Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.23 @ 18:04:21 Player: weaver Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2239) 2239 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 6423 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 577 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 142/160 System Corruption 5% Temperature Warm (177) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Medium Matter Pod (0) Spread Laser Field Laser Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Lightning Gun High-powered Shotgun Assault Cannon Assault Cannon > --- INVENTORY -------- Heat Sink Medium Matter Pod Gauss Rifle Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Improved Datajack Plasma Cutter Katana [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . . . 1 . 1 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 136 | 7 8 8 27 26 28 13 5 14 Power 19 | 2 . . 4 6 2 3 . 2 Engine 13 | 2 . . 3 4 2 2 . . Core 6 | . . . 1 2 . 1 . 2 Reactor . | . . . . . . . . . Propulsion 30 | 2 2 1 7 6 7 2 . 3 Treads 7 | . . . . 1 4 2 . . Leg 11 | 2 2 1 3 . . . . 3 Wheel 10 | . . . 3 4 3 . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 1 . . . . Utility 46 | 1 5 5 4 9 10 5 2 5 Device 20 | 1 1 2 3 3 5 1 2 2 Storage 11 | . 3 3 . 1 1 1 . 2 Processor 7 | . . . . 2 1 3 . 1 Hackware . | . . . . . . . . . Protection 8 | . 1 . 1 3 3 . . . Artifact . | . . . . . . . . . Weapon 41 | 2 1 2 12 5 9 3 3 4 Energy Gun 14 | 1 . 1 3 2 2 1 . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 . 1 5 . 3 . 2 . Ballistic Cannon 4 | . . . . . 2 2 . . Launcher 4 | . 1 . 2 . 1 . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 22 | . . . 8 2 3 . 6 3 Power 5 | . . . 2 . . . 2 1 Propulsion 7 | . . . 3 2 2 . . . Utility 4 | . . . . . . . 2 2 Weapon 6 | . . . 3 . 1 . 2 . Highest Loss Streak 6 | . . . 5 1 3 . 6 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 97 99 94 99 49 11 Engine 11 | . 14 11 8 12 15 9 8 . Core 2 | . . . 2 5 2 5 . 2 Treads 9 | . . . . . 18 23 8 . Leg 10 | . 28 33 23 . . . . 2 Wheel 5 | . . . 9 26 3 . . . Device 9 | . 12 11 11 13 10 7 3 . Storage 9 | . 13 11 11 9 9 7 4 2 Processor 3 | . . . . . . 14 9 2 Protection 2 | . 1 . . 4 6 . . . Energy Gun 5 | . 12 11 8 7 3 . 2 . Ballistic Gun 10 | . 14 14 14 11 8 7 3 . Ballistic Cannon 4 | . . . . . 3 16 7 . Launcher 1 | . 1 7 3 . . . . . Special Weapon 1 | . . . 4 1 . . . . Impact Weapon 3 | . . . . 1 9 5 . . Peak Build Rating 44 | 6 8 11 13 23 28 41 44 25 Average Rating 18 | 3 7 9 10 18 23 33 21 5 On Entrance 12 | . 6 7 11 9 19 23 41 . Naked Turns 104 | . . . . . . . 34 70 Heaviest Build 49 | 9 49 22 24 36 44 47 46 14 Greatest Support 70 | 20 20 30 30 30 62 70 70 51 Greatest Overweight (x) 13 | . 2 . 7 9 13 . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 5 20 25 10 10 10 10 10 5 Average Capacity 9 | 5 10 10 10 10 10 10 7 5 Most Carried 11 | 5 11 11 10 10 10 10 10 5 Average Carried 9 | 2 8 8 9 9 9 9 7 4 Final Capacity 10 | 5 10 10 10 10 10 10 5 5 Final Carried 10 | 5 8 10 9 10 10 10 4 5 Class Distribution -------------------- 33% | Scavenger-Gunner 20% | Mutant 17% | Commander-Mutant 15% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Matter Collected 2348 | 253 142 50 624 380 526 354 19 . Remotely . | . . . . . . . . . Salvage Created 2624 | 47 427 50 975 511 432 127 . 55 Parts 163 | 6 23 4 65 32 27 6 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 61 | 1 8 1 33 8 7 2 . 1 Guns 44 | 1 7 1 22 6 6 . . 1 Cannons 4 | . . . 1 . 1 2 . . AOE 13 | . 1 . 10 2 . . . . Classes Destroyed 13 | 2 1 1 6 . 1 1 . 1 Worker 7 | 1 . . 1 1 3 1 . . Builder 2 | . . . 1 . 1 . . . Tunneler 3 | . . . 3 . . . . . Recycler 1 | . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . . 1 . . Watcher 7 | . 3 . . 2 1 1 . . Swarmer 13 | . . . 13 . . . . . Grunt 34 | 1 8 . 