Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.24 @ 23:06:55 Player: TheRhizome Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (2883) 2883 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6408 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 100/100 System Corruption 12% Temperature Cool (29) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Airjet Cesium-ion Thruster > --- UTILITY (5) ------ Thermal Generator Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Enhanced Autogun Flak Gun > --- INVENTORY (5) ---- High-capacity Battery (250) Compact Matter Pod (150) Enhanced Autogun Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Heavy Particle Cannon > --- INVENTORY -------- Compact Matter Pod Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Long-range Tractor Beam Pulse Rifle Precision Assault Rifle Advanced Assault Cannon Gauss Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 96 | 5 8 19 18 18 2 17 9 Power 11 | 1 1 2 . 5 . 1 1 Engine 6 | 1 . 2 . 1 . 1 1 Core 5 | . 1 . . 4 . . . Reactor . | . . . . . . . . Propulsion 37 | 2 1 7 8 7 2 7 3 Treads 7 | . . . . 4 2 . 1 Leg 16 | . . 5 8 3 . . . Wheel 5 | 2 1 2 . . . . . Hover 2 | . . . . . . . 2 Flight 7 | . . . . . . 7 . Utility 25 | . 3 6 5 3 . 6 2 Device 15 | . . 4 4 3 . 3 1 Storage 3 | . 2 1 . . . . . Processor 6 | . . 1 1 . . 3 1 Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 3 4 5 3 . 3 3 Energy Gun 15 | 2 3 3 4 1 . 2 . Energy Cannon 4 | . . 1 1 2 . . . Ballistic Gun 4 | . . . . . . 1 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 1 Parts Lost 25 | . . 7 4 1 8 . 5 Power 3 | . . . . 1 1 . 1 Propulsion 11 | . . 3 2 . 3 . 3 Utility 7 | . . 1 2 . 3 . 1 Weapon 4 | . . 3 . . 1 . . Highest Loss Streak 8 | . . 2 3 1 8 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 95 93 93 99 73 45 86 Engine 5 | . 7 4 9 7 4 . 6 Core 4 | . 6 6 . 6 6 . . Treads 5 | . . . . 17 20 . 2 Leg 9 | . . 8 30 12 . . . Wheel 4 | . 28 9 . . . . . Flight 4 | . . . . . . 22 16 Device 16 | . . 18 17 22 17 6 14 Storage 6 | . 10 11 9 7 6 . . Processor 9 | . . 11 9 7 7 7 23 Protection 1 | . 13 2 . . . . . Energy Gun 10 | . 28 18 11 5 . 6 1 Energy Cannon 4 | . . 3 6 8 9 . . Ballistic Gun 1 | . . . . . . . 12 Naked Turns 107 | . . . . . . 107 . Heaviest Build 42 | 6 29 27 29 42 42 21 21 Greatest Support 88 | 20 20 20 45 88 88 20 28 Greatest Overweight (x) 12 | . 1 2 2 12 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 10 10 5 5 Average Capacity 8 | 5 7 8 10 10 9 5 5 Most Carried 10 | 3 8 10 10 10 10 5 5 Average Carried 7 | 1 5 7 9 9 9 4 4 Final Capacity 10 | 5 8 10 10 10 5 5 5 Final Carried 10 | 3 8 10 10 10 5 4 5 Class Distribution -------------------- 34% | Mutant 28% | Scavenger-Mutant 17% | Skirmisher 11% | Scavenger-Skirmisher 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Sto Matter Collected 1761 | 300 96 205 333 234 . 22 571 Remotely . | . . . . . . . . Salvage Created 3925 | 72 226 1083 756 1090 . 78 620 Parts 222 | 7 14 66 37 57 . 6 35 Haulers Intercepted 8 | . . 2 1 2 . 1 2 Recyclers Shooed 6 | . 1 1 2 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 70 | 1 4 26 13 15 . 1 10 Guns 47 | 1 4 19 7 5 . 1 10 Cannons 18 | . . 4 4 10 . . . Classes Destroyed 11 | 3 1 4 . 2 . . 1 Worker 5 | 1 . 1 1 1 . . 1 Tunneler 1 | 1 . . . . . . . Hauler 8 | . . 2 1 2 . 1 2 Recycler 6 | . . 1 2 3 . . . Operator 1 | . . . . . . . 1 Watcher 10 | . 3 2 1 2 . . 2 Swarmer 19 | . . 11 3 4 . 1 . Grunt 37 | 1 4 11 9 6 . . 6 Sentry 8 | . . 4 1 1 . . 2 Hunter 3 | . . . . 1 . . 2 Programmer 3 | . . . . 3 . . . Best Kill Streak 6 | 2 5 4 6 5 . 1 3 Combat Bots Only 4 | 1 4 4 4 4 . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Damage Taken 4069 | 33 170 794 701 976 310 519 566 Core 1086 | 8 30 180 164 85 196 320 103 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 96 84 55 70 . . . . Volleys Fired 248 | 7 26 69 43 48 . 12 43 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 150 | 90 90 124 133 150 . 