Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 18:05:03 Player: Bity Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (48) 240 Value Destroyed (1071) 1071 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1624) 1624 TOTAL SCORE: 9715 Bonus ------- Follower Combat Kills 841 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1300 Matter 175/300 Energy 57/100 System Corruption 24% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Zionite Weapon Casing Advanced Corruption Screen > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Wheel Heavy Riot Gun Heavy Wave Gun Advanced Datajack Kinetic Spear Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Shield Leg Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Combat Antigrav System Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Matter Compressor Improved Transmission Jammer Zionite Weapon Casing Advanced Remote Force Field Advanced Point Defense System Advanced Corruption Screen > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Improved Thunder Leg Advanced Coolant Injector Long-range Terrain Scanner Heavy Riot Gun Heavy Wave Gun Advanced Datajack [Rating: 124] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Zionite Weapon Casing Weapon Phasing Sabre Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 2 . . Power 2 | . . . . . . . 1 . . . . 1 . . Propulsion 6 | . . . 2 . . . 3 . . . 1 . . . Utility 5 | . . . . . . . 1 . . 2 1 1 . . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 113 | 2 3 . 9 . 3 8 12 5 . 15 8 22 1 25 Power 13 | . 1 . . . . . 1 . . 2 3 2 . 4 Engine 4 | . 1 . . . . . 1 . . . . . . 2 Core 3 | . . . . . . . . . . 2 1 . . . Reactor 6 | . . . . . . . . . . . 2 2 . 2 Propulsion 48 | . . . 7 . . 6 5 . . 5 2 9 1 13 Treads 1 | . . . . . . 1 . . . . . . . . Leg 7 | . . . 3 . . . . . . . . . . 4 Wheel 3 | . . . 3 . . . . . . . . . . . Hover 10 | . . . 1 . . . 1 . . . . 1 . 7 Flight 27 | . . . . . . 5 4 . . 5 2 8 1 2 Utility 33 | 1 . . . . 1 1 4 3 . 5 3 9 . 6 Device 25 | 1 . . . . 1 . 3 2 . 5 3 7 . 3 Storage 4 | . . . . . . . . 1 . . . 1 . 2 Processor 3 | . . . . . . 1 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 1 2 . 2 . 2 1 2 2 . 3 . 2 . 2 Energy Gun 7 | 1 1 . 1 . 1 . 1 1 . . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . . . . Ballistic Gun 2 | . . . 1 . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . Launcher 3 | . 1 . . . 1 . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 13 | . . . . . 3 . 2 . . 2 1 4 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . 7 Parts Lost 60 | . . . 3 . 1 3 . 1 . . 5 12 6 29 Power 8 | . . . . . . . . . . . 1 2 1 4 Propulsion 33 | . . . 1 . . 2 . 1 . . 4 4 4 17 Utility 15 | . . . . . . 1 . . . . . 5 1 8 Weapon 4 | . . . 2 . 1 . . . . . . 1 . . Highest Loss Streak 11 | . . . 3 . 1 2 . 1 . . 5 6 6 11 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Backups 7 | 6 7 8 7 8 7 6 4 7 8 7 7 7 6 6 Power . | 1 1 1 1 1 1 1 . 1 1 1 1 . . . Propulsion 2 | 4 4 5 4 5 5 4 . . . . . 1 3 2 Utility 2 | . . . . . . . 3 4 5 4 4 4 3 1 Weapon 1 | 1 2 2 1 2 1 . . . 1 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 37 | 5 9 . 2 . 3 2 2 . . 3 5 1 . 5 Power 4 | 1 1 . 1 . . 1 . . . . . . . . Propulsion 9 | 2 6 . . . . . . . . . . . . 1 Utility 13 | 1 . . . . . 1 1 . . 3 5 . . 2 Weapon 10 | 1 2 . 1 . 3 . 1 . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 87 | . 100 100 92 100 99 94 94 91 86 90 82 60 68 56 Engine 8 | . 