Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.22 @ 22:57:13 Player: JayDee Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3950) 3950 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 9251 Bonus ------- High Alert Combat Kills 323 Follower Combat Kills 138 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Heart of Steel Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Component Analysis Suite > --- WEAPON ----------- Proton Cannon Improved Heavy Machine Gun Advanced EMP Blaster Improved Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Treads Light Treads Armored Treads Heart of Steel Improved Assault Rifle Enhanced Autogun Flak Cannon Advanced EMP Blaster Grenade Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 3 | . . 1 . 2 . . . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 80 | 8 5 5 3 5 16 7 2 11 . 18 Power 10 | 1 . . . 1 2 1 . 3 . 2 Engine 6 | 1 . . . 1 1 1 . 1 . 1 Core 3 | . . . . . 1 . . 2 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 25 | 4 2 3 . . 5 1 2 . . 8 Treads 19 | 2 2 3 . . 5 1 2 . . 4 Leg 6 | 2 . . . . . . . . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 1 2 3 3 2 . 3 . 2 Device 8 | . 1 . . 2 2 1 . 2 . . Storage 5 | 1 1 . 1 . . . . 1 . 1 Processor 2 | . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . 1 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 1 1 1 6 3 . 5 . 6 Energy Gun 7 | 2 . . 1 . 2 1 . . . 1 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 7 | . . . . 1 2 2 . 1 . 1 Ballistic Cannon 4 | . 1 1 . . . . . 1 . 1 Launcher 6 | . . . . . 2 . . 2 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 44 | . . . 2 1 11 . . 5 . 25 Power 6 | . . . . . 2 . . 1 . 3 Propulsion 13 | . . . . . 4 . . . . 9 Utility 7 | . . . 1 . 2 . . 1 . 3 Weapon 18 | . . . 1 1 3 . . 3 . 10 Highest Loss Streak 6 | . . . 2 1 4 . . 5 . 6 Average Slot Usage (%) 94 | . 89 93 99 100 95 99 100 99 100 82 Engine 5 | . 14 11 11 9 5 1 7 4 . . Core 2 | . . . . . 3 5 . 2 7 4 Treads 22 | . 11 27 33 27 26 23 23 23 23 13 Leg 2 | . 11 . . . . . . . . 6 Device 9 | . 8 . . 18 14 7 7 9 15 9 Storage 16 | . 14 22 21 18 18 15 15 15 15 15 Processor 8 | . . . . 8 9 14 15 12 7 6 Protection 1 | . . 10 11 . . . . . . 2 Energy Gun 5 | . 17 4 9 9 1 6 7 4 . 1 Ballistic Gun 9 | . . . . 2 13 17 23 11 7 7 Ballistic Cannon 3 | . 9 17 12 6 . . . 1 7 4 Launcher 2 | . . . . . 3 5 . 5 7 4 Naked Turns 28 | . . . . . . . . . . 28 Heaviest Build 74 | 13 30 33 45 47 50 56 55 74 64 61 Greatest Support 76 | 40 40 60 60 60 60 68 76 76 76 71 Greatest Overweight (x) 10 | 2 1 10 . . 1 . . 3 . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 Average Capacity 14 | 4 6 12 14 16 16 16 16 16 16 13 Most Carried 16 | 4 7 12 12 14 16 16 16 16 10 10 Average Carried 11 | 2 5 11 10 11 15 14 15 14 10 6 Final Capacity 16 | 6 12 12 16 16 16 16 16 16 16 4 Final Carried 16 | 4 7 12 10 14 16 16 16 10 10 4 Class Distribution -------------------- 47% | Skirmisher 42% | Mutant 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 2246 | 240 118 139 143 179 548 101 119 249 . 410 Remotely . | . . . . . . . . . . . Salvage Created 3758 | . 199 184 109 416 1625 134 212 369 . 510 Parts 211 | . 15 14 11 26 89 7 13 15 . 21 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 13 16 . 23 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 103 | . 5 6 6 10 38 5 4 9 . 20 Guns 62 | . 4 . 1 6 27 5 4 9 . 6 Cannons 19 | . 1 6 5 4 . . . . . 3 AOE 20 | . . . . . 9 . . . . 11 Classes Destroyed 13 | . 4 2 . 1 3 1 . 1 . 1 Builder 2 | . 1 . . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 5 | . 2 . . 1 2 . . . . . Swarmer 39 | . 3 . 4 3 10 4 . 4 . 11 Grunt 30 | . 2 4 . 5 15 . 2 . . 2 Brawler 2 | . . . . . . . . . . 2 Duelist 9 | . . 1 . . 2 . 1 2 . 3 Protector 2 | . . . . . 2 . . . . . Sentry 16 | . . 1 2 2 8 . 1 1 . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 3 2 6 3 10 4 3 4 . 8 Combat Bots Only 9 | . 3 2 6 3 9 4 3 4 . 8 Max Kills in Single Turn 4 | . 1 1 1 1 4 1 1 2 . 3 Gunslinging 1 | . . . . . 1 . . 1 . . Exploded 3 | . . . . . 3 . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Damage Taken 7454 | . 235 387 307 458 1822 143 173 1055 . 