Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 10:01:03

Player: rice

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (106)     530
Value Destroyed (3354)     3354
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 7539

 Bonus
-------
High Alert Combat Kills    58
Follower Combat Kills      157

 Cogmind 
---------
Core Integrity             495/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (158)
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Light Treads
       Improved Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY (5) ------
                Huge Storage Unit
>               --- WEAPON (3) -------
                Powered Hammer
>               --- INVENTORY (25) ---
        Armored Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
                Utility Shielding
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Advanced Treads
       Improved Airjet
>               --- UTILITY ----------
       Improved Heat Sink
                Cooling System
                Huge Storage Unit
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Particle Gun
                Gauss Rifle
                Powered Hammer
>               --- INVENTORY --------
          Light Treads
        Armored Treads
        Armored Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
                Utility Shielding
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
[Rating: 41]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             96   | 7   10  9   15  .   .   6   22  20  7   
  Power                    9    | 2   2   1   2   .   .   .   1   1   .   
    Engine                 9    | 2   2   1   2   .   .   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   3   5   6   .   .   3   5   6   4   
    Treads                 9    | .   .   .   .   .   .   2   .   4   3   
    Leg                    21   | 2   3   5   6   .   .   .   5   .   .   
    Wheel                  3    | .   .   .   .   .   .   1   .   2   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   1   5   .   .   1   7   7   2   
    Device                 8    | .   1   .   2   .   .   .   3   2   .   
    Storage                5    | 1   1   .   .   .   .   .   1   2   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   1   3   .   .   1   3   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   2   2   .   .   2   9   6   1   
    Energy Gun             8    | 2   .   .   1   .   .   .   3   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   3   2   1   .   .   1   3   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   .   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   1   1   1   
Parts Lost                 27   | .   .   2   4   .   .   3   3   8   7   
  Power                    3    | .   .   .   1   .   .   .   .   2   .   
  Propulsion               5    | .   .   .   1   .   .   1   .   2   1   
  Utility                  10   | .   .   .   2   .   .   1   1   2   4   
  Weapon                   9    | .   .   2   .   .   .   1   2   2   2   
  Highest Loss Streak      5    | .   .   1   2   .   .   3   1   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  95  96  100 100 95  98  91  80  
  Engine                   10   | .   14  14  9   11  11  11  9   6   .   
  Treads                   4    | .   .   .   .   .   .   12  .   14  30  
  Leg                      21   | .   28  28  31  33  33  10  25  .   .   
  Wheel                    2    | .   .   .   .   .   .   8   .   14  .   
  Device                   11   | .   13  12  9   11  11  1   15  9   14  
  Storage                  11   | .   14  14  11  11  11  11  9   12  7   
  Protection               7    | .   .   1   12  11  11  17  10  7   6   
  Energy Gun               7    | .   8   .   5   11  11  1   4   14  6   
  Ballistic Gun            12   | .   19  23  16  11  11  10  11  .   5   
  Slashing Weapon          2    | .   .   .   .   .   .   .   8   3   .   
Peak Build Rating          41   | 6   8   14  20  18  18  18  32  38  41  
  Average Rating           20   | 3   7   11  16  18  18  13  29  33  37  
  On Entrance              15   | .   6   8   14  18  18  18  13  31  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 14  30  33  42  38  38  40  44  119 113 
  Greatest Support         85   | 20  20  25  35  30  30  40  45  62  85  
  Greatest Overweight (x)  3    | .   1   1   2   1   1   2   2   3   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   2   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  25  25  
  Average Capacity         16   | 6   14  15  15  15  15  15  15  21  25  
  Most Carried             22   | 6   15  15  15  15  14  14  15  22  20  
  Average Carried          14   | 2   12  14  14  14  14  10  14  18  16  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  25  25  
  Final Carried            21   | 6   14  15  15  14  14  9   15  21  15  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Matter Collected           1899 | 191 355 169 282 33  8   77  377 272 135 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            4008 | .   484 256 742 54  .   93  912 798 669 
  Parts                    202  | .   33  22  46  4   .   .   52  27  18  
Haulers Intercepted        10   | .   2   .   3   .   .   .   4   1   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  87   | .   12  9   13  1   .   3   19  14  16  
  Melee                    11   | .   .   .   .   .   .   .   5   .   6   
  Guns                     65   | .   12  9   13  1   .   2   14  11  3   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          13   | .   4   .   4   1   .   .   1   3   .   
