Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 09:58:28 Player: VivI Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2682) 2682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5877 Bonus ------- None Cogmind --------- Core Integrity 138/700 Matter 300/300 Energy 19/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Cooling System Structural Scanner Improved Sensor Array Launcher Guidance Computer > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Matter Filter Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Improved Datajack > --- INVENTORY -------- Heavy Deuterium Engine System Restoration Module Gatling Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 1 . . . Parts Attached 82 | 6 2 19 29 9 4 13 Power 19 | 1 . 5 6 4 1 2 Engine 14 | 1 . 5 5 2 1 . Core 5 | . . . 1 2 . 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 4 10 2 . 3 Treads 11 | 2 . 4 5 . . . Leg 8 | . . . 4 1 . 3 Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 18 | 1 1 5 4 1 2 4 Device 9 | . 1 2 1 . 2 3 Storage 2 | 1 . . 1 . . . Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 4 | . . 2 1 1 . . Artifact . | . . . . . . . Weapon 24 | 2 1 5 9 2 1 4 Energy Gun 10 | . . . 6 1 1 2 Energy Cannon 2 | . 1 . . . . 1 Ballistic Gun 4 | 2 . 1 . . . 1 Ballistic Cannon 4 | . . 2 2 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 2 | . . . 1 . . 1 System Corruption 6 | . . . 5 . . 1 Parts Lost 53 | . 1 8 17 11 3 13 Power 14 | . . 2 5 2 2 3 Propulsion 14 | . 1 4 3 2 1 3 Utility 7 | . . . 3 2 . 2 Weapon 18 | . . 2 6 5 . 5 Highest Loss Streak 9 | . 1 4 6 9 2 7 To Critical Strikes . | . . . . . . . Average Backups 3 | . 2 3 4 3 3 1 Power . | . 1 1 . . 1 . Propulsion . | . . . 1 . . . Utility . | . . . 1 1 1 . Weapon 1 | . . . 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 3 | . . . . 1 . 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 82 | . 93 86 82 72 34 76 Engine 10 | . 14 10 12 9 3 1 Core 1 | . . . . 1 5 6 Treads 12 | . 27 16 8 11 . . Leg 3 | . . . 3 . 2 14 Device 7 | . 7 7 4 5 4 15 Storage 6 | . 14 9 3 . . . Processor 8 | . . 5 12 15 10 11 Protection 3 | . . 5 4 1 . . Energy Gun 7 | . . . 11 17 2 13 Energy Cannon 3 | . 9 6 . . . 4 Ballistic Gun 6 | . 18 9 . . . 6 Ballistic Cannon 4 | . . 2 10 . . . Impact Weapon 5 | . . 10 8 1 . . Peak Build Rating 42 | 6 9 20 32 42 30 37 Average Rating 19 | 3 7 12 25 30 14 31 On Entrance 13 | . 6 8 20 31 20 10 Avg Prop Armor Cover (%) 5 | . . 10 5 4 3 . Naked Turns . | . . . . . . . Heaviest Build 50 | 13 16 32 50 41 26 32 Greatest Support 42 | 40 40 40 42 42 10 30 Greatest Overweight (x) 12 | . . 5 12 12 5 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 5 Most Carried 6 | 5 4 6 5 5 5 5 Average Carried 3 | 1 2 3 4 3 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | . 4 5 5 2 5 2 Class Distribution -------------------- 50% | Mutant 14% | Scavenger-Gunner 14% | Gunner 12% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2178 | 247 171 307 947 226 . 280 Remotely . | . . . . . . . Salvage Created 3108 | . 432 754 968 465 . 489 Parts 143 | . 21 41 44 15 . 22 Haulers Intercepted 3 | . . 1 1 1 . . Recyclers Shooed 6 | . 1 2 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 65 | . 7 16 25 10 . 7 Melee 2 | . . 2 . . . . Guns 30 | . 5 6 2 10 . 7 Cannons 27 | . 2 5 20 . . . AOE 2 | . . 2 . . . . Classes Destroyed 14 | . 5 5 2 . . 2 Worker 9 | . 1 3 5 . . . Builder 2 | . . 1 . . . 1 Tunneler 1 | . 1 . . . . . Hauler 3 | . . 1 1 1 . . Recycler 4 | . 1 1 1 . . 1 Mechanic 2 | . . 