14 14 11 11 11 11 12 13 13 5 . . . . Leg 9 | . 28 28 20 22 22 7 . . . . . . . 4 Wheel 5 | . . . 14 22 22 11 . . . . . . . . Flight 19 | . . . . . . 22 40 43 40 35 31 20 26 13 Device 13 | . 14 14 10 11 11 7 11 7 6 20 24 19 22 16 Storage 6 | . 14 14 11 11 11 6 . 4 6 5 5 4 4 3 Processor 1 | . . . . . . 3 6 6 6 1 . . . 1 Energy Gun 6 | . 14 14 10 11 11 11 8 6 6 . . . . . Ballistic Gun 2 | . 7 . 6 11 7 . . . . 2 3 . . . Launcher 2 | . 6 14 4 . 3 7 . 1 . . . . . . Slashing Weapon 2 | . . . . . . 3 6 6 6 5 3 2 . . Peak Build Rating 124 | 7 10 10 13 13 25 33 56 52 45 85 107 119 109 124 Average Rating 47 | 6 9 10 11 13 17 27 49 47 45 69 89 94 104 91 On Entrance 38 | 6 7 10 10 13 13 25 27 52 45 45 85 64 102 69 Avg Prop Armor Cover (%) 9 | . . . 9 13 12 11 4 4 . . . 6 6 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 56 | 12 19 19 19 19 28 28 35 39 36 48 56 54 31 53 Greatest Support 125 | 20 20 20 30 20 20 20 41 43 38 51 60 69 61 125 Greatest Overweight (x) 6 | . . . 6 . 1 2 1 3 . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 10 10 10 10 10 10 10 Average Capacity 8 | 8 8 8 8 8 8 6 5 9 10 10 10 10 10 9 Most Carried 10 | 7 8 8 8 8 8 8 5 10 10 10 10 10 9 10 Average Carried 8 | 6 7 8 7 8 7 6 4 9 10 9 9 9 6 7 Final Capacity 10 | 8 8 8 8 8 8 5 5 10 10 10 10 10 10 5 Final Carried 10 | 7 8 8 8 8 8 5 5 10 10 10 10 8 6 5 Class Distribution -------------------- 48% | Mutant 34% | Sprinter 10% | Scavenger-Mutant 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Infiltrator-Sprinter | -3/Garrison Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Matter Collected 1865 | 225 62 . 216 . 40 192 132 223 . . 146 372 94 163 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1532 | 88 178 . 406 . . 174 196 153 . . 146 72 . 119 Parts 89 | 6 14 . 22 . . 3 8 6 . . 9 3 . 18 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . Recyclers Shooed 3 | 1 . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 1 10 . 10 . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Combat Hostiles Destroyed 33 | . 5 . 7 . . 6 . 11 . . 2 1 . 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 13 | . 4 . 4 . . . . 2 . . 2 1 . . AOE 19 | . 1 . 3 . . 6 . 9 . . . . . . Classes Destroyed 17 | 2 3 . 5 . . 1 1 3 . . 1 . . 1 Worker 3 | . . . 1 . . . . . . . 1 . . 1 Builder 4 | . . . 2 . . . . . . . 1 . . 1 Tunneler 6 | 1 . . . . . . . . . . 2 1 . 2 Hauler 2 | . . . 1 . . . 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . Watcher 3 | . 2 . . . . . 1 . . . . . . . Swarmer 7 | . 2 . 3 . . 2 . . . . . . . . Cutter 2 | . . . . . . . . . . . 2 . . . Grunt 11 | . 3 . 3 . . 3 . 1 . . . 1 . . Duelist 1 | . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . 1 . . . . . . Assembled 9 | . . . . . . . . 9 . . . . . . Best Kill Streak 9 | 2 3 . 8 . . 4 1 9 . . 2 1 . 3 Combat Bots Only 9 | . 2 . 4 . . 4 . 9 . . 2 1 . 1 Max Kills in Single Turn 4 | 1 1 . 3 . . 2 1 4 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 . . 2 . 4 . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Hostile Shots Fired 881 | . 13 . 36 . . 33 51 22 . 6 77 175 24 444 Missed 442 | . 6 . 14 . . 9 30 9 . 3 52 98 11 210 Hits 439 | . 7 . 22 . . 24 21 13 . 3 25 77 13 234 Melee 5 | . . . . . . 1 . . . . 2 . . 2 Projectile 434 | . 7 . 22 . . 23 21 13 . 3 23 77 13 232 AOE 2 | . . . . . . . . . . . 2 . . . Critical Strikes 21 | . . . . . . . 1 2 . . 1 5 1 11 Part Disruptions 2 | . . . . . . . . 1 . . . 1 . . Damage Taken 8079 | . 