Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 16:39:58

Player: Mozco

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (89)      445
Value Destroyed (2531)     2531
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (922)                922
              TOTAL SCORE: 5978

 Bonus
-------
High Alert Combat Kills    222
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             358/550
Matter                     277/300
Energy                     97/100
System Corruption          2%
Temperature                Warm (123)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Relay Coupler [Sentry] (9)
>               --- WEAPON (3) -------
          Heavy Particle Cannon
>               --- INVENTORY (20) ---
          Light Deuterium Engine
         Medium Battery (150)
                Trap Scanner
       Improved Terrain Scanner
       Improved Weapon Shielding
                Insulated Plating
                Insulated Plating
                Insulated Plating
                Shield Generator
                Relay Coupler [NC] (25)
                Relay Coupler [Grunt] (28)
                Relay Coupler [Grunt] (24)
                Relay Coupler [Grunt] (23)
                Relay Coupler [Sentry] (24)
          Heavy Particle Cannon
                Minigun
                Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Hacking Suite
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                EM Pulse Cannon
          Heavy Particle Cannon
       Improved Datajack
>               --- INVENTORY --------
          Light Deuterium Engine
         Medium Battery
                Trap Scanner
       Improved Terrain Scanner
       Improved Weapon Shielding
                Insulated Plating
                Insulated Plating
                Insulated Plating
                Shield Generator
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
          Heavy Particle Cannon
                Minigun
                Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Great Maul
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Terrain Scan Processor
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Weapon Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat 
Slots Evolved              4    | .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             97   | 8   7   28  7   12  35  
  Power                    7    | 1   .   2   .   1   3   
    Engine                 6    | 1   .   2   .   1   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 3   .   7   4   4   12  
    Treads                 24   | .   .   4   4   4   12  
    Leg                    1    | 1   .   .   .   .   .   
    Wheel                  5    | 2   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 2   1   5   .   1   8   
    Device                 6    | 1   .   1   .   .   4   
    Storage                3    | 1   1   .   .   1   .   
    Processor              3    | .   .   3   .   .   .   
    Hackware               2    | .   .   .   .   .   2   
    Protection             3    | .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   43   | 2   6   14  3   6   12  
    Energy Gun             7    | 2   1   3   .   .   1   
    Energy Cannon          13   | .   .   3   2   3   5   
    Ballistic Gun          2    | .   .   1   .   .   1   
    Ballistic Cannon       4    | .   1   3   .   .   .   
    Launcher               10   | .   3   1   1   3   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   1   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   3   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      4    | .   .   4   .   .   .   
Parts Lost                 22   | .   .   9   .   2   11  
  Power                    3    | .   .   1   .   1   1   
  Propulsion               6    | .   .   2   .   .   4   
  Utility                  4    | .   .   2   .   .   2   
  Weapon                   9    | .   .   4   .   1   4   
  Highest Loss Streak      7    | .   .   4   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 89  95  99  96  
  Engine                   9    | .   14  8   11  10  4   
  Core                     1    | .   .   .   .   .   4   
  Treads                   22   | .   .   16  29  33  26  
  Wheel                    5    | .   28  9   .   .   .   
  Device                   3    | .   14  1   .   .   6   
  Storage                  10   | .   14  11  11  11  9   
  Processor                15   | .   .   19  22  22  8   
  Hackware                 2    | .   .   .   .   .   8   
  Energy Gun               1    | .   4   3   .   .   .   
  Energy Cannon            10   | .   .   6   15  13  13  
  Ballistic Cannon         2    | .   13  3   .   .   .   
  Launcher                 4    | .   10  1   1   7   2   
  Impact Weapon            1    | .   .   4   4   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 15  32  39  39  54  63  
  Greatest Support         64   | 20  20  60  60  60  64  
  Greatest Overweight (x)  3    | .   1   3   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  
  Average Capacity         16   | 7   11  15  15  16  20  
  Most Carried             20   | 8   13  15  15  20  20  
  Average Carried          15   | 4   9   13  15  15  19  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            20   | 8   13  15  15  20  20  

 Class Distribution 
--------------------
 56% | Mutant
 22% | Bothacker-Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Jun Mat Mat Sto Gar Mat 
Matter Collected           1554 | 280 114 461 132 199 368 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2755 | 117 120 889 212 614 803 
  Parts                    154  | 4   19  45  10  41  35  
Haulers Intercepted        9    | .   1   2   1   .   5   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat 
Combat Hostiles Destroyed  61   | .   10  15  3   21  12  
  Melee                    3    | .   .   2   .   .   1   
  Guns                     3    | .   .   3   .   .   .   
