Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 23:21:09 Player: BionicBot Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (158) 790 Value Destroyed (5934) 5934 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1201) 1201 TOTAL SCORE: 13005 Bonus ------- Follower Combat Kills 526 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -225 Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 80/100 System Corruption 8% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (25) --- Advanced Power Amplifier Structural Scanner Machine Analyzer Improved Sensor Array Makeshift Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Looter] Tactical Coordination Suite Recoil Stabilizer Makeshift Transmission Jammer Hacking Suite Improved System Shield Hacking Drone Bay (1/1) Arc Projector Heavy Plasma Cannon Datajack Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Tactical Coordination Suite Zionite Light Carapace > --- WEAPON ----------- Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Hybrid Deuterium Engine Advanced Power Amplifier Improved Cooling System Structural Scanner Machine Analyzer Improved Sensor Array Seismic Detector 0b10 Decoder Chip [Looter] Core Analyzer Recoil Stabilizer Transmission Jammer Zionite Weapon Casing Hardened Light Armor Plating Medium Insulated Plating Advanced Force Field Hacking Suite Improved System Shield Drone Bay Hacking Drone Bay Bore Cannon Rocket Array Improved Datajack Plasma Cutter Impact Mace [Rating: 70] Favorites ----------- Power Neutrino Core Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 2 . 1 . . . . 1 . . . . Utility 3 | . . . 1 1 . . . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 181 | 7 10 24 18 12 14 15 3 7 18 19 25 . 9 Power 18 | 1 1 2 2 1 1 2 . 1 2 2 2 . 1 Engine 9 | 1 1 1 . 1 1 . . 1 1 1 1 . . Core 7 | . . 1 2 . . 2 . . 1 . . . 1 Reactor 2 | . . . . . . . . . . 1 1 . . Propulsion 45 | 2 2 12 2 1 2 3 1 6 4 3 5 . 2 Treads 32 | 2 . 11 2 1 2 2 . 3 3 3 3 . . Leg 9 | . . 1 . . . 1 . 3 . . 2 . 2 Wheel 4 | . 2 . . . . . 1 . 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 56 | 2 4 1 8 7 4 1 . . 4 12 11 . 2 Device 32 | 1 2 . 3 5 3 . . . 3 8 6 . 1 Storage 3 | 1 2 . . . . . . . . . . . . Processor 4 | . . 1 . 1 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 17 | . . . 5 1 . 1 . . 1 4 4 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 3 9 6 3 7 9 2 . 8 2 7 . 4 Energy Gun 7 | 1 3 2 . . . . . . . . 1 . . Energy Cannon 11 | . . . 2 . 2 3 . . 2 1 1 . . Ballistic Gun 6 | 1 . 2 . . . . . . . . 1 . 2 Ballistic Cannon 22 | . . 4 2 2 3 3 2 . 4 1 1 . . Launcher 11 | . . 1 2 . 1 3 . . 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . 1 . . Unidentified Prototypes 9 | . . 1 . 1 1 . . . 2 3 . . 1 Corrupted Parts 2 | . . . . . . 1 . 1 . . . . . System Corruption 15 | . . . . . . 6 . 9 . . . . . Parts Lost 65 | . 6 6 4 . 1 12 . 3 1 10 13 . 9 Power 9 | . 1 1 1 . . 1 . 1 . . 3 . 1 Propulsion 25 | . 2 2 2 . 1 6 . 2 . 4 5 . 1 Utility 14 | . . 1 1 . . 1 . . 1 3 3 . 4 Weapon 17 | . 3 2 . . . 4 . . . 3 2 . 3 Highest Loss Streak 8 | . 2 3 2 . 1 3 . 3 1 8 6 . 5 To Critical Strikes 5 | . . . . . . . . . . 4 . . 1 Average Slot Usage (%) 85 | . 91 92 99 97 99 82 71 94 95 92 70 40 37 Engine 4 | . 13 10 1 6 7 . . 4 1 6 1 . . Core 2 | . . . 7 . . 6 7 2 5 . . . . Treads 24 | . 15 35 35 38 37 18 7 12 26 32 15 . . Leg 3 | . . 1 . . . 