Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 20:54:48 Player: ILikeMonsters1890 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1910) 1910 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4770 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 100/100 System Corruption 24% Temperature Cool (18) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Beam Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Rocket Array > --- INVENTORY -------- Light Ion Engine Airjet Improved Heat Sink Beam Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 82 | 6 10 21 26 19 Power 21 | 1 1 6 9 4 Engine 15 | 1 1 6 5 2 Core 6 | . . . 4 2 Reactor . | . . . . . Propulsion 21 | 2 2 5 7 5 Treads 5 | . 2 2 1 . Leg 3 | . . . 3 . Wheel 8 | 2 . 3 3 . Hover 5 | . . . . 5 Flight . | . . . . . Utility 15 | 1 3 3 5 3 Device 11 | . 2 3 4 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 25 | 2 4 7 5 7 Energy Gun 9 | 1 1 4 3 . Energy Cannon 1 | . . . 1 . Ballistic Gun 11 | 1 2 3 1 4 Ballistic Cannon 2 | . 1 . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 50 | . 4 12 16 18 Power 14 | . . 4 4 6 Propulsion 14 | . 2 2 5 5 Utility 9 | . . 2 3 4 Weapon 13 | . 2 4 4 3 Highest Loss Streak 9 | . 2 4 7 9 Average Slot Usage (%) 84 | . 97 87 70 85 Engine 10 | . 14 18 7 3 Core 4 | . . . 8 9 Treads 8 | . 13 16 3 . Leg 5 | . . . 4 15 Wheel 7 | . 13 5 10 . Hover 1 | . . . . 6 Device 12 | . 13 16 10 10 Storage 10 | . 14 11 9 7 Hackware 1 | . . . 1 5 Energy Gun 6 | . 4 10 10 . Energy Cannon 1 | . . . 3 2 Ballistic Gun 8 | . 14 7 . 11 Ballistic Cannon 3 | . 8 2 . 3 Naked Turns . | . . . . . Heaviest Build 64 | 13 43 49 53 64 Greatest Support 60 | 20 40 40 60 52 Greatest Overweight (x) 15 | . 2 4 15 12 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 Most Carried 12 | 4 6 8 12 11 Average Carried 5 | 2 4 4 6 5 Final Capacity 12 | 6 12 12 12 12 Final Carried 8 | 4 6 8 8 5 Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Mutant 13% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1343 | 206 247 411 240 239 Remotely . | . . . . . Salvage Created 2240 | . 247 959 720 314 Parts 126 | . 15 58 36 17 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 10 18 16 7 Guns 39 | . 9 15 13 2 Cannons 9 | . 1 3 3 2 AOE 3 | . . . . 3 Classes Destroyed 12 | . 2 8 2 . Worker 2 | . . 2 . . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Hauler 2 | . . 1 . 1 Recycler 3 | . . 3 . . Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 12 | . 3 5 4 . Grunt 28 | . 7 11 6 4 Brawler 1 | . . 1 . . Sentry 8 | . . 1 5 2 Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 3 6 6 3 Combat Bots Only 6 | . 3 6 6 2 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5677 | . 637 1219 1482 2339 Core 1364 | . 131 198 333 702 Absorbed by Shields 96 | . . . . 96 Core Remaining (%) 59 | 100 47 50 39 . Volleys Fired 215 | . 58 64 59 34 Largest 3 | . 2 2 2 3 Hottest 136 | . 70 112 136 121 Shots Fired 394 | . 102 123 99 70 Gun 296 | . 75 104 83 34 Cannon 93 | . 27 19 16 31 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 207 | . 85 63 . 59 Thermal 157 | . 17 60 74 6 Explosive 5 | . . . . 5 Electromagnetic 25 | . . . 25 . Robot Hit Streak 15 | . 9 11 15 11 Robot Miss Streak 8 | . 5 3 3 8 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 271 | . 66 81 73 51 Core Hits 118 | . 18 33 32 35 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4791 | . 803 1231 1439 1318 Guns 3084 | . 486 1043 1137 418 Cannons 1320 | . 303 182 250 585 Explosions 299 | . . . . 299 Melee . | . . . . . Ramming 88 | . 14 6 52 16 Kinetic 2062 | . 653 531 . 878 Thermal 1979 | . 136 694 1024 125 Explosive 201 | . . . . 201 Electromagnetic 461 | . . . 363 98 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . . . . 24 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Effects 13 | . . . . 13 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Targeting Errors 4 | . . . . 4 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 26 | . 2 . . 24 Projectiles 24 | . 2 . . 22 Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 11 | . 6 1 2 2 Impact 3 | . . . 2 1 Kinetic 8 | . 6 1 . 1 Secondary . | . . . . . Self-Inflicted Damage 170 | . . . 25 145 Shots 7 | . . . 1 6 Rammed 9 | . 1 3 4 1 Targets Rammed 9 | . 1 3 4 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 387 | . 183 264 387 178 Average Temperature 99 | . 72 96 118 73 Received Heat Transfer 1710 | . 294 447 612 357 Effects 5 | . . 4 1 . Energy Bleed 1 | . . 1 . . Interference 3 | . . 3 . . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 3 4 . Heat Transferred 4181 | . 