  Cannons                  23   | .   1   7   2   8   5   
  AOE                      28   | .   9   2   1   11  5   
Classes Destroyed          12   | 2   5   2   .   .   3   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  6    | .   2   3   .   .   1   
  Tunneler                 5    | 2   .   3   .   .   .   
  Hauler                   9    | .   1   2   1   .   5   
  Recycler                 4    | 1   .   2   1   .   .   
  Operator                 2    | .   1   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  19   | .   9   3   .   7   .   
  Grunt                    31   | .   1   8   2   9   11  
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   9    | .   .   3   1   5   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           7    | 3   7   3   2   6   3   
  Combat Bots Only         6    | .   6   3   2   6   3   
Max Kills in Single Turn   4    | 1   4   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   4   1   1   3   2   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Sto  Gar  Mat  
Damage Taken               3655 | .    100  1153 82   540  1780 
  Core                     532  | .    32   212  28   68   192  
  Absorbed by Shields      53   | .    .    .    .    .    53   
  Redirected to Shielding  5    | .    .    .    .    .    5    
  Regen/Repaired (Parts)   142  | .    .    .    142  .    .    
Core Remaining (%)         70   | 100  87   .    .    23   .    
Volleys Fired              196  | 5    36   53   10   40   52   
  Largest                  2    | 2    1    2    2    2    2    
  Hottest                  150  | 90   35   126  126  126  150  
Shots Fired                271  | 10   36   75   12   52   86   
  Gun                      54   | 10   .    34   .    .    10   
  Cannon                   192  | .    32   39   8    43   70   
  Launcher                 25   | .    4    2    4    9    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  59   | .    32   25   .    .    2    
  Thermal                  80   | 5    .    18   .    .    57   
  Explosive                25   | .    4    2    4    9    6    
  Electromagnetic          107  | 5    .    30   8    43   21   
  Robot Hit Streak         12   | 3    5    8    4    12   10   
  Robot Miss Streak        4    | 1    4    2    1    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           189  | 6    21   63   9    28   62   
  Core Hits                110  | 4    18   28   5    22   33   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    3    .    .    .    
  Critical Strikes         9    | .    .    6    .    1    2    
    Burn                   3    | .    .    1    .    .    2    
    Corrupt                3    | .    .    2    .    1    .    
    Smash                  3    | .    .    3    .    .    .    
Melee Attacks              24   | .    1    21   .    .    2    
  Impact                   22   | .    1    21   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6122 | 112  757  1459 513  1286 1995 
  Guns                     442  | 91   .    249  .    .    102  
  Cannons                  2916 | .    372  558  160  570  1256 
  Explosions               2199 | 21   385  118  344  716  615  
  Melee                    517  | .    .    517  .    .    .    
  Ramming                  48   | .    .    17   9    .    22   
  Kinetic                  574  | .    372  185  .    .    17   
  Thermal                  1313 | 72   .    199  .    .    1042 
  Explosive                2044 | .    385  88   344  716  511  
  Electromagnetic          1626 | 40   .    453  160  570  403  
  Impact                   517  | .    .    517  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    4    2    
  Average Corruption       3    | .    .    4    4    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  40   | .    .    6    9    15   10   
    Message Errors         9    | .    .    1    .    6    2    
    Matter Fused           6    | .    .    2    1    3    .    
    Heat Flow Errors       7    | .    .    1    4    1    1    
    Energy Discharges      5    | .    .    1    .    1    3    
    Data Loss (minor)      9    | .    .    .    3    3    3    
    Data Loss (major)      3    | .    .    .    1    1    1    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            214  | .    15   135  17   40   7    
  Projectiles              43   | .    15   .    1    27   .    
  Explosions               36   | .    .    .    16   13   7    
  Melee                    135  | .    .    135  .    .    .    
