Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.17 @ 16:56:52 Player: zeyvai Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (117) 585 Value Destroyed (5019) 5019 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 11015 Bonus ------- High Alert Combat Kills 11 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 402/450 Energy 315/315 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (8) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Armored Leg > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Visual Processing Unit Advanced Field Recycling Unit > --- WEAPON (3) ------- Field Laser Heavy Laser Improved Remote Datajack > --- INVENTORY (20) --- Fusion Compressor Linear Gravjet Advanced Heat Sink Advanced Terrain Scanner Targeting Computer Phase Shifter Thermal Shield Heavy Laser Heavy Laser Heavy Laser Heavy Laser Faulty Improved Spread Laser Faulty Improved Spread Laser Enhanced Force Rifle Compact Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Shock Maul Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Visual Processing Unit Advanced Field Recycling Unit > --- WEAPON ----------- Heavy Laser Thermic Laser Plasma Cannon > --- INVENTORY -------- Fusion Compressor Advanced Heat Sink Advanced Terrain Scanner Targeting Computer Phase Shifter Thermal Shield Field Laser Heavy Laser Heavy Laser Heavy Laser Heavy Laser Improved Spread Laser Improved Spread Laser Compact Ion Cannon Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Shock Maul [Rating: 80] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 6 | . . 2 . . 1 . . . . 1 2 Utility 3 | . . . 2 . . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 159 | 4 17 27 21 10 20 1 2 1 2 9 45 Power 17 | 1 1 2 2 . 5 1 . . . 2 3 Engine 11 | 1 1 2 2 . 2 1 . . . 2 . Core 6 | . . . . . 3 . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 90 | 2 6 21 11 8 8 . . . 1 5 28 Treads 5 | . . . 2 3 . . . . . . . Leg 36 | . 5 8 4 . . . . . 1 2 16 Wheel 27 | 2 . 12 2 4 4 . . . . 1 2 Hover 10 | . . 1 3 . 3 . . . . 2 1 Flight 12 | . 1 . . 1 1 . . . . . 9 Utility 18 | 1 2 . 6 . 1 . 1 . 1 1 5 Device 7 | . 1 . 3 . . . . . . . 3 Storage 4 | 1 1 . . . . . . . 1 . 1 Processor 5 | . . . 3 . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 34 | . 8 4 2 2 6 . 1 1 . 1 9 Energy Gun 13 | . 1 . 1 . 3 . 1 1 . . 6 Energy Cannon 3 | . 2 . . . . . . . . . 1 Ballistic Gun 14 | . 4 4 1 2 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . 2 Parts Lost 41 | . 4 2 5 2 1 1 1 . 2 3 20 Power 4 | . 1 . . . 1 . . . . 1 1 Propulsion 22 | . 1 2 3 2 . . . . 1 2 11 Utility 6 | . . . 1 . . 1 . . . . 4 Weapon 9 | . 2 . 1 . . . 1 . 1 . 4 Highest Loss Streak 13 | . 2 1 2 2 1 1 1 . 1 3 13 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 86 99 97 95 97 82 83 84 82 91 86 Engine 6 | . 12 11 9 9 3 6 7 7 7 4 2 Leg 13 | . 17 26 7 4 . . . . 5 14 25 Wheel 12 | . 9 16 18 14 26 15 15 15 15 7 2 Hover 3 | . . 1 7 5 1 7 7 7 1 10 3 Flight 1 | . . . . . 6 . . . . . 3 Device 6 | . 8 11 11 9 7 5 . . . . 5 Storage 8 | . 14 11 9 9 7 7 7 7 7 6 7 Processor 12 | . . . 14 18 15 15 23 23 23 20 10 Energy Gun 7 | . 5 . 2 9 7 7 11 15 15 13 9 Energy Cannon 2 | . 3 11 6 . . . . . . . 1 Ballistic Gun 7 | . 9 11 9 9 15 15 10 7 6 . . Peak Build Rating 80 | 4 8 14 27 27 50 51 51 51 51 57 80 Average Rating 38 | 2 6 13 22 24 33 50 50 51 50 52 62 On Entrance 31 | . 4 8 14 27 26 50 48 51 51 47 57 Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 10 51 54 56 56 62 63 63 63 61 62 87 Greatest Support 110 | 20 20 64 58 64 64 56 56 56 56 56 110 Greatest Overweight (x) 15 | . 4 8 6 5 6 1 1 1 1 6 15 Average Overweight (x) 1 | . 1 3 1 2 . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 19 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 11 19 19 19 19 19 19 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 18 20 20 20 18 20 20 20 20 20 20 Class Distribution -------------------- 35% | Scavenger-Mutant 25% | Mutant 14% | Skirmisher 11% | Gunner 8% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 2817 | 240 152 368 361 293 342 191 56 . 