77 . 263 . . 525 324 186 . 60 604 1599 263 4178 Core 1721 | . 11 . 35 . . 96 77 29 . 43 118 242 86 984 Absorbed by Shields 108 | . . . . . . . . . . . . 93 . 15 Redirected to Shielding 93 | . . . . . . . . . . . . 48 . 45 Regen/Repaired (Parts) 268 | . . . . . 184 . 16 . . . 43 25 . . Core Remaining (%) 88 | 100 . 95 . . . 67 . . 87 95 89 . . . Volleys Fired 88 | 5 19 . 25 . . 9 . 11 . . 4 7 . 8 Largest 2 | 2 2 . 2 . . 2 . 2 . . 1 1 . 1 Hottest 118 | 70 75 . 75 . . 111 . 118 . . 33 33 . 88 Shots Fired 128 | 10 31 . 37 . . 18 . 13 . . 4 7 . 8 Gun 107 | 10 29 . 33 . . 9 . 7 . . 4 7 . 8 Cannon . | . . . . . . . . . . . . . . . Launcher 21 | . 2 . 4 . . 9 . 6 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 45 | 5 12 . 17 . . . . . . . 4 7 . . Thermal 29 | 5 . . . . . 9 . 7 . . . . . 8 Explosive 21 | . 2 . 4 . . 9 . 6 . . . . . . Electromagnetic 33 | . 17 . 16 . . . . . . . . . . . Robot Hit Streak 12 | 6 8 . 12 . . 11 . 12 . . 4 8 . 6 Robot Miss Streak 3 | 1 2 . 3 . . 1 . 1 . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 129 | 8 20 . 29 . . 14 7 12 . . 13 10 . 16 Core Hits 104 | 4 9 . 28 . . 27 3 16 . . 8 4 . 5 Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 5 | 1 . . . . . 1 . . . . 1 2 . . Burn 2 | 1 . . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 . . Sever 2 | . . . . . . . . . . . 1 1 . . Melee Attacks 94 | . . . . . . . 28 7 . 13 21 8 . 17 Impact . | . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . 28 7 . 13 21 8 . . Piercing 10 | . . . . . . . . . . . . . . 10 Sneak Attacks 11 | . . . . . . . 1 1 . . 4 2 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5612 | 80 377 . 841 . . 1067 430 1382 . . 676 259 . 500 Guns 1436 | 80 271 . 380 . . 120 . 145 . . 96 144 . 200 Cannons . | . . . . . . . . . . . . . . . Explosions 2627 | . 106 . 461 . . 947 . 1113 . . . . . . Melee 1549 | . . . . . . . 430 124 . . 580 115 . 300 Ramming . | . . . . . . . . . . . . . . . Kinetic 508 | 30 44 . 194 . . . . . . . 96 144 . . Thermal 550 | 50 . . 35 . . 120 . 145 . . . . . 200 Explosive 2592 | . 106 . 426 . . 947 . 1113 . . . . . . Electromagnetic 413 | . 227 . 186 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1249 | . . . . . . . 430 124 . . 580 115 . . Piercing 300 | . . . . . . . . . . . . . . 300 Highest Corruption 24 | . . . . . . . 1 2 . . 4 6 6 24 Average Corruption 6 | . . . . . . . 1 1 . . 2 4 6 14 Corruption Purged 3 | . . . . . . . . 2 . . . . . 1 Corruption Blocked 6 | . . . . . . . . . . . . . . 6 Effects 48 | . . . . . . . . 6 . . 6 5 2 29 Message Errors 8 | . . . . . . . . 2 . . 1 1 . 4 Matter Fused 12 | . . . . . . . . . . . 2 1 1 8 Heat Flow Errors 5 | . . . . . . . . 1 . . 1 1 . 2 Energy Discharges 4 | . . . . . . . . 1 . . 1 . . 2 Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . . . 1 . . 1 . 1 2 Data Loss (major) 2 | . . . . . . . . 1 . . . . . 1 Alerts 2 | . . . . . . . . . . . . 1 . 1 Misdirections 8 | . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 416 | . 21 . 5 . . . 70 133 . . 134 8 . 45 Projectiles . | . . . . . . . . . . . . . . . Explosions 82 | . 21 . 5 . . . . 56 . . . . . . Melee 334 | . . . . . . . 70 77 . . 134 8 . 45 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . 16 . 36 . . 20 . . . . . . . . Shots 5 | . 1 . 2 . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 443 | 70 62 . 45 . . 273 346 386 21 306 443 91 13 395 Average Temperature 107 | 28 22 . 14 . . 