Knockbacks                 4    | .    3    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  3    | .    3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      278  | .    .    .    .    76   202  
  Shots                    7    | .    .    .    .    3    4    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             6    | .    .    2    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  4    | .    .    2    1    .    1    
Highest Temperature        314  | 60   .    210  236  247  314  
  Average Temperature      82   | 30   .    48   75   82   110  
  Received Heat Transfer   1152 | .    .    288  39   204  621  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Fried              18   | .    .    14   1    2    1    
  Impact Corruptions       6    | .    .    6    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             3    | .    .    1    .    .    2    
  Heat Transferred         2394 | 148  .    518  .    .    1728 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | 1    .    1    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat 
Peak Influence             760  | 15  342 380 263 734 760 
  Initial                  357  | .   9   144 120 40  357 
  Average                  355  | 4   191 246 193 474 532 
Maximum Alert Level        3    | .   1   1   1   3   3   
  Low Security (%)         26   | 100 43  35  48  18  .   
  Level 1                  33   | .   56  64  51  9   9   
  Level 2                  35   | .   .   .   .   55  88  
  Level 3                  4    | .   .   .   .   17  2   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   2   .   .   4   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Gar Mat 
Distress Signals           4    | .   1   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              90   | .   14  21  3   21  31  
  Peak Tracking Total      6    | .   6   6   2   4   6   
  Tactical Retreats        5    | .   .   2   1   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat 
Traps Triggered            5    | .   .   3   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Jun Mat Mat Sto Gar Mat 
Machines Disabled          6    | .   .   1   .   2   3   
  Max in Single Turn       2    | .   .   1   .   1   2   
  Garrison Relay           2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Gar Mat 
Machines Accessed          18   | .   6   4   2   2   4   
  Terminals                13   | .   5   2   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                62   | .   18  19  7   3   15  
  Successful               39   | .   9   14  5   2   9   
  Failed                   23   | .   9   5   2   1   6   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   12  1   .   .   7   
  Terminals                41   | .   16  7   .   3   15  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              12   | .   .   12  .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   
Terminal Hacks             16   | .   6   2   .   2   6   
  Robot Analysis           6    | .   5   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   .   .   2   
  Garrison Registry        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 11   | .   .   11  .   .   .   
  Insert Component         5    | .   .   5   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         6    | .   2   1   .   .   3   
  Terminals                6    | .   2   1   .   .   3   
    Track                  1    | .   .   .   .   .   1   
    Assimilate             2    | .   1   .   .   .   1   
    Botnet                 2    | .   .   1   .   .   1   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   6   4   2   2   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     64   | .   .   .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Jun Mat Mat Sto Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  overwrite_iff            2    | .   .   .   .   .   2   
Relay Couplers Released    9    | .   .   .   .   9   .   
  Machine Destruction      9    | .   .   .   .   9   .   
  Attached                 1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Mat Sto Gar Mat 
Total Allies               3    | .   1   .   .   .   2   
  Largest Group            1    | .   1   1   .   .   1   
  Highest-Rated Group      15   | .   10  10  .   .   15  
  Highest-Rated Ally       15   | .   10  10  .   .   15  
Total Orders               3    | .   2   1   .   .   .   
  STAY                     2    | .   1   1   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   
  Total Damage             69   | .   .   .   .   .   69  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat 
Robot Analysis Total       6    | .   5   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Jun  Mat  Mat  Sto  Gar  Mat  
Turns Passed               3820 | 91   378  1086 400  930  935  
Spaces Moved               2080 | 71   319  569  203  506  412  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   1380 | .    .    259  203  506  412  
  Legs                     2    | 2    .    .    .    .    .    
  Wheels                   696  | 67   319  310  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   86   160  160  150  
  Average Speed            141  | 80   86   140  160  160  163  
  Slowest Speed            240  | 120  95   240  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    55   48   20   80   42   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 10   | .    1    2    .    7    .    
Terrain Destroyed          242  | 7    25   21   18   41   130  
  Melee                    3    | .    1    2    .    .    .    
  Projectile               14   | .    .    .    .    .    14   
  AOE                      225  | 7    24   19   18   41   116  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Gar Mat 
Total                      2646 | 91  381 741 267 575 591 
  Wait                     135  | .   8   42  42  1   42  
  Move                     2075 | 70  318 568 202 505 412 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  57   | 7   7   15  1   10  17  
  Fast Attach              31   | 8   1   11  2   .   9   
  Attach                   15   | .   .   9   .   2   4   
  Detach                   2    | 1   .   .   .   .   1   
  Swap                     51   | .   6   8   5   10  22  
  Drop                     54   | .   4   12  4   7   27  
  Fire                     196  | 5   36  53  10  40  52  
  Melee                    24   | .   1   21  .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   .   2   1   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sto)
-9/Storage
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 16)
   92 | -11/Junkyard  | Entered Materials
  301 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 14)
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Accompanied by 1 ally
  470 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  473 | -9/Materials  | Discovered new exit (range 8)
  587 | -9/Materials  | Discovered new exit (range 13)
  649 | -9/Materials  | Lost 3 parts (2n1w)
  708 | -9/Materials  | Discovered new exit (range 15)
  933 | -9/Materials  | Lost 4 parts (1p3w)
 1067 | -9/Materials  | Discovered new exit (range 18)
 1145 | -9/Materials  | Core integrity fell below 50%
 1556 | -9/Materials  | Entered Storage
 1640 | -9/Storage    | Repaired Lgt. Treads?