4 7 12 3 . 3 6 5 Wheel 1 | . 11 1 . . . . 2 7 6 1 . . . Device 6 | . 7 . 4 9 6 7 7 7 12 12 9 6 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 Processor 7 | . . 9 9 7 7 7 7 7 6 6 8 13 9 Protection 5 | . . . 4 5 7 6 7 7 6 5 6 6 4 Energy Cannon 6 | . . . 2 15 15 12 7 7 5 6 4 . . Ballistic Gun 2 | . 10 14 . . . . . . . . 2 . 5 Ballistic Cannon 8 | . . 7 23 5 5 6 7 15 13 11 4 . . Peak Build Rating 70 | 7 8 27 35 40 43 41 46 54 64 70 55 41 37 Average Rating 37 | 5 6 19 32 36 40 36 37 50 57 61 45 30 28 On Entrance 33 | . 7 8 27 31 40 40 36 45 53 57 50 41 30 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 129 | 14 90 100 112 117 119 120 124 124 125 129 126 104 87 Greatest Support 148 | 40 40 90 88 104 104 100 28 20 120 148 90 20 56 Greatest Overweight (x) 31 | 2 5 30 1 1 1 5 7 7 7 2 31 5 28 Average Overweight (x) 2 | . 1 1 1 . 1 2 5 6 3 . 1 4 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 6 25 25 24 25 25 25 25 25 25 22 23 23 Average Carried 21 | 3 4 20 24 23 24 21 22 24 24 24 19 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 4 25 25 24 25 20 25 25 25 21 20 23 18 Class Distribution -------------------- 43% | Mutant 25% | Gunner 17% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Derelict-Gunner 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5362 | 276 134 981 989 190 286 420 70 187 257 683 701 . 188 Remotely . | . . . . . . . . . . . . . . Salvage Created 5771 | 141 546 1362 584 258 477 486 . 115 416 691 480 . 215 Parts 301 | 14 29 88 45 17 12 21 . 2 26 21 19 . 7 Haulers Intercepted 3 | . . 2 . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . 13 16 5 13 . 20 17 . 9 Prevented 21 | . . . . . 1 . . 9 . 10 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 132 | . 13 27 20 5 9 16 . 2 6 15 13 . 6 Guns 34 | . 12 16 . . . . . . . . 4 . 2 Cannons 68 | . . 7 16 5 6 7 . 2 6 14 5 . . AOE 27 | . . 4 4 . 2 9 . . . . 4 . 4 Classes Destroyed 13 | 2 1 5 . 3 1 . . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 3 | . . 2 . . 1 . . . . . . . . Recycler 7 | 1 . 3 2 . . . . . 1 . . . . Operator 5 | . . 2 1 . . . . . 2 . . . . Watcher 7 | . . 4 2 1 . . . . . . . . . Swarmer 26 | . . 4 8 . . 3 . . 3 2 6 . . Grunt 67 | . 13 13 7 2 6 10 . 1 . 8 4 . 3 Brawler 3 | . . . . . . . . . . 2 . . 1 Duelist 5 | . . . . 1 . 1 . . . 2 . . 1 Sentry 20 | . . 10 5 . 1 . . 1 1 1 1 . . Hunter 6 | . . . . 1 1 . . . 1 . 2 . 1 Programmer 3 | . . . . 1 . 1 . . 1 . . . . Behemoth 3 | . . . . . 1 1 . . . . 1 . . Best Kill Streak 5 | 4 4 4 4 2 5 4 . 2 3 5 3 . 4 Combat Bots Only 5 | . 4 4 4 2 5 4 . 2 3 5 3 . 4 Max Kills in Single Turn 3 | 1 1 3 3 1 1 2 . 1 1 1 3 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . 1 2 . . . . 3 . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 895 | . 94 127 103 20 79 94 . 46 31 83 137 . 81 Missed 256 | . 22 39 24 7 28 29 . 13 13 22 46 . 13 Damage Taken 11178 | . 939 1184 1192 208 941 1325 . 651 341 1299 1786 . 1312 Core 1719 | . 193 200 185 17 100 124 . 30 . 213 274 . 383 Absorbed by Shields 114 | . . . . . . . . . . . 114 . . Redirected to Shielding 247 | . . . 106 . . . . . . 37 104 . . Core Remaining (%) 59 | 100 22 50 66 . . . . 61 . . . . . Volleys Fired 442 | 6 76 94 56 17 22 32 . 14 15 40 54 . 16 Largest 3 | 2 2 2 3 3 3 3 . 3 3 3 3 . 2 Hottest 240 | 70 105 88 204 204 240 208 . 185 191 186 173 . 52 Shots Fired 950 | 12 145 185 143 48 65 87 . 