  Worker                   3    | .   .   .   1   .   .   .   .   .   2   
  Builder                  2    | .   1   .   .   .   .   .   .   1   .   
  Hauler                   10   | .   2   .   3   .   .   .   4   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   .   
  Swarmer                  21   | .   6   5   .   .   .   .   6   .   4   
  Grunt                    51   | .   6   4   10  .   .   3   8   9   11  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   1   1   
  Sentry                   9    | .   .   .   2   .   .   .   5   2   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   2   5   1   .   3   5   3   6   
  Combat Bots Only         5    | .   3   2   4   1   .   3   3   2   5   
Max Kills in Single Turn   2    | .   2   1   2   1   .   1   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        612  | .    59   61   71   2    .    35   90   112  182  
  Missed                   192  | .    16   18   19   1    .    5    29   41   63   
Damage Taken               5996 | .    461  437  686  33   .    539  747  1382 1711 
  Core                     735  | .    61   102  185  33   .    54   95   39   166  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    8    .    .    .    .    .    .    
  Regen/Repaired (Parts)   124  | .    .    .    .    .    .    .    38   86   .    
Core Remaining (%)         62   | 100  .    34   .    .    .    32   82   .    .    
Volleys Fired              250  | .    44   37   56   2    .    13   40   47   11   
  Largest                  2    | .    2    2    2    2    .    2    2    2    2    
  Hottest                  160  | .    90   40   79   79   .    79   160  160  83   
Shots Fired                457  | .    88   46   104  5    .    19   79   94   22   
  Gun                      441  | .    88   46   104  5    .    16   79   81   22   
  Cannon                   13   | .    .    .    .    .    .    .    .    13   .    
  Launcher                 3    | .    .    .    .    .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  273  | .    64   46   77   2    .    8    52   13   11   
  Thermal                  173  | .    16   .    27   3    .    8    27   81   11   
  Explosive                3    | .    .    .    .    .    .    3    .    .    .    
  Electromagnetic          8    | .    8    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    12   12   15   3    .    15   10   16   9    
  Robot Miss Streak        11   | .    7    4    3    1    .    1    8    11   1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        9    | .    3    2    2    .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    1    .    1    
Shots Hit Robots           383  | .    45   31   86   4    .    16   66   79   56   
  Core Hits                194  | .    24   17   39   2    .    10   38   48   16   
  Critical Kills           3    | .    .    .    1    .    .    .    .    .    2    
  Critical Parts Destroyed 8    | .    1    .    1    .    .    .    .    .    6    
  Critical Strikes         17   | .    1    .    2    .    .    1    3    2    8    
    Burn                   2    | .    .    .    .    .    .    1    .    1    .    
    Destroy                3    | .    1    .    2    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    
    Smash                  8    | .    .    .    .    .    .    .    .    .    8    
    Sever                  3    | .    .    .    .    .    .    .    3    .    .    
Melee Attacks              93   | .    .    .    .    .    .    .    33   5    55   
  Impact                   60   | .    .    .    .    .    .    .    .    5    55   
  Slashing                 33   | .    .    .    .    .    .    .    33   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    1    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8319 | .    576  342  1038 70   .    421  1628 2064 2180 
  Guns                     5285 | .    576  342  1038 66   .    247  974  1615 427  
  Cannons                  273  | .    .    .    .    .    .    .    .    273  .    
  Explosions               315  | .    .    .    .    .    .    174  .    141  .    
