Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 12:12:13 Player: ExAliquo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2129) 2129 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 4700 Bonus ------- Follower Combat Kills 91 Cogmind --------- Core Integrity 397/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Improved Sensor Array Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Axe Axe > --- INVENTORY (12) --- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Improved Sensor Array Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Axe Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Sensor Array Light Armor Plating Hacking Suite > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Sensor Array Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Axe Axe [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 66 | 2 6 6 14 23 15 Power 8 | . . 2 2 2 2 Engine 8 | . . 2 2 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 30 | 2 1 3 5 9 10 Treads 22 | 1 1 2 3 7 8 Leg . | . . . . . . Wheel 8 | 1 . 1 2 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 3 . 3 8 2 Device 1 | . . . . 1 . Storage 6 | . 2 . 2 2 . Processor 2 | . . . . 1 1 Hackware 1 | . . . . 1 . Protection 6 | . 1 . 1 3 1 Artifact . | . . . . . . Weapon 12 | . 2 1 4 4 1 Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . 2 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . 3 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 13 | . 2 2 . 6 3 Power 1 | . 1 . . . . Propulsion 6 | . 1 1 . 1 3 Utility 4 | . . . . 4 . Weapon 2 | . . 1 . 1 . Highest Loss Streak 2 | . 2 1 . 2 2 Average Slot Usage (%) 95 | . 97 98 87 95 98 Engine 10 | . 14 12 11 10 9 Treads 14 | . 13 20 11 11 19 Wheel 9 | . 14 7 11 10 6 Device 3 | . . . . 2 9 Storage 21 | . 16 28 22 22 18 Processor 2 | . . . . 1 8 Hackware 5 | . . . . 8 9 Protection 5 | . 8 . 10 7 . Ballistic Gun 3 | . 19 28 . . . Slashing Weapon 17 | . . . 21 21 17 Naked Turns . | . . . . . . Heaviest Build 45 | 11 21 21 45 45 35 Greatest Support 60 | 20 20 40 20 20 60 Greatest Overweight (x) 4 | 1 2 1 4 3 2 Average Overweight (x) 1 | . 1 . 2 1 1 Largest Inventory Capacity 12 | 6 10 10 12 12 12 Average Capacity 11 | 6 6 10 10 12 12 Most Carried 12 | 6 8 10 10 12 11 Average Carried 10 | 6 6 8 9 11 9 Final Capacity 12 | 6 10 10 12 12 12 Final Carried 12 | 6 8 8 10 12 11 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1004 | 228 121 125 132 198 200 Remotely . | . . . . . . Salvage Created 2962 | 67 225 230 568 1018 854 Parts 168 | . 14 16 31 69 38 Haulers Intercepted 9 | . 2 . 4 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 55 | . 3 5 9 21 17 Melee 47 | . . . 9 21 17 Guns 8 | . 3 5 . . . Classes Destroyed 8 | 1 2 1 3 1 . Tunneler 1 | . . 1 . . . Hauler 9 | . 2 . 4 3 . Recycler 1 | 1 . . . . . Watcher 2 | . . . 1 1 . Swarmer 9 | . . . 1 8 . Grunt 32 | . 3 5 7 2 15 Brawler 1 | . . . . 1 . Sentry 13 | . . . 1 10 2 Best Kill Streak 5 | 1 2 3 2 5 3 Combat Bots Only 5 | . 2 2 2 5 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3613 | . 531 443 309 1362 968 Core 655 | . 75 79 91 257 153 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 100 . 38 . 13 . Volleys Fired 51 | 8 31 12 . . . Largest 2 | 2 2 2 . . . Hottest 60 | 60 60 40 . . . Shots Fired 102 | 16 62 24 . . . Gun 102 | 16 62 24 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 69 | 8 37 24 . . . Thermal 33 | 8 25 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 5 7 12 . . . Robot Miss Streak 3 | 3 3 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 208 | 9 37 19 28 64 51 Core Hits 81 | 2 10 10 14 25 20 Critical Hits 10 | . . 1 1 3 5 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed 7 | . . . . 3 4 Melee Attacks 214 | . . . 