104 140 138 21 144 68 7 4 149 Received Heat Transfer 531 | . 24 . 33 . . 93 102 69 . 9 54 84 9 54 Effects 12 | . . . . . . . 2 6 . 1 2 . . 1 Shutdowns 2 | . . . . . . . . . . . 1 . . 1 Energy Bleed 7 | . . . . . . . 2 4 . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 Heat Transferred 1067 | 222 . . 50 . . 277 . 259 . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Maximum Alert Level 1 | . . . . . . . 1 . . . 1 1 . 1 Low Security (%) 90 | 100 100 100 100 100 . . 92 . . 100 64 97 100 84 Level 1 9 | . . . . . . . 7 . . . 35 2 . 15 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 331 | 5 61 . 140 27 . . 261 . . 146 331 221 137 246 Initial 137 | . . . . 27 . . 86 . . . 62 80 137 42 Average 92 | 2 20 . 74 27 . . 96 . . 43 159 77 131 140 Influence Increases 3461 | 10 169 . 310 . . 425 625 100 . 182 534 461 . 645 Destroy 0b10 Robot/C 960 | . 100 . 160 . . 280 80 40 . . 60 80 . 160 Destroy 0b10 Robot/NC 130 | 10 10 . 30 . . 5 20 5 . . 20 5 . 25 Destroy Leader 192 | . 24 . 52 . . 20 24 10 . . 20 10 . 32 Allied During Kill 221 | . . . 9 . . 120 34 . . . 3 11 . 44 Successful Hack 96 | . 22 . 5 . . . 29 . . 8 8 . . 24 Select Force Hacks 60 | . . . . . . . . . . 30 30 . . . Destroy Structure 137 | . 13 . 24 . . . 18 . . 24 18 10 . 30 Partial Spotted 345 | . . . . . . . 135 . . 75 75 30 . 30 Lose Combat Pursuer 1320 | . . . 30 . . . 285 45 . 45 300 315 . 300 Influence Decreases 3438 | 10 169 . 240 43 27 288 511 351 . 54 508 432 106 699 Entered New Map 436 | . . . . 43 27 . 51 94 . . 66 74 46 35 Time Decay 1852 | 10 169 . 210 . . 258 190 247 . 54 262 198 . 254 Search Patrol Dispatched 200 | . . . . . . . 100 . . . 100 . . . Lost Part 590 | . . . 30 . . 30 . 10 . . 50 120 60 290 Lost Ally 360 | . . . . . . . 170 . . . 30 40 . 120 Squads Dispatched 28 | . 1 . 2 . . 1 3 . . 1 8 6 . 6 Investigation 11 | . . . . . . . 3 . . 1 2 3 . 2 Extermination 5 | . . . . . . . . . . . 3 1 . 1 Reinforcement 11 | . 1 . 2 . . . . . . . 3 2 . 3 Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 . . . 1 . . . Construction Impeded 3 | . . . 1 . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Distress Signals 8 | . 2 . 4 . . . . . . . 1 . . 1 Communications Jammed 16 | . . . . . . . . . . . . 16 . . Distress Signals 16 | . . . . . . . . . . . . 16 . . Times Spotted 233 | . 11 . 14 . . 15 29 22 . 8 49 36 11 38 Peak Tracking Total 14 | . 4 . 7 . . 7 9 10 . 5 13 14 11 13 Tactical Retreats 40 | . . . 1 . . . 5 3 . 4 9 8 . 10 ECM-based Alert Blocks 24 | . . . . . . . . . . 4 20 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Traps Triggered 9 | . 1 . 3 . . . . . . 1 1 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Machines Disabled 1 | . . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Machines Accessed 27 | . 3 . 4 . 1 . 6 1 . 1 2 5 . 4 Terminals 7 | . 3 . 3 . . . . . . . . . . 1 Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 6 | . . . . . . . 2 . . . 1 1 . 2 Recycling Units 2 | . . . . . . . 1 . . . 1 . . . Scanalyzers 5 | . . . 1 . . . 1 . . . . 2 . 1 Garrison Access 3 | . . . . . . . . . . 1 . 2 . . Total Hacks 63 | . 5 . 13 . 4 . 16 1 . 3 4 9 . 8 Successful 39 | . 3 . 10 . 4 . 8 1 . 3 3 4 . 3 Failed 22 | . 2 . 2 . . . 7 . . . 1 5 . 5 Catastrophic 4 | . . . 1 . . . 1 . . . 1 . . 1 Database Lockouts 2 | . . . 1 . . . 1 . . . . . . . Manual 70 | . 4 . 3 . . . 22 . . 12 8 4 3 14 Terminals 11 | . 5 . 5 . . . . . . . . . . 1 Fabricators 6 | . . . . . . . 