Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.23 @ 09:39:24 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (4735) 4735 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 10319 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 193 Friendly Fire -55 Cogmind --------- Core Integrity 782/1150 Matter 293/800 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (1600) Ox31 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Huge Storage Unit Medium Matter Pod High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System System Shield > --- WEAPON (4) ------- Enhanced Autogun > --- INVENTORY (25) --- Fusion Compressor Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Advanced Coolant Injector Improved Trap Scanner Machine Analyzer Advanced Signal Interpreter Kinecellerator Improved Core Shielding Improved Propulsion Shielding Weapon Shielding Powered Armor System Restoration Module Improved Assault Rifle Enhanced Autogun Enhanced Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Huge Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Kinecellerator System Shield > --- WEAPON ----------- Gauss Cannon Gauss Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Medium Matter Pod High-capacity Matter Pod Improved Trap Scanner Machine Analyzer Precision Matter Filter Kinecellerator Improved Core Shielding Improved Propulsion Shielding Weapon Shielding Powered Armor System Restoration Module Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Grenade Launcher [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Matter Pod Device Advanced Coolant Injector Storage High-capacity Matter Pod Hackware System Shield Protection Power Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Slots Evolved 13 | . 1 2 2 2 2 . 2 2 Power 3 | . 1 . . . . . 1 1 Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 2 . 1 1 Weapon 2 | . . 2 . . . . . . Parts Attached 89 | 7 11 10 12 16 14 1 9 9 Power 15 | 1 1 2 2 1 3 1 2 2 Engine 13 | 1 1 2 2 1 3 1 . 2 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 28 | 2 4 1 9 8 . . 3 1 Treads . | . . . . . . . . . Leg 28 | 2 4 1 9 8 . . 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . 1 4 5 . 4 2 Device 9 | . . . . 1 4 . 4 . Storage 7 | 1 1 . 1 1 1 . . 2 Processor . | . . . . . . . . . Hackware 1 | . . . . 1 . . . . Protection 2 | 1 . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 5 7 . 3 6 . . 4 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 5 7 . 2 1 . . 4 Ballistic Cannon 4 | . . . . . 4 . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . Parts Lost 18 | . . . . . . 1 . 17 Power 5 | . . . . . . 1 . 4 Propulsion 4 | . . . . . . . . 4 Utility 2 | . . . . . . . . 2 Weapon 7 | . . . . . . . . 7 Highest Loss Streak 17 | . . . . . . 1 . 17 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 99 99 100 96 100 85 Engine 14 | . 25 20 16 14 12 9 6 10 Core 1 | . . . . . . . 9 4 Leg 24 | . 24 20 33 27 25 25 22 16 Device 9 | . . . . 1 18 18 22 18 Storage 11 | . 12 10 9 14 12 12 11 12 Hackware 4 | . . . . 7 6 6 5 5 Protection 4 | . 12 10 6 5 . . . . Ballistic Gun 19 | . 24 40 33 28 15 . . 2 Ballistic Cannon 7 | . . . . . 9 25 22 15 Naked Turns . | . . . . . . . . . Heaviest Build 157 | 19 57 65 70 71 138 138 148 157 Greatest Support 97 | 20 20 23 72 80 80 80 97 87 Greatest Overweight (x) 17 | 5 17 3 4 3 1 1 1 2 Average Overweight (x) 1 | 1 1 2 . . . 1 1 1 Largest Inventory Capacity 25 | 10 20 20 20 20 25 25 25 25 Average Capacity 21 | 9 15 20 20 20 23 25 25 25 Most Carried 25 | 2 9 20 20 20 25 25 25 25 Average Carried 18 | . 5 13 19 19 21 24 23 23 Final Capacity 25 | 10 20 20 20 20 25 25 25 25 Final Carried 25 | 2 9 20 18 20 25 23 25 19 Class Distribution -------------------- 52% | Hacker-Gunner 34% | Hacker-Tank 13% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Matter Collected 5197 | 211 307 1128 917 628 1224 591 103 88 Remotely . | . . . . . . . . . Salvage Created 5436 | . 296 894 1321 761 1701 316 40 107 Parts 296 | . 22 60 76 52 71 11 2 2 Haulers Intercepted 5 | . . 4 1 . . . . . Recyclers Shooed 6 | . . . 1 . 3 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Combat Hostiles Destroyed 85 | . 7 9 18 16 21 10 1 3 Guns 60 | . 7 9 18 16 10 . . . Cannons 25 | . . . . . 11 10 1 3 Classes Destroyed 15 | . 4 5 1 2 1 2 . . Worker 10 | . 1 4 2 . 3 . . . Builder 9 | . . 