39 111 64 Impact . | . . . . . . Slashing 214 | . . . 39 111 64 Piercing . | . . . . . . Sneak Attacks 13 | . . . 8 4 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 25 | . . . 7 10 8 Damage Inflicted 6614 | 92 389 242 1540 2508 1843 Guns 723 | 92 389 242 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 5885 | . . . 1540 2508 1837 Ramming 6 | . . . . . 6 Kinetic 468 | 47 179 242 . . . Thermal 255 | 45 210 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 5885 | . . . 1540 2508 1837 Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 311 | . . . 76 167 68 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 311 | . . . 76 167 68 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 2 . . . 1 Targets Rammed 3 | . 2 . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 282 | 40 282 . . . . Average Temperature 103 | 24 119 . . . . Received Heat Transfer 1299 | . 297 150 168 207 477 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 575 | 100 475 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 388 | 5 120 159 388 364 279 Initial 111 | . 3 39 57 70 111 Average 176 | 1 74 103 196 231 136 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 61 | 100 100 100 58 34 82 Level 1 38 | . . . 41 65 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 1 . . 3 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 13 11 21 43 30 Peak Tracking Total 7 | . 7 4 5 7 5 Tactical Retreats 18 | . . . 1 14 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . 1 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 20 | . 2 . 3 10 5 Terminals 15 | . 2 . 3 7 3 Fabricators . | . . . . . . Repair Stations 4 | . . . . 2 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 72 | . 5 . 9 42 16 Successful 46 | . 3 . 4 27 12 Failed 26 | . 2 . 5 15 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 32 | . 2 . 2 23 5 Terminals 53 | . 5 . 9 29 10 Fabricators . | . . . . . . Repair Stations 15 | . . . . 9 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 18 | . 3 . 4 7 4 Part Schematic 1 | . . . . 1 . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . . . 2 . Hauler Manifests 3 | . . . 1 1 1 Registered Components 1 | . 1 . . . . Zone Layout 3 | . . . . 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . . 8 4 Scan Component 6 | . . . . 4 2 Repair 6 | . . . . 4 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 15 | . . . . 11 4 Terminals 13 | . . . . 10 3 Track 5 | . . . . 4 1 Assimilate 1 | . . . . . 1 Botnet 6 | . . . . 5 1 Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Mechanics 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 19 | . 2 . 3 10 4 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . . 4 2 Time 236 | . . . . 172 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . 1 . . 1 Largest Group 1 | . . 1 1 . 1 Highest-Rated Group 31 | . . 31 31 . 26 Highest-Rated Ally 31 | . . 31 31 . 26 Total Orders . | . . . . . . Ally Attacks 23 | . . 1 22 . . Total Damage 334 | . . 22 312 . . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 4111 | 57 329 308 678 1700 1039 Spaces Moved 1867 | 28 175 96 406 782 380 Core . | . . . . . . Treads 394 | . 29 81 49 167 68 Legs 23 | 23 . . . . . Wheels 1450 | 5 146 15 357 615 312 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 90 90 110 110 110 110 Average Speed 124 | 114 105 161 123 126 120 Slowest Speed 200 | 120 180 180 200 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 33 22 30 91 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 1 3 . Terrain Destroyed 4 | . . . 1 3 . Melee 4 | . . . 1 3 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 3251 | 37 264 223 540 1327 860 Wait 1007 | . 34 108 63 393 409 Move 1862 | 27 174 95 405 781 380 Hop . | . . . . . . Pick Up 32 | . 