Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.15 @ 15:45:10 Player: 4DM1-R4L Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2580) 2580 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6770 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 274 Entered Garrisons 200 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Advanced Targeting Computer Authchip [R/Combat] Bore Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Heat Sink Authchip [R/Combat] Relay Coupler [NC] Beam Rifle [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Propulsion Shielding Device Particle Charger Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Slots Evolved 7 | . 1 2 . 2 . . 2 . Power 2 | . 1 . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 63 | 10 10 4 1 8 12 10 6 2 Power 13 | 1 2 1 1 . 3 3 1 1 Engine 12 | 1 2 1 1 . 3 2 1 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 4 2 2 . 2 3 3 2 . Treads 2 | 2 . . . . . . . . Leg 11 | 2 . 2 . 2 . 3 2 . Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 3 . . . Utility 14 | 3 1 1 . 3 . 3 3 . Device 3 | . . . . . . 1 2 . Storage 1 | 1 . . . . . . . . Processor 5 | . 1 1 . 2 . 1 . . Hackware . | . . . . . . . . . Protection 5 | 2 . . . 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 5 . . 3 6 1 . 1 Energy Gun 2 | . . . . 1 1 . . . Energy Cannon 2 | . 2 . . . . . . . Ballistic Gun 9 | 2 2 . . . 4 1 . . Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 2 | . . . . 1 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 30 | . 5 . . . 11 1 . 13 Power 9 | . 2 . . . 3 . . 4 Propulsion 6 | . 1 . . . 1 . . 4 Utility 8 | . 1 . . . 3 1 . 3 Weapon 7 | . 1 . . . 4 . . 2 Highest Loss Streak 9 | . 5 . . . 9 1 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 6 7 1 4 4 4 4 4 5 Power 1 | . . . 2 2 1 . 1 . Propulsion . | 2 3 . 1 . . . . . Utility 1 | 2 2 1 1 . . 3 2 3 Weapon 1 | . 1 . . 1 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . . 1 . . 1 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . 1 . . 1 2 Weapon 2 | . . . . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 75 76 90 91 70 78 81 48 Engine 13 | . 12 15 20 16 9 9 19 11 Treads 1 | . 10 . . . . . . . Leg 16 | . 6 3 20 24 16 22 25 14 Wheel 2 | . 2 17 10 . . . . . Flight 1 | . . . . . 6 1 . . Processor 9 | . 3 20 20 16 8 4 7 4 Protection 6 | . 7 10 10 11 4 4 7 6 Energy Gun 1 | . . . . 5 2 . . . Energy Cannon 2 | . 6 10 10 4 . . . . Ballistic Gun 11 | . 15 . . . 11 24 20 8 Ballistic Cannon 1 | . . . . 3 4 . . 1 Launcher 1 | . . . . 7 5 . . . Peak Build Rating 40 | 8 9 10 10 29 26 35 40 39 Average Rating 18 | 6 6 8 9 21 19 28 34 21 On Entrance 15 | . 8 6 10 9 26 13 30 39 Avg Prop Armor Cover (%) 6 | . . 5 5 16 6 . . . Naked Turns 116 | . . . . . . . . 116 Heaviest Build 53 | 20 23 16 16 30 22 39 47 53 Greatest Support 65 | 40 40 20 20 42 42 47 65 65 Greatest Overweight (x) 2 | . . 1 . 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 5 Average Capacity 5 | 9 8 5 5 5 5 5 5 5 Most Carried 10 | 10 10 4 5 5 5 5 5 5 Average Carried 4 | 6 6 1 4 4 4 4 4 4 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 Final Carried 10 | 10 2 4 5 5 5 5 5 5 Class Distribution -------------------- 34% | Hacker-Mutant 23% | Hacker-Gunner 12% | Scavenger-Gunner 11% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Scientist-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Matter Collected 1888 | 304 168 160 10 106 412 502 176 50 Remotely . | . . . . . . . . . Salvage Created 2188 | 126 198 182 55 66 840 458 64 199 Parts 119 | 10 9 10 5 4 52 26 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Combat Hostiles Destroyed 62 | . 