Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 00:40:17 Player: Glogmind Result: Destroyed by WO-ACO(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (134) 670 Value Destroyed (3767) 3767 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 7978 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 100/100 System Corruption 35% Temperature Warm (179) Movement Core (700) Ox13 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Enhanced Nuclear Core Enhanced Nuclear Core Large Matter Pod (150) Large Matter Pod (80) Kinecellerator Reactive Plating Hacking Suite System Restoration Module Tractor Beam High-powered Tractor Beam Heavy Assault Rifle Minigun High-powered Shotgun Slug Cannon Proton Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Treads Advanced Treads Improved Heat Sink Large Matter Pod Reactive Plating Hardlight Generator Hacking Suite System Restoration Module Tractor Beam High-powered Tractor Beam Flak Gun Proton Missile Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 109 | 7 16 2 20 2 16 16 7 20 3 Power 12 | 1 4 . 1 . 1 2 1 2 . Engine 6 | 1 2 . 1 . 1 1 . . . Core 6 | . 2 . . . . 1 1 2 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 . 9 . 6 4 2 3 1 Treads 25 | 2 2 . 9 . 6 4 2 . . Leg 3 | . . . . . . . . 3 . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 2 5 . 2 1 6 5 3 5 . Device 15 | 1 3 . 1 1 2 2 2 3 . Storage 3 | 1 1 . . . 1 . . . . Processor 8 | . 1 . . . 3 2 . 2 . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 39 | 2 5 2 8 1 3 5 1 10 2 Energy Gun 8 | . 2 . 5 . 1 . . . . Energy Cannon 6 | . . . . . . 1 . 3 2 Ballistic Gun 16 | 2 3 1 3 1 1 2 1 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 1 . . 1 2 . 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 1 . 1 . . . Corrupted Parts 5 | . . . . . 1 . . 3 1 System Corruption 37 | . . . . . 10 . . 17 10 Parts Lost 37 | . 7 . 1 . 2 1 1 18 7 Power 4 | . 2 . . . . . . 1 1 Propulsion 11 | . 1 . . . 2 . . 6 2 Utility 11 | . 2 . . . . 1 1 5 2 Weapon 11 | . 2 . 1 . . . . 6 2 Highest Loss Streak 13 | . 4 . 1 . 2 1 1 13 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 93 100 99 99 99 100 99 57 50 Engine 5 | . 11 14 10 11 9 5 . . . Core 3 | . 2 . . . . 1 7 6 7 Treads 24 | . 27 28 44 44 35 30 30 4 . Leg 1 | . . . . . . . . 5 6 Device 8 | . 7 . . 10 9 14 7 10 13 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 10 | . 5 14 6 . 17 23 23 5 7 Protection 1 | . . . 3 . . . 6 . . Energy Gun 4 | . 5 . 17 . 4 4 . . . Energy Cannon 3 | . . . . . . 2 7 10 5 Ballistic Gun 7 | . 18 25 4 22 13 6 3 1 . Peak Build Rating 54 | 7 10 9 19 27 39 54 49 48 27 Average Rating 26 | 5 7 9 16 23 33 47 47 26 22 On Entrance 23 | . 7 9 9 19 27 39 46 48 27 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 14 49 49 57 55 56 65 71 71 62 Greatest Support 104 | 40 40 40 80 80 84 104 98 64 12 Greatest Overweight (x) 19 | 1 1 1 . . . . . 19 18 Average Overweight (x) . | . . 1 . . . . . 4 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 Most Carried 20 | 4 20 19 20 20 20 20 20 20 18 Average Carried 17 | 2 12 19 19 20 18 19 19 16 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 19 19 20 20 20 20 20 16 16 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Matter Collected 2971 | 265 554 8 274 229 431 389 223 531 67 Remotely 140 | . 140 . . . . . . . . Salvage Created 4523 | 16 792 9 1297 229 501 1020 269 324 66 Parts 260 | 2 50 3 85 11 19 59 17 13 1 Haulers Intercepted 9 | . 2 . 5 . . 2 . . . Recyclers Shooed 3 | . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 14 9 . Prevented 5 | . . . . . . . 1 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 96 | . 14 3 19 9 10 18 13 9 1 Guns 64 | . 14 . 18 9 10 9 1 3 . Cannons 11 | . . . . . . 7 2 2 . AOE 18 | . . 3 1 . . 2 10 2 . Classes Destroyed 15 | 1 7 . 3 . . 2 . 1 1 Worker 10 | . 3 . 2 2 . 3 . . . Builder 4 | . . . 2 . 1 1 . . . Tunneler 2 | 1 1 . . . . . . . . Hauler 9 | . 2 . 5 . . 2 . . . Recycler 3 | . 1 . 1 1 . . . . . Operator 3 | . 1 . . . 1 1 . . . Watcher 7 | . 2 . 3 . 1 1 . . . Swarmer 34 | . 5 3 4 6 . 3 10 3 . Grunt 43 | . 