7 2 10 13 . Fast Attach 29 | . 4 1 6 13 5 Attach 11 | . . 3 1 3 4 Detach 5 | . . . 2 1 2 Swap 27 | 2 2 2 7 8 6 Drop 49 | . 10 . 19 20 . Fire 51 | 8 31 12 . . . Melee 175 | . . . 27 95 53 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 2 . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 58 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 494 | -10/Mines | Excavation squad dispatched 494 | -10/Mines | A large section of the Mines collapsed 671 | -10/Mines | Discovered new exit (range 15) 677 | -10/Mines | Met a Derelict testing a Signal Generator 677 | -10/Mines | Core integrity fell below 50% 695 | -10/Mines | Entered Materials 695 | -9/Materials | Accompanied by 1 ally 695 | -9/Materials | Evolved 2 slots: Utility x2 1180 | -9/Materials | Discovered new exit (range 16) 1373 | -9/Materials | Entered Storage 1931 | -9/Storage | Build established: Scavenger-Mutant 1954 | -9/Storage | Repaired Arm. Wheel 2005 | -9/Storage | Repaired Hvy. Ion Engine 2068 | -9/Storage | Core integrity fell below 50% 2710 | -9/Storage | Core integrity fell below 20% 2795 | -9/Storage | Repaired Axe 2847 | -9/Storage | Repaired Hvy. Ion Engine 3020 | -9/Storage | Build established: Mutant 3046 | -9/Storage | Discovered new exit (range 15) 3073 | -9/Storage | Entered Materials 3073 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3129 | -8/Materials | Repaired Axe 3359 | -8/Materials | Build established: Scavenger-Mutant 3888 | -8/Materials | Repaired Lgt. Treads 4112 | -8/Materials | Self-destructed Last Messages --------------- 04031_ Lgt. Treads destroyed. 04032_ Destroyed Lgt. Nuclear Core. 04032_ Destroyed Particle Gun. 04036_ Acquired 10 matter. 04036_ G-50 Soldier Lgt. Angular Momentum Engine severed. 04036_ Axe follow-up attack on G-50 Soldier. 04046_ Acquired 10 matter. 04046_ G-50 Soldier suffers critical hit. 04046_ Destroyed Carbon-fiber Leg. 04048_ Arm. Wheel destroyed. 04049_ G-50 Soldier destroyed. 04053_ Acquired Lgt. Treads. 04054_ Acquired 10 matter. 04061_ Discarded Signal Interpreter. 04061_ Acquired Lgt. Armor Plating. 04072_ K-01 Serf collects debris. 04076_ Acquired Deuterium Engine. 04084_ Acquired 30 matter. 04084_ K-01 Serf collects debris. 04092_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????#] ################???????? ????????? | | #??????????# Y ####### #???????? | | #??????????#! @ #???????? | | #????????????????######### w +???????? | | ?????????????????????????# #???????? | | ?????????????????????????# ####### #???????? | | ?????????????????????????## ##?????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????######## #??????????????????? | | ???????????????????# + #??????????????????? | | ???????????????????# # #???###????????????? | | ???????????????????# # #??? #???? ?????? | | ???????????????????# ?# #??? #???? #????? | | ???????????????????# ?# # #???? #????? | | ???????????????????# !??#!% # """ #???? #????? | | ????????????????###########!% # """ #???# #????? | | ????????????????# +%! # """ #???# #????? | | ???# ## #] #[[ # #???# #????? | | ???# ## # [ #*! # #???# #????? | | ???# ## # # # """ #???# #????? | | ???# ## ########### # "R #???# #????? | | ??## ######+############### # """ #???# #????? | | ??# s # *%% #???# #####? | | ??# s ###/####### #= ? | | ??# s s %!= # | | ########## ############## ! # """" | | ## #????????????# # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyMagneticRipper Manual? 0 Play Time 00:43:03 Cumulative 13.9 hours Start 2020.10.25 @ 10:39:29 End 2020.10.25 @ 12:12:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 39 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e923f67-814b-4241-b48b-30b163ae93a1