5 4 4 2 34 11 1 1 Guns 32 | . 4 . . 1 14 11 1 1 Cannons 17 | . 1 3 4 1 8 . . . AOE 12 | . . . . . 12 . . . Classes Destroyed 8 | 2 1 1 1 . 1 1 . 1 Tunneler 3 | 3 . . . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 20 | . . . 4 1 15 . . . Grunt 21 | . 5 3 . . 8 5 . . Sentry 16 | . . 1 . 1 8 5 1 . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . 3 . . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 5 | 2 2 2 3 1 5 4 1 1 Combat Bots Only 5 | . 2 2 3 1 5 4 1 1 Max Kills in Single Turn 4 | 1 1 1 1 1 4 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Hostile Shots Fired 276 | . 47 33 18 8 113 38 18 1 Missed 79 | . 8 12 4 2 40 7 6 . Hits 197 | . 39 21 14 6 73 31 12 1 Melee 1 | . . . . . . . . 1 Projectile 196 | . 39 21 14 6 73 31 12 . Critical Strikes 5 | . 2 . . . . 2 . 1 Damage Taken 5092 | . 672 163 64 41 1455 293 51 2353 Core 1140 | . 104 41 26 8 212 31 . 718 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 140 | . . 12 1 5 39 . . 83 Ignored by Resistances 1022 | . 193 102 48 28 418 177 38 18 Regen/Repaired (Parts) 352 | . . 79 . . . 114 159 . Core Remaining (%) 73 | 100 58 . 83 . . 54 . . Volleys Fired 190 | 10 22 19 12 10 57 17 2 41 Largest 3 | 2 2 1 1 2 3 3 3 3 Hottest 135 | 40 120 60 60 123 135 73 71 73 Shots Fired 330 | 20 40 19 12 15 116 51 6 51 Gun 198 | 20 31 . . 9 67 51 6 14 Cannon 102 | . 4 19 12 5 25 . . 37 Launcher 25 | . . . . 1 24 . . . Special 5 | . 5 . . . . . . . Kinetic 234 | 20 31 . . 1 74 51 6 51 Thermal 71 | . 9 19 12 13 18 . . . Explosive 25 | . . . . 1 24 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | 12 13 17 7 9 36 14 19 35 Robot Miss Streak 3 | 1 1 1 1 1 3 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 221 | 15 32 16 8 6 84 44 4 12 Core Hits 109 | 5 11 5 3 2 50 26 4 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 6 | . 1 . . 1 3 1 . . Burn 1 | . . . . 1 . . . . Destroy 2 | . 1 . . . . 1 . . Blast 3 | . . . . . 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4557 | 210 430 279 158 111 2337 748 66 218 Guns 2653 | 210 335 . . 67 1009 748 66 218 Cannons 1210 | . 70 278 158 44 660 . . . Explosions 668 | . . . . . 668 . . . Melee . | . . . . . . . . . Ramming 2 | . 1 1 . . . . . . Kinetic 2990 | 210 335 . . 27 1386 748 66 218 Thermal 897 | . 94 278 158 84 283 . . . Explosive 668 | . . . . . 668 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 2 . . . 15 15 . 12 Average Corruption 9 | . 2 . . . 10 15 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . 4 . . . 20 20 . 12 Message Errors 12 | . 2 . . . 6 2 . 2 Matter Fused 17 | . 1 . . . 6 5 . 5 Heat Flow Errors 5 | . . . . . 2 3 . . Energy Discharges 9 | . 1 . . . 1 6 . 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 3 . 3 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . 2 . . . Misdirections 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 107 | . . . 12 13 82 . . . Projectiles 61 | . . . 12 13 36 . . . Explosions 46 | . . . . . 46 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . 5 44 . . . Shots 8 | . . . . 1 7 . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 368 | . 247 172 182 129 368 243 54 146 Average Temperature 85 | . 122 67 76 57 113 99 27 55 Received Heat Transfer 972 | . 315 138 . 9 252 234 24 . Effects 3 | . . . . . 3 . . . Shutdowns 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 10 | . . 5 3 1 1 . . . Heat Transferred 2011 | . 198 592 333 259 629 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Maximum Alert Level 3 | . . . . . 