16 5 4 . . . Brawler 3 | . . . 2 . 1 . . . Duelist 1 | . . . . . . . . 1 Sentry 8 | . . 1 . 3 2 2 . . Assembled 2 | . . . 2 . . . . . Best Kill Streak 9 | 2 2 1 9 4 3 2 . 1 Combat Bots Only 8 | 1 2 1 8 3 2 1 . 1 Max Kills in Single Turn 6 | 1 1 1 6 1 2 2 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 1 . 3 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Hostile Shots Fired 481 | 2 37 4 121 43 90 75 6 103 Missed 126 | 1 13 2 33 7 18 26 . 26 Damage Taken 4186 | 9 267 24 914 477 989 267 239 1000 Core 1186 | . 24 24 127 98 188 32 123 570 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . . . . 53 . . . Ignored by Resistances 1218 | 3 77 7 243 153 282 99 63 291 Regen/Repaired (Parts) 36 | . . . . . 36 . . . Core Remaining (%) 75 | 100 90 . 62 . 48 . . . Volleys Fired 234 | 3 42 7 74 25 55 13 11 4 Largest 4 | 2 2 3 3 2 2 4 4 3 Hottest 240 | 60 60 83 143 70 79 157 168 240 Shots Fired 444 | 6 70 17 153 50 71 37 34 6 Gun 369 | 6 70 17 128 50 65 10 17 6 Cannon 50 | . . . . . 6 27 17 . Launcher 10 | . . . 10 . . . . . Special 15 | . . . 15 . . . . . Kinetic 296 | 3 42 10 89 25 61 37 29 . Thermal 76 | . . 7 54 . 9 . . 6 Explosive 10 | . . . 10 . . . . . Electromagnetic 62 | 3 28 . . 25 1 . 5 . Robot Hit Streak 33 | 5 23 6 17 25 32 14 33 22 Robot Miss Streak 4 | . 2 4 2 2 3 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 7 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 337 | 5 55 9 101 42 60 29 30 6 Core Hits 158 | 3 22 4 59 19 27 11 5 8 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 1 1 . . Destroy 2 | . . . . 1 1 . . . Blast 1 | . . . . . . 1 . . Melee Attacks 3 | . . . . . 1 . 2 . Impact 1 | . . . . . 1 . . . Slashing 2 | . . . . . . . 2 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6297 | 62 708 96 1857 739 1189 682 759 205 Guns 4100 | 62 632 96 1060 582 957 181 325 205 Cannons 1020 | . . . . . 117 501 402 . Explosions 1006 | . 76 . 773 157 . . . . Melee 147 | . . . . . 115 . 32 . Ramming . | . . . . . . . . . Kinetic 3507 | 17 252 52 704 143 934 682 723 . Thermal 978 | . 76 44 380 157 116 . . 205 Explosive 773 | . . . 773 . . . . . Electromagnetic 892 | 45 380 . . 439 24 . 4 . Impact 115 | . . . . . 115 . . . Slashing 32 | . . . . . . . 32 . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 5 . 11 1 5 5 Average Corruption 7 | . . . 4 . 10 1 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . . . 11 . 46 2 3 4 Message Errors 16 | . . . 2 . 13 . . 1 Matter Fused 14 | . . . 4 . 10 . . . Heat Flow Errors 11 | . . . 1 . 7 1 1 1 Energy Discharges 7 | . . . 2 . 4 . . 1 Data Loss (minor) 8 | . . . 1 . 5 . 1 1 Data Loss (major) 3 | . . . . . 2 1 . . Misfires 2 | . . . 1 . 1 . . . Alerts 1 | . . . . . 1 . . . Misdirections 2 | . . . . . 2 . . . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . 34 . 5 . 75 . . . Projectiles . | . . . . . . . . . Explosions 39 | . 34 . 5 . . . . . Melee 75 | . . . . . 75 . . . Knockbacks 2 | . . . . . 2 . . . Impact 1 | . . . . . 1 . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 155 | . 32 . 53 70 . . . . Shots 5 | . 1 . 2 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 507 | 26 85 24 130 129 314 132 507 227 Average Temperature 82 | 16 25 11 24 48 155 42 312 86 Received Heat Transfer 1716 | 6 177 9 333 279 450 102 9 351 Effects 9 | . . . . . 3 . 6 . Shutdowns 4 | . . . . . . . 4 . Energy Bleed 3 | . . . . . 2 . 1 . Interference 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 3 . . 3 . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 3 . 2 . . 1 Heat Transferred 2046 | . 100 100 850 250 296 . . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 . . 2 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Peak Influence 500 | 25 151 122 500 395 321 162 30 72 Initial 117 | . 13 39 40 117 72 47 . 18 Average 160 | 4 71 85 316 214 160 88 4 51 Maximum Alert Level 2 | . . . 