Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 13:45:28

Player: abnormality

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (521)      521
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2441

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     126/300
Energy                     33/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
>          --- WEAPON (2) -------
     Heavy EM Shotgun
>          --- INVENTORY (8) ----
     Light Treads
    Spiked Treads
           VTOL Module
  Advanced Visual Processing Unit

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Scrap Shield
>       --- WEAPON -----------
        Assault Rifle
        Battle Cannon
>       --- INVENTORY --------
  Light Ion Engine
  Small Storage Unit
        Seismic Detector
  Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 7   1   .   8   1   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   1   .   
    Treads                 3    | 2   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   .   .   3   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   .   3   1   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 10   | .   .   .   8   2   
  Power                    2    | .   .   .   2   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   .   .   4   1   
  Highest Loss Streak      4    | .   .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     71   | .   100 100 72  22  
  Engine                   11   | .   14  14  13  .   
  Treads                   23   | .   28  28  27  1   
  Device                   5    | .   14  14  1   4   
  Storage                  5    | .   14  14  1   9   
  Protection               2    | .   .   .   4   .   
  Ballistic Gun            8    | .   14  14  6   6   
  Ballistic Cannon         5    | .   .   .   8   .   
  Launcher                 7    | .   10  14  8   .   
Peak Build Rating          10   | 7   8   8   10  5   
  Average Rating           6    | 5   7   8   7   3   
  On Entrance              5    | .   7   8   8   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 15  16  16  28  7   
  Greatest Support         40   | 40  40  40  40  20  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         6    | 7   8   8   5   8   
  Most Carried             8    | 5   7   7   8   5   
  Average Carried          4    | 2   5   7   4   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            7    | 5   7   7   1   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           528  | 306 20  .   177 25  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            526  | 214 20  .   292 .   
  Parts                    42   | 11  8   .   23  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  14   | .   3   .   11  .   
  Guns                     1    | .   1   .   .   .   
  Cannons                  2    | .   .   .   2   .   
  AOE                      11   | .   2   .   9   .   
Classes Destroyed          4    | 2   1   .   1   .   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Subdweller               11   | .   .   .   11  .   
Best Kill Streak           8    | 4   3   .   8   .   
  Combat Bots Only         8    | .   3   .   8   .   
Max Kills in Single Turn   2    | 2   2   .   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        127  | .    9    .    62   56   
  Missed                   33   | .    1    .    22   10   
Damage Taken               2043 | .    62   .    1207 774  
  Core                     752  | .    13   .    183  556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         60   | 100  .    .    21   .    
Volleys Fired              63   | 12   7    3    31   10   
  Largest                  2    | 2    2    2    2    1    
  Hottest                  79   | 70   50   50   79   50   
Shots Fired                93   | 23   8    6    46   10   
  Gun                      61   | 23   7    3    18   10   
  Cannon                   15   | .    .    .    15   .    
  Launcher                 17   | .    1    3    13   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  73   | 12   7    3    44   7    
  Thermal                  11   | 11   .    .    .    .    
  Explosive                6    | .    1    3    2    .    
  Electromagnetic          3    | .    .    .    .    3    
  Robot Hit Streak         6    | 4    5    .    6    3    
  Robot Miss Streak        3    | 2    3    .    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           49   | 11   2    .    30   6    
  Core Hits                45   | 7    4    3    21   10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1703 | 157  124  9    1281 132  
  Guns                     382  | 157  30   .    115  80   
  Cannons                  144  | .    .    .    144  .    
  Explosions               1125 | .    94   9    1022 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  52   | .    .    .    .    52   
  Kinetic                  1208 | 56   30   .    1081 41   
  Thermal                  101  | 101  .    .    .    .    
  Explosive                303  | .    94   9    200  .    
  Electromagnetic          39   | .    .    .    .    39   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    77   20   
  Shots                    3    | .    .    .    3    .    
  Rammed                   27   | .    .    .    .    27   
Targets Rammed             27   | .    .    .    .    27   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        27   | 27   .    .    .    16   