2874 Core 1089 | . 17 45 33 100 192 . . 44 . 658 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 93 . 80 . 46 . . . . . Volleys Fired 232 | . 19 18 14 35 76 7 8 26 . 29 Largest 4 | . 2 2 2 2 2 4 4 4 . 4 Hottest 188 | . 80 75 80 80 79 118 118 188 . 184 Shots Fired 512 | . 38 36 23 57 146 22 32 74 . 84 Gun 368 | . 31 5 1 27 136 22 32 66 . 48 Cannon 122 | . 7 31 22 30 . . . 6 . 26 Launcher 22 | . . . . . 10 . . 2 . 10 Special . | . . . . . . . . . . . Kinetic 358 | . 7 31 22 33 116 15 24 45 . 65 Thermal 67 | . . . . . 20 7 8 23 . 9 Explosive 7 | . . . . . . . . . . 7 Electromagnetic 80 | . 31 5 1 24 10 . . 6 . 3 Robot Hit Streak 33 | . 10 22 27 18 22 6 25 33 . 19 Robot Miss Streak 5 | . 2 1 1 2 2 1 1 1 . 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 12 | . 1 . . . 5 2 2 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . . Shots Hit Robots 407 | . 24 30 17 46 122 13 26 67 . 62 Core Hits 229 | . 8 11 8 25 70 6 9 22 . 70 Critical Hits 3 | . . . . 1 1 . . . . 1 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9138 | . 405 393 283 776 3117 281 425 1291 . 2167 Guns 4682 | . 273 33 8 366 1697 277 425 1167 . 436 Cannons 1636 | . 71 360 275 324 . . . 82 . 524 Explosions 2786 | . 59 . . 86 1415 . . 42 . 1184 Melee . | . . . . . . . . . . . Ramming 34 | . 2 . . . 5 4 . . . 23 Kinetic 4745 | . 71 360 275 355 1451 233 336 773 . 891 Thermal 1367 | . 59 . . 86 594 44 89 426 . 69 Explosive 1149 | . . . . . 94 . . . . 1055 Electromagnetic 1843 | . 273 33 8 335 973 . . 92 . 129 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . . . . 2 Average Corruption 1 | . . . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . 3 . . . . 5 Message Errors 3 | . . . . . 1 . . . . 2 Energy Discharges 3 | . . . . . 2 . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 102 | . 9 3 . 21 7 . . . . 62 Projectiles 24 | . . 3 . 21 . . . . . . Explosions 78 | . 9 . . . 7 . . . . 62 Melee . | . . . . . . . . . . . Knockbacks 17 | . 2 . 1 3 . . . . . 11 Impact 1 | . . . . . . . . . . 1 Kinetic 15 | . 2 . 1 3 . . . . . 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 247 | . 1 . . . 173 . . . . 73 Shots 13 | . . . . . 8 . . . . 5 Rammed 5 | . 1 . . . 1 1 . . . 2 Targets Rammed 9 | . 1 . . . 1 1 . . . 6 Kicked 4 | . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 308 | . 162 45 40 63 105 106 248 308 . 235 Average Temperature 65 | . 71 20 22 26 23 39 109 110 . 90 Received Heat Transfer 2520 | . 30 255 72 234 549 . 87 168 . 1125 Effects 1 | . . . . . . . . 1 . . Interference 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Fried 9 | . 2 . . 1 6 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2384 | . 100 . . 100 1074 74 185 740 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . 1 3 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 826 | . 209 202 236 328 826 415 . . . . Initial 246 | . . 23 66 11 117 246 . . . . Average 324 | . 138 83 219 164 527 323 . . . . Maximum Alert Level 3 | . 1 1 1 1 3 2 . . . . Low Security (%) 27 | 100 66 93 12 52 5 . . . . . Level 1 42 | . 33 6 87 47 27 80 . . . . Level 2 16 | . . . . . 34 19 . . . . Level 3 13 | . . . . . 32 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 9 1 . . . 1 Investigation 3 | . 1 . . . 2 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . . . . 1 1 . . . . . Assault 4 | . . . . . 3 . . . . 1 Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 6 | . 1 . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 13 6 7 17 59 7 4 9 . 38 Peak Tracking Total 9 | . 5 3 5 5 9 3 3 4 . 9 Tactical Retreats 12 | . 1 . 1 1 2 . . . . 7 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 9 | . 1 . . . 7 1 . . . . Max in Single Turn 2 | . 1 . . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 20 | . 4 1 . 1 7 1 1 1 4 . Terminals 12 | . 2 1 . 1 7 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 72 | . 10 5 . 1 19 3 1 1 32 . Successful 56 | . 8 4 . . 8 2 1 1 32 . Failed 16 | . 2 1 . 1 11 1 . . . . Catastrophic 6 | . . 1 . 1 3 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 3 4 . . 12 1 . . . . Terminals 33 | . 5 5 . 1 19 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 51 | . 