Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 18:05:53 Player: Jiber Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1981) 1981 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 5567 Bonus ------- Pacifist 200 Follower Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 17/240 System Corruption 3% Temperature Cool (9) Movement Core (1600) Ox31 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON (3) ------- Power Maul > --- INVENTORY (25) --- Improved Cooling System Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Field Laser Plasma Cannon Remote Datajack > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Armored Huge Wheel Improved Light Armor Plating EM Disruption Field Improved Shield Generator Field Laser Plasma Cannon [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 62 | 6 1 11 1 22 13 1 7 Power 13 | 1 . 3 . 4 4 . 1 Engine 10 | 1 . 3 . 2 4 . . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 . . 1 7 2 1 . Treads . | . . . . . . . . Leg 10 | 2 . . 1 7 . . . Wheel 3 | . . . . . 2 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 3 . 5 3 . 3 Device 8 | . 1 2 . 1 2 . 2 Storage 2 | 1 . . . . 1 . . Processor 3 | . . 1 . 2 . . . Hackware . | . . . . . . . . Protection 3 | . . . . 2 . . 1 Artifact . | . . . . . . . . Weapon 20 | 2 . 5 . 6 4 . 3 Energy Gun 7 | 1 . 1 . 3 . . 2 Energy Cannon 6 | . . 3 . 1 2 . . Ballistic Gun 3 | 1 . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 25 | . . 5 1 4 2 3 10 Power 5 | . . . . 1 1 1 2 Propulsion 4 | . . . 1 . . 1 2 Utility 7 | . . 3 . 1 . 1 2 Weapon 9 | . . 2 . 2 1 . 4 Highest Loss Streak 7 | . . 2 1 2 1 2 7 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 3 5 7 6 7 10 6 Power 1 | . 1 1 1 1 1 1 1 Propulsion . | . . 1 1 . . . . Utility 2 | . . . . . 2 5 3 Weapon 3 | . 2 3 4 4 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 7 | . . . . 3 2 . 2 Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 4 | . . . . 3 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 85 89 87 92 81 82 64 Engine 10 | . 14 11 11 5 11 14 7 Core 1 | . . . . 2 2 . . Leg 12 | . 28 22 21 23 . . . Wheel 6 | . . . . . 14 14 6 Device 10 | . . 14 11 6 14 13 5 Storage 8 | . 14 11 11 9 7 7 7 Processor 5 | . . . . 8 7 7 7 Protection 2 | . . . . 8 . . 5 Energy Gun 8 | . 14 9 11 8 7 7 11 Energy Cannon 7 | . . 11 11 9 7 7 5 Ballistic Gun 5 | . 14 10 11 8 . . . Launcher 1 | . . . . . 4 . . Special Weapon 1 | . . . . . . 5 . Peak Build Rating 48 | 6 8 18 15 33 48 48 47 Average Rating 29 | 4 6 13 14 23 44 47 32 On Entrance 20 | . 6 8 14 14 33 48 42 Naked Turns . | . . . . . . . . Heaviest Build 117 | 11 13 26 26 32 117 116 113 Greatest Support 56 | 20 20 20 20 45 56 56 28 Greatest Overweight (x) 31 | . . 1 2 2 2 2 31 Average Overweight (x) . | . . . 1 . . 1 3 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 Average Capacity 12 | 7 8 8 8 8 12 25 25 Most Carried 13 | 5 8 8 8 8 12 13 10 Average Carried 7 | 1 4 5 7 6 7 11 6 Final Capacity 25 | 8 8 8 8 8 25 25 25 Final Carried 11 | 2 7 5 8 8 11 11 2 Class Distribution -------------------- 36% | Gunner 29% | Tank 22% | Mutant 7% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1140 | 161 . 295 22 403 153 35 71 Remotely . | . . . . . . . . Salvage Created 2218 | . . 468 45 1032 334 44 295 Parts 131 | . . 26 8 72 10 2 13 Haulers Intercepted 3 | . . 1 . 2 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 2 10 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 51 | . . 12 3 21 6 1 8 Melee 2 | . . . . . 1 . 1 Guns 18 | . . 5 2 7 1 1 2 Cannons 21 | . . 6 1 7 3 . 4 AOE 6 | . . . . 6 . . . Classes Destroyed 11 | . . 4 . 5 2 . . Worker 5 | . . . . 5 . . . Builder 1 | . . . . 1 . . . Hauler 3 | . . 1 . 2 . . . Operator 2 | . . . . 1 1 . . Watcher 4 | . . . . 3 1 . . Swarmer 16 | . . 3 3 6 . . 4 Grunt 25 | . . 7 . 11 4 1 2 Duelist 3 | . . . . . 1 . 2 Sentry 5 | . . 2 . 3 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 9 | . . 4 3 9 4 1 4 Combat Bots Only 4 | . . 4 3 4 4 1 4 Max Kills in Single Turn 3 | . . 1 2 3 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 492 | . . 100 33 91 71 85 112 Missed 152 | . . 30 6 26 22 40 28 Hits 340 | . . 70 27 65 49 45 84 Melee 7 | . . . . . 2 . 5 Projectile 333 | . . 70 27 65 47 45 79 Critical Strikes 11 | . . 1 . 2 3 . 5 Damage Taken 4630 | . . 732 171 847 665 724 1491 Core 847 | . . 110 4 30 86 64 553 Absorbed by Shields 257 | . . 151 44 28 . . 