90 55 669 Remotely . | . . . . . . . . . . . . Salvage Created 5228 | . 199 605 753 683 487 186 128 . 279 228 1680 Parts 247 | . 11 49 51 40 28 5 4 . 7 7 45 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 5 6 . 6 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 106 | . 8 14 14 16 10 4 3 . 6 4 27 Melee 1 | . . . . . . . . . . . 1 Guns 69 | . 5 3 9 16 10 4 3 . 5 3 11 Cannons 27 | . 3 11 5 . . . . . . . 8 Classes Destroyed 13 | . 2 3 2 2 1 1 . . . . 2 Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 7 | . . 2 2 1 1 . . . . . 1 Swarmer 14 | . 2 3 1 4 3 . 1 . . . . Grunt 55 | . 6 6 8 6 5 3 1 . 3 3 14 Brawler 1 | . . . . . . . . . . . 1 Duelist 4 | . . . 1 1 . . . . . . 2 Sentry 17 | . . 5 4 5 1 . 1 . 1 . . Hunter 7 | . . . . . 1 . . . 2 1 3 Programmer 6 | . . . . . . . . . . . 6 Behemoth 2 | . . . . . . 1 . . . . 1 Best Kill Streak 7 | . 2 4 4 7 5 3 3 . 3 3 3 Combat Bots Only 7 | . 2 3 3 7 5 3 3 . 3 3 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 754 | . 103 48 62 72 52 32 19 . 94 39 233 Missed 202 | . 26 12 17 28 19 10 7 . 21 14 48 Damage Taken 6812 | . 635 347 549 516 310 308 75 . 713 319 3040 Core 1614 | . 160 24 96 83 65 15 12 . 93 63 1003 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . . 46 65 Ignored by Resistances 1869 | . 200 102 155 146 91 85 27 . 209 88 766 Regen/Repaired (Parts) 83 | . . 83 . . . . . . . . . Core Remaining (%) 77 | 100 36 94 . 67 . . . . 73 92 . Volleys Fired 356 | . 49 36 42 58 27 13 5 . 19 12 95 Largest 3 | . 2 2 2 2 3 3 3 . 3 2 3 Hottest 234 | . 140 83 88 90 119 122 122 . 169 141 234 Shots Fired 717 | . 69 72 83 105 80 38 14 . 52 21 183 Gun 592 | . 55 36 49 105 80 38 14 . 52 21 142 Cannon 114 | . 6 36 34 . . . . . . . 38 Launcher . | . . . . . . . . . . . . Special 11 | . 8 . . . . . . . . . 3 Kinetic 279 | . 40 36 42 58 54 26 9 . 14 . . Thermal 435 | . 29 36 41 47 26 12 5 . 38 21 180 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | . 15 21 22 22 13 18 8 . 17 8 27 Robot Miss Streak 3 | . 2 2 2 2 2 3 1 . 3 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . . . . 3 3 . . . 2 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 . 1 Shots Hit Robots 580 | . 57 48 62 87 62 32 10 . 46 17 159 Core Hits 266 | . 16 23 32 37 22 18 11 . 33 14 60 Critical Kills 2 | . . . 1 . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . 1 1 . . . . . . Critical Strikes 22 | . 1 . 2 1 3 . 1 . 1 1 12 Burn 17 | . . . 1 . 2 . 1 . 1 1 11 Meltdown 1 | . . . . . . . . . . . 1 Destroy 4 | . 1 . 1 1 1 . . . . . . Melee Attacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10902 | . 648 829 1022 1379 1101 624 208 . 1052 408 3631 Guns 8599 | . 439 301 513 1379 1101 624 208 . 1052 408 2574 Cannons 2045 | . 89 528 509 . . . . . . . 919 Explosions . | . . . . . . . . . . . . Melee 138 | . . . . . . . . . . . 138 Ramming . | . . . . . . . . . . . . Kinetic 3267 | . 297 301 440 775 631 436 130 . 257 . . Thermal 7497 | . 351 528 582 604 470 188 78 . 795 408 3493 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 138 | . . . . . . . . . . . 138 Highest Corruption 4 | . . . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . 15 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 5 | . . . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 908 | . 367 111 111 260 349 169 110 . 468 229 908 Average Temperature 129 | . 106 35 37 85 114 90 65 . 206 113 215 Received Heat Transfer 2151 | . 393 129 324 288 162 114 30 . 195 63 453 Effects 33 | . . . . . 1 . . . 2 . 30 Shutdowns 3 | . . . . . . . . . 1 . 2 Energy Bleed 5 | . . . . . 1 . . . 1 . 3 Interference 6 | . . . . . . . . . . . 6 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . . . 5 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . 1 1 7 Combat Hostiles 9 | . . . . . . . . . 1 1 7 Parts Melted 50 | . . 1 2 1 1 . . . 7 . 38 Heat Transferred 16261 | . 760 1110 1332 1480 1073 370 222 . 1779 906 7229 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Peak Influence 429 | . 153 266 305 429 360 . . . . 106 262 Initial 167 | . . 23 94 99 167 . . . . 11 44 Average 110 | . 48 107 182 140 211 . . . . 88 61 Maximum Alert Level 2 | . . 1 1 2 1 . . . . . 1 Low Security (%) 80 | 100 100 69 72 82 33 . . . . 100 96 Level 1 19 | . . 30 27 14 66 . . . . . 3 Level 2 . | . . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 1 2 . 4 . . . . 3 17 Investigation 13 | . 1 1 . . 2 . . . . 1 8 Extermination 5 | . . . . . 1 . . . . 1 3 Reinforcement 3 | . . . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 7 | . . . 1 . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . 1 3 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . 2 . 2 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 15 20 17 23 12 4 3 . 6 4 32 Peak Tracking Total 6 | . 3 3 4 6 3 3 2 . 3 3 5 Tactical Retreats 3 | . . . . 1 1 . . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 11 | . 1 1 1 3 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 29 | . 1 5 2 4 4 . 1 3 . 1 8 Terminals 18 | . 1 3 2 4 3 . . . . . 5 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . 1 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 99 | . 3 19 10 8 8 . 1 24 . 3 23 Successful 68 | . 3 12 6 5 1 . 1 24 . 3 13 Failed 31 | . . 7 4 3 7 . . . . . 10 Catastrophic 8 | . . . 1 . 3 . . . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 1 2 . 1 . . . 1 . . . Terminals 57 | . 3 14 10 8 6 . . . . . 16 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . Scanalyzers 8 | . . . . . 2 . . . . 3 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 55 | . 3 8 6 5 1 . 1 24 . . 7 Record 7 | . . . . . . . . 6 . . 1 Part Schematic 15 | . . . . 3 1 . . 10 . . 1 Robot Schematic 6 | . . . . 1 . . . 5 . . . Robot Analysis 1 | . . . . . . . . . . . 1 Prototype ID Bank 4 | . . . . . . . . 3 . . 1 Open Door 2 | . . . . 1 . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 Dispatch Records 2 | . . . 2 . . . . . . . . Maintenance Status 4 | . 1 1 1 . . . . . . . 1 Investigation Status 1 | . . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Assault Status 2 | . . 1 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 3 2 Insert Component 3 | . . . . . . . . . . 1 2 Analyze 2 | . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 4 2 3 4 . . . . 1 8 Full Trace Events 10 | . 1 . . . 2 . . . . 1 6 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 1 . . . 5 . . . Robots Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 201 | . . . . . . . . . . . 201 Total Robot Build Rating 8 | . . . . . . . . . . . 8 Part Schematics Acquired 16 | . . . . 3 1 . . 10 . 1 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . 2 Highest-Rated Group 64 | . . . . . . . . . . . 64 Highest-Rated Ally 32 | . . . . . . . . . . . 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 Total Damage 298 | . . . . . . . . . . . 298 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 8646 | 51 694 1076 762 794 875 465 627 91 681 286 2244 Spaces Moved 4949 | 48 275 630 472 358 680 358 519 78 534 140 857 Core 17 | 9 . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . Legs 1009 | . 122 15 1 2 . . . . . 94 775 Wheels 3828 | 39 153 613 470 356 660 358 519 78 534 46 2 Hover 89 | . . 2 1 . 20 . . . . . 66 Flight 6 | . . . . . . . . . . . 6 Fastest Speed 50 | 50 80 95 95 100 100 100 115 115 115 105 120 Average Speed 136 | 74 174 136 123 137 103 114 115 115 115 157 197 Slowest Speed 1070 | 80 260 565 470 470 420 115 115 115 115 330 1070 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 3 46 60 43 57 19 50 77 70 80 5 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 13 | . . . . . . 