3 4 . . 8 2 1 1 32 . Record 17 | . . 4 . . 2 . . . 11 . Part Schematic 12 | . . . . . 1 . . . 11 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Open Door 4 | . . . . . 2 . 1 1 . . Level Access Points 2 | . 1 . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Assault Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 1 . 1 6 1 . . . . Full Trace Events 4 | . 1 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . . 11 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 5 | . 5 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . . . 1 Largest Group 2 | . . . . . 2 . . . . 1 Highest-Rated Group 94 | . . . . . 62 . . . . 94 Highest-Rated Ally 94 | . . . . . 31 . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . 10 . . . . 5 Total Damage 262 | . . . . . 169 . . . . 93 Kills 4 | . . . . . 3 . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 5802 | 82 463 267 407 316 1343 438 522 866 155 943 Spaces Moved 3128 | 60 268 115 216 123 652 249 294 467 96 588 Core 70 | 14 . 1 . . . . . . . 55 Treads 2630 | 11 104 114 216 123 652 249 294 467 96 304 Legs 428 | 35 164 . . . . . . . . 229 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 170 170 160 163 163 163 163 50 Average Speed 157 | 113 145 169 170 170 165 163 164 163 163 139 Slowest Speed 550 | 160 160 550 170 170 190 163 166 230 163 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 40 15 42 17 79 12 45 65 70 74 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . 1 . . . 1 . Known Exits Taken 7 | . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched 7 | . . . 1 . . . 1 3 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 67 | . 2 . . 4 21 . . . . 40 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 67 | . 2 . . 4 21 . . . . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Total 3572 | 71 302 152 233 174 780 270 320 522 95 653 Wait 26 | . 1 2 . 3 . . 7 13 . . Move 3118 | 59 267 114 215 122 651 248 293 466 95 588 Hop . | . . . . . . . . . . . Pick Up 58 | 2 7 8 . 6 21 2 3 . . 9 Fast Attach 28 | 8 2 4 1 2 2 3 1 2 . 3 Attach 51 | . 3 1 2 3 13 4 1 9 . 15 Detach 17 | 2 . . . 2 3 3 1 4 . 2 Swap 1 | . . . . . 1 . . . . . Drop 32 | . 2 5 1 1 12 2 6 2 . 1 Fire 232 | . 19 18 14 35 76 7 8 26 . 29 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 7 | . 1 . . . . . . . . 6 Crush 2 | . . . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Materials 256 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 438 | -10/Materials | Repaired Aluminum Leg 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 766 | -9/Materials | Discovered new exit (range 5) 813 | -9/Materials | Entered Mines 919 | -9/Mines | Met a Derelict bent on vengeance 927 | -9/Mines | Discovered new exit (range 10) 1220 | -9/Mines | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Utility x2 1476 | -8/Materials | Discovered new exit (range 13) 1505 | -8/Materials | Identified exit to Storage 1536 | -8/Materials | Entered Storage 1660 | -8/Storage | Identified exit to Recycling 1732 | -8/Storage | Learned location of Armory (-3) 1755 | -8/Storage | Build established: Skirmisher 2090 | -8/Storage | Garrison activated, responded to threat 2143 | -8/Storage | Met a pair of Derelict thieves 2223 | -8/Storage | Destroyed 9 combat bots 2336 | -8/Storage | First assault squad dispatched 2348 | -8/Storage | Core integrity fell below 50% 2384 | -8/Storage | Lost 4 parts (1p1u2w) 2565 | -8/Storage | Identified exit to Factory 2683 | -8/Storage | Build established: Mutant 2879 | -8/Storage | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Weapon x2 3178 | -7/Factory | Build established: Skirmisher 3260 | -7/Factory | Discovered new exit (range 14) 3279 | -7/Factory | Identified exit to Lower Caves 3317 | -7/Factory | Entered Lower Caves 3348 | -7/Lower Caves | Found Prototype Device 3391 | -7/Lower Caves | Identified Heart of Steel 3647 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3808 | -7/Lower Caves | Discovered new exit (range 15) 3829 | -7/Lower Caves | Identified exit to Lower Caves 3839 | -7/Lower Caves | Entered another Lower Caves area 3866 