Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 00:46:07 Player: rrix Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (6036) 6036 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1539) 1539 TOTAL SCORE: 11885 Bonus ------- High Alert Combat Kills 1006 Follower Combat Kills 578 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Coolant Injector Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Sensor Array Weapon Cycler > --- WEAPON ----------- Advanced Beam Rifle Cooled Pulse Rifle Compact Ion Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Medium Treads Medium Treads Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Coolant Injector Transport Network Coupler Hacking Suite Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 . 1 Weapon 2 | . . 2 . . . . Parts Attached 171 | 6 4 23 30 30 46 32 Power 20 | 1 . 4 2 3 7 3 Engine 12 | 1 . 4 2 1 3 1 Core 8 | . . . . 2 4 2 Reactor . | . . . . . . . Propulsion 43 | 2 . 8 10 8 11 4 Treads 28 | 2 . 7 4 4 7 4 Leg . | . . . . . . . Wheel 13 | . . . 5 4 4 . Hover 1 | . . . 1 . . . Flight 1 | . . 1 . . . . Utility 32 | 1 2 1 5 6 5 12 Device 15 | . . . 3 1 3 8 Storage 4 | 1 2 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 12 | . . . 2 5 2 3 Artifact . | . . . . . . . Weapon 76 | 2 2 10 13 13 23 13 Energy Gun 34 | . . 5 4 6 12 7 Energy Cannon 11 | . . 1 3 1 3 3 Ballistic Gun 19 | 2 2 4 4 2 3 2 Ballistic Cannon 4 | . . . . 2 1 1 Launcher 7 | . . . 2 2 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 2 1 1 7 . Parts Lost 76 | . . 1 13 7 24 31 Power 9 | . . . 1 2 2 4 Propulsion 17 | . . 1 2 2 6 6 Utility 13 | . . . 1 . 3 9 Weapon 37 | . . . 9 3 13 12 Highest Loss Streak 18 | . . 1 5 3 7 18 Average Slot Usage (%) 91 | . 95 97 93 91 82 91 Engine 7 | . 14 11 8 6 3 5 Core 1 | . . . . . 2 4 Treads 18 | . 28 21 14 15 12 23 Wheel 5 | . . . 11 8 9 . Device 7 | . . . 4 7 10 15 Storage 16 | . 23 21 18 15 15 11 Protection 3 | . . . 4 6 2 3 Energy Gun 11 | . . 8 15 9 13 16 Energy Cannon 2 | . . . 3 1 4 2 Ballistic Gun 10 | . 28 33 5 6 2 4 Ballistic Cannon 2 | . . . . 6 1 . Launcher 2 | . . . 6 3 1 . Naked Turns . | . . . . . . . Heaviest Build 78 | 12 29 49 62 78 73 66 Greatest Support 112 | 40 40 40 60 88 112 112 Greatest Overweight (x) 20 | 2 . 2 2 3 20 6 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 Average Capacity 14 | 5 8 15 16 16 16 14 Most Carried 16 | 4 11 16 16 16 16 16 Average Carried 12 | 2 6 13 12 15 11 13 Final Capacity 16 | 6 12 16 16 16 16 4 Final Carried 16 | 4 11 16 16 16 16 1 Class Distribution -------------------- 34% | Scavenger-Tank 18% | Mutant 13% | Scavenger-Gunner 9% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Gunner 5% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 3779 | 228 226 615 536 715 974 485 Remotely . | . . . . . . . Salvage Created 7370 | . 483 1046 1192 1033 1908 1708 Parts 355 | . 24 59 52 65 94 61 Haulers Intercepted 15 | . 1 5 2 2 4 1 Recyclers Shooed 5 | . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 118 | . 7 13 18 21 31 28 Melee 1 | . . . . . 1 . Guns 71 | . 7 13 10 9 15 17 Cannons 24 | . . . 2 8 7 7 AOE 20 | . . . 6 4 8 2 Classes Destroyed 15 | . 3 5 2 3 2 . Worker 6 | . . 1 1 . 3 1 Builder 11 | . . 1 . 4 3 3 Tunneler 1 | . . . . 1 . . Hauler 15 | . 1 5 2 2 4 1 Recycler 10 | . 2 2 2 1 3 . Operator 2 | . . . 1 . 1 . Watcher 7 | . . 2 3 1 1 . Swarmer 8 | . . 3 2 3 . . Grunt 69 | . 7 5 11 10 21 15 Brawler 5 | . . . . . 4 1 Duelist 3 | . . . 1 . 1 1 Protector 1 | . . . . . 1 . Sentry 20 | . . 5 4 3 1 7 Hunter 1 | . . . . 