Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 09:29:40

Player: ldi (hl). (hl)

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (356)     1780
Value Destroyed (16804)    16804
Prototype IDs (60)         1200
Alien Tech Used (2)        400
Bonus (6473)               6473
              TOTAL SCORE: 37157

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2524
Follower Combat Kills      315
Entered DSFs               500
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1750
Friendly Fire              -716

 Cogmind 
---------
Core Integrity             0/1600
Matter                     71/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Dispersion Rifle
           Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
           Z-bomb Delivery System

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Targeting Computer
  Experimental Target Analyzer
      Improved Remote Shield
               Wardrone Bay
>              --- WEAPON -----------
      Improved KE Penetrator
               Railgun
>              --- INVENTORY --------
     Makeshift Leg
     Makeshift Leg
      Enhanced Biometal Leg
      Advanced Cooling System
     Precision Energy Filter
               Kinecellerator
      Improved Phase Shifter
  Experimental Phase Shifter
               Centrium Light Armor Plating
      Advanced Focal Shield
  Experimental Focal Shield
               Shield Generator
      Advanced Hacking Suite
               Vortex Rifle
               Vortex Rifle
               Quantum Rifle
               Quantum Rifle
               Quantum Rifle
               Quantum Rifle
               Neutron Cannon
               Railgun
               Railgun
               Smartbomb Launcher
[Rating: 188]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Cooled Antimatter Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Plasma Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Utility                  11   | .   .   1   2   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             425  | 6   10  6   25  8   1   58  2   15  4   20  35  4   8   .   18  4   15  9   7   7   59  11  1   18  6   4   2   27  21  14  
  Power                    40   | 1   2   1   4   .   .   2   .   2   .   1   6   .   1   .   2   .   .   2   .   .   6   1   1   1   .   .   .   2   5   .   
    Engine                 20   | 1   2   1   .   .   .   2   .   2   .   1   3   .   1   .   2   .   .   2   .   .   2   .   .   .   .   .   .   .   1   .   
    Core                   7    | .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   2   4   .   
  Propulsion               66   | 2   3   2   4   .   .   10  .   .   .   3   5   .   1   .   3   .   2   .   .   1   6   2   .   2   2   .   .   11  3   4   
    Treads                 23   | .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   3   .   2   .   .   1   5   2   .   .   .   .   .   .   2   .   
    Leg                    18   | 2   3   .   3   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   1   1   
    Wheel                  10   | .   .   2   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
    Flight                 10   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   
  Utility                  190  | .   2   1   9   6   .   38  .   3   .   4   16  2   1   .   8   3   12  7   7   5   35  4   .   7   2   1   2   5   5   5   
    Device                 111  | .   1   1   5   2   .   26  .   3   .   .   6   2   .   .   2   1   9   5   4   5   24  1   .   7   1   .   2   3   1   .   
    Storage                6    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              20   | .   1   .   .   3   .   4   .   .   .   1   3   .   .   .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   3   
    Hackware               9    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   1   1   
    Protection             44   | .   .   .   3   .   .   5   .   .   .   3   5   .   1   .   4   2   2   2   3   .   9   2   .   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | 3   3   2   8   2   1   8   2   10  4   12  8   2   5   .   5   1   1   .   .   1   12  4   .   8   2   3   .   9   8   5   
    Energy Gun             30   | 2   1   .   1   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   1   1   2   .   2   .   2   .   8   4   1   
    Energy Cannon          50   | .   1   .   4   2   .   7   1   4   3   5   6   1   4   .   3   1   1   .   .   .   2   .   .   1   2   1   .   .   .   1   
    Ballistic Gun          23   | 1   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   .   4   .   .   .   1   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               18   | .   .   .   1   .   .   .   .   4   .   3   1   1   1   .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   1   2   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   1   2   .   .   3   .   .   .   1   5   .   .   .   .   .   1   .   3   .   1   .   .   7   .   .   .   .   5   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
    System Corruption      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   5   .   8   .   .   .   2   .   .   .   .   .   .   
Parts Lost                 125  | .   .   .   10  .   4   2   .   1   2   6   9   .   5   .   8   .   1   1   .   2   29  5   .   3   .   .   5   13  6   13  
  Power                    16   | .   .   .   1   .   1   .   .   1   .   .   3   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   1   
  Propulsion               33   | .   .   .   3   .   2   1   .   .   .   2   1   .   1   .   1   .   .   .   .   2   4   2   .   1   .   .   2   5   1   5   
  Utility                  52   | .   .   .   4   .   .   1   .   .   .   4   5   .   1   .   6   .   .   1   .   .   17  1   .   .   .   .   1   4   3   4   
  Weapon                   24   | .   .   .   2   .   1   .   .   .   2   .   .   .   1   .   1   .   1   .   .   .   3   2   .   2   .   .   2   2   2   3   
  Highest Loss Streak      10   | .   .   .   7   .   4   1   .   1   1   2   4   .   3   .   2   .   1   1   .   2   6   4   .   2   .   .   5   10  3   8   
  To Critical Strikes      5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   87  91  84  90  71  85  84  83  83  90  95  93  84  86  86  94  93  93  90  89  87  58  69  58  26  35  42  48  48  46  
  Engine                   5    | .   13  11  .   .   .   6   7   6   7   7   5   6   .   .   8   11  11  10  11  11  7   .   .   .   .   .   .   1   .   .   
  Core                     1    | .   .   .   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   7   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   1   .   .   .   .   .   2   .   .   1   .   .   .   2   4   5   
  Treads                   7    | .   .   .   .   .   .   6   7   7   7   .   14  13  6   6   10  11  11  11  11  6   6   7   5   4   .   .   .   .   4   3   
  Leg                      2    | .   27  17  6   7   6   .   .   .   .   13  1   .   3   6   1   .   .   .   .   .   3   .   .   .   14  14  12  .   2   6   
  Wheel                    2    | .   .   8   17  15  12  7   7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Device                   10   | .   8   20  16  7   7   6   .   2   7   7   8   6   6   6   6   5   9   11  7   11  24  20  21  8   5   4   9   13  3   3   
  Storage                  5    | .   .   .   1   7   6   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   .   .   .   1   .   2   
  Processor                16   | .   8   11  9   17  15  22  23  20  15  15  20  26  26  26  18  17  21  17  17  17  13  12  15  14  .   .   .   .   .   6   
  Hackware                 3    | .   .   .   .   3   7   1   7   7   7   7   8   6   6   6   6   5   5   5   5   5   2   .   .   .   4   6   8   5   7   8   
  Protection               8    | .   .   .   7   7   1   9   7   7   7   10  6   6   5   6   9   23  14  17  17  17  9   3   5   .   .   .   .   .   6   2   
  Energy Gun               1    | .   7   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   4   6   7   9   5   
  Energy Cannon            8    | .   6   1   8   15  4   14  12  9   13  11  12  13  10  13  10  11  11  11  11  9   3   .   .   .   1   3   3   .   .   .   
