Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 16:11:35 Player: FreshFromage Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (233) 1165 Value Destroyed (8108) 8108 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (2987) 2987 TOTAL SCORE: 17920 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2080 Follower Combat Kills 156 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -649 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 290/290 System Corruption 7% Temperature Cool (37) Movement Core (600) Ox11 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- Precision Assault Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Makeshift Power Source Makeshift Transmission Jammer Makeshift Transmission Jammer Powered Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Neutron Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Matter Compressor Improved Sensor Array Hardlight Generator Precision Assault Rifle Precision Assault Rifle Coil Gun Coil Gun Coil Gun Coil Gun Scatter Rocket Array Powered Hammer [Rating: 68] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Layered Light Armor Plating Weapon Coil Gun Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Neutron Missile Launcher Special Weapon Flamer Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 261 | 6 8 30 28 6 1 27 1 . 3 23 63 16 7 19 23 Power 16 | 1 2 2 2 . . 1 . . . 1 3 1 . 1 2 Engine 8 | 1 . 2 1 . . . . . . 1 1 1 . . 1 Core 8 | . 2 . 1 . . 1 . . . . 2 . . 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 42 | 2 1 8 8 3 1 7 . . . . 7 3 . 2 . Treads 1 | . . . . . . . . . . . . 1 . . . Leg 41 | 2 1 8 8 3 1 7 . . . . 7 2 . 2 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 104 | 1 3 9 14 3 . 14 . . . 11 23 5 5 7 9 Device 44 | . . 1 5 1 . 7 . . . 8 11 2 4 1 4 Storage 5 | 1 1 . 1 . . 1 . . . . 1 . . . . Processor 8 | . . . 2 1 . . . . . . . 3 . 2 . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 46 | . 2 8 6 1 . 6 . . . 3 11 . 1 3 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 99 | 2 2 11 4 . . 5 1 . 3 11 30 7 2 9 12 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 57 | 2 2 7 3 . . 1 1 . 1 . 17 6 1 8 8 Ballistic Cannon 13 | . . . . . . 3 . . 2 6 2 . . . . Launcher 23 | . . 2 1 . . . . . . 4 11 . 1 . 4 Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon 4 | . . 2 . . . 1 . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 3 . . . . . Parts Lost 65 | . . 5 13 . 3 2 . . . . 20 2 . . 20 Power 5 | . . 1 . . . . . . . . 3 . . . 1 Propulsion 14 | . . 1 5 . 2 . . . . . 2 1 . . 3 Utility 29 | . . 1 5 . . 1 . . . . 11 . . . 11 Weapon 17 | . . 2 3 . 1 1 . . . . 4 1 . . 5 Highest Loss Streak 17 | . . 1 5 . 2 2 . . . . 10 2 . . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 98 97 88 76 84 92 92 70 91 91 86 100 98 95 Engine 2 | . 4 4 8 7 6 . . . . 3 1 6 6 3 . Core 4 | . 8 6 . . . 7 7 7 7 3 4 . . 2 5 Treads 1 | . . . . . . . . . . . . 3 6 6 5 Leg 23 | . 28 32 34 29 20 22 23 23 23 23 19 19 20 20 18 Device 6 | . . . 7 7 7 6 7 7 7 6 14 9 6 5 6 Storage 7 | . 14 11 9 7 7 6 7 7 7 7 6 6 6 6 6 Processor 14 | . . . 9 15 15 15 15 15 15 15 13 18 26 29 26 Protection 8 | . 13 21 9 4 4 7 7 7 7 7 11 . 5 2 2 Ballistic Gun 15 | . 27 21 17 15 14 8 7 7 . 7 17 19 19 18 19 Ballistic Cannon 3 | . . . . . . 8 15 15 1 14 1 . . . . Peak Build Rating 68 | 6 12 20 31 35 35 45 48 48 48 55 68 64 65 67 66 Average Rating 44 | 4 10 16 27 26 32 36 45 47 36 49 61 55 63 63 61 On Entrance 36 | . 