Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 15:25:54 Player: [THREAT] Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (3386) 3386 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 7173 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 400/400 Energy 68/100 System Corruption 1% Temperature Cool (19) Movement Walking (470) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Medium Matter Pod Core Analyzer > --- WEAPON (2) ------- Lance > --- INVENTORY (25) --- Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Battery (250) Microactuators Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Swarmer] (31) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (31) Relay Coupler [Brawler] (30) Relay Coupler [Sentry] (18) Relay Coupler [Specialist] (27) Relay Coupler [Specialist] (26) Relay Coupler [Hunter] (18) Relay Coupler [Behemoth] (12) Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Katana Lance > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Huge Storage Unit High-capacity Battery Medium Matter Pod Gatling Laser Plasma Cutter Lance [Rating: 47] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Core Analyzer Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 86 | 7 12 11 17 14 25 Power 18 | 1 4 2 4 2 5 Engine 13 | 1 3 2 2 1 4 Core 5 | . 1 . 2 1 1 Reactor . | . . . . . . Propulsion 25 | 2 3 2 6 4 8 Treads 2 | 2 . . . . . Leg 23 | . 3 2 6 4 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 2 6 4 6 7 Device 10 | 1 2 3 2 1 1 Storage 4 | 1 . . 1 . 2 Processor 6 | . . . 1 4 1 Hackware 2 | . . 2 . . . Protection 5 | . . 1 . 1 3 Artifact . | . . . . . . Weapon 16 | 2 3 1 3 2 5 Energy Gun 9 | . 3 1 2 . 3 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . 1 . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . 1 1 6 3 20 Power 4 | . . . 1 . 3 Propulsion 11 | . . . 3 . 8 Utility 9 | . . 1 1 3 4 Weapon 7 | . 1 . 1 . 5 Highest Loss Streak 9 | . 1 1 4 1 9 To Critical Strikes . | . . . . . . Average Backups 11 | 3 7 7 8 9 14 Power 1 | . . . 1 2 2 Propulsion . | 1 2 1 . . . Utility 5 | . 1 4 3 3 9 Weapon 1 | 1 2 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 31 | . 3 1 2 1 24 Power 4 | . 1 . 1 . 2 Propulsion 1 | . 1 . . . . Utility 25 | . 1 1 . 1 22 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 97 91 92 92 Engine 10 | . 13 11 6 9 10 Core 1 | . . . 1 1 3 Treads 3 | . 17 . . . . Leg 23 | . 10 22 22 30 27 Device 8 | . 14 13 12 10 3 Storage 11 | . 14 11 9 7 11 Processor 8 | . . . 8 13 12 Hackware 2 | . . 16 5 . . Protection 3 | . . 2 9 1 5 Energy Gun 9 | . 10 21 14 4 7 Ballistic Gun 3 | . 17 . . . . Slashing Weapon 1 | . . . 2 4 1 Piercing Weapon 2 | . . . . 4 3 Peak Build Rating 47 | 7 9 16 29 46 47 Average Rating 28 | 5 7 14 22 38 40 On Entrance 17 | . 7 9 15 29 46 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 119 | 12 15 22 38 40 119 Greatest Support 65 | 40 40 20 45 60 65 Greatest Overweight (x) 34 | . . 1 4 . 34 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 10 10 25 Average Capacity 14 | 7 8 8 8 10 22 Most Carried 25 | 5 8 8 10 10 25 Average Carried 11 | 3 7 7 8 9 14 Final Capacity 25 | 8 8 8 10 10 25 Final Carried 24 | 5 8 8 10 10 24 Class Distribution -------------------- 65% | Scavenger-Mutant 22% | Mutant 12% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1656 | 322 376 289 186 145 338 Remotely 279 | 123 156 . . . . Salvage Created 3735 | 197 1020 298 597 429 1194 Parts 182 | 19 60 17 23 21 42 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 7 | . 5 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 58 | . 13 5 11 6 23 Melee 24 | . . . 