Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 18:36:51 Player: Ms. V3-11A Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5193) 5193 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 10632 Bonus ------- High Alert Combat Kills 74 Friendly Fire -25 Cogmind --------- Core Integrity 471/1000 Matter 300/300 Energy 63/100 System Corruption 32% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-Antigrav Exoskeleton > --- UTILITY (9) ------ Scrap Engine Improved Coolant Injector Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Hardlight Generator Peak State ------------ > --- POWER ------------ Nuclear-Quantum Core > --- PROPULSION ------- Carbon-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Coolant Injector Advanced Sensor Array Advanced Targeting Computer Matter Filter Improved Kinecellerator > --- WEAPON ----------- Phase Cannon Rapid Directed Wave Construct/G > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Hardlight Generator [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . Utility 7 | . . 1 2 1 . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 101 | . 7 17 13 38 8 8 . . 10 Power 10 | . 1 2 1 5 . . . . 1 Engine 7 | . 1 2 1 3 . . . . . Core 3 | . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 28 | . 1 7 4 11 5 . . . . Treads 20 | . . . 4 11 5 . . . . Leg 8 | . 1 7 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | . 2 3 5 16 1 8 . . 8 Device 23 | . 1 1 2 6 1 6 . . 6 Storage 1 | . 1 . . . . . . . . Processor 1 | . . . . . . . . . 1 Hackware 2 | . . . . 2 . . . . . Protection 16 | . . 2 3 8 . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 20 | . 3 5 3 6 2 . . . 1 Energy Gun 6 | . 2 2 1 1 . . . . . Energy Cannon 9 | . . 2 2 3 1 . . . 1 Ballistic Gun 3 | . . 1 . 1 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 1 . . . Corrupted Parts 5 | . . . . . 2 2 . . 1 System Corruption 14 | . . . . . 6 6 . . 2 Parts Lost 36 | . . 2 3 9 1 2 1 4 14 Power 3 | . . . . . . . 1 . 2 Propulsion 8 | . . . . 5 . 1 . 1 1 Utility 18 | . . 1 2 4 . 1 . 3 7 Weapon 7 | . . 1 1 . 1 . . . 4 Highest Loss Streak 9 | . . 1 1 4 1 2 1 2 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 84 | . 98 99 98 97 99 75 50 41 43 Engine 7 | . 14 11 9 6 7 6 3 5 . Treads 11 | . . . 17 29 29 11 . . . Leg 10 | . 28 33 9 . . 3 5 5 3 Device 17 | . 12 10 17 16 15 23 17 13 15 Storage 7 | . 14 11 9 7 7 7 5 2 . Hackware 2 | . . . . 10 15 . . . . Protection 7 | . . 11 17 9 7 3 5 1 2 Energy Gun 5 | . 25 11 8 . . . 3 5 3 Energy Cannon 6 | . . 10 8 7 7 6 5 5 3 Ballistic Gun 3 | . 1 . . 2 4 6 1 . 2 Peak Build Rating 71 | 6 11 20 34 42 44 61 57 56 71 Average Rating 39 | 6 10 18 31 37 42 56 55 49 52 On Entrance 30 | 6 6 11 20 30 40 44 56 56 40 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 12 52 61 71 71 72 73 62 60 34 Greatest Support 89 | 20 20 39 69 89 88 88 60 60 40 Greatest Overweight (x) 3 | . 2 1 1 3 1 3 1 . . Average Overweight (x) . | . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 8 17 20 20 20 20 20 20 11 5 Most Carried 20 | 5 11 20 20 20 20 20 13 13 4 Average Carried 16 | 5 8 17 19 19 19 19 12 8 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 10 19 20 20 20 13 13 5 4 Scrap Engine Consumption 82 | . . . . . . 53 5 2 22 Constructs Created 7 | . . . . . . 4 1 . 2 Constructs Modified 16 | . . . . . . 8 1 . 7 Class Distribution -------------------- 51% | Mutant 39% | Scavenger-Mutant 6% | Construct Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Matter Collected 2167 | 198 28 222 110 579 146 436 215 . 233 Remotely 96 | . . . . . . . . . 