1 4 1 3 . . . Tunneler 1 | . . . . . 1 . . . Hauler 5 | . . 4 1 . . . . . Recycler 8 | . . 1 2 . 5 . . . Operator 5 | . . 1 3 . 1 . . . Watcher 12 | . 2 3 2 2 2 . 1 . Swarmer 9 | . 2 . 2 5 . . . . Grunt 45 | . 5 4 13 6 13 2 . 2 Brawler 3 | . . . 1 . 1 1 . . Sentry 15 | . . 5 2 1 2 3 1 1 Demolisher 1 | . . . . 1 . . . . Hunter 1 | . . . . . . 1 . . Programmer 9 | . . . . 3 5 1 . . Behemoth 2 | . . . . . . 2 . . Best Kill Streak 12 | . 3 8 12 4 7 4 2 3 Combat Bots Only 6 | . 2 4 6 4 3 4 1 3 Max Kills in Single Turn 3 | . 1 2 2 1 3 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Damage Taken 4380 | . 117 232 159 394 718 711 29 2020 Core 627 | . 30 . 8 14 121 86 . 368 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 39 | . 4 27 6 2 . . . . Regen/Repaired (Parts) 260 | . 60 . . 200 . . . . Core Remaining (%) 94 | 100 88 100 98 98 . 75 100 . Volleys Fired 248 | . 30 29 50 32 58 23 3 23 Largest 4 | . 2 4 4 4 4 4 4 4 Hottest 202 | . 46 98 98 98 202 202 202 96 Shots Fired 866 | . 60 116 200 125 223 92 12 38 Gun 649 | . 60 116 200 124 136 . . 13 Cannon 213 | . . . . . 84 92 12 25 Launcher 4 | . . . . 1 3 . . . Special . | . . . . . . . . . Kinetic 862 | . 60 116 200 124 220 92 12 38 Thermal . | . . . . . . . . . Explosive 4 | . . . . 1 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 38 | . 14 28 15 11 38 24 14 35 Robot Miss Streak 6 | . 2 6 4 3 4 6 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 3 2 3 3 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 608 | . 44 74 127 80 163 76 9 35 Core Hits 311 | . 18 32 53 38 101 50 10 9 Critical Kills 3 | . . 1 2 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 16 | . . 2 2 . 3 4 1 4 Destroy 4 | . . 2 2 . . . . . Blast 12 | . . . . . 3 4 1 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13104 | . 492 1139 2031 1467 4132 2542 351 950 Guns 7228 | . 492 1139 2031 1422 1942 . . 202 Cannons 5325 | . . . . . 1853 2450 322 700 Explosions 382 | . . . . 45 337 . . . Melee . | . . . . . . . . . Ramming 169 | . . . . . . 92 29 48 Kinetic 12553 | . 492 1139 2031 1422 3795 2450 322 902 Thermal 96 | . . . . . 96 . . . Explosive 286 | . . . . 45 241 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 2 . 10 Average Corruption 1 | . . . 1 1 1 1 . 4 Corruption Purged 3 | . . . . 1 2 . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . 3 7 . 9 . 1 Message Errors 4 | . . . . 2 . 2 . . Matter Fused 5 | . . . 1 2 . 2 . . Heat Flow Errors 3 | . . . 1 2 . . . . Energy Discharges 2 | . . . . . . 2 . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 3 . . Data Loss (major) 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 45 | . . . . . 22 20 . 3 Impact 1 | . . . . . . 1 . . Kinetic 37 | . . . . . 18 16 . 3 Secondary 7 | . . . . . 4 3 . . Self-Inflicted Damage 274 | . . . . . 274 . . . Shots 6 | . . . . . 6 . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 17 | . . . . . . 8 1 8 Kicked 14 | . . . . . . 8 1 5 Crushed . | . . . . . . . . . Highest Temperature 524 | . 71 218 524 266 197 197 195 192 Average Temperature 98 | . 22 63 144 97 93 95 95 91 Received Heat Transfer 1248 | . 84 48 117 45 282 234 . 438 Effects 19 | . . 1 18 . . . . . Shutdowns 6 | . . . 6 . . . . . Energy Bleed 2 | . . 1 1 . . . . . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 . . . 1 Heat Transferred 150 | . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Peak Influence 441 | . 170 296 441 246 337 294 71 74 Initial 99 | . . 16 3 99 10 97 7 . Average 82 | . 34 102 204 82 84 128 13 11 Maximum Alert Level 2 | . . 1 2 1 1 1 . . Low Security (%) 89 | 100 100 69 53 99 90 88 100 100 Level 1 9 | . . 30 32 . 9 11 . . Level 2 . | . . . 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 2 4 8 8 2 2 1 Investigation 11 | . 1 1 . 4 2 2 1 . Extermination 8 | . . . . 3 3 . 1 1 Reinforcement 7 | . . 1 3 . 3 . . . Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Distress Signals 8 | . 2 4 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 13 15 26 20 26 17 2 8 Peak Tracking Total 5 | . 4 3 4 3 3 5 2 5 Tactical Retreats 2 | . . . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Traps Triggered 4 | . 1 1 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 9 | . . 4 . 2 . 3 . . Reprogrammed 20 | . . . . 6 . 14 . . Reused 3 | . . . . . . 3 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Machines Disabled 24 | . 