1 . 1 . . Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 14 | . . 6 4 4 . . Grunt 40 | . 7 8 15 5 . 5 Sentry 8 | . . 2 5 1 . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Heavy 1 | . . . 1 . . . Best Kill Streak 6 | . 4 4 6 4 . 3 Combat Bots Only 4 | . 3 3 3 4 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 647 | . 46 119 218 107 3 154 Missed 175 | . 14 25 52 18 . 66 Hits 472 | . 32 94 166 89 3 88 Melee 3 | . . . . . 3 . Projectile 469 | . 32 94 166 89 . 88 Critical Strikes 17 | . 1 5 7 1 . 3 Part Disruptions 1 | . . . . . . 1 Damage Taken 6755 | . 412 1108 2579 1259 156 1241 Core 1098 | . 38 161 337 132 156 274 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 84 59 38 . . . Volleys Fired 258 | . 35 73 82 29 . 39 Largest 4 | . 2 2 3 3 . 4 Hottest 240 | . 80 80 240 240 . 227 Shots Fired 475 | . 70 116 155 59 . 75 Gun 302 | . 53 70 50 59 . 70 Cannon 171 | . 17 44 105 . . 5 Launcher 2 | . . 2 . . . . Special . | . . . . . . . Kinetic 262 | . 53 70 105 . . 34 Thermal 204 | . 17 44 50 59 . 34 Explosive 2 | . . 2 . . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 18 | . 8 17 18 11 . 8 Robot Miss Streak 24 | . 5 4 24 7 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . 1 . 3 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 363 | . 38 98 129 47 . 51 Core Hits 217 | . 16 30 122 31 . 18 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 4 | . . 3 1 . . . Critical Strikes 9 | . . 4 4 . . 1 Burn 4 | . . . 3 . . 1 Smash 5 | . . 4 1 . . . Melee Attacks 38 | . . 23 12 3 . . Impact 35 | . . 23 12 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . 7 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7116 | . 515 2019 2756 943 . 883 Guns 3153 | . 383 432 625 943 . 770 Cannons 2379 | . 124 506 1638 . . 111 Explosions 150 | . . 150 . . . . Melee 1423 | . . 931 492 . . . Ramming 11 | . 8 . 1 . . 2 Kinetic 2969 | . 383 432 1638 . . 516 Thermal 2436 | . 124 506 625 943 . 238 Explosive 150 | . . 150 . . . . Electromagnetic 127 | . . . . . . 127 Impact 1423 | . . 931 492 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 5 . . 2 Average Corruption 2 | . . 1 5 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . 1 10 . . 4 Message Errors 5 | . . . 4 . . 1 Matter Fused 2 | . . . 2 . . . Heat Flow Errors 5 | . . 1 2 . . 2 Energy Discharges 2 | . . . 1 . . 1 Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 601 | . . 429 172 . . . Projectiles 27 | . . 27 . . . . Explosions 31 | . . 31 . . . . Melee 543 | . . 371 172 . . . Knockbacks 56 | . . 7 49 . . . Impact 10 | . . 6 4 . . . Kinetic 39 | . . . 39 . . . Secondary 7 | . . 1 6 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 3 | . 1 . 1 . . 1 Kicked 1 | . . . . . . 1 Crushed 1 | . 1 . . . . . Highest Temperature 609 | . 234 492 609 601 . 133 Average Temperature 175 | . 80 118 191 265 . 33 Received Heat Transfer 2352 | . 258 465 1044 174 . 411 Effects 58 | . . 5 30 23 . . Shutdowns 21 | . . 2 12 7 . . Energy Bleed 7 | . . 1 3 3 . . Interference 18 | . . . 9 9 . . Matter Decay 2 | . . . . 2 . . Short Circuit 6 | . . 2 3 1 . . Damage (minor) 1 | . . . 1 . . . Damage (major) 3 | . . . 2 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . . 3 4 . . . Combat Hostiles 3 | . . 1 2 . . . Parts Fried 7 | . . 2 4 . . 1 Impact Corruptions 23 | . . 15 8 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 13 | . . 1 5 6 . 1 Heat Transferred 5634 | . 259 1073 1535 2125 . 642 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 79 100 100 100 Level 1 6 | . . . 