33 33 89 87 . 23 Gun 324 | 12 145 132 . . . . . . . . 15 . 20 Cannon 592 | . . 51 136 48 62 73 . 33 33 89 67 . . Launcher 34 | . . 2 7 . 3 14 . . . . 5 . 3 Special . | . . . . . . . . . . . . . . Kinetic 564 | 6 60 164 130 14 20 24 . 17 18 52 39 . 20 Thermal 348 | 6 85 19 6 34 42 49 . 16 15 37 39 . . Explosive 34 | . . 2 7 . 3 14 . . . . 5 . 3 Electromagnetic 4 | . . . . . . . . . . . 4 . . Robot Hit Streak 22 | 5 8 15 7 5 8 12 . 5 10 22 19 . 7 Robot Miss Streak 11 | 3 2 3 4 3 2 3 . 11 3 2 4 . 6 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 613 | 6 95 135 76 29 45 54 . 8 22 63 56 . 24 Core Hits 298 | 5 29 60 32 11 19 31 . 6 10 19 32 . 44 Critical Kills 7 | . . . . . 1 . . 1 2 1 2 . . Critical Parts Destroyed 15 | . . . . . . . . 6 . 4 4 . 1 Critical Strikes 39 | 1 1 3 5 . 1 2 . 7 3 8 6 . 2 Burn 2 | 1 1 . . . . . . . . . . . . Meltdown 2 | . . . . . 1 . . . 1 . . . . Destroy 19 | . . . . . . . . 7 1 5 6 . . Blast 14 | . . 3 5 . . 2 . . 1 3 . . . Smash 2 | . . . . . . . . . . . . . 2 Melee Attacks 6 | . . . . . 1 . . . 2 . . . 3 Impact 4 | . . . . . 1 . . . . . . . 3 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16336 | 68 1051 2515 2183 732 1494 2378 . 418 590 1775 1843 . 1289 Guns 2951 | 68 1051 1401 . . . . . . . . 171 . 260 Cannons 9783 | . . 912 1921 732 1007 1312 . 418 590 1775 1116 . . Explosions 3298 | . . 202 230 . 343 1066 . . . . 556 . 901 Melee 272 | . . . . . 144 . . . . . . . 128 Ramming 32 | . . . 32 . . . . . . . . . . Kinetic 7418 | 8 370 2178 1847 157 293 393 . 265 195 988 464 . 260 Thermal 5292 | 60 681 135 74 575 714 919 . 153 395 787 799 . . Explosive 3257 | . . 202 189 . 343 1066 . . . . 556 . 901 Electromagnetic 65 | . . . 41 . . . . . . . 24 . . Impact 272 | . . . . . 144 . . . . . . . 128 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 . . 6 6 9 1 8 8 8 8 Average Corruption 5 | . . . 1 . . 6 6 9 1 2 8 8 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 211 | . . . 14 . . 27 5 20 1 29 90 12 13 Message Errors 49 | . . . 4 . . 7 2 3 . 9 19 4 1 Matter Fused 53 | . . . 3 . . 6 2 7 . 5 23 4 3 Heat Flow Errors 25 | . . . 3 . . 5 . 1 . 5 9 1 1 Energy Discharges 26 | . . . 2 . . 5 . 2 . 4 12 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 Parts Fused 3 | . . . 1 . . . . 1 . . 1 . . Data Loss (minor) 26 | . . . 1 . . 1 . 1 1 3 13 3 3 Data Loss (major) 12 | . . . . . . 2 1 2 . 2 5 . . Misfires 9 | . . . . . . . . 3 . 1 4 . 1 Alerts 4 | . . . . . . 1 . . . . 1 . 2 Weapon Failures 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 482 | . . 5 89 5 124 152 . . . 35 6 . 66 Projectiles 137 | . . 5 86 5 . . . . . 35 6 . . Explosions 179 | . . . 3 . . 152 . . . . . . 24 Melee 166 | . . . . . 124 . . . . . . . 42 Knockbacks 50 | . . 9 19 1 . 4 . 4 . 9 4 . . Impact . | . . . . . . . . . . . . . . Kinetic 48 | . . 9 18 1 . 4 . 3 . 9 4 . . Secondary 2 | . . . 1 . . . . 1 . . . . . Self-Inflicted Damage 197 | . . 5 51 . . 114 . . . . 27 . . Shots 9 | . . 1 2 . . 5 . . . . 1 . . Rammed 2 | . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 551 | 40 486 270 519 432 551 349 . 106 90 502 229 83 121 Average Temperature 110 | 20 142 52 153 139 153 116 . 50 34 114 41 53 62 Received Heat Transfer 3869 | . 555 534 549 99 569 402 . 141 18 363 270 . 369 Effects 20 | . 5 . 9 1 1 . . . . 4 . . . Shutdowns 8 | . 3 . 3 . 1 . . . . 1 . . . Energy Bleed 2 | . 