Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 09:29:40 Player: ldi (hl). (hl) Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (356) 1780 Value Destroyed (16804) 16804 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (6473) 6473 TOTAL SCORE: 37157 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2524 Follower Combat Kills 315 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1750 Friendly Fire -716 Cogmind --------- Core Integrity 0/1600 Matter 71/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Experimental Target Analyzer Improved Remote Shield Wardrone Bay > --- WEAPON ----------- Improved KE Penetrator Railgun > --- INVENTORY -------- Makeshift Leg Makeshift Leg Enhanced Biometal Leg Advanced Cooling System Precision Energy Filter Kinecellerator Improved Phase Shifter Experimental Phase Shifter Centrium Light Armor Plating Advanced Focal Shield Experimental Focal Shield Shield Generator Advanced Hacking Suite Vortex Rifle Vortex Rifle Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Neutron Cannon Railgun Railgun Smartbomb Launcher [Rating: 188] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Cooled Antimatter Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Plasma Cannon Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Light Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Utility 11 | . . 1 2 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 425 | 6 10 6 25 8 1 58 2 15 4 20 35 4 8 . 18 4 15 9 7 7 59 11 1 18 6 4 2 27 21 14 Power 40 | 1 2 1 4 . . 2 . 2 . 1 6 . 1 . 2 . . 2 . . 6 1 1 1 . . . 2 5 . Engine 20 | 1 2 1 . . . 2 . 2 . 1 3 . 1 . 2 . . 2 . . 2 . . . . . . . 1 . Core 7 | . . . 4 . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . Reactor 13 | . . . . . . . . . . . 2 . . . . . . . . . 4 . . 1 . . . 2 4 . Propulsion 66 | 2 3 2 4 . . 10 . . . 3 5 . 1 . 3 . 2 . . 1 6 2 . 2 2 . . 11 3 4 Treads 23 | . . . . . . 3 . . . . 5 . . . 3 . 2 . . 1 5 2 . . . . . . 2 . Leg 18 | 2 3 . 3 . . . . . . 3 . . 1 . . . . . . . 1 . . 1 2 . . . 1 1 Wheel 10 | . . 2 1 . . 6 . . . . . . . . . . . . . . . . . 1 . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Flight 10 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 . 1 Utility 190 | . 2 1 9 6 . 38 . 3 . 4 16 2 1 . 8 3 12 7 7 5 35 4 . 7 2 1 2 5 5 5 Device 111 | . 1 1 5 2 . 26 . 3 . . 6 2 . . 2 1 9 5 4 5 24 1 . 7 1 . 2 3 1 . Storage 6 | . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Processor 20 | . 1 . . 3 . 4 . . . 1 3 . . . 2 . 1 . . . 1 1 . . . . . . . 3 Hackware 9 | . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . 1 1 1 Protection 44 | . . . 3 . . 5 . . . 3 5 . 1 . 4 2 2 2 3 . 9 2 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 3 3 2 8 2 1 8 2 10 4 12 8 2 5 . 5 1 1 . . 1 12 4 . 8 2 3 . 9 8 5 Energy Gun 30 | 2 1 . 1 . . 1 1 2 1 . . . . . . . . . . 1 1 2 . 2 . 2 . 8 4 1 Energy Cannon 50 | . 1 . 4 2 . 7 1 4 3 5 6 1 4 . 3 1 1 . . . 2 . . 1 2 1 . . . 1 Ballistic Gun 23 | 1 1 2 2 . 1 . . . . . . . . . . . . . . . 8 2 . 4 . . . 1 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Launcher 18 | . . . 1 . . . . 4 . 3 1 1 1 . 2 . . . . . 1 . . 1 . . . . 1 2 Special Weapon 5 | . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 2 . . 3 . . . 1 5 . . . . . 1 . 3 . 1 . . 7 . . . . 