6 . . . . . . . Repair Stations 10 | . . . . . . . 3 . . . 2 1 . 4 Recycling Units 3 | . . . . . . . 1 . . . 2 . . . Scanalyzers 22 | . . . 8 . . . 6 . . . . 5 . 3 Garrison Access 6 | . . . . . . . . . . 3 . 3 . . Terminal Hacks 8 | . . . 2 . 4 . . 1 . . . . . 1 Part Schematic 4 | . . . . . 4 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . . . Scan Component 2 | . . . . . . . 1 . . . 1 . . . Repair 2 | . . . . . . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . Scanalyzer 13 | . . . 7 . . . 2 . . . . 2 . 2 Insert Component 3 | . . . 3 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Retrieve Study 7 | . . . 1 . . . 2 . . . . 2 . 2 Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 3 . 1 . . . . . . 3 1 1 . . Terminals 4 | . 3 . 1 . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Tunnel 1 | . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . 1 . . . . Eject 1 | . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 3 . . . 4 . . 1 2 3 . 3 Full Trace Events 6 | . . . . . . . 2 . . . . 2 . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 3 . 4 . 24 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . 62 . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . Part Studies Acquired 7 | . . . 1 . . . 2 . . . . 2 . 2 Parts Repaired 2 | . . . . . . . 1 . . . 1 . . . Time 131 | . . . . . . . 32 . . . 99 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . . 2 Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . Ejected 4 | . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Total Allies 23 | . . 3 . . 4 2 3 . . . 1 2 . 8 Largest Group 7 | . . 3 3 . 4 5 7 . . . 1 2 . 3 Highest-Rated Group 347 | . . 40 40 . 154 177 347 . . . 30 206 . 243 Highest-Rated Ally 103 | . . 16 16 . 41 41 85 . . . 30 103 . 81 Zionite Dispatches 8 | . . . . . . . 2 . . . 1 1 . 4 Heavy 2 | . . . . . . . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . 3 . . . 1 . . 1 DROP 3 | . . . . . . . 2 . . . . . . 1 EXPLORE 2 | . . . . . . . 1 . . . 1 . . . Ally Attacks 91 | . . . 16 . . 20 15 . . . 3 12 . 25 Total Damage 3208 | . . . 148 . . 772 416 . . . 48 822 . 1002 Kills 27 | . . . 1 . . 10 4 . . . 1 3 . 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Active Infowar (turns) 3067 | 21 448 87 495 10 376 217 287 . . 193 558 140 104 131 Sensors 770 | . . . . . . . . . . 171 554 45 . . Seismic 1437 | 21 448 87 495 10 376 . . . . . . . . . Decoding 504 | . . . . . . 217 287 . . . . . . . Cloaking 193 | . . . . . . . . . . . . 8 104 81 Jamming 440 | . . . . . . . . . . 67 187 93 4 89 ECM 201 | . . . . . . . . . . 22 159 20 . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 . . . . . . Drone Launches 6 | . . . . . . . 2 . . . 4 . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . Decoded 0b10 Intel 23 | . . . . . . . 23 . . . . . . . Items 23 | . . . . . . . 23 . . . . . . . Zionite Intel Received 8 | . . . . . . . 5 . . 2 1 . . . Branch Access 1 | . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . 1 . . 1 . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Turns Passed 5684 | 54 448 87 499 10 877 595 380 829 2 243 576 400 132 552 Spaces Moved 8475 | 22 312 70 340 10 939 509 989 1330 10 679 1433 803 251 778 Core 5 | . . . 1 . . . . 4 . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 703 | 22 312 70 179 . . . . . . . . . . 120 Wheels 1431 | . . . 160 10 939 322 . . . . . . . . Hover 49 | . . . . . . . . . . . . . . 49 Flight 6287 | . . . . . . 