8 5 11 Guns 32 | . 12 5 3 . 12 Classes Destroyed 14 | 3 6 1 1 2 1 Worker 8 | 2 3 . 1 2 . Builder 2 | . 1 1 . . . Tunneler 8 | 5 3 . . . . Hauler 2 | . 1 . 1 . . Recycler 8 | 1 4 1 1 1 . Operator 2 | . 2 . . . . Watcher 3 | . 2 . 1 . . Swarmer 10 | . 3 . 4 . 3 Grunt 33 | . 10 3 5 . 15 Duelist 1 | . . . 1 . . Sentry 9 | . . 2 1 2 4 Specialist 1 | . . . . . 1 Hunter 3 | . . . . 3 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | 7 6 2 8 2 7 Combat Bots Only 8 | . 2 2 8 2 7 Max Kills in Single Turn 2 | 2 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 678 | . 68 29 90 149 342 Missed 229 | . 25 12 29 62 101 Hits 449 | . 43 17 61 87 241 Melee 4 | . . . 4 . . Projectile 445 | . 43 17 57 87 241 Critical Strikes 10 | . 2 . . 1 7 Damage Taken 5261 | . 517 216 877 806 2845 Core 879 | . 85 . 86 173 535 Absorbed by Shields 114 | . . . . . 114 Redirected to Shielding 101 | . . . . 101 . Regen/Repaired (Parts) 28 | . . 28 . . . Core Remaining (%) 87 | 100 66 100 84 . . Volleys Fired 203 | 13 94 25 39 4 28 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 40 105 105 130 130 160 Shots Fired 404 | 26 188 50 78 8 54 Gun 404 | 26 188 50 78 8 54 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 154 | 26 128 . . . . Thermal 250 | . 60 50 78 8 54 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 12 11 11 4 15 Robot Miss Streak 4 | 3 4 2 3 1 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 347 | 13 116 36 74 29 79 Core Hits 153 | 10 51 12 23 9 48 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 16 | . 2 4 4 1 5 Burn 7 | . 1 4 . 1 1 Destroy 1 | . 1 . . . . Sever 5 | . . . 4 . 1 Impale 3 | . . . . . 3 Melee Attacks 104 | . . . 21 26 57 Impact 7 | . . . . 7 . Slashing 32 | . . . 21 4 7 Piercing 65 | . . . . 15 50 Sneak Attacks 4 | . . . 1 3 . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . . 3 5 Damage Inflicted 6636 | 156 1282 476 1359 998 2365 Guns 3841 | 156 1279 476 813 94 1023 Cannons . | . . . . . . Explosions . | . . . . . . Melee 2792 | . . . 546 904 1342 Ramming 3 | . 3 . . . . Kinetic 1007 | 156 851 . . . . Thermal 2834 | . 428 476 813 94 1023 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 219 | . . . . 219 . Slashing 826 | . . . 546 92 188 Piercing 1747 | . . . . 593 1154 Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 2 1 13 Message Errors 5 | . . . 1 1 3 Matter Fused 3 | . . . 1 . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 158 | . . . 39 100 19 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 158 | . . . 39 100 19 Knockbacks 3 | . 1 . . 2 . Impact 3 | . 1 . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 565 | . 111 63 348 84 565 Average Temperature 116 | . 36 23 110 44 200 Received Heat Transfer 2111 | . 291 102 333 132 1253 Effects 12 | . . . . . 12 Shutdowns 2 | . . . . . 2 Energy Bleed 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Melted 18 | . . 3 2 4 9 Heat Transferred 7203 | . 1189 1412 2014 296 2292 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 3 | . . . . . 3 Low Security (%) 62 | 100 100 100 100 100 16 Level 1 19 | . . . . . 44 Level 2 13 | . . . . . 30 Level 3 3 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 794 | 15 149 68 120 51 794 Initial 57 | . 9 57 9 3 . Average 193 | 3 50 42 50 18 382 Influence Increases 2132 | 40 441 156 291 230 974 Destroy 0b10 Robot/C 1160 | . 260 100 220 120 460 Destroy 0b10 Robot/NC 175 | 40 80 10 20 15 10 Destroy Leader 220 | . 56 40 44 50 30 Allied During Kill 24 | . . . . . 24 Successful Hack 70 | . 13 5 7 45 . Anti-Garrison Action 400 | . . . . . 400 Destroy Structure 53 | . 