Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.17 @ 11:52:44 Player: GamerShanksi Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1950) 1950 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 5359 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 77/500 Energy 160/160 System Corruption 0% Temperature Critical (4393) Movement Walking (680) Ox8 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Drone Bay (0/2) Drone Bay (2/2) > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY (25) --- Reaction Control System Long-range Tractor Beam Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Heavy Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Drone Bay Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Reaction Control System Long-range Tractor Beam Drone Bay Drone Bay Heavy Ion Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Long-range Tractor Beam Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 4 | . 1 . 1 2 . Weapon . | . . . . . . Parts Attached 59 | 7 5 13 12 1 21 Power 9 | 1 . 1 4 . 3 Engine 6 | 1 . 1 3 . 1 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 24 | 2 2 6 4 . 10 Treads 2 | 2 . . . . . Leg 22 | . 2 6 4 . 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 2 1 5 Device 6 | . . . 1 1 4 Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | 1 . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 1 6 2 . 3 Energy Gun 6 | 2 . 4 . . . Energy Cannon 5 | . . 1 1 . 3 Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 13 | . . 2 6 . 5 Power 5 | . . 1 1 . 3 Propulsion 5 | . . 1 3 . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . 1 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 95 97 92 90 Engine 10 | . 12 9 12 7 5 Core 1 | . . . 3 7 5 Leg 28 | . 23 36 32 28 25 Device 2 | . . . 6 7 10 Storage 11 | . 12 10 8 14 14 Processor 9 | . 11 10 8 7 5 Protection 10 | . 12 10 8 7 8 Energy Gun 9 | . 12 10 7 . . Energy Cannon 2 | . . 3 . 7 13 Ballistic Gun 6 | . 11 5 . . . Ballistic Cannon 2 | . . . 8 7 . Naked Turns . | . . . . . . Heaviest Build 124 | 19 90 94 106 109 124 Greatest Support 54 | 40 40 46 50 50 54 Greatest Overweight (x) 9 | . 4 4 3 2 9 Average Overweight (x) 2 | . 3 1 2 2 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 Average Capacity 24 | 9 24 25 25 25 25 Most Carried 21 | 7 14 16 21 15 18 Average Carried 11 | 5 6 13 18 14 11 Final Capacity 25 | 10 25 25 25 25 25 Final Carried 16 | 7 14 16 14 15 7 Class Distribution -------------------- 93% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1273 | 270 201 329 358 . 115 Remotely 237 | . . . 237 . . Salvage Created 2285 | 110 246 792 739 . 398 Parts 126 | 1 22 40 45 . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 2 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 46 | . 7 15 16 . 8 Guns 19 | . 7 7 5 . . Cannons 27 | . . 8 11 . 8 Classes Destroyed 11 | 2 3 2 2 . 2 Worker 4 | 1 . 2 1 . . Builder 1 | . . . 1 . . Recycler 2 | 1 . . 1 . . Watcher 8 | . 3 2 3 . . Swarmer 9 | . 4 . 2 . 3 Grunt 20 | . 3 9 8 . . Brawler 2 | . . . 2 . . Duelist 1 | . . 1 . . . Sentry 9 | . . 5 4 . . Specialist 4 | . . . . . 4 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 1 3 5 4 . 3 Combat Bots Only 5 | . 2 5 3 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3075 | . 141 503 810 . 1621 Core 928 | . 24 56 63 . 785 Absorbed by Shields . | . . . . . . Redirected to Shielding 49 | . 2 3 25 . 19 Core Remaining (%) 91 | 100 90 86 88 . . Volleys Fired 140 | 9 17 43 44 . 27 Largest 2 | 2 2 2 2 . 2 Hottest 140 | 90 70 88 112 . 140 Shots Fired 275 | 18 34 81 88 . 54 Gun 138 | 18 34 47 39 . . Cannon 137 | . . 34 49 . 54 Launcher . | . . . . . . Special . | . . . . . . Kinetic 108 | . 17 43 48 . . Thermal 163 | 18 17 34 40 . 54 Explosive . | . . . . . . Electromagnetic 4 | . . 4 . . . Robot Hit Streak 32 | 9 12 32 31 . 