3 1 . . Low Security (%) 70 | 100 100 100 100 100 20 . 100 100 Level 1 16 | . . . . . 22 100 . . Level 2 5 | . . . . . 25 . . . Level 3 7 | . . . . . 31 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 858 | 10 60 54 74 106 858 350 102 26 Initial 306 | . 2 . . 7 1 306 87 . Average 148 | . 10 9 18 39 469 289 20 . Influence Increases 1970 | 20 159 136 144 190 967 298 30 26 Destroy 0b10 Robot/C 1340 | . 100 80 120 120 680 220 20 . Destroy 0b10 Robot/NC 25 | 20 . . . 5 . . . . Destroy Leader 180 | . 10 20 20 30 20 70 10 . Trap Triggered on 0b10 10 | . . . . 10 . . . . Successful Hack 39 | . 2 2 . 12 20 3 . . Disable Machine 16 | . . 4 4 4 . 4 . . Anti-Garrison Action 200 | . . . . . 200 . . . Destroy Structure 85 | . 2 . . 9 47 1 . 26 Lose Combat Pursuer 75 | . 45 30 . . . . . . Influence Decreases 1970 | 15 164 136 115 215 113 892 294 26 Entered New Map 757 | . 3 . . 22 3 552 177 . Time Decay 1057 | 15 145 136 115 173 . 330 117 26 Lost Part 136 | . 16 . . . 110 10 . . Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 7 | . . 1 . 1 . 3 2 . Investigation 4 | . . 1 . 1 . 1 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . 1 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Distress Signals 5 | . 1 2 . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 13 10 6 4 34 12 1 6 Peak Tracking Total 6 | . 4 3 3 2 5 3 1 6 Tactical Retreats 3 | . 2 1 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Traps Triggered 5 | . 2 . . 1 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Machines Disabled 7 | . . 1 1 1 3 1 . . Max in Single Turn 1 | . . 1 . 1 1 1 . . Garrison Relay 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Machines Accessed 22 | . 2 4 . 5 3 5 3 . Terminals 15 | . 2 2 . 4 3 3 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 2 . . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 64 | . 6 8 . 15 8 10 17 . Successful 55 | . 4 7 . 14 3 10 17 . Failed 9 | . 2 1 . 1 5 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . 4 . . . . Terminals 33 | . 6 2 . 13 8 3 1 . Fabricators . | . . . . . . . . . Repair Stations 18 | . . 6 . . . 4 8 . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . . . . 3 8 . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 24 | . 4 1 . 12 3 3 1 . Record 5 | . . . . 5 . . . . Prototype ID Bank 5 | . . . . 3 . 2 . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 2 | . 1 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Garrison Registry 2 | . . . . . 2 . . . Patrol Navigation 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . . 6 . . . 4 8 . Scan Component 10 | . . 4 . . . 2 4 . Repair 8 | . . 2 . . . 2 4 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . . . . . 3 8 . Insert Component 3 | . . . . . . . 3 . Analyze 1 | . . . . . . . 1 . Retrieve Study 7 | . . . . . . 3 4 . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 2 . 4 3 3 . . Full Trace Events 6 | . . 2 . 1 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . . . . 3 4 . Parts Repaired 8 | . . 2 . . . 2 4 . Time 262 | . . 52 . . . 64 146 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . Machine Destruction 7 | . . . . . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Total Allies 22 | . . . 2 . . . . 20 Largest Group 19 | . . . 2 1 . . . 19 Highest-Rated Group 475 | . . . 50 31 . . . 475 Highest-Rated Ally 35 | . . . 31 31 . . . 35 Initial Warlord ECA Mod 2 | . . . . . . 2 1 1 Total Orders . | . . . . . . . . . Ally Attacks 102 | . . . 10 17 . . . 