9 . 8 3 8 9 3 3 . Brawler 2 | . . . 1 . . . . 1 . Sentry 10 | . . . 6 . 2 2 . . . Hunter 3 | . . . . . . 2 . 1 . Programmer 2 | . . . . . . 2 . . . Behemoth 1 | . . . . . . . . 1 . Fireman 1 | . . . . . . . . . 1 Best Kill Streak 10 | 1 5 3 10 9 6 7 4 3 1 Combat Bots Only 6 | . 3 3 6 6 5 5 4 3 1 Max Kills in Single Turn 3 | 1 1 2 2 2 1 3 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 1 . . 2 3 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Hostile Shots Fired 552 | . 95 3 44 40 50 139 22 116 43 Missed 138 | . 18 1 12 8 12 42 7 27 11 Damage Taken 6314 | . 821 45 630 310 567 1209 222 1888 622 Core 954 | . 151 . 28 43 27 18 14 487 186 Absorbed by Shields 236 | . . . . . 44 148 . 44 . Ignored by Resistances 84 | . . . . . . . . 84 . Core Remaining (%) 79 | 100 . 39 . 82 95 . . . . Volleys Fired 357 | 7 90 3 70 21 34 64 20 43 5 Largest 2 | 2 2 1 2 2 2 2 2 2 2 Hottest 126 | 40 80 30 90 50 86 108 108 126 126 Shots Fired 645 | 14 146 3 140 42 68 120 24 78 10 Gun 504 | 14 146 . 140 42 67 65 4 26 . Cannon 110 | . . . . . . 54 12 34 10 Launcher 31 | . . 3 . . 1 1 8 18 . Special . | . . . . . . . . . . Kinetic 375 | 14 124 . 54 42 55 56 4 26 . Thermal 121 | . 19 . . . 12 63 12 15 . Explosive 29 | . . 3 . . 1 1 8 16 . Electromagnetic 120 | . 3 . 86 . . . . 21 10 Robot Hit Streak 35 | 6 8 1 21 11 11 35 6 24 4 Robot Miss Streak 6 | 3 4 . 6 4 3 4 2 5 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 7 | . 3 . 1 1 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . Shots Hit Robots 463 | 8 83 1 107 35 57 93 14 59 6 Core Hits 258 | 3 38 2 58 15 36 55 22 27 2 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 5 | . . . . 2 . 1 . 2 . Burn 1 | . . . . . . 1 . . . Destroy 2 | . . . . 2 . . . . . Corrupt 1 | . . . . . . . . 1 . Sever 1 | . . . . . . . . 1 . Melee Attacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10435 | 82 1005 192 2069 806 1163 2250 931 1833 104 Guns 6317 | 79 999 . 1747 757 1139 1101 49 446 . Cannons 1875 | . . . . . . 1042 225 504 104 Explosions 2009 | . . 192 272 . 24 101 650 770 . Melee 113 | . . . . . . . . 113 . Ramming 121 | 3 6 . 50 49 . 6 7 . . Kinetic 4427 | 79 841 . 382 757 897 976 49 446 . Thermal 2266 | . 136 . 148 . 242 1167 225 348 . Explosive 1712 | . . 192 124 . 24 101 650 621 . Electromagnetic 1796 | . 22 . 1365 . . . . 305 104 Impact . | . . . . . . . . . . Slashing 113 | . . . . . . . . 113 . Piercing . | . . . . . . . . . . Highest Corruption 35 | . . . . . 10 2 2 25 35 Average Corruption 14 | . . . . . 10 1 2 17 25 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 140 | . . . . . 11 6 8 93 22 Message Errors 30 | . . . . . 1 1 2 20 6 Matter Fused 27 | . . . . . 2 . 1 20 4 Heat Flow Errors 15 | . . . . . 1 1 1 10 2 Energy Discharges 17 | . . . . . . . . 15 2 Parts Fused 4 | . . . . . . . 1 1 2 Data Loss (minor) 24 | . . . . . 4 4 3 11 2 Data Loss (major) 7 | . . . . . . . . 6 1 Misfires 8 | . . . . . 2 . . 5 1 Alerts 3 | . . . . . . . . 2 1 Weapon Failures 5 | . . . . . 1 . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 67 | . . 17 7 . . 15 28 . . Projectiles 15 | . . . . . . 15 . . . Explosions 52 | . . 17 7 . . . 28 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 326 | . . 31 196 . . 18 . 81 . Shots 9 | . . 1 4 . . 1 . 3 . Rammed 13 | 1 1 . 6 4 . . 1 . . Targets Rammed 18 | 1 2 . 8 5 . 1 1 . . Kicked . | . . . . . . . . . . Crushed 5 | . 1 . 2 1 . 1 . . . Highest Temperature 306 | . 54 . 84 18 264 167 194 306 204 Average Temperature 65 | . 11 . 27 12 75 40 37 160 64 Received Heat Transfer 2185 | . 327 . 159 111 326 354 72 676 160 Effects 3 | . . . . . 1 . . 2 . Energy Bleed 2 | . . . . . . . . 2 . Interference 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . 2 1 Combat Hostiles 3 | . . . . . . . . 2 1 Parts Fried 12 | . . . 9 . . . . 1 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . 5 . 1 . Heat Transferred 4190 | . 300 . 150 . 444 2246 450 600 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Peak Influence 456 | 5 163 110 456 430 438 435 . . . Initial 175 | . 