Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 22:20:11 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2224) 2224 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 7914 Bonus ------- Follower Combat Kills 176 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Flying (320) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (4) ------ Large Storage Unit Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Great Maul > --- INVENTORY (15) --- Hybrid Deuterium Engine Carbon-fiber Leg Superbattery (1500) High-capacity Matter Pod (200) Gatling Laser Ion Cannon Missile Launcher Plasma Flamer Great Axe Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Core Analyzer Hacking Suite > --- WEAPON ----------- Lightning Gun Gatling Laser Gauss Rifle Great Maul > --- INVENTORY -------- Carbon-fiber Leg Improved Flight Unit Superbattery High-capacity Matter Pod Gatling Laser Flak Gun Plasma Flamer Great Axe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 2 | . . . . . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 60 | 7 1 1 14 . 1 2 5 26 . 2 . 1 Power 8 | 1 . . 3 . . . 1 2 . 1 . . Engine 4 | 1 . . 2 . . . . 1 . . . . Core 4 | . . . 1 . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 . . 3 . . . 3 7 . . . 1 Treads 7 | 2 . . 2 . . . 3 . . . . . Leg 5 | . . . . . . . . 5 . . . . Wheel 2 | . . . 1 . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . 1 . . . 1 Utility 13 | 2 . . 2 . 1 1 . 7 . . . . Device 5 | 1 . . 2 . . . . 2 . . . . Storage 3 | 1 . . . . 1 . . 1 . . . . Processor 3 | . . . . . . . . 3 . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 1 | . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 1 1 6 . . 1 1 10 . 1 . . Energy Gun 7 | 2 . . 2 . . . . 2 . 1 . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 8 | . 1 1 3 . . . 1 2 . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 . . . . Launcher 2 | . . . . . . . . 2 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . . . Parts Lost 35 | . . 1 8 . . . . 15 2 1 . 8 Power 4 | . . . 1 . . . . 2 . . . 1 Propulsion 11 | . . . 2 . . . . 4 1 . . 4 Utility 5 | . . . 1 . . . . 3 . . . 1 Weapon 15 | . . 1 4 . . . . 6 1 1 . 2 Highest Loss Streak 10 | . . 1 8 . . . . 10 1 1 . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 7 | 1 5 7 7 4 5 5 6 7 7 8 11 9 Power . | . 1 1 . . . . . . . . 1 1 Propulsion . | . 1 1 . . . . . . 2 2 3 1 Utility 2 | . 2 3 4 4 4 4 4 2 2 2 2 2 Weapon 3 | . 1 2 1 . 1 1 1 4 3 3 5 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 6 | . 1 . 1 . 1 . . . . . . 3 Power 1 | . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . 1 . . . . . . 1 Weapon 3 | . . . 1 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 99 91 100 100 96 80 64 95 90 92 80 Engine 3 | . 14 14 9 . . . . 1 7 3 . . Core 4 | . . . . 11 11 11 9 3 . 3 7 6 Treads 9 | . 28 28 19 11 11 11 17 7 . . . . Leg 6 | . . . . . . . . 5 29 23 23 2 Wheel 1 | . . . . 11 11 8 . 2 . . . . Flight 2 | . . . . . . . . 2 . . . 10 Device 4 | . 14 14 10 11 11 8 . 4 . . . . Storage 8 | . 14 14 11 11 11 11 9 6 7 7 7 7 Processor 6 | . . . . . . . . 4 15 15 15 14 Hackware 3 | . . . . . . . . 4 7 7 7 7 Protection 1 | . . . . . . 2 9 1 . . . . Energy Gun 10 | . 16 3 18 11 11 11 9 4 8 12 15 14 Energy Cannon 1 | . . . . 11 11 8 . . . . . . Ballistic Gun 12 | . 11 24 20 22 22 22 18 7 9 8 7 6 Ballistic Cannon 1 | . . . . . . 2 9 2 . . . . Impact Weapon 2 | . . . . . . . . . 7 7 7 7 Peak Build Rating 46 | 7 8 8 17 18 19 19 23 46 46 46 46 46 Average Rating 25 | 5 7 7 11 17 18 18 18 23 43 43 46 40 On Entrance 22 | . 7 8 8 17 18 19 16 22 46 43 46 46 Avg Prop Armor Cover (%) 9 | . . . 10 9 9 9 . 9 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 15 15 14 23 23 38 41 45 46 43 50 50 50 Greatest Support 83 | 40 40 40 40 19 19 20 83 63 60 45 45 45 Greatest Overweight (x) 6 | . . . 