Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.23 @ 18:04:21

Player: weaver

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (81)      405
Value Destroyed (2239)     2239
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (599)                599
              TOTAL SCORE: 6423

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      577
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/700
Matter                     47/300
Energy                     142/160
System Corruption          5%
Temperature                Warm (177)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (2) --------
   Light Nuclear Core
>        --- PROPULSION (3) ---
         Titanium Leg
         Titanium Leg
         Titanium Leg
>        --- UTILITY (4) ------
             (None)
>        --- WEAPON (4) -------
         Gatling Laser
         Gatling Laser
         Gatling Laser
>        --- INVENTORY (5) ----
  Medium Matter Pod (0)
         Spread Laser
         Field Laser
         Assault Cannon
         Assault Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
         Light Treads
      Advanced Treads
        Medium Treads
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Targeting Computer
      Advanced Reaction Control System
>              --- WEAPON -----------
               Lightning Gun
  High-powered Shotgun
               Assault Cannon
               Assault Cannon
>              --- INVENTORY --------
               Heat Sink
        Medium Matter Pod
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Assault Cannon
               Assault Cannon
      Improved Datajack
               Plasma Cutter
               Katana
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Improved Propulsion Shielding
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   
Parts Attached             136  | 7   8   8   27  26  28  13  5   14  
  Power                    19   | 2   .   .   4   6   2   3   .   2   
    Engine                 13   | 2   .   .   3   4   2   2   .   .   
    Core                   6    | .   .   .   1   2   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   1   7   6   7   2   .   3   
    Treads                 7    | .   .   .   .   1   4   2   .   .   
    Leg                    11   | 2   2   1   3   .   .   .   .   3   
    Wheel                  10   | .   .   .   3   4   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   1   .   .   .   .   
  Utility                  46   | 1   5   5   4   9   10  5   2   5   
    Device                 20   | 1   1   2   3   3   5   1   2   2   
    Storage                11   | .   3   3   .   1   1   1   .   2   
    Processor              7    | .   .   .   .   2   1   3   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   1   3   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   2   12  5   9   3   3   4   
    Energy Gun             14   | 1   .   1   3   2   2   1   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   1   5   .   3   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   2   .   .   
    Launcher               4    | .   1   .   2   .   1   .   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   1   
Parts Lost                 22   | .   .   .   8   2   3   .   6   3   
  Power                    5    | .   .   .   2   .   .   .   2   1   
  Propulsion               7    | .   .   .   3   2   2   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   2   2   
  Weapon                   6    | .   .   .   3   .   1   .   2   .   
  Highest Loss Streak      6    | .   .   .   5   1   3   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 97  99  94  99  49  11  
  Engine                   11   | .   14  11  8   12  15  9   8   .   
  Core                     2    | .   .   .   2   5   2   5   .   2   
  Treads                   9    | .   .   .   .   .   18  23  8   .   
  Leg                      10   | .   28  33  23  .   .   .   .   2   
  Wheel                    5    | .   .   .   9   26  3   .   .   .   
  Device                   9    | .   12  11  11  13  10  7   3   .   
  Storage                  9    | .   13  11  11  9   9   7   4   2   
  Processor                3    | .   .   .   .   .   .   14  9   2   
  Protection               2    | .   1   .   .   4   6   .   .   .   
  Energy Gun               5    | .   12  11  8   7   3   .   2   .   
  Ballistic Gun            10   | .   14  14  14  11  8   7   3   .   
  Ballistic Cannon         4    | .   .   .   .   .   3   16  7   .   
  Launcher                 1    | .   1   7   3   .   .   .   .   .   
  Special Weapon           1    | .   .   .   4   1   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   1   9   5   .   .   
Peak Build Rating          44   | 6   8   11  13  23  28  41  44  25  
  Average Rating           18   | 3   7   9   10  18  23  33  21  5   
  On Entrance              12   | .   6   7   11  9   19  23  41  .   
