Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 11:13:46 Player: Chair Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (547) 547 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3402 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 154/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Seismic Detector Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (20) --- Reinforced Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Heat Sink Disposable Heat Sink Large Storage Unit Large Matter Pod (150) Improved Terrain Scanner Heavy EM Pulse Gun Shock Rifle Shock Rifle Shock Rifle Rocket Launcher Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Targeting Computer Bomb Drone Bay > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Heat Sink Disposable Heat Sink Large Storage Unit Large Matter Pod Improved Terrain Scanner Seismic Detector Hacking Suite Shock Rifle Shock Rifle Rocket Launcher Improved Datajack Great Maul [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 37 | 10 2 3 15 . 4 3 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 6 . . 4 . . . Treads 4 | 2 . . 2 . . . Leg 4 | 2 . . 2 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 1 3 . 1 2 Device 3 | . 1 . 1 . . 1 Storage 4 | 1 1 . 2 . . . Processor 2 | . . 1 . . 1 . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 2 6 . 3 1 Energy Gun 8 | 1 . . 5 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 2 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 1 | . . . . . 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Highest Loss Streak 1 | . . . . . 1 . To Critical Strikes . | . . . . . . . Average Backups 13 | 3 6 10 14 14 17 19 Power . | . 1 1 . . 1 1 Propulsion 4 | 2 3 4 5 4 5 6 Utility 4 | . 1 2 3 5 6 6 Weapon 3 | . 1 3 5 4 3 4 Tool/Special . | . . . . . . . Unused Backups 16 | . . . 4 2 . 10 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 6 | . . . 1 2 . 3 Weapon 5 | . . . 3 . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 97 100 99 100 99 92 Engine 10 | . 14 14 11 11 9 7 Treads 13 | . . . . 22 27 23 Leg 10 | . 28 28 21 . . . Device 10 | . 11 5 10 11 9 13 Storage 10 | . 14 14 11 11 9 7 Processor 11 | . . 8 11 11 17 15 Energy Gun 24 | . 14 5 24 33 25 23 Ballistic Gun 5 | . 14 22 8 . . . Peak Build Rating 32 | 6 7 8 15 16 21 32 Average Rating 14 | 4 6 7 13 15 19 21 On Entrance 10 | . 6 7 8 15 16 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 10 26 26 37 57 58 58 Greatest Support 60 | 20 20 20 40 40 60 60 Greatest Overweight (x) 2 | 2 1 1 1 1 . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 15 | 7 10 15 15 15 20 20 Most Carried 20 | 5 8 11 15 18 20 20 Average Carried 14 | 3 6 10 14 15 18 19 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 20 | 5 8 11 15 18 20 20 Class Distribution -------------------- 46% | Scavenger-Gunner 35% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 849 | 302 17 117 313 55 45 . Remotely . | . . . . . . . Salvage Created 1034 | 72 17 133 330 137 345 . Parts 59 | 3 2 10 18 7 19 . Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 17 | . . 3 6 2 6 . Guns 16 | . . 3 5 2 6 . Classes Destroyed 9 | 1 1 1 3 1 2 . Hauler 2 | . . . . . 2 . Recycler 3 | 1 . 1 . 1 . . Operator 2 | . . . . . 2 . Watcher 3 | . 1 . 2 . . . Swarmer 8 | . . 3 . 1 4 . Grunt 3 | . . . 3 . . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 2 . 2 . Best Kill Streak 5 | 1 1 3 3 1 5 . Combat Bots Only 4 | . . 3 3 1 4 . Max Kills in Single Turn 2 | 1 1 1 2 1 2 . Gunslinging 1 | . . . 1 . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 59 | . . 14 15 . 30 . Missed 21 | . . 6 5 . 10 . Hits 38 | . . 8 10 . 20 . Melee 2 | . . . 2 . . . Projectile 36 | . . 8 8 . 20 . Critical Strikes 1 | . . . . . 1 . Damage Taken 489 | . . 63 173 . 253 . Core 64 | . . 21 15 . 28 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 15 | . . . 15 . . . Core Remaining (%) 95 | 100 . 91 . 96 94 . Volleys Fired 64 | 2 7 9 19 4 23 . Largest 3 | 2 2 2 3 3 3 . Hottest 135 | 60 60 60 135 135 135 . Shots Fired 157 | 4 14 18 52 12 57 . Gun 151 | 4 14 18 52 12 51 . Cannon . | . . . . . . . Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 42 | 2 7 13 20 . . . Thermal 14 | 2 7 5 . . . . Explosive 6 | . . . . . 6 . Electromagnetic 95 | . . . 32 12 51 . Robot Hit Streak 19 | 2 6 9 17 19 15 . Robot Miss Streak 4 | 1 1 2 3 3 4 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 103 | 2 11 12 36 6 36 . Core Hits 40 | 2 2 6 13 4 13 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 . 3 . Destroy 1 | . . . 1 . . . Corrupt 3 | . . . . . 3 . Melee Attacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1482 | 17 104 117 480 88 676 . Guns 1310 | 17 104 117 455 88 529 . Cannons . | . . . . . . . Explosions 172 | . . . 25 . 147 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 255 | 6 40 83 126 . . . Thermal 281 | 11 64 34 25 . 147 . Explosive . | . . . . . . . Electromagnetic 946 | . . . 329 88 529 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 . . Average Corruption 2 | . . . 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 7 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . 25 . Projectiles . | . . . . . . . Explosions 25 | . . . . . 