5 . Corrupted Parts 7 | . . . . . . . . . . . . . . . 4 . . 1 . 1 . . . 1 . . . . . . System Corruption 35 | . . . . . . . . . . . . . . . 20 . . 5 . 8 . . . 2 . . . . . . Parts Lost 125 | . . . 10 . 4 2 . 1 2 6 9 . 5 . 8 . 1 1 . 2 29 5 . 3 . . 5 13 6 13 Power 16 | . . . 1 . 1 . . 1 . . 3 . 2 . . . . . . . 5 . . . . . . 2 . 1 Propulsion 33 | . . . 3 . 2 1 . . . 2 1 . 1 . 1 . . . . 2 4 2 . 1 . . 2 5 1 5 Utility 52 | . . . 4 . . 1 . . . 4 5 . 1 . 6 . . 1 . . 17 1 . . . . 1 4 3 4 Weapon 24 | . . . 2 . 1 . . . 2 . . . 1 . 1 . 1 . . . 3 2 . 2 . . 2 2 2 3 Highest Loss Streak 10 | . . . 7 . 4 1 . 1 1 2 4 . 3 . 2 . 1 1 . 2 6 4 . 2 . . 5 10 3 8 To Critical Strikes 5 | . . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . Average Slot Usage (%) 81 | . 87 91 84 90 71 85 84 83 83 90 95 93 84 86 86 94 93 93 90 89 87 58 69 58 26 35 42 48 48 46 Engine 5 | . 13 11 . . . 6 7 6 7 7 5 6 . . 8 11 11 10 11 11 7 . . . . . . 1 . . Core 1 | . . . 7 7 6 . . . . . . . . . . . . . . . . 2 6 7 . . . . . . Reactor 1 | . . . . . . . . . . . 6 6 6 6 1 . . . . . 2 . . 1 . . . 2 4 5 Treads 7 | . . . . . . 6 7 7 7 . 14 13 6 6 10 11 11 11 11 6 6 7 5 4 . . . . 4 3 Leg 2 | . 27 17 6 7 6 . . . . 13 1 . 3 6 1 . . . . . 3 . . . 14 14 12 . 2 6 Wheel 2 | . . 8 17 15 12 7 7 7 7 3 . . . . . . . . . . . . . 4 . . . . . . Device 10 | . 8 20 16 7 7 6 . 2 7 7 8 6 6 6 6 5 9 11 7 11 24 20 21 8 5 4 9 13 3 3 Storage 5 | . . . 1 7 6 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 . . . 1 . 2 Processor 16 | . 8 11 9 17 15 22 23 20 15 15 20 26 26 26 18 17 21 17 17 17 13 12 15 14 . . . . . 6 Hackware 3 | . . . . 3 7 1 7 7 7 7 8 6 6 6 6 5 5 5 5 5 2 . . . 4 6 8 5 7 8 Protection 8 | . . . 7 7 1 9 7 7 7 10 6 6 5 6 9 23 14 17 17 17 9 3 5 . . . . . 6 2 Energy Gun 1 | . 7 . . . . . 2 4 . . . . . . . . . . . . 1 3 . . . 4 6 7 9 5 Energy Cannon 8 | . 6 1 8 15 4 14 12 9 13 11 12 13 10 13 10 11 11 11 11 9 3 . . . 1 3 3 . . . Ballistic Gun 2 | . 13 20 9 . 2 . . . . . . . . . . . . . . . 4 2 10 9 . . . . 1 . Naked Turns 38 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 33 Heaviest Build 208 | 6 9 15 63 63 63 127 125 125 125 125 149 133 133 124 143 154 153 152 147 147 208 106 111 189 11 23 26 30 86 72 Greatest Support 130 | 20 20 24 28 28 28 32 28 28 28 45 110 110 110 80 110 110 110 108 108 108 108 103 75 75 80 80 80 33 100 130 Greatest Overweight (x) 50 | . . . 2 2 2 6 4 4 4 6 2 1 1 1 1 1 1 1 1 1 50 1 1 2 . . . 4 . . Average Overweight (x) 1 | . . . 1 2 . 2 4 3 4 3 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . . . Largest Inventory Capacity 25 | 5 5 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Average Capacity 21 | 5 5 5 6 15 13 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 5 Most Carried 25 | 2 5 5 14 15 15 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 24 25 25 4 4 5 5 5 5 Average Carried 19 | 1 3 4 5 14 13 14 25 24 24 21 21 24 23 24 23 24 24 24 24 24 23 21 24 23 . 1 3 2 3 4 Final Capacity 25 | 5 5 5 15 15 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 2 5 5 14 15 5 25 25 24 25 18 24 24 24 24 21 25 24 25 25 24 22 21 25 5 1 3 5 2 4 5 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Hacker-Tank | -3/Research Hacker-Tank | -3/DSF Scavenger-Sprinter | -2/Research Scavenger-Tank | -2/Testing Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Matter Collected 8039 | 231 179 102 624 28 . 