126 166 176 161 Slowest Speed 1200 | 300 190 190 250 241 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 8 99 96 98 20 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . 8 13 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . 8 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 10884 | 100 1657 3693 3580 1751 103 Wait 1622 | . 65 410 853 294 . Move 8613 | 82 1539 3085 2509 1326 72 Hop . | . . . . . . Pick Up 133 | 8 17 42 54 12 . Fast Attach 28 | 4 . 1 11 2 10 Attach 34 | 4 2 12 8 8 . Detach 1 | . . 1 . . . Swap 53 | 1 4 20 14 13 1 Drop 70 | 1 10 28 23 8 . Fire 311 | . 20 87 107 85 12 Melee . | . . . . . . Ram 16 | . . 7 1 . 8 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Waste History --------- Turn | Location | Event 35 | -11/Junkyard | Identified exit to Materials 35 | -11/Junkyard | Discovered exit to Materials (range 15) 179 | -11/Junkyard | Entered Materials 179 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 876 | -10/Materials | Identified exit to Mines 876 | -10/Materials | Discovered exit to Mines (range 17) 1303 | -10/Materials | Identified exit to Materials 1303 | -10/Materials | Discovered exit to Materials (range 16) 1845 | -10/Materials | Discovered exit to Materials (range 15) 2548 | -10/Materials | Discovered exit to Materials (range 12) 2548 | -10/Materials | Discovered exit to Mines (range 4) 3219 | -10/Materials | Entered another Materials area 3219 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 5056 | -9/Materials | Identified exit to Materials 5056 | -9/Materials | Discovered exit to Materials (range 16) 5548 | -9/Materials | Discovered exit to Materials (range 10) 5826 | -9/Materials | Identified exit to Mines 5826 | -9/Materials | Discovered exit to Mines (range 6) 6013 | -9/Materials | Discovered exit to Materials (range 10) 6180 | -9/Materials | Repaired Arm. Wheel 6230 | -9/Materials | Repaired Arm. Wheel 6264 | -9/Materials | Repaired Arm. Wheel 6298 | -9/Materials | Repaired Imp. Ion Engine 6369 | -9/Materials | Discovered exit to Mines (range 15) 6586 | -9/Materials | Build established: Scavenger-Mutant 6987 | -9/Materials | Build established: Hacker-Mutant 7897 | -9/Materials | Entered another Materials area 7897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8116 | -8/Materials | Identified exit to Garrison 8238 | -8/Materials | Repaired Imp. Ion Engine 8272 | -8/Materials | Repaired Imp. Ion Engine 8300 | -8/Materials | Repaired Lgt. Armor Plating 8848 | -8/Materials | Repaired Lgt. Ion Engine 8882 | -8/Materials | Repaired Imp. Ion Engine 9019 | -8/Materials | Repaired Imp. Ion Engine 9063 | -8/Materials | Repaired Minigun 9392 | -8/Materials | Repaired Minigun 9427 | -8/Materials | Repaired Hvy. Assault Rifle 9551 | -8/Materials | Repaired Arm. Treads 9593 | -8/Materials | Repaired Arm. Treads 9708 | -8/Materials | Identified exit to Factory 9708 | -8/Materials | Discovered exit to Factory (range 10) 10062 | -8/Materials | Identified exit to Storage 10062 | -8/Materials | Discovered exit to Storage (range 16) 10404 | -8/Materials | Discovered exit to Storage (range 6) 10666 | -8/Materials | Discovered exit to Factory (range 5) 11262 | -8/Materials | Build established: Scavenger-Mutant 11399 | -8/Materials | Discovered exit to Factory (range 16) 12017 | -8/Materials | Build established: Hacker-Mutant 13314 | -8/Materials | Entered Factory 13314 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13648 | -7/Factory | P-60 Hacker assimilated allied WB-JHI(g) 14417 | -7/Factory | Garrison activated, responded to threat 14724 | -7/Factory | Fabricated Imp. EM Shotgun (x1) 15015 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 15672 | -7/Factory | Lost 5 parts (2p2n1u) 16247 | -7/Factory | Sucked down chute 16247 | -7/Factory | Entered Waste 16248 | -7/Waste | Met a frightened Derelict 16294 | -7/Waste | Spotted C-40 Crusher 16321 | -7/Waste | Spotted C-40 Crusher 16324 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16327 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16328 | -7/Waste | Destroyed C-40 Crusher 16330 | -7/Waste | Spotted C-40 Crusher 16336 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16339 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16342 | -7/Waste | Crushed by Compactor (1 part destroyed) 16347 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16350 | -7/Waste | Crushed by Compactor (1 part destroyed) 16353 | -7/Waste | Crushed by Compactor (1 part destroyed) 16356 | -7/Waste | Crushed by Compactor (1 part destroyed) 16357 | -7/Waste | Core integrity fell below 50% 16370 | -7/Waste | Crushed by Compactor (1 part destroyed) 16371 | -7/Waste | Spotted C-40 Crusher 16401 | -7/Waste | Lost 11 parts (3p2n3u3w) 16401 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16407 | -7/Waste | Crushed by Compactor (1 part destroyed) 16408 | -7/Waste | Spotted C-40 Crusher 16414 | -7/Waste | Core integrity fell below 20% 16417 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Acquired Pulse Rifle. Pulse Rifle crushed. Acquired Lrg. Storage Unit. Lrg. Storage Unit crushed. Acquired Proton Missile Launcher. TG7GAN WGGAC|9RVXX|P7IMUNHNH 5ML3URT5 Imp. Sensor Array crushed. [Achievement: Let's See Who's Tougher] Proton Missile Launcher crushed. Acquired Deuterium Engine. Acquired Lgt. Nuclear Core. Acquired Arm. Treads. Deuterium Engine crushed. Lgt. Nuclear Core crushed. Arm. Treads crushed. Acquired Arm. Treads. System corrupted: Matter fused (-6). Arm. Treads crushed. Lgt. Nuclear Core crushed. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????### ###??????????????????? | | ???????????????????????# CC#????????????????????? | | ???????????????????????# CC#????????????????????? | | ???????????????????????# @CC#????????????????????? | | ?????????????????????###CCCC#????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### CC#????????????????????? | | ???????????????????????# CC#????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### ######## ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????### ######## ?????????? | | ?????????############### #????????????????????? | | ?????????# ## # #????????????????????? | | ?????????# [![ ## #????????????????????? | | ?????????# % ! ###??????????????????? | | ?????????# != ?????????????? | | ?????????# !% ?????????? | | ?????????# ] ??????????? | | ?????????# = ??????????? | | ?????????# # # ######## ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst GoHome() Hey, That's Mine! Just What I Needed Let's See Who's Tougher One Hack Too Far Part-time Mechanic Please Form A Line Safety First Shopping List Troublemaker Challenges ------------ None Game ------ Seed ColdArcMembrane Manual? 0 Play Time 03:37:30 Cumulative 9.9 hours Start 2024.01.05 @ 23:30:53 End 2024.01.06 @ 18:42:28 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c660dcb-dcba-40c3-ae04-dafd2902b706