6 12 19 19 35 22 45 48 48 48 51 29 64 64 66 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 80 | 14 34 48 45 44 44 55 50 50 50 62 67 51 56 56 80 Greatest Support 66 | 20 20 39 56 55 55 62 62 62 62 62 66 66 56 60 60 Greatest Overweight (x) 2 | 1 1 1 1 . . 1 . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 12 15 15 15 15 15 15 15 15 15 15 13 15 15 15 Average Carried 14 | 3 9 14 14 10 14 14 15 14 15 14 14 10 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 12 15 12 15 14 15 15 15 15 15 13 13 14 15 5 Class Distribution -------------------- 29% | Mutant 25% | Skirmisher 20% | Derelict-Skirmisher 11% | Tank 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 10595 | 200 655 1344 889 . . 1097 405 81 . 647 3108 525 622 182 840 Remotely 10 | . . . 10 . . . . . . . . . . . . Salvage Created 8564 | . 397 1767 878 . . 584 46 . . 292 3422 107 375 . 696 Parts 431 | . 26 118 38 . . 42 . . . 6 159 5 12 . 25 Haulers Intercepted 5 | . . 2 2 . . . . . . . 1 . . . . Recyclers Shooed 15 | . 1 1 . . . 3 . . . . 10 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 3 11 . 6 . 5 14 . 22 Prevented 2 | . . . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 166 | . 6 35 15 . . 7 1 . . 5 65 4 7 . 21 Guns 91 | . 6 27 13 . . 5 1 . . . 19 4 4 . 12 Cannons 8 | . . . . . . 2 . . . 4 2 . . . . AOE 67 | . . 8 2 . . . . . . 1 44 . 3 . 9 Classes Destroyed 19 | . 4 4 1 . . 2 . . . 2 4 . . . 2 Worker 15 | . . 3 1 . . . . . . . 11 . . . . Builder 11 | . . 1 1 . . 1 . . . . 8 . . . . Hauler 5 | . . 2 2 . . . . . . . 1 . . . . Recycler 18 | . 2 4 . . . 3 . . . . 9 . . . . Mechanic 2 | . . . . . . . . . . . 2 . . . . Drone 2 | . . . . . . . . . . . . . . . 2 Watcher 15 | . 3 4 . . . 4 . . . . 4 . . . . Swarmer 38 | . 3 11 . . . . . . . . 13 4 . . 7 Saboteur 3 | . . . . . . . . . . . 3 . . . . Grunt 70 | . 3 14 13 . . 1 1 . . . 28 . 6 . 4 Brawler 6 | . . . . . . . . . . . 4 . . . 2 Duelist 6 | . . . 1 . . . . . . . 3 . . . 2 Protector 4 | . . . . . . . . . . 2 2 . . . . Sentry 16 | . . 10 1 . . . . . . 2 . . 1 . 2 Demolisher 3 | . . . . . . . . . . 1 2 . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . Hunter 7 | . . . . . . 2 . . . . 4 . . . 1 Programmer 11 | . . . . . . 4 . . . . 7 . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 20 | . 3 6 5 . . 2 1 . . 2 20 4 3 . 9 Combat Bots Only 16 | . 3 4 3 . . 1 1 . . 2 16 4 3 . 9 Max Kills in Single Turn 6 | . 1 4 3 . . 1 1 . . 1 6 1 3 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 4 1 . . . . . . 1 4 . 3 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 1249 | . 41 147 155 . 2 58 3 . . 40 588 15 26 . 174 Missed 452 | . 9 35 50 . . 18 1 . . 12 265 3 13 . 46 Damage Taken 12878 | . 325 1437 1711 . 109 645 33 116 . 349 4891 195 230 . 2837 Core 1291 | . 47 126 170 . . 62 . . . 27 487 14 39 . 319 Absorbed by Shields 120 | . . . . . . . . . . . . . 4 . 116 Ignored by Resistances 24 | . . . . . . . . . . . . . . . 24 Regen/Repaired (Parts) 1397 | . 87 113 . . . 156 . . . . 585 . . 456 . Core Remaining (%) 81 | 100 81 68 69 . . . . . . 87 . . . . . Volleys Fired 512 | . 27 122 75 . . 56 2 1 . 17 143 7 7 . 55 Largest 3 | . 2 2 2 . . 3 3 1 . 3 3 3 3 . 3 Hottest 131 | . 46 46 46 . . 119 119 48 . 131 131 86 86 . 88 Shots Fired 1110 | . 54 239 147 . . 114 7 2 . 44 345 17 21 . 120 Gun 948 | . 54 234 144 . . 68 3 . . 11 287 17 20 . 110 Cannon 103 | . . . . . . 46 4 2 . 31 20 . . . . Launcher 59 | . . 5 3 . . . . . . 2 38 . 1 . 10 Special . | . . . . . . . . . . . . . . . . Kinetic 1051 | . 54 234 144 . . 114 7 2 . 42 307 17 20 . 110 Thermal . | . . . . . . . . . . . . . . . . Explosive 59 | . . 5 3 . . . . . . 2 38 . 1 . 