615 36 202 55 281 413 88 184 . 364 20 165 103 . 201 2241 503 164 271 . . 119 200 385 265 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17656 | . 295 141 1315 78 . 2619 46 646 130 585 2236 151 645 . 580 166 291 458 . 201 4476 575 168 601 . . . 209 764 280 Parts 735 | . 15 9 61 8 . 116 . 29 2 25 113 7 16 . 24 6 11 18 . 4 170 30 10 25 . . . 12 19 5 Haulers Intercepted 8 | . . . 1 . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 7 | . . . 2 . . . . . . . 1 . . . . . . . . . 3 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . . 23 . 14 . 4 4 . 14 . 7 1 . . . 30 7 . . . . . . . Prevented 52 | . . . . . . . 1 7 . . . . 10 . 9 . 4 17 . 4 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Combat Hostiles Destroyed 305 | . 9 3 22 3 . 28 1 11 1 16 40 5 13 . 16 1 7 6 . 3 69 12 5 13 . . . 6 5 10 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 106 | . 3 3 14 . . . 1 1 . . . . . . . . . . . 1 47 12 5 6 . . . 6 5 2 Cannons 110 | . 6 . 7 3 . 26 . 4 1 4 23 3 6 . 4 1 7 3 . 1 8 . . . . . . . . 3 AOE 68 | . . . . . . 1 . 3 . 12 13 2 6 . 10 . . . . . 9 . . 7 . . . . . 5 Classes Destroyed 28 | . 2 1 8 . . 4 . 4 1 . 4 . . . 1 . . . . . . . 1 2 . . . . . . Worker 15 | . . . . . . 10 . . . . 3 . . . . . . . . . 1 . . . . . . . 1 . Builder 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 5 | . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . . Hauler 8 | . . . 1 . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Recycler 15 | . . . 2 . . 9 . . . . 2 . . . . . . . . . . . . . . . . . 2 . Minesweeper 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . 1 . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 60 | . 3 . . 3 . 7 . . . . 3 4 2 . 6 . 4 . . . 5 7 5 . . . . 6 . 5 Cutter 5 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 113 | . 6 2 13 . . 7 . 5 . 9 10 . 7 . 6 . 3 4 . . 33 2 . 4 . . . . . 2 Brawler 14 | . . . 1 . . 2 . 1 . 1 . . 3 . 2 . . . . . 3 . . 1 . . . . . . Duelist 3 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Protector 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . . . . . . Sentry 21 | . . 1 5 . . 3 . 1 . . 2 1 1 . 1 1 . 1 . . . 1 . . . . . . 3 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Specialist 12 | . . . . . . . . 2 . . 8 . . . . . . . . . 2 . . . . . . . . . Hunter 29 | . . . 1 . . 3 1 . . 4 4 . . . . . . . . 2 10 . . . . . . . 2 2 Programmer 32 | . . . . . . 6 . 1 . 1 7 . . . . . . . . 1 11 2 . 2 . . . . . 1 Heavy 3 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Tinkerer 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 5 2 6 3 . 6 1 4 2 4 14 3 4 . 8 1 4 4 . 2 8 6 4 12 . . . 3 4 7 Combat Bots Only 12 | . 5 2 5 3 . 4 1 4 1 4 11 3 4 . 8 1 4 4 . 2 6 6 4 12 . . . 3 3 7 Max Kills in Single Turn 11 | . 2 1 1 1 . 2 1 2 1 3 11 1 2 . 3 1 1 1 . 1 2 2 2 2 . . . 1 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Exploded 8 | . . . . . . 1 . 2 . 3 8 1 2 . 3 . . . . . 2 . . 2 . . . . . 3 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Hostile Shots Fired 2916 | . 54 8 135 9 3 186 2 62 7 121 279 33 46 . 59 8 41 74 . 49 898 83 27 109 2 . 194 83 101 243 Missed 884 | . 14 1 37 1 1 67 2 23 1 34 97 10 14 . 20 3 8 18 . 