1 . . . . . . . . 1 . . . Interference 1 | . 1 . . . . . . . . . . . . Matter Decay 5 | . . . 3 . . . . . . 2 . . . Damage (minor) 3 | . . . 2 1 . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . Impact Corruptions 3 | . . . . . 2 . . . . . . . 1 Robots Melted 4 | . 1 . . . 1 . . . 1 1 . . . Combat Hostiles 3 | . 1 . . . 1 . . . . 1 . . . Parts Melted 9 | . . . . 2 2 . . . 4 . 1 . . Heat Transferred 10489 | 259 1736 300 150 1100 1350 1750 . 300 494 1550 1500 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 375 | 20 219 375 229 188 . . . . 125 . . . . Initial 146 | . 13 67 146 81 . . . . . . . . . Average 116 | 7 92 145 141 52 . . . . 59 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . . . . . Low Security (%) 82 | 100 98 69 80 100 . . . . 100 . . . . Level 1 17 | . 1 30 19 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 5 1 1 . . . 1 2 . . . 1 Investigation 6 | . 2 3 . . . . . 1 . . . . . Extermination 2 | . . . . 1 . . . . 1 . . . . Reinforcement 5 | . 1 2 1 . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 2 1 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 190 | . 21 39 26 10 9 16 . 12 9 22 13 . 13 Peak Tracking Total 9 | . 4 4 5 3 5 4 . 5 3 9 3 . 7 Tactical Retreats 11 | . 1 . 1 3 . . . . . 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 7 | . 2 1 2 . . . . . 2 . . . . Indirectly 2 | . . . 2 . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . . . . 19 . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . . . . 4 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 6 | . . 1 2 . . . . 2 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 23 | . 2 9 5 1 . . . 1 . 1 . 4 . Terminals 18 | . 2 9 5 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 77 | . 4 23 12 1 . . . 4 . 1 . 32 . Successful 49 | . 3 4 5 . . . . 4 . 1 . 32 . Failed 28 | . 1 19 7 1 . . . . . . . . . Catastrophic 10 | . 1 5 3 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 4 13 9 1 . . . . 8 . . . . Terminals 44 | . 4 23 12 1 . . . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 45 | . 2 4 2 . . . . 4 . 1 . 32 . Record 15 | . . . . . . . . 4 . . . 11 . Part Schematic 13 | . . 1 . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 6 | . . 2 1 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . . . . . . Terminals 4 | . 1 . 3 . . . . . . . . . . Botnet 4 | . 1 . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 2 8 5 1 . . . 1 . . . . . Full Trace Events 4 | . . 3 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 2 . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 1 . . . . 15 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 13 | . . . . . . . 4 . 6 2 . . 1 Largest Group 6 | . . . . . . . 4 4 6 6 2 . 1 Highest-Rated Group 352 | . . . . . . . 154 154 352 352 59 . 96 Highest-Rated Ally 96 | . . . . . . . 40 40 70 70 32 . 96 Zionite Dispatches 2 | . . . . . . . . . 2 . . . . Light 1 | . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . 1 . . . . Total Orders 16 | . . . . . . . . . 1 6 9 . . EXPLORE 9 | . . . . . . . . . . 3 6 . . RETURN 7 | . . . . . . . . . 1 3 3 . . Ally Attacks 104 | . . . . . . . . 36 2 47 6 . 13 Total Damage 3593 | . . . . . . . . 1273 29 1716 182 . 393 Kills 20 | . . . . . . . . 11 1 7 . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 2 1 2 . 2 2 . . Drone Launches 14 | . . . . . . . . . 