34 Core Remaining (%) 91 | 100 100 . 71 94 . . . Volleys Fired 143 | . 6 49 3 41 22 12 10 Largest 3 | . 2 3 3 3 2 2 3 Hottest 198 | . 70 141 141 159 143 143 198 Shots Fired 324 | . 13 90 9 120 42 20 30 Gun 195 | . 13 55 6 73 20 8 20 Cannon 117 | . . 35 3 41 20 8 10 Launcher 6 | . . . . 6 . . . Special 6 | . . . . . 2 4 . Kinetic 85 | . 6 43 3 33 . . . Thermal 180 | . 7 43 6 48 40 16 20 Explosive 6 | . . . . 6 . . . Electromagnetic 47 | . . 4 . 33 . . 10 Robot Hit Streak 14 | . 2 14 2 10 12 7 9 Robot Miss Streak 5 | . 2 3 5 4 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 202 | . 3 59 2 63 39 13 23 Core Hits 99 | . 1 21 3 48 13 3 10 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 8 | . . 1 . 2 5 . . Burn 3 | . . . . . 3 . . Meltdown 2 | . . 1 . 1 . . . Corrupt 1 | . . . . 1 . . . Smash 2 | . . . . . 2 . . Melee Attacks 12 | . . . . . 6 . 6 Impact 12 | . . . . . 6 . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4899 | . 34 865 46 1989 994 293 678 Guns 1679 | . 34 356 26 634 309 124 196 Cannons 1837 | . . 509 20 484 453 169 202 Explosions 862 | . . . . 862 . . . Melee 512 | . . . . . 232 . 280 Ramming 9 | . . . . 9 . . . Kinetic 574 | . 10 289 . 275 . . . Thermal 2771 | . 24 535 46 806 762 293 305 Explosive 607 | . . . . 607 . . . Electromagnetic 426 | . . 41 . 292 . . 93 Impact 512 | . . . . . 232 . 280 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 3 . . 4 . 3 3 Average Corruption 3 | . 2 . . 4 . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . 1 . . 11 . . 2 Message Errors 3 | . . . . 3 . . . Matter Fused 4 | . . . . 2 . . 2 Heat Flow Errors 3 | . . . . 3 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 2 | . 1 . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 117 | . . . . 6 94 . 17 Projectiles . | . . . . . . . . Explosions 6 | . . . . 6 . . . Melee 111 | . . . . . 94 . 17 Knockbacks 4 | . . . . 1 1 . 2 Impact 4 | . . . . 1 1 . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 86 | . . . . 86 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 381 | . 60 312 203 380 270 147 381 Average Temperature 107 | . 22 93 100 119 73 77 163 Received Heat Transfer 1731 | . . 285 3 270 321 216 636 Effects 4 | . . . . 1 . . 3 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . 1 . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Fried 5 | . . . . . 4 . 1 Impact Corruptions 6 | . . . . . 4 . 2 Robots Melted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Melted 14 | . . 9 . 1 3 . 1 Heat Transferred 5037 | . 74 999 111 1225 1484 522 622 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 94 | 100 100 87 100 92 100 . . Level 1 5 | . . 12 . 7 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 235 | . 5 219 143 235 103 . . Initial 103 | . . . 73 31 103 . . Average 63 | . . 89 116 86 34 . . Influence Increases 1545 | . 5 381 70 645 187 35 222 Destroy 0b10 Robot/C 1040 | . . 240 60 420 120 20 180 Destroy 0b10 Robot/NC 75 | . . 5 . 60 10 . . Destroy Leader 194 | . . 52 10 100 22 . 10 Allied During Kill 2 | . . . . . . . 2 Successful Hack 18 | . 5 8 . . 5 . . Disable Machine 15 | . . . . 15 . . . Destroy Structure 36 | . . 1 . 35 . . . Lose Combat Pursuer 165 | . . 75 . 15 30 15 30 Influence Decreases 1503 | . 5 191 177 499 386 65 180 Entered New Map 307 | . . . 117 52 126 12 . Time Decay 986 | . 5 151 50 407 250 43 80 Lost Part 210 | . . 40 10 40 10 10 100 Squads Dispatched 8 | . . 2 . 3 2 . 1 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 5 | . . 1 . 3 1 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 1 20 10 29 11 7 22 Peak Tracking Total 14 | . 1 6 7 5 3 5 14 Tactical Retreats 9 | . . 3 . 1 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 5 | . 1 2 . . 2 . . Terminals 4 | . 1 2 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 1 8 . . 3 . . Successful 6 | . 1 3 . . 2 . . Failed 6 | . . 5 . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 1 8 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 3 . . 2 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 2 . . 2 . . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . Non-combat 2 | . . . . . 1 1 . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . 2 1 . parse_system 2 | . . . . . 1 1 . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 141 | . . . . . . . 141 Highest-Rated Ally 141 | . . . . . . . 141 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 397 | . . . . . . . 