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4370 | -7/Lower Caves | Spotted B-75 Beast 4487 | -7/Lower Caves | Destroyed B-75 Beast 4513 | -7/Lower Caves | Lost 5 parts (1p1u3w) 4689 | -7/Lower Caves | Discovered new exit (range 10) 4703 | -7/Lower Caves | Identified exit to Data Miner 4705 | -7/Lower Caves | Entered Data Miner 4705 | -7/Data Miner | Discovered new exit (range 6) 4717 | -7/Data Miner | Identified exit to Proximity Caves 4732 | -7/Data Miner | Build established: Mutant 4740 | -7/Data Miner | Met Data Miner 4779 | -7/Data Miner | Learned location of Section 7 (-2) 4779 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4810 | -7/Data Miner | Received God Mode back door access code from Data Miner 4860 | -7/Data Miner | Entered Proximity Caves 4895 | -6/Proximity Caves | Lost 3 parts (1n2w) 5152 | -6/Proximity Caves | Build established: Skirmisher 5258 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5300 | -6/Proximity Caves | Destroyed 8 combat bots 5420 | -6/Proximity Caves | Lost 4 parts (2n2w) 5438 | -6/Proximity Caves | Attacked by a faux Warlord 5530 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 5637 | -6/Proximity Caves | Core integrity fell below 50% 5701 | -6/Proximity Caves | Lost 3 parts (1n2u) 5718 | -6/Proximity Caves | Learned Factory terminal intel 5775 | -6/Proximity Caves | Released all parts (4) 5782 | -6/Proximity Caves | Core integrity fell below 20% 5786 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5801 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5803 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05718_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 05736_ Antimatter Reactor destroyed. 05739_ Bore Cannon destroyed. 05768_ Spear destroyed. 05770_ Arm. Treads destroyed. 05775_ Released Enh. Flexi-carbon Leg. 05775_ Released Component Analysis Suite. 05775_ Released Adv. Signal Interpreter. 05775_ Released Lrg. Storage Unit. 05775_ Dropped Particle Charger. 05777_ Acquired Lrg. Storage Unit. 05780_ Searching scrap... 05780_ Found Imp. Maneuvering Thrusters. 05780_ Found 22 Matter. 05781_ Acquired 9 matter. 05786_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05798_ Y-54 Guardian destroyed. 05802_ Gatling Laser fries itself beyond repair. 05803_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?############?????# #### % #???? | | ####?# ##????# #### ###???? | | #????# #????# ### ### #?????? | | ###??# ######## ###?## ######?# #?????? | | #??# ####??## ### ## ###### #?????? | | #?## #### ### #?????? | | ### ## ## #?????? | | ## ### ## ######?????? | | ##?# ## ##????????? | | ##??# ## ##???????? | | #### #???## ### #???????? | | ???## #????# ###?## ##???????? | | ????# #???## ##????# ##????????? | | ??? #???###?????# ###???????? | | ?? # #??????????# #???????? | | ?" " ### #?????????# #???????? | | """"" ?# #????????# ###?????? | | """""" ?? #????????# %* #?????? | | ??? ?? ##????????# #?????? | | ???" " " ?? #?????????# ##?????? | | ????"""""?? ## ?? ?????#### ##?????? | | ?????""???? ##??????# ????# ##????? | | ??????????? ##???????# ???# #????? | | ?????????????????# ## #### # #### #????? | | ?????????????????# # ##??## #????? | | ?????????????????# @ ###????### #???? | | ?????????????????###### #####????????### #??? | | ??????????????????????# ??????????????## #??? | | ????????????????????? ???????????????# #??? | | ???????????????????# h ??????????????## #??? | | ??????????????????# ????????????????###??? | | ??????????????????# ## ????????????????????? | | ??????????????????# #?? ????????????????????? | | ??????????????????# #???# ???????????????????? | | ??????????????????#####?????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Recalibrator | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption The Oracle Challenges ------------ None Game ------ Seed LargeMomentumStabilizer Manual? 0 Play Time 01:16:17 Cumulative 20.0 hours Start 2021.10.24 @ 20:22:31 End 2021.12.22 @ 22:57:13 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 3 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83a532c6-ebde-422e-945d-1aa2327700fe