10 217 20 6 34 2 . 103 34 27 80 Damage Taken 33069 | . 388 104 1804 122 89 1638 . 681 513 1340 3016 288 694 . 1206 107 339 772 . 574 7811 1271 216 2197 . . 1200 1173 1731 3795 Core 4815 | . 118 17 378 . 27 265 . 46 . 128 304 40 107 . 97 . . 85 . 50 616 96 35 248 . . 318 189 51 1600 Absorbed by Shields 3930 | . . . . . . . . . . . 208 . . . . . 186 336 . 192 2819 . . 189 . . . . . . Reduced by Siege Mode 513 | . . . . . . . . . . . 10 . . . 18 . 77 12 . 19 273 95 9 . . . . . . . Redirected to Shielding 610 | . . . . . . . . . . . . . . . 100 . . 17 . 7 437 35 11 3 . . . . . . Ignored by Resistances 3654 | . . . . . . . . . . . . . . . . 12 51 131 . . 2661 26 110 . . . 178 391 94 . Regen/Repaired (Parts) 941 | . . . . . . 122 . . . . . . . . . . . . . . 495 . . 141 . . . . 96 87 Core Remaining (%) 59 | 100 52 95 31 . . . . . . 33 . . . . 35 . . . . 86 . . . . 6 . 75 . 83 . Volleys Fired 933 | . 20 8 84 7 . 109 1 33 10 28 84 7 23 . 32 6 21 28 . 12 242 35 11 16 19 1 4 32 29 31 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 1 3 3 3 3 3 Hottest 272 | . 80 46 160 160 . 160 124 160 160 160 160 126 126 . 140 130 145 140 . 140 140 188 66 80 90 272 272 189 239 260 Shots Fired 1805 | . 40 16 169 14 . 209 2 66 18 44 155 13 43 . 55 12 41 52 . 24 465 62 23 29 19 3 12 71 79 69 Gun 844 | . 20 16 115 . . . 1 15 4 . . . . . . . . . . 4 361 62 23 25 . 2 8 71 78 39 Cannon 882 | . 20 . 54 14 . 209 1 45 14 28 144 10 34 . 39 12 41 52 . 20 93 . . . 19 1 4 . 1 27 Launcher 71 | . . . . . . . . 6 . 10 9 3 9 . 16 . . . . . 11 . . 4 . . . . . 3 Special 8 | . . . . . . . . . . 6 2 . . . . . . . . . . . . . . . . . . . Kinetic 540 | . 20 16 109 . . . . . . . . . . . . . . . . . 295 25 23 19 . . . 1 14 18 Thermal 986 | . 20 . 60 14 . 208 . 29 6 28 105 . . . 27 12 34 28 . 16 145 37 . . 19 3 12 70 65 48 Explosive 79 | . . . . . . . . 6 . 16 11 3 9 . 16 . . . . . 11 . . 4 . . . . . 3 Electromagnetic 194 | . . . . . . 1 2 31 12 . 39 10 34 . 12 . 7 24 . 8 14 . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Robot Hit Streak 28 | . 10 16 20 4 . 20 3 18 12 11 20 9 12 . 28 3 5 17 . 10 22 12 5 6 . . 4 5 15 11 Robot Miss Streak 6 | . 3 . 2 2 . 3 . 3 1 1 2 . 1 . 1 1 2 4 . 1 4 3 2 1 . . 4 4 3 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . . . . . Secondary Targets 20 | . . . 2 . . . . . . . . . . . . . . . . . 11 3 1 2 . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . 1 . Shots Hit Robots 1214 | . 23 15 125 7 . 137 1 44 15 32 119 7 34 . 36 8 22 38 . 18 326 45 12 18 . . 6 31 48 47 Core Hits 668 | . 12 6 48 3 . 79 1 22 5 32 95 6 29 . 32 5 11 9 . 6 159 20 7 25 . . 1 14 22 19 Critical Kills 21 | . . . 1 . . 1 . . . . 1 . . . . . . 1 . . 12 3 . 2 . . . . . . Critical Parts Destroyed 24 | . . . . . . . . . . . . . . . . . . . . . 20 2 1 1 . . . . . . Critical Strikes 73 | . . . 2 . . 1 . . . 2 4 . 1 . . . 1 5 . 2 45 5 1 3 . . . . . 1 Burn 13 | . . . 1 . . . . . . . . . . . . . . . . 1 11 . . . . . . . . . Meltdown 5 | . . . 1 . . 1 . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . Destroy 39 | . . . . . . . . . . . . . . . . . . . . . 31 5 1 2 . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 11 | . . . . . . . . . . . 2 . 1 . . . 1 4 . 1 2 . . . . . . . . . Sever 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45099 | . 