9 2 . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile 3 | . 3 . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Total 6193 | 63 406 789 567 563 815 387 538 78 556 185 1246 Wait 499 | . 50 59 19 121 34 11 12 . . 10 183 Move 4938 | 47 274 629 471 357 679 357 518 77 533 139 857 Hop . | . . . . . . . . . . . . Pick Up 95 | 12 15 15 6 4 12 3 1 . 1 10 16 Fast Attach 33 | . 2 1 4 . 5 . 1 . . 2 18 Attach 36 | 4 6 3 3 2 4 1 1 . 1 6 5 Detach 3 | . 1 . . . 2 . . . . . . Swap 90 | . 9 23 14 8 11 . . 1 1 1 22 Drop 87 | . . 23 8 5 25 . . . 1 5 20 Fire 356 | . 49 36 42 58 27 13 5 . 19 12 95 Melee 4 | . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 50 | . . . . 8 16 . . . . . 26 Rewire 2 | . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 389 | -10/Materials | Core integrity fell below 50% 727 | -10/Materials | Discovered new exit (range 5) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Propulsion x2 775 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Repaired Aluminum Leg 1144 | -9/Materials | Discovered new exit (range 3) 1240 | -9/Materials | Identified exit to Materials 1822 | -9/Materials | Entered another Materials area 1822 | -8/Materials | Evolved 2 slots: Utility x2 1992 | -8/Materials | Discovered new exit (range 7) 2007 | -8/Materials | Build established: Scavenger-Mutant 2029 | -8/Materials | Garrison activated, responded to threat 2519 | -8/Materials | Discovered new exit (range 10) 2530 | -8/Materials | Discovered new exit (range 10) 2530 | -8/Materials | Identified exit to Factory 2563 | -8/Materials | Identified exit to Storage 2584 | -8/Materials | Entered Storage 3313 | -8/Storage | Destroyed 7 combat bots 3332 | -8/Storage | Discovered exit to Factory (range 4) 3378 | -8/Storage | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3676 | -7/Factory | Build established: Skirmisher 3894 | -7/Factory | Discovered new exit (range 4) 4242 | -7/Factory | Discovered new exit (range 10) 4252 | -7/Factory | Identified exit to Lower Caves 4253 | -7/Factory | Entered Lower Caves 4275 | -7/Lower Caves | Encountered a Warlord checkpoint 4300 | -7/Lower Caves | Spotted B-75 Beast 4350 | -7/Lower Caves | Destroyed B-75 Beast 4616 | -7/Lower Caves | Learned Factory stockpile data 4661 | -7/Lower Caves | Discovered new exit (range 15) 4683 | -7/Lower Caves | Identified exit to Lower Caves 4718 | -7/Lower Caves | Entered another Lower Caves area 4929 | -7/Lower Caves | Build established: Gunner 4951 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5230 | -7/Lower Caves | Encountered a Warlord checkpoint 5326 | -7/Lower Caves | Discovered new exit (range 10) 5338 | -7/Lower Caves | Identified exit to Data Miner 5345 | -7/Lower Caves | Entered Data Miner 5345 | -7/Data Miner | Discovered new exit (range 6) 5365 | -7/Data Miner | Met Data Miner 5387 | -7/Data Miner | Learned location of Section 7 (-2) 5387 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5410 | -7/Data Miner | Received God Mode back door access code from Data Miner 5434 | -7/Data Miner | Identified exit to Proximity Caves 5436 | -7/Data Miner | Entered Proximity Caves 5710 | -6/Proximity Caves | Learned 4 Factory zone layouts 5940 | -6/Proximity Caves | Build established: Scavenger-Gunner 6049 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6081 | -6/Proximity Caves | Discovered new exit (range 8) 6089 | -6/Proximity Caves | Identified exit to Factory 6117 | -6/Proximity Caves | Entered Factory 6117 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6154 | -6/Factory | Incoming investigation squad redirected 6239 | -6/Factory | Lost 3 parts (1p2n) 6260 | -6/Factory | Discovered new exit (range 18) 6355 | -6/Factory | Identified exit to Factory 6403 | -6/Factory | Entered another Factory area 6403 | -5/Factory | Evolved 2 slots: Propulsion x2 6540 | -5/Factory | Build established: Scavenger-Mutant 6637 | -5/Factory | Fabricated Y-54 Guardian? 