Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 20:23:02 Player: aihara Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4345) 4345 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 8237 Bonus ------- High Alert Combat Kills 397 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 275/290 System Corruption 25% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Hardened Light Armor Plating System Restoration Module > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Titanium Leg Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Compact Battery Hardened Light Armor Plating Hardened Medium Armor Plating Shock Rifle Pulse Rifle [Rating: 44] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . . 1 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 97 | 8 12 6 12 24 30 5 Power 18 | 1 3 1 3 2 7 1 Engine 11 | 1 3 1 3 1 2 . Core 7 | . . . . 1 5 1 Reactor . | . . . . . . . Propulsion 29 | 4 3 3 . 8 9 2 Treads 11 | 2 . . . 6 1 2 Leg 14 | 2 3 . . 1 8 . Wheel 4 | . . 3 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . 4 5 6 2 Device 8 | . 1 . 2 1 3 1 Storage 5 | 1 . . 2 1 1 . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 5 | . 1 . . 1 2 1 Artifact . | . . . . . . . Weapon 30 | 2 4 2 5 9 8 . Energy Gun 17 | 2 4 1 2 4 4 . Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 4 | . . . 2 1 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . . 1 1 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . 1 1 1 . Corrupted Parts 4 | . . . . 1 3 . System Corruption 14 | . . . . 3 11 . Parts Lost 51 | . 3 1 6 21 12 8 Power 12 | . 1 1 1 4 3 2 Propulsion 8 | . . . 2 4 1 1 Utility 12 | . . . 1 4 5 2 Weapon 19 | . 2 . 2 9 3 3 Highest Loss Streak 6 | . 1 1 6 4 6 6 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 7 7 7 8 8 5 Power . | . . . . . . . Propulsion 1 | 1 2 2 1 . 2 2 Utility 3 | . 1 4 2 3 3 2 Weapon 2 | . 3 1 2 3 1 . Tool/Special . | . . . . . . . Unused Backups 9 | . 2 . 4 2 . 1 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . 1 2 . 1 Weapon 3 | . 2 . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 98 98 95 85 86 83 Engine 10 | . 13 13 10 12 9 7 Core 3 | . . . . . 5 13 Treads 7 | . . . 17 15 3 8 Leg 11 | . 28 21 . . 15 8 Device 8 | . 5 14 12 8 8 6 Storage 10 | . 14 14 18 11 7 7 Processor 5 | . . . . 10 7 7 Protection 4 | . 7 . 1 2 5 6 Energy Gun 12 | . 28 23 11 9 10 1 Energy Cannon 4 | . . . . 2 8 6 Ballistic Gun 3 | . . . 7 6 1 . Launcher 2 | . . 4 11 3 . 5 Peak Build Rating 44 | 6 11 11 17 29 44 41 Average Rating 25 | 4 8 10 14 22 34 32 On Entrance 14 | . 6 11 11 17 18 38 Avg Prop Armor Cover (%) 7 | . . 9 . 9 5 . Naked Turns . | . . . . . . . Heaviest Build 61 | 11 16 16 33 44 61 60 Greatest Support 51 | 40 20 26 40 40 51 51 Greatest Overweight (x) 6 | 3 . 1 . 6 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 4 8 8 10 10 10 6 Average Carried 7 | 2 7 7 7 8 8 5 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 9 | 4 8 8 9 6 6 3 Class Distribution -------------------- 35% | Gunner 30% | Mutant 25% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 2307 | 226 172 76 102 736 932 63 Remotely . | . . . . . . . Salvage Created 4022 | . 513 53 413 1563 1234 246 Parts 241 | . 29 3 41 88 69 11 Haulers Intercepted 4 | . . . 1 2 1 . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 101 | . 10 7 12 38 23 11 Guns 47 | . 8 6 6 13 14 . Cannons 11 | . . . . 3 7 1 AOE 41 | . 2 1 6 21 1 10 Classes Destroyed 16 | . 4 2 5 3 2 . Worker 10 | . 2 . 1 7 . . Builder 8 | . 2 . 1 3 2 . Hauler 4 | . . . 1 2 1 . Recycler 3 | . . . 1 1 1 . Mechanic 4 | . . . 1 2 1 . Watcher 7 | . 1 . 2 3 1 . Swarmer 21 | . . . 5 6 4 6 Grunt 51 | . 10 . 4 22 11 4 Brawler 5 | . . . . 