20 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 240 | . 80 132 240 118 16 75 Initial 81 | . . 15 29 81 16 . Average 62 | . 17 42 124 75 3 17 Influence Increases 1971 | . 218 515 759 257 . 222 Destroy 0b10 Robot/C 1300 | . 140 320 500 200 . 140 Destroy 0b10 Robot/NC 140 | . 20 45 55 10 . 10 Destroy Leader 264 | . 22 42 128 32 . 40 Successful Hack 6 | . 5 . 1 . . . Destroy Structure 21 | . 1 18 . . . 2 Lose Combat Pursuer 240 | . 30 90 75 15 . 30 Influence Decreases 1964 | . 181 481 649 390 48 215 Entered New Map 196 | . . 22 42 100 32 . Time Decay 1298 | . 171 379 437 180 16 115 Lost Part 470 | . 10 80 170 110 . 100 Squads Dispatched 11 | . 1 2 3 . . 5 Investigation 4 | . 1 2 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . . . 3 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 10 | . 2 5 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 16 29 39 11 5 10 Peak Tracking Total 5 | . 4 4 5 4 5 4 Tactical Retreats 13 | . 1 4 4 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . . 4 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 9 | . 5 1 1 . . 2 Terminals 5 | . 3 1 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 27 | . 16 3 3 . . 5 Successful 13 | . 7 3 2 . . 1 Failed 14 | . 9 . 1 . . 4 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 9 3 3 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 6 | . 4 . . . . 2 Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 3 2 . . . Record 6 | . 1 3 2 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 1 1 . . 1 Full Trace Events 5 | . 3 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 3467 | . 443 934 1401 272 . 417 Optics 2287 | . . 614 1401 272 . . Sensors 107 | . . . . . . 107 Terrain 763 | . 443 320 . . . . Structural 417 | . . . . . . 417 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4583 | 45 778 1128 1489 367 133 643 Spaces Moved 1892 | 31 249 435 582 149 130 316 Core 201 | 14 . 7 17 3 116 44 Treads 1180 | 17 249 428 364 122 . . Legs 496 | . . . 193 21 10 272 Wheels 8 | . . . 8 . . . Hover . | . . . . . . . Flight 7 | . . . . 3 4 . Fastest Speed 50 | 50 160 150 100 152 50 100 Average Speed 168 | 110 160 178 190 167 95 156 Slowest Speed 650 | 160 160 300 650 650 365 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 43 45 43 3 78 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . 16 . . . 1 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 16 | . . 16 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2788 | 41 561 641 796 208 138 403 Wait 393 | . 267 56 51 . . 19 Move 1887 | 30 248 434 581 149 129 316 Hop . | . . . . . . . Pick Up 78 | 5 5 22 21 10 3 12 Fast Attach 10 | 1 . . 7 . 1 1 Attach 68 | 5 2 16 18 10 2 15 Detach 4 | . 1 1 . . 2 . Swap 25 | . 2 9 11 2 1 . Drop 24 | . . 7 12 5 . . Fire 258 | . 35 73 82 29 . 39 Melee 38 | . . 23 12 3 . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 2 | . 1 . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 11) 794 | -10/Materials | Discovered new exit (range 8) 824 | -10/Materials | Entered another Materials area 824 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1550 | -9/Materials | Discovered new exit (range 17) 1651 | -9/Materials | Lost 4 parts (1p2n1w) 1923 | -9/Materials | Discovered new exit (range 9) 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2490 | -8/Materials | Lost 3 parts (1p2u) 2989 | -8/Materials | Core integrity fell below 50% 3047 | -8/Materials | Lost 6 parts (2p2n2w) 3097 | -8/Materials | Discovered