1 . . Programmer 11 | . . . . 4 3 4 Best Kill Streak 7 | . 4 4 7 7 6 6 Combat Bots Only 5 | . 4 4 5 3 5 5 Max Kills in Single Turn 3 | . 1 2 2 3 2 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 1 2 2 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 12007 | . 359 886 1494 2405 2488 4375 Core 1774 | . 63 31 143 294 372 871 Absorbed by Shields 18 | . . . . . 18 . Core Remaining (%) 68 | 100 74 92 74 . 4 . Volleys Fired 427 | 1 35 47 60 76 112 96 Largest 4 | 2 2 4 4 4 4 4 Hottest 262 | 40 40 111 192 226 262 262 Shots Fired 1159 | 2 70 173 162 201 249 302 Gun 935 | 2 70 173 118 123 196 253 Cannon 187 | . . . 31 70 37 49 Launcher 37 | . . . 13 8 16 . Special . | . . . . . . . Kinetic 499 | 2 70 146 50 103 44 84 Thermal 429 | . . 3 50 25 141 210 Explosive 37 | . . . 13 8 16 . Electromagnetic 194 | . . 24 49 65 48 8 Robot Hit Streak 39 | 1 10 32 39 17 13 32 Robot Miss Streak 8 | 1 3 4 5 8 7 7 Penetration Max 1 | . . . . 1 . . Secondary Targets 7 | . . 2 . 1 2 2 Max Gunslinging Chain 2 | . . 2 . 1 1 1 Shots Hit Robots 774 | 1 53 112 101 124 145 238 Core Hits 403 | . 21 43 58 59 90 132 Critical Hits 20 | . . 3 2 5 9 1 Critical Kills 11 | . . 1 1 4 4 1 Critical Parts Destroyed 7 | . . 1 1 1 4 . Melee Attacks 3 | . . . . . 3 . Impact 3 | . . . . . 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18191 | . 543 1306 2352 3173 4900 5917 Guns 10826 | . 543 1261 1036 1327 2597 4062 Cannons 2908 | . . . 443 1013 517 935 Explosions 4294 | . . 45 873 803 1661 912 Melee 125 | . . . . . 125 . Ramming 38 | . . . . 30 . 8 Kinetic 5541 | . 543 872 357 1458 621 1690 Thermal 7576 | . . 81 521 639 2246 4089 Explosive 2808 | . . . 808 519 1481 . Electromagnetic 2103 | . . 353 666 527 427 130 Impact 125 | . . . . . 125 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 4 13 2 Average Corruption 7 | . . . . 3 11 2 Corruption Purged . | . . . . . . . Effects 110 | . . . . 27 83 . Message Errors 23 | . . . . 9 14 . Matter Fused 8 | . . . . 2 6 . Heat Flow Errors 14 | . . . . 5 9 . Energy Discharges 9 | . . . . 2 7 . Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 6 | . . . . 3 3 . Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Misdirections 4 | . . . . . 4 . Targeting Errors 30 | . . . . 4 26 . Weapon Failures 9 | . . . . 2 7 . Overload Shots . | . . . . . . . Overflow Damage 546 | . . . 41 72 132 301 Projectiles 41 | . . . 7 32 2 . Explosions 505 | . . . 34 40 130 301 Melee . | . . . . . . . Knockbacks 13 | . . . . 4 5 4 Impact 1 | . . . . 1 . . Kinetic 9 | . . . . 3 3 3 Secondary 3 | . . . . . 2 1 Self-Inflicted Damage 874 | . . 34 127 90 269 354 Shots 24 | . . 1 5 3 10 5 Rammed 7 | . . . . 3 . 4 Targets Rammed 7 | . . . . 3 . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 658 | . 18 153 403 658 617 521 Average Temperature 123 | . 8 39 134 133 148 135 Received Heat Transfer 3480 | . 198 339 567 336 807 1233 Effects 43 | . . . 2 2 19 20 Shutdowns 8 | . . . 1 . 1 6 Energy Bleed 3 | . . . . . 2 1 Interference 22 | . . . . . 14 8 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . 1 . . Damage (minor) 4 | . . . 1 . 1 2 Damage (core) 3 | . . . . 1 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 2 1 2 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 22 | . . . 1 . 4 17 Heat Transferred 11862 | . . 125 951 755 3691 6340 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 1 1 . 2 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 1182 | . 175 290 488 420 991 1182 Average Influence 378 | . 57 123 315 193 568 758 Maximum Alert Level 4 | . . 