370 224 2306 177 . 3973 22 1429 352 2344 6377 432 1253 . 1895 218 614 1096 . 560 12224 1282 323 1710 . . 200 671 1637 3410 Guns 16024 | . 133 224 1474 . . . 22 269 77 . . . . . . . . . . 98 8151 1282 323 687 . . 87 671 1596 930 Cannons 15972 | . 230 . 832 177 . 3713 . 781 275 542 2888 110 691 . 753 218 614 1033 . 462 1675 . . . . . 113 . 34 831 Explosions 12747 | . . . . . . 257 . 379 . 1626 3409 322 562 . 1142 . . 63 . . 2328 . . 1023 . . . . . 1636 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 100 | . 7 . . . . 3 . . . . . . . . . . . . . . 70 . . . . . . . 7 13 Kinetic 10768 | . 133 224 1412 . . . . . . . . . . . . . . . . . 7023 442 323 508 . . . . 217 486 Thermal 18050 | . 230 . 894 177 . 3713 . 551 78 542 2218 . . . 555 218 450 619 . 387 2916 840 . 103 . . 200 671 1413 1275 Explosive 11601 | . . . . . . . . 324 . 1626 3293 322 562 . 1142 . . . . . 1776 . . 920 . . . . . 1636 Electromagnetic 4145 | . . . . . . 257 22 554 274 . 786 110 691 . 198 . 164 477 . 173 439 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 256 | . . . . . . . . . . 176 80 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 179 | . . . . . . . . . . . . . . . . . . . . . . . . 179 . . . . . . Highest Corruption 31 | . . . 2 . 5 5 1 4 . 5 2 2 2 2 25 . . 6 1 9 28 31 31 31 4 . . 15 13 10 Average Corruption 9 | . . . 2 . 5 2 1 1 . 5 1 2 2 2 17 . . 1 1 6 10 28 31 8 4 . . 12 12 8 Corruption Purged 19 | . . . . . . 5 . 4 . . 1 . . . . . . 5 . . 1 . . . . . . 3 . . Corruption Blocked 54 | . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . . . . Effects 376 | . . . 9 . . 2 4 6 . 1 8 16 10 5 46 . . 8 4 24 81 48 55 6 2 . . 4 26 11 Message Errors 86 | . . . 3 . . . 2 1 . . . 7 2 2 8 . . 1 2 5 17 12 15 1 . . . . 6 2 Matter Fused 91 | . . . 3 . . 1 1 1 . 1 2 1 5 3 5 . . 5 2 9 21 6 14 1 1 . . 1 8 . Heat Flow Errors 36 | . . . . . . . . . . . 2 2 2 . 4 . . . . 4 6 6 7 . . . . 1 1 1 Energy Discharges 50 | . . . . . . . . . . . 2 3 1 . 13 . . 1 . 2 11 6 4 . 1 . . . 2 4 Parts Rejected 10 | . . . 1 . . . . . . . . . . . . . . 1 . . 3 1 . 1 . . . . 1 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 34 | . . . . . . 1 1 2 . . . 1 . . 5 . . . . 1 6 3 9 1 . . . 1 3 . Data Loss (major) 14 | . . . 1 . . . . . . . . . . . 4 . . . . 1 2 4 1 1 . . . . . . Misfires 17 | . . . 1 . . . . 1 . . . 2 . . 3 . . . . . 3 3 2 1 . . . 1 . . Alerts 10 | . . . . . . . . . . . 1 . . . 2 . . . . 2 1 2 2 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Weapon Failures 24 | . . . . . . . . 1 . . 1 . . . 2 . . . . . 9 5 1 . . . . . 4 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 881 | . . . 12 . . 53 . 45 . 52 106 12 . . 31 . 3 . . 1 171 . . 44 . . . . . 351 Projectiles 235 | . . . 12 . . 53 . 45 . 16 27 . . . 21 . 3 . . 1 34 . . . . . . . . 23 Explosions 643 | . . . . . . . . . . 36 79 12 . . 10 . . . . . 134 . . 44 . . . . . 328 Melee 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1141 | . . . . . . 14 . 83 . 84 191 . 120 . 231 . . . . . 382 . . 30 . . . . . 6 Shots 31 | . . . . . . 1 . 2 . 3 9 . 3 . 7 . . . . . 5 . . 1 . . . . . . Rammed 8 | . . . . . . 1 . . . . . . . . . . . . . . 5 . . . . . . . . 2 Targets Rammed 12 | . 3 . . . . 1 . . . . . . . . . . . . . . 5 . . . . . . . 