2 1 . . 50 Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 1408 | 25 320 269 306 238 250 Entered New Map 104 | . 6 79 14 5 . Time Decay 963 | 25 304 180 232 222 . Lost Part 291 | . 10 10 60 11 200 Lost Ally 50 | . . . . . 50 Squads Dispatched 7 | . 2 2 2 1 . Investigation 4 | . . 1 2 1 . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 24 6 12 7 28 Peak Tracking Total 5 | . 4 2 5 2 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 5 | . . . . . 5 Max in Single Turn 1 | . . . . . 1 Garrison Relay 3 | . . . . . 3 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 4 | . . . . . 4 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 17 | . 4 5 2 5 1 Terminals 11 | . 4 3 2 1 1 Fabricators 2 | . . . . 2 . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 9 13 7 14 1 Successful 23 | . 7 7 2 6 1 Failed 21 | . 2 6 5 8 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 17 | . 4 7 4 2 . Terminals 29 | . 9 10 7 2 1 Fabricators 5 | . . . . 5 . Repair Stations 4 | . . 2 . 2 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 6 | . 3 1 1 . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 3 | . . 2 . 1 . Scan Component 2 | . . 1 . 1 . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 4 3 1 2 . Terminals 10 | . 4 3 1 2 . Assimilate 1 | . . . . 1 . Botnet 9 | . 4 3 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 4 2 5 . Full Trace Events 3 | . . . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 82 | . . . . 82 . Total Part Build Rating 22 | . . . . 22 . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . . 13 Machine Destruction 13 | . . . . . 13 Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 3 | . . . . 1 2 Largest Group 3 | . . . . 1 3 Highest-Rated Group 76 | . . . . 26 76 Highest-Rated Ally 30 | . . . . 26 30 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 251 | . . . . . 251 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4416 | 110 899 379 532 523 1973 Spaces Moved 1839 | 40 365 188 262 320 664 Core 15 | 8 . . 6 . 1 Treads 228 | 32 196 . . . . Legs 1596 | . 169 188 256 320 663 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 120 120 Average Speed 159 | 138 141 121 121 120 215 Slowest Speed 1750 | 160 160 175 250 120 1750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 45 22 20 6 54 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2690 | 71 579 292 375 416 957 Wait 239 | . 80 50 6 41 62 Move 1834 | 39 364 187 261 319 664 Hop . | . . . . . . Pick Up 93 | 12 13 9 16 4 39 Fast Attach 12 | . 1 2 1 8 . Attach 40 | 7 5 3 8 1 16 Detach . | . . . . . . Swap 45 | . 6 7 9 6 17 Drop 65 | . 15 9 14 11 16 Fire 203 | 13 94 25 39 4 28 Melee 95 | . . . 21 22 52 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire 8 | . . . . . 8 Trap . | . . . . . . Miscellaneous 54 | . . . . . 54 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 958 | -10/Materials | Discovered new exit (range 16) 1010 | -10/Materials | Entered another Materials area 1010 | -9/Materials | Evolved 2 slots: Utility x2 1199 | -9/Materials | Build established: Scavenger-Mutant 1276 | -9/Materials | Repaired Particle Gun 1352 | -9/Materials | Discovered new exit (range 9) 1356 | -9/Materials | Identified exit to Mines 1389 | -9/Materials | Entered another Materials area 1389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -8/Materials | Destroyed 8 combat bots 1551 | -8/Materials | Lost 4 parts (1p2n1w) 1901 | -8/Materials | Discovered new exit (range 16) 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2104 | -7/Factory | Fabricated Lance (x2) 2237 