20 Robot Miss Streak 3 | 1 3 1 2 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 217 | 16 24 61 68 . 48 Core Hits 89 | 3 12 31 34 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 2 3 . 2 . . Burn 7 | 2 3 . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4305 | 186 301 1132 1454 . 1232 Guns 1506 | 186 301 539 480 . . Cannons 2799 | . . 593 974 . 1232 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1568 | . 152 463 953 . . Thermal 2661 | 186 149 593 501 . 1232 Explosive . | . . . . . . Electromagnetic 76 | . . 76 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . . 14 . . . Projectiles 14 | . . 14 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . 9 . . Impact . | . . . . . . Kinetic 8 | . . . 8 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4393 | 120 45 357 436 . 4393 Average Temperature 357 | 50 13 132 116 . 897 Received Heat Transfer 996 | . 39 345 612 . . Effects 68 | . . 4 8 . 56 Shutdowns 13 | . . . 1 . 12 Energy Bleed 7 | . . 1 . . 6 Interference 13 | . . 3 3 . 7 Matter Decay 8 | . . . . . 8 Short Circuit 10 | . . . . . 10 Damage (minor) 3 | . . . . . 3 Damage (major) 9 | . . . 4 . 5 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 2 1 . . . 2 Heat Transferred 5528 | 644 666 1073 1406 . 1739 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 462 | 10 88 462 276 34 232 Initial 57 | . 4 . 57 34 18 Average 76 | 2 20 184 102 34 151 Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 86 | 100 100 74 77 100 53 Level 1 12 | . . 18 22 . 46 Level 2 1 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 3 | . . 1 . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 6 | . 2 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 16 28 26 . 11 Peak Tracking Total 9 | . 3 9 5 . 3 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 7 | . 2 4 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 4 | . 2 1 . 1 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 3 4 . 1 . Successful 7 | . 2 4 . 1 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 3 4 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 4 . 1 . Record 4 | . 1 3 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 4925 | 199 2179 727 1130 216 474 Spaces Moved 1431 | 96 561 237 348 82 107 Core 3 | 3 . . . . . Treads 158 | 93 65 . . . . Legs 1270 | . 496 237 348 82 107 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 190 260 262 187 Average Speed 296 | 156 372 239 263 262 288 Slowest Speed 900 | 160 400 400 330 262 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 95 25 29 2 61 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 5 . . Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1863 | 126 622 319 478 84 234 Wait 126 | . 26 7 61 . 32 Move 1427 | 96 560 236 347 81 107 Hop . | . . . . . . Pick Up 73 | 14 12 15 10 2 20 Fast Attach . | . . . . . . Attach 59 | 7 5 13 12 1 21 Detach . | . . . . . . Swap . | . . . . . . Drop 33 | . 2 5 4 . 22 Fire 140 | 9 17 43 44 . 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 16) 200 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Evolved 1 slot: Utility x1 338 | -10/Materials | Build established: Hacker-Mutant 567 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Discovered exit to Materials (range 10) 1015 | -10/Materials | Identified exit to Mines 1015 | -10/Materials | Discovered exit to Mines (range 14) 1223 | -10/Materials | Discovered exit to Mines (range 7) 1633 | -10/Materials | Discovered exit to Materials (range 9) 2019 | -10/Materials | Discovered exit to Materials (range 14) 2379 | -10/Materials | Entered another Materials area 2379 | -9/Materials | Evolved 2 slots: Propulsion x2 2383 | -9/Materials | Identified exit to Mines 2383 | -9/Materials | Discovered exit to Mines (range 14) 2951 | -9/Materials | Identified