  Average Temperature      12   | 12   .    .    .    7    
  Received Heat Transfer   549  | .    .    .    99   450  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    
  Heat Transferred         296  | 296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             118  | 30  118 49  .   .   
  Initial                  45   | .   19  45  .   .   
  Average                  28   | 13  63  45  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   4   .   25  2   
  Peak Tracking Total      12   | .   3   .   12  2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   3   .   .   3   
  Successful               3    | .   1   .   .   2   
  Failed                   3    | .   2   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                6    | .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   
  Record                   2    | .   .   .   .   2   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Mat 
Turns Passed               1141 | 140 113 131 608 149 
Spaces Moved               598  | 70  60  77  316 75  
  Core                     79   | 23  .   .   .   56  
  Treads                   519  | 47  60  77  316 19  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 100 
  Average Speed            152  | 123 160 160 160 131 
  Slowest Speed            160  | 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       14   | 3   17  18  27  9   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          133  | .   .   6   127 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      133  | .   .   6   127 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      746  | 100 69  79  379 119 
  Wait                     2    | .   .   .   .   2   
  Move                     594  | 69  59  76  315 75  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 12  2   .   13  3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   15   | 7   .   .   7   1   
  Detach                   1    | .   .   .   .   1   
  Swap                     2    | .   1   .   1   .   
  Drop                     12   | .   .   .   12  .   
  Fire                     63   | 12  7   3   31  10  
  Melee                    .    | .   .   .   .   .   
  Ram                      27   | .   .   .   .   27  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 13)
  254 | -10/Materials | Entered Mines
  280 | -10/Mines     | Learned location of Zion (-6)
  285 | -10/Mines     | Discovered new exit (range 12)
  313 | -10/Mines     | Build established: Mutant
  368 | -10/Mines     | Discovered new exit (range 11)
  385 | -10/Mines     | Entered Subcaves
  409 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  590 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  619 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  621 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  621 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  621 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  621 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  621 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  629 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  645 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  667 | -10/Subcaves  | Lost 4 allies
  674 | -10/Subcaves  | Destroyed 8 combat bots
  695 | -10/Subcaves  | Learned location of 1 exit from Materials
  867 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  971 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  983 | -10/Subcaves  | Discovered new exit (range 7)
  986 | -10/Subcaves  | Core integrity fell below 50%
  993 | -10/Subcaves  | Entered Materials
  993 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  994 | -8/Materials  | Identified exit to Factory
 1021 | -8/Materials  | Lost 4 parts (1p1n2w)
 1115 | -8/Materials  | Core integrity fell below 50%
 1132 | -8/Materials  | Core integrity fell below 20%
 1142 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01027_ Acquired Prototype Energy Gun.
01060_ Critical hit (Burn: +37).
01075_ Acquired Adv. Visual Processing Unit.
01076_ Seismic Detector destroyed.
01079_ Critical hit (Burn: +37).
01087_ M-13 Machinist repairs G-47 Trooper.
01094_ K-01 Serf collects debris. <x2>
01100_ Lgt. Assault Rifle destroyed.
01101_ K-01 Serf collects debris.
01104_ Slammed into G-47 Trooper. <x7>
01110_ M-13 Machinist repairs G-47 Trooper.
01111_ Slammed into G-47 Trooper. <x6>
01116_ Destabilizing: Core damaged (-16).
01117_ Slammed into G-47 Trooper. <x3>
01121_ Destabilizing: Core damaged (-22).
01122_ Slammed into G-47 Trooper. <x9>
01133_ M-13 Machinist destroyed.
01133_ Slammed into G-47 Trooper. <x2>
01136_ Acquired 25 matter.
01137_ Identified Hvy. EM Shotgun.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
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| ??????????#     # #?????????????????????????       |
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| ??????????#     #  u          #?#      ?????       |
| ??????????#     +         g   #?#      ?????       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryRecyclingSplitter
  Manual?         0
Play Time         00:12:04
  Cumulative      26.8 hours
  Start           2025.02.15 @ 13:35:17
  End             2025.02.15 @ 13:45:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          80%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4431a427-170b-4105-8d28-91e5bedd05b6