  Ballistic Gun            2    | .   13  20  9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   10  9   .   .   .   .   1   .   
Naked Turns                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   33  
Heaviest Build             208  | 6   9   15  63  63  63  127 125 125 125 125 149 133 133 124 143 154 153 152 147 147 208 106 111 189 11  23  26  30  86  72  
  Greatest Support         130  | 20  20  24  28  28  28  32  28  28  28  45  110 110 110 80  110 110 110 108 108 108 108 103 75  75  80  80  80  33  100 130 
  Greatest Overweight (x)  50   | .   .   .   2   2   2   6   4   4   4   6   2   1   1   1   1   1   1   1   1   1   50  1   1   2   .   .   .   4   .   .   
  Average Overweight (x)   1    | .   .   .   1   2   .   2   4   3   4   3   1   1   1   1   1   1   1   1   1   1   1   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   
  Average Capacity         21   | 5   5   5   6   15  13  16  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   5   5   5   5   5   
  Most Carried             25   | 2   5   5   14  15  15  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  24  25  25  4   4   5   5   5   5   
  Average Carried          19   | 1   3   4   5   14  13  14  25  24  24  21  21  24  23  24  23  24  24  24  24  24  23  21  24  23  .   1   3   2   3   4   
  Final Capacity           25   | 5   5   5   15  15  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   
  Final Carried            25   | 2   5   5   14  15  5   25  25  24  25  18  24  24  24  24  21  25  24  25  25  24  22  21  25  5   1   3   5   2   4   5   

 Class Distribution 
--------------------
 57% | Mutant
 29% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Warlord
               Mutant | -3/Proximity Caves
          Hacker-Tank | -3/Research
          Hacker-Tank | -3/DSF
   Scavenger-Sprinter | -2/Research
       Scavenger-Tank | -2/Testing
        Hacker-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Matter Collected           8039  | 231  179  102  624  28   .    615  36   202  55   281  413  88   184  .    364  20   165  103  .    201  2241 503  164  271  .    .    119  200  385  265  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17656 | .    295  141  1315 78   .    2619 46   646  130  585  2236 151  645  .    580  166  291  458  .    201  4476 575  168  601  .    .    .    209  764  280  
  Parts                    735   | .    15   9    61   8    .    116  .    29   2    25   113  7    16   .    24   6    11   18   .    4    170  30   10   25   .    .    .    12   19   5    
Haulers Intercepted        8     | .    .    .    1    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104   | .    .    .    .    .    .    .    .    23   .    14   .    4    4    .    14   .    7    1    .    .    .    30   7    .    .    .    .    .    .    .    
  Prevented                52    | .    .    .    .    .    .    .    1    7    .    .    .    .    10   .    9    .    4    17   .    4    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Combat Hostiles Destroyed  305  | .   9   3   22  3   .   28  1   11  1   16  40  5   13  .   16  1   7   6   .   3   69  12  5   13  .   .   .   6   5   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     106  | .   3   3   14  .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   47  12  5   6   .   .   .   6   5   2   
  Cannons                  110  | .   6   .   7   3   .   26  .   4   1   4   23  3   6   .   4   1   7   3   .   1   8   .   .   .   .   .   .   .   .   3   
  AOE                      68   | .   .   .   .   .   .   1   .   3   .   12  13  2   6   .   10  .   .   .   .   .   9   .   .   7   .   .   .   .   .   5   
Classes Destroyed          28   | .   2   1   8   .   .   4   .   4   1   .   4   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Worker                   15   | .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   1   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   .   .   2   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   1   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  60   | .   3   .   .   3   .   7   .   .   .   .   3   4   2   .   6   .   4   .   .   .   5   7   5   .   .   .   .   6   .   5   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    113  | .   6   2   13  .   .   7   .   5   .   9   10  .   7   .   6   .   3   4   .   .   33  2   .   4   .   .   .   .   .   2   
  Brawler                  14   | .   .   .   1   .   .   2   .   1   .   1   .   .   3   .   2   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   
  Sentry                   21   | .   .   1   5   .   .   3   .   1   .   .   2   1   1   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   3   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Specialist               12   | .   .   .   .   .   .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   29   | .   .   .   1   .   .   3   1   .   .   4   4   .   .   .   .   .   .   .   .   2   10  .   .   .   .   .   .   .   2   2   
  Programmer               32   | .   .   .   .   .   .   6   .   1   .   1   7   .   .   .   .   .   .   .   .   1   11  2   .   2   .   .   .   .   .   1   
  Heavy                    3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   5   2   6   3   .   6   1   4   2   4   14  3   4   .   8   1   4   4   .   2   8   6   4   12  .   .   .   3   4   7   
  Combat Bots Only         12   | .   5   2   5   3   .   4   1   4   1   4   11  3   4   .   8   1   4   4   .   2   6   6   4   12  .   .   .   3   3   7   
Max Kills in Single Turn   11   | .   2   1   1   1   .   2   1   2   1   3   11  1   2   .   3   1   1   1   .   1   2   2   2   2   .   .   .   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   .   1   .   2   .   3   8   1   2   .   3   .   .   .   .   .   2   .   .   2   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   DSF   Res   Tes   Acc   
Hostile Shots Fired        2916  | .     54    8     135   9     3     186   2     62    7     121   279   33    46    .     59    8     41    74    .     49    898   83    27    109   2     .     194   83    101   243   
  Missed                   884   | .     14    1     37    1     1     67    2     23    1     34    97    10    14    .     20    3     8     18    .     10    217   20    6     34    2     .     103   34    27    80    
Damage Taken               33069 | .     388   104   1804  122   89    1638  .     681   513   1340  3016  288   694   .     1206  107   339   772   .     574   7811  1271  216   2197  .     .     1200  1173  1731  3795  
  Core                     4815  | .     118   17    378   .     27    265   .     46    .     128   304   40    107   .     97    .     .     85    .     50    616   96    35    248   .     .     318   189   51    1600  
  Absorbed by Shields      3930  | .     .     .     .     .     .     .     .     .     .     .     208   .     .     .     .     .     186   336   .     192   2819  .     .     189   .     .     .     .     .     .     
