Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 00:57:17 Player: darktar Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (824) 824 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2604 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Heat Sink Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Small Battery (100) Visual Processing Unit Advanced Visual Processing Unit Medium Armor Plating Shield Generator Hacking Suite Pulse Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Laser EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Datajack Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Small Battery Visual Processing Unit Advanced Visual Processing Unit Medium Armor Plating Shield Generator Hacking Suite Pulse Rifle Heavy Laser Heavy Laser Heavy Laser EM Pulse Cannon Datajack Welding Torch Heavy Flail Heavy Flail Mining Claw [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 35 | 6 6 5 18 Power 5 | 1 1 . 3 Engine 4 | 1 1 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 2 1 4 Treads 3 | . . . 3 Leg . | . . . . Wheel 4 | 2 . 1 1 Hover . | . . . . Flight 2 | . 2 . . Utility 6 | 1 3 1 1 Device 1 | . 1 . . Storage 4 | 1 2 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 . 3 10 Energy Gun 6 | 1 . 2 3 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . . 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 16 | 2 8 18 21 Power 1 | . 1 2 1 Propulsion 2 | 1 2 2 1 Utility 5 | . . 5 9 Weapon 5 | . 2 5 7 Tool/Special . | . . . . Unused Backups 28 | . 1 4 23 Power 2 | . 1 . 1 Propulsion . | . . . . Utility 12 | . . 1 11 Weapon 11 | . . 2 9 Tool/Special 3 | . . 1 2 Average Slot Usage (%) 97 | . 98 99 95 Engine 13 | . 14 11 14 Treads 5 | . . . 11 Wheel 17 | . 19 22 14 Flight 1 | . 7 . . Device 7 | . 1 11 8 Storage 13 | . 25 12 9 Processor 6 | . . 9 9 Energy Gun 14 | . 14 21 11 Ballistic Gun 8 | . 14 11 5 Ballistic Cannon 3 | . . . 6 Peak Build Rating 29 | 6 9 18 29 Average Rating 17 | 5 7 16 23 On Entrance 8 | . 6 9 18 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 110 | 11 50 57 110 Greatest Support 60 | 26 26 32 60 Greatest Overweight (x) 31 | . 12 2 31 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 20 | 7 18 20 23 Most Carried 25 | 4 14 20 25 Average Carried 16 | 2 8 18 21 Final Capacity 25 | 8 20 20 25 Final Carried 23 | 4 14 20 23 Class Distribution -------------------- 68% | Gunner 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 752 | 205 142 105 300 Remotely . | . . . . Salvage Created 1012 | . 100 408 504 Parts 71 | . 9 26 36 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 3 9 11 Melee 2 | . . . 2 Guns 20 | . 3 9 8 Classes Destroyed 8 | . 2 3 3 Builder 2 | . . . 2 Operator 3 | . . 1 2 Watcher 4 | . 2 1 1 Swarmer 8 | . 3 . 5 Grunt 9 | . . 8 1 Brawler 1 | . . 1 . Sentry 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 3 4 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 165 | . 11 5 149 Missed 44 | . 5 1 38 Hits 121 | . 6 4 111 Projectile 121 | . 6 4 111 Critical Strikes 3 | . . . 3 Damage Taken 1984 | . 48 44 1892 Core 603 | . 14 . 589 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 94 100 . Volleys Fired 52 | . 7 15 30 Largest 3 | . 2 3 3 Hottest 135 | . 60 135 135 Shots Fired 144 | . 14 45 85 Gun 144 | . 14 45 85 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 52 | . 7 15 30 Thermal 85 | . . 30 55 Explosive . | . . . . Electromagnetic 7 | . 7 . . Robot Hit Streak 8 | . 5 8 6 Robot Miss Streak 5 | . 3 3 5 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 84 | . 8 23 53 Core Hits 45 | . 5 15 25 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 10 | . . 3 7 Burn 8 | . . 3 5 Smash 2 | . . . 2 Melee Attacks 24 | . . . 24 Impact 11 | . . . 11 Slashing 13 | . . . 13 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 1469 | . 100 356 1013 Guns 1121 | . 