Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 16:51:47 Player: Isakabibble Result: Destroyed by G-47 Trooper via exploding Nuclear Reactor Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1681) 1681 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 4011 Bonus ------- High Alert Combat Kills 245 Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 240/240 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Targeting Computer System Shield > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (5) ---- Airjet Seismic Detector Particle Cannon Minigun Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Targeting Computer System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Hammer > --- INVENTORY -------- Airjet Seismic Detector Particle Cannon Minigun Mining Laser [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Targeting Computer Device Sensor Array Storage Medium Matter Pod Processor Targeting Computer Hackware System Shield Protection Insulated Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 56 | 9 6 6 6 29 Power 6 | 1 1 . . 4 Engine 5 | 1 1 . . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . . 4 8 Treads 4 | . . . . 4 Leg 4 | . . . 4 . Wheel 2 | 2 . . . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 9 | 1 1 4 . 3 Device 5 | 1 . 3 . 1 Storage 1 | . 1 . . . Processor 1 | . . 1 . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 27 | 5 4 2 2 14 Energy Gun 6 | 4 2 . . . Energy Cannon 5 | . . . . 5 Ballistic Gun 7 | . 1 . . 6 Ballistic Cannon 1 | . . 1 . . Launcher 5 | . . 1 2 2 Special Weapon 2 | 1 1 . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 25 | . 1 . 1 23 Power 4 | . . . . 4 Propulsion 10 | . . . . 10 Utility 2 | . . . . 2 Weapon 9 | . 1 . 1 7 Highest Loss Streak 7 | . 1 . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 94 99 89 74 Engine 11 | . 14 14 11 9 Treads 2 | . . . . 3 Leg 15 | . . . 28 16 Wheel 8 | . 28 28 7 . Hover 2 | . . . . 4 Device 8 | . 14 14 11 4 Storage 2 | . 8 11 . . Processor 7 | . . 2 11 9 Hackware 1 | . . . . 2 Energy Gun 1 | . 21 1 . . Energy Cannon 3 | . . . . 6 Ballistic Gun 6 | . 4 11 . 7 Ballistic Cannon 1 | . . 2 3 . Launcher 9 | . . 12 17 4 Impact Weapon 1 | . . . . 2 Peak Build Rating 28 | 6 7 7 14 28 Average Rating 12 | 4 6 6 11 16 On Entrance 6 | . 6 7 7 14 Naked Turns . | . . . . . Heaviest Build 25 | 8 10 10 10 25 Greatest Support 52 | 20 20 20 52 52 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 Average Carried 3 | 1 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 2 5 5 5 Class Distribution -------------------- 77% | Mutant 21% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1302 | 270 51 78 154 749 Remotely . | . . . . . Salvage Created 1445 | 67 65 . 304 1009 Parts 96 | 5 6 . 33 52 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 47 | 1 4 . 16 26 Melee 1 | . . . . 1 Guns 9 | 1 4 . . 4 Cannons 5 | . . . . 5 AOE 29 | . . . 16 13 Classes Destroyed 10 | 2 1 . 4 3 Worker 3 | . . . 3 . Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 16 | . 4 . 8 4 Grunt 18 | 1 . . 6 11 Duelist 3 | . . . 1 2 Sentry 10 | . . . 1 9 Best Kill Streak 10 | 2 3 . 10 7 Combat Bots Only 8 | 1 3 . 8 5 Max Kills in Single Turn 8 | 2 2 . 8 3 Gunslinging 1 | . 1 . . . Exploded 7 | . . . 7 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 289 | 4 32 . 27 226 Missed 87 | 2 13 . 9 63 Damage Taken 3218 | 24 159 . 295 2740 Core 773 | 12 57 . 57 647 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 95 . 72 85 . Volleys Fired 109 | 9 10 . 13 77 Largest 3 | 2 2 . 2 3 Hottest 204 | 100 100 . 65 204 Shots Fired 192 | 12 16 . 22 142 Gun 90 | 6 14 . . 70 Cannon 42 | . . . 3 39 Launcher 52 | . . . 19 33 Special 8 | 6 2 . . . Kinetic 77 | . 4 . 3 70 Thermal 56 | 9 8 . . 39 Explosive 52 | . . . 19 33 Electromagnetic 7 | 3 4 . . . Robot Hit Streak 10 | 2 3 . 3 10 Robot Miss Streak 4 | 1 4 . 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 116 | 3 6 . 6 101 Core Hits 98 | 3 4 . 29 62 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 1 . . 4 Burn 1 | . 1 . . . Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Smash 2 | . . . . 2 Melee Attacks 24 | . . . . 24 Impact 24 | . . . . 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4394 | 53 71 . 891 3379 Guns 1136 | 53 71 . . 1012 Cannons 470 | . . . . 470 Explosions 2507 | . . . 891 1616 Melee 281 | . . . . 281 Ramming . | . . . . . Kinetic 1012 | . . . . 1012 Thermal 534 | 25 39 . . 470 Explosive 2507 | . . . 891 1616 Electromagnetic 60 | 28 32 . . . Impact 281 | . . . . 281 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 5 4 Message Errors 2 | . . . 1 1 Matter Fused 4 | . . . 2 2 Energy Discharges 2 | . . . 2 . Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 106 | . . . . 106 Projectiles . | . . . . . Explosions 41 | . . . . 41 Melee 65 | . . . . 65 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 166 | . . . 57 109 Shots 8 | . . . 2 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 531 | 60 120 . 33 531 Average Temperature 118 | 25 42 . 13 150 Received Heat Transfer 1356 | 12 . . 102 1242 Effects 5 | . . . . 5 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 3 | . . . . 