Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 12:41:03 Player: Niko Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1648) 1648 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4528 Bonus ------- None Cogmind --------- Core Integrity 686/700 Matter 260/300 Energy 140/140 System Corruption 5% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Target Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Medium Treads Medium Treads Gravmag System Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Target Analyzer System Shield System Shield > --- WEAPON ----------- Heavy EM Shotgun Gauss Cannon Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Gravmag System Improved Heat Sink Improved Signal Interpreter Hardened Medium Armor Plating [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 49 | 6 3 2 10 18 10 Power 5 | 1 1 . 2 1 . Engine 3 | 1 1 . . 1 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 11 | 2 . . 2 4 3 Treads 6 | 2 . . 2 2 . Leg . | . . . . . . Wheel 3 | . . . . 1 2 Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 20 | 1 2 1 3 9 4 Device 5 | . 1 . . 3 1 Storage 4 | 1 1 . 1 . 1 Processor 5 | . . 1 1 2 1 Hackware 4 | . . . 1 2 1 Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 13 | 2 . 1 3 4 3 Energy Gun 3 | 1 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 2 . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 22 | . 2 . 6 8 6 Power 3 | . 1 . 1 1 . Propulsion 5 | . . . 1 3 1 Utility 5 | . 1 . . 3 1 Weapon 9 | . . . 4 1 4 Highest Loss Streak 3 | . 1 . 3 3 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 88 100 97 69 79 Engine 6 | . 12 14 4 1 7 Core 3 | . . . 6 3 . Treads 15 | . 28 28 21 12 . Wheel 2 | . . . . . 11 Device 3 | . 4 . . 4 7 Storage 8 | . 14 14 11 6 2 Processor 10 | . . 14 11 10 13 Hackware 7 | . . . 10 5 11 Protection 1 | . . . . 7 . Energy Gun 5 | . 14 14 1 2 7 Ballistic Gun 13 | . 14 14 28 . . Ballistic Cannon 1 | . . . . . 4 Special Weapon 1 | . . . . . 5 Impact Weapon 1 | . . . . 4 . Special Melee Weapon 2 | . . . . 8 . Peak Build Rating 47 | 6 9 9 21 23 47 Average Rating 21 | 3 6 8 18 18 41 On Entrance 9 | . 6 8 9 13 22 Naked Turns . | . . . . . . Heaviest Build 96 | 14 30 27 93 96 30 Greatest Support 69 | 40 40 40 46 69 56 Greatest Overweight (x) 28 | 1 . . 3 28 2 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 10 Average Capacity 15 | 6 11 15 19 18 7 Most Carried 19 | 5 14 14 19 16 10 Average Carried 10 | 2 5 12 15 9 6 Final Capacity 25 | 8 15 15 25 5 10 Final Carried 17 | 2 14 14 17 5 10 Class Distribution -------------------- 46% | Mutant 34% | Gunner 7% | Hacker-Skirmisher 5% | Hacker-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1294 | 211 167 26 567 114 209 Remotely . | . . . . . . Salvage Created 1869 | . 293 41 668 531 336 Parts 111 | . 26 2 41 18 24 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 46 | . 7 1 21 12 5 Melee 6 | . . . . 6 . Guns 28 | . 7 1 17 1 2 Cannons 3 | . . . . . 3 AOE 4 | . . . 4 . . Classes Destroyed 11 | . 4 . 2 2 3 Worker 2 | . 1 . . 1 . Hauler 1 | . . . . . 1 Recycler 2 | . . . . 1 1 Mechanic 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 7 | . 3 . 1 2 1 Swarmer 16 | . 3 . 7 6 . Grunt 21 | . 4 1 10 4 2 Duelist 1 | . . . . . 1 Sentry 6 | . . . 4 2 . Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 6 1 4 4 4 Combat Bots Only 4 | . 3 1 4 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 380 | . 64 2 114 102 98 Missed 117 | . 21 1 30 23 42 Damage Taken 3382 | . 483 16 998 986 899 Core 429 | . 72 . 199 144 14 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 71 50 73 . Volleys Fired 148 | . 31 2 48 38 29 Largest 3 | . 2 2 3 1 2 Hottest 98 | . 70 70 66 63 98 Shots Fired 264 | . 62 4 118 38 42 Gun 234 | . 62 4 109 38 21 Cannon 21 | . . . . . 21 Launcher 9 | . . . 9 . . Special . | . . . . . . Kinetic 163 | . 31 2 109 . 21 Thermal 79 | . 31 2 . 38 8 Explosive 9 | . . . 9 . . Electromagnetic 13 | . . . . . 13 Robot Hit Streak 12 | . 10 3 12 11 6 Robot Miss Streak 7 | . 5 1 7 3 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 193 | . 37 3 78 45 30 Core Hits 83 | . 