125 125 Shots Fired 471 | 14 52 121 84 96 . 18 86 Gun 356 | 14 52 104 48 34 . 18 86 Cannon 115 | . . 17 36 62 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 84 | . . . . . . . 84 Thermal 335 | 14 52 121 73 62 . 12 1 Explosive . | . . . . . . . . Electromagnetic 52 | . . . 11 34 . 6 1 Robot Hit Streak 25 | 4 16 18 15 18 . 9 25 Robot Miss Streak 2 | 1 2 2 2 1 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 4 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 368 | 10 42 86 68 73 . 14 75 Core Hits 191 | 4 15 35 27 36 . 2 72 Critical Kills 5 | . . 2 2 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 20 | 1 3 10 4 2 . . . Burn 14 | 1 3 8 2 . . . . Meltdown 5 | . . 2 2 1 . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6921 | 118 490 1357 1319 1794 . 297 1546 Guns 4702 | 118 490 1123 627 505 . 297 1542 Cannons 2108 | . . 227 676 1205 . . . Explosions 45 | . . . . 45 . . . Melee . | . . . . . . . . Ramming 66 | . . 7 16 39 . . 4 Kinetic 1506 | . . . . . . . 1506 Thermal 4534 | 118 490 1350 1124 1250 . 202 . Explosive . | . . . . . . . . Electromagnetic 815 | . . . 179 505 . 95 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 12 12 12 Average Corruption 11 | . . . . . 8 12 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . 3 22 18 Message Errors 14 | . . . . . 1 8 5 Matter Fused 9 | . . . . . 1 6 2 Heat Flow Errors 7 | . . . . . . 2 5 Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 2 2 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Misdirections 2 | . . . . . 1 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . 17 13 . . . Projectiles 30 | . . . 17 13 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 6 | . . . . 4 . . 2 Targets Rammed 12 | . . 3 1 5 . . 3 Kicked 4 | . . 3 1 . . . . Crushed 2 | . . . . 1 . . 1 Highest Temperature 485 | 114 485 327 398 90 . 227 250 Average Temperature 101 | 43 173 112 93 16 . 58 77 Received Heat Transfer 1920 | 24 129 282 576 549 . 54 306 Effects 11 | . 5 3 3 . . . . Shutdowns 3 | . 3 . . . . . . Energy Bleed 4 | . . 3 1 . . . . Matter Decay 2 | . 1 . 1 . . . . Short Circuit 2 | . 1 . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . 3 2 1 . . . Combat Hostiles 5 | . . 3 2 . . . . Parts Melted 19 | . 3 8 4 4 . . . Heat Transferred 10184 | 372 1524 3848 2368 1739 . 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Peak Influence 380 | 30 213 380 360 213 15 278 284 Initial 136 | . 16 4 136 118 10 9 91 Average 155 | 6 96 215 226 90 7 170 204 Maximum Alert Level 1 | . 1 1 1 1 . 1 1 Low Security (%) 63 | 100 74 41 43 96 100 49 36 Level 1 36 | . 25 58 56 3 . 50 63 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . 5 3 5 . 3 5 Investigation 8 | . . 5 . 1 . . 2 Extermination 3 | . . . . 3 . . . Reinforcement 8 | . . . 1 1 . 3 3 Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Distress Signals 8 | . . 1 2 1 . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | 1 8 34 17 23 5 30 19 Peak Tracking Total 8 | 1 2 5 4 5 5 8 3 Tactical Retreats 16 | . . 4 3 . . 9 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Traps Triggered 8 | . . 3 . 3 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . 3 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Sto Machines Disabled 2 | . . . 1 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Machines Accessed 27 | . 8 3 2 6 . 3 5 Terminals 22 | . 6 2 2 4 . 3 5 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 18 12 9 9 . 6 13 Successful 36 | . 11 7 4 5 . 1 8 Failed 31 | . 7 5 5 4 . 5 5 Catastrophic 4 | . 1 . . 1 . 1 1 Database Lockouts . | . . . . . . . . Manual 18 | . 1 2 2 3 . 1 9 Terminals 58 | . 13 10 9 7 . 6 13 Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 4 | . 2 . . 2 . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 8 5 4 3 . 1 8 Record 6 | . . . 1 . . . 5 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . . . 2 Open DSF 1 | . . . . 