10 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 10 21 16 . . 7 1 . . 11 17 23 7 . 14 Robot Miss Streak 7 | . 3 7 3 . . 5 1 . . 3 6 1 4 . 7 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 Secondary Targets 14 | . 2 1 . . . . . . . . 5 1 2 . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 1 1 . 1 Shots Hit Robots 736 | . 36 160 115 . . 60 2 . . 27 228 12 14 . 82 Core Hits 453 | . 16 70 43 . . 23 2 . . 23 178 5 18 . 75 Critical Kills 6 | . 1 2 . . . . . . . . 3 . . . . Critical Parts Destroyed 7 | . . 1 . . . . . . . . 4 . 1 . 1 Critical Strikes 19 | . 1 3 . . . 2 . . . 3 7 . 1 . 2 Destroy 14 | . 1 3 . . . . . . . . 7 . 1 . 2 Blast 5 | . . . . . . 2 . . . 3 . . . . . Melee Attacks 6 | . . 4 . . . 1 . . . 1 . . . . . Impact 6 | . . 4 . . . 1 . . . 1 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28305 | . 511 2978 2135 . . 1354 39 . . 1798 15692 275 566 . 2957 Guns 11980 | . 507 2451 1688 . . 628 15 . . 155 4489 275 259 . 1513 Cannons 1698 | . . . . . . 697 24 . . 553 424 . . . . Explosions 14499 | . . 497 435 . . . . . . 1090 10726 . 307 . 1444 Melee . | . . . . . . . . . . . . . . . . Ramming 128 | . 4 30 12 . . 29 . . . . 53 . . . . Kinetic 13678 | . 507 2451 1688 . . 1325 39 . . 708 4913 275 259 . 1513 Thermal 708 | . . . . . . . . . . . 708 . . . . Explosive 13593 | . . 497 435 . . . . . . 1090 9820 . 307 . 1444 Electromagnetic 198 | . . . . . . . . . . . 198 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . 20 24 19 19 19 19 3 2 2 2 7 Average Corruption 13 | . . . . . 10 21 19 19 19 19 1 2 2 2 6 Corruption Purged 13 | . . . . . . 10 . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 335 | . . . . . 9 133 41 44 6 59 18 10 13 . 2 Message Errors 79 | . . . . . 1 36 10 10 1 13 4 2 2 . . Matter Fused 77 | . . . . . 2 35 7 5 1 15 6 2 4 . . Heat Flow Errors 42 | . . . . . 2 13 4 10 2 8 . 1 2 . . Energy Discharges 34 | . . . . . 1 11 6 6 1 5 3 . 1 . . Parts Rejected 2 | . . . . . . 2 . . . . . . . . . Parts Fused 5 | . . . . . 1 2 1 . . . . . . . 1 Data Loss (minor) 46 | . . . . . . 14 5 7 . 10 3 5 1 . 1 Data Loss (major) 16 | . . . . . . 6 4 3 1 1 1 . . . . Misfires 12 | . . . . . . 5 1 1 . 3 . . 2 . . Alerts 10 | . . . . . . 2 3 2 . 2 . . 1 . . Misdirections 4 | . . . . . 2 1 . . . 1 . . . . . Weapon Failures 8 | . . . . . . 6 . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 619 | . . 21 27 . . 4 . . . 12 526 . . . 29 Projectiles 23 | . . . . . . 4 . . . 12 7 . . . . Explosions 583 | . . 21 27 . . . . . . . 506 . . . 29 Melee 13 | . . . . . . . . . . . 13 . . . . Knockbacks 12 | . . . . . . 3 . . . 5 4 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . 3 . . . 5 4 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 527 | . . 10 . . . . . . . . 368 . . . 149 Shots 16 | . . 1 . . . . . . . . 7 . . . 8 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 15 | . 1 3 2 . . 4 . . . . 5 . . . . Kicked 15 | . 1 3 2 . . 4 . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 618 | . 69 164 62 . 273 283 243 292 276 384 618 270 274 . 226 Average Temperature 80 | . 27 41 15 . 137 93 78 97 143 120 100 134 79 . 88 Received Heat Transfer 3065 | . 81 564 621 . . . 18 . . 60 1212 . 75 . 434 Effects 23 | . . . . . . 1 1 . 1 1 19 . . . . Shutdowns 3 | . . . . . . . . . . 1 2 . . . . Energy Bleed 3 | . . . . . . 1 1 . 1 . . . . . . Interference 6 | . . . . . . . . . . . 6 . . . . Matter Decay 4 | . . . . . . . . . . . 4 . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . 4 . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 600 | . . . . . . . . . . . 