Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 13:51:27

Player: woons

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (153)     765
Value Destroyed (5361)     5361
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (297)                297
              TOTAL SCORE: 12523

 Bonus
-------
Follower Combat Kills      297

 Cogmind 
---------
Core Integrity             0/1150
Matter                     195/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
   Compact Battery (200)
  Improved Particle Charger
           Thermal Shield
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Linear Gravjet
           Linear Gravjet
  Improved Gyrokinetic Inverter
           Impulse Thruster
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Energy Well
  Improved Target Analyzer
           Quantum Capacitor
>          --- WEAPON -----------
     Heavy Laser
           Phase Gun
     Heavy Disruptor Cannon
>          --- INVENTORY --------
   Armored Huge Wheel
           Antigrav System
  Improved Heat Sink
  Advanced Heat Sink
   Compact Battery
   Compact Battery
  Advanced Matter Compressor
  Advanced Signal Interpreter
  Improved Particle Charger
           Thermal Shield
  Improved Thermal Shield
     Heavy Laser
           Gauss Rifle
           KE Penetrator
[Rating: 111]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Slots Evolved              12   | .   .   2   .   2   2   2   .   2   .   .   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Parts Attached             264  | 10  5   16  1   7   17  49  13  5   16  76  14  9   25  1   
  Power                    28   | 2   1   1   .   .   2   5   1   2   4   6   3   .   1   .   
    Engine                 11   | 2   .   1   .   .   2   1   .   .   1   2   2   .   .   .   
    Core                   7    | .   1   .   .   .   .   .   1   1   .   3   1   .   .   .   
    Reactor                10   | .   .   .   .   .   .   4   .   1   3   1   .   .   1   .   
  Propulsion               76   | 2   .   8   1   3   6   14  8   .   2   17  6   1   8   .   
    Treads                 36   | 2   .   6   1   1   2   2   3   .   2   12  5   .   .   .   
    Leg                    22   | .   .   1   .   1   .   10  5   .   .   4   .   .   1   .   
    Wheel                  9    | .   .   .   .   1   4   2   .   .   .   .   1   .   1   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   
    Flight                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  69   | 3   .   1   .   2   5   11  3   2   3   27  1   4   7   .   
    Device                 37   | 2   .   .   .   .   1   6   2   .   3   15  1   4   3   .   
    Storage                8    | 1   .   .   .   .   1   .   .   .   .   4   .   .   2   .   
    Processor              7    | .   .   1   .   .   .   3   .   .   .   2   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Protection             14   | .   .   .   .   2   3   2   1   2   .   4   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 3   4   6   .   2   4   19  1   1   7   26  4   4   9   1   
    Energy Gun             32   | 3   4   4   .   .   .   5   1   1   2   6   1   2   3   .   
    Energy Cannon          14   | .   .   2   .   .   1   4   .   .   2   3   .   .   1   1   
    Ballistic Gun          29   | .   .   .   .   2   2   4   .   .   2   10  2   2   5   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   6   .   .   .   3   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   4   .   1   .   3   .   .   1   3   .   .   2   .   
  Corrupted Parts          9    | .   .   .   .   .   .   .   4   .   .   2   .   1   2   .   
    System Corruption      41   | .   .   .   .   .   .   .   24  .   .   4   .   3   10  .   
Parts Lost                 106  | 1   .   .   .   12  3   17  1   .   12  35  7   9   8   1   
  Power                    15   | 1   .   .   .   1   .   2   .   .   1   5   2   2   1   .   
  Propulsion               38   | .   .   .   .   5   2   6   1   .   4   10  3   3   3   1   
  Utility                  20   | .   .   .   .   3   1   3   .   .   2   9   .   1   1   .   
  Weapon                   33   | .   .   .   .   3   .   6   .   .   5   11  2   3   3   .   
  Highest Loss Streak      25   | 1   .   .   .   9   3   4   1   .   11  25  6   6   8   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     77   | .   98  96  100 65  66  82  94  98  60  69  82  67  63  35  
  Engine                   2    | .   7   6   11  5   7   .   .   .   .   .   3   .   .   .   
  Core                     2    | .   7   3   .   .   .   .   2   10  3   6   3   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   5   3   .   3   .   .   .   1   .   