Naked Turns                104  | .   .   .   .   .   .   .   34  70  
Heaviest Build             49   | 9   49  22  24  36  44  47  46  14  
  Greatest Support         70   | 20  20  30  30  30  62  70  70  51  
  Greatest Overweight (x)  13   | .   2   .   7   9   13  .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   20  25  10  10  10  10  10  5   
  Average Capacity         9    | 5   10  10  10  10  10  10  7   5   
  Most Carried             11   | 5   11  11  10  10  10  10  10  5   
  Average Carried          9    | 2   8   8   9   9   9   9   7   4   
  Final Capacity           10   | 5   10  10  10  10  10  10  5   5   
  Final Carried            10   | 5   8   10  9   10  10  10  4   5   

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 20% | Mutant
 17% | Commander-Mutant
 15% | Scavenger-Mutant
 12% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
           Gunner | -7/Factory
           Gunner | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Matter Collected           2348 | 253 142 50  624 380 526 354 19  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2624 | 47  427 50  975 511 432 127 .   55  
  Parts                    163  | 6   23  4   65  32  27  6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  61   | 1   8   1   33  8   7   2   .   1   
  Guns                     44   | 1   7   1   22  6   6   .   .   1   
  Cannons                  4    | .   .   .   1   .   1   2   .   .   
  AOE                      13   | .   1   .   10  2   .   .   .   .   
Classes Destroyed          13   | 2   1   1   6   .   1   1   .   1   
  Worker                   7    | 1   .   .   1   1   3   1   .   .   
  Builder                  2    | .   .   .   1   .   1   .   .   .   
  Tunneler                 3    | .   .   .   3   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  7    | .   3   .   .   2   1   1   .   .   
  Swarmer                  13   | .   .   .   13  .   .   .   .   .   
  Grunt                    34   | 1   8   .   16  5   4   .   .   .   
  Brawler                  3    | .   .   .   2   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   1   .   3   2   2   .   .   
  Assembled                2    | .   .   .   2   .   .   .   .   .   
Best Kill Streak           9    | 2   2   1   9   4   3   2   .   1   
  Combat Bots Only         8    | 1   2   1   8   3   2   1   .   1   
Max Kills in Single Turn   6    | 1   1   1   6   1   2   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Hostile Shots Fired        481  | 2    37   4    121  43   90   75   6    103  
  Missed                   126  | 1    13   2    33   7    18   26   .    26   
Damage Taken               4186 | 9    267  24   914  477  989  267  239  1000 
  Core                     1186 | .    24   24   127  98   188  32   123  570  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    .    .    53   .    .    .    
  Ignored by Resistances   1218 | 3    77   7    243  153  282  99   63   291  
  Regen/Repaired (Parts)   36   | .    .    .    .    .    36   .    .    .    
Core Remaining (%)         75   | 100  90   .    62   .    48   .    .    .    
Volleys Fired              234  | 3    42   7    74   25   55   13   11   4    
  Largest                  4    | 2    2    3    3    2    2    4    4    3    
  Hottest                  240  | 60   60   83   143  70   79   157  168  240  
Shots Fired                444  | 6    70   17   153  50   71   37   34   6    
  Gun                      369  | 6    70   17   128  50   65   10   17   6    
  Cannon                   50   | .    .    .    .    .    6    27   17   .    
  Launcher                 10   | .    .    .    10   .    .    .    .    .    
  Special                  15   | .    .    .    15   .    .    .    .    .    
  Kinetic                  296  | 3    42   10   89   25   61   37   29   .    
  Thermal                  76   | .    .    7    54   .    9    .    .    6    
  Explosive                10   | .    .    .    10   .    .    .    .    .    
  Electromagnetic          62   | 3    28   .    .    25   1    .    5    .    
  Robot Hit Streak         33   | 5    23   6    17   25   32   14   33   22   
  Robot Miss Streak        4    | .    2    4    2    2    3    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    7    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    
Shots Hit Robots           337  | 5    55   9    101  42   60   29   30   6    
  Core Hits                158  | 3    22   4    59   19   27   11   5    8    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    1    1    .    .    
    Destroy                2    | .    .    .    .    1    1    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              3    | .    .    .    .    .    1    .    2    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6297 | 62   708  96   1857 739  1189 682  759  205  
  Guns                     4100 | 62   632  96   1060 582  957  181  325  205  
  Cannons                  1020 | .    .    .    .    .    117  501  402  .    