75 Total Damage 4214 | . . . 127 206 . . . 3881 Kills 15 | . . . 2 5 . . . 8 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Active Infowar (turns) 2024 | . 111 333 365 140 . 282 439 354 Optics 1075 | . . . . . . 282 439 354 T.N.C. 949 | . 111 333 365 140 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Turns Passed 4007 | 216 404 333 365 292 918 448 439 592 Spaces Moved 2576 | 102 233 278 266 206 668 322 319 182 Core 1 | 1 . . . . . . . . Treads 218 | 97 121 . . . . . . . Legs 1753 | 4 61 43 266 189 428 261 319 182 Wheels 303 | . 51 235 . 17 . . . . Hover . | . . . . . . . . . Flight 301 | . . . . . 240 61 . . Fastest Speed 34 | 50 80 80 120 95 34 34 107 107 Average Speed 111 | 157 132 86 120 120 107 104 108 112 Slowest Speed 220 | 160 160 190 120 123 220 130 113 178 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 42 | . . . . . 16 . . 26 Cave-ins Triggered 20 | . 1 . . . 3 . . 16 Exploration Rate (%) 39 | 5 49 26 49 22 76 42 6 78 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 33 | . 3 . . . . . . 30 Terrain Destroyed 172 | . 4 . . 8 125 . . 35 Melee . | . . . . . . . . . Projectile 40 | . 4 . . . 1 . . 35 AOE 132 | . . . . 8 124 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Total 3386 | 135 281 349 300 234 763 393 407 524 Wait 462 | . . 44 20 . 2 34 67 295 Move 2561 | 101 232 277 265 205 662 321 319 179 Hop . | . . . . . . . . . Pick Up 30 | 11 2 3 1 2 5 2 3 1 Fast Attach 51 | 7 4 4 . 9 7 10 9 1 Attach 25 | 3 12 1 1 . 5 1 1 1 Detach 13 | 2 3 . 1 2 2 . 2 1 Swap 1 | . . . . . . 1 . . Drop 29 | 1 5 . . 6 4 7 4 2 Fire 190 | 10 22 19 12 10 57 17 2 41 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . . 17 . . 3 Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 36 | -11/Scrapyard | Identified exit to Materials 36 | -11/Scrapyard | Discovered exit to Materials (range 15) 217 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Crushed by falling debris 309 | -10/Materials | Build established: Hacker-Mutant 353 | -10/Materials | Lost 5 parts (2p1n1u1w) 592 | -10/Materials | Identified exit to Materials 592 | -10/Materials | Discovered exit to Materials (range 5) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -9/Materials | Repaired Ion Engine 907 | -9/Materials | Repaired Wheel 947 | -9/Materials | Identified exit to Mines 947 | -9/Materials | Discovered exit to Mines (range 6) 954 | -9/Materials | Entered Mines 1210 | -9/Mines | Build established: Scavenger-Mutant 1225 | -9/Mines | Identified exit to Materials 1225 | -9/Mines | Discovered exit to Materials (range 4) 1319 | -9/Mines | Entered Materials 1319 | -8/Materials | Accompanied by 1 ally 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1324 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1610 | -8/Materials | Identified exit to Garrison 1611 | -8/Materials | Entered Garrison 1629 | -8/Garrison | Triggered checkpoint 1669 | -8/Garrison | Triggered checkpoint 1719 | -8/Garrison | Build established: Hacker-Gunner 1801 | -8/Garrison | Triggered checkpoint 1815 | -8/Garrison | Triggered checkpoint 1829 | -8/Garrison | Identified exit to Materials 1829 | -8/Garrison | Discovered exit to Materials (range 10) 1850 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1881 | -8/Garrison | Triggered checkpoint 2085 | -8/Garrison | Crushed by falling debris 2089 | -8/Garrison | Crushed by falling debris 2090 | -8/Garrison | Crushed by falling debris 2091 | -8/Garrison | System corruption reached 10% 2098 | -8/Garrison | Garrison Relay disabled 2121 | -8/Garrison | Lost 9 