  Reduced by Siege Mode    513   | .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     18    .     77    12    .     19    273   95    9     .     .     .     .     .     .     .     
  Redirected to Shielding  610   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     100   .     .     17    .     7     437   35    11    3     .     .     .     .     .     .     
  Ignored by Resistances   3654  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    51    131   .     .     2661  26    110   .     .     .     178   391   94    .     
  Regen/Repaired (Parts)   941   | .     .     .     .     .     .     122   .     .     .     .     .     .     .     .     .     .     .     .     .     .     495   .     .     141   .     .     .     .     96    87    
Core Remaining (%)         59    | 100   52    95    31    .     .     .     .     .     .     33    .     .     .     .     35    .     .     .     .     86    .     .     .     .     6     .     75    .     83    .     
Volleys Fired              933   | .     20    8     84    7     .     109   1     33    10    28    84    7     23    .     32    6     21    28    .     12    242   35    11    16    19    1     4     32    29    31    
  Largest                  3     | .     2     2     2     2     .     2     2     2     2     2     2     2     2     .     2     2     2     2     .     2     2     2     2     2     1     3     3     3     3     3     
  Hottest                  272   | .     80    46    160   160   .     160   124   160   160   160   160   126   126   .     140   130   145   140   .     140   140   188   66    80    90    272   272   189   239   260   
Shots Fired                1805  | .     40    16    169   14    .     209   2     66    18    44    155   13    43    .     55    12    41    52    .     24    465   62    23    29    19    3     12    71    79    69    
  Gun                      844   | .     20    16    115   .     .     .     1     15    4     .     .     .     .     .     .     .     .     .     .     4     361   62    23    25    .     2     8     71    78    39    
  Cannon                   882   | .     20    .     54    14    .     209   1     45    14    28    144   10    34    .     39    12    41    52    .     20    93    .     .     .     19    1     4     .     1     27    
  Launcher                 71    | .     .     .     .     .     .     .     .     6     .     10    9     3     9     .     16    .     .     .     .     .     11    .     .     4     .     .     .     .     .     3     
  Special                  8     | .     .     .     .     .     .     .     .     .     .     6     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  540   | .     20    16    109   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     295   25    23    19    .     .     .     1     14    18    
  Thermal                  986   | .     20    .     60    14    .     208   .     29    6     28    105   .     .     .     27    12    34    28    .     16    145   37    .     .     19    3     12    70    65    48    
  Explosive                79    | .     .     .     .     .     .     .     .     6     .     16    11    3     9     .     16    .     .     .     .     .     11    .     .     4     .     .     .     .     .     3     
  Electromagnetic          194   | .     .     .     .     .     .     1     2     31    12    .     39    10    34    .     12    .     7     24    .     8     14    .     .     .     .     .     .     .     .     .     
  Entropic                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     
  Robot Hit Streak         28    | .     10    16    20    4     .     20    3     18    12    11    20    9     12    .     28    3     5     17    .     10    22    12    5     6     .     .     4     5     15    11    
  Robot Miss Streak        6     | .     3     .     2     2     .     3     .     3     1     1     2     .     1     .     1     1     2     4     .     1     4     3     2     1     .     .     4     4     3     6     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     2     .     .     .     .     .     .     
  Secondary Targets        20    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    3     1     2     .     .     .     .     1     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     .     1     .     
Shots Hit Robots           1214  | .     23    15    125   7     .     137   1     44    15    32    119   7     34    .     36    8     22    38    .     18    326   45    12    18    .     .     6     31    48    47    
  Core Hits                668   | .     12    6     48    3     .     79    1     22    5     32    95    6     29    .     32    5     11    9     .     6     159   20    7     25    .     .     1     14    22    19    
  Critical Kills           21    | .     .     .     1     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     12    3     .     2     .     .     .     .     .     .     
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    2     1     1     .     .     .     .     .     .     
  Critical Strikes         73    | .     .     .     2     .     .     1     .     .     .     2     4     .     1     .     .     .     1     5     .     2     45    5     1     3     .     .     .     .     .     1     
    Burn                   13    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     11    .     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     1     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     
    Destroy                39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    5     1     2     .     .     .     .     .     .     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Corrupt                11    | .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     1     4     .     1     2     .     .     .     .     .     .     .     .     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           45099 | .     370   224   2306  177   .     3973  22    1429  352   2344  6377  432   1253  .     1895  218   614   1096  .     560   12224 1282  323   1710  .     .     200   671   1637  3410  
  Guns                     16024 | .     133   224   1474  .     .     .     22    269   77    .     .     .     .     .     .     .     .     .     .     98    8151  1282  323   687   .     .     87    671   1596  930   
  Cannons                  15972 | .     230   .     832   177   .     3713  .     781   275   542   2888  110   691   .     753   218   614   1033  .     462   1675  .     .     .     .     .     113   .     34    831   
  Explosions               12747 | .     .     .     .     .     .     257   .     379   .     1626  3409  322   562   .     1142  .     .     63    .     .     2328  .     .     1023  .     .     .     .     .     1636  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  100   | .     7     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    .     .     .     .     .     .     .     7     13    
  Kinetic                  10768 | .     133   224   1412  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7023  442   323   508   .     .     .     .     217   486   
  Thermal                  18050 | .     230   .     894   177   .     3713  .     551   78    542   2218  .     .     .     555   218   450   619   .     387   2916  840   .     103   .     .     200   671   1413  1275  
  Explosive                11601 | .     .     .     .     .     .     .     .     324   .     1626  3293  322   562   .     1142  .     .     .     .     .     1776  .     .     920   .     .     .     .     .     1636  
  Electromagnetic          4145  | .     .     .     .     .     .     257   22    554   274   .     786   110   691   .     198   .     164   477   .     173   439   .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 256   | .     .     .     .     .     .     .     .     .     .     176   80    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 179   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     179   .     .     .     .     .     .     