  Explosions               1006 | .    76   .    773  157  .    .    .    .    
  Melee                    147  | .    .    .    .    .    115  .    32   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3507 | 17   252  52   704  143  934  682  723  .    
  Thermal                  978  | .    76   44   380  157  116  .    .    205  
  Explosive                773  | .    .    .    773  .    .    .    .    .    
  Electromagnetic          892  | 45   380  .    .    439  24   .    4    .    
  Impact                   115  | .    .    .    .    .    115  .    .    .    
  Slashing                 32   | .    .    .    .    .    .    .    32   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    5    .    11   1    5    5    
  Average Corruption       7    | .    .    .    4    .    10   1    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  66   | .    .    .    11   .    46   2    3    4    
    Message Errors         16   | .    .    .    2    .    13   .    .    1    
    Matter Fused           14   | .    .    .    4    .    10   .    .    .    
    Heat Flow Errors       11   | .    .    .    1    .    7    1    1    1    
    Energy Discharges      7    | .    .    .    2    .    4    .    .    1    
    Data Loss (minor)      8    | .    .    .    1    .    5    .    1    1    
    Data Loss (major)      3    | .    .    .    .    .    2    1    .    .    
    Misfires               2    | .    .    .    1    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    
    Misdirections          2    | .    .    .    .    .    2    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    34   .    5    .    75   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               39   | .    34   .    5    .    .    .    .    .    
  Melee                    75   | .    .    .    .    .    75   .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      155  | .    32   .    53   70   .    .    .    .    
  Shots                    5    | .    1    .    2    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        507  | 26   85   24   130  129  314  132  507  227  
  Average Temperature      82   | 16   25   11   24   48   155  42   312  86   
  Received Heat Transfer   1716 | 6    177  9    333  279  450  102  9    351  
  Effects                  9    | .    .    .    .    .    3    .    6    .    
    Shutdowns              4    | .    .    .    .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    .    2    .    1    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    3    .    .    3    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    3    .    2    .    .    1    
  Heat Transferred         2046 | .    100  100  850  250  296  .    .    450  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    2    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Peak Influence             500  | 25  151 122 500 395 321 162 30  72  
  Initial                  117  | .   13  39  40  117 72  47  .   18  
  Average                  160  | 4   71  85  316 214 160 88  4   51  
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   .   
  Low Security (%)         65   | 100 100 100 5   47  63  100 100 100 
  Level 1                  32   | .   .   .   83  52  36  .   .   .   
  Level 2                  2    | .   .   .   10  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   2   3   3   .   .   
  Investigation            5    | .   1   .   .   1   2   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Distress Signals           6    | .   1   1   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              111  | 1   14  5   37  12  24  5   6   7   
  Peak Tracking Total      6    | 1   2   4   4   3   5   1   5   6   
  Tactical Retreats        6    | .   .   .   3   1   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Traps Triggered            9    | .   1   .   .   1   3   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Machines Disabled          4    | .   .   .   1   2   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Machines Accessed          31   | .   6   2   .   3   13  5   .   2   
  Terminals                24   | .   4   2   .   2   10  4   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   .   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                85   | .   20  8   .   8   28  10  .   11  
  Successful               53   | .   14  6   .   3   18  5   .   7   
  Failed                   29   | .   5   2   .   5   10  5   .   2   
    Catastrophic           2    | .   .   .   .   1   1   .   .   .   
  Database Lockouts        3    | .   1   .   .   .   .   .   .   2   
  Manual                   3    | .   .   .   .   .   3   .   .   .   
  Terminals                74   | .   16  8   .   6   24  9   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   .   .   
  Recycling Units          7    | .   3   .   .   2   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             42   | .   10  6   .   1   14  4   .   7   
  Record                   25   | .   6   6   .   .   5   2   .   6   
  Part Schematic           5    | .   .   .   .   .   5   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   .   2   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   3   .   .   2   1   1   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         4    | .   1   .   .   1   1   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   2   .   2   11  4   .   2   
  Full Trace Events        4    | .   .   .   .   .   3   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   
  Recycled Matter          154  | .   154 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Total Allies               11   | .    .    .    .    .    10   .    1    .    
