Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 12:56:54

Player: bonio350

Result: Destroyed by H-66 Slayer via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (1203)     1203
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 4686

 Bonus
-------
Follower Combat Kills      191
Friendly Fire              -148

 Cogmind 
---------
Core Integrity             0/850
Matter                     193/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
        Armored Huge Wheel
  High-capacity Matter Pod (200)
       Improved Sensor Array
                Force Booster
                EM Disruption Field
                GAL Module

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
                Fusion Compressor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                EM Disruption Field
                Hacking Drone Bay
>               --- WEAPON -----------
                Arc Projector
          Heavy Laser
                Gauss Rifle
       Improved Datajack
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Force Booster
                Force Booster
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Heavy Mace
                GAL Module
[Rating: 68]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             65   | 6   10  13  1   3   3   29  
  Power                    12   | 1   1   2   .   1   .   7   
    Engine                 8    | 1   1   2   .   1   .   3   
    Core                   4    | .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   2   .   .   1   3   
    Treads                 5    | 2   .   2   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  5    | .   2   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   4   5   .   2   .   12  
    Device                 9    | .   .   1   .   2   .   6   
    Storage                6    | 1   2   2   .   .   .   1   
    Processor              2    | .   1   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             6    | .   1   1   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   3   4   1   .   2   7   
    Energy Gun             8    | 1   1   1   1   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   1   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   1   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 34   | .   5   3   .   .   1   25  
  Power                    9    | .   1   2   .   .   .   6   
  Propulsion               7    | .   2   1   .   .   1   3   
  Utility                  9    | .   .   .   .   .   .   9   
  Weapon                   9    | .   2   .   .   .   .   7   
  Highest Loss Streak      8    | .   5   1   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  97  100 100 100 74  
  Engine                   10   | .   13  9   11  11  11  9   
  Treads                   19   | .   21  16  22  22  22  3   
  Wheel                    1    | .   3   5   .   .   .   4   
  Device                   17   | .   .   11  11  18  22  17  
  Storage                  11   | .   17  11  11  11  11  6   
  Processor                2    | .   8   11  11  3   .   .   
  Protection               9    | .   .   11  11  11  11  4   
  Energy Gun               18   | .   10  6   20  22  21  11  
  Ballistic Gun            2    | .   13  6   .   .   .   4   
Peak Build Rating          68   | 6   8   13  12  27  35  68  
  Average Rating           26   | 4   7   10  12  23  29  50  
  On Entrance              14   | .   6   8   12  12  27  35  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             88   | 11  46  53  53  56  60  88  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  26   | .   14  4   1   1   1   26  
  Average Overweight (x)   1    | .   .   1   1   1   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 6   12  19  20  20  20  20  
  Most Carried             20   | 3   8   10  8   11  18  20  
  Average Carried          10   | .   2   7   8   10  13  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            18   | 1   7   8   8   11  18  7   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 28% | Mutant
  7% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
             Tank | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1144 | 224 248 243 10  .   60  359 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1249 | .   318 378 134 .   .   419 
  Parts                    80   | .   22  34  7   .   .   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   7   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  30   | .   9   9   2   .   .   10  
  Melee                    2    | .   1   .   .   .   .   1   
  Guns                     23   | .   8   8   2   .   .   5   
  Cannons                  3    | .   .   1   .   .   .   2   
Classes Destroyed          8    | .   3   2   1   .   .   2   
  Worker                   2    | .   .   1   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   
  Swarmer                  10   | .   3   3   .   .   .   4   
  Grunt                    14   | .   6   4   2   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   3    | .   .   2   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   4   6   2   .   .   5   
  Combat Bots Only         5    | .   4   5   2   .   .   4   
Max Kills in Single Turn   2    | .   1   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        410  | .    89   62   9    .    8    242  
  Missed                   128  | .    26   19   4    .    1    78   
Damage Taken               5082 | .    723  519  72   .    125  3643 
  Core                     1181 | .    174  109  12   .    19   867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  67   | .    6    26   .    .    8    27   
  Ignored by Resistances   17   | .    .    .    .    .    .    17   
  Regen/Repaired (Parts)   70   | .    .    .    .    .    .    70   
Core Remaining (%)         65   | 100  30   .    .    .    65   .    
Volleys Fired              139  | .    43   57   9    .    2    28   
  Largest                  3    | .    2    2    2    .    2    3    
  Hottest                  182  | .    60   60   96   .    96   182  
Shots Fired                203  | .    60   72   15   .    4    52   
  Gun                      189  | .    60   68   15   .    4    42   
  Cannon                   8    | .    .    .    .    .    .    8    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  6    | .    .    4    .    .    .    2    
  Kinetic                  99   | .    42   31   .    .    .    26   
  Thermal                  79   | .    1    41   15   .    4    18   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          23   | .    17   .    .    .    .    6    
  Robot Hit Streak         7    | .    5    7    7    .    1    6    
  Robot Miss Streak        5    | .    5    3    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           125  | .    30   47   8    .    2    38   
  Core Hits                76   | .    18   21   6    .    .    31   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
  Critical Strikes         4    | .    .    1    .    .    .    3    
    Burn                   1    | .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              16   | .    3    3    .    .    .    10   
  Impact                   10   | .    .    .    .    .    .    10   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    3    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2124 | .    376  472  122  .    28   1126 
  Guns                     1385 | .    332  434  122  .    28   469  
  Cannons                  182  | .    .    .    .    .    .    182  
  Explosions               145  | .    42   .    .    .    .    103  
