Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:38:29 Player: Spoodle Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (3108) 3108 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 9360 Bonus ------- Follower Combat Kills 122 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 124/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Heavy Machine Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Focal Shield > --- WEAPON ----------- Thermic Laser Heavy Machine Gun Slug Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Power Amplifier Signal Interpreter Hardened Light Armor Plating Improved Light Armor Plating Insulated Plating Improved Field Recycling Unit Beam Rifle Field Laser Wave Gun Particle Cannon Heavy Machine Gun Dirty Bomb Trap [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . . . Utility 5 | . . 1 . . . 3 . . . 1 Weapon 2 | . . . . . . 2 . . . . Parts Attached 92 | 6 8 13 . 1 1 21 16 . 11 15 Power 7 | 1 2 . . . . 1 . . 1 2 Engine 6 | 1 2 . . . . 1 . . 1 1 Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 16 | 2 2 2 . 1 . 6 1 . 1 1 Treads . | . . . . . . . . . . . Leg 16 | 2 2 2 . 1 . 6 1 . 1 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 1 4 . . . 8 8 . 4 5 Device 11 | 1 . . . . . 2 4 . 2 2 Storage 4 | . 1 1 . . . 1 . . . 1 Processor 4 | . . 1 . . . 3 . . . . Hackware 2 | . . 2 . . . . . . . . Protection 10 | . . . . . . 2 4 . 2 2 Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 7 . . 1 6 7 . 5 7 Energy Gun 10 | . 2 2 . . . 1 1 . 1 3 Energy Cannon 6 | . . 2 . . . 2 . . 1 1 Ballistic Gun 12 | 2 1 3 . . . 2 2 . 1 1 Ballistic Cannon 4 | . . . . . . . 1 . 1 2 Launcher 6 | . . . . . 1 1 3 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . 1 1 . . . 1 2 . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 27 | . 1 1 . . . . 1 . 8 16 Power 3 | . 1 . . . . . . . 1 1 Propulsion 6 | . . . . . . . . . 2 4 Utility 10 | . . . . . . . 1 . 3 6 Weapon 8 | . . 1 . . . . . . 2 5 Highest Loss Streak 10 | . 1 1 . . . . 1 . 3 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 98 100 100 100 97 99 100 96 73 Engine 8 | . 12 11 11 11 11 6 6 6 5 4 Leg 26 | . 28 33 33 33 33 26 26 26 23 12 Device 7 | . 14 7 . . . 1 11 13 15 14 Storage 8 | . 13 11 11 11 11 6 6 6 6 4 Processor 4 | . . 6 . . . 12 11 6 6 2 Hackware 8 | . . 6 22 22 22 13 1 . . . Protection 4 | . . . . . . 4 7 13 10 9 Energy Gun 5 | . 7 10 . . . 5 6 6 9 6 Energy Cannon 7 | . . 4 11 11 11 10 10 6 7 2 Ballistic Gun 7 | . 20 7 11 11 7 5 2 . 6 4 Ballistic Cannon 1 | . . . . . . . 4 6 . 4 Naked Turns 94 | . . . . . . . . . . 94 Heaviest Build 81 | 7 20 30 25 25 25 53 60 59 63 81 Greatest Support 70 | 20 20 30 30 40 40 70 65 65 65 50 Greatest Overweight (x) 24 | . . . . . . . . . 1 24 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 10 10 10 10 15 15 15 15 15 Average Capacity 11 | 5 7 9 10 10 10 12 15 15 15 13 Most Carried 15 | 5 8 10 10 10 10 15 15 14 14 14 Average Carried 10 | 4 7 8 10 9 9 9 14 14 10 10 Final Capacity 15 | 5 8 10 10 10 10 15 15 15 15 5 Final Carried 15 | 5 8 10 10 10 10 15 14 14 11 5 Class Distribution -------------------- 40% | Scavenger-Tank 33% | Hacker-Mutant 12% | Mutant 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 1929 | 276 173 201 29 20 44 292 274 . 352 268 Remotely . | . . . . . . . . . . . Salvage Created 3423 | 97 371 445 . . 220 469 894 . 687 240 Parts 134 | 4 27 25 . . 9 18 28 . 9 14 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 7 . 18 . 14 . Prevented 4 | . . . . . . . 3 . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 70 | . 12 8 . . 6 6 17 . 16 5 Guns 33 | . 12 7 . . . 3 4 . 5 2 Cannons 22 | . . 1 . . 3 3 11 . 1 3 AOE 10 | . . . . . 3 . 2 . 5 . Classes Destroyed 13 | 2 2 3 . . . 1 1 . 2 2 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . Drone 2 | . . . . . . . . . 2 . Watcher 1 | . . 1 . . . . . . . . Swarmer 11 | . 5 . . . 3 . 2 . 1 . Grunt 36 | . 7 5 . . 2 4 6 . 10 2 Brawler 3 | . . . . . . . 2 . 1 . Duelist 3 | . . . . . . 1 2 . . . Sentry 7 | . . 3 . . 1 1 1 . 1 . Hunter 3 | . . . . . . . . . 1 2 Behemoth 1 | . . . . . . . . . . 