Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.08 @ 16:34:50 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (174) 870 Value Destroyed (7715) 7715 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2666) 2666 TOTAL SCORE: 17931 Bonus ------- High Alert Combat Kills 564 Follower Combat Kills 1323 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -821 Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 340/340 System Corruption 22% Temperature Cool (0) Movement Treading (150) Location -3/Research Parts ------- > --- POWER (3) -------- Zionite Light DM Reactor Graviton Reactor > --- PROPULSION (5) --- Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Zionite Weapon Casing Zionite Light Carapace Thermal Defense Suite > --- WEAPON (3) ------- Gamma Rifle Railgun > --- INVENTORY (5) ---- Improved Matter Compressor (26) Zionite Weapon Casing Advanced Point Defense System Trap Extractor (4/4 Heavy EX) CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Graviton Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Launcher Guidance Computer Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Thermal Defense Suite > --- WEAPON ----------- Gamma Rifle Railgun > --- INVENTORY -------- Improved Matter Compressor Zionite Weapon Casing Advanced Point Defense System Trap Extractor CR-A16's Behemoth Slayer [Rating: 117] Favorites ----------- Power Zionite Light DM Reactor Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Tactical Coordination Suite Device Tactical Coordination Suite Storage Huge Storage Unit Processor Advanced Target Analyzer Hackware Improved System Shield Protection Improved Core Shielding Weapon Riot Gun Energy Gun Riot Gun Energy Cannon Cooled Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 2 . . 2 . . 2 Power 2 | . . . . . . . 1 . . 1 . . . Propulsion 3 | . . . . . . 2 1 . . . . . . Utility 8 | . . 1 . . . 4 . . . 1 . . 2 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 187 | . 5 10 . 12 4 26 22 2 4 15 18 1 68 Power 22 | . . 2 . . 1 3 3 . 2 1 3 . 7 Engine 10 | . . 2 . . 1 2 2 . . 1 . . 2 Core 5 | . . . . . . . . . 1 . 3 . 1 Reactor 7 | . . . . . . 1 1 . 1 . . . 4 Propulsion 52 | . 3 4 . 1 . 6 7 2 . 6 5 . 18 Treads 30 | . . 2 . . . 5 6 2 . 6 3 . 6 Leg 7 | . . . . . . . . . . . 2 . 5 Wheel 14 | . 3 2 . 1 . 1 1 . . . . . 6 Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 77 | . . 3 . 7 . 11 7 . 1 8 9 . 31 Device 30 | . . . . 1 . 4 5 . . 3 5 . 12 Storage 5 | . . 1 . . . 1 1 . . . . . 2 Processor 21 | . . . . 5 . 2 . . . 4 2 . 8 Hackware 4 | . . 1 . 1 . 2 . . . . . . . Protection 17 | . . 1 . . . 2 1 . 1 1 2 . 9 Artifact . | . . . . . . . . . . . . . . Weapon 36 | . 2 1 . 4 3 6 5 . 1 . 1 1 12 Energy Gun 6 | . . . . . 3 . . . . . . . 3 Energy Cannon 8 | . . . . . . 3 3 . . . . . 2 Ballistic Gun 12 | . 2 1 . 2 . 2 1 . . . . . 4 Ballistic Cannon 4 | . . . . . . . 1 . 1 . . 1 1 Launcher 4 | . . . . 2 . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 . 8 . 6 1 . 1 . . . 10 Corrupted Parts 9 | . . . . . . 3 1 1 2 . . . 2 System Corruption 44 | . . . . . . 11 4 8 10 . . . 11 Parts Lost 98 | . . . . . . 3 19 1 . 14 14 4 43 Power 15 | . . . . . . . 2 . . 3 2 1 7 Propulsion 25 | . . . . . . . 6 1 . 3 3 2 10 Utility 36 | . . . . . . 1 5 . . 7 6 1 16 Weapon 22 | . . . . . . 2 6 . . 1 3 . 10 Highest Loss Streak 25 | . . . . . . 2 13 1 . 7 5 4 25 To Critical Strikes 6 | . . . . . . . . . . 3 1 . 2 Average Backups 11 | . 7 9 18 19 19 21 17 10 10 9 6 5 6 Power 3 | . 1 2 7 7 7 7 5 5 4 2 . . 1 Propulsion 1 | . 3 3 3 3 3 3 1 . . . . . . Utility 2 | . . . . 1 2 4 2 2 2 3 3 3 3 Weapon 4 | . 2 4 8 8 6 6 7 3 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 29 | . 6 5 . 10 . 4 2 . 1 . . . 1 Power 8 | . . 