  Treads                   11   | .   28  38  44  20  5   2   2   17  12  12  10  2   .   .   
  Leg                      6    | .   .   2   .   3   .   15  31  17  6   2   6   1   1   2   
  Wheel                    2    | .   .   .   .   1   12  7   .   .   .   .   1   5   4   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   3   10  5   
  Device                   9    | .   14  .   .   .   2   10  6   5   7   11  10  15  11  7   
  Storage                  7    | .   14  11  11  8   1   6   6   5   3   2   11  11  9   2   
  Processor                5    | .   .   10  11  4   .   8   13  11  4   1   5   5   3   2   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   4   5   .   .   2   
  Protection               4    | .   .   .   .   5   20  5   6   9   4   7   .   .   .   .   
  Energy Gun               5    | .   26  8   .   .   .   4   10  17  8   1   1   4   6   .   
  Energy Cannon            2    | .   .   13  22  12  1   2   .   .   1   1   .   .   1   2   
  Ballistic Gun            5    | .   .   .   .   2   7   4   6   .   .   9   3   9   6   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   4   2   .   .   1   9   1   .   .   
Naked Turns                124  | .   .   .   .   .   .   .   .   .   49  9   .   .   .   66  
Heaviest Build             100  | 13  15  21  21  28  57  61  53  78  88  100 73  70  68  42  
  Greatest Support         200  | 40  40  86  86  86  66  90  99  90  200 185 126 28  30  25  
  Greatest Overweight (x)  13   | .   .   .   .   9   3   1   1   .   1   13  2   3   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         10   | 7   8   8   8   7   6   15  15  15  12  6   15  15  15  9   
  Most Carried             15   | 3   7   8   8   8   6   15  15  14  15  8   10  10  15  10  
  Average Carried          6    | 2   4   7   8   7   4   10  14  11  11  3   8   5   9   6   
  Final Capacity           15   | 8   8   8   8   5   15  15  15  15  5   15  15  15  15  5   
  Final Carried            15   | 3   7   8   8   5   6   15  15  13  5   5   10  5   10  5   

 Class Distribution 
--------------------
 45% | Mutant
 30% | Scavenger-Gunner
 12% | Scavenger-Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Extension
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Waste
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Fac  Was  Fac  Upp  Upp  Fac  Upp  
Matter Collected           5004 | 300  50   130  30   93   264  948  371  44   162  1308 741  256  299  8    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7885 | 105  367  360  190  884  167  1163 782  238  814  1683 543  264  299  26   
  Parts                    366  | 5    13   23   9    51   15   57   55   8    12   88   15   8    6    1    
Haulers Intercepted        8    | .    .    2    .    1    .    1    1    .    .    2    .    .    1    .    
Recyclers Shooed           5    | .    3    .    .    1    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    .    .    .    4    6    .    2    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Combat Hostiles Destroyed  106  | 4   3   4   4   12  3   26  8   4   3   21  7   4   2   1   
  Melee                    5    | .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   
  Guns                     59   | 4   3   2   .   .   2   12  8   4   3   14  1   4   1   1   
  Cannons                  39   | .   .   2   4   11  .   11  .   .   .   5   6   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          20   | 3   3   3   1   2   1   2   2   .   1   1   1   .   .   .   
  Worker                   21   | 1   1   1   .   5   1   3   3   .   .   6   .   .   .   .   
  Builder                  9    | .   .   .   .   .   1   1   1   .   .   5   .   .   1   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   2   .   1   .   1   1   .   .   2   .   .   1   .   
  Recycler                 5    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   .   .   2   11  .   .   .   .   1   .   .   1   
  Grunt                    37   | .   .   1   2   6   .   10  2   4   .   7   3   2   .   .   
  Brawler                  6    | .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   3   .   2   1   .   3   .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   16   | .   .   .   .   2   .   2   .   .   .   6   2   2   2   .   