  Melee                    362  | .    .    .    .    .    .    362  
  Ramming                  18   | .    2    6    .    .    .    10   
  Kinetic                  809  | .    180  174  .    .    .    455  
  Thermal                  771  | .    54   292  122  .    28   275  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          164  | .    140  .    .    .    .    24   
  Impact                   362  | .    .    .    .    .    .    362  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            127  | .    .    .    .    .    .    127  
  Projectiles              6    | .    .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    121  | .    .    .    .    .    .    121  
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    .    .    .    .    145  
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   5    | .    2    1    .    .    .    2    
Targets Rammed             6    | .    3    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        57   | .    47   24   7    .    .    57   
  Average Temperature      16   | .    17   6    4    .    .    19   
  Received Heat Transfer   1026 | .    369  198  39   .    45   375  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       6    | .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1698 | .    25   806  297  .    74   496  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             364  | .   150 345 153 .   .   364 
  Initial                  78   | .   .   63  78  .   .   .   
  Average                  134  | .   65  210 145 .   .   144 
Maximum Alert Level        1    | .   .   1   .   .   .   1   
  Low Security (%)         69   | 100 100 39  100 .   .   58  
  Level 1                  30   | .   .   60  .   .   .   41  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   2   .   .   .   4   
  Investigation            3    | .   1   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   2   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   18  18  2   .   5   23  
  Peak Tracking Total      8    | .   5   8   2   .   3   5   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          5    | .   .   2   .   .   .   3   
  Max in Single Turn       3    | .   .   1   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          4    | .   1   1   .   .   .   2   
  Terminals                1    | .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   3   3   .   .   .   4   
  Successful               4    | .   1   1   .   .   .   2   
  Failed                   6    | .   2   2   .   .   .   2   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   9   .   1   
  Terminals                3    | .   .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   .   .   2   
  Full Trace Events        3    | .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     14   | .   .   .   .   .   .   14  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   1   1   .   .   .   1   
  Non-combat               2    | .   1   1   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   1   1   .   .   .   1   
  parse_system             2    | .   1   .   .   .   .   1   
  find_station             1    | .   .   1   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               5    | .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   5   5   3   
  Highest-Rated Group      132  | .   .   .   .   132 132 90  
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   34  7   
  Total Damage             516  | .   .   .   .   .   409 107 
  Kills                    7    | .   .   .   .   .   5   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   
Drone Launches             1    | .   .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               7350 | 83   641  584  175  2267 2741 859  
Spaces Moved               2978 | 47   298  186  63   931  1021 432  
  Core                     13   | 6    4    .    .    .    .    3    
  Treads                   2467 | 41   235  116  63   931  1021 60   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   498  | .    59   70   .    .    .    369  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   110  110  240  240  240  115  
  Average Speed            217  | 145  167  192  240  240  240  162  
  Slowest Speed            1350 | 160  750  240  240  240  240  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    51   15   26   71   95   13   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          52   | .    2    .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      52   | .    2    .    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      3655 | 62   384  325  72   963  1309 540  
  Wait                     367  | 3    14   42   .    26   272  10   
  Move                     2972 | 46   297  185  62   930  1020 432  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  66   | 7    13   12   .    4    10   20   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   42   | 6    6    5    .    .    1    24   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     23   | .    4    8    1    3    2    5    
  Drop                     17   | .    1    5    .    .    2    9    
  Fire                     139  | .    43   57   9    .    2    28   
  Melee                    16   | .    3    3    .    .    .    10   
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    4    | .    3    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    7    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 16)
   84 | -11/Scrapyard      | Entered Materials
  310 | -10/Materials      | Build established: Mutant
  582 | -10/Materials      | Core integrity fell below 50%
  637 | -10/Materials      | Lost 5 parts (1p2n2w)
  707 | -10/Materials      | Discovered new exit (range 17)
  725 | -10/Materials      | Entered another Materials area
  725 | -9/Materials       | Evolved 2 slots: Utility x2
 1087 | -9/Materials       | Build established: Scavenger-Mutant
 1287 | -9/Materials       | Discovered new exit (range 10)
 1309 | -9/Materials       | Entered Mines
 1331 | -9/Mines           | Discovered new exit (range 8)
 1456 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1484 | -9/Mines           | Entered Zion
 1640 | -7/Zion            | Gained Derelict followers
 1826 | -7/Zion            | Learned location of Warlord (-5)
 2141 | -7/Zion            | Given the Hacking Drone Bay
 2148 | -7/Zion            | Found Prototype Device
 2149 | -7/Zion            | Identified Hacking Drone Bay
 2341 | -7/Zion            | Learned Factory stockpile data
 2430 | -7/Zion            | Found GAL Module
 2995 | -7/Zion            | Received a visual enhancement algorithm
 3722 | -7/Zion            | Discovered new exit (range 12)
 3751 | -7/Zion            | Entered Proximity Caves
 3751 | -6/Proximity Caves | Accompanied by 6 allies
 4759 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 5789 | -6/Proximity Caves | Build established: Mutant
 6208 | -6/Proximity Caves | Discovered new exit (range 4)
 6492 | -6/Proximity Caves | Entered Factory
 6492 | -6/Factory         | Accompanied by 4 allies
 6492 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2
 6797 | -6/Factory         | Build established: Tank
 6901 | -6/Factory         | Repaired Hvy. Laser
 7038 | -6/Factory         | Lost 3 allies
 7122 | -6/Factory         | Lost 7 parts (1p3u3w)
 7162 | -6/Factory         | Spotted B-75 Beast
 7278 | -6/Factory         | Lost 7 parts (2p1n3u1w)
 7292 | -6/Factory         | Core integrity fell below 50%
 7330 | -6/Factory         | Core integrity fell below 20%
 7351 | -6/Factory         | Destroyed by H-66 Slayer via exploding Nuclear Reactor