parts (2p1n3u3w) 2132 | -8/Garrison | Triggered checkpoint 2134 | -8/Garrison | Triggered checkpoint 2188 | -8/Garrison | Discovered exit to Materials (range 13) 2203 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2256 | -8/Garrison | Discovered exit to Materials (range 42) 2256 | -8/Garrison | Discovered exit to Materials (range 22) 2256 | -8/Garrison | Discovered exit to Materials (range 65) 2390 | -8/Garrison | Discovered exit to Materials (range 42) 2390 | -8/Garrison | Discovered exit to Materials (range 22) 2390 | -8/Garrison | Discovered exit to Materials (range 65) 2495 | -8/Garrison | Triggered checkpoint 2529 | -8/Garrison | Entered Materials 2681 | -8/Materials | Met 7R-MNS 2765 | -8/Materials | Repaired Imp. Ion Engine 2776 | -8/Materials | Garrison activated, responded to threat 2798 | -8/Materials | Repaired Hvy. Assault Rifle 2958 | -8/Materials | Identified exit to Factory 2958 | -8/Materials | Discovered exit to Factory (range 13) 2977 | -8/Materials | Entered Factory 2977 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2978 | -7/Factory | Caught up to 7R-MNS 2996 | -7/Factory | Identified exit to DSF 3202 | -7/Factory | Repaired Carbon-fiber Leg+? 3247 | -7/Factory | Repaired Carbon-fiber Leg+? 3305 | -7/Factory | Repaired Imp. Ion Engine+ 3344 | -7/Factory | Repaired Hpw. Shotgun+ 3371 | -7/Factory | Identified exit to Factory 3371 | -7/Factory | Discovered exit to Factory (range 20) 3416 | -7/Factory | Sucked down chute 3416 | -7/Factory | Entered Waste 3417 | -7/Waste | Met a frightened Derelict 3435 | -7/Waste | Spotted C-40 Crusher 3472 | -7/Waste | Spotted C-40 Crusher 3473 | -7/Waste | Spotted C-40 Crusher 3483 | -7/Waste | Spotted C-40 Crusher 3483 | -7/Waste | Spotted C-40 Crusher 3487 | -7/Waste | Spotted C-40 Crusher 3506 | -7/Waste | Crushed by Compactor (1 part destroyed) 3538 | -7/Waste | Warlord forces began an assault 3547 | -7/Waste | Allies destroyed C-40 Crusher 3547 | -7/Waste | Destroyed C-40 Crusher 3551 | -7/Waste | Allies destroyed C-40 Crusher 3551 | -7/Waste | Allies destroyed C-40 Crusher 3554 | -7/Waste | Allies destroyed C-40 Crusher 3557 | -7/Waste | Allies destroyed C-40 Crusher 3576 | -7/Waste | Lost 3 allies 3611 | -7/Waste | Crushed by falling debris 3673 | -7/Waste | Crushed by falling debris 3679 | -7/Waste | Crushed by falling debris 3688 | -7/Waste | Crushed by falling debris 3698 | -7/Waste | Crushed by falling debris 3711 | -7/Waste | Crushed by falling debris 3742 | -7/Waste | Lost 6 parts (2p2u2w) 3770 | -7/Waste | Crushed by falling debris 3775 | -7/Waste | Crushed by falling debris 3775 | -7/Waste | System corruption reached 10% 3779 | -7/Waste | Crushed by falling debris 3806 | -7/Waste | Lost 3 parts (2n1u) 3834 | -7/Waste | Crushed by falling debris 3834 | -7/Waste | Core integrity fell below 50% 3851 | -7/Waste | Crushed by falling debris 3867 | -7/Waste | Crushed by falling debris 3893 | -7/Waste | Crushed by falling debris 3917 | -7/Waste | Crushed by falling debris 3917 | -7/Waste | Core integrity fell below 20% 3976 | -7/Waste | Crushed by falling debris 4000 | -7/Waste | Build established: Hacker-Mutant 4009 | -7/Waste | Crushed by falling debris 4009 | -7/Waste | Smashed by cave-in Last Messages --------------- 03834_ System corrupted by crushing effect (+1). 03851_ The unstable cave ceiling collapses. 03851_ Crushed by falling debris. 03867_ The unstable cave ceiling collapses. 03867_ Crushed by falling debris. 03886_ System corrupted: Matter fused (-9). 