 1667 | -9/Storage    | Identified exit to Garrison
 1892 | -9/Storage    | Repaired EM Pulse Cannon
 1956 | -9/Storage    | Entered Garrison
 1994 | -9/Garrison   | Triggered checkpoint
 2124 | -9/Garrison   | Triggered checkpoint
 2158 | -9/Garrison   | Triggered checkpoint
 2184 | -9/Garrison   | Triggered checkpoint
 2210 | -9/Garrison   | Triggered checkpoint
 2299 | -9/Garrison   | Discovered new exit (range 12)
 2330 | -9/Garrison   | Triggered checkpoint
 2450 | -9/Garrison   | Discovered new exit (range 8)
 2453 | -9/Garrison   | Build established: Scavenger-Mutant
 2478 | -9/Garrison   | Triggered checkpoint
 2536 | -9/Garrison   | Discovered new exit (range 28)
 2536 | -9/Garrison   | Discovered new exit (range 62)
 2536 | -9/Garrison   | Discovered new exit (range 77)
 2661 | -9/Garrison   | Installed Relay Interface Framework
 2723 | -9/Garrison   | Garrison Relay disabled
 2886 | -9/Garrison   | Entered Materials
 2886 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3042 | -8/Materials  | Lost 3 parts (1n2w)
 3216 | -8/Materials  | Build established: Bothacker-Mutant
 3540 | -8/Materials  | Discovered new exit (range 10)
 3821 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03806_ Lgt. Treads destroyed.
03808_ System corrupted: Heat flow error (+251).
03809_ G-47 Trooper destroyed.
03810_ Acquired 8 matter.
03812_ Penetrated by Slug.
03812_ Terminal disabled.
03814_ H-61 Shepherd calls for reinforcements.
03814_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
03814_ Hacking Suite destroyed.
03814_ Critical hit (Blast).
03814_ Y-45 Defender destroyed.
03817_ Acquired Lgt. Treads.
03818_ Critical hit (Burn: +37).
03818_ Adv. Treads destroyed.
03818_ Acquired 36 matter.
03819_ Imp. Datajack destroyed.
03820_ Lgt. Deuterium Engine destroyed.
03820_ Adv. Treads destroyed.
03820_ EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|         ?????# ## <            # ###   #?????????" |
|         ?????# ##         !    #???#   #?????????? |
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|         ?????# #?# """  #??#   #???#   #?????????? |
|         ?????# #?# """  #??#   #???#   +?????????  |
|         ?#####+###      #??#   #???#   #?????????# |
|         ?#      ##[ !  !#?##   ##??#   #?????????# |
|         ?#      ####+######     ####   #?????????? |
|         ?# /=   #??#%*!                #?????????? |
|         ?#/!    #??# !       T         #?????????? |
|         ?#      #??#!!                 #?????????? |
|         ?#      #??#*  ####     ########?????????? |
|         ?####+######   ######+#####??????????????? |
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|         ???#!    g    [[l@g                ??????? |
|         ???#    """   !%   H               ??????? |
|         ####    """    ##+############     ??????? |
|         # ""    """    #          ???????????????? |
|         #"G      g     #  """     ???????????????? |
|         # ""    g  !   # """""    ???????????????? |
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|         ?????????????  ??????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                44
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        16

 Item Schematics 
-----------------
            Hammer | -9/Materials | Scanalyzed
     Hacking Suite | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Scanalyzed
       Lgt. Treads | -9/Materials | Scanalyzed
   Particle Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonFortressCharge
  Manual?         0
Play Time         00:45:23
  Cumulative      83.4 hours
  Start           2023.11.27 @ 15:31:01
  End             2023.11.27 @ 16:39:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           70
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86e81819-1803-402e-b33b-77ba1c6e0129