397 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 3503 | 58 233 521 107 1009 786 625 164 Spaces Moved 2135 | 45 175 229 49 550 564 458 65 Core 14 | 13 . . . . . . 1 Treads . | . . . . . . . . Legs 1035 | 32 175 229 49 550 . . . Wheels 1086 | . . . . . 564 458 64 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 100 115 145 Average Speed 128 | 99 120 136 192 144 105 129 167 Slowest Speed 1600 | 120 120 190 260 260 130 130 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 28 28 12 41 16 61 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . . 38 . . . Melee . | . . . . . . . . Projectile 4 | . . . . 4 . . . AOE 34 | . . . . 34 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 2614 | 57 187 359 55 680 708 473 95 Wait 162 | . . 56 . 24 79 . 3 Move 2128 | 44 174 228 48 549 563 457 65 Hop . | . . . . . . . . Pick Up 59 | 7 6 7 3 19 15 2 . Fast Attach 3 | 1 . 1 . 1 . . . Attach 35 | 5 1 6 . 10 5 1 7 Detach 1 | . . 1 . . . . . Swap 34 | . . 7 1 15 8 1 2 Drop 36 | . . 4 . 20 10 . 2 Fire 143 | . 6 49 3 41 22 12 10 Melee 12 | . . . . . 6 . 6 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 789 | -9/Materials | Discovered new exit (range 12) 813 | -9/Materials | Entered Mines 892 | -9/Mines | Learned Materials terminal intel 902 | -9/Mines | Discovered new exit (range 10) 920 | -9/Mines | Entered Materials 920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -8/Materials | Loaded intel: 12 terminal locations 1029 | -8/Materials | Build established: Tank 1871 | -8/Materials | Discovered new exit (range 15) 1929 | -8/Materials | Entered Factory 1929 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2135 | -7/Factory | Build established: Gunner 2673 | -7/Factory | Discovered new exit (range 15) 2715 | -7/Factory | Entered Lower Caves 3333 | -7/Lower Caves | Discovered new exit (range 7) 3340 | -7/Lower Caves | Entered another Lower Caves area 3404 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3422 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3489 | -7/Lower Caves | Core integrity fell below 50% 3496 | -7/Lower Caves | 1C-UTU showed up to help 3498 | -7/Lower Caves | 1C-UTU revealed a hidden path 3499 | -7/Lower Caves | Core integrity fell below 20% 3504 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03500_ 1C-UTU: "You know, I've definitely seen bots in worse shape than you. Consider yourself lucky." 03500_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03500_ B-48 Gladiator Lgt. Treads severed. 03500_ Critical hit (Burn: +37). 03501_ B-48 Gladiator suffers critical hit (Destroy). 03501_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03502_ B-48 Gladiator suffers critical hit (Destroy). 03502_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03502_ B-48 Gladiator Rnf. Deuterium Engine severed. 03503_ B-48 Gladiator suffers critical hit (Destroy). 03503_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# g #???????????????????? | | ????????????????????# gg !% #???????????????????? | | ????????????????????#b" %!" #???????????????????? | | ????????????????????#Y"" @gg"#???????????????????? | | ????????????????????#% ""g" g#???????????????????? | | ????###?????????????#=*" #???????????????????? | | ???## ####?????????#=l """" #???????????????????? | | ???# ###########> """" ????????????????? | | ??## % "" ?????????????? | | ??# % i ?????????????? | | ??????# [| #### ##???????????????? | | #????## = ## #?# #### ##????????????????? | | ###### =% #######?# #???###?????????????????? | | #### #??????? #???????????????????????? | | #??# #???????? ???????????????????????? | | ### ###??# #???????? ??????????????????????? | | # #?###???? ????????? ??????????????????????? | | # #??????? ???????? ##?????????????????????? | | # #??????? #???????? #??????????????????????? | | # #??????# #???????? ???????????????????????? | | # #??????# ????????????????????????????????? | | # #??????# "% ???????????????????????????????? | | # ?????? ####???????????????????????????????? | | ? ?????? ###??????????????????????????????????? | | ? ?????? #?????????????????????????????????????? | | ? #??????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedIonGenerator Manual? 0 Play Time 00:48:50 Cumulative 9.5 hours Start 2025.07.24 @ 17:12:39 End 2025.07.24 @ 18:05:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48212386-db5a-494e-b53e-3516f77b5310