Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 21:55:27 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (20) 100 Value Destroyed (604) 604 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (28207) 28207 TOTAL SCORE: 35991 Bonus ------- Pacifist 834 Entered DSFs 500 Win 3000 Win Speed 23873 Cogmind --------- Core Integrity 1582/1600 Matter 129/300 Energy 171/300 System Corruption 0% Temperature Critical (911) Movement Flying (7) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Fission Core Light Quantum Reactor > --- PROPULSION (11) -- Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (9) ------ Structural Scanner Spectral Analyzer Advanced Signal Interpreter ECM Suite Advanced ECM Suite Improved Light Armor Plating Experimental Thermal Shield Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Advanced Power Amplifier HERF Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Structural Scanner Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter ECM Suite Advanced ECM Suite Improved Light Armor Plating Experimental Thermal Shield Hacking Suite > --- WEAPON ----------- HERF Cannon Scythe > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Advanced Power Amplifier Compact Battery ECM Suite [Rating: 145] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 9 | . . 2 1 1 2 . . . 2 1 . . Utility 7 | . . . 1 . . 2 2 . . 1 . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 42 | 2 1 2 5 4 3 2 . . 6 4 8 5 Power 4 | . . . . 1 1 . . . 1 . . 1 Engine 1 | . . . . 1 . . . . . . . . Core 2 | . . . . . 1 . . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 18 | 1 . 1 2 2 2 . . . 3 2 3 2 Treads 3 | 1 . 1 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . Flight 14 | . . . 1 2 1 . . . 3 2 3 2 Utility 16 | . 1 1 2 . . 2 . . 2 2 5 1 Device 9 | . . 1 . . . 1 . . 1 2 3 1 Storage . | . . . . . . . . . . . . . Processor 3 | . . . . . . 1 . . . . 2 . Hackware 2 | . . . 1 . . . . . 1 . . . Protection 2 | . 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 4 | 1 . . 1 1 . . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . . 1 . 4 1 Parts Lost 9 | . . . 1 1 . . . . 1 1 1 4 Power . | . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . 1 . 1 2 Utility 2 | . . . . . . . . . . 1 . 1 Weapon 2 | . . . . 1 . . . . . . . 1 Highest Loss Streak 2 | . . . 1 1 . . . . 1 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 2 | . . 1 2 3 4 3 3 3 2 3 4 5 Power . | . . . . . . . . . . 2 2 2 Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . 1 1 3 3 3 3 1 1 2 2 Weapon . | . . 1 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 4 | . . . . . 1 . . . . . . 3 Power 2 | . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 38 42 33 42 57 74 68 68 74 76 91 88 Engine 1 | . . . . 2 6 5 5 5 3 . . . Core 3 | . . . . . . 5 5 5 4 8 8 8 Treads 2 | . 14 12 2 1 . . . . . . . . Hover 1 | . . . . . . 5 5 5 4 4 3 . Flight 17 | . . . 6 8 16 17 15 15 21 22 37 39 Device 11 | . . 8 9 7 6 11 10 10 12 16 18 17 Processor 2 | . . . . . . 4 5 5 4 4 5 8 Hackware 4 | . . . 6 7 6 5 5 5 7 7 4 4 Protection 4 | . 10 11 1 3 6 5 5 5 4 4 4 4 Ballistic Gun 2 | . 14 11 . . . . . . . . . . Launcher 2 | . . . . 3 6 5 5 5 4 4 4 1 Slashing Weapon 4 | . . . 7 7 6 5 5 5 4 4 4 4 Peak Build Rating 145 | 2 3 6 13 21 32 40 40 40 73 87 121 145 Average Rating 48 | 1 2 3 8 14 24 39 40 40 59 78 110 132 On Entrance 35 | . 2 3 6 10 21 32 40 40 40 71 87 114 Avg Prop Armor Cover (%) 10 | 30 26 25 30 30 5 5 5 5 4 4 8 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 1 2 3 6 12 17 18 18 18 21 26 29 50 Greatest Support 89 | 3 3 3 6 12 18 18 18 18 43 50 57 89 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 4 4 5 4 3 3 3 3 5 5 Average Carried 2 | . . 