2 1 1 . . . Low Security (%) 65 | 100 100 100 5 47 63 100 100 100 Level 1 32 | . . . 83 52 36 . . . Level 2 2 | . . . 10 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . . 2 3 3 . . Investigation 5 | . 1 . . 1 2 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . 1 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Distress Signals 6 | . 1 1 . 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | 1 14 5 37 12 24 5 6 7 Peak Tracking Total 6 | 1 2 4 4 3 5 1 5 6 Tactical Retreats 6 | . . . 3 1 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 9 | . 1 . . 1 3 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 4 | . . . 1 2 . 1 . . Max in Single Turn 1 | . . . 1 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 31 | . 6 2 . 3 13 5 . 2 Terminals 24 | . 4 2 . 2 10 4 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 4 | . 1 . . 1 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 85 | . 20 8 . 8 28 10 . 11 Successful 53 | . 14 6 . 3 18 5 . 7 Failed 29 | . 5 2 . 5 10 5 . 2 Catastrophic 2 | . . . . 1 1 . . . Database Lockouts 3 | . 1 . . . . . . 2 Manual 3 | . . . . . 3 . . . Terminals 74 | . 16 8 . 6 24 9 . 11 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . Recycling Units 7 | . 3 . . 2 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 42 | . 10 6 . 1 14 4 . 7 Record 25 | . 6 6 . . 5 2 . 6 Part Schematic 5 | . . . . . 5 . . . Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . Recall Assault 1 | . . . . . 1 . . . Zone Layout 2 | . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 7 | . 3 . . 2 1 1 . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 4 | . 1 . . 1 1 1 . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 2 . 2 11 4 . 2 Full Trace Events 4 | . . . . . 3 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 154 | . 154 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total Allies 11 | . . . . . 10 . 1 . Largest Group 10 | . . . . . 10 4 2 . Highest-Rated Group 173 | . . . . . 173 75 60 . Highest-Rated Ally 31 | . . . . . 29 29 31 . Total Orders . | . . . . . . . . . Ally Attacks 144 | . . . . . 84 26 34 . Total Damage 2009 | . . . . . 1139 257 613 . Kills 21 | . . . . . 15 5 1 . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 11 | . . . . . 11 . . . Drone Recoveries 3 | . . . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Turns Passed 4918 | 117 580 302 1084 417 1262 894 94 168 Spaces Moved 2837 | 93 332 152 569 297 619 513 71 191 Core 293 | 36 . . 1 1 9 . 62 184 Treads 996 | . . . . . 474 513 9 . Legs 862 | 57 332 152 314 . . . . 7 Wheels 686 | . . . 254 296 136 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 95 155 50 50 Average Speed 124 | 92 120 120 124 89 149 155 64 69 Slowest Speed 700 | 120 260 120 400 500 700 155 225 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 37 | 5 50 19 81 26 79 11 63 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 13 | . . . 13 . . . . . Terrain Destroyed 101 | . 9 . 86 4 . 2 . . Melee . | . . . . . . . . . Projectile 11 | . . . 9 . . 2 . . AOE 90 | . 9 . 77 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total 3794 | 118 453 258 786 402 881 589 91 216 Wait 386 | 4 41 76 97 6 136 26 . . Move 2830 | 92 331 151 568 296 618 513 70 191 Hop . | . . . . . . . . . Pick Up 99 | 11 18 10 7 26 15 9 1 2 Fast Attach 47 | . . . 8 3 17 4 2 13 Attach 29 | 6 2 2 2 4 5 4 3 1 Detach 1 | . . . . . . . . 1 Swap 60 | 1 6 6 17 19 6 5 . . Drop 102 | 1 13 6 13 23 25 15 2 4 Fire 234 | 3 42 7 74 25 55 13 11 4 Melee 3 | . . . . . 1 . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 13) 601 | -10/Materials | Central database locked down 682 | -10/Materials | Discovered new exit (range 9) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 984 | -9/Materials | Discovered new exit (range 7) 994 | -9/Materials | Build established: Scavenger-Gunner 1000 | -9/Materials | Entered Mines 1057 | -9/Mines | Destroyed 8 combat bots 1085 | -9/Mines | Excavation squad dispatched 1085 | -9/Mines | A large section of the Mines collapsed 1335 | -9/Mines | Excavation squad dispatched 1585 | -9/Mines | Excavation squad dispatched 1680 | -9/Mines | Crushed by falling debris 1764 | -9/Mines | Lost 5 parts (1p2n2w) 1835 | -9/Mines | Excavation squad dispatched 2026 | -9/Mines | Discovered new exit (range 6) 2084 | -9/Mines | Entered Materials 2084 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2460 | -8/Materials | Discovered new exit (range 11) 2501 | -8/Materials | Entered Storage 2592 | -8/Storage | Build established: Scavenger-Mutant 2616 | -8/Storage | System corruption reached 10% 2619 | -8/Storage | Lost 4 allies 2646 | -8/Storage | Lost 3 parts (2n1w) 2852 | -8/Storage | Repaired Wheel 2932 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3161 | -8/Storage | Core integrity fell below 50% 3238 | -8/Storage | Build established: Commander-Mutant 3756 | -8/Storage | Discovered new exit (range 5) 3763 | -8/Storage | Entered Factory 3763 | -7/Factory | Accompanied by 4 allies 3763 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4062 | -7/Factory | Build established: Scavenger-Gunner 4430 | -7/Factory | Build established: Gunner 4657 | -7/Factory | Sucked down chute 4657 | -7/Factory | Entered Waste 4658 | -7/Waste | Met a frightened Derelict 4666 | -7/Waste | Spotted C-40 Crusher 4671 | -7/Waste | Spotted C-40 Crusher 4672 | -7/Waste | 1 allies followed down the chute 4672 | -7/Waste | EMP discharged 4689 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4691 | -7/Waste | Allies destroyed C-40 Crusher 4705 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4708 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4711 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4714 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4714 | -7/Waste | Spotted C-40 Crusher 4717 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4727 | -7/Waste | Spotted C-40 Crusher 4733 | -7/Waste | Spotted C-40 Crusher 4739 | -7/Waste | Spotted C-40 Crusher 4744 | -7/Waste | Discovered new exit (range 16) 4748 | -7/Waste | Lost 6 parts (2p2u2w) 4751 | -7/Waste | Entered Factory 4838 | -7/Factory | Central database locked down 4838 | -7/Factory | Central database locked down 4847 | -7/Factory | Core integrity fell below 50% 4879 | -7/Factory | Core integrity fell below 20% 4919 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- L-41 Fighter emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Hcp. Battery destroyed. Corruption Screen destroyed. Acquired Lgt. Nuclear Core. Acquired Titanium Leg. Acquired Gatling Laser. Lgt. Nuclear Core destroyed. Carbon-fiber Leg melted. L-41 Fighter destroyed. U-05 Engineer lays Concrete. Acquired Gatling Laser. U-05 Engineer lays Concrete. SPB69I2KK|>KX= 4 8 4UPHVCX=LFROA ZHSX Acquired Gatling Laser. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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""" + """"" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 430 Matter Stores 345 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Corruption Block 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Storage | Hacked Imp. Power Shielding | -8/Storage | Hacked Hvy. Ion Cannon | -8/Storage | Hacked Thermal Shield | -8/Storage | Hacked Recalibrator | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker System Compromised The More The Merrier Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed PowerCombatAccelerator Manual? 0 Play Time 02:18:34 Cumulative 2.2 hours Start 2024.09.23 @ 14:16:21 End 2024.09.23 @ 18:04:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26bdff96-1016-4961-9a26-bba8ed053ba5