1 1 1 3 10 3 . 5 Max in Single Turn 4 | . 1 1 1 . 4 2 . 3 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Machines Accessed 30 | . 5 2 1 7 5 5 4 1 Terminals 24 | . 4 2 1 3 4 5 4 1 Fabricators 2 | . . . . 1 1 . . . Repair Stations 3 | . 1 . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 92 | . 16 7 3 26 11 17 9 3 Successful 65 | . 14 6 2 15 8 12 6 2 Failed 27 | . 2 1 1 11 3 5 3 1 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 72 | . 12 7 3 12 9 17 9 3 Fabricators 5 | . . . . 3 2 . . . Repair Stations 14 | . 4 . . 10 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 51 | . 10 6 2 7 6 12 6 2 Record 2 | . 1 . . 1 . . . . Part Schematic 3 | . . . . 1 1 . 1 . Robot Schematic 2 | . . . . . . 2 . . Prototype ID Bank 2 | . 1 . . . . . 1 . Open Door 3 | . . . . . 1 2 . . Open DSF 2 | . . . . 1 . . 1 . Branch Access Points 3 | . . 1 . . 1 1 . . Emergency Access Points 5 | . 2 . 1 . 1 . 1 . Repair Station Index 2 | . . . . . 1 . 1 . Alert Level 2 | . 1 1 . . . . . . Locate Traps 8 | . 1 1 . 2 1 3 . . Disarm Traps 3 | . . 1 . 1 . 1 . . Reprogram Traps 4 | . . . . 1 . 3 . . Dispatch Records 1 | . 1 . . . . . . . Security Status 1 | . . . . . . . . 1 Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 2 . . . . . . 1 Zone Layout 4 | . . 2 1 . . . 1 . Fabricator Hacks 3 | . . . . 1 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 2 | . . . . 1 1 . . . Repair Station Hacks 10 | . 4 . . 6 . . . . Scan Component 5 | . 2 . . 3 . . . . Repair 5 | . 2 . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 2 . 5 4 3 2 1 Full Trace Events 13 | . 3 1 . 4 2 2 1 . Feedback Events 3 | . . . . 1 1 1 . . Corruption 3 | . . . . 1 1 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . Robots Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 16 | . . . . 16 . . . . Part Schematics Acquired 3 | . . . . 1 1 . 1 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 58 | . . . . . 58 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired 5 | . 2 . . 3 . . . . Time 108 | . 52 . . 56 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Total Allies 6 | . . . . 4 . 2 . . Largest Group 4 | . . . . 4 . 2 . . Highest-Rated Group 56 | . . . . 48 . 56 . . Highest-Rated Ally 31 | . . . . 12 . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 72 | . . . . 52 . 20 . . Total Damage 1333 | . . . . 842 . 491 . . Kills 10 | . . . . 6 . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Turns Passed 8555 | 94 988 942 595 1846 1929 957 822 382 Spaces Moved 3705 | 49 360 312 316 804 910 426 407 121 Core 18 | 17 1 . . . . . . . Treads . | . . . . . . . . . Legs 3687 | 32 359 312 316 804 910 426 407 121 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 260 120 130 130 200 192 190 Average Speed 194 | 167 226 268 133 189 179 200 193 192 Slowest Speed 900 | 300 900 330 400 330 200 200 200 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 63 34 38 18 21 50 8 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . . . 5 4 . . . Terrain Destroyed 191 | . . . . 5 163 7 1 15 Melee . | . . . . . . . . . Projectile 32 | . . . . . 22 7 1 2 AOE 159 | . . . . 5 141 . . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Total 4601 | 57 479 368 425 1083 1097 467 432 193 Wait 467 | . 67 3 39 215 99 7 6 31 Move 3697 | 48 359 311 315 803 909 425 406 121 Hop . | . . . . . . . . . Pick Up 39 | 2 7 11 2 6 8 1 2 . Fast Attach 24 | 7 6 1 . 4 3 . 3 . Attach 23 | . 1 2 4 2 2 1 3 8 Detach 8 | . 1 . . 1 2 . 3 1 Swap 42 | . 4 7 8 10 9 . 3 1 Drop 36 | . 4 4 7 10 7 2 2 . Fire 248 | . 30 29 50 32 58 23 3 23 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 14 | . . . . . . 8 1 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Repaired Aluminum Leg 582 | -10/Materials | Repaired Assault Rifle 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 4) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Weapon x2 1384 | -9/Materials | Build established: Hacker-Tank 1408 | -9/Materials | Identified exit to Mines 1900 | -9/Materials | Identified exit to Materials 1900 | -9/Materials | Discovered exit to Materials (range 4) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x2 2508 | -8/Materials | Garrison activated, responded to threat 2572 | -8/Materials | Identified exit to Factory 2572 | -8/Materials | Discovered exit to Factory (range 16) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Found Powered Armor 2732 | -7/Factory | Fabricated S-27 Virus? 