3 . . . 4 . . 1 . . . . Propulsion 5 | . 4 . . . . . . . . . . . 1 Utility 3 | . . 2 . . . . 1 . . . . . . Weapon 13 | . 2 . . 10 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 85 95 100 93 88 92 89 97 100 74 33 65 62 Engine 4 | . 14 11 11 11 11 6 5 5 4 2 . . 1 Core 1 | . . . . . . . . . . 5 1 10 4 Reactor 1 | . . . . . . . 4 5 5 6 . . 1 Treads 10 | . . 13 . . . 22 23 26 29 14 1 10 4 Wheel 3 | . 24 8 22 16 11 2 1 . . . . . 5 Device 14 | . . . . 9 11 14 22 29 28 23 9 21 11 Storage 5 | . 14 11 11 11 11 6 5 5 5 5 5 5 2 Processor 6 | . . . . 7 11 9 7 . . 2 8 5 9 Protection 3 | . . 8 11 3 . 4 . 5 5 3 3 5 5 Energy Gun 2 | . . . . . 22 15 . . . . . . 1 Energy Cannon 1 | . . . . . . 3 11 . . . . . 1 Ballistic Gun 6 | . 28 32 33 32 10 . . 5 5 4 . . 1 Ballistic Cannon 1 | . . . . . . . 1 5 5 1 . . 1 Piercing Weapon 1 | . . . . . . . . 4 5 1 . 3 1 Peak Build Rating 117 | . 7 17 17 37 41 89 101 79 82 112 80 80 117 Average Rating 53 | . 6 13 17 31 38 66 83 76 79 90 34 61 70 On Entrance 47 | 6 6 7 17 17 37 39 89 75 79 81 69 77 59 Avg Prop Armor Cover (%) 1 | . . . . . . . 3 . . . 2 . 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 173 | 13 14 58 58 65 64 133 149 145 152 165 138 138 173 Greatest Support 170 | 20 20 40 20 28 28 112 132 129 129 170 128 58 168 Greatest Overweight (x) 30 | . 1 2 2 3 2 3 4 1 1 1 30 5 12 Average Overweight (x) 2 | . . . 2 2 2 . 1 1 1 . 12 1 1 Largest Inventory Capacity 25 | . 8 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 22 | . 8 13 20 20 20 24 25 25 25 25 25 25 15 Most Carried 25 | . 8 19 18 20 20 25 25 25 25 25 21 19 25 Average Carried 20 | . 7 10 18 19 19 22 22 24 25 24 19 18 14 Final Capacity 25 | 8 8 20 20 20 20 25 25 25 25 25 25 25 5 Final Carried 25 | 6 8 18 18 20 20 24 24 25 25 21 18 19 5 Class Distribution -------------------- 52% | Trapper-Mutant 12% | Derelict-Gunner 5% | Gunner 5% | Mutant 4% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Trapper-Mutant | -5/Upper Caves Trapper-Mutant | -5/Upper Caves Trapper-Mutant | -4/Factory Trapper-Mutant | -4/Upper Caves Trapper-Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 7138 | 194 188 228 . 139 179 735 1414 268 227 1069 1100 211 1186 Remotely 1073 | . . . . . . . 591 268 210 4 . . . Salvage Created 7896 | . 265 228 . . 340 732 1617 369 207 1238 847 227 1826 Parts 333 | . 20 10 . . 15 34 68 13 4 63 32 10 64 Haulers Intercepted 4 | . . . . . . 1 2 . . 1 . . . Recyclers Shooed 7 | . 1 . . . . 1 . . . 3 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 16 . . 15 8 . 7 7 . Prevented 5 | . . . . . 4 . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 122 | . 6 3 . . 9 14 23 3 2 20 14 7 21 Melee 2 | . . . . . . . . . 1 . . . 1 Guns 28 | . 6 3 . . 3 3 . 1 . 9 1 . 2 Cannons 30 | . . . . . . 1 14 2 1 1 . 3 8 AOE 57 | . . . . . 5 10 9 . . 10 13 4 6 Classes Destroyed 23 | . 3 2 . . 3 7 2 . . 1 3 . 2 Worker 10 | . 1 . . . . 1 1 . . 5 . . 2 Builder 15 | . . . . . . 2 . . . 10 . . 3 Tunneler 3 | . . . . . . . 1 . . 1 . . 1 Hauler 3 | . . . . . . 1 2 . . . . . . Recycler 8 | . . 1 . . . . 2 . . 3 . . 2 Minesweeper 3 | . . . . . 1 . 1 1 . . . . . Mechanic 3 | . . . . . . . . . . 1 . . 2 Operator 2 | . 2 . . . . . . . . . . . . Watcher 2 | . . . . . . 1 1 . . . . . . Swarmer 18 | . . . . . 4 . 3 . . 2 5 4 . Grunt 45 | . 6 2 . . 4 5 7 . 1 3 3 3 11 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 2 | . . . . . 1 . . . . . . . 1 Protector 1 | . . . . . . 1 . . . . . . . Sentry 5 | . . 1 . . . 1 2 . . 1 . . . Demolisher 1 | . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . 3 . . . . . . . Hunter 25 | . . . . . . 3 6 2 . 8 2 . 4 Programmer 12 | . . . . . . . 3 1 1 6 . . 1 Heavy 3 | . . . . . . 1 2 . . . . . . Behemoth 2 | . . . . . . . . . . . . . 