3 2 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 9 | . . . 3 4 1 1 Demolisher 1 | . . 1 . . . . Hunter 2 | . . . . 2 . . Programmer 4 | . . . . . 4 . Decomposer 1 | . . . . . . 1 Assembled 6 | . . 6 . . . . Best Kill Streak 14 | . 6 5 9 14 4 4 Combat Bots Only 9 | . 3 5 6 9 4 4 Max Kills in Single Turn 5 | . 2 1 2 5 2 2 Gunslinging 1 | . . . 1 . . . Exploded 5 | . 2 1 2 5 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 589 | . 59 36 55 197 142 100 Missed 171 | . 18 7 9 58 37 42 Hits 418 | . 41 29 46 139 105 58 Melee 11 | . . 2 . . 9 . Projectile 407 | . 41 27 46 139 96 58 Critical Strikes 23 | . . 2 2 8 8 3 Damage Taken 6967 | . 532 434 633 2359 2160 849 Core 1382 | . 88 93 211 278 609 103 Absorbed by Shields 142 | . . . . . 10 132 Redirected to Shielding 47 | . 35 . 12 . . . Core Remaining (%) 55 | 100 . 27 47 49 . . Volleys Fired 259 | . 41 20 30 78 74 16 Largest 3 | . 2 2 3 3 3 2 Hottest 208 | . 112 121 151 182 208 101 Shots Fired 531 | . 82 39 51 146 193 20 Gun 358 | . 82 38 32 92 114 . Cannon 113 | . . . . 28 79 6 Launcher 60 | . . 1 19 26 . 14 Special . | . . . . . . . Kinetic 94 | . . . 11 48 35 . Thermal 265 | . 25 38 17 48 131 6 Explosive 60 | . . 1 19 26 . 14 Electromagnetic 112 | . 57 . 4 24 27 . Robot Hit Streak 19 | . 7 5 6 19 12 5 Robot Miss Streak 7 | . 3 4 5 7 6 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 303 | . 46 27 20 106 94 10 Core Hits 261 | . 26 19 29 112 50 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 1 1 . 7 2 . Burn 9 | . . 1 . 7 1 . Corrupt 2 | . 1 . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11191 | . 890 400 959 5222 2574 1146 Guns 3958 | . 715 339 242 1306 1356 . Cannons 1647 | . . . . 471 1124 52 Explosions 5517 | . 173 47 717 3420 66 1094 Melee . | . . . . . . . Ramming 69 | . 2 14 . 25 28 . Kinetic 1184 | . . . 91 607 486 . Thermal 3657 | . 394 339 77 1077 1718 52 Explosive 5011 | . . 47 717 3153 . 1094 Electromagnetic 1270 | . 494 . 74 360 342 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . 3 26 26 Average Corruption 12 | . . . . 3 15 25 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 121 | . . . . 21 81 19 Message Errors 31 | . . . . 6 20 5 Matter Fused 23 | . . . . 4 16 3 Heat Flow Errors 17 | . . . . 4 12 1 Energy Discharges 17 | . . . . 3 12 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . 1 4 1 Data Loss (major) 4 | . . . . . 3 1 Misfires 5 | . . . . 1 3 1 Alerts 5 | . . . . 2 1 2 Misdirections 2 | . . . . . 2 . Weapon Failures 10 | . . . . . 7 3 Overload Shots . | . . . . . . . Overflow Damage 281 | . . . 43 148 42 48 Projectiles 42 | . . . . . 42 . Explosions 239 | . . . 43 148 . 48 Melee . | . . . . . . . Knockbacks 11 | . . . . 10 1 . Impact 1 | . . . . . 1 . Kinetic 10 | . . . . 10 . . Secondary . | . . . . . . . Self-Inflicted Damage 585 | . . 2 169 296 . 118 Shots 20 | . . . 7 9 . 4 Rammed 5 | . . 3 . 2 . . Targets Rammed 15 | . 1 7 . 2 5 . Kicked 10 | . 1 4 . . 5 . Crushed . | . . . . . . . Highest Temperature 759 | . 202 15 66 317 759 343 Average Temperature 155 | . 63 10 16 137 190 148 Received Heat Transfer 2176 | . 279 60 141 936 602 158 Effects 74 | . . . . 5 65 4 Shutdowns 27 | . . . . . 26 1 Energy Bleed 8 | . . . . 1 6 1 Interference 11 | . . . . 3 6 2 Matter Decay 3 | . . . . . 3 . Short Circuit 4 | . . . . . 4 . Damage (minor) 5 | . . . . 1 4 . Damage (major) 12 | . . . . . 12 . Damage (core) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 1 . . . 6 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 8 | . 3 . 1 1 3 . Heat Transferred 6779 | . 755 796 149 2181 2824 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 3 . . 3 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level 3 | . . . 