600 . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . . . 10 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 2325 | . 217 852 519 176 91 158 . . . . 2325 . . . . Initial 332 | . . 44 332 176 61 42 . . . . 23 . . . . Average 414 | . 50 440 371 176 67 71 . . . . 956 . . . . Maximum Alert Level 5 | . 1 3 2 . . . . . . . 5 . . . . Low Security (%) 46 | 100 98 15 . 100 100 100 . . . . 2 . . . . Level 1 13 | . 1 34 65 . . . . . . . . . . . . Level 2 21 | . . 30 34 . . . . . . . 43 . . . . Level 3 8 | . . 19 . . . . . . . . 17 . . . . Level 4 7 | . . . . . . . . . . . 27 . . . . Level 5 . | . . . . . . . . . . . 1 . . . . High Security 2 | . . . . . . . . . . . 7 . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . 3 5 . . 7 . . . . 29 . . . 1 Investigation 8 | . . 1 3 . . 1 . . . . 3 . . . . Extermination 9 | . . . . . . 4 . . . . 5 . . . . Reinforcement 8 | . . . 2 . . 2 . . . . 4 . . . . Assault 19 | . . 2 . . . . . . . . 16 . . . 1 Garrison 1 | . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 3 . . . . Construction Impeded 3 | . . . 1 . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 27 | . 1 4 1 . . . . . . 19 2 . . . . Communications Jammed 1 | . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . . Times Spotted 260 | . 11 52 27 . 3 17 1 . . 10 100 5 8 . 26 Peak Tracking Total 18 | . 3 5 6 . 3 3 1 . . 2 18 4 4 . 8 Tactical Retreats 21 | . 2 6 3 . . 1 . . . . 3 2 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 13 | . . 1 2 1 . 5 . 2 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . . 3 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 50 | . 1 2 2 . . 2 . 1 . 3 39 . . . . Max in Single Turn 15 | . 1 1 2 . . 1 . 1 . 1 15 . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 60 | . 7 11 4 . . 17 . 2 4 1 13 . . 1 . Terminals 34 | . 6 8 3 . . 10 . . . . 7 . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . Repair Stations 6 | . 1 1 1 . . 1 . . . . 2 . . . . Recycling Units 5 | . . . . . . 4 . . . . 1 . . . . Scanalyzers 3 | . . 2 . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 201 | . 38 42 8 . . 41 . 4 29 1 33 . . 5 . Successful 137 | . 28 29 2 . . 23 . 4 29 1 16 . . 5 . Failed 64 | . 10 13 6 . . 18 . . . . 17 . . . . Catastrophic 11 | . . . 2 . . 6 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 96 | . 30 28 3 . . 23 . . . . 10 . . 2 . Terminals 111 | . 34 30 6 . . 26 . . . . 15 . . . . Fabricators 8 | . . . . . . 2 . . . . 6 . . . . Repair Stations 17 | . 4 2 2 . . 3 . . . . 6 . . . . Recycling Units 13 | . . . . . . 8 . . . . 5 . . . . Scanalyzers 11 | . . 10 . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 60 | . 12 4 1 . . 4 . 4 29 1 . . . 5 . Record 15 | . . . . . . . . 3 11 1 . . . . . Part Schematic 14 | . . . . . . . . . 9 . . . . 5 . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Analysis 5 | . 3 1 . . . 1 . . . . . . . . . Prototype ID Bank 11 | . 4 3 . . . 1 . . 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . 5 . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . . . . . . 2 . . . . Repair Station Hacks 13 | . 4 2 1 . . 2 . . . . 4 . . . . Scan Component 7 | . 2 1 1 . . 1 . . . . 2 . . . . Repair 6 | . 2 1 . . . 1 . . . . 2 . . . . Recycling Unit Hacks 7 | . . . . . . 5 . . . . 2 . . . . Process 3 | . . . . . . 2 . . . . 1 . . . . Retrieve Matter 3 | . . . . . . 2 . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . Scanalyzer 11 | . . 10 . . . . . . . . 1 . . . . Insert Component 5 | . . 4 . . . . . . . . 1 . . . . Analyze 6 | . . 6 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 39 | . 