1 1 1 2 2 6 . 1 1 6 Average Overweight (x) . | . . . . 1 1 1 . 1 . . 1 3 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 9 15 15 14 15 15 15 15 Most Carried 11 | 3 7 8 8 5 7 8 9 10 8 11 11 11 Average Carried 7 | 1 5 7 7 4 5 5 6 7 7 8 11 9 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 11 | 3 7 8 4 5 6 5 8 8 7 11 11 9 Class Distribution -------------------- 32% | Mutant 28% | Gunner 25% | Scavenger-Skirmisher 10% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1943 | 270 106 45 230 . 20 44 223 222 329 294 . 160 Remotely . | . . . . . . . . . . . . . Salvage Created 2004 | 138 159 45 302 . . 47 254 562 329 64 . 104 Parts 131 | 8 17 6 19 . . 9 25 26 9 4 . 8 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 9 7 . 22 Prevented 4 | . . . . . . . . . . . . 4 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 58 | . 6 3 7 . . 4 5 18 7 3 . 5 Melee 1 | . . . . . . . . . 1 . . . Guns 40 | . 6 3 6 . . 2 3 6 6 3 . 5 Cannons 4 | . . . . . . 2 2 . . . . . AOE 12 | . . . 1 . . . . 11 . . . . Classes Destroyed 12 | 3 3 . 1 . . . 1 2 1 . . 1 Worker 2 | 1 1 . . . . . . . . . . . Builder 2 | . . . . . . . 1 1 . . . . Tunneler 3 | 2 . . . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 Watcher 4 | . 1 . 1 . . . 1 1 . . . . Swarmer 21 | . 5 3 2 . . 4 . 2 . 3 . 2 Grunt 24 | . 1 . 2 . . . 4 11 6 . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 5 | . . . 3 . . . 1 1 . . . . Hunter 2 | . . . . . . . . 2 . . . . Programmer 3 | . . . . . . . . 2 . . . 1 Best Kill Streak 6 | 4 3 3 6 . . 4 3 4 4 3 . 2 Combat Bots Only 6 | . 3 3 6 . . 4 3 4 4 3 . 2 Max Kills in Single Turn 3 | 1 2 1 1 . . 2 1 3 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . 1 . . . . 3 . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 471 | . 62 11 102 . . 23 19 160 40 25 . 29 Missed 124 | . 16 1 18 . . 5 7 53 10 10 . 4 Hits 347 | . 46 10 84 . . 18 12 107 30 15 . 25 Melee 3 | . . . . . . . . . 1 . . 2 Projectile 344 | . 46 10 84 . . 18 12 107 29 15 . 23 AOE 1 | . . . . . . . . 1 . . . . Critical Strikes 11 | . . . 3 . . . . 3 4 . . 1 Damage Taken 4873 | . 437 78 886 . . 148 177 1995 489 226 . 437 Core 1044 | . 90 22 149 . . 17 48 578 17 18 . 105 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 55 . . . 58 91 . . . . . Volleys Fired 169 | 12 30 7 22 . . 6 16 42 16 8 . 10 Largest 4 | 2 2 2 4 . . 4 4 4 3 3 . 3 Hottest 177 | 100 100 70 138 . . 174 141 163 163 136 . 177 Shots Fired 428 | 24 60 10 53 . . 24 64 104 40 21 . 28 Gun 372 | 24 60 10 53 . . 18 48 70 40 21 . 28 Cannon 41 | . . . . . . 6 16 19 . . . . Launcher 9 | . . . . . . . . 9 . . . . Special 6 | . . . . . . . . 6 . . . . Kinetic 233 | . 22 8 34 . . 12 48 63 23 13 . 10 Thermal 175 | 24 38 2 11 . . 12 16 31 15 8 . 18 Explosive 8 | . . . . . . . . 8 . . . . Electromagnetic 12 | . . . 8 . . . . 2 2 . . . Robot Hit Streak 14 | 4 6 3 12 . . 4 8 14 6 2 . 6 Robot Miss Streak 8 | 2 4 1 2 . . 3 7 8 5 8 . 6 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 5 | . 2 . 1 . . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 . 1 Shots Hit Robots 256 | 12 32 6 39 . . 9 35 59 37 11 . 16 Core Hits 153 | 5 13 3 17 . . 3 21 49 25 8 . 9 Critical Kills 2 | . . 1 . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 2 . . . Critical Strikes 14 | 1 3 1 1 . . 1 1 3 2 . . 1 Burn 9 | 1 3 . 1 . . 1 1 1 . . . 1 Destroy 4 | . . 1 . . . . . 2 1 . . . Smash 1 | . . . . . . . . . 1 . . . Melee Attacks 9 | . . . . . . . . 1 7 . . 1 Impact 9 | . . . . . . . . 1 7 . . 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5209 | 149 407 52 533 . . 218 512 1952 877 161 . 348 Guns 3417 | 149 407 52 478 . . 118 387 644 698 161 . 323 Cannons 485 | . . . . . . 100 125 260 . . . . Explosions 1023 | . . . 55 . . . . 968 . . . . Melee 204 | . . . . . . . . . 179 . . 25 Ramming . | . . . . . . . . . . . . . Kinetic 2133 | . 