  Programmer               7    | .   .   .   .   .   .   2   1   .   .   4   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Decomposer               7    | .   .   .   .   .   .   .   .   .   .   .   5   1   .   1   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
  Assembled                4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 5   3   2   2   10  2   7   6   3   1   5   4   1   1   1   
  Combat Bots Only         6    | 4   3   1   2   4   2   6   2   3   1   4   4   1   1   1   
Max Kills in Single Turn   2    | 2   1   1   1   2   1   1   2   1   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Fac  Was  Fac  Upp  Upp  Fac  Upp  
Damage Taken               19632 | 309  92   26   67   2199 480  3090 566  281  1797 6253 1233 766  1495 978  
  Core                     3030  | 102  .    14   .    326  33   512  37   .    128  538  121  60   462  697  
  Absorbed by Shields      122   | .    .    .    .    .    .    .    122  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   99    | .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 59   59   .    96   40   95   .    35   .    .    .    .    15   .    .    
Volleys Fired              471   | 15   25   14   8    62   20   62   39   9    27   119  23   23   19   6    
  Largest                  3     | 2    2    2    2    2    1    3    3    3    3    3    3    3    3    3    
  Hottest                  267   | 80   100  136  136  136  28   228  173  210  231  242  146  150  267  150  
Shots Fired                1049  | 30   50   28   16   94   20   162  92   27   62   296  61   61   34   16   
  Gun                      716   | 30   50   18   .    6    20   89   84   27   53   227  19   55   26   12   
  Cannon                   330   | .    .    10   16   88   .    73   8    .    9    66   42   6    8    4    
  Launcher                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  508   | .    .    .    .    6    20   101  47   .    3    201  61   41   16   12   
  Thermal                  479   | 30   50   22   16   88   .    56   45   18   43   90   .    7    10   4    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          62    | .    .    6    .    .    .    5    .    9    16   5    .    13   8    .    
  Robot Hit Streak         22    | 4    6    14   7    10   5    12   22   12   13   14   6    14   16   3    
  Robot Miss Streak        9     | 2    4    2    2    3    5    3    2    3    2    8    3    2    9    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Secondary Targets        8     | 2    1    .    .    .    .    .    3    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | 1    1    .    .    .    .    .    1    1    .    1    .    .    .    .    
  Capacitor                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Shots Hit Robots           686   | 17   28   24   10   65   16   108  75   20   50   168  40   41   16   8    
  Core Hits                331   | 9    12   12   4    33   11   53   40   13   25   72   22   13   9    3    
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    3    4    1    .    .    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    .    .    .    6    7    3    .    .    
  Critical Strikes         39    | .    1    .    .    .    .    4    3    .    1    10   12   6    2    .    
    Burn                   10    | .    1    .    .    .    .    1    3    .    1    .    .    2    2    .    
    Destroy                24    | .    .    .    .    .    .    .    .    .    .    9    11   4    .    .    
    Blast                  3     | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Sever                  2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Melee Attacks              28    | .    .    .    .    .    6    11   .    .    .    3    8    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    6    11   .    .    .    3    8    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    2    1    .    .    .    .    7    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16427 | 211  360  420  203  1381 531  2909 1534 559  1088 4433 1249 758  609  182  
  Guns                     9426  | 211  360  236  .    81   182  1271 1360 480  1042 2958 148  632  349  116  
  Cannons                  4882  | .    .    184  203  1289 .    1023 167  .    18   1074 579  96   184  65   
  Explosions               370   | .    .    .    .    .    .    .    .    79   .    261  .    30   .    .    
  Melee                    1555  | .    .    .    .    .    349  588  .    .    .    119  499  .    .    .    
  Ramming                  194   | .    .    .    .    11   .    27   7    .    28   21   23   .    76   1    
  Kinetic                  6381  | .    .    .    .    81   182  1277 710  .    48   2510 727  487  243  116  
  Thermal                  7304  | 211  360  329  203  1289 .    918  817  413  986  1494 .    113  106  65   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          993   | .    .    91   .    .    .    99   .    146  26   289  .    158  184  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1555  | .    .    .    .    .    349  588  .    .    .    119  499  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    4    .    2    29   .    .    10   10   12   13   13   
  Average Corruption       8     | .    .    .    .    4    .    2    10   .    .    7    10   9    10   13   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  151   | .    .    .    .    5    .    3    26   .    .    25   48   28   12   4    
    Message Errors         38    | .    .    .    .    .    .    .    5    .    .    9    15   7    2    .    