3 4 42 175 167 124 . . . Average 152 | 1 63 29 257 314 303 102 . . . Maximum Alert Level 2 | . . . 2 2 2 2 . . . Low Security (%) 70 | 100 100 100 43 1 15 84 . . . Level 1 22 | . . . 34 71 77 14 . . . Level 2 7 | . . . 22 27 6 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . 1 8 . . . Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 5 | . 2 . 1 . 1 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Distress Signals 5 | . 1 . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 25 2 27 10 16 26 11 9 12 Peak Tracking Total 6 | . 4 2 4 6 4 5 3 3 3 Tactical Retreats 11 | . 1 . 1 1 . 1 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Machines Disabled 11 | . . 1 6 . . 3 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Machines Accessed 21 | . 7 . 8 . 1 4 . 1 . Terminals 18 | . 6 . 7 . 1 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 57 | . 19 . 25 . 6 6 . 1 . Successful 32 | . 10 . 19 . 1 1 . 1 . Failed 25 | . 9 . 6 . 5 5 . . . Catastrophic 5 | . . . . . 2 3 . . . Database Lockouts . | . . . . . . . . . . Manual 46 | . 13 . 22 . 6 5 . . . Terminals 52 | . 17 . 23 . 6 6 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 4 . 7 . 1 1 . 1 . Robot Analysis 6 | . 3 . 3 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 5 . 10 . . . . . . Terminals 15 | . 5 . 10 . . . . . . Botnet 5 | . . . 5 . . . . . . Skim 10 | . 5 . 5 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 7 . 6 . 1 3 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . . . 15 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Robot Analysis Total 6 | . 3 . 3 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Turns Passed 9281 | 100 1670 99 1424 274 452 1755 637 2404 466 Spaces Moved 3511 | 42 525 38 664 119 173 938 353 547 112 Core 32 | 5 . . . . . . . 26 1 Treads 3019 | 37 525 38 664 119 173 938 353 172 . Legs 443 | . . . . . . . . 349 94 Wheels 17 | . . . . . . . . . 17 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 155 155 155 233 150 Average Speed 217 | 151 236 240 160 160 157 157 157 407 397 Slowest Speed 1000 | 160 240 240 160 160 160 162 158 1000 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 89 16 59 34 14 21 67 79 12 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 2 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 5 | . . . . . . . 3 2 . Spaces Dug 18 | . . . . . . . 18 . . Terrain Destroyed 185 | . . 24 77 . 8 2 48 26 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 185 | . . 24 77 . 8 2 48 26 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Total 4544 | 62 811 44 905 158 286 1105 407 639 127 Wait 401 | 2 156 1 90 7 49 51 21 19 5 Move 3503 | 42 524 37 663 118 172 937 352 546 112 Hop . | . . . . . . . . . . Pick Up 77 | 4 17 . 23 2 6 16 3 6 . Fast Attach 34 | 7 6 . 9 1 2 2 . 6 1 Attach 30 | . 5 1 3 . 5 3 1 10 2 Detach 6 | . 2 1 . . 1 . . . 2 Swap 46 | . 5 1 9 1 9 11 6 4 . Drop 69 | . 4 . 30 3 8 20 3 1 . Fire 357 | 7 90 3 70 21 34 64 20 43 5 Melee 4 | . . . . . . . . 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 17 | . 2 . 8 5 . 1 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 8) 1029 | -10/Materials | Core integrity fell below 50% 1086 | -10/Materials | Lost 4 parts (1p1n1u1w) 1272 | -10/Materials | Discovered new exit (range 3) 1349 | -10/Materials | Learned location of 2 exits from Subcaves 1386 | -10/Materials | Identified exit to Materials 1411 | -10/Materials | Learned location of 2 exits from Mines 1431 | -10/Materials | Loaded intel: 2 trap records 1445 | -10/Materials | Learned 4 Subcaves zone layouts 1468 | -10/Materials | Identified exit to Mines 1752 | -10/Materials | Build established: Scavenger-Mutant 1771 | -10/Materials | Entered Mines 1772 | -10/Mines | Identified exit to Exiles 1850 | -10/Mines | Discovered exit to Materials (range 12) 1870 | -10/Mines | Entered Materials 1870 | -9/Materials | Evolved 2 slots: Propulsion x2 1872 | -9/Materials | Discovered new exit (range 8) 2129 | -9/Materials | Identified exit to Mines 2129 | -9/Materials | Identified exit to Storage 2315 | -9/Materials | Build established: Mutant 2414 | -9/Materials | Discovered new exit (range 5) 2715 | -9/Materials | Learned Storage trap positions 2754 | -9/Materials | Learned 2 Storage zone layouts 2785 | -9/Materials | Identified exit to Materials 2821 | -9/Materials | Learned Storage stockpile data 2855 | -9/Materials | Learned location of Zion (-7) 3294 | -9/Materials | Entered Mines 3337 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3426 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3430 | -9/Mines | Found Prototype Device 3430 | -9/Mines | Identified Exp. Sensor Array 3568 | -9/Mines | Entered Materials 3568 | -8/Materials | Evolved 2 slots: Utility x2 3705 | -8/Materials | System corruption reached 10% 3824 | -8/Materials | Identified exit to Factory 4020 | -8/Materials | Entered Factory 4020 | -7/Factory | Evolved 2 slots: Utility x2 4026 | -7/Factory | Identified exit to DSF 5495 | -7/Factory | Garrison activated, responded to threat 5704 | -7/Factory | Discovered new exit (range 16) 5726 | -7/Factory | Identified exit to Lower Caves 5775 | -7/Factory | Entered Lower Caves 6178 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6385 | -7/Lower Caves | Discovered new exit (range 16) 6410 | -7/Lower Caves | Identified exit to Lower Caves 6412 | -7/Lower Caves | Entered another Lower Caves area 6846 | -7/Lower Caves | Spotted B-75 Beast 6907 | -7/Lower Caves | Core integrity fell below 50% 6910 | -7/Lower Caves | Destroyed B-75 Beast 6937 | -7/Lower Caves | Lost 13 parts (1p3n4u5w) 7085 | -7/Lower Caves | System corruption reached 10% 7401 | -7/Lower Caves | Lost 3 parts (2n1u) 8071 | -7/Lower Caves | Learned Factory emergency access door positions 8732 | -7/Lower Caves | Learned Factory stockpile data 8777 | -7/Lower Caves | Discovered new exit (range 7) 8816 | -7/Lower Caves | Identified exit to Zion 8816 | -7/Lower Caves | Entered Zion 8861 | -7/Zion | Attacked by Zionites 9095 | -7/Zion | Discovered new exit (range 13) 9109 | -7/Zion | Build established: Scavenger-Mutant 9249 | -7/Zion | System corruption reached 30% 9259 | -7/Zion | Spotted WO-ACO(B) 9259 | -7/Zion | Spotted CZ-OSG(B) 9268 | -7/Zion | Core integrity fell below 20% 9282 | -7/Zion | Destroyed by WO-ACO(B) with Heavy Battle Rifle Last Messages --------------- Integrated Corrupted Arm. Wheel (+10). System corrupted: Component data lost. System Quarantine Field Array disabled. Slug penetrates System Quarantine Field Array. System corrupted: Matter fused (-10). Aluminum Leg destroyed. Knocked back. EM Pulse Cannon destroyed. Slug penetrates System Quarantine Field Array. Knocked back. Acquired 1 matter. Slug penetrates System Quarantine Field Array. Arm. Wheel destroyed. Slug penetrates Wall. EM Pulse Cannon destroyed. Knocked back. Imp. Heat Sink destroyed. Enh. Nuclear Core destroyed. Knocked back. System corrupted: Heat flow error (+179). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ???????????????????????#####????????????## #### ? | | ???????????????????????# "############???######?? | | ???????????????????????#BB"" """""""""#??## ### | | ????????????? ??###BB """" """#?## | | ??????????????""" ""# @ % % ### | | ??????????????""" % " | | ????????????"" % " | | ????????????"" """"""# # " | | ????????????????"""#?###BB "" """"""# | | ???????????????????????#BB" """"""""""# ## | | ???????????????????????# "############ #### | | ???????????????????????#####??????????## #??# | | ???????????????????????????????????????# ##??# | | ???????????????????????????????????????###??# | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# ##? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# ??? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 395 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 135 Armor Coverage 150 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Flak Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstComponentNukerbomber Manual? 0 Play Time 00:57:28 Cumulative 46.5 hours Start 2025.04.17 @ 23:44:11 End 2025.04.18 @ 00:40:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e7d44f50-6c2d-4f2b-8dda-4b4c289593f6