Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 22:55:46 Player: Jason Result: Destroyed self with Heavy Ion Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1446) 1446 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 4863 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 65/250 System Corruption 0% Temperature Cool (43) Movement Rolling (145) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Light Cannon Advanced EMP Blaster > --- INVENTORY (25) --- Light Ion Engine Heavy Ion Engine Improved Flight Unit Improved VTOL Module Large Matter Pod (150) Large Matter Pod (150) High-capacity Matter Pod (183) Structural Scanner Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Particle Charger ECM Suite Core Shielding Improved Light Armor Plating Long-range Tractor Beam Heavy Laser Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Seismic Detector Light Armor Plating > --- WEAPON ----------- AWS/Gauss Great Maul > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Compact Wheel Improved Heat Sink Large Matter Pod Large Matter Pod High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite Core Shielding Core Shielding Tractor Beam EM Pulse Gun Improved EM Shotgun Light Cannon Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Maul [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 69 | 6 14 1 . 1 30 17 Power 7 | 1 1 . . . 4 1 Engine 6 | 1 . . . . 4 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 4 1 . 1 7 3 Treads 2 | . . . . . 2 . Leg . | . . . . . . . Wheel 16 | 2 4 1 . 1 5 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 . . . 6 6 Device 9 | . 1 . . . 2 6 Storage 3 | 1 2 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 28 | 2 6 . . . 13 7 Energy Gun 2 | . . . . . 2 . Energy Cannon 3 | . 3 . . . . . Ballistic Gun 6 | 2 1 . . . 3 . Ballistic Cannon 9 | . 2 . . . 3 4 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . . 4 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 16 | . 1 . . . 10 5 Power 2 | . . . . . 1 1 Propulsion 8 | . 1 . . . 4 3 Utility 2 | . . . . . 2 . Weapon 4 | . . . . . 3 1 Highest Loss Streak 9 | . 1 . . . 9 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 100 100 100 83 99 Engine 4 | . 1 . . . 8 9 Core 6 | . 12 14 14 14 . . Wheel 22 | . 27 28 28 28 15 26 Device 9 | . 3 14 14 14 9 9 Storage 13 | . 24 14 14 14 9 9 Processor 3 | . . . . . 6 9 Protection 4 | . . . . . 8 9 Energy Gun 3 | . . . . . 5 8 Ballistic Gun 4 | . 5 . . . 5 9 Ballistic Cannon 13 | . 19 28 28 28 4 2 Impact Weapon 3 | . . . . . 7 6 Naked Turns . | . . . . . . . Heaviest Build 108 | 12 97 94 94 94 107 108 Greatest Support 42 | 20 26 20 20 20 36 42 Greatest Overweight (x) 31 | 1 4 9 4 4 31 4 Average Overweight (x) 3 | . 2 6 4 4 4 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 Average Carried 21 | 2 13 24 24 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 25 25 24 25 25 23 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Matter Collected 1766 | 226 352 145 . 137 597 309 Remotely . | . . . . . . . Salvage Created 1509 | . 343 34 . 8 640 484 Parts 91 | . 30 6 . . 35 20 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 38 | . 10 3 . 3 16 6 Guns 18 | . 7 . . . 7 4 Cannons 13 | . 3 3 . 3 3 1 AOE 7 | . . . . . 6 1 Classes Destroyed 11 | . 4 . . 1 5 1 Worker 1 | . . . . . 1 . Builder 1 | . . . . . 1 . Tunneler 1 | . 1 . . . . . Hauler 2 | . 2 . . . . . Recycler 3 | . . . . . 1 2 Operator 1 | . . . . . . 1 Swarmer 8 | . 5 3 . . . . Grunt 18 | . 5 . . . 8 5 Sentry 6 | . . . . . 5 1 Hunter 3 | . . . . . 3 . Assembled 3 | . . . . 3 . . Best Kill Streak 14 | . 3 3 . 3 14 3 Combat Bots Only 14 | . 3 3 . 3 14 3 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Hostile Shots Fired 277 | . 63 8 . 8 130 68 Missed 73 | . 18 . . 1 45 9 Damage Taken 3154 | . 547 67 . 78 1335 1127 Core 733 | . 110 7 . 24 342 250 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . . . . . 16 . Regen/Repaired (Parts) 39 | . . . . . 39 . Core Remaining (%) 71 | 100 . . . 43 . . Volleys Fired 114 | . 49 2 . 5 31 27 Largest 3 | . 2 2 . 2 2 3 Hottest 136 | . 136 78 . 78 97 136 Shots Fired 256 | . 98 4 . 10 74 70 Gun 157 | . 56 . . . 