    Matter Fused           34    | .    .    .    .    3    .    .    6    .    .    4    9    6    5    1    
    Heat Flow Errors       22    | .    .    .    .    .    .    2    1    .    .    2    7    5    3    2    
    Energy Discharges      10    | .    .    .    .    .    .    .    2    .    .    4    1    3    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    6    .    .    1    8    4    2    1    
    Data Loss (major)      4     | .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
    Alerts                 6     | .    .    .    .    1    .    1    .    .    .    2    2    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    2    .    .    3    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            130   | .    .    .    .    .    .    43   .    .    .    31   33   10   .    13   
  Projectiles              108   | .    .    .    .    .    .    38   .    .    .    23   31   3    .    13   
  Explosions               15    | .    .    .    .    .    .    .    .    .    .    8    .    7    .    .    
  Melee                    7     | .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    
Knockbacks                 22    | .    .    .    .    .    .    12   .    .    .    6    4    .    .    .    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    9    .    .    .    5    3    .    .    .    
  Secondary                3     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      100   | .    .    .    .    .    .    12   .    .    .    19   .    37   32   .    
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
  Rammed                   61    | .    .    .    .    5    .    5    1    .    11   8    6    .    24   1    
Targets Rammed             64    | .    .    .    .    8    .    5    1    .    11   8    6    .    24   1    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        688   | 108  316  198  192  358  86   688  172  426  533  419  217  194  390  225  
  Average Temperature      129   | 53   104  58   73   164  29   159  45   198  234  97   94   109  175  113  
  Received Heat Transfer   2397  | .    .    9    12   783  96   489  81   135  .    594  144  36   .    18   
  Effects                  35    | .    .    .    .    5    .    14   .    1    10   4    .    .    1    .    
    Shutdowns              6     | .    .    .    .    .    .    .    .    1    4    1    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    1    .    .    .    .    2    2    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         11    | .    .    .    .    .    .    7    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              7     | .    .    1    .    .    .    1    .    .    .    .    .    .    5    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    1    .    5    .    2    2    .    .    4    .    .    .    .    
  Heat Transferred         14912 | 475  1147 703  370  2331 .    2044 1750 696  2078 2515 .    370  333  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Peak Influence             387  | 15  112 169 103 353 123 289 387 309 123 265 .   .   74  .   
  Initial                  189  | .   .   3   3   39  67  4   88  189 108 2   .   .   25  .   
  Average                  74   | .   14  70  66  189 67  120 170 269 77  80  .   .   39  .   
Maximum Alert Level        1    | .   .   .   .   1   .   1   1   1   .   1   .   .   .   .   
  Low Security (%)         89   | 100 100 100 100 58  100 74  69  21  100 97  .   .   100 .   
  Level 1                  10   | .   .   .   .   41  .   25  30  78  .   2   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   1   .   5   3   1   .   6   .   .   1   .   
  Investigation            3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
  Reinforcement            11   | .   .   .   .   1   .   4   2   .   .   4   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Distress Signals           5    | .   1   .   .   3   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | 4   5   4   4   22  5   26  19  5   6   24  7   4   4   16  
  Peak Tracking Total      12   | 2   3   2   2   7   3   5   5   3   3   5   5   2   5   12  
  Tactical Retreats        8    | .   .   .   .   1   .   1   1   1   .   2   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Traps Triggered            6    | .   .   .   1   .   2   1   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Machines Disabled          9    | .   .   .   .   2   .   4   .   .   .   2   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Machines Accessed          17   | .   2   2   1   1   .   3   2   2   .   4   .   .   .   .   
  Terminals                11   | .   1   2   .   .   .   2   2   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   9   2   1   2   .   5   3   7   .   9   .   .   .   .   
  Successful               22   | .   7   2   1   1   .   5   1   1   .   4   .   .   .   .   
  Failed                   16   | .   2   .   .   1   .   .   2   6   .   5   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   4   2   .   .   .   4   3   3   .   7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          9    | .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   2   1   .   .   4   1   .   .   3   .   .   .   .   
  Record                   6    | .   3   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   .   .   2   1   2   .   4   .   .   .   .   