12 13 . . . 10 . . . . 4 . . . . Terminals 39 | . 12 13 . . . 10 . . . . 4 . . . . Track 1 | . 1 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 18 | . 4 7 . . . 4 . . . . 3 . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . Skim 17 | . 5 5 . . . 6 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 50 | . 7 11 4 . . 17 . . . . 11 . . . . Full Trace Events 5 | . . . 1 . . 1 . . . . 3 . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 6 . . . . 2 . Robots Built 7 | . . . . . . . . . . . 7 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 286 | . . . . . . . . . . . 286 . . . . Total Robot Build Rating 31 | . . . . . . . . . . . 31 . . . . Part Schematics Acquired 31 | . . 4 . . . . . . 9 . . . . 18 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 1 . . . 1 . . . . 2 . . . . Time 216 | . 64 32 . . . 26 . . . . 94 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 980 | . . . . . . 151 . . . . 829 . . . . Retrieved Matter 1356 | . . . . . . 151 . . . . 1205 . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 2 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 14 | . . . . . . . . . . 2 8 . . 4 . Largest Group 4 | . . . . . . . . . . 2 4 . . 4 4 Highest-Rated Group 159 | . . . . . . . . . . 68 87 . . 159 159 Highest-Rated Ally 42 | . . . . . . . . . . 34 34 . . 42 42 Total Orders 5 | . . . . . . . . . . 4 1 . . . . STAY 3 | . . . . . . . . . . 2 1 . . . . FOLLOW 2 | . . . . . . . . . . 2 . . . . . Ally Attacks 50 | . . . . . . . . . . . 45 . . . 5 Total Damage 758 | . . . . . . . . . . . 637 . . . 121 Kills 5 | . . . . . . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 5 | . 3 1 . . . 1 . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 1 . 2 . 1 1 2 2 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 18360 | 56 1153 2064 1038 153 248 2850 881 971 122 1259 2830 669 961 1884 1221 Spaces Moved 10994 | 36 552 859 493 116 151 1820 664 728 90 808 1477 489 698 1346 667 Core 6 | 6 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 10988 | 30 552 859 493 116 151 1820 664 728 90 808 1477 489 698 1346 667 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 126 130 130 130 130 126 126 126 126 133 Average Speed 134 | 109 162 166 126 120 127 129 130 130 130 130 129 127 126 132 145 Slowest Speed 280 | 120 190 190 190 126 130 220 130 130 130 130 220 130 126 133 280 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 67 79 33 4 94 49 76 91 68 81 40 71 66 91 63 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . 1 . . 1 . . . . 2 1 Known Exits Taken 12 | . 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . 1 1 . 3 . 5 2 2 4 Spaces Dug 3 | . . 2 . . . 1 . . . . . . . . . Terrain Destroyed 823 | . . 38 17 . . 16 1 . . 4 515 . 29 . 203 Melee 3 | . . 2 . . . 1 . . . . . . . . . Projectile 36 | . . . . . . 15 1 . . 4 14 . . . 2 AOE 783 | . . 36 17 . . . . . . . 501 . 29 . 200 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Total 13656 | 49 761 1296 789 132 206 2217 677 752 95 979 2169 518 761 1449 806 Wait 1621 | 4 155 243 164 . 55 272 10 22 . 92 438 . 46 71 49 Move 10980 | 35 551 858 492 116 150 1819 663 727 89 807 1476 488 697 1345 667 Hop . | . . . . . . . . . . . . . . . . Pick Up 105 | 4 11 16 14 7 . 24 . 1 . 2 15 6 1 . 4 Fast Attach 71 | 6 5 2 2 2 . 12 1 . 3 12 7 5 1 11 2 Attach 59 | . . 7 9 4 1 3 . . . . 13 7 . 2 13 Detach 10 | . . 1 . 1 . . . . . 2 1 . 1 3 1 Swap 133 | . 3 21 17 . . 12 . . . 12 43 4 6 7 8 Drop 117 | . 8 19 14 2 . 14 1 1 3 13 22 1 2 10 7 Fire 512 | . 27 122 75 . . 56 2 1 . 