  Melee                    2442 | .    .    .    .    .    .    .    654  35   1753 
  Ramming                  4    | .    .    .    .    4    .    .    .    .    .    
  Kinetic                  2613 | .    453  342  647  33   .    129  464  273  272  
  Thermal                  3041 | .    78   .    391  33   .    118  510  1756 155  
  Explosive                174  | .    .    .    .    .    .    174  .    .    .    
  Electromagnetic          45   | .    45   .    .    .    .    .    .    .    .    
  Impact                   1788 | .    .    .    .    .    .    .    .    35   1753 
  Slashing                 654  | .    .    .    .    .    .    .    654  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    3    .    2    2    
  Average Corruption       2    | .    .    .    3    3    3    3    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    7    16   5    4    .    5    5    
    Message Errors         15   | .    .    .    2    2    4    2    .    3    2    
    Matter Fused           7    | .    .    .    2    3    1    .    .    .    1    
    Heat Flow Errors       8    | .    .    .    1    5    .    2    .    .    .    
    Energy Discharges      4    | .    .    .    1    1    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    1    4    .    .    .    .    .    
    Misfires               2    | .    .    .    .    1    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            475  | .    .    .    .    .    .    .    15   51   409  
  Projectiles              29   | .    .    .    .    .    .    .    .    .    29   
  Explosions               38   | .    .    .    .    .    .    .    .    38   .    
  Melee                    408  | .    .    .    .    .    .    .    15   13   380  
Knockbacks                 8    | .    .    .    .    .    .    .    .    2    6    
  Impact                   4    | .    .    .    .    .    .    .    .    .    4    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      145  | .    .    .    .    .    .    10   .    135  .    
  Shots                    3    | .    .    .    .    .    .    1    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        231  | .    210  20   170  217  .    231  51   54   76   
  Average Temperature      50   | .    53   6    14   82   .    155  12   14   25   
  Received Heat Transfer   2112 | .    177  153  306  .    .    288  279  255  654  
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    .    .    .    .    .    1    8    
  Combat Hostiles          7    | .    .    .    .    .    .    .    .    .    7    
  Parts Fried              10   | .    .    .    .    .    .    .    .    2    8    
  Impact Corruptions       21   | .    .    .    .    .    .    .    .    1    20   
Robots Melted              2    | .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    .    
  Parts Melted             12   | .    1    .    .    .    .    1    4    6    .    
  Heat Transferred         6461 | .    222  .    851  74   .    333  1137 3548 296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Peak Influence             533  | .   139 100 294 31  .   53  280 266 533 
  Initial                  105  | .   .   .   7   .   .   .   20  105 98  
  Average                  87   | .   44  36  135 1   .   46  117 123 278 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   1   2   
  Low Security (%)         86   | 100 100 100 66  100 .   100 79  83  33  
  Level 1                  12   | .   .   .   33  .   .   .   20  16  45  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   2   .   .   .   .   9   6   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            11   | .   .   .   2   .   .   .   .   8   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Distress Signals           9    | .   2   .   2   .   .   .   2   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   22  11  19  1   .   3   38  25  31  
  Peak Tracking Total      11   | .   6   3   11  1   .   3   5   4   10  
  Tactical Retreats        10   | .   .   1   2   .   .   .   2   3   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Disabled          3    | .   .   .   .   1   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Accessed          23   | .   5   .   4   .   1   .   4   8   1   
  Terminals                17   | .   5   .   4   .   .   .   3   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                82   | .   17  .   7   .   23  .   14  19  2   
  Successful               51   | .   8   .   3   .   23  .   7   10  .   
  Failed                   31   | .   9   .   4   .   .   .   7   9   2   
    Catastrophic           5    | .   1   .   1   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   18  .   7   .   .   .   8   6   .   
  Terminals                48   | .   17  .   7   .   .   .   12  12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   2   6   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             37   | .   6   .   3   .   23  .   3   2   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          6    | .   1   .   2   .   .   .   2   1   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   2   6   .   
  Scan Component           4    | .   .   .   .   .   .   .   1   3   .   
