Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 20:54:48

Player: ILikeMonsters1890

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1910)     1910
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 4770

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/700
Matter                     47/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (18)
Movement                   Core (550) Ox10
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Heat Sink
                Beam Rifle
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Flak Gun
       Advanced Assault Cannon
                Rocket Array
>               --- INVENTORY --------
          Light Ion Engine
                Airjet
       Improved Heat Sink
                Beam Rifle
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             82   | 6   10  21  26  19  
  Power                    21   | 1   1   6   9   4   
    Engine                 15   | 1   1   6   5   2   
    Core                   6    | .   .   .   4   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   2   5   7   5   
    Treads                 5    | .   2   2   1   .   
    Leg                    3    | .   .   .   3   .   
    Wheel                  8    | 2   .   3   3   .   
    Hover                  5    | .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   3   3   5   3   
    Device                 11   | .   2   3   4   2   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   4   7   5   7   
    Energy Gun             9    | 1   1   4   3   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          11   | 1   2   3   1   4   
    Ballistic Cannon       2    | .   1   .   .   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   
Parts Lost                 50   | .   4   12  16  18  
  Power                    14   | .   .   4   4   6   
  Propulsion               14   | .   2   2   5   5   
  Utility                  9    | .   .   2   3   4   
  Weapon                   13   | .   2   4   4   3   
  Highest Loss Streak      9    | .   2   4   7   9   
Average Slot Usage (%)     84   | .   97  87  70  85  
  Engine                   10   | .   14  18  7   3   
  Core                     4    | .   .   .   8   9   
  Treads                   8    | .   13  16  3   .   
  Leg                      5    | .   .   .   4   15  
  Wheel                    7    | .   13  5   10  .   
  Hover                    1    | .   .   .   .   6   
  Device                   12   | .   13  16  10  10  
  Storage                  10   | .   14  11  9   7   
  Hackware                 1    | .   .   .   1   5   
  Energy Gun               6    | .   4   10  10  .   
  Energy Cannon            1    | .   .   .   3   2   
  Ballistic Gun            8    | .   14  7   .   11  
  Ballistic Cannon         3    | .   8   2   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 13  43  49  53  64  
  Greatest Support         60   | 20  40  40  60  52  
  Greatest Overweight (x)  15   | .   2   4   15  12  
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 12   | 6   12  12  12  12  
  Average Capacity         11   | 5   10  12  12  12  
  Most Carried             12   | 4   6   8   12  11  
  Average Carried          5    | 2   4   4   6   5   
  Final Capacity           12   | 6   12  12  12  12  
  Final Carried            8    | 4   6   8   8   5   