  Full Trace Events        4    | .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   1   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Fac  Was  Fac  Upp  Upp  Fac  Upp  
Total Allies               2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Largest Group            1    | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    
  Highest-Rated Group      159  | .    .    .    .    .    .    .    159  137  .    .    135  .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    159  137  .    .    135  .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               42   | .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    
  Total Damage             1175 | .    .    .    .    .    .    .    1175 .    .    .    .    .    .    .    
  Kills                    9    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Fac  Was  Fac  Upp  Upp  Fac  Upp  
Turns Passed               11525 | 2430 482  495  287  467  589  1222 659  283  252  1598 1217 787  638  119  
Spaces Moved               5542  | 600  209  249  155  154  394  795  411  145  134  693  707  420  329  147  
  Core                     293   | 14   .    .    .    25   .    .    .    .    95   29   .    .    .    130  
  Treads                   2721  | 586  209  249  155  128  81   3    27   145  39   587  512  .    .    .    
  Legs                     975   | .    .    .    .    1    .    395  384  .    .    77   .    .    101  17   
  Wheels                   1404  | .    .    .    .    .    313  397  .    .    .    .    195  388  111  .    
  Hover                    149   | .    .    .    .    .    .    .    .    .    .    .    .    32   117  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  100  93   93   120  160  50   50   130  115  111  50   
  Average Speed            137   | 157  160  160  160  165  115  110  123  160  82   152  151  129  151  66   
  Slowest Speed            700   | 160  160  160  160  500  240  240  240  160  240  700  160  250  370  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 69   47   25   31   22   8    16   55   7    75   16   81   57   8    28   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    1    .    .    .    .    7    .    .    .    .    
Terrain Destroyed          90    | .    .    .    .    .    1    8    .    .    .    54   15   5    2    5    
  Melee                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Projectile               88    | .    .    .    .    .    .    8    .    .    .    54   15   4    2    5    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Fac  Was  Fac  Upp  Upp  Fac  Upp  
Total                      8470 | 2051 306  323  179  267  499  1020 493  177  213  960  786  614  427  155  
  Wait                     1925 | 1424 64   19   13   34   52   53   15   10   14   38   17   162  10   .    
  Move                     5529 | 599  208  248  154  153  393  794  410  145  133  692  706  419  328  147  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 2    2    5    1    1    4    25   2    1    3    6    4    .    5    .    
  Fast Attach              156  | 9    3    9    .    6    12   16   9    2    9    59   8    .    14   .    
  Attach                   71   | .    1    1    .    1    5    22   1    2    7    11   4    7    8    1    
  Detach                   56   | 1    2    4    .    1    3    12   2    3    4    10   3    1    10   .    
  Swap                     37   | 1    1    6    1    .    .    11   3    1    .    6    2    2    3    .    
  Drop                     67   | .    .    17   2    1    4    9    11   4    5    8    .    .    6    .    
  Fire                     471  | 15   25   14   8    62   20   62   39   9    27   119  23   23   19   6    
  Melee                    28   | .    .    .    .    .    6    11   .    .    .    3    8    .    .    .    