  Repair                   4    | .   .   .   .   .   .   .   1   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   2   .   .   .   .   .   2   1   .   
  Terminals                5    | .   2   .   .   .   .   .   2   1   .   
    Botnet                 4    | .   1   .   .   .   .   .   2   1   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   3   .   .   .   4   5   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   1   3   .   
  Time                     130  | .   .   .   .   .   .   .   16  114 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Total Allies               7    | .   .   2   .   3   .   .   .   .   2   
  Largest Group            3    | .   .   2   .   3   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   38  .   40  .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   31  .   16  .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   4   .   13  .   .   .   .   29  
  Total Damage             513  | .   .   .   .   113 .   .   .   .   400 
  Kills                    5    | .   .   .   .   2   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               7873 | 96   1327 1041 719  980  299  196  1381 1410 424  
Spaces Moved               3835 | 72   603  466  301  491  158  103  823  725  93   
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    
  Treads                   171  | .    .    .    .    .    .    69   .    9    93   
  Legs                     2902 | 65   603  466  301  491  158  2    779  37   .    
  Wheels                   755  | .    .    .    .    .    .    32   44   679  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  190  190  130  120  120  238  
  Average Speed            159  | 113  180  190  162  190  190  151  120  133  238  
  Slowest Speed            260  | 120  190  190  260  190  190  190  130  238  238  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    84   83   25   84   49   24   62   17   13   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    6    4    4    .    
Terrain Destroyed          66   | .    .    .    .    .    .    17   4    45   .    
  Melee                    8    | .    .    .    .    .    .    .    4    4    .    
  Projectile               4    | .    .    .    .    .    .    .    .    4    .    
  AOE                      54   | .    .    .    .    .    .    17   .    37   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      5009 | 83   754  580  443  535  157  124  1097 1058 178  
  Wait                     622  | .    77   61   50   37   .    1    153  236  7    
  Move                     3826 | 71   602  465  300  490  157  102  822  724  93   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 5    11   2    10   2    .    .    15   16   1    
  Fast Attach              20   | 6    1    2    3    .    .    .    3    5    .    
  Attach                   26   | .    .    .    3    .    .    3    3    11   6    
  Detach                   4    | .    .    .    .    .    .    .    .    2    2    
  Swap                     51   | 1    9    7    9    .    .    3    16   5    1    
  Drop                     54   | .    10   6    12   3    .    2    12   7    2    
  Fire                     250  | .    44   37   56   2    .    13   40   47   11   
  Melee                    93   | .    .    .    .    .    .    .    33   5    55   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Build established: Mutant
  804 | -10/Materials | Discovered new exit (range 9)
  970 | -10/Materials | Discovered new exit (range 9)
 1380 | -10/Materials | Discovered new exit (range 10)
 1424 | -10/Materials | Entered Mines
 1469 | -10/Mines     | Learned location of Storage (-7)
 1794 | -10/Mines     | Learned Materials emergency access door positions
 1872 | -10/Mines     | Discovered new exit (range 7)
 2035 | -10/Mines     | Learned Materials trap positions
 2119 | -10/Mines     | Found a hidden stash of uninstalled traps
 2168 | -10/Mines     | Core integrity fell below 50%
 2431 | -10/Mines     | Discovered new exit (range 15)
 2465 | -10/Mines     | Entered Materials
 2465 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2466 | -9/Materials  | Loaded intel: 18 trap records
 2487 | -9/Materials  | Build established: Scavenger-Mutant
 3163 | -9/Materials  | Discovered new exit (range 9)
 3184 | -9/Materials  | Entered Mines