1 . . . Level Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 6 | . . 1 1 2 . 1 1 Locate Traps 3 | . 1 1 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . . Report Inventory 4 | . 2 . . 2 . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 7 3 2 4 . 3 3 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Sto Turns Passed 5040 | 104 440 1176 666 1404 142 558 550 Spaces Moved 3969 | 98 371 785 376 845 125 907 462 Core 347 | 20 . . . 1 45 281 . Treads 649 | . . . . 467 80 . 102 Legs 1031 | . . 278 376 377 . . . Wheels 956 | 78 371 507 . . . . . Hover 30 | . . . . . . . 30 Flight 956 | . . . . . . 626 330 Fastest Speed 26 | 50 80 80 120 120 50 26 26 Average Speed 96 | 73 80 113 131 134 111 39 92 Slowest Speed 650 | 80 95 260 260 650 225 109 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . . . . 3 6 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 54 40 24 23 74 21 46 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . 2 . . . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Total 4740 | 112 463 947 463 1022 126 1082 525 Wait 335 | . 40 59 14 77 . 140 5 Move 3945 | 97 370 784 375 845 124 900 450 Hop 9 | . . . . . . 3 6 Pick Up 32 | 3 8 4 2 9 . 3 3 Fast Attach 52 | 5 6 8 6 7 2 12 6 Attach 16 | . 1 6 3 2 . 3 1 Detach 10 | . 3 3 1 . . 2 1 Swap 28 | . 1 5 9 9 . 2 2 Drop 53 | . 8 6 9 20 . 5 5 Fire 248 | 7 26 69 43 48 . 12 43 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 4 | . . 3 1 . . . . Crush 7 | . . . . 5 . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Identified exit to Materials 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Utility x2 853 | -9/Materials | Identified exit to Materials 1267 | -9/Materials | Build established: Scavenger-Mutant 1721 | -9/Materials | Entered another Materials area 1721 | -8/Materials | Evolved 2 slots: Propulsion x2 1947 | -8/Materials | Lost 3 parts (2n1u) 2266 | -8/Materials | Garrison activated, responded to threat 2353 | -8/Materials | Discovered new exit (range 15) 2369 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2675 | -7/Factory | Build established: Scavenger-Skirmisher 3275 | -7/Factory | Build established: Skirmisher 3791 | -7/Factory | Sucked down chute 3791 | -7/Factory | Entered Waste 3806 | -7/Waste | EMP discharged 3857 | -7/Waste | Spotted C-40 Crusher 3865 | -7/Waste | Spotted C-40 Crusher 3879 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3883 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3888 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3904 | -7/Waste | Crushed by Compactor (1 part destroyed) 3904 | -7/Waste | Spotted C-40 Crusher 3906 | -7/Waste | EMP discharged 3906 | -7/Waste | System corruption reached 10% 3911 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3922 | -7/Waste | Spotted C-40 Crusher 3924 | -7/Waste | Discovered new exit (range 13) 3924 | -7/Waste | Spotted C-40 Crusher 3932 | -7/Waste | Identified exit to Factory 3933 | -7/Waste | Entered Factory 3946 | -7/Factory | Lost 8 parts (1p3n3u1w) 3978 | -7/Factory | Core integrity fell below 50% 4120 | -7/Factory | Core integrity fell below 20% 4485 | -7/Factory | Discovered new exit (range 8) 4491 | -7/Factory | Entered Storage 4865 | -7/Storage | Build established: Mutant 5041 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- to visualize various stats related to parts and inventory items. 05001_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S005. 05003_ K-01 Serf cleans the Storage Shell. 05006_ W-25 Informer distress signal alerts nearby ally. 05007_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05008_ K-01 Serf cleans the Storage Shell. 05010_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 05013_ Lgt. Deuterium Engine destroyed. 05013_ W-25 Informer destroyed. 05016_ K-01 Serf collects debris. 05022_ Y-54 Guardian destroyed. 05027_ Acquired 49 matter. 05031_ R-06 Scavenger collects Gatling Laser. 05037_ NPKX