187 989 1326 10 679 1433 803 251 609 Fastest Speed 14 | 120 120 120 80 80 80 26 17 14 17 17 17 26 25 29 Average Speed 46 | 120 120 120 102 80 87 72 19 45 17 20 22 30 27 47 Slowest Speed 350 | 120 120 120 350 80 95 110 103 200 17 24 34 111 35 280 Overloaded Moves 393 | . . . . . . . . 72 10 140 171 . . . Propulsion Burnouts 1 | . . . . . . . . . . . 1 . . . Robots Hopped 37 | . . . . . . . 6 3 . 1 7 13 1 6 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 62 25 30 6 90 61 27 98 4 16 24 23 40 22 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . . 3 . . 1 . . 1 . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched 5 | . . . . . 1 3 . 1 . . . . . . Spaces Dug 49 | . . . . . . . 18 6 . 12 8 . . 5 Terrain Destroyed 177 | . 11 . 22 . . 65 18 36 . 12 8 . . 5 Melee 49 | . . . . . . . 18 6 . 12 8 . . 5 Projectile . | . . . . . . . . . . . . . . . AOE 128 | . 11 . 22 . . 65 . 30 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Gar Res Total 9895 | 39 366 73 450 11 996 719 1123 1528 9 770 1656 920 313 922 Wait 925 | 10 10 4 64 2 44 173 79 163 . 31 151 60 54 80 Move 8392 | 21 311 69 339 9 938 508 977 1324 9 676 1419 778 248 766 Hop 33 | . . . . . . . 5 2 . 1 6 12 1 6 Pick Up 78 | 1 10 . 5 . 5 4 9 4 . 9 13 9 . 9 Fast Attach 62 | 1 2 . 9 . 1 1 5 2 . 5 3 15 . 18 Attach 50 | . . . 3 . . 3 5 3 . 3 9 10 5 9 Detach 24 | . 1 . . . . 2 2 3 . 2 3 4 3 4 Swap 47 | 1 2 . 1 . 4 4 7 5 . 13 3 3 2 2 Drop 76 | . 11 . 4 . 4 4 6 3 . 17 14 10 . 3 Fire 88 | 5 19 . 25 . . 9 . 11 . . 4 7 . 8 Melee 94 | . . . . . . . 28 7 . 13 21 8 . 17 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 4 . . Rewire 22 | . . . . . . 11 . 1 . . 10 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research -3/Garrison -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 482 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Entered Mines 507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 578 | -10/Mines | Discovered new exit (range 8) 590 | -10/Mines | Entered Materials 590 | -9/Materials | Accompanied by 3 allies 590 | -9/Materials | Evolved 2 slots: Propulsion x2 623 | -9/Materials | Central database locked down 804 | -9/Materials | Lost 3 parts (1n2w) 1074 | -9/Materials | Discovered new exit (range 16) 1089 | -9/Materials | Entered Mines 1090 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1099 | -9/Mines | Entered Zion 1180 | -7/Zion | Learned location of Warlord (-5) 1183 | -7/Zion | Build established: Scavenger-Mutant 1193 | -7/Zion | Learned location of 1 exit from Proximity Caves 1288 | -7/Zion | Learned location of Quarantine (-3) 1354 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1385 | -7/Zion | Learned location of Data Miner (-6) 1440 | -7/Zion | Visited the Megawrench Repair Shop 1440 | -7/Zion | Megawrench repaired 7 parts 1475 | -7/Zion | Found Prototype Device 1475 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1611 | -7/Zion | Met Imprinter 1628 | -7/Zion | Imprinted 1630 | -7/Zion | Declared Zion's savior 1726 | -7/Zion | Found Prototype Launcher 1726 | -7/Zion | Identified Rocket Array 1775 | -7/Zion | Build established: Mutant 1926 | -7/Zion | Discovered new exit (range 16) 1976 | -7/Zion | Entered Proximity Caves 1976 | -6/Proximity Caves | Accompanied by 4 allies 1977 | -6/Proximity Caves | Identified exit to Factory 2201 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2394 | -6/Proximity Caves | Learned 4 Factory zone layouts 2395 | -6/Proximity Caves | Learned Factory security intel 2571 | -6/Proximity Caves | Entered Factory 2571 | -6/Factory | Accompanied by 5 allies 2571 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 2572 | -6/Factory | Identified exit to Lower Caves 2627 | -6/Factory | Retrieved Zion intel report: Guard Positions 2628 | -6/Factory | Zion Heavy squad teleported in 2637 | -6/Factory | Build established: Sprinter 2767 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2823 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2833 | -6/Factory | Fabricated VTOL Module? 2835 | -6/Factory | Repaired VTOL Module+? 2877 | -6/Factory | Lost 3 allies 2879 | -6/Factory | Central database locked down 2897 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2898 | -6/Factory | Zion Explosive Resupply teleported in 2921 | -6/Factory | Search patrols dispatched 2937 | -6/Factory | Retrieved Zion intel report: Component Schematics 2951 | -6/Factory | Entered Lower Caves 3100 | -6/Lower Caves | Found Prototype Device 3111 | -6/Lower Caves | Encountered a Warlord checkpoint 3176 | -6/Lower Caves | Lost 3 allies 3279 | -6/Lower Caves | Discovered new exit (range 4) 3282 | -6/Lower Caves | Identified exit to Lower Caves 3450 | -6/Lower Caves | Entered a destroyed Warlord outpost 3451 | -6/Lower Caves | Encountered an infested base 3507 | -6/Lower Caves | Destroyed 9 combat bots 3590 | -6/Lower Caves | Learned Factory security intel 3780 | -6/Lower Caves | Entered another Lower Caves area 3781 | -6/Lower Caves | Discovered new exit (range 6) 3782 | -6/Lower Caves | Identified exit to Factory 3782 | -6/Lower Caves | Entered Factory 3782 | -5/Factory | Evolved 2 slots: Utility x2 3841 | -5/Factory | Retrieved Zion intel report: Guard Positions 3916 | -5/Factory | Retrieved Zion intel report: Branch Access 3916 | -5/Factory | Identified exit to Upper Caves 3916 | -5/Factory | Identified exit to Extension 3939 | -5/Factory | Discovered new exit (range 12) 4025 | -5/Factory | Entered another Factory area 4025 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4161 | -4/Factory | Discovered new exit (range 6) 4326 | -4/Factory | Retrieved Zion intel report: Active Terminals 4327 | -4/Factory | Zion Recon squad teleported in 4482 | -4/Factory | Lost 5 parts (1p4n) 4525 | -4/Factory | Search patrols dispatched 4601 | -4/Factory | Repaired Mni. Fusion Reactor? 4601 | -4/Factory | Entered Research 4601 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4637 | -3/Research | Zion Heavy squad teleported in 4885 | -3/Research | Found Prototype Protection 4909 | -3/Research | Lost 6 parts (1p1n3u1w) 4909 | -3/Research | Identified Zio. Weapon Casing 4958 | -3/Research | Spotted B-86 Titan 5001 | -3/Research | Identified exit to Garrison 5001 | -3/Research | Entered Garrison 5025 | -3/Garrison | Attempted to install RIF, but system incompatible 5029 | -3/Garrison | Lost 4 parts (1p1n2u) 5063 | -3/Garrison | Spotted B-86 Titan 5073 | -3/Garrison | Triggered checkpoint 5111 | -3/Garrison | Triggered checkpoint 5120 | -3/Garrison | Triggered checkpoint 5128 | -3/Garrison | Discovered new exit (range 15) 5133 | -3/Garrison | Entered Research 5148 | -3/Research | Zion Hacker squad teleported in 5156 | -3/Research | Lost 6 parts (1p4n1u) 5179 | -3/Research | System corruption reached 10% 5358 | -3/Research | Zion Thermal Resupply teleported in 5428 | -3/Research | Spotted B-86 Titan 5480 | -3/Research | Zion Fire squad teleported in 5500 | -3/Research | Lost 11 parts (2p6n3u) 5526 | -3/Research | P-80 Master assimilated allied 9J-STU(i) 5567 | -3/Research | Core integrity fell below 50% 5605 | -3/Research | Lost 6 parts (1p4n1u) 5613 | -3/Research | Zion Melee Resupply teleported in 5643 | -3/Research | Core integrity fell below 20% 5657 | -3/Research | Build established: Mutant 5685 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05666_ Penetrated by Slug. 05667_ Adv. Point Defense System destroyed. 05667_ Slug penetrates Wall. 05667_ Slug penetrates P-80 Master. 05667_ P-80 Master destroyed. 05669_ Penetrated by Slug. 05669_ Slug penetrates Wall. 05669_ Acquired Lgt. Ion Engine. 05670_ Slug penetrates Wall. 05670_ Penetrated by Slug. 05670_ Cmb. Antigrav System destroyed. 05670_ Slug penetrates S-43 Plague. 05671_ Slug penetrates Wall. 05672_ Dropped Adv. Matter Compressor. 05673_ Acquired Wheel. 05674_ Lgt. Ion Engine destroyed. 05677_ System corrupted: Matter fused (-7). 05681_ Imp. Transmission Jammer destroyed. 05682_ Destroyed Xenon Bombardment Thruster. 05684_ Antigrav Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ?????????????????????????????????????######## | | ?????????????????????????????????????#! # | | ????????????????????????????????????##![ ! + | | ?????????????????####################"% !! " | | ?????????????????# s ! +! !! " | | ?????????????????# ######s######## "! !# | | ???????????????### ### @ ###### ###########+# | | ???????????????# # # !" | | ???????######### # s# # # | | ??? + # # # | | ???????######### [ # # # # | | ???????????????# *%%]# # # % # | | ???????????????###*########## # # | | ?????????????????#%#????????# + # | | ?????????????????#%#????????# # ######+#### | | ???????????????###/####?????# # #??# # | | ???????????????# %! #?????########+###??# / | | ???????????????# = #??????????? ???# # | | ???????????????# #????????? ?# !! # | | ???????????????# #??????? # # | | ???????????????# #??????# # ! " | | ????????###+##?# #??????# ! ! ######## | | ????????# ###"#########################??????# | | ????????# #?????????????????# | | ????????# #?????????????????# | | ????????# #?????????????????# | | ????????# ########## +?????????????????# | | ????????# ########## #?????????????????? | | ????????# # # #?????????????????? | | ????????# # # ##???????? ???????? | | ????????# # "" # ####### ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 53 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 50 Additional Mass Support 9 Corruption Block 18 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 74 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free F-cell Engine | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Missile Launcher | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -6/Factory Repaired ---------- VTOL Module | 36% | -6/Factory Mni. Fusion Reactor | 57% | -4/Factory Studied --------- VTOL Module | -9/Materials | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Xenon Bombardment Thruster | -3/Research | Hacked Nuclear Pulse Array | -3/Research | Hacked Q-thruster | -3/Research | Hacked Field Propulsion Drive | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed PlexusBeamOptics Manual? 0 Play Time 02:19:25 Cumulative 48.6 hours Start 2025.12.29 @ 13:55:52 End 2025.12.29 @ 18:05:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5671a37c-2b42-4bfb-a1dc-781f70fe7791