 3253 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3397 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3553 | -9/Mines      | Core integrity fell below 50%
 3574 | -9/Mines      | Lost 3 allies
 3837 | -9/Mines      | Learned location of 1 exit from Materials
 3839 | -9/Mines      | Identified exit to Materials
 3846 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3856 | -9/Mines      | Discovered exit to Materials (range 8)
 3966 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3968 | -9/Mines      | Discovered new exit (range 5)
 4164 | -9/Mines      | Entered Exiles
 4208 | -9/Exiles     | Met 8R-AWN
 4239 | -9/Exiles     | Met EX-HEX
 4316 | -9/Exiles     | Met EX-DEC
 4328 | -9/Exiles     | Learned location of Zion (-6)
 4448 | -9/Exiles     | Discovered new exit (range 10)
 4463 | -9/Exiles     | Entered Mines
 4524 | -8/Mines      | Lost 3 parts (1n1u1w)
 4635 | -8/Mines      | Discovered exit to Materials (range 9)
 4659 | -8/Mines      | Entered Materials
 4659 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4660 | -8/Materials  | Identified exit to Factory
 4794 | -8/Materials  | Build established: Mutant
 5355 | -8/Materials  | Repaired Hvy. Assault Rifle
 6040 | -8/Materials  | Entered Factory
 6040 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6157 | -7/Factory    | Repaired Carbon-fiber Leg
 6202 | -7/Factory    | Repaired Mak. Sword
 6459 | -7/Factory    | Repaired Cooling System
 7009 | -7/Factory    | Identified exit to Storage
 7009 | -7/Factory    | Identified exit to Lower Caves
 7110 | -7/Factory    | Cargo convoy interrupted
 7450 | -7/Factory    | Entered Storage
 7477 | -7/Storage    | Lost 5 parts (2p2n1u)
 7607 | -7/Storage    | Garrison activated, responded to threat
 7700 | -7/Storage    | Met a pair of Derelict thieves
 7874 | -7/Storage    | Self-destructed

 Last Messages 
---------------
07826_ K-01 Serf collects debris.
07826_ W-25 Informer sends out distress signal.
07829_ K-01 Serf collects debris. <x3>
07852_ :O>1BU<E/GH<B7XIRJ,TNBGS
07852_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
07855_ Cooling System destroyed.
07858_ Imp. Heat Sink destroyed.
07859_ G-47 Trooper destroyed.
07862_ K-01 Serf destroyed.
07865_ Hvy. Particle Gun destroyed.
07868_ R-06 Scavenger collects Aluminum Leg.
07869_ Hrd. Heavy Armor Plating destroyed.
07869_ Gauss Rifle destroyed.
07871_ Y-54 Guardian suffers critical hit
  (Smash).
07871_ Destroyed Imp. Heat Sink.
07871_ Y-54 Guardian system corrupted by
  crushing effect.
07872_ R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????###+##??????????????????????? |
|                  ????#     ??????????????????????? |
|                  ????#     ??????????????????????? |
|                  ????#     ??????????????????????? |
|                  ?????     ??????????????????????? |
|                  ?????     ??????????????????????? |
|                  ?????#   #??????????????????????? |
|                  ?????#  !#??????????????????????? |
|                  ?????# r%#??????????????????????? |
|                  ?????#  Y#??????????????????????? |
|                  ?????#   +??????????????????????? |
|                  ?????#  Y#??????????????????????? |
|                  ?????# %@#??????????????????????? |
|                  ?????#   #??????????????????????? |
|                  ?????#   #??????????????????????? |
|                  ?????#   #??????????????????????? |
|                  ?????#   #??????????????????????? |
|                  ?????#  g#?########?????????????? |
|                  ?????#   #?#= =  =#?????????????? |
|                  ?????#   #?#=   = #?????????????? |
|                  ?????#  r#?#    ==#?????????????? |
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|                  ?????#   #?##" "###?????????????? |
|                  ?????#   #?# *=%T#??????????????? |
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|                  ?????#   ##"R"#?????????????????? |
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|                  ?????#   #         #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayGunAutocannon
  Manual?         0
Play Time         00:56:55
  Cumulative      57.5 hours
  Start           2024.10.05 @ 09:02:47
  End             2024.10.05 @ 10:01:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf1fe72f-eeab-4011-af75-eb8005ea51f0