1 6 7 . . Drone Recoveries 12 | . . . . . . . . . 1 6 5 . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 23492 | 134 703 3224 2417 1050 2598 2359 3062 1258 956 1839 3077 343 472 Spaces Moved 8529 | 67 307 1152 964 432 1035 683 882 588 428 836 988 86 81 Core 28 | 5 . 7 . . . . . . . . 2 . 14 Treads 6768 | 62 98 1048 964 432 1035 683 451 . 205 836 954 . . Legs 186 | . . . . . . . . 1 . . 32 86 67 Wheels 1547 | . 209 97 . . . . 431 587 223 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 130 225 154 234 240 205 205 154 155 235 400 190 Average Speed 252 | 155 144 248 226 224 239 327 345 205 191 194 292 400 437 Slowest Speed 1600 | 160 175 1550 232 234 245 560 480 470 560 312 1600 470 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 55 90 47 7 97 80 90 70 14 99 94 71 17 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . 1 . 1 . 1 . Known Exits Taken 3 | . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 24 | . . . . . 3 2 4 1 . 11 3 . . Spaces Dug 59 | . . . 59 . . . . . . . . . . Terrain Destroyed 347 | . . 19 108 . 12 73 . 6 6 10 76 . 37 Melee . | . . . . . . . . . . . . . . Projectile 81 | . . 7 25 . 5 8 . 6 6 10 14 . . AOE 266 | . . 12 83 . 7 65 . . . . 62 . 37 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9620 | 83 434 1346 1082 476 1099 735 896 613 543 975 1082 88 168 Wait 245 | . 32 19 17 5 15 6 2 . 38 45 7 . 59 Move 8514 | 66 306 1151 963 431 1034 682 881 585 427 835 987 85 81 Hop 1 | . . . . . . . . 1 . . . . . Pick Up 92 | 4 5 32 15 4 5 . 7 2 9 4 5 . . Fast Attach 56 | 7 2 10 . 2 2 2 3 6 3 6 9 . 4 Attach 53 | . 7 4 8 3 3 6 . 1 3 5 8 . 5 Detach 26 | . 3 6 1 3 3 . . 1 1 2 3 3 . Swap 72 | . 1 10 10 7 9 7 . . 12 8 8 . . Drop 71 | . 2 20 10 4 5 . 3 3 14 9 1 . . Fire 442 | 6 76 94 56 17 22 32 . 14 15 40 54 . 16 Melee 6 | . . . . . 1 . . . 2 . . . 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . 21 . . . Trap 19 | . . . . . . . . . 19 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 593 | -10/Materials | Core integrity fell below 50% 727 | -10/Materials | Discovered new exit (range 8) 749 | -10/Materials | Discovered new exit (range 4) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Propulsion x2 994 | -9/Materials | Lost 3 parts (1n1u1w) 1953 | -9/Materials | Discovered new exit (range 3) 2344 | -9/Materials | Discovered new exit (range 16) 2427 | -9/Materials | Discovered new exit (range 10) 3422 | -9/Materials | Discovered new exit (range 15) 3732 | -9/Materials | Discovered new exit (range 15) 4062 | -9/Materials | Entered another Materials area 4062 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4363 | -8/Materials | Build established: Gunner 6125 | -8/Materials | Discovered new exit (range 11) 6479 | -8/Materials | Entered Factory 6479 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6543 | -7/Factory | Discovered new exit (range 5) 6577 | -7/Factory | Identified exit to Lower Caves 7529 | -7/Factory | Entered Lower Caves 7783 | -7/Lower Caves | Build established: Scavenger-Gunner 8375 | -7/Lower Caves | Found DCF Scrap (14 items) 8461 | -7/Lower Caves | Spotted B-75 Beast 8500 | -7/Lower Caves | Destroyed B-75 Beast 8627 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8815 | -7/Lower Caves | Build established: Gunner 9089 | -7/Lower Caves | Learned Factory non-interactive machine intel 9398 | -7/Lower Caves | Build established: Scavenger-Mutant 