Highest Corruption         31    | .     .     .     2     .     5     5     1     4     .     5     2     2     2     2     25    .     .     6     1     9     28    31    31    31    4     .     .     15    13    10    
  Average Corruption       9     | .     .     .     2     .     5     2     1     1     .     5     1     2     2     2     17    .     .     1     1     6     10    28    31    8     4     .     .     12    12    8     
  Corruption Purged        19    | .     .     .     .     .     .     5     .     4     .     .     1     .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     .     3     .     .     
  Corruption Blocked       54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     .     .     .     .     .     
  Effects                  376   | .     .     .     9     .     .     2     4     6     .     1     8     16    10    5     46    .     .     8     4     24    81    48    55    6     2     .     .     4     26    11    
    Message Errors         86    | .     .     .     3     .     .     .     2     1     .     .     .     7     2     2     8     .     .     1     2     5     17    12    15    1     .     .     .     .     6     2     
    Matter Fused           91    | .     .     .     3     .     .     1     1     1     .     1     2     1     5     3     5     .     .     5     2     9     21    6     14    1     1     .     .     1     8     .     
    Heat Flow Errors       36    | .     .     .     .     .     .     .     .     .     .     .     2     2     2     .     4     .     .     .     .     4     6     6     7     .     .     .     .     1     1     1     
    Energy Discharges      50    | .     .     .     .     .     .     .     .     .     .     .     2     3     1     .     13    .     .     1     .     2     11    6     4     .     1     .     .     .     2     4     
    Parts Rejected         10    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     1     .     1     .     .     .     .     1     2     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      34    | .     .     .     .     .     .     1     1     2     .     .     .     1     .     .     5     .     .     .     .     1     6     3     9     1     .     .     .     1     3     .     
    Data Loss (major)      14    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     2     4     1     1     .     .     .     .     .     .     
    Misfires               17    | .     .     .     1     .     .     .     .     1     .     .     .     2     .     .     3     .     .     .     .     .     3     3     2     1     .     .     .     1     .     .     
    Alerts                 10    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     2     1     2     2     .     .     .     .     .     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     
    Weapon Failures        24    | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     2     .     .     .     .     .     9     5     1     .     .     .     .     .     4     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            881   | .     .     .     12    .     .     53    .     45    .     52    106   12    .     .     31    .     3     .     .     1     171   .     .     44    .     .     .     .     .     351   
  Projectiles              235   | .     .     .     12    .     .     53    .     45    .     16    27    .     .     .     21    .     3     .     .     1     34    .     .     .     .     .     .     .     .     23    
  Explosions               643   | .     .     .     .     .     .     .     .     .     .     36    79    12    .     .     10    .     .     .     .     .     134   .     .     44    .     .     .     .     .     328   
  Melee                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Knockbacks                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     6     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1141  | .     .     .     .     .     .     14    .     83    .     84    191   .     120   .     231   .     .     .     .     .     382   .     .     30    .     .     .     .     .     6     
  Shots                    31    | .     .     .     .     .     .     1     .     2     .     3     9     .     3     .     7     .     .     .     .     .     5     .     .     1     .     .     .     .     .     .     
  Rammed                   8     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     2     
Targets Rammed             12    | .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     1     2     
  Kicked                   4     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        486   | .     270   .     357   210   .     486   60    420   24    291   216   198   210   .     242   54    372   198   .     282   330   333   216   193   20    132   120   302   405   348   
  Average Temperature      98    | .     92    .     111   82    .     91    35    121   15    120   57    62    48    .     77    25    131   115   .     94    96    101   86    44    9     78    54    146   137   122   
  Received Heat Transfer   5863  | .     114   36    684   .     .     366   .     132   .     306   619   18    300   .     246   27    66    269   .     .     1406  150   .     320   .     .     336   .     207   261   
  Effects                  20    | .     3     .     .     .     .     5     .     2     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     .     .     .     5     .     
    Shutdowns              2     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     
    Interference           12    | .     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     3     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          33    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     1     .     2     18    6     2     1     .     .     .     .     .     .     
  Total Turns              578   | .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     19    .     12    30    .     17    427   49    11    2     .     .     .     .     .     .     
  Longest Duration         50    | .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     19    .     12    30    .     9     50    14    8     2     .     .     .     .     .     .     
Robots Corrupted           9     | .     .     .     .     .     .     .     .     2     .     .     2     .     1     .     1     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     2     .     .     2     .     1     .     1     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              23    | .     .     .     .     .     .     2     .     4     3     .     5     .     3     .     2     .     1     .     .     1     2     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     2     .     .     1     .     1     .     .     1     .     .     .     1     .     .     1     .     .     5     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          11    | .     .     .     1     .     .     1     .     1     .     .     1     .     .     .     1     .     .     1     .     .     5     .     .     .     .     .     .     .     .     .     
  Parts Melted             94    | .     .     .     6     .     .     25    .     .     .     3     13    .     .     .     .     .     2     3     .     3     22    3     .     .     .     .     .     4     7     3     
  Heat Transferred         29591 | .     481   .     1916  350   .     7100  .     1000  150   1050  3640  .     .     .     740   296   720   790   .     592   5453  1036  .     59    .     .     111   1258  1591  1258  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Peak Influence             2078 | .    258  248  443  327  114  525  .    .    .    .    862  .    .    .    .    94   .    .    .    .    2078 .    .    .    .    11   15   292  349  510  
  Initial                  183  | .    .    108  104  183  114  51   .    .    .    .    88   .    .    .    .    28   .    .    .    .    18   .    .    .    .    9    8    8    158  84   
  Average                  301  | .    74   140  273  271  103  206  .    .    .    .    420  .    .    .    .    43   .    .    .    .    514  .    .    .    .    9    7    131  230  220  
Maximum Alert Level        5    | .    1    1    2    1    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    1    2    
  Low Security (%)         53   | 100  81   81   23   12   100  55   .    .    .    .    36   .    .    .    .    100  .    .    .    .    54   .    .    .    .    100  100  71   40   48   
  Level 1                  21   | .    18   18   70   87   .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    28   59   43   
  Level 2                  16   | .    .    .    5    .    .    19   .    .    .    .    53   .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    8    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    1    1    3    3    .    11   .    .    .    .    12   .    .    .    .    3    .    .    .    .    23   .    .    .    .    .    2    2    3    2    
  Investigation            14   | .    .    .    1    2    .    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    1    2    .    
  Extermination            14   | .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    .    