  Ram                      38   | .    .    .    .    .    .    5    .    .    .    8    .    .    24   1    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    25   | .    .    .    .    7    .    .    1    .    11   .    6    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-6/Extension
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves (discovered 2 exits: [*Upp] / [*Fac])
-5/Upper Caves
-4/Factory
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
     6 | -11/Junkyard   | Discovered new exit (range 15)
  2182 | -11/Junkyard   | Assembled infested the area
  2431 | -11/Junkyard   | Entered Materials
  2432 | -10/Materials  | Build established: Mutant
  2542 | -10/Materials  | Repaired Sml. Laser
  2570 | -10/Materials  | Repaired Sml. Laser
  2671 | -10/Materials  | Discovered new exit (range 11)
  2853 | -10/Materials  | Discovered new exit (range 5)
  2913 | -10/Materials  | Entered another Materials area
  2913 | -9/Materials   | Evolved 2 slots: Propulsion x2
  3198 | -9/Materials   | Discovered new exit (range 5)
  3408 | -9/Materials   | Entered Mines
  3424 | -9/Mines       | Met a Derelict bent on vengeance
  3568 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3624 | -9/Mines       | Discovered new exit (range 9)
  3639 | -9/Mines       | Learned location of Storage (-7)
  3695 | -9/Mines       | Entered Materials
  3695 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4023 | -8/Materials   | Lost 9 parts (1p5n2u1w)
  4131 | -8/Materials   | Discovered new exit (range 16)
  4148 | -8/Materials   | Core integrity fell below 50%
  4162 | -8/Materials   | Entered Factory
  4162 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4207 | -7/Factory     | Discovered new exit (range 15)
  4404 | -7/Factory     | Lost 3 parts (2n1u)
  4581 | -7/Factory     | Discovered new exit (range 15)
  4751 | -7/Factory     | Entered another Factory area
  4751 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4950 | -6/Factory     | Lost 3 parts (2u1w)
  4996 | -6/Factory     | Lost 4 parts (1p3w)
  5534 | -6/Factory     | Core integrity fell below 50%
  5564 | -6/Factory     | Lost 4 parts (2n1u1w)
  5641 | -6/Factory     | Lost 4 parts (3n1w)
  5915 | -6/Factory     | Build established: Scavenger-Gunner
  5966 | -6/Factory     | Discovered new exit (range 6)
  5973 | -6/Factory     | Entered Extension
  6063 | -6/Extension   | Spotted B-75 Beast
  6229 | -6/Extension   | Rescued A7
  6289 | -6/Extension   | System corruption reached 10%
  6455 | -6/Extension   | Energy Cycler disabled
  6455 | -6/Extension   | Rescued a captive Derelict
  6457 | -6/Extension   | Rescued a captive Derelict
  6458 | -6/Extension   | Rescued a captive Derelict
  6458 | -6/Extension   | Rescued a captive Derelict
  6460 | -6/Extension   | Rescued a captive Derelict
  6461 | -6/Extension   | Rescued a captive Derelict
  6522 | -6/Extension   | Spotted B-75 Beast
  6526 | -6/Extension   | Destroyed B-75 Beast
  6529 | -6/Extension   | Discovered new exit (range 20)
  6553 | -6/Extension   | Destroyed B-75 Beast
  6632 | -6/Extension   | Entered Factory
  6632 | -5/Factory     | Accompanied by 1 ally (A7)
  6632 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  6915 | -5/Factory     | Sucked down chute
  6915 | -5/Factory     | Entered Waste
  6920 | -5/Waste       | Found Prototype Slashing Weapon
  6934 | -5/Waste       | Spotted C-40 Crusher
  6949 | -5/Waste       | Spotted C-40 Crusher
  6952 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
  6964 | -5/Waste       | Crushed by Compactor (1 part destroyed)
  6967 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
  6973 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
  6975 | -5/Waste       | Destroyed C-40 Crusher
  6996 | -5/Waste       | Identified Nanosword
  7010 | -5/Waste       | Destroyed C-40 Crusher
  7046 | -5/Waste       | Spotted C-40 Crusher
  7054 | -5/Waste       | Crushed by Compactor (1 part destroyed)
  7063 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  7066 | -5/Waste       | Crushed by Compactor (1 part destroyed)
  7069 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  7078 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
  7078 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
  7079 | -5/Waste       | Destroyed C-40 Crusher
  7084 | -5/Waste       | Spotted C-40 Crusher
  7092 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  7102 | -5/Waste       | Crushed by Compactor (1 part destroyed)
  7109 | -5/Waste       | Crushed by Compactor (1 part destroyed)
  7118 | -5/Waste       | Released all parts (5)
  7129 | -5/Waste       | Spotted C-40 Crusher
  7140 | -5/Waste       | Lost 11 parts (1p3n2u5w)
  7159 | -5/Waste       | Discovered new exit (range 11)
  7167 | -5/Waste       | Entered Factory