96 Salvage Created 6825 | . 171 2078 690 1664 357 756 271 . 838 Parts 317 | . 11 105 30 72 17 32 6 . 44 Haulers Intercepted 6 | . . 5 . 1 . . . . . Recyclers Shooed 3 | . . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Combat Hostiles Destroyed 123 | . 6 35 15 32 7 6 4 . 18 Guns 54 | . 6 16 4 5 2 3 2 . 16 Cannons 54 | . . 15 8 23 3 2 1 . 2 AOE 8 | . . 4 1 2 1 . . . . Classes Destroyed 15 | . 2 8 1 2 . 2 . . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . 2 . . . . . . . Hauler 6 | . . 5 . 1 . . . . . Recycler 11 | . . 4 . 2 . 4 . . 1 Mechanic 2 | . . 2 . . . . . . . Operator 5 | . . 2 1 1 . . 1 . . Swarmer 34 | . 2 10 4 5 2 . . . 11 Grunt 50 | . 4 17 8 13 2 . 4 . 2 Brawler 2 | . . 1 . 1 . . . . . Duelist 3 | . . 1 . 2 . . . . . Sentry 20 | . . 6 2 6 3 3 . . . Hunter 2 | . . . 1 1 . . . . . Programmer 9 | . . . . 4 . . . . 5 Scientist 2 | . . . . . . 2 . . . Scrapper 3 | . . . . . . 3 . . . Best Kill Streak 9 | . 2 7 4 9 2 3 3 . 6 Combat Bots Only 8 | . 2 7 4 8 2 3 3 . 5 Max Kills in Single Turn 4 | . 1 4 1 1 1 1 1 . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . . 1 1 1 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Hostile Shots Fired 1201 | . 25 139 105 408 89 135 54 23 223 Missed 419 | . 6 47 30 150 44 39 13 5 85 Damage Taken 8227 | . 193 843 560 2440 331 718 611 621 1910 Core 1015 | . 38 79 64 194 28 83 60 108 361 Absorbed by Shields 291 | . . . 152 139 . . . . . Redirected to Shielding 23 | . . 12 . 11 . . . . . Ignored by Resistances 2524 | . 59 255 216 779 105 230 164 164 552 Regen/Repaired (Parts) 388 | . . . . . . 67 14 . 307 Core Remaining (%) 81 | 100 84 80 88 . . 56 . . . Volleys Fired 391 | . 20 86 42 99 19 37 18 . 70 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 144 | . 115 110 129 144 119 84 89 . 118 Shots Fired 689 | . 39 163 68 182 39 64 33 . 101 Gun 344 | . 38 87 37 45 18 26 18 . 75 Cannon 344 | . . 76 31 137 21 38 15 . 26 Launcher 1 | . 1 . . . . . . . . Special . | . . . . . . . . . . Kinetic 196 | . 6 . . 87 20 26 . . 57 Thermal 188 | . 32 2 37 71 1 . 15 . 30 Explosive 1 | . 1 . . . . . . . . Electromagnetic 304 | . . 161 31 24 18 38 18 . 14 Robot Hit Streak 57 | . 25 57 19 27 13 22 16 . 39 Robot Miss Streak 3 | . 2 3 1 3 2 1 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 540 | . 26 125 59 144 30 42 28 . 86 Core Hits 223 | . 10 61 24 61 10 16 10 . 31 Critical Kills 4 | . . . . 3 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 2 4 3 4 1 . . . 1 Burn 5 | . 2 . 3 . . . . . . Meltdown 1 | . . . . 1 . . . . . Destroy 3 | . . . . 2 . . . . 1 Blast 1 | . . . . 1 . . . . . Corrupt 5 | . . 4 . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12853 | . 321 2624 1573 3592 750 1199 643 . 2151 Guns 5132 | . 321 1043 643 649 283 341 395 . 1457 Cannons 6856 | . . 1186 791 2801 405 732 247 . 694 Explosions 820 | . . 389 139 142 62 88 . . . Melee . | . . . . . . . . . . Ramming 45 | . . 6 . . . 38 1 . . Kinetic 3325 | . 36 . . 1485 328 341 . . 1135 Thermal 4327 | . 285 404 782 1702 62 88 247 . 757 Explosive . | . . . . . . . . . . Electromagnetic 5156 | . . 2214 791 405 360 732 395 . 259 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . 1 . 1 7 13 . 18 32 Average Corruption 7 | . . 1 . 1 2 7 . 10 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 182 | . . 1 . 12 7 109 . 11 42 Message Errors 35 | . . . . 2 1 21 . 3 8 Matter Fused 40 | . . . . 2 2 26 . 4 6 Heat Flow Errors 21 | . . . . 1 1 10 . 2 7 Energy Discharges 28 | . . 1 . 2 . 19 . . 6 Parts Rejected 2 | . . . . 2 . . . . . Parts Fused 3 | . . . . . . 3 . . . Data Loss (minor) 18 | . . . . 