17 1 42 10 13 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . 4 . Critical Strikes 9 | . 3 . . 6 . Burn 5 | . 3 . . 2 . Smash 4 | . . . . 4 . Melee Attacks 32 | . . . . 32 . Impact 28 | . . . . 28 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3966 | . 497 44 1392 1350 683 Guns 2229 | . 497 37 1024 371 300 Cannons 382 | . . . . . 382 Explosions 328 | . . . 328 . . Melee 959 | . . . . 959 . Ramming 68 | . . 7 40 20 1 Kinetic 1665 | . 234 25 1024 . 382 Thermal 773 | . 263 12 . 371 127 Explosive 328 | . . . 328 . . Electromagnetic 173 | . . . . . 173 Impact 959 | . . . . 959 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 3 . 5 Average Corruption 2 | . . . 2 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . 21 . 3 Message Errors 7 | . . . 7 . . Matter Fused 8 | . . . 7 . 1 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 3 | . . . 3 . . Data Loss (minor) 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 451 | . . . 16 410 25 Projectiles 25 | . . . . . 25 Explosions 16 | . . . 16 . . Melee 410 | . . . . 410 . Knockbacks 9 | . . . . 4 5 Impact 4 | . . . . 4 . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . 76 . . Shots 3 | . . . 3 . . Rammed 12 | . . 1 6 4 1 Targets Rammed 15 | . . 1 6 7 1 Kicked . | . . . . . . Crushed 3 | . . . . 3 . Highest Temperature 317 | . 140 27 189 72 317 Average Temperature 38 | . 37 14 19 27 81 Received Heat Transfer 1176 | . 246 9 339 369 213 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 5 . Combat Hostiles 5 | . . . . 5 . Parts Fried 8 | . . . . 7 1 Impact Corruptions 12 | . . . . 12 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 2220 | . 999 37 . 962 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 395 | . 242 49 395 341 220 Initial 162 | . . 19 18 162 106 Average 104 | . 67 21 78 235 78 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 81 | 100 92 100 89 32 99 Level 1 18 | . 7 . 10 67 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 3 2 3 Investigation 3 | . . . . 1 2 Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 . 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . 2 . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 17 1 34 30 30 Peak Tracking Total 17 | . 4 1 6 5 17 Tactical Retreats 8 | . 2 . 2 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . . . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . . 4 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 14 | . . . 6 4 4 Terminals 11 | . . . 5 3 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 77 | . . . 34 21 22 Successful 46 | . . . 21 14 11 Failed 31 | . . . 13 7 11 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 11 | . . . 10 . 1 Terminals 64 | . . . 31 15 18 Fabricators 4 | . . . . . 4 Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 29 | . . . 13 8 8 Record 14 | . . . 9 4 1 Prototype ID Bank 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Alert Level 3 | . . . . 3 . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . . 1 . 1 Disarm Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . . . . . 1 Investigation Status 2 | . . . 1 . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . . 5 . 1 Terminals 6 | . . . 5 . 1 Botnet 6 | . . . 5 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . . 5 3 4 Full Trace Events 5 | . . . 1 2 2 Feedback Events 1 | . . . . 1 . Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 4 | . . . . . 4 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 284 | . . . 284 . . Retrieved Matter 40 | . . . 40 . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4694 | 78 507 392 1692 993 1032 Spaces Moved 2389 | 68 201 238 708 325 849 Core 129 | 41 . . . 86 2 Treads 1359 | 27 201 238 708 185 . Legs . | . . . . . . Wheels 687 | . . . . 37 650 Hover 214 | . . . . 17 197 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 95 60 Average Speed 160 | 97 160 160 204 225 103 Slowest Speed 1450 | 160 160 160 400 1450 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 36 55 51 26 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . 45 . 