2 Z-Courier 1 | . . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . . . 2 1 . Thug 5 | . . . . . . . . . . . 5 . . Savage 1 | . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 5 1 . . 5 12 7 1 2 9 5 7 6 Combat Bots Only 11 | . 3 1 . . 4 11 7 1 2 5 5 7 6 Max Kills in Single Turn 6 | . 1 1 . . 4 6 3 1 1 6 3 3 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . . . . . 4 6 3 . . 3 3 3 2 Melee 1 | . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 1085 | . 30 20 . . 16 57 113 26 24 211 97 48 443 Missed 338 | . 10 7 . . 6 28 34 11 8 71 24 13 126 Hits 747 | . 20 13 . . 10 29 79 15 16 140 73 35 317 Melee 13 | . . . . . 3 . . . . . . . 10 Projectile 734 | . 20 13 . . 7 29 79 15 16 140 73 35 307 AOE 3 | . . . . . . . 1 . . . . . 2 Critical Strikes 53 | . . 1 . . 1 1 7 1 1 10 8 3 20 Actively Blocked 1 | . . . . . . . . . . . 1 . . Part Disruptions 3 | . . . . . . . . . . . 2 . 1 Actively Blocked 1 | . . . . . . . . . . . . . 1 Damage Taken 16432 | . 212 159 . . 258 1060 2431 253 313 2994 1457 705 6590 Core 2618 | . 43 . . . 56 101 126 19 41 251 611 70 1300 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 139 | . . . . . . . . . . . . . 139 Redirected to Shielding 293 | . . . . . . . . . . 117 53 . 123 Ignored by Resistances 266 | . . . . . . . . . . 192 . . 74 Regen/Repaired (Parts) 401 | . . . . 109 . . 109 . . . . . 183 Core Remaining (%) 75 | 100 82 . . . 86 88 . . 81 . . 18 . Volleys Fired 344 | . 37 7 . 1 13 19 65 16 7 69 44 20 46 Largest 3 | . 2 3 . 1 3 3 3 2 2 3 2 1 3 Hottest 321 | . 40 63 . 28 150 321 299 81 81 126 69 55 268 Shots Fired 596 | . 74 20 . 1 35 55 99 34 18 97 46 20 97 Gun 325 | . 74 20 . 1 34 46 . 16 11 63 30 . 30 Cannon 218 | . . . . . . 7 90 18 7 14 . 18 64 Launcher 53 | . . . . . 1 2 9 . . 20 16 2 3 Special . | . . . . . . . . . . . . . . Kinetic 379 | . 74 20 . 1 19 10 32 34 18 77 30 18 46 Thermal 88 | . . . . . . 5 42 . . . . . 41 Explosive 53 | . . . . . 1 2 9 . . 20 16 2 3 Electromagnetic 70 | . . . . . 15 38 16 . . . . . 1 Phasic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 34 | . 10 4 . . 7 20 34 10 9 27 10 9 11 Robot Miss Streak 5 | . 4 2 . . 5 3 2 2 1 4 3 1 2 Penetration Max 1 | . . . . . . 1 . 1 . 1 . . . Secondary Targets 5 | . 1 . . . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . Shots Hit Robots 442 | . 44 12 . . 25 38 66 31 15 76 37 18 80 Core Hits 440 | . 15 8 . . 23 97 62 11 5 125 37 11 46 Critical Kills 15 | . . . . . . . 8 3 1 3 . . . Critical Parts Destroyed 18 | . . . . . . 1 3 3 3 4 4 . . Critical Strikes 45 | . . . . . . 1 12 6 4 7 4 3 8 Destroy 33 | . . . . . . 1 11 6 4 7 4 . . Blast 6 | . . . . . . . . . . . . 3 3 Corrupt 1 | . . . . . . . 1 . . . . . . Impale 5 | . . . . . . . . . . . . . 5 Melee Attacks 37 | . . . . . . . . 4 3 2 5 2 21 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . 4 3 2 5 2 21 Sneak Attacks 13 | . . . . . . . . 1 . . 3 2 7 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21505 | . 549 149 . . 894 2749 3437 875 474 5007 2334 890 4147 Guns 4899 | . 549 149 . . 407 555 . 408 203 1495 511 . 622 Cannons 5139 | . . . . . . 327 2120 276 169 169 . 531 1547 Explosions 9899 | . . . . . 487 1803 1299 . . 3313 1582 231 1184 Melee 1430 | . . . . . . . . 191 102 . 241 128 768 Ramming 138 | . . . . . . 64 18 . . 30 . . 26 Kinetic 6161 | . 549 149 . . 207 106 430 684 372 1664 511 531 958 Thermal 2999 | . . . . . 247 361 1337 . . . . . 1054 Explosive 9159 | . . . . . 240 1677 1099 . . 3313 1582 231 1017 Electromagnetic 1466 | . . . . . 200 541 553 . . . . . 172 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1430 | . . . . . . . . 191 102 . 241 128 768 Phasic 152 | . . . . . . . . . . . . . 152 Highest Corruption 27 | . . . . . 