54 47 Cannon 91 | . 42 4 . 10 14 21 Launcher 8 | . . . . . 6 2 Special . | . . . . . . . Kinetic 202 | . 90 4 . 10 51 47 Thermal 43 | . 8 . . . 14 21 Explosive 6 | . . . . . 6 . Electromagnetic 5 | . . . . . 3 2 Robot Hit Streak 23 | . 13 1 . 2 23 7 Robot Miss Streak 5 | . 5 3 . 5 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Autonomous 23 | . . . . . 23 . Shots Hit Robots 142 | . 50 1 . 3 47 41 Core Hits 83 | . 22 3 . 3 36 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 2 | . . . . . 1 1 Burn 1 | . . . . . . 1 Smash 1 | . . . . . 1 . Melee Attacks 29 | . . . . . 20 9 Impact 29 | . . . . . 20 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4018 | . 595 69 . 82 2257 1015 Guns 1869 | . 318 . . . 950 601 Cannons 805 | . 252 67 . 82 189 215 Explosions 1219 | . . . . . 1020 199 Melee 98 | . . . . . 98 . Ramming 27 | . 25 2 . . . . Kinetic 2219 | . 489 67 . 82 1011 570 Thermal 461 | . 81 . . . 75 305 Explosive 1020 | . . . . . 1020 . Electromagnetic 193 | . . . . . 53 140 Impact 98 | . . . . . 98 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 157 | . 1 . . . 156 . Projectiles 1 | . 1 . . . . . Explosions 58 | . . . . . 58 . Melee 98 | . . . . . 98 . Knockbacks 5 | . 1 . . . 2 2 Impact 1 | . 1 . . . . . Kinetic 4 | . . . . . 2 2 Secondary . | . . . . . . . Self-Inflicted Damage 280 | . 11 1 . . 141 127 Shots 8 | . . . . . 3 5 Rammed 5 | . 4 1 . . . . Targets Rammed 5 | . 4 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 438 | . 324 48 . 146 180 438 Average Temperature 90 | . 60 26 . 63 47 168 Received Heat Transfer 1302 | . 156 . . 120 477 549 Effects 6 | . 1 . . . . 5 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . 1 . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 2 | . . . . . 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1001 | . 148 . . . 148 705 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . . . 8 Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Peak Influence 553 | . 269 186 . 104 553 130 Initial 19 | . . 5 . . 19 19 Average 117 | . 86 59 . 97 169 74 Maximum Alert Level 2 | . 1 . . . 2 . Low Security (%) 81 | 100 93 100 . 100 62 100 Level 1 15 | . 6 . . . 31 . Level 2 2 | . . . . . 5 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . . 6 3 Investigation 7 | . . . . . 5 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Distress Signals 5 | . 1 . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 26 6 . 4 29 10 Peak Tracking Total 14 | . 4 3 . 3 14 4 Tactical Retreats 3 | . . 1 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Machines Disabled 8 | . . . . . 5 3 Max in Single Turn 3 | . . . . . 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Machines Accessed 18 | . 4 . 1 . 8 5 Terminals 14 | . 4 . . . 5 5 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Total Hacks 59 | . 19 . 1 . 28 11 Successful 39 | . 11 . 1 . 20 7 Failed 20 | . 8 . . . 8 4 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 14 | . 4 . 1 . 3 6 Terminals 45 | . 19 . . . 15 11 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . . . 9 . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 9 . 1 . 7 6 Robot Analysis 2 | . . . . . 2 . Prototype ID Bank 3 | . 2 . . . . 1 Open Door 2 | . . . . . . 2 Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . 1 . Alert Level 5 | . 2 . . . 2 1 Locate Traps 5 | . 3 . . . 1 1 Security Status 1 | . 1 . . . . . Transport Status 1 | . . . . . 1 . Zone Layout 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . . . 7 . Insert Component 4 | . . . . . 4 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 . . . 2 1 Terminals 5 | . 2 . . . 2 1 Botnet 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 16 | . 4 . . . 8 4 Full Trace Events 10 | . 3 . . . 4 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 52 | . . . . . 52 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 42 | . . 8 . 34 . . Total Damage 368 | . . 62 . 306 . . Kills 11 | . . 3 . 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Turns Passed 6171 | 75 1228 829 478 310 2539 712 Spaces Moved 3471 | 74 827 452 340 202 1132 444 Core 18 | 5 . . . . 13 . Treads 53 | . . . . . 