1 2 3 4 3 3 3 1 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 4 3 5 3 3 3 3 3 5 4 Class Distribution -------------------- 35% | Mutant 15% | Scout 14% | Infiltrator-Ninja 13% | Hacker-Ninja 8% | Sprinter 6% | Scientist-Sprinter 4% | Scientist-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/DSF Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Scientist-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Matter Collected 548 | 215 . . . . 30 . . . 83 81 116 23 Remotely . | . . . . . . . . . . . . . Salvage Created 756 | . . . . 78 30 . . . 83 426 116 23 Parts 29 | . . . . 5 4 . . . 2 10 6 2 Haulers Intercepted 2 | . . . . . . . . . 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Combat Hostiles Destroyed 12 | . . . . 4 . . . . . 4 4 . AOE 12 | . . . . 4 . . . . . 4 4 . Classes Destroyed 6 | . . . . 2 1 . . . 1 1 . 1 Worker 1 | . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . 1 1 . . Recycler 2 | . . . . . . . . . . 2 . . Operator 2 | . . . . . 1 . . . . . 1 . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 12 | . . . . 4 . . . . . 4 4 . Best Kill Streak 6 | . . . . 5 1 . . . 1 6 5 1 Combat Bots Only 4 | . . . . 4 . . . . . 4 4 . Max Kills in Single Turn 4 | . . . . 3 1 . . . 1 4 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . 2 3 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Hostile Shots Fired 128 | . 19 12 20 23 2 . . 1 6 14 11 20 Missed 67 | . 4 2 13 17 2 . . 1 3 8 7 10 Hits 61 | . 15 10 7 6 . . . . 3 6 4 10 Projectile 61 | . 15 10 7 6 . . . . 3 6 4 10 Damage Taken 1075 | . 200 125 113 56 . . . . 78 133 93 277 Core 304 | . 60 61 64 35 . . . . 22 44 . 18 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 41 | . 27 14 . . . . . . . . . . Ignored by Resistances 9 | . . . . . . . . . . . . 9 Regen/Repaired (Parts) 14 | . . . . . . . . . . . 14 . Core Remaining (%) 94 | 100 76 84 88 95 100 100 . 100 98 . 96 98 Volleys Fired 8 | . . . . 2 . . . . . 2 3 1 Largest 1 | . . . . 1 . . . . . 1 1 1 Hottest 88 | . . . . 30 . . . . . 30 30 88 Shots Fired 8 | . . . . 2 . . . . . 2 3 1 Gun . | . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . 1 Launcher 7 | . . . . 2 . . . . . 2 3 . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 7 | . . . . 2 . . . . . 2 3 . Electromagnetic 1 | . . . . . . . . . . . . 1 Robot Hit Streak 2 | . . . . 2 . . . . . 1 2 . Robot Miss Streak 1 | . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 24 | . . . . 2 1 . . . 8 5 7 1 Core Hits 34 | . 2 . . 8 . . . . 2 12 9 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . 3 1 . Sever 4 | . . . . . . . . . . 3 1 . Melee Attacks 54 | . . . 6 2 5 2 2 . 13 9 8 7 Impact . | . . . . . . . . . . . . . Slashing 54 | . . . 6 2 5 2 2 . 13 9 8 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1944 | . 35 6 . 273 42 . . . 308 587 621 72 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1052 | . . . . 273 . . . . . 421 358 . Melee 851 | . . . . . 42 . . . 308 166 263 72 Ramming 41 | . 35 6 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 1052 | . . . . 273 . . . . . 421 358 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 851 | . . . . . 42 . . . 308 166 263 72 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . . . Average Corruption 1 | . . . . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 90 | . . . . . 32 . . . 3 7 48 . Projectiles . | . . . . . . . . . . . . . Explosions 7 | . . . . . . . . . . 7 . . Melee 83 | . . . . . 32 . . . 3 . 48 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 20 | . 17 3 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 9 | . 8 1 . . . . . . . . . . Targets Rammed 9 | . 8 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 836 | . . . . . . . . . 