25 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . . . . 65 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 260 | 20 40 20 260 257 120 . Average Temperature 60 | 15 17 13 84 68 49 . Received Heat Transfer 57 | . . . 48 . 9 . Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 10 | . . . 4 . 6 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 500 | 25 150 75 50 . 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 . 3 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 95 | 5 7 70 81 30 95 . Initial 28 | . . . 13 28 1 . Average 19 | . . 47 15 6 48 . Influence Increases 537 | 5 12 75 196 55 194 . Destroy 0b10 Robot/C 340 | . . 60 120 40 120 . Destroy 0b10 Robot/NC 50 | 5 5 5 10 5 20 . Destroy Leader 90 | . 2 10 34 10 34 . Successful Hack 24 | . 5 . 11 . 8 . Destroy Structure 18 | . . . 6 . 12 . Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 537 | 5 12 40 158 122 200 . Entered New Map 72 | . . . 22 45 5 . Time Decay 413 | 5 12 40 136 77 143 . Lost Part 10 | . . . . . 10 . Purge Threat 42 | . . . . . 42 . Squads Dispatched 1 | . . . . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | . 1 3 11 1 13 . Peak Tracking Total 5 | . 2 3 4 1 5 . Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 11 | . 1 . 4 1 4 1 Terminals 7 | . 1 . 2 . 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 36 | . 6 . 15 1 13 1 Successful 21 | . 4 . 9 1 6 1 Failed 14 | . 2 . 5 . 7 . Catastrophic 5 | . . . 1 . 4 . Database Lockouts 1 | . . . 1 . . . Manual 4 | . 3 . . . 1 . Terminals 22 | . 6 . 3 . 13 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 10 . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 11 | . 3 . 1 1 6 . Robot Analysis 1 | . . . . . 1 . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . Disarm Traps 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 2 . Used . | . . . . . . . Hacking Detections 8 | . 1 . 3 . 4 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 735 | . 109 32 466 . 70 58 Seismic 735 | . 109 32 466 . 70 58 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 1699 | 85 121 95 537 451 348 62 Spaces Moved 793 | 58 66 34 201 243 160 31 Core 14 | 14 . . . . . . Treads 449 | 4 . . 11 243 160 31 Legs 322 | 32 66 34 190 . . . Wheels 8 | 8 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 160 160 160 160 Average Speed 162 | 102 132 190 188 162 160 160 Slowest Speed 200 | 160 190 190 200 200 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 19 13 26 70 19 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 88 | . . . 4 . 84 . Melee 2 | . . . . . 2 . Projectile . | . . . . . . . AOE 86 | . . . 4 . 82 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1081 | 78 87 48 326 293 201 48 Wait 105 | 1 9 . 53 38 4 . Move 787 | 57 65 33 200 242 159 31 Hop . | . . . . . . . Pick Up 42 | 3 3 3 18 5 5 5 Fast Attach 15 | 9 1 . 4 . . 1 Attach 10 | 1 . . 3 . 3 3 Detach 6 | 4 . . . . . 2 Swap 22 | . 1 3 11 1 5 1 Drop 28 | 1 1 . 18 3 . 5 Fire 64 | 2 7 9 19 4 23 . Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 10) 207 | -10/Materials | Entered Mines 208 | -10/Mines | Met a Derelict bent on vengeance 287 | -10/Mines | Discovered new exit (range 8) 302 | -10/Mines | Entered Materials 302 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 573 | -9/Materials | Identified exit to Mines 603 | -9/Materials | Central database locked down 608 | -9/Materials | Build established: Gunner 646 | -9/Materials | Repaired Seismic Detector 839 | -9/Materials | Entered Mines 848 | -9/Mines | Found the Drone Emporium 860 | -9/Mines | Found Prototype Device 930 | -9/Mines | Learned Materials emergency access door positions 1126 | -9/Mines | Build established: Scavenger-Gunner 1251 | -9/Mines | Discovered new exit (range 14) 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -8/Materials | Identified exit to Factory 1638 | -8/Materials | Entered Factory 1638 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1683 | -7/Factory | Identified Bomb Drone Bay 1700 | -7/Factory | Self-destructed Last Messages --------------- 01620_ Chain reaction triggered in Ion Engine. 01620_ Transport Network Coupler fried. 01620_ A-02 Transporter destroyed. PARAMETERS=POWER+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 01647_ Acquired Nuclear Core. 01668_ Dropped Hvy. EM Pulse Gun+. 01668_ Acquired Shock Rifle. 01673_ Dropped Hvy. EM Pulse Gun+. 01678_ Acquired Shock Rifle. 01680_ Dropped Prototype Device. 01683_ Acquired Prototype Device. 01683_ Identified Bomb Drone Bay. 01684_ Dropped Bomb Drone Bay. 01688_ Acquired Shock Rifle. 01693_ Acquired Hvy. EM Pulse Gun+. 01700_ Connecting with Garrison Access... >>Seal Access door sealed. 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Treads | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -9/Materials Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BracePowerDriver Manual? 0 Play Time 00:24:15 Cumulative 265.7 hours Start 2026.09.09 @ 20:36:35 End 2026.09.10 @ 11:13:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 17 Types 17/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 66 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b22e88f1-8291-490d-bf1f-15cf979a1ca4