  Reinforcement            26   | .    1    1    2    1    .    2    .    .    .    .    7    .    .    .    .    1    .    .    .    .    6    .    .    .    .    .    2    1    .    2    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Distress Signals           7    | .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              496  | .   12  6   31  6   6   39  1   12  4   17  52  7   14  .   16  1   9   6   .   3   95  15  6   56  1   .   9   22  13  37  
  Peak Tracking Total      19   | .   6   3   4   4   6   4   1   4   2   4   10  3   4   .   4   1   4   4   .   2   14  5   5   18  1   .   8   7   7   19  
  Tactical Retreats        33   | .   .   .   2   .   .   2   .   1   2   1   2   2   1   .   .   .   1   .   .   .   4   1   2   .   1   .   2   6   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Traps Triggered            11   | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                33   | .   .   .   .   .   .   .   1   3   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   25  .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Machines Disabled          62   | .   1   .   1   .   .   16  .   2   1   .   4   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   1   3   2   
  Max in Single Turn       8    | .   1   .   1   .   .   8   .   1   1   .   2   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Machines Accessed          53   | .   1   .   4   3   .   9   .   1   .   .   2   .   .   4   .   3   .   .   7   .   6   1   .   2   .   1   .   5   4   .   
  Terminals                27   | .   1   .   4   3   .   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   3   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                187  | .   5   .   12  6   .   26  .   1   .   .   4   .   .   31  .   10  .   .   46  .   24  1   .   2   .   1   .   10  8   .   
  Successful               123  | .   1   .   3   2   .   6   .   1   .   .   3   .   .   31  .   5   .   .   46  .   14  1   .   2   .   1   .   3   4   .   
  Failed                   64   | .   4   .   9   4   .   20  .   .   .   .   1   .   .   .   .   5   .   .   .   .   10  .   .   .   .   .   .   7   4   .   
    Catastrophic           18   | .   .   .   2   3   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   3   2   .   8   .   1   .   .   2   .   .   .   .   4   .   .   .   .   8   .   .   2   .   .   .   .   2   .   
  Terminals                75   | .   5   .   12  6   .   20  .   .   .   .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   1   .   6   5   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  Repair Stations          16   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Terminal Hacks             101  | .   1   .   3   1   .   3   .   1   .   .   .   .   .   31  .   5   .   .   46  .   2   1   .   2   .   1   .   2   2   .   
  Record                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   34  .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        15   | .   1   .   2   .   .   1   .   .   .   .   .   .   .   3   .   3   .   .   4   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   1   .   .   
  Scan Component           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Broadcast              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   1   .   3   3   .   8   .   .   .   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   .   1   .   4   4   .   
  Full Trace Events        14   | .   .   .   1   2   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   263  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   76  .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   5   .   
Parts Repaired             5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Time                     250  | .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   206 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  96  96  .   .   .   .   .   .   .   .   .   68  .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  96  96  .   .   .   .   .   .   .   .   .   68  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   39  .   .   3   .   .   2   .   .   .   
  Total Damage             1636 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   142 48  .   .   .   935 .   .   312 .   .   199 .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   1   .   2   .   .   2   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   68  .   .   .   .   .   .   .   .   .   
  Traps                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Emergency Access         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Items                    53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   41  .   .   .   .   .   .   .   .   .   
  Machines                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Turns Passed               26979 | 64   389  313  949  383  65   3608 323  1263 363  677  1833 1202 902  200  1111 585  1657 867  428  753  3206 940  1068 2167 169  112  130  354  521  377  
Spaces Moved               12246 | 50   214  145  468  270  70   2148 199  701  194  283  598  489  342  84   397  227  640  273  165  281  780  428  429  700  221  91   92   487  453  327  
  Core                     565   | 10   .    .    .    .    23   122  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    32   206  7    28   .    .    136  
  Treads                   5800  | .    .    .    .    .    .    39   .    .    .    .    559  489  342  84   397  227  640  273  165  281  779  428  429  668  .    .    .    .    .    .    
  Legs                     1116  | 40   214  55   99   .    .    .    .    .    .    124  39   .    .    .    .    .    .    .    .    .    .    .    .    .    15   84   64   .    225  157  
  Wheels                   4016  | .    .    90   369  270  47   1987 199  701  194  159  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    205   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    205  .    .    
  Flight                   544   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    282  228  34   
  Fastest Speed            28    | 50   120  90   90   125  50   50   160  145  160  160  240  240  240  240  240  240  240  250  250  240  160  160  240  50   50   50   50   28   34   40   
  Average Speed            180   | 106  120  101  128  125  90   135  160  159  160  204  244  240  240  240  240  240  243  250  250  242  260  188  240  294  54   108  93   38   66   77   
  Slowest Speed            2550  | 120  120  120  260  125  125  330  160  160  160  540  326  240  240  240  240  240  250  250  250  250  2550 240  240  320  113  113  113  360  100  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    47   16   51   10   73   47   39   83   12   42   14   69   60   74   72   7    78   46   62   42   24   64   54   87   43   2    74   10   36   13   
  Regions Visited          30
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    1    1    1    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Scrap Searched             12    | .    .    .    .    .    .    .    1    3    .    .    .    1    1    .    2    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 60    | .    .    .    .    .    .    .    .    .    .    10   .    8    .    .    12   .    .    .    .    .    22   .    .    2    1    1    .    3    1    .    
Terrain Destroyed          1092  | .    .    .    10   .    .    .    .    47   .    171  93   20   57   .    92   1    3    4    .    2    487  10   4    38   19   1    1    10   5    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               236   | .    .    .    10   .    .    .    .    .    .    3    2    .    .    .    2    1    3    4    .    2    145  10   4    7    19   1    1    10   5    7    
  AOE                      856   | .    .    .    .    .    .    .    .    47   .    168  91   20   57   .    90   .    .    .    .    .    342  .    .    31   .    .    .    .    .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Total                      15443 | 59   303  295  666  301  71   2634 201  771  227  333  815  506  379  83   499  261  698  404  183  327  1597 523  456  784  247  101  127  600  605  387  
  Wait                     1410  | .    46   130  57   5    .    258  .    22   15   .    56   5    2    .    43   3    13   91   .    26   435  43   12   11   .    3    7    30   88   9    
  Move                     12216 | 49   213  144  467  270  69   2147 198  700  193  282  597  488  341  83   396  226  639  272  164  280  780  427  428  699  220  90   91   484  452  327  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  222   | 2    6    2    16   7    .    30   .    .    4    3    27   1    4    .    6    11   3    2    3    1    42   7    4    15   .    3    8    6    5    4    
  Fast Attach              137   | 6    6    4    16   .    .    24   .    .    .    .    3    .    1    .    3    2    3    1    6    .    15   4    1    4    .    2    2    13   13   8    
  Attach                   141   | .    .    1    4    2    .    3    .    2    2    10   22   .    3    .    8    2    2    1    2    1    32   7    .    7    6    2    .    14   5    3    
  Detach                   50    | 1    .    .    2    .    .    7    .    1    .    .    6    .    .    .    2    1    .    .    1    .    6    .    .    4    2    .    .    12   5    .    