3121 | -7/Factory | Garrison activated, responded to threat 3595 | -7/Factory | Repaired VSS Leg 3828 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3851 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4425 | -7/Factory | Identified exit to Factory 4425 | -7/Factory | Discovered exit to Factory (range 16) 4427 | -7/Factory | Build established: Hacker-Gunner 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x2 5660 | -6/Factory | Fabricated Adv. Coolant Injector (x2) 6084 | -6/Factory | Noticed a derelict Sapper rigging charges 6125 | -6/Factory | Spotted B-75 Beast 6205 | -6/Factory | Identified exit to Lower Caves 6205 | -6/Factory | Identified exit to Extension 6395 | -6/Factory | Entered Extension 6515 | -6/Extension | Identified exit to Cetus 6521 | -6/Extension | Rescued a captive Derelict 6521 | -6/Extension | Rescued a captive Derelict 6882 | -6/Extension | Spotted B-75 Beast 6911 | -6/Extension | Destroyed B-75 Beast 6915 | -6/Extension | Spotted B-75 Beast 6935 | -6/Extension | Destroyed B-75 Beast 7044 | -6/Extension | Identified exit to Factory 7044 | -6/Extension | Discovered exit to Factory (range 3) 7352 | -6/Extension | Entered Factory 7352 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8159 | -5/Factory | Identified exit to Factory 8159 | -5/Factory | Discovered exit to Factory (range 8) 8174 | -5/Factory | Entered another Factory area 8174 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8556 | -4/Factory | System corruption reached 10% 8556 | -4/Factory | Self-destructed Last Messages --------------- 08483_ Y-64 Sentinel destroyed. 08484_ The unstable cave ceiling collapses. 08485_ Gauss Cannon destroyed. 08486_ Slug penetrates P-70 Sage. 08488_ Imp. Ion Engine destroyed. 08491_ Gauss Cannon destroyed. 08492_ Acquired 4 matter. 08500_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08510_ Imp. VSS Leg destroyed. 08511_ Myomer Leg destroyed. 08514_ Slammed into P-70 Sage. 08515_ Acquired 19 matter. 08519_ Slammed into P-70 Sage. 08520_ Acquired 2 matter. 08528_ Prc. Matter Filter destroyed. 08535_ Imp. Assault Rifle destroyed. 08537_ Slammed into P-70 Sage. 08541_ System corrupted: Substantial component data lost. 08545_ Imp. Assault Rifle destroyed. 08548_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????#"#?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #???????######????????? | | ?????????????????????????# #???????# #????????? | | ????????????????????????##%#???????# ] ########## | | ????????????????????????#@p######### ## """ | | ????????????????????????##pp% |!%# "# "Y" | | ????????????????????????##! % =*# [ ## | | ????????????????????????#%%[ !!# ## | | ????????????????????????## % % # ## | | ?????????????????????????# [!=%! # ## | | ?????????????????????????# = = # ## | | ?????????????????????????# % ###+### """"" | | ?????????????????????????# # """"" | | ?????????????????????????# # """"" | | ????????????????????????? + """"" | | ?????????????????????????# # | | ??????????????????????? w ##+##+### | | ????????????????????? ??????? | | ?????????????????????" " ????? | | ??????????????????????? ???? | | ??????????????????????? "" ??? | | ???????????????????????? ?? | | ?????????????????????????? #?? | | ???????????????????????????? ??? #?? | | ???????????????????????????????? ??? | | ??????????????????????????????? ????? | | ???????????????????????????????? ?????? | | ????????????????????????????????? ? ??????? | | ?????????????????????????????????????? ###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 200 Energy Generation 58 Energy Capacity 690 Matter Stores 500 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Adv. Coolant Injector | -6/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ M-22 Extractor | -6/Extension | Hacked R-06 Scavenger | -6/Extension | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Adv. Coolant Injector | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSalvageProcessor Manual? 0 Play Time 01:05:13 Cumulative 1012.2 hours Start 2022.03.20 @ 15:01:57 End 2022.03.23 @ 09:39:24 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 756 Rogue 62 Adventurer 0 Explorer 694 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c091dda4-1d80-43bf-9bca-470bd4303419