  7906 | -5/Factory     | Build established: Scavenger-Tank
  8306 | -5/Factory     | System corruption reached 10%
  8402 | -5/Factory     | Core integrity fell below 50%
  8426 | -5/Factory     | Lost 25 parts (3p7n6u9w)
  8630 | -5/Factory     | Lost 3 parts (1p1n1u)
  8729 | -5/Factory     | Discovered new exit (range 6)
  8765 | -5/Factory     | Entered Upper Caves
  9075 | -5/Upper Caves | Build established: Scavenger-Mutant
  9118 | -5/Upper Caves | Lost 6 parts (2p3n1w)
  9145 | -5/Upper Caves | AD-0RF showed up to help
  9147 | -5/Upper Caves | AD-0RF revealed a hidden path
  9449 | -5/Upper Caves | Build established: Scavenger-Gunner
  9577 | -5/Upper Caves | Learned Factory stockpile data
  9608 | -5/Upper Caves | Learned location of Warlord (-4)
  9726 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9779 | -5/Upper Caves | Discovered new exit (range 11)
  9982 | -5/Upper Caves | Entered another Upper Caves area
 10148 | -5/Upper Caves | Core integrity fell below 20%
 10277 | -5/Upper Caves | Lost 6 parts (1p2n1u2w)
 10705 | -5/Upper Caves | Learned 4 Factory zone layouts
 10746 | -5/Upper Caves | Discovered new exit (range 15)
 10769 | -5/Upper Caves | Entered Factory
 10769 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
 10942 | -4/Factory     | Found Quantum Capacitor
 11183 | -4/Factory     | Lost 8 parts (1p3n1u3w)
 11187 | -4/Factory     | System corruption reached 10%
 11317 | -4/Factory     | Discovered new exit (range 15)
 11370 | -4/Factory     | Found Prototype Hackware
 11370 | -4/Factory     | Identified Exp. System Shield
 11407 | -4/Factory     | Entered Upper Caves
 11441 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 11460 | -4/Upper Caves | Released all parts (13)
 11464 | -4/Upper Caves | Core integrity fell below 50%
 11472 | -4/Upper Caves | Learned Research stockpile data
 11516 | -4/Upper Caves | Core integrity fell below 20%
 11526 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11460_ Released Myomer Leg.
11460_ Released Impulse Thruster.
11460_ Released Adv. Heat Sink.
11460_ Released Imp. Gyrokinetic Inverter.
11460_ Released Railgun.
11460_ Released Hpw. Shotgun.
11460_ Released Antigrav System.
11460_ Released Imp. Heat Sink.
11460_ Released Adv. Heat Sink.
11460_ Released Lrg. Storage Unit.
11460_ Released Hvy. Plasma Cannon.
11460_ Slammed into S-27 Virus.
11460_ Penetrated by Slug.
11460_ S-27 Virus destroyed.
11465_ System corrupted: Heat flow error (+220).
11465_ Lgt. Nuclear Core fries itself beyond repair.
11472_ Acquired derelict log, extracted data.
Data stored: Research stockpile data.
11491_ System corrupted: Component data lost.
11507_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#   ????##         ##  |
| ????????????????????????????#   ????#              |
| ???????????????????????????##   ???##    ####      |
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| ???????????????????????????#   ##?##       ##      |
| ????????????????????????????#   ###       ###      |
| ??????????????????????###???#            ##?###    |
| ?????????????????????## ##??#      #######????##   |
| ?????????????????????#   ##?###    ##??????????##  |
| ????????????????????##    ##?##     #???????????## |
| ???????????????????##      ###      #????????????? |
| ??????????????????##                #????????????? |
| ?????????????????##    s#             #??????????? |
| ?????????????????#     s###########   #??????????  |
| ?????????????????#  ##     #???????  ##??????????? |
| ?????????????????##??#  ss #??????? ##???????????? |
| ?????????????????????#     ##??????##????????????? |
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| ????????????????????????     #??????    ?????????? |
| ???????????????????????        ??????????????????? |
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| ??????????????????????#        #?????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Energy Generation          38
Energy Capacity            920
Matter Stores              300
Matter Capacity            700
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        20
Armor Coverage             600
Resistance: TH             25
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           6
Energy Filtering           50
Kinecelleration            40
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat
Please Form A Line
Prison Break
Sniper
Streaker

 Challenges 
------------
None

 Game 
------
Seed              DrainedPowerTendrils
  Manual?         0
Play Time         02:07:32
  Cumulative      14.3 hours
  Start           2023.07.13 @ 11:44:54
  End             2023.07.13 @ 13:51:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          24
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7776ff1e-c309-415f-bb70-360047fb652f