17 143 7 7 . 55 Melee 6 | . . 4 . . . 1 . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 15 | . 1 3 2 . . 4 . . . . 5 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . Rewire 22 | . . . . . . . . . . 16 6 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 11) 398 | -10/Materials | Identified exit to Materials 398 | -10/Materials | Identified exit to Mines 483 | -10/Materials | Learned location of 2 exits from Subcaves 513 | -10/Materials | Identified exit to Subcaves 534 | -10/Materials | Learned 8 Materials zone layouts 543 | -10/Materials | Learned 4 Subcaves zone layouts 544 | -10/Materials | Learned location of 2 exits from Subcaves 570 | -10/Materials | Learned Storage stockpile data 595 | -10/Materials | Learned 2 Materials zone layouts 629 | -10/Materials | Learned location of 2 exits from Materials 794 | -10/Materials | Repaired Lgt. Nuclear Core 822 | -10/Materials | Repaired Lgt. Armor Plating 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Identified exit to Materials 1612 | -9/Materials | Build established: Scavenger-Mutant 1787 | -9/Materials | Repaired Autogun 2083 | -9/Materials | Discovered exit to Materials (range 16) 2349 | -9/Materials | Build established: Mutant 3120 | -9/Materials | Learned Storage trap positions 3185 | -9/Materials | Learned location of 2 exits from Materials 3210 | -9/Materials | First assault squad dispatched 3238 | -9/Materials | Learned Storage emergency access door positions 3274 | -9/Materials | Entered another Materials area 3274 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -8/Materials | Identified exit to Storage 3275 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Lost 3 parts (1n1u1w) 4224 | -8/Materials | Discovered exit to Factory (range 9) 4312 | -8/Materials | Entered Factory 4312 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4335 | -7/Factory | Lost 5 parts (3n2u) 4465 | -7/Factory | Sucked down chute 4465 | -7/Factory | Entered Waste 4480 | -7/Waste | EMP discharged 4492 | -7/Waste | Spotted C-40 Crusher 4570 | -7/Waste | Spotted C-40 Crusher 4576 | -7/Waste | Build established: Scavenger-Mutant 4580 | -7/Waste | EMP discharged 4580 | -7/Waste | System corruption reached 10% 4598 | -7/Waste | Spotted C-40 Crusher 4615 | -7/Waste | Spotted C-40 Crusher 4626 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4680 | -7/Waste | EMP discharged 4683 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4696 | -7/Waste | Discovered new exit (range 10) 4712 | -7/Waste | Identified exit to Factory 4713 | -7/Waste | Entered Factory 4973 | -7/Factory | Build established: Mutant 6047 | -7/Factory | Identified exit to Lower Caves 7010 | -7/Factory | Repaired Lrg. Storage Unit 7142 | -7/Factory | Learned location of 1 exit from Extension 7210 | -7/Factory | Identified exit to Factory 7314 | -7/Factory | Learned Extension trap positions 7373 | -7/Factory | Learned 2 Extension zone layouts 7386 | -7/Factory | Learned 4 Lower Caves zone layouts 7409 | -7/Factory | Learned location of Upper Caves (-4) 7441 | -7/Factory | Learned location of 1 exit from Upper Caves 7485 | -7/Factory | Learned location of 1 exit from Hub_04(d) 7539 | -7/Factory | Build established: Skirmisher 7563 | -7/Factory | Entered Lower Caves 7587 | -7/Lower Caves | Learned Factory emergency access door positions 8093 | -7/Lower Caves | Discovered new exit (range 9) 8110 | -7/Lower Caves | Identified exit to Lower Caves 8444 | -7/Lower Caves | Entered another Lower Caves area 8592 | -7/Lower Caves | Discovered exit to