 Last Messages 
---------------
K-01 Serf destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
System corrupted: Matter fused (-10).
K-01 Serf cleans the Nuclear Reactor.
Slug penetrates Wall.
Slug penetrates K-01 Serf.
K-01 Serf destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Slug penetrates Nuclear Reactor.
ALERT: Cargo convoy en route, clear transfer
  corridor.
R-10 Processor collects Wheel.
Penetrated by Slug.
Arm. Huge Wheel destroyed.
R-10 Processor collects Lgt. Ion Engine.
K-01 Serf collects debris.
Penetrated by Slug.
Nuclear Reactor explodes. <x2>

 Map 
-----
+----------------------------------------------------+
|            !!   "     """T"""  #?????????????????? |
|           %  %  "              ##????????????????? |
|                 +               #????????????????? |
|           " """ #   #           #????????????????? |
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|         "########               #????????????????? |
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|   #?????????????#              ""#???????????????? |
|   #????????######              ""#???????????????? |
|   #????????            % %     F"#???????????????? |
|   #???????            "%"%%    ""#???????????????? |
|   #??????             "%%h       +???????????????? |
|   #??????             ""%        #???????????????? |
|   #??????               %        #???????????????? |
|   #??????????###        R                ????????? |
|   #????????????#          h########       ???????? |
| ###### ????????#         R #????????     ????????? |
|          ??????#       Rh R#?????????   ?????????? |
|          ??????#  R        #?????????????????????? |
|          ??????#           ###########???????????? |
| ##### ##???????#                        #????????? |
|  #?????????????#         @        w     #????????? |
|  #?????????????#          """A"""       #????????? |
|  #?????????????#          """ """ ?    ??????????? |
|  #?????????????#          """ """????????????????? |
|  #?????????????# k      * k      ????????????????? |
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|  #??????????? ????          ?????????????????????? |
|  #????????????????"""???" "??????????????????????? |
|  #??? ??????????????????" "??????????????????????? |
|  #???  #????????????????" "??????????????????????? |
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|   ### ##?????????????????????????????????????????? |
| #####+########???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          51
Energy Capacity            290
Matter Stores              300
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Resistance: EM             25
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2
Force Boost                20
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Robot Respite
Serviceable Loadout
The More The Merrier
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HackingAccelerationPod
  Manual?         0
Play Time         00:47:57
  Cumulative      4.9 hours
  Start           2024.11.04 @ 12:07:55
  End             2024.11.04 @ 12:56:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72f8b5c6-c974-45e8-927c-f7cd9c6f5a89