1 2 Kicked 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 270 . 357 210 . 486 60 420 24 291 216 198 210 . 242 54 372 198 . 282 330 333 216 193 20 132 120 302 405 348 Average Temperature 98 | . 92 . 111 82 . 91 35 121 15 120 57 62 48 . 77 25 131 115 . 94 96 101 86 44 9 78 54 146 137 122 Received Heat Transfer 5863 | . 114 36 684 . . 366 . 132 . 306 619 18 300 . 246 27 66 269 . . 1406 150 . 320 . . 336 . 207 261 Effects 20 | . 3 . . . . 5 . 2 . . . . . . . . 1 . . . 4 . . . . . . . 5 . Shutdowns 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 2 . Interference 12 | . 3 . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . 3 . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 33 | . . . . . . . . . . . 1 . . . 1 . 1 1 . 2 18 6 2 1 . . . . . . Total Turns 578 | . . . . . . . . . . . 11 . . . 19 . 12 30 . 17 427 49 11 2 . . . . . . Longest Duration 50 | . . . . . . . . . . . 11 . . . 19 . 12 30 . 9 50 14 8 2 . . . . . . Robots Corrupted 9 | . . . . . . . . 2 . . 2 . 1 . 1 . . 2 . 1 . . . . . . . . . . Combat Hostiles 9 | . . . . . . . . 2 . . 2 . 1 . 1 . . 2 . 1 . . . . . . . . . . Parts Fried 23 | . . . . . . 2 . 4 3 . 5 . 3 . 2 . 1 . . 1 2 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 12 | . . . 2 . . 1 . 1 . . 1 . . . 1 . . 1 . . 5 . . . . . . . . . Combat Hostiles 11 | . . . 1 . . 1 . 1 . . 1 . . . 1 . . 1 . . 5 . . . . . . . . . Parts Melted 94 | . . . 6 . . 25 . . . 3 13 . . . . . 2 3 . 3 22 3 . . . . . 4 7 3 Heat Transferred 29591 | . 481 . 1916 350 . 7100 . 1000 150 1050 3640 . . . 740 296 720 790 . 592 5453 1036 . 59 . . 111 1258 1591 1258 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Peak Influence 2078 | . 258 248 443 327 114 525 . . . . 862 . . . . 94 . . . . 2078 . . . . 11 15 292 349 510 Initial 183 | . . 108 104 183 114 51 . . . . 88 . . . . 28 . . . . 18 . . . . 9 8 8 158 84 Average 301 | . 74 140 273 271 103 206 . . . . 420 . . . . 43 . . . . 514 . . . . 9 7 131 230 220 Maximum Alert Level 5 | . 1 1 2 1 . 2 . . . . 3 . . . . . . . . . 5 . . . . . . 1 1 2 Low Security (%) 53 | 100 81 81 23 12 100 55 . . . . 36 . . . . 100 . . . . 54 . . . . 100 100 71 40 48 Level 1 21 | . 18 18 70 87 . 25 . . . . . . . . . . . . . . 4 . . . . . . 28 59 43 Level 2 16 | . . . 5 . . 19 . . . . 53 . . . . . . . . . 13 . . . . . . . . 8 Level 3 2 | . . . . . . . . . . . 10 . . . . . . . . . 5 . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 1 1 3 3 . 11 . . . . 12 . . . . 3 . . . . 23 . . . . . 2 2 3 2 Investigation 14 | . . . 1 2 . 4 . . . . . . . . . 2 . . . . 2 . . . . . . 1 2 . Extermination 14 | . . . . . . 5 . . . . 3 . . . . . . . . . 5 . . . . . . . 1 . Reinforcement 26 | . 1 1 2 1 . 2 . . . . 7 . . . . 1 . . . . 6 . . . . . 2 1 . 2 Assault 12 | . . . . . . . . . . . 2 . . . . . . . . . 10 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Distress Signals 7 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 496 | . 12 6 31 6 6 39 1 12 4 17 52 7 14 . 16 1 9 6 . 3 95 15 6 56 1 . 9 22 13 37 Peak Tracking Total 19 | . 6 3 4 4 6 4 1 4 2 4 10 3 4 . 4 1 4 4 . 2 14 5 5 18 1 . 8 7 7 19 Tactical Retreats 33 | . . . 2 . . 2 . 1 2 1 2 2 1 . . . 1 . . . 4 1 2 . 1 . 2 6 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Traps Triggered 11 | . 1 . . 1 . 2 . . . . . . . . . 