1 15 8 17 27 7 7 7 22 Average Corruption 9 | . . . . . 1 11 7 12 18 4 7 7 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 295 | . . . . . 4 15 18 36 41 16 121 12 32 Message Errors 67 | . . . . . . 4 3 10 12 4 28 2 4 Matter Fused 77 | . . . . . 2 4 7 8 9 5 25 4 13 Heat Flow Errors 33 | . . . . . . 4 1 4 4 2 12 2 4 Energy Discharges 33 | . . . . . 1 . 2 2 6 2 14 2 4 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 41 | . . . . . . . 3 5 2 . 27 2 2 Data Loss (major) 17 | . . . . . . 2 . 1 4 . 10 . . Misfires 11 | . . . . . . 1 1 3 4 2 . . . Alerts 5 | . . . . . 1 . . 2 . . 1 . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . 1 1 . 1 2 . . Overload Shots 3 | . . . . . . 2 1 . . . . . . Overflow Damage 705 | . . . . . 23 . 42 112 64 51 30 33 350 Projectiles 110 | . . . . . . . 23 49 . . . . 38 Explosions 126 | . . . . . 23 . 19 . . 51 30 . 3 Melee 469 | . . . . . . . . 63 64 . . 33 309 Knockbacks 28 | . . . . . . . 5 4 2 . . 10 7 Impact . | . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . 5 4 2 . . 10 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1032 | . . . . . . 146 58 . . 504 120 . 204 Shots 37 | . . . . . . 6 2 . . 22 3 . 4 Rammed 9 | . . . . . . 3 2 . . 2 . . 2 Targets Rammed 11 | . . . . . . 4 2 . . 2 . . 3 Kicked 1 | . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 492 | . . 18 . 276 257 259 392 265 191 492 246 223 251 Average Temperature 119 | . . 9 . 134 70 92 155 119 75 148 59 87 64 Received Heat Transfer 1538 | . 120 90 . . 45 93 108 . 63 238 181 141 459 Effects 17 | . . . . . 4 . 8 . . 5 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . 1 . . . . 2 . . . Interference 9 | . . . . . 3 . 6 . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 39 | . . . . . . . . . . . . . 39 Longest Duration 39 | . . . . . . . . . . . . . 39 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . 7 2 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 10 | . . . . . . 2 2 . . . . . 6 Heat Transferred 3187 | . . . . . 250 311 1516 . . . . . 1110 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 1 2 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Maximum Alert Level 3 | . . . . . . 1 3 . . 2 . . 2 Low Security (%) 52 | . 100 100 100 . . 80 58 . . 23 . . 23 Level 1 28 | . . . . . . 19 1 . . 20 . . 75 Level 2 9 | . . . . . . . 9 . . 55 . . . Level 3 8 | . . . . . . . 31 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 954 | . 96 51 . . . 396 954 . . 684 . . 416 Initial 191 | . . 31 . . . 109 191 . . . . . . Average 260 | . 41 14 . . . 114 407 . . 402 . . 248 Influence Increases 5673 | . 171 91 . . 370 715 1513 127 76 1046 235 160 1169 Destroy 0b10 Robot/C 2940 | . 120 60 . . 240 420 600 80 60 400 200 140 620 Destroy 0b10 Robot/NC 295 | . 15 5 . . 5 45 50 10 5 105 5 . 50 Destroy Leader 634 | . 30 20 . . 30 74 170 30 10 100 30 20 120 Allied During Kill 371 | . . . . . 95 100 93 7 1 . . . 75 Trap Triggered on 0b10 60 | . . . . . . . . . . 10 . . 50 Successful Hack 11 | . 5 6 . . . . . . . . . . . Select Force Hacks 50 | . . . . . . . 50 . . . . . . Disable Machine 150 | . . . . . . 30 30 . . 75 . . 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 Destroy Structure 652 | . 1 . . . . 31 190 . . 356 . . 74 Lose Combat Pursuer 360 | . . . . . . 15 330 . . . . . 15 Influence Decreases 5449 | . 95 167 . . 196 499 975 750 381 394 887 160 945 Entered New Map 954 | . . 45 . . . 65 199 344 59 . 242 . . Time Decay 3300 | . 95 122 . . 176 341 506 386 302 262 555 120 435 Lost Part 922 | . . . . . . 30 190 10 . 132 90 40 430 Lost Ally 273 | . . . . . 20 63 80 10 20 . . . 80 Squads Dispatched 45 | . 4 1 . . . 5 12 . . 9 . . 14 Investigation 11 | . 1 1 . . . 2 3 . . . . . 4 Extermination 7 | . . . . . . 