9680 | -7/Lower Caves | Discovered new exit (range 15) 10091 | -7/Lower Caves | Build established: Scavenger-Gunner 10127 | -7/Lower Caves | Entered another Lower Caves area 10201 | -7/Lower Caves | Learned location of 2 exits from Factory 10393 | -7/Lower Caves | Discovered new exit (range 13) 11098 | -7/Lower Caves | Spotted B-75 Beast 11135 | -7/Lower Caves | Lost 3 parts (1u2w) 11199 | -7/Lower Caves | Destroyed B-75 Beast 11432 | -7/Lower Caves | Learned location of 1 exit from Factory 11472 | -7/Lower Caves | Build established: Gunner 12172 | -7/Lower Caves | Build established: Mutant 12251 | -7/Lower Caves | Discovered new exit (range 10) 12486 | -7/Lower Caves | Entered Zion 12678 | -7/Zion | System corruption cleaned by Quarantine Array 13092 | -7/Zion | Given the Hacking Drone Bay 13092 | -7/Zion | Found Prototype Device 13103 | -7/Zion | Discovered new exit (range 10) 14474 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14879 | -7/Zion | Learned location of 1 exit from Factory 15053 | -7/Zion | Met Imprinter 15086 | -7/Zion | Imprinted 15088 | -7/Zion | Declared Zion's savior 15548 | -7/Zion | Entered Proximity Caves 15548 | -6/Proximity Caves | Accompanied by 4 allies 15661 | -6/Proximity Caves | Build established: Gunner 16034 | -6/Proximity Caves | Attracted the attention of an 0b10 base 16075 | -6/Proximity Caves | Lost 3 parts (1p2n) 16413 | -6/Proximity Caves | Identified exit to Factory 16762 | -6/Proximity Caves | Build established: Derelict-Gunner 16778 | -6/Proximity Caves | Spotted B-75 Beast 16806 | -6/Proximity Caves | Entered Factory 16806 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16807 | -6/Factory | Identified exit to Factory 16808 | -6/Factory | Loaded intel: 188 non-interactive machine locations 16946 | -6/Factory | Found Prototype Launcher 16946 | -6/Factory | Identified Rocket Array 17426 | -6/Factory | Retrieved Zion intel report: Branch Access 17426 | -6/Factory | Identified exit to Lower Caves 17469 | -6/Factory | Zion Light squad teleported in 17481 | -6/Factory | Identified Hacking Drone Bay 17585 | -6/Factory | Build established: Scavenger-Gunner 17748 | -6/Factory | Zion Hacker squad teleported in 17762 | -6/Factory | Entered Lower Caves 17762 | -6/Lower Caves | Accompanied by 6 allies 18271 | -6/Lower Caves | Learned location of Extension (-5) 18317 | -6/Lower Caves | Found Prototype Protection 18317 | -6/Lower Caves | Identified Zio. Weapon Casing 18342 | -6/Lower Caves | Lost 4 allies 18581 | -6/Lower Caves | Learned 8 Factory zone layouts 19021 | -6/Lower Caves | Discovered new exit (range 26) 19127 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19211 | -6/Lower Caves | Lost 8 parts (3n3u2w) 19463 | -6/Lower Caves | Build established: Mutant 19601 | -6/Lower Caves | Entered another Lower Caves area 19601 | -6/Lower Caves | Accompanied by 2 allies 19631 | -6/Lower Caves | Discovered exit to Factory (range 32) 19634 | -6/Lower Caves | Learned Factory garrison access intel 19962 | -6/Lower Caves | Learned 4 Factory zone layouts 20595 | -6/Lower Caves | Build established: Messiah-Mutant 21515 | -6/Lower Caves | Spotted B-75 Beast 21567 | -6/Lower Caves | Destroyed B-75 Beast 21578 | -6/Lower Caves | Build established: Mutant 21595 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 21883 | -6/Lower Caves | Core integrity