  Swap                     149   | .    4    1    5    6    1    31   2    13   2    10   10   4    4    .    7    .    10   7    .    6    13   .    .    7    .    .    .    .    3    3    
  Drop                     157   | 1    5    5    15   4    1    24   .    .    1    .    10   1    1    .    2    8    6    2    7    .    24   .    .    21   .    .    7    8    4    .    
  Fire                     933   | .    20   8    84   7    .    109  1    33   10   28   84   7    23   .    32   6    21   28   .    12   242  35   11   16   19   1    4    32   29   31   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     4     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    8    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/DSF
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    65 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   411 | -10/Materials      | Discovered new exit (range 16)
   452 | -10/Materials      | Identified exit to Materials
   454 | -10/Materials      | Entered another Materials area
   454 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   754 | -9/Materials       | Discovered new exit (range 15)
   766 | -9/Materials       | Identified exit to Materials
   767 | -9/Materials       | Entered another Materials area
   767 | -8/Materials       | Evolved 2 slots: Utility x2
  1212 | -8/Materials       | Lost 7 parts (3n3u1w)
  1234 | -8/Materials       | Core integrity fell below 50%
  1570 | -8/Materials       | Build established: Scavenger-Mutant
  1705 | -8/Materials       | Discovered new exit (range 8)
  1715 | -8/Materials       | Identified exit to Factory
  1716 | -8/Materials       | Entered Factory
  1716 | -7/Factory         | Evolved 2 slots: Utility x2
  2099 | -7/Factory         | Sucked down chute
  2099 | -7/Factory         | Entered Waste
  2114 | -7/Waste           | EMP discharged
  2117 | -7/Waste           | Spotted C-40 Crusher
  2119 | -7/Waste           | Spotted C-40 Crusher
  2127 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2127 | -7/Waste           | Spotted C-40 Crusher
  2131 | -7/Waste           | Spotted C-40 Crusher
  2137 | -7/Waste           | Spotted C-40 Crusher
  2149 | -7/Waste           | Spotted C-40 Crusher
  2153 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  2160 | -7/Waste           | Discovered new exit (range 10)
  2164 | -7/Waste           | Entered Factory
  2184 | -7/Factory         | Lost 4 parts (1p2n1w)
  2252 | -7/Factory         | Discovered new exit (range 15)
  2519 | -7/Factory         | Discovered new exit (range 13)
  2648 | -7/Factory         | Identified exit to Factory
  2994 | -7/Factory         | Build established: Mutant
  4004 | -7/Factory         | Repaired Arm. Huge Wheel
  4510 | -7/Factory         | Discovered exit to Factory (range 5)
  5717 | -7/Factory         | Discovered new exit (range 5)
  5722 | -7/Factory         | Identified exit to Lower Caves
  5772 | -7/Factory         | Entered Lower Caves
  6076 | -7/Lower Caves     | Discovered new exit (range 13)
  6094 | -7/Lower Caves     | Identified exit to Lower Caves
  6095 | -7/Lower Caves     | Entered another Lower Caves area
  6123 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  6409 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6762 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  6955 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  7325 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7340 | -7/Lower Caves     | Discovered new exit (range 14)
  7358 | -7/Lower Caves     | Entered Zion
  7463 | -7/Zion            | Attacked by Zionites
  7467 | -7/Zion            | Discovered new exit (range 14)
  7547 | -7/Zion            | Found Prototype Special Weapon
  7549 | -7/Zion            | Found Prototype Special Weapon
  7552 | -7/Zion            | Found Prototype Special Weapon
  7555 | -7/Zion            | Found Prototype Special Weapon
  7721 | -7/Zion            | Entered Proximity Caves
  7731 | -6/Proximity Caves | Ambushed by research squad
  7731 | -6/Proximity Caves | Core integrity fell below 50%
  7780 | -6/Proximity Caves | Spotted B-75 Beast
  7854 | -6/Proximity Caves | Learned location of 1 exit from Factory
  7881 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4)
  8180 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  8398 | -6/Proximity Caves | Entered Factory
  8398 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8399 | -6/Factory         | Identified exit to Factory
  8701 | -6/Factory         | Build established: Hacker-Mutant
  9059 | -6/Factory         | Cargo convoy interrupted
  9084 | -6/Factory         | Destroyed 11 combat bots
  9098 | -6/Factory         | First assault squad dispatched
  9133 | -6/Factory         | Lost 4 parts (2p2u)
  9179 | -6/Factory         | Destroyed 8 combat bots
  9213 | -6/Factory         | Found Prototype Processor
  9214 | -6/Factory         | Lost 3 parts (1p1n1u)
  9248 | -6/Factory         | Found Prototype Processor
  9272 | -6/Factory         | Identified Exp. Target Analyzer (x2)
  9361 | -6/Factory         | Build established: Mutant
 10220 | -6/Factory         | Discovered new exit (range 5)
 10231 | -6/Factory         | Identified exit to Lower Caves
 10231 | -6/Factory         | Entered Lower Caves
 10677 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10758 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 11050 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11362 | -6/Lower Caves     | Build established: Mutant
 11395 | -6/Lower Caves     | Discovered new exit (range 8)
 11409 | -6/Lower Caves     | Identified exit to Lower Caves
 11433 | -6/Lower Caves     | Entered another Lower Caves area
 11538 | -6/Lower Caves     | Lost 3 parts (2p1n)
 11758 | -6/Lower Caves     | Core integrity fell below 50%
 11836 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12311 | -6/Lower Caves     | Discovered new exit (range 11)
 12332 | -6/Lower Caves     | Identified exit to Data Miner
 12335 | -6/Lower Caves     | Entered Data Miner
 12335 | -6/Data Miner      | Discovered new exit (range 6)
 12367 | -6/Data Miner      | Met Data Miner
 12441 | -6/Data Miner      | Learned location of Section 7 (-3)
 12441 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12472 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12532 | -6/Data Miner      | Identified exit to Proximity Caves