1 . . . . 2 1 . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 33 | . . . . . . . 1 3 . . 1 . . . 1 . 1 . . . . . 1 25 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Machines Disabled 62 | . 1 . 1 . . 16 . 2 1 . 4 . . . . . . . . . 31 . . . . . . 1 3 2 Max in Single Turn 8 | . 1 . 1 . . 8 . 1 1 . 2 . . . . . . . . . 7 . . . . . . 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Machines Accessed 53 | . 1 . 4 3 . 9 . 1 . . 2 . . 4 . 3 . . 7 . 6 1 . 2 . 1 . 5 4 . Terminals 27 | . 1 . 4 3 . 6 . . . . . . . . . 3 . . . . 3 . . . . 1 . 3 3 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Repair Stations 5 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . Total Hacks 187 | . 5 . 12 6 . 26 . 1 . . 4 . . 31 . 10 . . 46 . 24 1 . 2 . 1 . 10 8 . Successful 123 | . 1 . 3 2 . 6 . 1 . . 3 . . 31 . 5 . . 46 . 14 1 . 2 . 1 . 3 4 . Failed 64 | . 4 . 9 4 . 20 . . . . 1 . . . . 5 . . . . 10 . . . . . . 7 4 . Catastrophic 18 | . . . 2 3 . 7 . . . . . . . . . 1 . . . . 2 . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 32 | . . . 3 2 . 8 . 1 . . 2 . . . . 4 . . . . 8 . . 2 . . . . 2 . Terminals 75 | . 5 . 12 6 . 20 . . . . . . . . . 10 . . . . 10 . . . . 1 . 6 5 . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . Repair Stations 16 | . . . . . . 4 . . . . . . . . . . . . . . 8 . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 2 . . . . 4 . . . . . . . . . 4 . . . . . . . . . Terminal Hacks 101 | . 1 . 3 1 . 3 . 1 . . . . . 31 . 5 . . 46 . 2 1 . 2 . 1 . 2 2 . Record 46 | . . . . . . . . . . . . . . 11 . . . . 34 . . . . 1 . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 15 | . 1 . 2 . . 1 . . . . . . . 3 . 3 . . 4 . 1 . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Terminal Index 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Repair Station Hacks 11 | . . . . . . 2 . . . . . . . . . . . . . . 8 . . . . . . 1 . . Scan Component 5 | . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Repair 5 | . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Terminals 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Broadcast 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Watchers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . 3 3 . 8 . . . . 1 . . . . 3 . . . . 6 . . . . 1 . 4 4 . Full Trace Events 14 | . . . 1 2 . 4 . . . . . . . . . 2 . . . . 2 . . . . . . 1 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 263 | . . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . 76 . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 5 . Parts Repaired 5 | . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Time 250 | . . . . . . 44 . . . . . . . . . . . . . . 206 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Total Allies 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . 1 . . . Highest-Rated Group 96 | . . . . . . . . . . . . . . . 96 96 96 . . . . . . . . . 68 . . . Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 96 96 . . . . . . . . . 68 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 51 | . . . . . . . . . . . . . . . . 3 4 . . . 39 . . 3 . . 2 . . . Total Damage 1636 | . . . . . . . . . . . . . . . . 142 48 . . . 935 . . 312 . . 199 . . . Kills 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . 2 . 1 . . . . . . 