Factory (range 10) 8611 | -7/Lower Caves | Learned Research security intel 8611 | -7/Lower Caves | Learned Extension security intel 8786 | -7/Lower Caves | Learned 4 Factory zone layouts 9399 | -7/Lower Caves | Discovered new exit (range 9) 9411 | -7/Lower Caves | Identified exit to Data Miner 9415 | -7/Lower Caves | Entered Data Miner 9417 | -7/Data Miner | Discovered new exit (range 6) 9423 | -7/Data Miner | Identified exit to Proximity Caves 9442 | -7/Data Miner | Met Data Miner 9464 | -7/Data Miner | Learned location of Section 7 (-3) 9464 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9485 | -7/Data Miner | Received God Mode back door access code from Data Miner 9537 | -7/Data Miner | Entered Proximity Caves 9609 | -6/Proximity Caves | Found Alien Artifact 9609 | -6/Proximity Caves | Identified Dimensional Node Initializer 9609 | -6/Proximity Caves | Initialized slip node 9783 | -6/Proximity Caves | Learned location of 1 exit from Factory 10126 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10591 | -6/Proximity Caves | Lost 4 allies 10676 | -6/Proximity Caves | Found Prototype Launcher 10676 | -6/Proximity Caves | Identified Scatter Rocket Array 10761 | -6/Proximity Caves | Discovered exit to Factory (range 14) 10796 | -6/Proximity Caves | Entered Factory 10796 | -6/Factory | Accompanied by 2 allies 10796 | -6/Factory | Evolved 2 slots: Utility x2 10797 | -6/Factory | Identified exit to Factory 11045 | -6/Factory | Lost 5 parts (4u1w) 11454 | -6/Factory | Lost 4 parts (1p1n2u) 11496 | -6/Factory | First assault squad dispatched 11518 | -6/Factory | Incoming assault squad redirected 11522 | -6/Factory | Incoming assault squad redirected 11833 | -6/Factory | Build established: Tank 11861 | -6/Factory | Incoming assault squad redirected 11947 | -6/Factory | Repaired Lgt. Armored Exoskeleton 11999 | -6/Factory | Repaired Coil Gun 12112 | -6/Factory | Cargo convoy interrupted 12702 | -6/Factory | Destroyed 9 combat bots 13105 | -6/Factory | Fabricated S-27 Virus? 13116 | -6/Factory | Garrison activated, responded to threat 13369 | -6/Factory | Fabricated G-50 Soldier? 13405 | -6/Factory | High security lockdown imminent 13485 | -6/Factory | High security lockdown engaged 13594 | -6/Factory | Destroyed 16 combat bots 13610 | -6/Factory | Core integrity fell below 50% 13610 | -6/Factory | Discovered new exit (range 14) 13625 | -6/Factory | Identified exit to Lower Caves 13626 | -6/Factory | Entered Lower Caves 13648 | -6/Lower Caves | Lost 10 parts (1p1n5u3w) 13987 | -6/Lower Caves | Learned location of 1 exit from Factory 14144 | -6/Lower Caves | Discovered new exit (range 5) 14152 | -6/Lower Caves | Identified exit to Lower Caves 14291 | -6/Lower Caves | Build established: Derelict-Gunner 14295 | -6/Lower Caves | Entered another Lower Caves area 14391 | -6/Lower Caves | Discovered exit to Factory (range 12) 14495 | -6/Lower Caves | Encountered a Warlord checkpoint 14647 | -6/Lower Caves | Build established: Derelict-Skirmisher 15093 | -6/Lower Caves | Learned Factory terminal intel 15158 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15215 | -6/Lower Caves | Discovered new exit (range 5) 15220 | -6/Lower Caves | Identified exit to Zion 15256 | -6/Lower Caves | Entered Zion 15271 | -6/Zion | Found Unknown Piercing Weapon 15271 | -6/Zion | Identified CR-A16's Pointy Stick 15322 | -6/Zion | System corruption cleaned by Quarantine Array 15843 | -6/Zion | Received a hallucinogenic algorithm 16068 | -6/Zion | Found Unknown Hackware 16068 | -6/Zion | Identified