 Class Distribution 
--------------------
 56% | Mutant
 23% | Scavenger-Mutant
 13% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1343 | 206 247 411 240 239 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2240 | .   247 959 720 314 
  Parts                    126  | .   15  58  36  17  
Haulers Intercepted        2    | .   .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  51   | .   10  18  16  7   
  Guns                     39   | .   9   15  13  2   
  Cannons                  9    | .   1   3   3   2   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          12   | .   2   8   2   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   .   1   .   1   
  Recycler                 3    | .   .   3   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  12   | .   3   5   4   .   
  Grunt                    28   | .   7   11  6   4   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   8    | .   .   1   5   2   
  Hunter                   2    | .   .   .   1   1   
Best Kill Streak           6    | .   3   6   6   3   
  Combat Bots Only         6    | .   3   6   6   2   
Max Kills in Single Turn   3    | .   1   2   1   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5677 | .    637  1219 1482 2339 
  Core                     1364 | .    131  198  333  702  
  Absorbed by Shields      96   | .    .    .    .    96   
Core Remaining (%)         59   | 100  47   50   39   .    
Volleys Fired              215  | .    58   64   59   34   
  Largest                  3    | .    2    2    2    3    
  Hottest                  136  | .    70   112  136  121  
Shots Fired                394  | .    102  123  99   70   
  Gun                      296  | .    75   104  83   34   
  Cannon                   93   | .    27   19   16   31   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  207  | .    85   63   .    59   
  Thermal                  157  | .    17   60   74   6    
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          25   | .    .    .    25   .    
  Robot Hit Streak         15   | .    9    11   15   11   
  Robot Miss Streak        8    | .    5    3    3    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           271  | .    66   81   73   51   
  Core Hits                118  | .    18   33   32   35   
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4791 | .    803  1231 1439 1318 
  Guns                     3084 | .    486  1043 1137 418  
  Cannons                  1320 | .    303  182  250  585  
  Explosions               299  | .    .    .    .    299  
  Melee                    .    | .    .    .    .    .    
  Ramming                  88   | .    14   6    52   16   
  Kinetic                  2062 | .    653  531  .    878  
  Thermal                  1979 | .    136  694  1024 125  
  Explosive                201  | .    .    .    .    201  
  Electromagnetic          461  | .    .    .    363  98   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         24   | .    .    .    .    24   
  Average Corruption       11   | .    .    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  13   | .    .    .    .    13   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Targeting Errors       4    | .    .    .    .    4    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    2    .    .    24   
  Projectiles              24   | .    2    .    .    22   
  Explosions               2    | .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    6    1    2    2    
  Impact                   3    | .    .    .    2    1    
  Kinetic                  8    | .    6    1    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      170  | .    .    .    25   145  
  Shots                    7    | .    .    .    1    6    
  Rammed                   9    | .    1    3    4    1    
Targets Rammed             9    | .    1    3    4    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        387  | .    183  264  387  178  
  Average Temperature      99   | .    72   96   118  73   
  Received Heat Transfer   1710 | .    294  447  612  357  
  Effects                  5    | .    .    4    1    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           3    | .    .    3    .    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    .    3    4    .    
  Heat Transferred         4181 | .    407  1517 2072 185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             433  | .   170 424 433 351 
  Initial                  145  | .   .   20  113 145 
  Average                  205  | .   80  225 284 236 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         43   | 100 100 23  21  29  
  Level 1                  50   | .   .   73  55  70  
  Level 2                  6    | .   .   3   22  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   3   2   3   6   
  Investigation            10   | .   2   2   2   4   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   15  25  27  17  
  Peak Tracking Total      11   | .   3   6   8   11  
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          9    | .   .   .   3   6   
  Max in Single Turn       4    | .   .   .   1   4   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   4   2   4   3   
  Terminals                9    | .   4   1   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   1   1   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   16  6   17  7   
  Successful               32   | .   13  3   13  3   
  Failed                   14   | .   3   3   4   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   6   3   5   4   
  Terminals                36   | .   16  2   15  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          10   | .   .   4   2   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   11  .   10  .   
  Prototype ID Bank        4    | .   2   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             4    | .   2   .   2   .   
  Maintenance Status       1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   2   2   3   3   
  Terminals                6    | .   2   1   2   1   
    Track                  5    | .   1   1   2   1   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   1   1   2   
    Tunnel                 4    | .   .   1   1   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   4   2   3   1   
  Full Trace Events        5    | .   3   .   1   1   
  Feedback Events          1    | .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2590 | 57  576 662 651 644 
Spaces Moved               1267 | 56  319 282 263 347 
  Core                     21   | 13  .   .   5   3   
  Treads                   354  | .   120 158 76  .   
  Legs                     316  | .   .   .   70  246 
  Wheels                   478  | 43  199 124 112 .   
  Hover                    98   | .   .   .   .   98  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  110 97  98  
  Average Speed            137  | 73  122 148 153 140 
  Slowest Speed            800  | 80  180 200 800 650 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   2   
Exploration Rate (%)       20   | 4   46  18  26  10  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     4    | .   .   1   1   2   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          147  | .   .   .   6   141 
  Melee                    .    | .   .   .   .   .   
  Projectile               13   | .   .   .   6   7   
  AOE                      134  | .   .   .   .   134 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1729 | 71  408 404 406 440 
  Wait                     60   | .   8   5   29  18  
  Move                     1262 | 55  318 281 262 346 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  78   | 10  10  23  21  14  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   55   | 6   5   14  17  13  
  Detach                   .    | .   .   .   .   .   
  Swap                     27   | .   5   7   9   6   
  Drop                     22   | .   3   7   5   7   
  Fire                     215  | .   58  64  59  34  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | .   1   3   3   .   
  Escape Stasis            1    | .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Identified exit to Mines
  577 | -10/Materials | Core integrity fell below 50%
  626 | -10/Materials | Discovered new exit (range 3)
  634 | -10/Materials | Entered another Materials area
  634 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  845 | -9/Materials  | Lost 4 parts (1p2n1w)
 1148 | -9/Materials  | Lost 4 parts (1u3w)
 1232 | -9/Materials  | Discovered new exit (range 6)
 1296 | -9/Materials  | Entered another Materials area
 1296 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1410 | -8/Materials  | Lost 4 parts (1p2n1w)
 1630 | -8/Materials  | Lost 7 parts (2p3n2w)
 1771 | -8/Materials  | Core integrity fell below 50%
 1821 | -8/Materials  | Lost 4 parts (1p2u1w)
 1924 | -8/Materials  | Discovered new exit (range 14)
 1947 | -8/Materials  | Entered Factory
 1947 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2324 | -7/Factory    | Found Prototype Launcher
 2326 | -7/Factory    | Identified Rocket Array
 2412 | -7/Factory    | Hacking Suite fried by hacking feedback
 2496 | -7/Factory    | Crushed by falling debris
 2497 | -7/Factory    | System corruption reached 10%
 2515 | -7/Factory    | Crushed by falling debris
 2546 | -7/Factory    | Lost 6 parts (3p2n1w)
 2565 | -7/Factory    | Core integrity fell below 50%
 2586 | -7/Factory    | Core integrity fell below 20%
 2591 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02556_ Imp. Heat Sink destroyed.
02559_ Slug penetrates Wall.
02559_ Cld. Airjet destroyed.
02559_ Adv. Assault Cannon destroyed.
02562_ Penetrated by Slug. <x2>
02565_ Lgt. Ion Engine destroyed.
02565_ Triggered Alarm Trap.
02565_ An alarm sounds.
02565_ ALERT: Alarm triggered, dispatching investigation squad.
02566_ NCV65|O 3ZE&LXH9MTCWCTODOTURBX|=,:WQ
02566_ U-05 Engineer builds a Wall.
02566_ U-05 Engineer lays Concrete.
02568_ Cld. Airjet destroyed.
02571_ Penetrated by Slug.
02571_ Lgt. Nuclear Core destroyed.
02572_ Imp. Light Armor Plating destroyed.
02577_ Cld. Airjet destroyed.
02578_ Rocket Array destroyed.
02582_ OSJY>L:XD|AAGPUXJMYA,FP#WWA
02583_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              FlakHelicalFirepult
  Manual?         0
Play Time         00:43:33
  Cumulative      17.2 hours
  Start           2022.01.13 @ 20:11:11
  End             2022.01.13 @ 20:54:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f01bc81b-9432-4fd4-a9b0-e4c86a956cf3