6 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 45 | . . . 45 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2954 | 78 325 245 851 500 955 Wait 244 | . 75 . 62 61 46 Move 2384 | 67 200 237 707 324 849 Hop . | . . . . . . Pick Up 50 | 5 15 2 12 8 8 Fast Attach 16 | 3 . . 1 3 9 Attach 31 | 3 3 2 8 14 1 Detach 1 | . . . . . 1 Swap 2 | . . . 1 1 . Drop 26 | . 1 1 6 12 6 Fire 148 | . 31 2 48 38 29 Melee 32 | . . . . 32 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 14 | . . 1 6 7 . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 12) 586 | -10/Materials | Entered Mines 604 | -10/Mines | Met a Derelict bent on vengeance 946 | -10/Mines | Learned location of Storage (-8) 946 | -10/Mines | Discovered new exit (range 12) 978 | -10/Mines | Entered Materials 978 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1280 | -9/Materials | Build established: Gunner 2544 | -9/Materials | Lost 3 parts (1p2w) 2618 | -9/Materials | Discovered new exit (range 14) 2670 | -9/Materials | Entered another Materials area 2670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2803 | -8/Materials | System Shield fried by hacking feedback 2824 | -8/Materials | Build established: Mutant 3146 | -8/Materials | Lost 3 parts (1p2u) 3571 | -8/Materials | Discovered new exit (range 5) 3588 | -8/Materials | Identified exit to Factory 3663 | -8/Materials | Entered Factory 3663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3826 | -7/Factory | Lost 3 parts (1n1u1w) 4224 | -7/Factory | Build established: Hacker-Skirmisher 4442 | -7/Factory | Identified exit to Lower Caves 4610 | -7/Factory | Fabricated Med. Armor Plating? 4631 | -7/Factory | Cargo convoy interrupted 4695 | -7/Factory | Self-destructed Last Messages --------------- M-28 Smith unfolds itself. Penetrated by Slug. U-05 Engineer builds a Wall. P-60 Hacker resets G-47 Trooper, system corruption cleaned. U-05 Engineer builds a Wall. ALERT: Cargo convoy interrupted, initiating access lockdown. M-28 Smith repairs G-47 Trooper. C-30 ARC bursts open, deploying its payload. X-57 Shotgunner unfolds itself. H-55 Commando unfolds itself. X-67 Chaingunner unfolds itself. U-05 Engineer builds a Wall. System corrupted: Matter fused (-7). L-41 Fighter knocked back. Remote Datajack destroyed. Slug penetrates L-41 Fighter. L-41 Fighter destroyed. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????##########???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ???????????? ???????#= #???????????? | | ???????????? ???????# #???????????? | | ???????????? ???????# #???????????? | | ???????????? ???????# #???????????? | | ???????????? ??#########+#####???????????? | | ???????????? #?# #????????????? | | ???????????? #?# #????????????? | | ???????????# #?# #?????>??????? | | ???????????# #?# x #????????????? | | ???????????# #?# #????????????? | | ???????????# #?# ###p##+###??????????? | | ???????????# ### ## @p% ;#??????????? | | ???????????# ## = # !/ ##??????????? | | ????######## ## # % #???????????? | | ????+ "" # #???????????? | | ???????### T # #???????????? | | ?????????# # #???????????? | | ?????????## ### # #???????????? | | ??????????# #?# # #???????????? | | ??????????# #?### ### #???????????? | | ??????????# #???# #?# #???????????? | | ??????????# #???# #?# ! #???????????? | | ??????????#/###?# #?# #???????????? | | ####??????# !#?# #?# #???????????? | | #??????# #?? #?########???????????? | | ##?????#!!!#?? ????????????????????? | | "#?????#!!!#??? ????????????????????? | | "??????#!!!#??? ???????????????????? | | "??????# #??? "?????????????????????? | | ###?#??# #??????????????????????????? | | ""#"#""##/### """???????????????????? | | / ??????????????? | | #""###### ^ """???????????????????? | | # #????# """???????????????????? | | ####????# ### """???????????????????? | | "" #???????# #?? ! ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipDefenseStreamer Manual? 0 Play Time 00:53:39 Cumulative 16.5 hours Start 2024.10.28 @ 12:22:22 End 2024.11.08 @ 12:41:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41e6ff65-e17f-48e7-bdf1-9f4abd4af6b4