1 Savage 1 | . . . . . . . 1 . . . Butcher 3 | . . . . . . . 3 . . . Best Kill Streak 7 | 2 4 4 . . 3 4 7 . 5 3 Combat Bots Only 7 | . 4 3 . . 3 4 7 . 5 3 Max Kills in Single Turn 3 | 1 1 1 . . 3 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 422 | . 75 33 . . 17 8 52 . 70 167 Missed 112 | . 22 9 . . 6 3 16 . 14 42 Damage Taken 5284 | . 468 322 . . 136 136 716 . 1042 2464 Core 1442 | . 109 55 . . 24 . 50 . 154 1050 Absorbed by Shields 195 | . . . . . . . 107 . 88 . Redirected to Shielding 130 | . . . . . . . 114 . 16 . Ignored by Resistances 235 | . . . . . . . . . . 235 Core Remaining (%) 78 | 100 56 . . . 80 . . . 76 . Volleys Fired 180 | 4 35 28 . . 7 8 29 . 33 36 Largest 4 | 2 2 2 . . 2 4 4 . 4 4 Hottest 258 | 40 90 93 . . 93 229 257 . 258 224 Shots Fired 457 | 8 70 55 1 . 13 26 98 . 107 79 Gun 285 | 8 70 41 . . 6 16 47 . 66 31 Cannon 160 | . . 14 1 . 6 9 47 . 35 48 Launcher 12 | . . . . . 1 1 4 . 6 . Special . | . . . . . . . . . . . Kinetic 232 | 8 64 17 . . 6 8 30 . 36 63 Thermal 173 | . . 14 1 . 6 16 57 . 63 16 Explosive 12 | . . . . . 1 1 4 . 6 . Electromagnetic 40 | . 6 24 . . . 1 7 . 2 . Robot Hit Streak 16 | 5 16 8 . . 5 13 15 . 15 6 Robot Miss Streak 8 | 1 7 4 . . 2 1 5 . 2 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 279 | 6 41 45 . . 12 17 54 . 77 27 Core Hits 149 | 3 22 21 . . 12 11 32 . 32 16 Critical Kills 3 | . . . . . . . 2 . . 1 Critical Parts Destroyed 6 | . 1 . . . . . . . . 5 Critical Strikes 25 | . 1 . . . . 1 5 . 9 9 Burn 14 | . . . . . . 1 3 . 9 1 Destroy 11 | . 1 . . . . . 2 . . 8 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6646 | 79 462 728 . . 384 362 1614 . 2114 903 Guns 3323 | 79 462 565 . . 127 188 512 . 976 414 Cannons 2239 | . . 163 . . 123 122 732 . 610 489 Explosions 1084 | . . . . . 134 52 370 . 528 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2693 | 79 412 250 . . 127 85 416 . 599 725 Thermal 2269 | . . 163 . . 123 225 660 . 920 178 Explosive 1084 | . . . . . 134 52 370 . 528 . Electromagnetic 600 | . 50 315 . . . . 168 . 67 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . 3 3 3 . . . . . 12 Average Corruption 4 | . . 3 3 3 . . . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . 4 3 1 . . . . . 6 Message Errors 4 | . . 3 . . . . . . . 1 Matter Fused 2 | . . 1 . 1 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . 1 . . . . . . 1 Misfires 1 | . . . 1 . . . . . . . Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . 29 . Projectiles 5 | . . . . . . . . . 5 . Explosions 24 | . . . . . . . . . 24 . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . 2 . . 3 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . 2 . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . 38 . 3 . Shots 2 | . . . . . . . 1 . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 426 | . 24 171 110 . 54 426 374 . 395 376 Average Temperature 138 | . 7 50 45 . 29 176 164 . 153 216 Received Heat Transfer 1136 | . 84 147 . . 48 45 222 . 416 174 Effects 8 | . . . . . . 2 1 . 2 3 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . 1 1 Interference 2 | . . . . . . . 1 . 1 . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . 4 . Parts Melted 15 | . . . . . . 3 3 . 8 1 Heat Transferred 6068 | . . 296 . . 222 555 1641 . 2882 472 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Peak Influence 422 | 10 336 318 60 . . 176 . . . 422 Initial 412 | . 6 65 60 . . . . . . 412 Average 159 | 2 187 187 60 . . 84 . . . 235 Maximum Alert Level 2 | . 1 1 . . . . . . . 2 Low Security (%) 66 | 100 47 52 100 . . 100 . . . 45 Level 1 22 | . 52 47 . . . . . . . 13 Level 2 11 | . . . . . . . . . . 40 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 4 . . . . 3 . . 1 5 Investigation 2 | . 1 . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 8 | . 3 . . . . 1 . . . 4 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 5 | . 1 2 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 25 10 . . 6 8 20 . 16 19 Peak Tracking Total 9 | . 9 3 . . 3 5 7 . 5 7 Tactical Retreats 6 | . 1 . . . . . . . 4 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 2 | . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . 2 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 3 | . . . . . . . . . 1 2 Max in Single Turn 1 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 13 | . 2 6 . . . . 1 4 . . Terminals 8 | . 2 6 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . 4 16 . . . . 1 30 . . Successful 43 | . 4 8 . . . . 1 30 . . Failed 8 | . . 8 . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . . . . 3 . . . 7 Terminals 20 | . 4 16 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 4 8 . . . . 1 30 . . Record 11 | . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . . 4 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 5 . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 13 | . . . . 4 . 3 2 . 1 3 Largest Group 4 | . . . . 4 . 3 2 . 1 3 Highest-Rated Group 210 | . . . . 153 . 210 140 . 49 210 Highest-Rated Ally 70 | . . . . 39 . 70 70 . 49 70 Zionite Dispatches 2 | . . . . . . 1 . . . 1 Light 2 | . . . . . . 1 . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 78 | . . . . . . 30 23 . 9 16 Total Damage 1746 | . . . . . . 683 534 . 249 280 Kills 4 | . . . . . . 1 1 . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 1 . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 5290 | 86 446 492 306 798 440 519 579 109 783 732 Spaces Moved 3396 | 57 234 275 256 647 320 353 334 88 405 427 Core 205 | 13 . . . . . . . . . 192 Treads . | . . . . . . . . . . . Legs 3191 | 44 234 275 256 647 320 353 334 88 405 235 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 125 125 125 125 50 Average Speed 128 | 104 120 120 120 123 126 127 125 125 150 141 Slowest Speed 1250 | 120 120 120 120 126 126 130 125 125 196 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 59 28 60 79 61 9 48 72 51 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . 3 . . . 1 . . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . 1 3 1 . 2 . 2 . Spaces Dug 9 | . . . . . . . . . . 9 Terrain Destroyed 77 | . . . . . 5 2 30 . 30 10 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . 4 . . 10 AOE 63 | . . . . . 5 2 26 . 30 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total 3968 | 77 338 382 255 650 344 405 428 87 507 495 Wait 153 | 2 26 47 . . 13 1 7 . 50 7 Move 3386 | 56 233 274 255 646 319 352 333 87 404 427 Hop . | . . . . . . . . . . . Pick Up 66 | 8 12 9 . 1 2 13 8 . 5 8 Fast Attach 23 | 4 3 6 . . . 2 4 . . 4 Attach 34 | 2 2 3 . . . 9 3 . 7 8 Detach 1 | . . . . . . 1 . . . . Swap 35 | . 3 4 . 1 1 10 9 . 4 3 Drop 51 | 1 11 11 . 2 2 9 12 . 1 2 Fire 180 | 4 35 28 . . 7 8 29 . 33 36 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 38 | . 13 . . . . . 23 . 2 . Trap 1 | . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -9/Materials | Discovered new exit (range 9) 1012 | -9/Materials | Identified exit to Mines 1025 | -9/Materials | Entered Mines 1128 | -9/Mines | Build established: Hacker-Mutant 1327 | -9/Mines | Discovered new exit (range 10) 1328 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1331 | -9/Mines | Entered Zion 1372 | -7/Zion | System corruption cleaned by Quarantine Array 1493 | -7/Zion | Learned location of Armory (-4) 1607 | -7/Zion | Learned location of Quarantine (-2) 1857 | -7/Zion | Imprinted 1859 | -7/Zion | Declared Zion's savior 2116 | -7/Zion | Discovered new exit (range 12) 2129 | -7/Zion | Entered Proximity Caves 2160 | -6/Proximity Caves | Spotted B-75 Beast 2232 | -6/Proximity Caves | Identified exit to Factory 2326 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2569 | -6/Proximity Caves | Entered Factory 2569 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2624 | -6/Factory | Zion Light squad teleported in 2747 | -6/Factory | Discovered new exit (range 17) 3059 | -6/Factory | Build established: Scavenger-Gunner 3088 | -6/Factory | Entered Lower Caves 3088 | -6/Lower Caves | Accompanied by 2 allies 3134 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3139 | -6/Lower Caves | Found Prototype Protection 3179 | -6/Lower Caves | Identified Zio. Weapon Casing 3194 | -6/Lower