 12535 | -6/Data Miner      | Entered Proximity Caves
 12735 | -5/Proximity Caves | Spotted B-75 Beast
 12742 | -5/Proximity Caves | Destroyed 8 combat bots
 12845 | -5/Proximity Caves | Destroyed B-75 Beast
 12891 | -5/Proximity Caves | System corruption reached 10%
 13138 | -5/Proximity Caves | Build established: Scavenger-Mutant
 13549 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13580 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13605 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 13646 | -5/Proximity Caves | Entered Factory
 13646 | -5/Factory         | Accompanied by 1 ally
 13646 | -5/Factory         | Evolved 2 slots: Utility x2
 13647 | -5/Factory         | Identified exit to Upper Caves
 14231 | -5/Factory         | Entered Upper Caves
 14231 | -5/Upper Caves     | Accompanied by 1 ally
 14722 | -5/Upper Caves     | Learned 12 Factory zone layouts
 14818 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 15131 | -5/Upper Caves     | Found Prototype Device
 15139 | -5/Upper Caves     | Identified Exp. Thermal Shield
 15816 | -5/Upper Caves     | Build established: Scavenger-Mutant
 15875 | -5/Upper Caves     | Discovered new exit (range 5)
 15885 | -5/Upper Caves     | Identified exit to Upper Caves
 15888 | -5/Upper Caves     | Entered another Upper Caves area
 16220 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16434 | -5/Upper Caves     | Spotted B-75 Beast
 16470 | -5/Upper Caves     | Destroyed B-75 Beast
 16611 | -5/Upper Caves     | Discovered new exit (range 6)
 16623 | -5/Upper Caves     | Identified exit to Zhirov
 16646 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16755 | -5/Upper Caves     | Entered Zhirov
 16755 | -5/Zhirov          | Discovered new exit (range 3)
 16773 | -5/Zhirov          | Identified exit to Proximity Caves
 16811 | -5/Zhirov          | Met Zhirov
 16867 | -5/Zhirov          | Learned location of Quarantine (-3)
 16867 | -5/Zhirov          | Learned location of Testing (-2)
 16867 | -5/Zhirov          | Learned location of Command (-1)
 16882 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16972 | -5/Zhirov          | Found Alien Artifact
 16972 | -5/Zhirov          | Identified Integrated Reactor
 16972 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17002 | -5/Zhirov          | Found Alien Artifact
 17183 | -5/Zhirov          | Entered Proximity Caves
 17579 | -4/Proximity Caves | Learned Research emergency access door positions
 17910 | -4/Proximity Caves | Discovered new exit (range 15)
 17934 | -4/Proximity Caves | Identified exit to Factory
 17936 | -4/Proximity Caves | Entered Factory
 17936 | -4/Factory         | Evolved 2 slots: Utility x2
 17937 | -4/Factory         | Identified exit to Research
 18170 | -4/Factory         | Identified exit to Upper Caves
 18630 | -4/Factory         | Fabricated Assault Drone Bay (x1)
 18847 | -4/Factory         | Repaired Exp. Propulsion Shielding
 18892 | -4/Factory         | Repaired Rnf. Deuterium Engine
 18938 | -4/Factory         | Repaired Hvy. Ion Cannon
 18977 | -4/Factory         | Repaired Imp. Utility Shielding
 19394 | -4/Factory         | Found Hvy. Reactive Plating
 19401 | -4/Factory         | Found Hvy. Reactive Plating
 19407 | -4/Factory         | Found Hvy. Reactive Plating
 19732 | -4/Factory         | Spotted B-86 Titan
 19816 | -4/Factory         | Identified Transdimensional Reconstructor
 19816 | -4/Factory         | Warped through subspace
 20010 | -4/Factory         | System corruption reached 10%
 20130 | -4/Factory         | Build established: Mutant
 20686 | -4/Factory         | First assault squad dispatched
 20901 | -4/Factory         | High security lockdown imminent
 20908 | -4/Factory         | Lost 6 parts (1p2n2u1w)
 20981 | -4/Factory         | High security lockdown engaged
 21002 | -4/Factory         | Lost 3 parts (1p2u)
 21113 | -4/Factory         | Core integrity fell below 50%
 21142 | -4/Factory         | Entered Upper Caves
 21173 | -4/Upper Caves     | Lost 6 parts (2p2n1u1w)
 21605 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 21656 | -4/Upper Caves     | Lost 4 parts (2n1u1w)
 22007 | -4/Upper Caves     | System corruption reached 30%
 22063 | -4/Upper Caves     | Discovered new exit (range 5)
 22080 | -4/Upper Caves     | Identified exit to Upper Caves
 22082 | -4/Upper Caves     | Entered another Upper Caves area
 22102 | -4/Upper Caves     | Discovered exit to Research (range 7)
 22874 | -4/Upper Caves     | Learned Research security intel
 22913 | -4/Upper Caves     | Learned 4 Research zone layouts
 23138 | -4/Upper Caves     | Discovered new exit (range 6)
 23148 | -4/Upper Caves     | Identified exit to Warlord
 23150 | -4/Upper Caves     | Entered Warlord
 23231 | -4/Warlord         | System corruption cleaned by Quarantine Array
 23437 | -4/Warlord         | Found Prototype Device
 23437 | -4/Warlord         | Identified Wardrone Bay
 24384 | -4/Warlord         | Warlord's base attacked by MAIN.C
 24427 | -4/Warlord         | Found Prototype Energy Gun
 24432 | -4/Warlord         | Found Prototype Energy Gun
 24734 | -4/Warlord         | Warlord forces counterattacked
 24810 | -4/Warlord         | Met Warlord
 24839 | -4/Warlord         | Opened Warlord's prototype stash
 24856 | -4/Warlord         | Found Prototype Reactor
 24856 | -4/Warlord         | Identified Vortex Chain Reactor
 24891 | -4/Warlord         | Found Prototype Device
 24906 | -4/Warlord         | Found Prototype Device
 25059 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 25059 | -4/Warlord         | Spotted Executioner
 25062 | -4/Warlord         | Spotted Executioner
 25133 | -4/Warlord         | Identified Exp. Focal Shield
 25135 | -4/Warlord         | Identified Exp. Phase Shifter
 25231 | -4/Warlord         | Spotted Striker
 25243 | -4/Warlord         | Spotted Executioner
 25274 | -4/Warlord         | Destroyed Striker
 25276 | -4/Warlord         | Identified Vortex Rifle (x2)
 25300 | -4/Warlord         | Released all parts (9)
 25301 | -4/Warlord         | Spotted Executioner
 25305 | -4/Warlord         | Destroyed 12 combat bots
 25307 | -4/Warlord         | Core integrity fell below 20%
 25312 | -4/Warlord         | Discovered new exit (range 12)
 25317 | -4/Warlord         | Entered Proximity Caves
 25350 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25479 | -3/Proximity Caves | Discovered exit to Research (range 14)