03893_ The unstable cave ceiling collapses. 03893_ Crushed by falling debris. 03893_ Imp. Deuterium Engine+ destroyed. 03893_ System corrupted by crushing effect (+1). 03907_ System corrupted: Component data lost. 03917_ The unstable cave ceiling collapses. 03917_ Crushed by falling debris. 03941_ 6F9 C=WYDWZ8VV LGFRCOFI%|>C 03976_ The unstable cave ceiling collapses. 03976_ Crushed by falling debris. 03978_ System corrupted: Matter fused (-6). 04001_ System corrupted: Component data lost. 04009_ The unstable cave ceiling collapses. 04009_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ############??# #??????# #??????# #?????? | | # #??# #??????# #?????## #?????? | | # #??# #??????# #????## ?????? | | # #### ] #??????# #????# ????? | | # #??????# #???? ????? | | # %*[ #??????# #???## ????? | | #% ! #??????# #???# % ?????? | | # #??????# #???# % ?????? | | # #### #??????# #???# ?????? | | # #??# #??????# #???# % ?????? | | # #??# #??????# #???# ?????? | | ############??# #??????# #???# ?????? | | ??????????????# #??????# #???# % ###???? | | ??????????????######??????######???## [#???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# = #???? | | ???????????????????????????????????# [% #???? | | ???????????????????????????????????## * #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????###?????????????# #???? | | ????????????????????####????????????###"""####???? | | ????????????????????#####?????????????# #??????? | | ?????????????????????#####????????????## #??????? | | ??????????????????????#####???????????## ###????? | | ???????????????????????##@##??????????#[ #????? | | ????????????????????????#####?????????#[ #????? | | ?????????????????????????#####????????#[ [#????? | | ??????????????????????????#####???????#[ [#????? | | ???????????????????????????## ##??????# [#????? | | ????????????????????????????####??????# [#????? | | ?????????????????????????????# #??????# ####????? | | ?????????????????????????????###??????# #???????? | | ?????????????????????????????###????### ##??????? | | ?????????????????????????????# #????# !#??????? | | ?????????????????????????????# #????# !#??????? | | ?????????????????????????????###????# ####??????? | | ?????????????????????????????# #????# ######????? | | ?????????????????????????????# #????# #????? | | ????????????????????????????## ##???#] [ ##???? | | ????????????????????????????# # ##?## ####! "##??? | | ????????????????????????????#### ### # #?#! " ###? | | ???????????????????????????????## # ####?#### # ## | | ????????????????????????????????#####???????#### # | | ????????????????????????????????# #?????????# ### | | ????????????????????????????????####?????????##??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 32 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 18% | -9/Materials Wheel | 25% | -9/Materials Imp. Ion Engine | 70% | -8/Materials Hvy. Assault Rifle | 19% | -8/Materials Carbon-fiber Leg | 64% | -7/Factory Carbon-fiber Leg | 64% | -7/Factory Imp. Ion Engine | 71% | -7/Factory Hpw. Shotgun | 51% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Hpw. Shotgun | -7/Factory | Hacked Beam Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It's Just You System Compromised The More The Merrier This Is My Hole Unlikely Earthworm Challenges ------------ None Game ------ Seed LegActiveCompressor Manual? 0 Play Time 01:24:07 Cumulative 7.4 hours Start 2026.10.15 @ 14:10:24 End 2026.10.15 @ 15:45:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7b54238-f46d-4005-aa60-af9d17da6b28