Caves | Destroyed 7 combat bots 3413 | -6/Lower Caves | Build established: Scavenger-Tank 3624 | -6/Lower Caves | Attacked by a faux Warlord 3653 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3667 | -6/Lower Caves | Entered Data Miner 3667 | -6/Data Miner | Discovered new exit (range 6) 3691 | -6/Data Miner | Met Data Miner 3721 | -6/Data Miner | Learned location of Section 7 (-2) 3721 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3750 | -6/Data Miner | Received God Mode back door access code from Data Miner 3776 | -6/Data Miner | Entered Proximity Caves 3828 | -5/Proximity Caves | Learned Factory terminal intel 3865 | -5/Proximity Caves | Spotter reported a threat 4010 | -5/Proximity Caves | Spotter reported a threat 4099 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4147 | -5/Proximity Caves | Lost 3 parts (2u1w) 4544 | -5/Proximity Caves | Discovered new exit (range 8) 4559 | -5/Proximity Caves | Entered Factory 4559 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4560 | -5/Factory | Loaded intel: 28 terminal locations 4692 | -5/Factory | Zion Light squad teleported in 4859 | -5/Factory | Search patrols dispatched 4860 | -5/Factory | Spotted B-75 Beast 4923 | -5/Factory | Destroyed B-75 Beast 4932 | -5/Factory | Lost 3 allies 5137 | -5/Factory | Lost 4 parts (3n1w) 5177 | -5/Factory | Released all parts (8) 5211 | -5/Factory | Core integrity fell below 50% 5211 | -5/Factory | System corruption reached 10% 5231 | -5/Factory | Lost 10 parts (1p1n4u4w) 5258 | -5/Factory | Core integrity fell below 20% 5291 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05204_ Acquired 3 matter. 05205_ Acquired 54 matter. 05205_ Acquired 4 matter. 05210_ Slug penetrates Wall. 05210_ Slug penetrates Pressure Siphon. 05240_ Dropped Dirty Bomb Trap. 05240_ Acquired Med. Storage Unit. 05251_ Penetrated by Slug. 05251_ Slug penetrates Wall. 05254_ Penetrated by Slug. 05254_ Slug penetrates Wall. 05254_ H-66 Slayer misfires. 05256_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 05260_ System corrupted: Substantial component data lost. 05264_ K-01 Serf cleans the Pressure Siphon. 05275_ K-01 Serf cleans the Power Conduit. 05280_ Penetrated by Slug. 05288_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05291_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????""""T""""???????????????????? | | ????????????????????"""""""""""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ? | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | | ?????????????? ????????????????????????????????""" | | ????????????? ????????????????????????????????"" | | ????????????? ????????????????????????????????? | | ????????????# ???????????????#####+#####?????? | | ???????????? ??????????????# ####### | | ???????????? ############## | | ??????????? | | ??????????? " | | ?????????? H """"""""" T | | ?????????? % " | | ?????????? @ """"""""" | | ?????????? ###### !!! | | ?????????????????????????# """"""""" !!! | | ?????????????????????????# ## !!! | | ?????????????????????????# """"""""" ## | | ?????????????????????????# p ## | | ?????????????????????????# """"""""" ## | | ?????????????????????????# ## | | ?????????????????????????# ## | | ?????????????????????????########### ## | | ???????????????????????????????????# ## | | ???????????????????? ####### ####### | | ???????????????????? #?????? | | ???????????????????? ! #?????? | | ???????????????????? #?????? | | ????????????????????? #?????? | | ????????????????????? #?????? | | ?????????????????????? ###############?????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????????????????????T??????????? | | ?????????????????????????????????????""??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Resistance: EM 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer The Oracle Challenges ------------ None Game ------ Seed CargoAutogunProtomatter Manual? 0 Play Time 01:11:22 Cumulative 28.7 hours Start 2024.04.09 @ 19:17:57 End 2024.04.11 @ 21:38:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 631fccad-4512-4397-9977-782e1f955f5f