Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 22:16:51

Player: VisuLies

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (813)      813
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 1533

 Bonus
-------
High Alert Combat Kills    70

 Cogmind 
---------
Core Integrity             0/250
Matter                     215/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (15)
Movement                   Core (1450) Ox28
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine (fused)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Grenade Launcher (fused)
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
  High-capacity Battery (250)
          Small Matter Pod (0)
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Signal Interpreter
                Signal Interpreter
                Seismic Detector
                Core Shielding
                Shock Absorption System
                Field Recycling Unit (0)
                EM Pulse Gun
          Small Laser
          Small Laser
                Particle Gun
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Grenade Launcher
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
  High-capacity Battery
          Small Matter Pod
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Signal Interpreter
                Seismic Detector
                Core Shielding
                Shock Absorption System
                Field Recycling Unit
                EM Pulse Gun
          Small Laser
          Small Laser
                Particle Gun
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   7   7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 5    | 2   .   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   2   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   99  90  
  Engine                   13   | .   13  13  
  Treads                   24   | .   28  19  
  Storage                  14   | .   15  14  
  Processor                12   | .   12  14  
  Ballistic Gun            6    | .   10  .   
  Launcher                 21   | .   17  26  
Peak Build Rating          10   | 6   9   10  
  Average Rating           8    | 4   8   9   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             89   | 10  87  89  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  28   | 2   2   28  
  Average Overweight (x)   2    | .   1   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   23  25  
  Most Carried             25   | 5   25  25  
  Average Carried          19   | 3   17  23  
  Final Capacity           25   | 8   25  25  
  Final Carried            24   | 4   23  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           865  | 227 321 317 
  Remotely                 .    | .   .   .   
Salvage Created            574  | .   569 5   
  Parts                    49   | .   43  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | .   20  3   
  Guns                     1    | .   1   .   
  AOE                      22   | .   19  3   
Classes Destroyed          8    | .   8   .   
  Worker                   3    | .   3   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   6   3   
  Grunt                    14   | .   14  .   
Best Kill Streak           7    | .   7   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   5    | .   5   2   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   4   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        95   | .    50   45   
  Missed                   35   | .    23   12   
Damage Taken               1170 | .    458  712  
  Core                     263  | .    19   244  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              42   | .    37   5    
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   60   
Shots Fired                73   | .    64   9    
  Gun                      13   | .    13   .    
  Cannon                   .    | .    .    .    
  Launcher                 60   | .    51   9    
  Special                  .    | .    .    .    
  Kinetic                  13   | .    13   .    
  Thermal                  .    | .    .    .    
  Explosive                60   | .    51   9    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         3    | .    3    1    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           14   | .    13   1    
  Core Hits                65   | .    59   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2067 | .    1802 265  
  Guns                     22   | .    22   .    
  Cannons                  .    | .    .    .    
  Explosions               1983 | .    1732 251  
  Melee                    .    | .    .    .    
  Ramming                  62   | .    48   14   
  Kinetic                  22   | .    22   .    
  Thermal                  .    | .    .    .    
  Explosive                1983 | .    1732 251  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  24   | .    8    16   
    Message Errors         5    | .    .    5    
    Matter Fused           8    | .    6    2    
    Heat Flow Errors       4    | .    1    3    
    Energy Discharges      3    | .    1    2    
    Parts Fused            2    | .    .    2    
    Data Loss (minor)      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            11   | .    5    6    
  Projectiles              .    | .    .    .    
  Explosions               11   | .    5    6    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      133  | .    79   54   
  Shots                    6    | .    4    2    
  Rammed                   10   | .    7    3    
Targets Rammed             10   | .    7    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        269  | .    139  269  
  Average Temperature      60   | .    21   108  
  Received Heat Transfer   249  | .    147  102  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             497  | .   497 190 
  Initial                  190  | .   .   190 
  Average                  216  | .   344 33  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         51   | 100 18  100 
  Level 1                  21   | .   36  .   
  Level 2                  27   | .   45  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   24  6   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          13   | .   11  2   