1 2 . . 1 . . 3 Reinforcement 18 | . 3 . . . . 2 7 . . 5 . . 1 Assault 2 | . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . . 3 . . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . . 4 . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 2 | . . . . . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 200 | . 12 4 . . 12 32 44 4 4 19 14 7 48 Peak Tracking Total 16 | . 3 2 . . 4 16 5 2 4 4 5 4 6 Tactical Retreats 5 | . . . . . . 1 3 . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 8 | . . 1 . . . 1 1 . . . . . 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . 1 1 . 5 Traps Extracted . | . . . . . . . . . . . . . . Installed 15 | . . . . . . . . . . 1 1 . 13 Triggered 7 | . . . . . . . . . . 1 1 . 5 Most Traps Carried 19 | . . . . . . . 15 19 19 19 18 17 17 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 11 | . . . . . . 2 2 . . 5 . . 2 Max in Single Turn 1 | . . . . . . 1 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 15 | . 3 3 . . . 1 4 . . . . . 4 Terminals 6 | . 3 3 . . . . . . . . . . . Fabricators 6 | . . . . . . 1 2 . . . . . 3 Repair Stations 2 | . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 8 8 . . . 2 8 . . . . . 11 Successful 15 | . 3 4 . . . 2 5 . . . . . 1 Failed 22 | . 5 4 . . . . 3 . . . . . 10 Catastrophic 5 | . 3 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 48 | . 4 7 . . . 4 19 . . 2 . . 12 Terminals 16 | . 8 8 . . . . . . . . . . . Fabricators 14 | . . . . . . 2 4 . . . . . 8 Repair Stations 4 | . . . . . . . 1 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 1 . . . . . . Load Schematic 2 | . . . . . . 1 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 2 . . . . 2 . . . . . 1 Terminals 4 | . 2 2 . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 Patch 2 | . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 3 3 . . . 1 2 . . . . . 4 Full Trace Events 6 | . 2 . . . . 1 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Total Allies 24 | . . . . 4 . 7 7 . . 1 . . 5 Largest Group 8 | . . . . 4 4 8 5 2 1 1 . . 3 Highest-Rated Group 370 | . . . . 153 153 370 265 97 70 29 . . 288 Highest-Rated Ally 103 | . . . . 40 40 70 70 70 70 29 . . 103 Zionite Dispatches 9 | . . . . . . 2 4 . . 1 . . 2 Heavy 1 | . . . . . . . . . . . . . 1 Light 4 | . . . . . . 1 2 . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . Fire 1 | . . . . . . 1 . . . . . . . Trap Resupply 1 | . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . 1 . . 1 . . . DROP 2 | . . . . . . . 1 . . 1 . . . Ally Attacks 186 | . . . . . 22 44 58 11 6 . . . 45 Total Damage 6366 | . . . . . 446 1060 1510 276 186 . . . 2888 Kills 35 | . . . . . 3 11 9 1 1 . . . 10 Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Active Infowar (turns) 3582 | . . . . . . 135 782 . . 121 890 388 1266 Optics 917 | . . . . . . 135 782 . . . . . . Terrain 2054 | . . . . . . . . . . 121 890 388 655 Structural 671 | . . . . . . . . . . . . . 671 Machine Analysis 440 | . . . . . . . . . . . . . 440 Triangulation 2 | . . . . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 13214 | . 287 359 6 1212 529 857 1370 912 909 671 4241 388 1473 Spaces Moved 4936 | 1 191 224 6 905 337 384 496 398 391 234 553 126 690 Core 306 | . . . . . . . . . . . 212 . 94 Treads 2267 | . . 111 . . . 320 383 398 391 234 149 122 159 Legs 267 | 1 17 . . . . . . . . . 192 4 53 Wheels 2068 | . 174 113 6 905 337 64 113 . . . . . 356 Hover 28 | . . . . . . . . . . . . . 28 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 80 110 110 130 101 135 202 218 155 155 250 50 Average Speed 229 | 120 83 136 110 125 130 180 221 211 218 188 736 266 136 Slowest Speed 1550 | 120 120 240 110 130 130 400 244 218 218 240 1550 470 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 36 28 6 84 54 11 16 65 39 4 76 15 18 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . . . 1 . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 11 | . . . . 3 . . . 3 1 . 4 . . Spaces Dug 6 | . . . . . . . 2 1 . . 1 . 2 Terrain Destroyed 595 | . . . . . 24 31 141 9 2 237 105 19 27 Melee 4 | . . . . . . . . 1 . . 1 . 2 Projectile 66 | . . . . . . . 15 8 2 16 7 3 15 AOE 525 | . . . . . 24 31 126 . . 221 97 16 10 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Total 6181 | . 246 261 5 988 399 494 665 428 428 369 671 153 1074 Wait 357 | . 1 . . 34 39 34 28 2 16 13 25 . 165 Move 4923 | . 190 223 5 904 336 383 495 397 390 233 552 125 690 Hop . | . . . . . . . . . . . . . . Pick Up 94 | . 6 14 . 11 2 12 22 4 2 6 5 1 9 Fast Attach 114 | . . 2 . 8 . 8 11 2 . 12 14 . 57 Attach 55 | . . 1 . . . 7 14 . . 9 12 . 12 Detach 34 | . . . . 8 . 4 4 . . 4 8 . 6 Swap 100 | . 5 8 . 8 6 18 12 1 6 6 3 5 22 Drop 97 | . 7 6 . 14 3 5 12 2 4 12 2 . 30 Fire 344 | . 37 7 . 1 13 19 65 16 7 69 44 20 46 Melee 37 | . . . . . . . . 4 3 2 5 2 21 Ram 3 | . . . . . . 1 . . . . . . 2 Kick 1 | . . . . . . . . . . . . . 1 Crush 7 | . . . . . . 3 2 . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 15 | . . . . . . . . . . 1 1 . 13 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 572 | -9/Materials | Identified exit to Mines 647 | -9/Materials | Entered Mines 648 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 648 | -9/Mines | Assembled infested the area 653 | -9/Mines | Assisted by a Guerilla fighting off Assembled 653 | -9/Mines | Entered Zion 673 | -7/Zion | Found CR-A16's Pointy Stick 697 | -7/Zion | Learned Factory non-interactive machine intel 835 | -7/Zion | Learned location of Warlord (-5) 859 | -7/Zion | Discovered new exit (range 11) 869 | -7/Zion | Build established: Tank 1002 | -7/Zion | Found Prototype Processor 1002 | -7/Zion | Identified Spectral Analyzer 1018 | -7/Zion | Found Prototype Hackware 1018 | -7/Zion | Identified Exp. System Shield 1021 | -7/Zion | Found Prototype Processor 1021 | -7/Zion | Identified Exp. Terrain Scan Processor 1024 | -7/Zion | Found Prototype Processor 1024 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1029 | -7/Zion | Found Prototype Processor 1029 | -7/Zion | Identified Exp. Targeting Computer 1038 | -7/Zion | Found Prototype Processor 1038 | -7/Zion | Identified Exp. Melee Analysis Suite 1128 | -7/Zion | Learned location of Data Miner (-6) 1169 | -7/Zion | Found Prototype Launcher 1169 | -7/Zion | Identified Rocket Array 1368 | -7/Zion | Visited the Megawrench Repair Shop 1368 | -7/Zion | Megawrench repaired 2 parts 1455 | -7/Zion | Met Imprinter 1481 | -7/Zion | Imprinted 1483 | -7/Zion | Declared Zion's savior 1555 | -7/Zion | Build established: Derelict-Gunner 1583 | -7/Zion | Learned location of 1 exit from Factory 1584 | -7/Zion | Learned Factory emergency access door positions 1865 | -7/Zion | Entered Proximity Caves 1865 | -6/Proximity Caves | Accompanied by 4 allies 2341 | -6/Proximity Caves | Discovered new exit (range 10) 2394 | -6/Proximity Caves | Entered Factory 2394 | -6/Factory | Accompanied by 3 allies 2394 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2395 | -6/Factory | Identified exit to Factory 2397 | -6/Factory | Loaded intel: 211 non-interactive machine locations 2553 | -6/Factory | Zion Light squad teleported in 2636 | -6/Factory | Zion Fire squad teleported in 2870 | -6/Factory | System corruption reached 10% 2873 | -6/Factory | Lost 3 allies 2949 | -6/Factory | Fabricated M-14 Sweeper? 