1 1 10 . . 6 Data Loss (major) 14 | . . . . 1 1 9 . . 3 Misfires 7 | . . . . 1 1 4 . . 1 Alerts 6 | . . . . . . 5 . . 1 Misdirections 3 | . . . . . . . . 2 1 Weapon Failures 5 | . . . . . . 2 . . 3 Overload Shots 3 | . . . 1 2 . . . . . Overflow Damage 143 | . . 8 20 25 41 35 12 . 2 Projectiles 143 | . . 8 20 25 41 35 12 . 2 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . 8 . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic 7 | . . . . 7 . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 106 | . 19 29 . 46 . 12 . . . Shots 5 | . 1 2 . 1 . 1 . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 7 | . 1 2 . . . 2 2 . . Kicked 5 | . 1 2 . . . . 2 . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 231 | . 121 198 78 196 191 231 10 190 175 Average Temperature 57 | . 36 55 27 84 40 58 4 82 43 Received Heat Transfer 2853 | . 123 402 207 1200 126 300 387 . 108 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . 2 1 1 1 1 . . Combat Hostiles 6 | . . . 2 1 1 1 1 . . Parts Fried 32 | . . 15 3 2 1 7 2 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 15 | . 2 . . 8 . 2 . . 3 Heat Transferred 6482 | . 866 737 1656 2394 50 150 . . 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . . 6 2 2 1 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Peak Influence 439 | . 246 427 410 439 330 129 385 112 211 Initial 300 | . . 21 86 159 57 42 300 112 44 Average 143 | . 101 205 232 232 163 22 356 94 108 Maximum Alert Level 2 | . 1 2 2 2 1 . 1 . 1 Low Security (%) 71 | 100 81 59 36 43 66 100 . 100 99 Level 1 26 | . 18 35 57 51 33 . 100 . . Level 2 2 | . . 5 6 4 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 1 7 2 8 1 . 2 . 4 Investigation 8 | . 1 6 . . . . 1 . . Extermination 8 | . . . . 4 . . 1 . 3 Reinforcement 6 | . . 1 2 1 1 . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Distress Signals 9 | . . 1 6 1 1 . . . . Communications Jammed 3 | . . . . . . . 3 . . Distress Signals . | . . . . . . . . . . Times Spotted 187 | . 9 54 31 44 10 6 5 6 22 Peak Tracking Total 7 | . 3 7 6 7 5 4 4 6 6 Tactical Retreats 7 | . 2 1 1 2 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Traps Triggered 8 | . . 5 . 2 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Machines Disabled 13 | . 1 1 . 5 2 4 . . . Max in Single Turn 1 | . 1 1 . 1 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Machines Accessed 42 | . 4 8 4 5 3 14 2 . 2 Terminals 26 | . 3 7 4 2 3 6 1 . . Fabricators 3 | . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 1 1 . . . 6 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 128 | . 8 23 15 10 9 53 7 . 3 Successful 66 | . 4 6 8 2 6 37 2 . 1 Failed 62 | . 4 17 7 8 3 16 5 . 2 Catastrophic 8 | . . 2 . 1 . 4 . . 1 Database Lockouts . | . . . . . . . . . . Manual 74 | . 6 23 9 7 6 16 5 . 2 Terminals 73 | . 7 22 15 2 9 13 5 . . Fabricators 8 | . . . . 6 . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 22 | . 1 1 . . . 19 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . Terminal Hacks 36 | . 1 2 5 1 5 22 . . . Record 19 | . . . . . . 19 . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 . 1 1 . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 4 | . . 1 1 1 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 6 . . . Retrieve Components 6 | . . . . . . 6 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 23 | . 3 4 3 1 1 9 1 . 1 Terminals 13 | . 2 3 3 . 1 3 1 . . Botnet 13 | . 2 3 3 . 1 3 1 . . Fabricators 2 | . . . . 1 . . . . 1 Fabnet 2 | . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 1 1 . . . 