  Largest Group            10   | .    .    .    .    .    10   4    2    .    
  Highest-Rated Group      173  | .    .    .    .    .    173  75   60   .    
  Highest-Rated Ally       31   | .    .    .    .    .    29   29   31   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               144  | .    .    .    .    .    84   26   34   .    
  Total Damage             2009 | .    .    .    .    .    1139 257  613  .    
  Kills                    21   | .    .    .    .    .    15   5    1    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   11  .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   3   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               4918 | 117  580  302  1084 417  1262 894  94   168  
Spaces Moved               2837 | 93   332  152  569  297  619  513  71   191  
  Core                     293  | 36   .    .    1    1    9    .    62   184  
  Treads                   996  | .    .    .    .    .    474  513  9    .    
  Legs                     862  | 57   332  152  314  .    .    .    .    7    
  Wheels                   686  | .    .    .    254  296  136  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  80   80   95   155  50   50   
  Average Speed            124  | 92   120  120  124  89   149  155  64   69   
  Slowest Speed            700  | 120  260  120  400  500  700  155  225  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       37   | 5    50   19   81   26   79   11   63   4    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    13   .    .    .    .    .    
Terrain Destroyed          101  | .    9    .    86   4    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    9    .    .    2    .    .    
  AOE                      90   | .    9    .    77   4    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Total                      3794 | 118 453 258 786 402 881 589 91  216 
  Wait                     386  | 4   41  76  97  6   136 26  .   .   
  Move                     2830 | 92  331 151 568 296 618 513 70  191 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  99   | 11  18  10  7   26  15  9   1   2   
  Fast Attach              47   | .   .   .   8   3   17  4   2   13  
  Attach                   29   | 6   2   2   2   4   5   4   3   1   
  Detach                   1    | .   .   .   .   .   .   .   .   1   
  Swap                     60   | 1   6   6   17  19  6   5   .   .   
  Drop                     102  | 1   13  6   13  23  25  15  2   4   
  Fire                     234  | 3   42  7   74  25  55  13  11  4   
  Melee                    3    | .   .   .   .   .   1   .   2   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   3   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   92 | -11/Scrapyard | Discovered new exit (range 8)
  118 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  568 | -10/Materials | Discovered new exit (range 13)
  601 | -10/Materials | Central database locked down
  682 | -10/Materials | Discovered new exit (range 9)
  698 | -10/Materials | Entered another Materials area
  698 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  984 | -9/Materials  | Discovered new exit (range 7)
  994 | -9/Materials  | Build established: Scavenger-Gunner
 1000 | -9/Materials  | Entered Mines
 1057 | -9/Mines      | Destroyed 8 combat bots
 1085 | -9/Mines      | Excavation squad dispatched
 1085 | -9/Mines      | A large section of the Mines collapsed
 1335 | -9/Mines      | Excavation squad dispatched
 1585 | -9/Mines      | Excavation squad dispatched
 1680 | -9/Mines      | Crushed by falling debris
 1764 | -9/Mines      | Lost 5 parts (1p2n2w)
 1835 | -9/Mines      | Excavation squad dispatched
 2026 | -9/Mines      | Discovered new exit (range 6)
 2084 | -9/Mines      | Entered Materials
 2084 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2460 | -8/Materials  | Discovered new exit (range 11)
 2501 | -8/Materials  | Entered Storage
 2592 | -8/Storage    | Build established: Scavenger-Mutant
 2616 | -8/Storage    | System corruption reached 10%
 2619 | -8/Storage    | Lost 4 allies
 2646 | -8/Storage    | Lost 3 parts (2n1w)
 2852 | -8/Storage    | Repaired Wheel
 2932 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3161 | -8/Storage    | Core integrity fell below 50%
 3238 | -8/Storage    | Build established: Commander-Mutant
 3756 | -8/Storage    | Discovered new exit (range 5)
 3763 | -8/Storage    | Entered Factory
 3763 | -7/Factory    | Accompanied by 4 allies
 3763 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4062 | -7/Factory    | Build established: Scavenger-Gunner