Relay Coupler [Programmer] 16257 | -6/Zion | Visited the Megawrench Repair Shop 16257 | -6/Zion | Megawrench repaired 11 parts 16768 | -6/Zion | Met Imprinter 16788 | -6/Zion | Imprinted 16790 | -6/Zion | Declared Zion's savior 17103 | -6/Zion | Discovered new exit (range 15) 17121 | -6/Zion | Identified exit to Proximity Caves 17140 | -6/Zion | Entered Proximity Caves 17140 | -5/Proximity Caves | Accompanied by 4 allies 17161 | -5/Proximity Caves | Learned Factory stockpile data 17224 | -5/Proximity Caves | Spotted B-75 Beast 17329 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17561 | -5/Proximity Caves | Destroyed B-75 Beast 17765 | -5/Proximity Caves | Learned location of Armory (-4) 18257 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18295 | -5/Proximity Caves | Core integrity fell below 20% 18356 | -5/Proximity Caves | Destroyed 9 combat bots 18361 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 18327_ Rnf. Fission Core destroyed. 18330_ System corrupted: Component data lost. 18330_ Carbon-fiber Leg fries itself beyond repair. 18330_ The unstable cave ceiling collapses. 18330_ Scatter Rocket Array destroyed. 18332_ The unstable cave ceiling collapses. 18332_ Coil Gun severed. 18332_ Destroyed Carbon-fiber Leg. 18335_ L-41 Fighter destroyed. 18335_ Switching to secondary target: G-67 Veteran. 18338_ The unstable cave ceiling collapses. 18340_ Prc. Assault Rifle destroyed. 18341_ The unstable cave ceiling collapses. 18343_ Adv. Sensor Array destroyed. 18345_ The unstable cave ceiling collapses. 18355_ Imp. Targeting Computer destroyed. 18359_ The unstable cave ceiling collapses. 18361_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | #??# #????? ??????????????????????????????? | | ##??# #?? ?????????????????????????????? | | #?? ## ??????????????????????????????? | | ##??? # # ??????????????????????????????? | | ##????# # #???????#####???????????????????? | | #???#### # #????????# ????????????????????? | | ?#### ## # #????????# #????????????????????? | | ## # # ## #????????# #????????????????????? | | # ## #?????##### #????????????????????? | | ## ##????## #????????????????????? | | # ## ##????# ## #????????????????????? | | # # ##????# ## ##???????????????????? | | ####?# ## #???????????????????? | | ### ## #?# ##????????????? | | ## ## # ??????????? | | # # # ??????????? | | ##### ###+# ???????????? | | ????# # #### #" l# ???????????? | | ????# ##### #?# #" ??????????? | | ????# ##### #?## #" ## # ??????????? | | ??### #??## g#" # # ??????????? | | ??# #???## #" # ?????????? | | ?# ### #???# #" # % # # #?????????? | | ####??## #### # ## ????????? | | ?????????### ????????? | | ????????????## ## @ # ##???????????? | | ?????????????## #### ##;# # #####????????????? | | ??????????????###??###?? # #????????????????? | | ????????????????????????#### ###????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: TH 10 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Recoil Nullifier | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Mass Driver | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Energy Well | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive M-28 Smith | -6/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- It Was An Accident, I Swear Oh No You Don't! Challenges ------------ None Game ------ Seed IonicExperimentalReplica Manual? 0 Play Time 03:15:25 Cumulative 78.0 hours Start 2024.09.09 @ 12:40:11 End 2024.09.09 @ 16:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48c01e9c-cee2-4be9-9365-a25cce41d7b0