fell below 50% 22312 | -6/Lower Caves | Discovered new exit (range 13) 22543 | -6/Lower Caves | Build established: Gunner 22678 | -6/Lower Caves | Entered Data Miner 22678 | -6/Data Miner | Discovered new exit (range 6) 22773 | -6/Data Miner | Met Data Miner 22861 | -6/Data Miner | Learned location of Section 7 (-2) 22861 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22925 | -6/Data Miner | Received God Mode back door access code from Data Miner 22990 | -6/Data Miner | Build established: Mutant 23021 | -6/Data Miner | Entered Proximity Caves 23082 | -5/Proximity Caves | Escorted by Enhanced Grunt 23120 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 23285 | -5/Proximity Caves | Core integrity fell below 20% 23460 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 23493 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 23468_ The unstable cave ceiling collapses. 23470_ Destroyed Unknown Engine. 23470_ Destroyed Carbon-fiber Leg. 23470_ Penetrated by Slug. 23470_ Critical hit (Destroy). 23470_ Rocket Array destroyed. 23473_ Penetrated by Slug. 23473_ Imp. Cooling System destroyed. 23473_ Slug penetrates Wall. 23475_ Acquired Neutrino Core. 23475_ Critical hit (Burn: +37). 23476_ Neutrino Core destroyed. 23477_ Critical hit (Burn: +37). 23482_ System corrupted: Energy discharge (-23). 23482_ The unstable cave ceiling collapses. 23485_ Y-72 Warden suffers critical hit (Smash). 23487_ Penetrated by Slug. 23490_ Y-72 Warden suffers critical hit (Smash). 23490_ Destroyed Particle Reactor. 23490_ Y-72 Warden system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ??????????????????????# ####????????????????????? | | ????????????????????### ####?????????????????? | | ?????######????????## $ #?????????????????? | | #???## #????????? ####??????????????? | | ##### #??????#### #"""""" # ????????????? | | ## ##??????? " #???????????? | | #?????????# " #???????????? | | ##?????????# " #??????????? | | ### ##???????#??# " ????????????? | | ### ##??????? ##??# Y " #????????????????? | | ### #???????# #### # @g #####????????????? | | #### ?????# ## #????????????? | | ## #???# ?## g #????????????? | | ####?## #????# ### #????????????? | | """### #??###;## ##?????????????????? | | % #????# #??????????????????? | | % ##????# !%! ##??????????????????? | | "" "## #?##### ###;;! ##???????????????????? | | ###"## ### ## #?# ; #????????????????????? | | ## ### ## ## #?##; #????????????????????? | | ## ## #?# #??## #????????????????????? | | % #?# #???? #????????????????????? | | ### ### ###?? #????????????????????? | | #???## ## ##? ????????????????????? | | #?????# ####;????????????????????? | | ###???## ##?##???????????????????? | | #?# ## ## #??????????????????????? | | ??# ## ## #??????????????????????? | | ??# ###### ##?????????????????????? | | ## ??### ## #?????????????????????? | | ??? ????## ## #?????????????????????? | | ???????????# #### ##?????????????????????? | | ???????????## #??## ###??????????????????????? | | ????????????####???######????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Component Analysis Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponInsulatedBuckler Manual? 0 Play Time 02:20:47 Cumulative 135.2 hours Start 2024.09.22 @ 17:30:32 End 2024.09.22 @ 23:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8835248f-0618-4b7c-b550-60512d79b550