3 Impact Corruptions 4 | . . . . 4 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . 2 . . 1 Heat Transferred 1110 | 74 185 . . 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 861 | 25 123 47 386 861 Initial 162 | . 16 47 18 162 Average 312 | 17 61 47 197 550 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 46 | 100 100 100 44 11 Level 1 15 | . . . 55 5 Level 2 23 | . . . . 50 Level 3 15 | . . . . 32 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 . 4 8 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | 1 10 . 21 48 Peak Tracking Total 12 | 1 5 . 12 10 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . 1 . 4 4 Max in Single Turn 2 | . 1 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 4 . 5 . Successful 4 | . 1 . 3 . Failed 5 | . 3 . 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Record 1 | . 1 . . . Assault Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2050 | 226 97 309 466 952 Spaces Moved 1655 | 238 71 347 374 625 Core 156 | 52 . . . 104 Treads 16 | . . . . 16 Legs 588 | . . . 238 350 Wheels 740 | 186 71 347 136 . Hover 155 | . . . . 155 Flight . | . . . . . Fastest Speed 48 | 50 80 80 80 48 Average Speed 92 | 73 80 80 105 99 Slowest Speed 350 | 80 80 80 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 7 18 50 39 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 21 | 5 2 . . 14 Terrain Destroyed 322 | 5 2 . 112 203 Melee 14 | . . . . 14 Projectile 7 | 5 2 . . . AOE 301 | . . . 112 189 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1936 | 263 91 376 422 784 Wait 48 | . . 16 25 7 Move 1651 | 237 70 346 373 625 Hop . | . . . . . Pick Up 33 | 8 3 5 2 15 Fast Attach 15 | . . 1 4 10 Attach 24 | 6 4 . 1 13 Detach 1 | . 1 . . . Swap 17 | 3 2 5 1 6 Drop 14 | . 1 3 3 7 Fire 109 | 9 10 . 13 77 Melee 24 | . . . . 24 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 227 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Entered Mines 330 | -10/Mines | Build established: Mutant 345 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 572 | -10/Mines | Discovered new exit (range 5) 628 | -10/Mines | Discovered new exit (range 7) 633 | -10/Mines | Entered Materials 633 | -9/Materials | Evolved 2 slots: Propulsion x2 1071 | -9/Materials | Destroyed 8 combat bots 1081 | -9/Materials | Discovered new exit (range 16) 1099 | -9/Materials | Entered another Materials area 1099 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1239 | -8/Materials | Garrison activated, responded to threat 1396 | -8/Materials | Build established: Bomber 1499 | -8/Materials | First assault squad dispatched 1596 | -8/Materials | Garrison activated, responded to threat 1647 | -8/Materials | Lost 4 parts (3n1w) 1748 | -8/Materials | Core integrity fell below 50% 1778 | -8/Materials | Lost 3 parts (1u2w) 2033 | -8/Materials | Core integrity fell below 20% 2051 | -8/Materials | Destroyed by G-47 Trooper via exploding Nuclear Reactor Last Messages --------------- Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper IFF system glitched. G-47 Trooper system terminally corrupted. Aluminum Leg fried. Lgt. Nuclear Core fried. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Acquired 53 matter. K-01 Serf collects debris. Critical hit (Burn: +37). G-47 Trooper knocked back. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. Imp. Ion Engine destroyed. Nuclear Reactor explodes. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# "T" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#= | | ?????????????????????????????????????????# [! | | ???????????????#########????????######???# [! | | ???????????????# #???????# #???# [! | | ???????????????#! #???????# #???####### # | | ???????????????# ######### ###########"# | | ???????????????# """ # g ## # | | ???????????????# """""#g ## # ! | | ???????????????# """""#g !## # | | ???????????????# """""#@ ## # | | ???????????????# """ # ## # | | ?????#?????????# #gYmg ## " ! | | ?????# #######"####/######k######+############## | | ?????# | | ?????# | | ?????# % u | | ?????# #######"####/######################## | | ?????#?????????# #?????????????????# | | ???????????????# #?????????????????# | | ??????????????## #?????????????????# " | | ??????????????#" #?????????????????# # | | ####### #?????????????????# # | | + #?????????????????# # | | ####### #?????????????????# # | | ???????????????#"###########?????????????????# # | | ??????????????# #???????????????????????????# # | | ??????????????####???????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????+ + | | ?????????????????????????????????????????????# # | | ???????????????????????????? ???????????????# # | | ?????????????????? ???????? ???????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 405 Matter Stores 320 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You Loot Pinata One Hack Too Far Oops Part-time Excavator Power Corrupts Quick And Dirty Remodeling Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed AssaultMiniMultirail Manual? 0 Play Time 00:43:31 Cumulative 0.6 hours Start 2025.01.12 @ 16:08:41 End 2025.01.12 @ 16:51:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 357c135a-82ef-4cb5-aa1a-9820b2e52775