1 3 2 . Low Security (%) 57 | 100 100 100 84 56 34 . Level 1 25 | . . . 15 11 45 . Level 2 10 | . . . . 5 20 . Level 3 6 | . . . . 27 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 918 | . 174 51 211 918 465 . Initial 392 | . . 51 . 81 392 . Average 234 | . 80 13 140 351 275 . Influence Increases 3356 | . 371 20 495 1440 800 230 Destroy 0b10 Robot/C 1880 | . 200 20 240 740 460 220 Destroy 0b10 Robot/NC 185 | . 25 . 35 95 30 . Destroy Leader 382 | . 62 . 66 150 94 10 Successful Hack 36 | . . . 9 13 14 . Disable Machine 300 | . 30 . 30 120 120 . Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 288 | . 9 . 115 142 22 . Lose Combat Pursuer 135 | . 45 . . 30 60 . Influence Decreases 3105 | . 239 152 302 771 1230 411 Entered New Map 824 | . . 81 . 112 470 161 Time Decay 1783 | . 209 70 242 452 640 170 Lost Part 498 | . 30 1 60 207 120 80 Squads Dispatched 22 | . 3 . 2 6 11 . Investigation 7 | . 3 . 2 1 1 . Extermination 5 | . . . . . 5 . Reinforcement 3 | . . . . 1 2 . Assault 3 | . . . . 3 . . Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 9 | . 3 . 2 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 23 12 18 53 33 14 Peak Tracking Total 8 | . 6 7 7 8 5 7 Tactical Retreats 10 | . 3 2 . 2 3 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 5 | . 1 . 2 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 24 | . 2 . 2 9 8 3 Max in Single Turn 6 | . 2 . 1 6 1 3 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 12 | . 3 . 1 3 5 . Terminals 8 | . 3 . 1 2 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 35 | . 10 . 5 9 11 . Successful 15 | . 2 . 3 6 4 . Failed 20 | . 8 . 2 3 7 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 10 . 5 5 4 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 4 | . . . . 4 . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 . 3 3 1 . Prototype ID Bank 2 | . . . 1 1 . . Open DSF 1 | . . . . . 1 . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 1 2 3 . Full Trace Events 5 | . 2 . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 158 | . . . . 158 . . Retrieved Matter 196 | . . . . 196 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 5276 | 66 567 309 563 1122 2294 355 Spaces Moved 2612 | 41 324 203 307 419 1177 141 Core 12 | 9 . . . 3 . . Treads 1094 | 8 . . 243 403 358 82 Legs 1319 | 24 324 87 . 6 819 59 Wheels 187 | . . 116 64 7 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 125 130 160 Average Speed 159 | 125 120 106 145 195 163 216 Slowest Speed 350 | 200 120 190 160 350 330 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 57 32 35 30 24 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 452 | . 8 11 118 200 23 92 Melee . | . . . . . . . Projectile 20 | . . . . 2 17 1 AOE 431 | . 8 11 118 198 5 91 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 3238 | 52 424 257 377 584 1377 167 Wait 102 | . 24 14 7 24 31 2 Move 2606 | 40 323 202 306 418 1176 141 Hop . | . . . . . . . Pick Up 40 | 2 9 2 8 7 12 . Fast Attach 50 | 8 5 3 5 12 17 . Attach 36 | . 4 . 5 12 12 3 Detach 19 | 2 3 1 2 5 6 . Swap 61 | . 4 3 6 19 25 4 Drop 48 | . 10 5 8 7 17 1 Fire 259 | . 41 20 30 78 74 16 Melee . | . . . . . . . Ram 3 | . . 3 . . . . Kick 10 | . 1 4 . . 5 . Crush 2 | . . . . 2 . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 5) 634 | -10/Materials | Entered Mines 694 | -10/Mines | Assembled infested the area 743 | -10/Mines | Core integrity fell below 50% 788 | -10/Mines | Discovered new exit (range 6) 943 | -10/Mines | Entered Materials 943 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1062 | -9/Materials | Lost 6 parts (1p2n1u2w) 1322 | -9/Materials | Discovered new exit (range 9) 1401 | -9/Materials | Build established: Gunner 1478 | -9/Materials | Core integrity fell below 50% 1502 | -9/Materials | Discovered new exit (range 3) 1506 | -9/Materials | Entered another Materials area 1506 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2131 | -8/Materials | Lost 3 parts (1n2w) 2244 | -8/Materials | Garrison activated, responded to threat 2284 | -8/Materials | Destroyed 9 combat bots 2306 | -8/Materials | First assault squad dispatched 2367 | -8/Materials | Destroyed 9 combat bots 2369 | -8/Materials | Lost 4 parts (2p1u1w) 2416 | -8/Materials | Discovered new exit (range 15) 2517 | -8/Materials | Lost 4 parts (2n2w) 2627 | -8/Materials | Core integrity fell below 50% 2628 | -8/Materials | Entered Factory 2628 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2655 | -7/Factory | Discovered new exit (range 16) 2657 | -7/Factory | Lost 3 parts (2u1w) 3234 | -7/Factory | System corruption reached 10% 3426 | -7/Factory | Build established: Scavenger-Gunner 4086 | -7/Factory | Garrison activated, responded to threat 4594 | -7/Factory | Core integrity fell below 50% 4608 | -7/Factory | Core integrity fell below 20% 4626 | -7/Factory | Lost 6 parts (2p1n2u1w) 4922 | -7/Factory | Entered Lower Caves 5016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5232 | -7/Lower Caves | Attracted the attention of an 0b10 base 5277 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- disabled. 05251_ Aluminum Leg fries itself beyond repair. 05252_ System corrupted: IFF burst signal emitted. 05252_ Mic. Nuclear Core destroyed. 05264_ System Restoration Module purges 1% system corruption (25%). 05266_ S-27 Virus destroyed. 05268_ G-47 Trooper destroyed. 05269_ GFTQBLAYFDPJHDAZJP:XT: I RAIFIGCLJ 05270_ Lgt. Nuclear Core fries itself beyond repair. 05270_ Critical hit (Burn: +37). 05270_ Slug penetrates Wall. 05270_ System corrupted: Imp. Grenade Launcher failed to launch. 05272_ Imp. Grenade Launcher destroyed. 05272_ Penetrated by Slug. 05274_ Autogun fries itself beyond repair. 05277_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????####????????????????????????????????? | | ?????????#### #######?####??###???????????????? | | ?????????? ### ### ##??????????????? | | ??????????? ## ##?????????????? | | ????????????# ### ## #?????????????? | | ????????????" #??????????????? | | ????????????" @ #??????????????? | | ?????????#""" % #??????????????? | | ?????????+ % # #??????????????? | | ?????????# # ##??????????????? | | ?????????# % # Y #??????????????? | | ?????????# #??????????????? | | ?????????# " ##??????????????? | | ?????????#""" """ ##???????????????? | | ??????????######## # ##????????????????? | | ??????? ###?????????????????? | | ??????? #???????????????????? | | ????????###### #### ## #???????????????????? | | ?????????????## ##?# ## #??????????????????? | | ??????????????### ### ## #?????????????????? | | ???????????????## ### #????????????????? | | ??????????????## #? #????????????????? | | ??????######### #?# ##????????????????? | | ??###?# #??###?????????????????? | | ### ### ####??????????????????????? | | ######## ##?????????????????????????? | | #####?????## ##?????????????????????????? | | # #???####### ##????????????????????????? | | # #??# #???????????????????????? | | ## ## ### #???????????????????????? | | ?## #### #?## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Safety First Challenges ------------ None Game ------ Seed CompanionSuperquantumCore Manual? 0 Play Time 01:19:06 Cumulative 12.5 hours Start 2026.09.14 @ 18:41:18 End 2026.09.14 @ 20:23:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b1a10772-f241-4631-bc69-dcafccf1f5b9