exit to Materials 2951 | -9/Materials | Discovered exit to Materials (range 12) 3106 | -9/Materials | Entered another Materials area 3106 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4051 | -8/Materials | Identified exit to Factory 4051 | -8/Materials | Discovered exit to Factory (range 4) 4236 | -8/Materials | Entered Factory 4236 | -7/Factory | Evolved 2 slots: Utility x2 4452 | -7/Factory | Identified exit to DSF 4452 | -7/Factory | Entered DSF 4497 | -7/DSF | Additional patrols routed to DSF 4556 | -7/DSF | Identified exit to Factory 4556 | -7/DSF | Discovered exit to Factory (range 13) 4743 | -7/DSF | Sterilization system engaged 4763 | -7/DSF | Ambient heat levels rising (+10) 4778 | -7/DSF | Ambient heat levels rising (+10) 4793 | -7/DSF | Ambient heat levels rising (+10) 4808 | -7/DSF | Ambient heat levels rising (+10) 4823 | -7/DSF | Ambient heat levels rising (+10) 4838 | -7/DSF | Ambient heat levels rising (+10) 4853 | -7/DSF | Ambient heat levels rising (+10) 4868 | -7/DSF | Ambient heat levels rising (+10) 4883 | -7/DSF | Ambient heat levels rising (+10) 4898 | -7/DSF | Ambient heat levels rising (+10) 4901 | -7/DSF | Core integrity fell below 50% 4913 | -7/DSF | Ambient heat levels rising (+10) 4918 | -7/DSF | Core integrity fell below 20% 4927 | -7/DSF | Core destroyed Last Messages --------------- 04915_ Imp. Titanium Leg broken. 04915_ Overheating: Short circuit. 04917_ Drone heat damages Broken Visual Processing Unit, Lgt. Ion Engine, Hover Unit. 04917_ Acquired Drone Bay. 04918_ Overheating: Core damaged (-126). 04919_ Drone heat damages core (-3). 04919_ Drone heat short circuits Hover Unit. 04921_ Drone heat spikes uncontrollably. 04921_ A-02 Transporter heat spikes uncontrollably. 04922_ Drone heat damages Hover Unit, Lgt. Ion Engine, Visual Processing Unit, Hover Unit. 04922_ Drone heat spikes uncontrollably. 04922_ A-02 Transporter heat damages Med. Storage Unit. 04923_ Drone heat spikes uncontrollably. 04925_ Drone heat damages Hover Unit, Lgt. Ion Engine, Hover Unit, Visual Processing Unit. 04925_ A-02 Transporter heat spikes uncontrollably. 04926_ Drone heat spikes uncontrollably. 04927_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????###?????????????? | | ????????????????????????? !!#?????????????? | | ????????????????????????? !!#?????????????? | | ?????????????????###???? !!??????????????? | | ??????############;##?? #???????????????? | | ??????# #; ;!!!### ##????#?????????? | | ??????# ## ;!!!;#% a##[[[#!????????? | | ????###]] %% n % ???????? | | ????# ;]] % @ ??? ?? | | ????###]] = n % ??? ?? | | ??????# ==##|||# ! ##% %##!!!#????? !?? | | ??????# !=##|||# #?# ##?????????# !?? | | ??????### ############ ##?????????# ##? | | ???????#= [=#???????!! !!?????????[ ?? | | ???????#= ==!#????????! !#????????[ ?? | | ???????#= %%=#????????! ??????????[ ?? | | ???????## ###??????### ###???????## ##? | | ???????# [[==#??????# !!#????????[ #? | | ???????#[[[==#??????# !!#????????[ #? | | ???????## ^########## !!########?# #?? | | ??????###![### # #?# #?#]]]#]/### ### | | ?????##""%=%## # ==### ### #/%## ""# | | ????"""""%[*% === *% ]] """ | | ????"##"%<%[%"[%= % %!* ""# | | ??????#""%""##==#===#!!]]]]%#]]]# ##"""""# | | ??????#"""""#########!!]] #########"""""# | | ??????####"##???????####"####???????##"#### | | ?????????#"#???????????###???????????#"#??? | | ?????????""#?????????????????????????#""??? | | ??????????????????????????????????????##??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherTachyonCharge Manual? 0 Play Time 00:30:44 Cumulative 34.1 hours Start 2022.04.17 @ 11:22:40 End 2022.04.17 @ 11:52:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 42 Rogue 24 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c57f7b1-9044-47ab-a9f1-948a8fac277f