new exit (range 5) 3403 | -8/Materials | Build established: Gunner 3441 | -8/Materials | Entered Factory 3441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3774 | -7/Factory | Lost 9 parts (1p2n2u4w) 3808 | -7/Factory | Sucked down chute 3808 | -7/Factory | Entered Waste 3824 | -7/Waste | Spotted C-40 Crusher 3826 | -7/Waste | Spotted C-40 Crusher 3852 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3861 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3890 | -7/Waste | Spotted C-40 Crusher 3900 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3903 | -7/Waste | Spotted C-40 Crusher 3918 | -7/Waste | Spotted C-40 Crusher 3928 | -7/Waste | Discovered new exit (range 14) 3941 | -7/Waste | Entered Factory 4171 | -7/Factory | Lost 3 parts (1u2w) 4460 | -7/Factory | Build established: Scavenger-Gunner 4529 | -7/Factory | Core integrity fell below 50% 4584 | -7/Factory | Core integrity fell below 20% 4584 | -7/Factory | Self-destructed Last Messages --------------- 04565_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04566_ Penetrated by Slug. 04568_ Slug penetrates X-62 Marksman. 04569_ Penetrated by Slug. 04571_ X-62 Marksman destroyed. 04571_ Switching to secondary target: Y-54 Guardian. 04571_ Slug penetrates Y-54 Guardian. 04572_ Gauss Rifle+ destroyed. 04573_ Aluminum Leg destroyed. 04575_ Penetrated by Slug. 04575_ Imp. EM Pulse Cannon destroyed. 04577_ Aluminum Leg destroyed. 04577_ Lgt. Nuclear Core destroyed. 04580_ Particle Gun destroyed. 04580_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 04581_ Penetrated by Slug. 04581_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? #????????????????? | | ????????????????????######+###### ??????????????? | | ????????????????????## ##+#??????????????? | | ????????????????????## ^ ?????????????? | | ????????????????????## ?????????????? | | ????????????????????## ????????????? | | ????????????????????## T ?????????????? | | ?????????????????????? ?????????????? | | ?????????????????????? ??????????????? | | ??????????????????????? ????????????????? | | ????????????########## ??????????????????? | | ????????????############ ##??????????????????? | | ?????????## # ##??????????????????? | | ?????????## """"""""" # ##??????????????????? | | ?????????## + ##?###??????????????? | | ?????????## """"""""" # @ ##?###??????????????? | | ?????????## # # ? ??????????????? | | ????????################ # ????????????????? | | ????????################[[ # ?????????????????? | | ????????## ? ##%x # ?????????????????? | | ????????## " " " " " /==* # ??????????????????? | | ????????## " " " " " ## + ??????????????????? | | ????????## " " " " " ## # ??????????????????? | | ????????## " " " " " ## # ??????????????????? | | ? ###### " " " " " ## # ??????????????????? | | ###### " " " " " ## # ?????????????????? | | + + " " " " " ##Y # ?????????????????? | | ###### " " " " "?## # ???? ######## | | ? ###### " " " " " ## ###+##???############ | | ????## ## ### ##???## | | ########## ## p ### ####### """ " | | #############+####### ### ####### """ | | # """ " | | # "" | | # "" | | + | | # | | % # | | ? # | | ? ####+######### ########+####### # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed TeleporterJammingTether Manual? 0 Play Time 00:36:26 Cumulative 10.0 hours Start 2025.11.20 @ 07:09:21 End 2025.11.20 @ 09:58:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 11 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c942edd-e0c3-482c-8919-4eebd720ec45