6 . . . Reject 1 | . . . . . . 1 . . . Tunnel 7 | . 1 1 . . . 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . Used 1 | . . 1 . . . . . . . Hacking Detections 33 | . 3 7 4 4 2 9 2 . 2 Full Trace Events 5 | . . 3 . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . . . . 12 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . 1 1 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Turns Passed 10775 | 1 640 2120 789 2086 402 3259 325 266 887 Spaces Moved 4687 | 1 229 942 301 1052 210 1340 97 123 392 Core . | . . . . . . . . . . Treads 2312 | . . . 210 1052 210 840 . . . Legs 2193 | 1 229 942 91 . . 487 97 123 223 Wheels 13 | . . . . . . 13 . . . Hover 169 | . . . . . . . . . 169 Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 190 160 160 160 160 218 218 120 Average Speed 189 | 120 222 190 196 162 160 206 226 218 174 Slowest Speed 400 | 120 260 190 240 400 240 281 248 218 218 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 39 69 30 32 32 99 3 88 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 7 | . 1 1 . . . 5 . . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 57 | . 5 26 9 9 4 3 . . 1 Melee . | . . . . . . . . . . Projectile 3 | . . . . 2 . . . . 1 AOE 54 | . 5 26 9 7 4 3 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Total 5926 | 2 319 1111 437 1247 242 1786 168 122 492 Wait 594 | . 54 25 51 25 . 371 49 . 19 Move 4679 | . 228 941 300 1051 209 1339 97 122 392 Hop . | . . . . . . . . . . Pick Up 65 | . 5 22 14 16 1 6 1 . . Fast Attach 36 | . 2 3 4 14 3 1 . . 9 Attach 27 | . . 4 6 8 1 7 . . 1 Detach 8 | . 1 2 2 . . 3 . . . Swap 38 | . 5 10 3 16 4 . . . . Drop 81 | 2 3 16 15 18 5 20 1 . 1 Fire 391 | . 20 86 42 99 19 37 18 . 70 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . 1 2 . . . . 2 . . Crush 2 | . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 380 | -10/Materials | Discovered new exit (range 5) 471 | -10/Materials | Build established: Scavenger-Mutant 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Destroyed 7 combat bots 1161 | -9/Materials | Build established: Mutant 1528 | -9/Materials | Discovered new exit (range 11) 1949 | -9/Materials | Discovered new exit (range 15) 2502 | -9/Materials | Discovered new exit (range 4) 2639 | -9/Materials | Identified exit to Mines 2762 | -9/Materials | Entered another Materials area 2762 | -8/Materials | Evolved 2 slots: Utility x2 3206 | -8/Materials | Identified exit to Factory 3551 | -8/Materials | Entered Factory 3551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3633 | -7/Factory | Build established: Scavenger-Mutant 4580 | -7/Factory | Discovered new exit (range 8) 4665 | -7/Factory | Garrison activated, responded to threat 4743 | -7/Factory | Build established: Hacker-Mutant 4771 | -7/Factory | Destroyed 8 combat bots 4778 | -7/Factory | Lost 4 parts (2n2u) 5066 | -7/Factory | Build established: Scavenger-Mutant 5368 | -7/Factory | Discovered new exit (range 11) 5560 | -7/Factory | Identified exit to Storage 5560 | -7/Factory | Identified exit to Lower Caves 5637 | -7/Factory | Entered Storage 5705 | -7/Storage | Identified exit to Recycling 6034 | -7/Storage | Used back door to open Recycling access 6039 | -7/Storage | Entered Recycling 6290 | -7/Recycling | Scanned before Scraplab entrance 6309 | -7/Recycling | Angered Scraplab inhabitants 6343 | -7/Recycling | Found Prototype Device 6345 | -7/Recycling | Identified Scrap Engine 7342 | -7/Recycling | Build established: Mutant 7378 | -7/Recycling | Discovered new exit (range 16) 9275 | -7/Recycling | System corruption reached 10% 9298 | -7/Recycling | Build established: Construct 9298 | -7/Recycling | Entered Factory 9298 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 9623 | -5/Factory | Sucked down chute 9623 | -5/Factory | Entered Waste 9638 | -5/Waste | EMP discharged 9678 | -5/Waste | Spotted C-40 Crusher 9683 | -5/Waste | Spotted C-40 Crusher 9714 | -5/Waste | Spotted C-40 Crusher 9717 | -5/Waste | Crushed by Compactor (1 part destroyed) 9725 | -5/Waste | Spotted C-40 Crusher 9738 | -5/Waste | EMP discharged 9738 | -5/Waste | System corruption reached 10% 9738 | -5/Waste | Crushed by Compactor (1 part destroyed) 9780 | -5/Waste | Spotted C-40 Crusher 9792 | -5/Waste | Crushed by Compactor (1 part destroyed) 9804 | -5/Waste | Spotted C-40 Crusher 9816 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9838 | -5/Waste | EMP discharged 9857 | -5/Waste | Discovered new exit (range 12) 9889 | -5/Waste | Entered Factory 10139 | -5/Factory | Build established: Mutant 10320 | -5/Factory | Lost 3 parts (2u1w) 10765 | -5/Factory | Core integrity fell below 50% 10767 | -5/Factory | System corruption reached 30% 10776 | -5/Factory | Self-destructed Last Messages --------------- Exoskeleton: Support -2 Renamed Carbon-Antigrav Exoskeleton. 10760_ K-01 Serf collects debris. 10763_ R-10 Processor collects VTOL Module. 10764_ K-01 Serf collects debris. 10766_ Phase Cannon destroyed. 10767_ Arm. Scrap Engine consumes Unknown Ballistic Gun. 10767_ K-01 Serf collects debris. 10767_ R-10 Processor collects Lgt. Nuclear Core. 10769_ Adv. Heat Sink destroyed. 10771_ K-01 Serf collects debris. 10773_ S-27 Virus destroyed. 10773_ R-10 Processor collects VTOL Module. 10774_ Arm. Scrap Engine consumes Unknown Ballistic Gun. 10774_ Rapid Directed Wave Construct/G destroyed. 10774_ Arm. Scrap Engine suffers catastophic network destabilization. 10774_ Scrap Engine core remains intact and functional. 10776_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ???????????????????????????############ | | ?????????????????????????#? # | | ?????????????????????????# """" # #####+ | | ?????????????????????????# """" # # | | ?????????????????????????# """" ]]! # # | | ?????????????????????????# """" ]]! # # | | ?????????????????????????# """" ] ! + # | | ?????????????????????????# """" # # | | ?????????????????????????# # # | | ?????????????????????????# ! # # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# ! # ###### | | ???????????????????##########+######### #????? | | ??????????????????# % #??????# #????? | | ??????????????????# """""" #??????# #????? | | ??????????????????? ! """""" #??????? #????? | | ??????????????????# """""" #??????? #????? | | ??????????????????#"" """""" #??????? #????? | | ??????????????????#"" #??????? ?????? | | ??????????????????#""k"""""" +???????"" ???????? | | ??????????????????#T """""" #?????????????????? | | ??????????????????#"" """""" #?????????????????? | | ??????????????????#""%"" """ #?????????????????? | | ??????????????????# s @ pR #?????????????????? | | ??????????????????# s %% #?????????????????? | | ??????????????????##/##;#####+##?????????????????? | | ???????????????????# ?###????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 29 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertHellfireInsulator Manual? 0 Play Time 01:19:55 Cumulative 244.8 hours Start 2024.08.06 @ 05:43:54 End 2024.08.06 @ 18:36:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 183 Rogue 63 Adventurer 94 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: ba05bd3e-af53-40af-8def-a56aa95dd278