119 40 283 . . 46 412 694 358 84 . 97 Thermal 1795 | 149 288 12 158 . . 172 100 290 323 77 . 226 Explosive 880 | . . . . . . . . 880 . . . . Electromagnetic 197 | . . . 92 . . . . 88 17 . . . Impact 204 | . . . . . . . . . 179 . . 25 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 4 4 4 4 14 Average Corruption 4 | . . . . . . . . 3 4 4 4 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . . . . . . . . 12 15 14 2 25 Message Errors 15 | . . . . . . . . 3 3 1 . 8 Matter Fused 23 | . . . . . . . . 4 6 5 . 8 Heat Flow Errors 7 | . . . . . . . . 3 1 2 . 1 Energy Discharges 6 | . . . . . . . . 1 2 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 1 2 1 1 1 Data Loss (major) 6 | . . . . . . . . . . 3 1 2 Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 120 | . . . . . . 19 . 43 58 . . . Projectiles 19 | . . . . . . 19 . . . . . . Explosions 43 | . . . . . . . . 43 . . . . Melee 58 | . . . . . . . . . 58 . . . Knockbacks 7 | . . . . . . . 1 4 2 . . . Impact 2 | . . . . . . . . . 2 . . . Kinetic 5 | . . . . . . . 1 4 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 355 | . . . . . . . . 355 . . . . Shots 7 | . . . . . . . . 7 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 624 | 156 273 60 403 . . 624 393 267 262 198 . 370 Average Temperature 116 | 69 80 27 134 . . 301 143 83 118 90 . 125 Received Heat Transfer 1176 | . 60 . 207 . . . 108 378 333 . . 90 Effects 12 | . . . . . . 6 2 2 2 . . . Shutdowns 2 | . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . . Interference 4 | . . . . . . . . 2 2 . . . Short Circuit 4 | . . . . . . 3 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 10 | 1 2 . . . . . . 5 1 . . 1 Heat Transferred 5193 | 518 1073 37 420 . . 407 333 970 725 175 . 535 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 178 | 10 122 53 81 15 . 95 70 178 . . . . Initial 23 | . . 23 . 15 . . 21 18 . . . . Average 48 | 1 82 21 25 4 . 25 14 81 . . . . Influence Increases 2090 | 20 257 70 272 . . 105 167 670 160 60 . 309 Destroy 0b10 Robot/C 1300 | . 120 60 180 . . 80 100 360 140 60 . 200 Destroy 0b10 Robot/NC 80 | 20 10 . 15 . . . 15 10 . . . 10 Destroy Leader 280 | . 22 10 64 . . 10 32 82 20 . . 40 Allied During Kill 35 | . . . 6 . . . . . . . . 29 Successful Hack 18 | . . . 5 . . . 5 8 . . . . Disable Machine 135 | . . . . . . 15 15 105 . . . . Destroy Structure 77 | . . . 2 . . . . 75 . . . . Partial Spotted 30 | . 30 . . . . . . . . . . . Lose Combat Pursuer 135 | . 75 . . . . . . 30 . . . 30 Influence Decreases 2054 | 20 196 131 231 41 . 50 180 577 239 116 . 273 Entered New Map 184 | . . 38 . 26 . . 34 24 51 11 . . Time Decay 1590 | 20 196 83 161 15 . 50 146 443 168 95 . 213 Lost Part 280 | . . 10 70 . . . . 110 20 10 . 60 Squads Dispatched 11 | . 1 . . . . . 2 8 . . . . Investigation 1 | . . . . . . . . 1 . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 8 | . 1 . . . . . 2 5 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 101 | . 16 3 14 . . 4 12 31 7 4 . 10 Peak Tracking Total 6 | . 4 3 6 . . 4 3 5 4 4 . 4 Tactical Retreats 8 | . 4 . . . . . . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 10 | . . . 1 . . 1 1 7 . . . . Max in Single Turn 4 | . . . 1 . . 1 1 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 9 | . . . 1 . 1 . 1 3 . . 3 . Terminals 4 | . . . 1 . . . 1 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 35 | . . . 1 . 1 . 2 7 . . 24 . Successful 31 | . . . 1 . 1 . 1 4 . . 24 . Failed 4 | . . . . . . . 1 3 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . 1 . 1 . 2 6 . . . . Terminals 9 | . . . 1 . . . 2 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 26 | . . . . . 1 . . 1 . . 24 . Record 6 | . . . . . . . . . . . 6 . Part Schematic 10 | . . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Branch Access Points 1 | . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 1 1 . . . . Terminals 3 | . . . 1 . . . 1 1 . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . 1 2 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 2 | . . 1 . . . . . . . . . 1 Largest Group 1 | . . 1 1 . . . . . . . . 1 Highest-Rated Group 96 | . . 31 31 . . . . . . . . 96 Highest-Rated Ally 96 | . . 31 31 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . 9 . . . . . . . . 26 Total Damage 1238 | . . . 104 . . . . . . . . 1134 Kills 11 | . . . 4 . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 2029 | 38 436 223 452 . . . . 880 . . . . Terrain 880 | . . . . . . . . 880 . . . . Structural 210 | . . . 210 . . . . . . . . . Seismic 939 | 38 436 223 242 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6077 | 192 436 223 517 90 257 260 656 1424 489 531 149 853 Spaces Moved 3225 | 93 213 129 280 94 266 191 260 694 345 329 79 252 Core 14 | 5 . . . . . . . 9 . . . . Treads 1095 | 88 213 129 253 . . 17 260 135 . . . . Legs 1016 | . . . . . . . . 200 345 329 79 63 Wheels 745 | . . . 27 94 266 174 . 184 . . . . Hover . | . . . . . . . . . . . . . Flight 355 | . . . . . . . . 166 . . . 189 Fastest Speed 40 | 50 160 160 80 95 95 95 160 40 120 120 190 187 Average Speed 166 | 154 160 160 153 95 95 114 226 176 120 151 190 320 Slowest Speed 460 | 160 160 160 160 95 95 320 320 460 120 190 190 460 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 35 49 28 25 63 51 22 17 50 46 69 37 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . . . 1 1 Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . . 1 . . . 2 . 1 Spaces Dug 1 | . . . . . . . . 1 . . . . Terrain Destroyed 95 | . . . . . . . . 95 . . . . Melee 1 | . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . AOE 94 | . . . . . . . . 94 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 3576 | 114 253 137 329 94 270 223 287 808 368 341 78 274 Wait 57 | . 4 . 3 . . 18 . 23 . . . 9 Move 3213 | 92 212 128 279 93 265 190 259 693 344 328 78 252 Hop . | . . . . . . . . . . . . . Pick Up 28 | 3 4 1 4 1 2 1 3 6 . 3 . . Fast Attach 33 | 7 1 1 5 . . . 3 15 . 1 . . Attach 23 | . . . 6 . . 2 . 12 1 . . 2 Detach 13 | . 1 . . . . 3 1 8 . . . . Swap 10 | . . . 4 . 1 . 2 2 . 1 . . Drop 18 | . 1 . 6 . 2 3 3 3 . . . . Fire 169 | 12 30 7 22 . . 6 16 42 16 8 . 10 Melee 9 | . . . . . . . . 1 7 . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Entered Mines 840 | -10/Mines | Discovered new exit (range 3) 843 | -10/Mines | Received a Mining Laser from a helpful Derelict 852 | -10/Mines | Entered Materials 852 | -9/Materials | Accompanied by 1 ally 852 | -9/Materials | Evolved 2 slots: Weapon x2 1032 | -9/Materials | Discovered new exit (range 4) 1245 | -9/Materials | Discovered new exit (range 6) 1335 | -9/Materials | Lost 8 parts (1p2n1u4w) 1369 | -9/Materials | Entered Mines 1372 | -9/Mines | Identified exit to Exiles 1378 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1454 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1459 | -9/Mines | Entered Exiles 1482 | -9/Exiles | Met 8R-AWN 1499 | -9/Exiles | Met EX-HEX 1527 | -9/Exiles | Met EX-BIN 1537 | -9/Exiles | Aligned with FarCom system 1538 | -9/Exiles | Given EX-Vault access code 1560 | -9/Exiles | Opened EX-Vault 1578 | -9/Exiles | Found Superbattery 1584 | -9/Exiles | Build established: Scavenger-Gunner 1597 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1625 | -9/Exiles | Met EX-DEC 1708 | -9/Exiles | Discovered new exit (range 10) 1716 | -9/Exiles | Left Exiles lab with Superbattery 1716 | -9/Exiles | Entered Mines 1879 | -8/Mines | Discovered new exit (range 14) 1976 | -8/Mines | Entered Materials 1976 | -8/Materials | Evolved 2 slots: Propulsion x2 2008 | -8/Materials | Build established: Scavenger-Skirmisher 2534 | -8/Materials | Discovered new exit (range 4) 2632 | -8/Materials | Entered Factory 2632 | -7/Factory | Evolved 2 slots: Utility x2 3294 | -7/Factory | Lost 10 parts (2p3n5w) 3629 | -7/Factory | Core integrity fell below 50% 3667 | -7/Factory | Build established: Mutant 3906 | -7/Factory | Core integrity fell below 20% 4014 | -7/Factory | Identified exit to Lower Caves 4056 | -7/Factory | Entered Lower Caves 4315 | -7/Lower Caves | Encountered a Warlord checkpoint 4353 | -7/Lower Caves | Learned 4 Factory zone layouts 4538 | -7/Lower Caves | Discovered new exit (range 5) 4545 | -7/Lower Caves | Entered another Lower Caves area 4691 | -7/Lower Caves | Learned Factory terminal intel 4830 | -7/Lower Caves | Encountered a Warlord checkpoint 5020 | -7/Lower Caves | Build established: Gunner 5038 | -7/Lower Caves | Discovered new exit (range 11) 5076 | -7/Lower Caves | Entered Data Miner 5076 | -7/Data Miner | Discovered new exit (range 6) 5113 | -7/Data Miner | Met Data Miner 5151 | -7/Data Miner | Learned location of Section 7 (-2) 5151 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5181 | -7/Data Miner | Received God Mode back door access code from Data Miner 5225 | -7/Data Miner | Entered Proximity Caves 5447 | -6/Proximity Caves | Escorted by Enhanced Grunt 6017 | -6/Proximity Caves | System corruption reached 10% 6078 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 06011_ Adv. Heat Sink fries itself beyond repair. 06016_ Gauss Rifle destroyed. 06016_ System corrupted by crushing effect (+5). 06024_ System corrupted: Matter fused (-8). 06027_ Enhanced Grunt suffers critical hit (Smash). 06027_ Enhanced Grunt system corrupted by crushing effect. 06031_ Core Analyzer destroyed. 06031_ System corrupted by crushing effect (+3). 06034_ B-48 Gladiator destroyed. 06038_ Acquired 3 matter. 06042_ System corrupted: Heat flow error (+187). 06044_ Rnf. Deuterium Engine fries itself beyond repair. 06051_ Xenon Bombardment Thruster destroyed. 06057_ System corrupted: Hvy. Laser rejected. 06057_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????### #??? ## ???????????????????? | | ???????????# #?# ???????????????????? | | ???????????# ## ??????????????????? | | ??????????## ??????????????????? | | ??????????# ??????????????????? | | ???????#### ### ??????????????????? | | ???????# ##????? ???????????????????? | | ???????# #?????????????????????????? | | ????###### #### #?????????????????????????? | | ???## ##" ##??? #?????????????????????????? | | ### # #????? #?????????????????????????? | | % #?????? #?????????????????????????? | | % ##???????#?????????????????????????? | | % "#??????????????????????????????????? | | ########?????####????????????????????? | | ## #" #????? #????????????????????? | | #???######## #????? #????????????????????? | | ???????????# % ##???# #???##??? ???????????? | | ???????????# #???# #?? ### #??????????? | | ??????###### % ##### #?# #??????????? | | ???# g ## #??????????? | | ? %%% #?????????? | | ?? ####%[##;g #???????????????? | | ?? #### #??# ##?# ###???????????????? | | ??# % ???# #??# ##?# ##?????????????????? | | ??# ????# #??# ### @ #??????????????????? | | ??? ?????# #### ### % #??? ##??????????? | | ??? #??????# #### % #??????????? | | ??? ???????# ####; % ??????????? | | ?????????????# ## ?????????? | | ?????????????# ## ###### #?? ??????????? | | ?????????????## #?####?????###???####??????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 62 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flak Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeReflexShield Manual? 0 Play Time 00:30:31 Cumulative 219.4 hours Start 2026.09.30 @ 21:48:42 End 2026.09.30 @ 22:20:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 420 Rogue 420 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b286d63-080a-458f-9728-9e9677f748e8