1 2 2 3 4 Low Security (%) 37 | 100 100 84 25 56 . . Level 1 20 | . . 15 45 39 13 . Level 2 27 | . . . 28 4 62 53 Level 3 10 | . . . . . 23 26 Level 4 4 | . . . . . . 19 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 2 . 1 9 12 12 Investigation 5 | . 1 . 1 1 1 1 Extermination 8 | . . . . 3 2 3 Reinforcement 14 | . 1 . . 4 5 4 Assault 5 | . . . . . 4 1 Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 1 1 Haulers Reinforced 7 | . . . . 1 3 3 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 10 | . 1 4 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 220 | . 14 22 39 29 59 57 Peak Tracking Total 10 | . 4 6 6 4 10 8 Tactical Retreats 18 | . 1 2 6 . 3 6 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 7 | . 1 . 1 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 21 | . . . 3 4 6 8 Max in Single Turn 5 | . . . 1 2 1 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 32 | . 4 4 5 8 7 4 Terminals 21 | . 4 3 4 3 7 . Fabricators 2 | . . . . 1 . 1 Repair Stations 5 | . . 1 . 3 . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 3 | . . . 1 1 . 1 Garrison Access . | . . . . . . . Total Hacks 74 | . 8 8 15 19 15 9 Successful 38 | . 6 3 8 12 6 3 Failed 36 | . 2 5 7 7 9 6 Catastrophic 7 | . . . 1 2 4 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 45 | . 8 6 12 4 15 . Fabricators 3 | . . . . 1 . 2 Repair Stations 15 | . . 2 . 10 . 3 Recycling Units 2 | . . . . . . 2 Scanalyzers 9 | . . . 3 4 . 2 Garrison Access . | . . . . . . . Terminal Hacks 24 | . 6 3 6 3 6 . Record 3 | . . . 1 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 3 | . . . . . 3 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . 1 . . 1 . Locate Traps 2 | . . . . 1 1 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 3 | . 1 1 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 2 | . 1 1 . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks 3 | . . . . 1 . 2 Load Schematic 2 | . . . . 1 . 1 Build 1 | . . . . . . 1 Repair Station Hacks 6 | . . . . 6 . . Scan Component 4 | . . . . 4 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 4 | . . . 2 2 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 28 | . 4 4 3 8 5 4 Full Trace Events 5 | . 1 . 1 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built 2 | . . . . . . 2 Matter 146 | . . . . . . 146 Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 6 | . . . . . 6 . Largest Group 5 | . . . . . 5 . Highest-Rated Group 219 | . . . . . 219 . Highest-Rated Ally 99 | . . . . . 99 . Total Orders . | . . . . . . . Ally Attacks 95 | . . . . . 95 . Total Damage 2666 | . . . . . 2666 . Kills 17 | . . . . . 17 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 7222 | 70 644 829 905 1897 1260 1617 Spaces Moved 3474 | 37 317 328 467 1030 550 745 Core 93 | 6 . . . . 14 73 Treads 2435 | 31 317 328 222 637 228 672 Legs . | . . . . . . . Wheels 946 | . . . 245 393 308 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 96 100 87 50 Average Speed 151 | 150 160 179 129 147 151 154 Slowest Speed 1050 | 160 160 200 180 220 1050 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 53 30 44 25 73 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 331 | . . 2 105 67 91 66 Melee . | . . . . . . . Projectile 25 | . . . 5 10 10 . AOE 306 | . . 2 100 57 81 66 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 4587 | 47 390 464 646 1258 761 1021 Wait 358 | . 19 28 68 89 30 124 Move 3468 | 36 316 327 466 1029 549 745 Hop . | . . . . . . . Pick Up 71 | 4 11 16 8 14 8 10 Fast Attach 68 | 6 4 5 10 9 26 8 Attach 54 | . . 