100 356 665 Cannons . | . . . . Explosions . | . . . . Melee 348 | . . . 348 Ramming . | . . . . Kinetic 291 | . 33 45 213 Thermal 763 | . . 311 452 Explosive . | . . . . Electromagnetic 67 | . 67 . . Impact 212 | . . . 212 Slashing 136 | . . . 136 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 134 | . . . 134 Projectiles . | . . . . Explosions . | . . . . Melee 134 | . . . 134 Knockbacks 4 | . . . 4 Impact 3 | . . . 3 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 40 | . 40 6 36 Average Temperature 12 | . 18 6 12 Received Heat Transfer 447 | . . 24 423 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions 5 | . . . 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 3 5 Heat Transferred 2405 | . . 962 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 161 | . 60 81 161 Initial 17 | . . . 17 Average 28 | . 9 34 35 Influence Increases 788 | . 87 230 471 Destroy 0b10 Robot/C 460 | . 60 180 220 Destroy 0b10 Robot/NC 45 | . 10 10 25 Destroy Leader 118 | . 14 32 72 Successful Hack 10 | . 3 7 . Disable Machine 15 | . . . 15 Destroy Structure 5 | . . 1 4 Lose Combat Pursuer 135 | . . . 135 Influence Decreases 694 | . 87 188 419 Entered New Map 25 | . . . 25 Time Decay 569 | . 87 188 294 Lost Part 100 | . . . 100 Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 5 12 30 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 4 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 12 11 . Successful 11 | . 7 4 . Failed 12 | . 5 7 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 6 | . 3 3 . Terminals 18 | . 9 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 3 . Record 8 | . 5 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 1 . Recycle Component 1 | . 1 . . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . . 1 2 Used . | . . . . Hacking Detections 8 | . 4 4 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1950 | 56 466 487 941 Spaces Moved 1074 | 48 285 320 421 Core 2 | 1 . . 1 Treads 98 | . . . 98 Legs . | . . . . Wheels 950 | 47 261 320 322 Hover . | . . . . Flight 24 | . 24 . . Fastest Speed 50 | 50 90 115 108 Average Speed 133 | 89 140 117 146 Slowest Speed 1600 | 100 1000 120 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 2 53 24 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 1 | . . . 1 Melee 1 | . . . 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1437 | 57 336 398 646 Wait 165 | . 18 42 105 Move 1071 | 47 284 319 421 Hop . | . . . . Pick Up 44 | 4 11 11 18 Fast Attach 14 | 6 4 . 4 Attach 8 | . . 2 6 Detach 7 | . 3 . 4 Swap 22 | . 4 4 14 Drop 32 | . 5 5 22 Fire 52 | . 7 15 30 Melee 22 | . . . 22 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 7) 386 | -10/Materials | Discovered new exit (range 8) 470 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 807 | -9/Materials | Build established: Gunner 990 | -9/Materials | Discovered new exit (range 7) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1918 | -8/Materials | Core integrity fell below 50% 1943 | -8/Materials | Core integrity fell below 20% 1951 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- [Achievement: Organ Harvest] 01938_ Sneak attack on U-05 Engineer. 01938_ Destroyed Structural Scanner. 01938_ Destroyed Lgt. Ion Engine. 01938_ U-05 Engineer system corrupted by crushing effect. 01938_ U-05 Engineer knocked back. 01938_ G-50 Soldier IFF system glitched. 01938_ Cooling System destroyed. 01939_ U-05 Engineer system terminally corrupted. 01939_ Terrain Scanner fried. 01939_ Welding Torch fried. 01939_ Terrain Scan Processor fried. 01939_ K-01 Serf collects debris. 01940_ R-06 Scavenger collects Lgt. Assault Rifle. 01940_ Knocked back. 01943_ R-06 Scavenger collects Lgt. Nuclear Core. 01944_ K-01 Serf collects debris. 01944_ Hvy. Flail destroyed. 01945_ Critical hit (Blast). 01946_ R-06 Scavenger collects Flight Unit. 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