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 2437 | -7/Factory | Identified exit to Garrison 2444 | -7/Factory | Entered Garrison 2444 | -7/Garrison | Accompanied by 1 ally 2465 | -7/Garrison | Installed Relay Interface Framework 2506 | -7/Garrison | Build established: Scavenger-Gladiator 2736 | -7/Garrison | Triggered checkpoint 2805 | -7/Garrison | Destroyed 7 combat bots 2817 | -7/Garrison | Garrison Relay disabled 2968 | -7/Garrison | Phase Generator disabled 3052 | -7/Garrison | Build established: Scavenger-Mutant 3266 | -7/Garrison | Triggered checkpoint 3284 | -7/Garrison | Triggered checkpoint 3326 | -7/Garrison | Core integrity fell below 50% 3355 | -7/Garrison | Lost 8 parts (1p4n1u2w) 4004 | -7/Garrison | Triggered checkpoint 4104 | -7/Garrison | Discovered new exit (range 7) 4228 | -7/Garrison | Garrison Relay disabled 4267 | -7/Garrison | Garrison Relay disabled 4399 | -7/Garrison | Core integrity fell below 20% 4417 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04287_ Acquired Relay Coupler [Specialist]. 04380_ System corrupted: Component data lost. 04382_ Acquired 14 matter. 04392_ Aluminum Leg+ destroyed. 04395_ Lgt. Angular Momentum Engine destroyed. 04395_ Imp. Heat Sink destroyed. 04395_ Aluminum Leg+ destroyed. 04397_ System corrupted: Energy discharge (-32). 04400_ Aluminum Leg+ destroyed. 04400_ Lgt. Treads melted. 04400_ Imp. Heat Sink melted. 04400_ Lgt. Treads melted. 04400_ Y-54 Guardian destroyed. 04405_ Lgt. Nuclear Core destroyed. 04407_ Gatling Laser destroyed. 04408_ Hvy. Laser destroyed. 04411_ S-27 Virus destroyed. 04411_ Imp. Light Armor Plating destroyed. 04412_ System corrupted: Energy discharge (-17). 04413_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# ####### #??????????? | | ??????????????############# #????######## | | ??????????????#""""""""""## %#### ####????#"# | | ??????????????#""" "## #### #####???# !! | | ??????????????#"" %* #???# ! ### | | ??????????????#" % #???#!! #?? | | ??????????????#" ######## ## #???#"# #?? | | ??????????????#"! #??????# ## #???### ### | | ??????????????#"! #??????# ## ####### # | | ??????????????#"" #??????# ## # | | ??????????????#"""!!!!!!"#??????# ## #### ## # | | ??????????????#""""""""""#??????# ## #??# ## ### | | ??????????????############??????# ## #### ## ### | | ??????????????????????###???????# ## =%* | | ?????????????????###### ##?????# ## [%=[### | | ?????????????????#] !! #??#### ######## ##= #?? | | ?????????????????#] ?? #??????# ## #?? | | ?????????????????# !! ##?# ## #??????# ## #?? | | ?????????????????#] ??# ## #??????# ## ### | | ?????????????????#] [[ =% ??# ## #??????# | | ?????????????????#] sY/#### ## ######## ## ### | | ?????????????????# !! %==* ## ### | | ?????????????????#! =@####### ########### | | ?????????????????#! !! =/#?????# #?????????# | | ?????????????????###+## ##?????# "?????????###### | | ??????????????????????###???????# T#?????????????? | | ????????????????????????????????#""#?????????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -7/Factory | Preloaded Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Repaired ---------- Particle Gun | 62% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Oppo Buddy Challenges ------------ None Game ------ Seed GreatNavigationProtection Manual? 0 Play Time 00:34:20 Cumulative 96.0 hours Start 2026.11.04 @ 14:51:19 End 2026.11.04 @ 15:25:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 69 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 82% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e7c00a-43ef-4abe-9c27-a2428663aa62