Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.10 @ 00:49:25 Player: Tigerclaw1674 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1739) 1739 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 5618 Bonus ------- Follower Combat Kills 217 Met Imprinter 300 Was Imprinted 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Powered Hammer Makeshift Axe > --- INVENTORY (12) --- Ion Engine Micro Fission Core Coolant Injector Target Analyzer System Shield Relay Coupler [Programmer] (108) Relay Coupler [Programmer] (94) Phasing AFG Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Terrain Scanner Component Analysis Suite > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon Missile Launcher > --- INVENTORY -------- Ion Engine Coolant Injector Target Analyzer Improved Medium Armor Plating Makeshift Armor Plating System Shield Relay Coupler [Programmer] Relay Coupler [Programmer] Phasing AFG Mace Mace Self-destruct Interrupter [Rating: 47] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Makeshift Terrain Scanner Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 1 . . . . Utility 1 | . . . . 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 88 | 7 13 7 20 10 18 7 6 Power 13 | 2 . 1 1 1 4 2 2 Engine 12 | 2 . 1 1 1 3 2 2 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 27 | 2 1 5 11 1 6 1 . Treads . | . . . . . . . . Leg 27 | 2 1 5 11 1 6 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 3 . 1 6 3 4 1 Device 7 | . . . . 4 1 2 . Storage 4 | 1 3 . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 7 | . . . 1 2 2 1 1 Artifact . | . . . . . . . . Weapon 29 | 2 9 1 7 2 5 . 3 Energy Gun 7 | 1 4 . . 1 . . 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 8 | 1 2 . 4 . 1 . . Ballistic Cannon 2 | . . 1 . . 1 . . Launcher 2 | . . . 1 . 1 . . Special Weapon 2 | . 2 . . . . . . Impact Weapon 5 | . . . 2 . 2 . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . 1 . 1 1 13 10 5 Power 6 | . . . . . 4 1 1 Propulsion 11 | . . . . 1 5 4 1 Utility 7 | . . . 1 . 2 2 2 Weapon 7 | . 1 . . . 2 3 1 Highest Loss Streak 10 | . 1 . 1 1 7 10 4 Average Slot Usage (%) 92 | . 98 99 99 99 91 94 34 Engine 12 | . 14 11 9 15 11 13 8 Leg 34 | . 28 43 45 37 33 35 4 Device 5 | . . . . 7 4 8 . Storage 10 | . 27 22 11 7 7 7 7 Protection 4 | . . . 6 6 8 3 7 Energy Gun 1 | . 11 . . . 1 . . Ballistic Gun 8 | . 9 21 20 . 2 6 . Ballistic Cannon 4 | . . . 1 . 5 6 . Launcher 3 | . . . . 3 2 6 . Impact Weapon 3 | . . . 4 14 7 . 2 Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 45 48 52 57 61 65 56 Greatest Support 93 | 20 20 46 93 76 90 80 20 Greatest Overweight (x) 18 | 1 2 2 . 1 1 1 18 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 12 Most Carried 12 | 6 8 9 12 12 12 12 12 Average Carried 10 | 5 5 7 11 11 10 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 7 9 12 11 11 11 8 Class Distribution -------------------- 51% | Mutant 29% | Derelict-Mutant 10% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1611 | 233 110 171 304 139 581 73 . Remotely . | . . . . . . . . Salvage Created 1864 | . 130 366 444 139 785 . . Parts 85 | . 8 27 20 4 26 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . 19 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 43 | . 5 9 11 2 16 . . Melee 1 | . . . . . 1 . . Guns 21 | . 4 9 7 . 1 . . Cannons 15 | . . . . 2 13 . . AOE 3 | . 1 . 2 . . . . Classes Destroyed 9 | . 2 2 2 . 3 . . Recycler 1 | . . . 1 . . . . Watcher 2 | . . 2 . . . . . Swarmer 9 | . 3 3 2 . 1 . . Grunt 23 | . 2 5 7 . 9 . . Brawler 1 | . . 1 . . . . . Duelist 3 | . . . . . 3 . . Sentry 5 | . . . 2 2 1 . . Programmer 2 | . . . . . 2 . . Samaritan 2 | . . . . . 2 . . Best Kill Streak 5 | . 3 5 5 1 5 . . Combat Bots Only 5 | . 3 4 5 1 5 . . Max Kills in Single Turn 2 | . 2 2 1 1 1 . . Gunslinging 1 | . 1 1 . . . . . Exploded 1 | . 1 . 1 . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 4665 | . 258 264 571 199 1360 975 1038 Core 910 | . 57 25 124 12 229 98 365 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 77 93 77 . . . . Volleys Fired 128 | . 26 23 21 9 46 1 2 Largest 3 | . 2 2 3 2 2 1 1 Hottest 123 | . 105 46 75 123 123 36 63 Shots Fired 216 | . 36 46 51 11 69 1 2 Gun 146 | . 27 46 46 2 23 . 2 Cannon 55 | . . . . 9 46 . . Launcher 6 | . . . 5 . . 1 . Special 9 | . 9 . . . . . . Kinetic 131 | . 8 46 46 . 31 . . Thermal 62 | . 11 . . 11 38 . 2 Explosive 6 | . . . 5 . . 1 . Electromagnetic 17 | . 17 . . . . . . Robot Hit Streak 42 | . 8 7 12 13 40 . 42 Robot Miss Streak 5 | . 3 3 5 . 1 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 193 | . 26 27 47 11 75 . 7 Core Hits 81 | . 8 13 21 4 34 1 . Critical Hits 2 | . . . . 1 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks 37 | . 6 . 14 . 12 . 5 Impact 27 | . . . 14 . 12 . 1 Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . 3 . 3 . 1 Damage Inflicted 4388 | . 423 414 1415 238 1574 112 212 Guns 1696 | . 250 414 606 34 360 . 32 Cannons 1179 | . . . . 204 975 . . Explosions 667 | . 173 . 386 . . 108 . Melee 802 | . . . 383 . 239 . 180 Ramming 44 | . . . 40 . . 4 . Kinetic 1712 | . 49 414 606 . 643 . . Thermal 1163 | . 201 . . 238 692 . 32 Explosive 494 | . . . 386 . . 108 . Electromagnetic 173 | . 173 . . . . . . Impact 652 | . . . 383 . 239 . 30 Slashing 150 | . . . . . . . 150 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 225 | . 38 . 109 . 27 31 20 Projectiles 12 | . . . . . 12 . . Explosions 89 | . 38 . 20 . . 31 . Melee 124 | . . . 89 . 15 . 20 Knockbacks 5 | . . . 3 . 2 . . Impact 3 | . . . 3 . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . 12 . . . . 22 . Shots 2 | . 1 . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 8 | . . . 6 . . 2 . Kicked 8 | . . . 6 . . 2 . Crushed . | . . . . . . . . Highest Temperature 456 | . 174 5 70 180 456 . 36 Average Temperature 106 | . 59 5 27 82 169 . 21 Received Heat Transfer 1263 | . 153 144 423 84 375 84 . Effects 5 | . . . . . 5 . . Shutdowns 4 | . . . . . 4 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 2 . 3 . 2 . . Impact Corruptions 9 | . . . 5 . 3 . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 2 . . Heat Transferred 2063 | . 324 . . 407 1258 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 315 | . 160 264 315 163 . . . Initial 94 | . . . 94 83 . . . Average 74 | . 75 96 121 94 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 94 | 100 100 79 90 100 . . . Level 1 5 | . . 20 9 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 6 . . . . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 2 . . . . Assault . | . . . . . . . . Garrison 4 | . . . 4 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 4 | . 1 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 10 12 24 2 20 34 2 Peak Tracking Total 17 | . 4 4 5 1 9 17 2 Tactical Retreats 10 | . . . 2 . 4 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . . 2 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 8 | . 3 2 1 . 1 1 . Terminals 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 13 12 4 . 1 4 . Successful 28 | . 9 11 3 . 1 4 . Failed 6 | . 4 1 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . 2 . Terminals 15 | . 7 4 4 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 8 | . . 8 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 6 3 3 . 1 4 . Record 5 | . 3 2 . . . . . Part Schematic 4 | . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . 1 1 . . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 8 | . . 8 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 2 1 . . . . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 3 . . . 4 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 19 | . 19 . . . . . . Retrieved Matter 19 | . 19 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . 5 . . . . . . Non-combat 3 | . 3 . . . . . . Combat 2 | . 2 . . . . . . Robot Hacks Applied 6 | . 6 . . . . . . parse_system 6 | . 6 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 . Highest-Rated Group 337 | . . . . . . 337 . Highest-Rated Ally 94 | . . . . . . 94 . Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . . 24 . Total Damage 877 | . . . . . . 877 . Kills 8 | . . . . . . 8 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 6002 | 619 466 288 698 342 1077 2295 217 Spaces Moved 3468 | 268 248 135 291 247 684 1510 85 Core 57 | 50 . . . . . . 7 Treads . | . . . . . . . . Legs 3411 | 218 248 135 291 247 684 1510 78 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 124 132 160 Average Speed 133 | 108 125 148 122 122 130 138 220 Slowest Speed 950 | 120 180 180 128 152 160 160 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 16 44 14 25 5 75 88 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 2 . Spaces Dug 6 | . 5 . . . . 1 . Terrain Destroyed 70 | . 10 . 59 . . 1 . Melee . | . . . . . . . . Projectile 5 | . 5 . . . . . . AOE 65 | . 5 . 59 . . 1 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 4567 | 594 346 176 571 274 783 1715 108 Wait 728 | 311 28 . 193 . 12 176 8 Move 3461 | 267 247 134 290 246 683 1509 85 Hop . | . . . . . . . . Pick Up 78 | 9 13 7 17 6 14 10 2 Fast Attach 11 | 3 5 1 . . . 2 . Attach 37 | 3 4 2 3 4 14 2 5 Detach 3 | . 2 1 . . . . . Swap 40 | 1 4 4 17 6 4 3 1 Drop 43 | . 11 4 13 3 1 10 1 Fire 128 | . 26 23 21 9 46 1 2 Melee 30 | . 6 . 11 . 9 . 4 Ram . | . . . . . . . . Kick 8 | . . . 6 . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 620 | -11/Scrapyard | Entered Materials 621 | -10/Materials | Build established: Mutant 730 | -10/Materials | Discovered new exit (range 16) 1070 | -10/Materials | Discovered new exit (range 8) 1086 | -10/Materials | Entered another Materials area 1086 | -9/Materials | Evolved 2 slots: Propulsion x2 1344 | -9/Materials | Discovered new exit (range 10) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1462 | -8/Materials | Garrison activated, responded to threat 1839 | -8/Materials | Build established: Tank 2001 | -8/Materials | Discovered new exit (range 15) 2039 | -8/Materials | Garrison activated, responded to threat 2072 | -8/Materials | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2186 | -7/Factory | Build established: Mutant 2322 | -7/Factory | Discovered new exit (range 10) 2414 | -7/Factory | Entered Lower Caves 2518 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2662 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 2969 | -7/Lower Caves | Spotted B-75 Beast 3065 | -7/Lower Caves | Build established: Scavenger-Mutant 3131 | -7/Lower Caves | Encountered a Warlord checkpoint 3282 | -7/Lower Caves | Learned Factory stockpile data 3428 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3491 | -7/Lower Caves | Entered Zion 3572 | -7/Zion | Build established: Mutant 3584 | -7/Zion | System corruption cleaned by Quarantine Array 3663 | -7/Zion | Learned location of Data Miner (-6) 3829 | -7/Zion | Found Relay Coupler [Programmer] 3832 | -7/Zion | Found Relay Coupler [Programmer] 3840 | -7/Zion | Learned location of Recycling (-7) 3936 | -7/Zion | Learned Factory emergency access door positions 4288 | -7/Zion | Build established: Derelict-Mutant 4427 | -7/Zion | Imprinted 4429 | -7/Zion | Declared Zion's savior 4745 | -7/Zion | Found Prototype Device 4842 | -7/Zion | Identified Phasing AFG 5013 | -7/Zion | Given A8's code to call for help 5216 | -7/Zion | Discovered new exit (range 10) 5526 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5532 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5597 | -7/Zion | Attacked by Zionites 5713 | -7/Zion | Spotted MP-YC9(B) 5716 | -7/Zion | Spotted KZ-XCN(B) 5763 | -7/Zion | Lost 10 parts (1p4n2u3w) 5786 | -7/Zion | Entered Proximity Caves 5942 | -6/Proximity Caves | Core integrity fell below 50% 5990 | -6/Proximity Caves | Core integrity fell below 20% 6003 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05938_ Slug penetrates Wall. 05969_ Penetrated by Slug. 05969_ Critical hit. 05972_ Penetrated by Slug. 05972_ Imp. Medium Armor Plating destroyed. 05973_ Penetrated by Slug. 05978_ Slug penetrates Wall. 05979_ Penetrated by Slug. 05979_ Electrolaser destroyed. 05983_ Penetrated by Slug. 05983_ Mak. Power Source destroyed. 05986_ Penetrated by Slug. 05994_ Powered Hammer follow-up attack on H-66 Slayer. 05994_ Destroyed Targeting Computer. 05994_ H-66 Slayer system corrupted by crushing effect. 05997_ Mak. Armor Plating destroyed. 05998_ Penetrated by Slug. 06000_ H-66 Slayer IFF system glitched. 06000_ Slug penetrates Wall. 06003_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????? #??????????????????????????????????????????? | | ####? ###????????????????????????????????????????? | | "# #????????????????????????????????????????? | | "# ##???????????????????????????????????????? | | # ????????????????????????????????????????? | | "# ?????????????????????????????????????????? | | "# #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | + #?????????????????? ??????????????????????? | | # #?###?????????????? ??????????????????????? | | T# ??????????????? #?????????????????????? | | "# ????????????? ##????????????????????? | | "" ### ??????????? ##???????????????????? | | "" #??? #?????????? ##??????????????????? | | ## #???? #?????????? ##?????????????????? | | #?????? ????????# #?????????????????? | | #??????? ????????# ?????#????????????? | | #######?????????????????# #??? #????????????? | | ##???###?????????????? ### ?????????????? | | ##### ##?????????????# ??????????????? | | ##??????###??## ????????????????? | | ##????## #??# ??????????????????? | | ### ###### #??# hh #????????????????????? | | ##?## ## #### @ #????????????????????? | | ##???#### #????????????????????? | | #???????## #????????????????????? | | #???????## ##### ##????????????????????? | | ???????# ##???#####?????????????????????? | | ? ##??????????????????????????????? | | #???????????????????????????????? | | ############## #???????????????????????????????? | | ?????????????#####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 320 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 135 Armor Coverage 325 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Omniscient Cartographer Oops Robot Respite The One Challenges ------------ None Game ------ Seed ThrusterTeslaMagmablaster Manual? 0 Play Time 01:57:31 Cumulative 6.9 hours Start 2021.11.08 @ 21:50:24 End 2021.11.10 @ 00:49:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d24aadd-f8e0-4625-b66a-97c1644298d3