3068 | -6/Factory | Cargo convoy interrupted 3113 | -6/Factory | Destroyed 11 combat bots 3116 | -6/Factory | Found Spectral Analyzer 3162 | -6/Factory | Discovered exit to Factory (range 22) 3251 | -6/Factory | Entered another Factory area 3251 | -5/Factory | Accompanied by 2 allies 3251 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3369 | -5/Factory | Zion Light squad teleported in 3380 | -5/Factory | Build established: Gunner 3622 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3837 | -5/Factory | Retrieved Zion intel report: Emergency Access 3838 | -5/Factory | Zion Recon squad teleported in 3858 | -5/Factory | Build established: Scavenger-Gunner 4111 | -5/Factory | Lost 13 parts (4n4u5w) 4114 | -5/Factory | Destroyed 7 combat bots 4293 | -5/Factory | Discovered new exit (range 16) 4294 | -5/Factory | Zion Light squad teleported in 4337 | -5/Factory | Cargo convoy interrupted 4410 | -5/Factory | Zion Trap Resupply teleported in 4505 | -5/Factory | Terminal network hard line cut 4621 | -5/Factory | Entered Upper Caves 4621 | -5/Upper Caves | Accompanied by 2 allies 4937 | -5/Upper Caves | Build established: Trapper-Mutant 5060 | -5/Upper Caves | System corruption reached 10% 5505 | -5/Upper Caves | Discovered new exit (range 15) 5533 | -5/Upper Caves | Entered another Upper Caves area 5533 | -5/Upper Caves | Accompanied by 1 ally 5569 | -5/Upper Caves | Found Prototype Protection 5569 | -5/Upper Caves | Identified Zio. Weapon Casing 6389 | -5/Upper Caves | Discovered new exit (range 8) 6442 | -5/Upper Caves | Entered Factory 6442 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6443 | -4/Factory | Identified exit to Upper Caves 6534 | -4/Factory | Garrison activated, responded to threat 6740 | -4/Factory | Zion Offense Resupply teleported in 6790 | -4/Factory | P-70 Sage assimilated allied GE-V5I(A) 6968 | -4/Factory | Lost 7 parts (2p2n3u) 7042 | -4/Factory | Lost 3 parts (1p1n1u) 7113 | -4/Factory | Entered Upper Caves 7261 | -4/Upper Caves | Lost 3 parts (2n1w) 7673 | -4/Upper Caves | Lost 5 parts (2p1n2u) 8776 | -4/Upper Caves | Learned Research emergency access door positions 9236 | -4/Upper Caves | Core integrity fell below 50% 9267 | -4/Upper Caves | Lost 4 parts (3u1w) 10611 | -4/Upper Caves | Ambushed by wild Derelicts 10895 | -4/Upper Caves | Encountered a Warlord checkpoint 11051 | -4/Upper Caves | Murdered 3 allies 11318 | -4/Upper Caves | Discovered new exit (range 13) 11343 | -4/Upper Caves | Build established: Scavenger-Mutant 11354 | -4/Upper Caves | Entered another Upper Caves area 11394 | -4/Upper Caves | Core integrity fell below 20% 11435 | -4/Upper Caves | Destroyed 7 combat bots 11444 | -4/Upper Caves | Lost 4 parts (1p2n1u) 11672 | -4/Upper Caves | Build established: Trapper-Mutant 11707 | -4/Upper Caves | Discovered new exit (range 15) 11742 | -4/Upper Caves | Entered Research 11742 | -3/Research | Evolved 2 slots: Utility x2 11982 | -3/Research | Zion Heavy squad teleported in 12037 | -3/Research | Spotted B-86 Titan 12042 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 12045 | -3/Research | Destroyed B-86 Titan 12091 | -3/Research | Garrison activated, responded to threat 12110 | -3/Research | Found Prototype Protection 12110 | -3/Research | Identified Zio. Heavy Carapace 12156 | -3/Research | Found Prototype Launcher 12156 | -3/Research | Identified Tactical Quantum Warhead 12341 | -3/Research | Lost 7 parts (1p4u2w) 12367 | -3/Research | Spotted B-86 Titan 12374 | -3/Research | Destroyed B-86 Titan 12378 | -3/Research | Found Hvy. Reflective Plating 12443 | -3/Research | Garrison activated, responded to threat 12545 | -3/Research | Core integrity fell below 50% 12573 | -3/Research | Lost 25 parts (5p7n7u6w) 12620 | -3/Research | System corruption reached 10% 12718 | -3/Research | Build established: Mutant 12800 | -3/Research | Core integrity fell below 20% 12919 | -3/Research | Zion Light squad teleported in 12933 | -3/Research | P-80 Master assimilated allied LH-WGC(z) 12944 | -3/Research | Lost 4 parts (3n1w) 12979 | -3/Research | Found Zio. Weapon Casing 12980 | -3/Research | Lost 3 parts (1p2u) 12986 | -3/Research | Found Zio. Weapon Casing 13143 | -3/Research | Terminal network hard line cut 13204 | -3/Research | Build established: Messiah-Mutant 13215 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13118_ Acquired Prototype Device. 