7022 | -5/Factory | Spotted B-75 Beast 7034 | -5/Factory | Destroyed B-75 Beast 7356 | -5/Factory | Garrison activated, responded to threat 7450 | -5/Factory | Discovered new exit (range 9) 7452 | -5/Factory | Core integrity fell below 50% 7507 | -5/Factory | Lost 13 parts (1p7n2u3w) 7780 | -5/Factory | Garrison activated, responded to threat 8046 | -5/Factory | Core integrity fell below 20% 8166 | -5/Factory | Build established: Scavenger-Skirmisher 8277 | -5/Factory | Incoming investigation squad redirected 8401 | -5/Factory | Incoming investigation squad redirected 8538 | -5/Factory | Incoming investigation squad redirected 8647 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Jacked H-66 Slayer... Penetrated by Slug. Manufacturing Mainframe disabled. Penetrated by Slug. Field Propulsion Drive destroyed. Slug penetrates Recycling Unit. Slug penetrates Wall. Penetrated by Slug. H-66 Slayer heat damages Gauss Rifle, Flexi-carbon Leg, Phase Shifter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. H-66 Slayer heat damages core (-16). Targeting Computer melted. Lgt. Fission Core melted. Penetrated by Slug. Critical hit (Destroy). Carbon-fiber Leg destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ! ! #????????????????????????????????????? | | ??# % #????????????????????????????????????? | | #######+#########????????????????????????????????? | | ! [ / ?????????????????????????? | | ####### #########????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ####### #????????????????????????????????????????? | | / # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ! [# #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##### #??????????????????????????????? | | """ + +??????????????????????????????? | | """ # ##### #??????????????????????????????? | | """ # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #######+###??? ????????????????????????????????? | | #??# ????????????????????????????????? | | / #??# ############????????????????????? | | #??# # @ #????????????????????? | | #??# # """ #????????????????????? | | """ """ #??# # "Y #????????????????????? | | """ """ #??# # """ #????????????????????? | | """ """ #??# # #????????????????????? | | #??# # #????????????????????? | | """ """ #??# # """ #????????????????????? | | """ """ #??# # """" #????????????????????? | | """ """ #??# ;% """" #????????????????????? | | #??# h# """" #????????????????????? | | ####+######### # #????????????????????? | | # !#????????????????????? | | ; #????????????????????? | | # #????????????????????? | | #########+######## #????????????????????? | | ?????# #?############????????????????????? | | ?????# * #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# """ #?????????????????????????????????? | | ?????# """ #?????????????????????????????????? | | ?????# """ ="" #?????????????????????????????????? | | ?????# S"" #?????????????????????????????????? | | ?????# "" #?????????????????????????????????? | | ?????###########?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 500 Matter Stores 440 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -8/Storage | Hacked Remote Datajack | -8/Storage | Hacked Adv. Assault Cannon | -8/Storage | Hacked Proton Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Imp. Assault Rifle | -6/Factory | Scanalyzed Hvy. Siege Treads | -5/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Storage | Hacked Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Safety First Challenges ------------ None Game ------ Seed BlastGyrokineticProcessor Manual? 0 Play Time 01:13:12 Cumulative 34.5 hours Start 2024.10.17 @ 14:38:33 End 2024.10.17 @ 16:56:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 34 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81ed74ce-bedb-4445-bac9-557982d3725d