5 13 7 11 18 Detach 17 | . . 1 7 3 3 3 Swap 49 | . . 13 7 14 9 6 Drop 65 | . 5 22 7 14 10 7 Fire 427 | 1 35 47 60 76 112 96 Melee 3 | . . . . . 3 . Ram 7 | . . . . 3 . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 5) 612 | -10/Materials | Discovered new exit (range 13) 715 | -10/Materials | Entered another Materials area 715 | -9/Materials | Evolved 2 slots: Weapon x2 1222 | -9/Materials | Build established: Scavenger-Gunner 1436 | -9/Materials | Discovered new exit (range 16) 1544 | -9/Materials | Entered another Materials area 1544 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1664 | -8/Materials | Lost 4 parts (4w) 1827 | -8/Materials | Lost 5 parts (1u4w) 1988 | -8/Materials | Lost 3 parts (1p1n1w) 2262 | -8/Materials | Build established: Scavenger-Tank 2406 | -8/Materials | Discovered new exit (range 15) 2449 | -8/Materials | Entered Factory 2449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2543 | -7/Factory | Repaired Lgt. Treads 2582 | -7/Factory | Repaired Hrd. Medium Armor Plating 3341 | -7/Factory | Lost 3 parts (1p1n1w) 3854 | -7/Factory | Garrison activated, responded to threat 4309 | -7/Factory | Discovered new exit (range 5) 4346 | -7/Factory | Entered Storage 4553 | -7/Storage | Identified exit to Factory 4610 | -7/Storage | System corruption reached 10% 4618 | -7/Storage | Core integrity fell below 50% 4685 | -7/Storage | Lost 4 parts (1p3w) 4746 | -7/Storage | First assault squad dispatched 4866 | -7/Storage | Lost 7 parts (4n1u2w) 5011 | -7/Storage | Lost 3 parts (3w) 5140 | -7/Storage | Met 01-MTF 5186 | -7/Storage | Lost 4 parts (1p1u2w) 5362 | -7/Storage | Core integrity fell below 20% 5606 | -7/Storage | Entered Factory 5606 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5869 | -6/Factory | Garrison activated, responded to threat 6612 | -6/Factory | Lost 4 parts (1p2n1w) 6696 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 6805 | -6/Factory | Local fabrication network quarantined 7006 | -6/Factory | First assault squad dispatched 7066 | -6/Factory | Build established: Scavenger-Skirmisher 7097 | -6/Factory | Core integrity fell below 50% 7142 | -6/Factory | Lost 18 parts (2p4n5u7w) 7204 | -6/Factory | Core integrity fell below 20% 7223 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- local area. 07197_ Imp. Light Armor Plating destroyed. 07198_ U-05 Engineer builds a Wall. 07200_ G-67 Veteran knocked back. 07201_ Hvy. Flak Cannon destroyed. 07205_ Slammed into G-67 Veteran. 07205_ Destabilizing: Short circuit. 07205_ Broken Transport Network Coupler permanently disabled. 07206_ Imp. Heat Sink destroyed. 07206_ Lgt. Nuclear Core destroyed. 07207_ U-05 Engineer lays Concrete. 07207_ Slammed into B-48 Gladiator. 07207_ Destabilizing: System corrupted (+2). 07208_ U-05 Engineer lays Concrete. 07208_ Slammed into M-28 Smith. 07219_ Penetrated by Slug. 07219_ Subcomponent Replicator disabled. 07219_ Penetrated by Slug. 07222_ K-01 Serf collects debris. 07223_ Penetrated by Slug. 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"???????????????????????????????? | | ! ???????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ############# ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You The More The Merrier Challenges ------------ None Game ------ Seed PulseDeliveryMapper Manual? 0 Play Time 01:39:45 Cumulative 13.3 hours Start 2020.02.29 @ 22:57:09 End 2020.03.01 @ 00:46:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5c507e17-6932-490a-a187-c762c242a91e