53 . Legs . | . . . . . . . Wheels 3400 | 69 827 452 340 202 1066 444 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 140 140 116 116 Average Speed 148 | 81 116 178 140 140 179 123 Slowest Speed 1600 | 95 140 215 140 140 1600 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 84 72 64 29 49 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 38 | . 3 . . . 27 8 Terrain Destroyed 111 | . 3 . . 2 93 13 Melee 27 | . . . . . 19 8 Projectile 12 | . 3 . . 2 6 1 AOE 72 | . . . . . 68 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Total 4214 | 85 1007 469 343 221 1554 535 Wait 410 | . 67 8 . 7 304 24 Move 3465 | 73 826 451 339 201 1131 444 Hop . | . . . . . . . Pick Up 67 | 6 27 3 1 3 20 7 Fast Attach 24 | 6 8 . . . 9 1 Attach 18 | . 1 . . . 14 3 Detach 4 | . 1 . . . 3 . Swap 27 | . 5 1 . 1 7 13 Drop 50 | . 19 3 3 3 15 7 Fire 114 | . 49 2 . 5 31 27 Melee 29 | . . . . . 20 9 Ram 5 | . 4 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 767 | -10/Materials | Discovered new exit (range 4) 1085 | -10/Materials | Discovered new exit (range 14) 1117 | -10/Materials | Identified exit to Mines 1194 | -10/Materials | Discovered new exit (range 16) 1304 | -10/Materials | Entered Mines 1343 | -10/Mines | Learned 4 Materials zone layouts 1507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1592 | -10/Mines | Discovered new exit (range 5) 1824 | -10/Mines | Discovered new exit (range 9) 1874 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2056 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2056 | -10/Mines | Discovered new exit (range 6) 2133 | -10/Mines | Entered Exiles 2133 | -10/Exiles | Accompanied by 3 allies 2173 | -10/Exiles | Discovered new exit (range 15) 2195 | -10/Exiles | Met 8R-AWN 2220 | -10/Exiles | Met EX-HEX 2294 | -10/Exiles | Met EX-BIN 2327 | -10/Exiles | Aligned with FarCom system 2328 | -10/Exiles | Given EX-Vault access code 2370 | -10/Exiles | Opened EX-Vault 2411 | -10/Exiles | Found AWS/Gauss 2430 | -10/Exiles | Exiles lab attacked by MAIN.C 2585 | -10/Exiles | Discovered new exit (range 14) 2611 | -10/Exiles | Left Exiles lab with AWS/Gauss 2611 | -10/Exiles | Entered Mines 2611 | -9/Mines | Accompanied by 3 allies 2716 | -9/Mines | Discovered new exit (range 12) 2782 | -9/Mines | Assembled infested the area 2787 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2878 | -9/Mines | Core integrity fell below 50% 2921 | -9/Mines | Entered Materials 2921 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2922 | -8/Materials | Identified exit to Factory 3178 | -8/Materials | Core integrity fell below 50% 3214 | -8/Materials | Lost 9 parts (1p3n2u3w) 3221 | -8/Materials | Destroyed 14 combat bots 4097 | -8/Materials | Discovered new exit (range 5) 4107 | -8/Materials | Identified exit to Storage 4368 | -8/Materials | Discovered exit to Factory (range 3) 5281 | -8/Materials | Repaired Structural Scanner 5318 | -8/Materials | Repaired Hcp. Matter Pod 5460 | -8/Materials | Entered Storage 5926 | -8/Storage | Build established: Scavenger-Mutant 6137 | -8/Storage | Core integrity fell below 20% 6172 | -8/Storage | Destroyed self with Heavy Ion Engine chain reaction Last Messages --------------- 06157_ Chain reaction triggered in Prototype Engine. 06157_ Chain reaction triggered in Corrupted Prototype Engine. 06157_ Slug penetrates G-47 Trooper. 06157_ G-47 Trooper knocked back. 06160_ Slug penetrates G-47 Trooper. 06160_ G-47 Trooper destroyed. 06164_ U-05 Engineer lays Concrete. 06165_ G-47 Trooper misfires. 06166_ Slug penetrates Wall. 06167_ U-05 Engineer lays Concrete. 06169_ G-47 Trooper misfires. 06169_ Slug penetrates G-47 Trooper. 06169_ U-05 Engineer lays Concrete. 06172_ R-06 Scavenger destroyed. 06172_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 06172_ Chain reaction triggered in Corrupted Prototype Engine. 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Signal Interpreter | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLightpackRifle Manual? 0 Play Time 01:03:27 Cumulative 41.6 hours Start 2024.04.28 @ 16:10:11 End 2024.04.28 @ 22:55:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 782571ce-7aef-4819-8f03-41da8e56fe42