Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.05 @ 21:04:24

Player: youngster

Result: Destroyed by as-02854 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (586)      586
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1106

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (98)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
          Large Battery (200)
  High-capacity Battery (250)
                Structural Scanner
       Improved Terrain Scanner
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Shield Generator
                Shield Generator
          Small Laser
                Beam Rifle
          Light Assault Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
        Armored Wheel
       Improved Heat Sink
          Large Battery
  High-capacity Battery
                Structural Scanner
       Improved Terrain Scanner
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Shield Generator
                Shield Generator
                EM Pulse Gun
          Small Laser
                Beam Rifle
          Light Assault Rifle
          Light Assault Rifle
                Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 5   20  10  
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   10  2   
    Treads                 8    | 2   4   2   
    Leg                    .    | .   .   .   
    Wheel                  6    | .   6   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   4   5   
    Device                 3    | .   2   1   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   5   3   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   2   3   
Average Slot Usage (%)     96   | .   96  100 
  Engine                   13   | .   13  14  
  Treads                   6    | .   5   12  
  Wheel                    22   | .   22  16  
  Device                   10   | .   10  4   
  Storage                  14   | .   14  14  
  Protection               1    | .   .   10  
  Energy Gun               14   | .   14  12  
  Ballistic Gun            13   | .   13  16  
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 8   88  93  
  Greatest Support         40   | 40  40  24  
  Greatest Overweight (x)  3    | .   3   3   
  Average Overweight (x)   2    | .   2   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 7   22  25  
  Most Carried             25   | 5   25  25  
  Average Carried          16   | 3   17  23  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 5   25  22  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           644  | 260 310 74  
  Remotely                 .    | .   .   .   
Salvage Created            973  | 117 717 139 
  Parts                    52   | 8   38  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   15  6   
  Guns                     19   | .   14  5   
  AOE                      2    | .   1   1   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    14   | .   12  2   
  Assembled                4    | .   .   4   
Best Kill Streak           4    | 2   4   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1519 | .   643 876 
  Core                     251  | .   86  165 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              90   | 10  63  17  
  Largest                  2    | 2   2   2   
  Hottest                  80   | 70  80  60  
Shots Fired                168  | 20  116 32  
  Gun                      168  | 20  116 32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  98   | 10  67  21  
  Thermal                  10   | 10  .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          60   | .   49  11  
  Robot Hit Streak         15   | 10  15  7   
  Robot Miss Streak        4    | 2   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        6    | .   3   3   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           114  | 15  76  23  
  Core Hits                57   | 8   35  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1354 | 166 899 289 
  Guns                     1169 | 160 790 219 
  Cannons                  .    | .   .   .   
  Explosions               170  | .   109 61  
  Melee                    .    | .   .   .   
  Ramming                  15   | 6   .   9   
  Kinetic                  553  | 58  373 122 
  Thermal                  272  | 102 109 61  
  Explosive                .    | .   .   .   
  Electromagnetic          514  | .   417 97  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         11   | .   7   11  
  Average Corruption       6    | .   6   7   
  Corruption Purged        .    | .   .   .   
  Effects                  31   | .   26  5   
    Message Errors         5    | .   5   .   
    Matter Fused           8    | .   7   1   
    Heat Flow Errors       3    | .   2   1   
    Energy Discharges      2    | .   1   1   
    Data Loss (minor)      8    | .   8   .   
    Data Loss (major)      1    | .   1   .   
    Misfires               2    | .   2   .   
    Weapon Failures        2    | .   .   2   
Overload Shots             .    | .   .   .   
Overflow Damage            2    | .   2   .   
  Projectiles              .    | .   .   .   
  Explosions               2    | .   2   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      28   | .   24  4   
  Shots                    1    | .   1   .   
  Rammed                   3    | 2   .   1   
Targets Rammed             3    | 2   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        258  | 40  258 224 
  Average Temperature      50   | 18  50  62  
  Received Heat Transfer   419  | .   258 161 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         496  | 296 150 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | .   2   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             212  | 15  212 94  
  Initial                  44   | .   9   44  
  Average                  74   | 5   80  81  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 88  100 
  Level 1                  9    | .   11  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   28  13  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            7    | .   7   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               9    | .   9   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                4    | .   4   .   
    Track                  2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1437 | 103  1256 78   
Spaces Moved               758  | 38   708  12   
  Core                     4    | 4    .    .    
  Treads                   128  | 34   94   .    
  Legs                     .    | .    .    .    
  Wheels                   626  | .    614  12   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   135  135  
  Average Speed            138  | 148  138  135  
  Slowest Speed            160  | 160  160  135  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 3    98   11   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          6    | .    5    1    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      6    | .    5    1    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      984  | 63  881 40  
  Wait                     63   | 4   59  .   
  Move                     757  | 38  707 12  
  Hop                      .    | .   .   .   
  Pick Up                  30   | 5   25  .   
  Fast Attach              10   | 5   5   .   
  Attach                   6    | .   3   3   
  Detach                   2    | .   2   .   
  Swap                     19   | .   12  7   
  Drop                     5    | .   5   .   
  Fire                     90   | 10  63  17  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    1    | 1   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  104 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 5)
  363 | -10/Materials | Discovered new exit (range 15)
  977 | -10/Materials | Discovered new exit (range 5)
 1055 | -10/Materials | Discovered new exit (range 3)
 1179 | -10/Materials | Repaired Arm. Wheel
 1360 | -10/Materials | Entered Mines
 1378 | -10/Mines     | Assembled infested the area
 1404 | -10/Mines     | Core integrity fell below 50%
 1422 | -10/Mines     | Core integrity fell below 20%
 1422 | -10/Mines     | System corruption reached 10%
 1438 | -10/Mines     | Destroyed by as-02854 with Assembled F-torch

 Last Messages 
---------------
01402_ Acquired 10 matter.
01402_ Lgt. Assault Rifle severed.
01403_ Acquired 10 matter. <x2>
01404_ as-02804 destroyed.
01405_ Acquired 1 matter.
01407_ System corrupted: Matter fused (-8).
01413_ as-49835 destroyed.
01413_ Switching to secondary target: as-96516.
01419_ System corrupted: Lgt. Assault Rifle jammed.
01421_ EM Pulse Gun destroyed.
01421_ System corrupted by crushing effect (+4).
01422_ as-96516 destroyed.
01425_ as-52969 destroyed.
01425_ Switching to secondary target: as-79537.
01429_ System corrupted: Energy discharge (-31).
01430_ The unstable cave ceiling collapses.
01430_ System corrupted: Lgt. Assault Rifle jammed.
01435_ Lgt. Ion Engine destroyed.
01435_ as-79537 destroyed.
01435_ Switching to secondary target: as-02854.

 Map 
-----
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| ??????????????????????????#########??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonHelicalAutohacker
  Manual?         0
Play Time         00:15:08
  Cumulative      146.4 hours
  Start           2021.12.04 @ 22:13:11
  End             2021.12.05 @ 21:04:24
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          78
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4752bd9b-8a08-405e-81b1-1090abae0cb4