 4430 | -7/Factory    | Build established: Gunner
 4657 | -7/Factory    | Sucked down chute
 4657 | -7/Factory    | Entered Waste
 4658 | -7/Waste      | Met a frightened Derelict
 4666 | -7/Waste      | Spotted C-40 Crusher
 4671 | -7/Waste      | Spotted C-40 Crusher
 4672 | -7/Waste      | 1 allies followed down the chute
 4672 | -7/Waste      | EMP discharged
 4689 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4691 | -7/Waste      | Allies destroyed C-40 Crusher
 4705 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4708 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4711 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4714 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4714 | -7/Waste      | Spotted C-40 Crusher
 4717 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4727 | -7/Waste      | Spotted C-40 Crusher
 4733 | -7/Waste      | Spotted C-40 Crusher
 4739 | -7/Waste      | Spotted C-40 Crusher
 4744 | -7/Waste      | Discovered new exit (range 16)
 4748 | -7/Waste      | Lost 6 parts (2p2u2w)
 4751 | -7/Waste      | Entered Factory
 4838 | -7/Factory    | Central database locked down
 4838 | -7/Factory    | Central database locked down
 4847 | -7/Factory    | Core integrity fell below 50%
 4879 | -7/Factory    | Core integrity fell below 20%
 4919 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
L-41 Fighter emerges from a hatch in the floor.
S-27 Virus emerges from a hatch in the floor. <x2>
Hcp. Battery destroyed.
Corruption Screen destroyed.
Acquired Lgt. Nuclear Core. <x2>
Acquired Titanium Leg. <x3>
Acquired Gatling Laser.
Lgt. Nuclear Core destroyed.
Carbon-fiber Leg melted.
L-41 Fighter destroyed.
U-05 Engineer lays Concrete. <x2>
Acquired Gatling Laser.
U-05 Engineer lays Concrete. <x2>
SPB69I2KK|>KX= 4 8 4UPHVCX=LFROA ZHSX
Acquired Gatling Laser.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ?????????????????????????????????#??????????       |
| ???????????????????????????????? #??????????       |
| ???????????????????###+######### #??????????       |
| ????????????????????      !      #??????????       |
| ?????????????????????#           #??????????       |
| ?????????????????????#  *[[      ###????????       |
| ?????????????????????#   @         #????????       |
| ?????????????????????#! %l         #????????       |
| ?????????????????????#             +????????       |
| ?????????????????????#     =       #????????       |
| ?????????????????????#   g         #????????       |
| ??????????????????####   s      ####????????       |
| ?????????????????+              #???????????       |
| ?????????????????#####g##  s    #???????????       |
| ?????????????????????  ?#       #???????????       |
| ????????????????????"""?+       #???????????       |
| ??????????????????? ""??#  ####+#???????????       |
| ??????????????????# ""??#  #????????????????       |
| ??????????????????#?????#  #????????????????       |
| ?????????????????########  #????????????????       |
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| ?????????????????#     ##  #######??????????       |
| ?????????????????#     #         ###########       |
| ?????????????????#"    +              +    #       |
| ?????????????????#T    #              #    #       |
| ?????????????????#"    #   """""      #    #       |
| ?????????????????#     #   """""      #    #       |
| ?????????#### ##########   """        +    #       |
| ??????????          ??#               #    #       |
| ????????????          #    """""      #    #       |
| ??????????????    """ +    """""      #    #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          25
Energy Capacity            430
Matter Stores              345
Matter Capacity            400
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Corruption Block           2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           3
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
    Adv. Sensor Array | -8/Storage | Hacked
 Imp. Power Shielding | -8/Storage | Hacked
      Hvy. Ion Cannon | -8/Storage | Hacked
       Thermal Shield | -8/Storage | Hacked
         Recalibrator | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
Librarian
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Power Corrupts
Risk Taker
System Compromised
The More The Merrier
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PowerCombatAccelerator
  Manual?         0
Play Time         02:18:34
  Cumulative      2.2 hours
  Start           2024.09.23 @ 14:16:21
  End             2024.09.23 @ 18:04:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26bdff96-1016-4961-9a26-bba8ed053ba5