  Max in Single Turn       3    | .   3   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                37   | .   37  .   
  Successful               26   | .   26  .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          14   | .   14  .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   12  .   
  Record                   2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Security Status          1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       13   | .   13  .   
  Recycle Component        5    | .   5   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          3    | .   3   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        8    | .   8   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             5    | .   5   .   
  Recycled Matter          42   | .   42  .   
  Retrieved Matter         42   | .   42  .   
  Retrieved Components     13   | .   13  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               5698 | 123  3368 2207 
Spaces Moved               1697 | 70   1087 540  
  Core                     12   | 7    .    5    
  Treads                   1685 | 63   1087 535  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  320  
  Average Speed            320  | 154  291  400  
  Slowest Speed            1450 | 160  320  1450 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       62   | 5    97   85   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 13   | .    13   .    
Terrain Destroyed          378  | .    320  58   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      378  | .    320  58   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1882 | 85   1220 577  
  Wait                     36   | .    24   12   
  Move                     1695 | 69   1086 540  
  Hop                      .    | .    .    .    
  Pick Up                  58   | 10   41   7    
  Fast Attach              .    | .    .    .    
  Attach                   16   | 6    5    5    
  Detach                   4    | .    3    1    
  Swap                     4    | .    2    2    
  Drop                     17   | .    15   2    
  Fire                     42   | .    37   5    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    10   | .    7    3    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  519 | -10/Materials | Discovered new exit (range 7)
  871 | -10/Materials | Discovered new exit (range 14)
  905 | -10/Materials | Identified exit to Materials
  977 | -10/Materials | Identified exit to Mines
 1348 | -10/Materials | Discovered exit to Materials (range 9)
 1893 | -10/Materials | Discovered exit to Materials (range 15)
 3492 | -10/Materials | Entered Mines
 3493 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3520 | -10/Mines     | Assembled infested the area
 3555 | -10/Mines     | Met 8R-AWN
 3569 | -10/Mines     | Core integrity fell below 50%
 3601 | -10/Mines     | Lost 4 parts (1p1n2w)
 4450 | -10/Mines     | Learned Materials stockpile data
 4460 | -10/Mines     | Learned location of Mines (-9)
 4587 | -10/Mines     | Discovered exit to Materials (range 7)
 5103 | -10/Mines     | Learned location of Storage (-7)
 5692 | -10/Mines     | Core integrity fell below 20%
 5699 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slammed into T-07 Excavator.
UZC4ER1H<S|4F/A/<NSUC%RRFIAJMBK:R2
K-01 Serf cleans the Pressure Siphon. <x2>
System corrupted: Energy discharge (-42).
System corrupted: Component data lost.
A derelict emerges from the shadows: "Are any of them
  following you? I'm here trying to lose some heat
  after our second raid on Storage failed. Whatever
  you do stay away from that place, they've tightened
  security following our previous successful raids."
World map updated: -7/Storage.
F9-5K0(g): "We scattered so the Unaware couldn't
  effectively use their advantage in numbers, and I
  suggest you do the same."
F9-5K0(g) slips back into the shadows.
System corrupted: Grenade Launcher fused.
LG9GQKW|P0,ED4EAWGCCKE<LQMEEJ/ZOJ:
Laser Drill disabled. <x2>
Grenade Launcher destroyed.
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?####????????????????????????????????????????      |
| ##  #################????????????????????????      |
| #                   #????????????????????????      |
| #    ######## ##### ####?????????????????????      |
|      #??????# #???#    #?????????????????????      |
|      ##?????# #???#### #?????????????????????      |
|       #?????# #??????# #?????????????????????      |
|       #?????# ###????# #????????????##???????      |
|       ##??##    #????# #?????????    #???????      |
| #      #??#      ##### ########      #???????      |
| ##     #??#                gk        #???????      |
| ?#    ##?#               @ g              ???      |
| ##   ##?#     ##      ######              ???      |
| #    ###     #?##     ????????         ""????      |
|              #??#     ??????????      ""?????      |
|              ##?#    #???????????? "   "?????      |
|               ####   ???????????????    ?????      |
|                #?##  ????????????????????????      |
|                #??###????????????????????????      |
| ###           ##?????????????????????????????      |
| ??##        ###??????????????????????????????      |
| ???# ##    ##????????????????????????????????      |
| ???# #?#  ##?????????????????????????????????      |
| ???# #??###??????????????????????????????????      |
| #### ####????????????????????????????????????      |
|         #??????????????????????####??????????      |
|      ## #?????????????????????##  ##?????????      |
|   ##### #???????????????????###    #?????????      |
|   #???# #??????????????????##      #?????????      |
|  ##???# ####################      ##?????????      |
| ##????#                          ##??????????      |
| #?????#######################    #???????????      |
| ????????????????????????????##   ##??????????      |
| ????#????????????????????????##   ##?????????      |
| ### ??????????????????????????##   #?????????      |
|     ???????????????????????????#   #?????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              VariableDimensionalChainsaw
  Manual?         0
Play Time         00:29:17
  Cumulative      5.5 hours
  Start           2025.02.02 @ 21:45:59
  End             2025.02.02 @ 22:16:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b160c92c-6b0d-4c52-89dc-c1a1c1f532c0