 25486 | -3/Proximity Caves | Entered Research
 25486 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 25598 | -3/Research        | Identified exit to DSF
 25598 | -3/Research        | Entered DSF
 25611 | -3/DSF             | Additional patrols routed to DSF
 25721 | -3/DSF             | Discovered new exit (range 11)
 25728 | -3/DSF             | Entered Research
 25728 | -2/Research        | Evolved 2 slots: Propulsion x2
 25748 | -2/Research        | Lost 5 parts (2n1u2w)
 25897 | -2/Research        | Identified exit to Testing
 25978 | -2/Research        | Crushed by falling debris
 25978 | -2/Research        | System corruption reached 10%
 26033 | -2/Research        | Lost 10 parts (2p4n2u2w)
 26082 | -2/Research        | Entered Testing
 26116 | -2/Testing         | Incoming investigation squad redirected
 26164 | -2/Testing         | Fabricated Lgt. Regenerative Plating (x1)
 26233 | -2/Testing         | Found Prototype Launcher
 26233 | -2/Testing         | Identified Z-bomb Delivery System
 26248 | -2/Testing         | Found Prototype Leg
 26248 | -2/Testing         | Identified Myomer Exoskeleton
 26330 | -2/Testing         | Lost 3 parts (1n1u1w)
 26339 | -2/Testing         | Discovered new exit (range 13)
 26603 | -2/Testing         | Entered Access
 26603 | -1/Access          | Evolved 2 slots: Propulsion x2
 26828 | -1/Access          | Destroyed 7 combat bots
 26852 | -1/Access          | Build established: Hacker-Gunner
 26876 | -1/Access          | System corruption reached 10%
 26890 | -1/Access          | Released all parts (8)
 26915 | -1/Access          | Lost 8 parts (1p1n3u3w)
 26935 | -1/Access          | Core integrity fell below 50%
 26963 | -1/Access          | Core integrity fell below 20%
 26980 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
26902_ K-01 Serf collects debris.
26903_ System corrupted: Heat flow error (+132).
26915_ O-32 Director uses terminal to summon reinforcements.
26915_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A021.
26915_ O-32 Director locks terminal.
26923_ Slammed into S-43 Plague. <x2>
26925_ Imp. Antigrav System destroyed.
26933_ Penetrated by Slug.
26933_ Slug penetrates Wall.
26934_ Adv. Target Analyzer destroyed.
26934_ Critical hit (Burn: +37).
26944_ Acquired Q-thruster.
26953_ System corrupted: Energy discharge (-36).
26959_ Q-thruster destroyed.
26960_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
26969_ Acquired Gyrokinetic Inverter.
26970_ System corrupted: Gyrokinetic Inverter rejected.
26973_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A009.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #???? ???????????????????????????????????????????? |
| #?     ??????????????????????????????????????????? |
| #      ??????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ????????????????????????+##+#????????????? |
| "   """????????????????#########      ???????????? |
| "   ""?????????????????#              ???????????? |
| " ? "??????????????????#               ??????????? |
| "   ?????"?????????????#              ???????????? |
| "   ??"""" ???????#+#??#            ?????????????? |
|     ??      ??????# #??#          ???????????????? |
|      ?      ??????# #??#        ?????????????????? |
|      ??      ?????# #??#   k  ???????????????????? |
| ##+#????#    ?????# #??#    ?????????????????????? |
| ????????#    ###### #??# @#######????????????????? |
| ???????##           ####  #     #????????????????? |
| ???????                   #     #????????????????? |
| ??????????                #     #????????????????? |
| ?????????????#            #     #????????????????? |
| ?????????????#      ss    + ]   #????????????????? |
| ?????????????#      sss   #     #????????????????? |
| ????????######   ####### ##     #????????????????? |
| ??????+          #?????# ##     #????????????????? |
| ???????#########+##????# ##     #????????????????? |
| ?????????#    =   #????# ########????????????????? |
| ?????????#        #????#+#???????????????????????? |
| ?????????#        #??????????????????????????????? |
| ?####????#        #??????????????????????????????? |
|       ???####/#####??????????????????????????????? |
|        ??+    #??????????????????????????????????? |
|         ?#    #??????????????????????????????????? |
|  ==      #    #??????????????????????????????????? |
|  ==      #    #??????????????????????????????????? |
|  ==      +    ######?????????????????????????????? |
|          #         +?????????????????????????????? |
|        ??#    ######?????????????????????????????? |
|      ????#    #??????????????????????????????????? |
| !  ??????#    #??????????????????????????????????? |
|  ????????#    #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          120
Energy Generation          65
Energy Capacity            780
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       210
Armor Coverage             2400
Resistance: KI             40
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       90
Utility Shielding          66
Weapon Cycling             30
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         14
Melee Accuracy             6
Target Analysis            10
Core Analysis              6
Recoil Reduction           3
Energy Filtering           50
Kinecelleration            40
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
    Adv. Thermal Generator | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
       Imp. Thermal Shield | -6/Data Miner | Free
       Adv. Actuator Array | -6/Data Miner | Free
               Nova Cannon | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free

 Fabricated
------------
         Assault Drone Bay | x1 | -4/Factory 
 Lgt. Regenerative Plating | x1 | -2/Testing 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceBladeDetector
  Manual?         0
Play Time         03:14:25
  Cumulative      615.6 hours
  Start           2024.03.06 @ 07:29:27
  End             2024.03.07 @ 09:29:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          387
  Rogue           387
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           25/1/6/6/0/0/0/0/0
Lore%             80
Gallery%          85
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/SmallcapsGlow++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7b91cb3-708b-440a-bdf1-39bc37e65f50