53 34 323 836 Average Temperature 92 | . . . . . . . . . 24 12 88 127 Received Heat Transfer 261 | . 102 57 63 12 . . . . 9 9 . 9 Effects 5 | . . . . . . . . . . . 1 4 Shutdowns 3 | . . . . . . . . . . . . 3 Interference 1 | . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Maximum Alert Level 1 | . . . 1 1 . . . . . . 1 . Low Security (%) 94 | 100 100 100 92 97 100 100 100 100 100 100 72 100 Level 1 5 | . . . 7 2 . . . . . . 27 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 239 | . 15 124 239 218 116 59 25 4 53 150 239 145 Initial 136 | . . 1 48 108 101 53 23 4 2 29 84 136 Average 75 | . 6 46 85 133 104 53 19 4 5 60 119 123 Influence Increases 1220 | . 15 163 271 170 38 16 4 . 84 161 233 65 Destroy 0b10 Robot/C 240 | . . . . 80 . . . . . 80 80 . Destroy 0b10 Robot/NC 40 | . . . . 5 5 . . . 5 15 5 5 Destroy Leader 36 | . . . . 12 . . . . 2 12 10 . Successful Hack 164 | . . 13 25 6 . 12 . . 39 12 45 12 Select Force Hacks 30 | . . 30 . . . . . . . . . . Disable Machine 30 | . . . . . 15 . . . . . . 15 Destroy Structure 170 | . . . 6 7 3 4 4 . 8 42 63 33 Partial Spotted 75 | . 15 . . 15 15 . . . 30 . . . Lose Combat Pursuer 435 | . . 120 240 45 . . . . . . 30 . Influence Decreases 1109 | . 10 54 146 201 137 76 46 3 35 64 156 181 Entered New Map 576 | . . 4 66 131 107 56 26 3 2 24 66 91 Time Decay 443 | . 10 50 70 60 30 20 20 . 33 30 70 50 Lost Part 80 | . . . 10 10 . . . . . 10 10 40 Lost Ally 10 | . . . . . . . . . . . 10 . Squads Dispatched 18 | . 3 2 1 2 2 2 . . 1 . 1 4 Investigation 13 | . 2 2 1 2 2 2 . . . . 1 1 Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 3 | . 1 . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Distress Signals 6 | . . 1 3 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 11 16 18 9 9 . . . 4 11 13 7 Peak Tracking Total 16 | . 11 11 16 6 9 . . 1 5 10 6 5 Tactical Retreats 11 | . . 2 5 1 . . . . . 1 1 1 ECM-based Alert Blocks 6 | . . . . . . . . . . 2 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Traps Triggered 2 | . 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Machines Disabled 2 | . . . . . 1 . . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Machines Accessed 32 | . 3 3 6 3 2 2 1 . 2 2 7 1 Terminals 21 | . 3 2 4 . 2 . 1 . 1 2 5 1 Fabricators 4 | . . . . 2 . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . 1 2 . . . . . 1 . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 85 | . 9 10 16 10 6 9 1 . 4 3 14 3 Successful 35 | . 2 5 7 5 . 3 1 . 2 2 7 1 Failed 49 | . 7 5 9 5 6 6 . . 2 1 6 2 Catastrophic 10 | . 2 2 2 1 1 . . . . 1 1 . Database Lockouts 1 | . . . . . . . . . . . 1 . Manual 29 | . 4 4 5 4 1 3 . . 2 1 5 . Terminals 52 | . 9 7 11 . 6 . 1 . 2 3 10 3 Fabricators 17 | . . . . 8 . 9 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 13 | . . 3 5 . . . . . 2 . 3 . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 15 | . 2 2 4 . . . 1 . . 1 4 1 Part Schematic 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . 2 . Registered Prototypes 1 | . . . . . . . . . . . 1 . Zone Layout 4 | . 1 . 1 . . . . . . 1 . 1 Protovariant Controls 1 | . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . 3 . 3 . . . . . . Load Schematic 3 | . . . . 2 . 1 . . . . . . Build 3 | . . . . 1 . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . 2 3 . . . . . 1 . 1 . Retrieve Study 7 | . . 2 3 . . . . . 1 . 1 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 6 | . . 1 . 1 . . . . 1 1 2 . Terminals 3 | . . . . . . . . . 1 1 1 . Assimilate 2 | . . . . . . . . . 1 . 1 . Botnet 1 | . . . . . . . . . . 1 . . Fabricators 1 | . . . . 1 . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 3 2 5 2 2 2 . . 2 2 6 1 Full Trace Events 11 | . 1 2 1 2 2 2 . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 211 | . . . . 36 . 175 . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . Part Studies Acquired 7 | . . 2 3 . . . . . 1 . 1 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Active Infowar (turns) 944 | . . 81 154 120 61 47 40 10 119 68 143 101 Optics 161 | . . . . . . . . . . . 60 101 Sensors 523 | . . . . . . 47 40 10 119 68 143 96 Structural 944 | . . 81 154 120 61 47 40 10 119 68 143 101 ECM 89 | . . . . . . . . . 1 2 34 52 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Turns Passed 1038 | 14 59 100 156 120 61 47 40 10 119 68 143 101 Spaces Moved 2402 | 22 97 192 345 199 128 134 117 32 296 139 362 339 Core 422 | 22 97 192 60 51 . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1980 | . . . 285 148 128 134 117 32 296 139 362 339 Fastest Speed 7 | 50 50 50 35 32 30 30 30 30 23 21 18 7 Average Speed 31 | 50 50 50 37 36 31 30 30 30 26 25 25 19 Slowest Speed 50 | 50 50 50 50 50 32 30 30 30 30 27 29 27 Overloaded Moves 111 | . . . . . . . . . 7 7 . 97 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 20 | . . . 2 2 4 2 . 1 1 1 3 4 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 32 36 59 8 5 7 3 42 16 9 58 14 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 30 | . . . 6 2 3 2 2 . 4 4 1 6 Terrain Destroyed 72 | . . . 6 7 3 2 2 . 4 12 25 11 Melee 30 | . . . 6 2 3 2 2 . 4 4 1 6 Projectile . | . . . . . . . . . . . . . AOE 42 | . . . . 5 . . . . . 8 24 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Res Tes Acc Total 2550 | 23 106 194 357 236 137 135 118 30 314 152 393 355 Wait 41 | . . . . 27 1 . . . . . 10 3 Move 2356 | 21 96 191 340 195 122 131 116 29 294 136 355 330 Hop 13 | . . . 2 1 1 . . 1 . 1 3 4 Pick Up 11 | . 1 . 2 1 4 . . . 1 . 2 . Fast Attach 33 | 2 1 2 6 4 2 . . . 3 4 4 5 Attach 7 | . . . . 2 1 2 . . 2 . . . Detach 2 | . . . 1 . . . . . . . . 1 Swap 8 | . . . . 1 . . . . 1 . 5 1 Drop 8 | . . . . 1 1 . . . . . 3 3 Fire 8 | . . . . 2 . . . . . 2 3 1 Melee 54 | . . . 6 2 5 2 2 . 13 9 8 7 Ram 9 | . 8 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 12) 74 | -10/Materials | Entered another Materials area 74 | -9/Materials | Evolved 2 slots: Propulsion x2 127 | -9/Materials | Identified exit to Mines 173 | -9/Materials | Discovered new exit (range 3) 174 | -9/Materials | Entered another Materials area 174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 176 | -8/Materials | Released all parts (5) 324 | -8/Materials | Build established: Mutant 324 | -8/Materials | Discovered new exit (range 13) 330 | -8/Materials | Entered Factory 330 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 378 | -7/Factory | Fabricated Cesium-ion Thruster? 444 | -7/Factory | Discovered new exit (range 13) 450 | -7/Factory | Entered another Factory area 450 | -6/Factory | Evolved 2 slots: Propulsion x2 508 | -6/Factory | Discovered new exit (range 8) 511 | -6/Factory | Entered another Factory area 511 | -5/Factory | Evolved 2 slots: Utility x2 556 | -5/Factory | Discovered new exit (range 8) 558 | -5/Factory | Entered another Factory area 558 | -4/Factory | Evolved 2 slots: Utility x2 590 | -4/Factory | Spotted B-86 Titan 598 | -4/Factory | Identified exit to DSF 598 | -4/Factory | Entered DSF 603 | -4/DSF | Discovered new exit (range 13) 608 | -4/DSF | Identified exit to Research 608 | -4/DSF | Entered Research 608 | -3/Research | Evolved 2 slots: Propulsion x2 703 | -3/Research | Spotted B-86 Titan 723 | -3/Research | Discovered new exit (range 9) 727 | -3/Research | Discovered new exit (range 11) 727 | -3/Research | Entered another Research area 727 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 788 | -2/Research | Discovered new exit (range 12) 793 | -2/Research | Identified exit to Testing 795 | -2/Research | Entered Testing 808 | -2/Testing | Found Prototype Processor 808 | -2/Testing | Identified Spectral Analyzer 812 | -2/Testing | Found Prototype Device 812 | -2/Testing | Identified Thermal Barrier 850 | -2/Testing | Found Prototype Device 850 | -2/Testing | Identified Exp. Thermal Shield 878 | -2/Testing | Found Spectral Analyzer 936 | -2/Testing | Central database locked down 937 | -2/Testing | Discovered new exit (range 4) 938 | -2/Testing | Identified exit to Access 938 | -2/Testing | Entered Access 938 | -1/Access | Evolved 2 slots: Power x1, Utility x1 946 | -1/Access | Spotted B-99 Colossus 1008 | -1/Access | Energy Cycler disabled 1038 | -1/Access | Discovered new exit (range 6) 1039 | -1/Access | Identified exit to Surface 1039 | *** | Escaped! Last Messages --------------- 01008_ Energy Cycler explodes. 01014_ Dropped ECM Suite. 01034_ Imp. Sensor Array destroyed. 01035_ Penetrated by Slug. 01035_ Q-thruster+ destroyed. 01037_ Power failure, Lgt. Quantum Reactor shutdown. 01037_ Power failure, Mic. Fission Core shutdown. 01037_ Overheating: Matter decay (-28). 01038_ Power failure, Lgt. Nuclear Core shutdown. 01038_ The Access Shell folds into the floor. 01038_ EXIT=FOUND 01038_ Dropped Com. Battery. 01039_ Extracted 200 energy. 01039_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4Q. 01039_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????########################### ## | | ???????#############################+############# | | ?????? | | ?????? | | ????????????????##### ""############## ### | | ????????????????##### ""############## ### | | ???????????????????## ""##??????????## ##? | | ???????????????????## T##########??## ##? | | ???????????????????## ""##########??## ##? | | ??????????????????### ""### ### ### | | ??????????????????### ""### == ### ### | | ??????????????????## ! ## == # # | | ??????????????????### ### # # | | ??????????????????### ### + # | | ???????????????????## ### # # | | ???????????????????## ### ! # # | | ???????????????????## @" ### # # | | ???????????????????## "" ### ## ## | | ???????????????????## ############# ## | | ???????????????????## ##########?## ## | | ???????????????????## ##?????????## ## | | ???????????????????##""""""""""##?????????## ## | | ???????????????????##"????????"##?????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ???????????????????## ????????????????????## ## | | ???????????????????## ????????????????????## ## | | ???????????????????## ???????????????????## ## | | ?????????????????????? ?????????????????## ## | | ??????????????????????## ????????????????## ## | | ??????????????? ######## ################ ## | | ??????????????? ######## ################ ## | | ??????????????? # # | | ##??????? # # | | ##??????? # + | | ##??????? # # | | " ##??????? # #############"### ###+#### | | """ ##??????? # ?? # #### # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 44 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Armor Coverage 150 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 66 Offensive Hacking 20 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Cesium-ion Thruster | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Scythe | -8/Materials | Hacked Q-thruster | -3/Research | Hacked Nuclear Pulse Thruster | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedHybridTelecube Manual? 0 Play Time 00:30:21 Cumulative 349.9 hours Start 2026.07.17 @ 21:25:40 End 2026.07.17 @ 21:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type 0 Total 29 Types 13/0/7/1/5/1/0/0/0/2 Lore% 89 Gallery% 78 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf82da44-a19d-47a8-a321-659711e1d713