407 1517 2072 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 433 | . 170 424 433 351 Initial 145 | . . 20 113 145 Average 205 | . 80 225 284 236 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 43 | 100 100 23 21 29 Level 1 50 | . . 73 55 70 Level 2 6 | . . 3 22 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 2 3 6 Investigation 10 | . 2 2 2 4 Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 15 25 27 17 Peak Tracking Total 11 | . 3 6 8 11 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . . 3 6 Max in Single Turn 4 | . . . 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 4 2 4 3 Terminals 9 | . 4 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . 1 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 16 6 17 7 Successful 32 | . 13 3 13 3 Failed 14 | . 3 3 4 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 18 | . 6 3 5 4 Terminals 36 | . 16 2 15 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . . 4 2 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 11 . 10 . Prototype ID Bank 4 | . 2 . 2 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 2 . . . Alert Level 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Locate Traps 4 | . 2 . 2 . Maintenance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 2 2 3 3 Terminals 6 | . 2 1 2 1 Track 5 | . 1 1 2 1 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . 1 1 2 Tunnel 4 | . . 1 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 2 3 1 Full Trace Events 5 | . 3 . 1 1 Feedback Events 1 | . . . . 1 Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2590 | 57 576 662 651 644 Spaces Moved 1267 | 56 319 282 263 347 Core 21 | 13 . . 5 3 Treads 354 | . 120 158 76 . Legs 316 | . . . 70 246 Wheels 478 | 43 199 124 112 . Hover 98 | . . . . 98 Flight . | . . . . . Fastest Speed 50 | 50 80 110 97 98 Average Speed 137 | 73 122 148 153 140 Slowest Speed 800 | 80 180 200 800 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 20 | 4 46 18 26 10 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . . 1 1 2 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 147 | . . . 6 141 Melee . | . . . . . Projectile 13 | . . . 6 7 AOE 134 | . . . . 134 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1729 | 71 408 404 406 440 Wait 60 | . 8 5 29 18 Move 1262 | 55 318 281 262 346 Hop . | . . . . . Pick Up 78 | 10 10 23 21 14 Fast Attach . | . . . . . Attach 55 | 6 5 14 17 13 Detach . | . . . . . Swap 27 | . 5 7 9 6 Drop 22 | . 3 7 5 7 Fire 215 | . 58 64 59 34 Melee . | . . . . . Ram 2 | . . . 1 1 Kick . | . . . . . Crush 7 | . 1 3 3 . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 520 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Core integrity fell below 50% 626 | -10/Materials | Discovered new exit (range 3) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 845 | -9/Materials | Lost 4 parts (1p2n1w) 1148 | -9/Materials | Lost 4 parts (1u3w) 1232 | -9/Materials | Discovered new exit (range 6) 1296 | -9/Materials | Entered another Materials area 1296 | -8/Materials | Evolved 2 slots: Propulsion x2 1410 | -8/Materials | Lost 4 parts (1p2n1w) 1630 | -8/Materials | Lost 7 parts (2p3n2w) 1771 | -8/Materials | Core integrity fell below 50% 1821 | -8/Materials | Lost 4 parts (1p2u1w) 1924 | -8/Materials | Discovered new exit (range 14) 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2324 | -7/Factory | Found Prototype Launcher 2326 | -7/Factory | Identified Rocket Array 2412 | -7/Factory | Hacking Suite fried by hacking feedback 2496 | -7/Factory | Crushed by falling debris 2497 | -7/Factory | System corruption reached 10% 2515 | -7/Factory | Crushed by falling debris 2546 | -7/Factory | Lost 6 parts (3p2n1w) 2565 | -7/Factory | Core integrity fell below 50% 2586 | -7/Factory | Core integrity fell below 20% 2591 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02556_ Imp. Heat Sink destroyed. 02559_ Slug penetrates Wall. 02559_ Cld. Airjet destroyed. 02559_ Adv. Assault Cannon destroyed. 02562_ Penetrated by Slug. 02565_ Lgt. Ion Engine destroyed. 02565_ Triggered Alarm Trap. 02565_ An alarm sounds. 02565_ ALERT: Alarm triggered, dispatching investigation squad. 02566_ NCV65|O 3ZE&LXH9MTCWCTODOTURBX|=,:WQ 02566_ U-05 Engineer builds a Wall. 02566_ U-05 Engineer lays Concrete. 02568_ Cld. Airjet destroyed. 02571_ Penetrated by Slug. 02571_ Lgt. Nuclear Core destroyed. 02572_ Imp. Light Armor Plating destroyed. 02577_ Cld. Airjet destroyed. 02578_ Rocket Array destroyed. 02582_ OSJY>L:XD|AAGPUXJMYA,FP#WWA 02583_ Penetrated by Slug. 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