13118_ Identified Thermal Defense Suite. 13120_ Acquired Adv. Heat Sink. 13124_ Discarded Adv. Launcher Guidance Computer. 13124_ Acquired Thermal Defense Suite. 13127_ 5J#B/JTX#KHI&C5H/:ACY SOW%WMV2:F 13143_ ALERT: Terminal network compromised, cutting hard line. 13147_ System corrupted: Matter fused (-6). 13172_ Acquired Unknown Device. 13172_ Identified Triangulator. 13174_ Acquired Adv. Heat Sink. 13183_ Dropped Zio. Weapon Casing. 13183_ Dropped Imp. Matter Compressor. 13184_ Extracted 274 matter. 13187_ Acquired Zio. Weapon Casing. 13188_ C KLE8ZATLCFGVSC5U&LAJHGRMFW 6 13189_ Acquired Imp. Matter Compressor. 13206_ P-80 Master resets P-80 Master, system corruption cleaned. 13212_ Zio. Light Carapace destroyed. 13214_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????#??############## =%/ !""" # # | | ????????# # #########! """ " + | | ??#?????# # ##????#?#= # # | | ????????# # ######### # # | | ????????# # #############+########## | | ????????# ! # | | ????????# + | | ????????# # * | | ????????# # ! ! | | ????????# # ##### = # ######## | | ????????# # p #### # ! % ###### | | ????????# # #?### ###### | | ????????# # #?## ###?## | | ????????##########+### #?## ! ###### | | ????????????# = !! # #### # ###### | | ????????????# ==!! # ##### ###### | | ????????????# = ! # ##### ###?## | | ????????????# # ##?### ##??## | | ????????????# # ##?### ##???? | | ????????????# + ##?### ! ##?##? | | ????????????# # #???## ###### | | ????????????# # ##?### #####? | | ????????????# # #######+####+#######?#?# | | ????????????##+####### # ########?## | | ?????????????# #?????# # ? ##?###??### | | ?????????????# #?????# @# """ """ ##???#???#? | | ?????????????# #?????# # """ "?" ##?###????# | | ?????????????# #?????# # """ """ ####?##?##? | | ?????????????# #?????# + """ """ ######??##? | | ?????????????#^#?????# # """ """ ###?###???# | | ????????????##+########+#+# """ """ ##????????? | | ????????????# + """ """ ###?#??#??? | | ????????????# # #?#?##????? | | ????????????# #! #?????????? | | ????????????# # #??#??????? | | ????????????# ##############?????????? | | ????????????# #????????#####?????????? | | ????????????###############??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 186 Energy Generation 63 Energy Capacity 740 Matter Stores 300 Matter Capacity 600 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 485 EM Shielding 2 Armor Coverage 2400 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 8 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 24 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Gravmag System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ M-14 Sweeper | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Arm. Medium Treads | -5/Factory | Hacked Imp. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It That Tickles The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed HardenedActiveDetonator Manual? 0 Play Time 00:59:22 Cumulative 1183.7 hours Start 2025.09.08 @ 10:36:17 End 2025.09.08 @ 16:34:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1453 Rogue 1169 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1939b9d-3ec0-46fc-8d12-a5e0b4cb58d2