1 1 . 2 . . 2 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Decoded 0b10 Intel 85 | . . . . . . . . . . . . . . . . 17 . . . . 68 . . . . . . . . . Traps 14 | . . . . . . . . . . . . . . . . 3 . . . . 11 . . . . . . . . . Emergency Access 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Items 53 | . . . . . . . . . . . . . . . . 12 . . . . 41 . . . . . . . . . Machines 5 | . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Turns Passed 26979 | 64 389 313 949 383 65 3608 323 1263 363 677 1833 1202 902 200 1111 585 1657 867 428 753 3206 940 1068 2167 169 112 130 354 521 377 Spaces Moved 12246 | 50 214 145 468 270 70 2148 199 701 194 283 598 489 342 84 397 227 640 273 165 281 780 428 429 700 221 91 92 487 453 327 Core 565 | 10 . . . . 23 122 . . . . . . . . . . . . . . 1 . . 32 206 7 28 . . 136 Treads 5800 | . . . . . . 39 . . . . 559 489 342 84 397 227 640 273 165 281 779 428 429 668 . . . . . . Legs 1116 | 40 214 55 99 . . . . . . 124 39 . . . . . . . . . . . . . 15 84 64 . 225 157 Wheels 4016 | . . 90 369 270 47 1987 199 701 194 159 . . . . . . . . . . . . . . . . . . . . Hover 205 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 . . Flight 544 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 228 34 Fastest Speed 28 | 50 120 90 90 125 50 50 160 145 160 160 240 240 240 240 240 240 240 250 250 240 160 160 240 50 50 50 50 28 34 40 Average Speed 180 | 106 120 101 128 125 90 135 160 159 160 204 244 240 240 240 240 240 243 250 250 242 260 188 240 294 54 108 93 38 66 77 Slowest Speed 2550 | 120 120 120 260 125 125 330 160 160 160 540 326 240 240 240 240 240 250 250 250 250 2550 240 240 320 113 113 113 360 100 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 43 | 4 47 16 51 10 73 47 39 83 12 42 14 69 60 74 72 7 78 46 62 42 24 64 54 87 43 2 74 10 36 13 Regions Visited 30 Branch Regions 17 Pre-discovered Areas 5 | . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . . . . . . . Known Exits Taken 22 | . 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . Unknown Exits Taken 5 | 1 . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . Scrap Searched 12 | . . . . . . . 1 3 . . . 1 1 . 2 . 2 . . . . 2 . . . . . . . . Spaces Dug 60 | . . . . . . . . . . 10 . 8 . . 12 . . . . . 22 . . 2 1 1 . 3 1 . Terrain Destroyed 1092 | . . . 10 . . . . 47 . 171 93 20 57 . 92 1 3 4 . 2 487 10 4 38 19 1 1 10 5 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 236 | . . . 10 . . . . . . 3 2 . . . 2 1 3 4 . 2 145 10 4 7 19 1 1 10 5 7 AOE 856 | . . . . . . . . 47 . 168 91 20 57 . 90 . . . . . 342 . . 31 . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Total 15443 | 59 303 295 666 301 71 2634 201 771 227 333 815 506 379 83 499 261 698 404 183 327 1597 523 456 784 247 101 127 600 605 387 Wait 1410 | . 46 130 57 5 . 258 . 22 15 . 56 5 2 . 43 3 13 91 . 26 435 43 12 11 . 3 7 30 88 9 Move 12216 | 49 213 144 467 270 69 2147 198 700 193 282 597 488 341 83 396 226 639 272 164 280 780 427 428 699 220 90 91 484 452 327 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Pick Up 222 | 2 6 2 16 7 . 30 . . 4 3 27 1 4 . 6 11 3 2 3 1 42 7 4 15 . 3 8 6 5 4 Fast Attach 137 | 6 6 4 16 . . 24 . . . . 3 . 1 . 3 2 3 1 6 . 15 4 1 4 . 2 2 13 13 8 Attach 141 | . . 1 4 2 . 3 . 2 2 10 22 . 3 . 8 2 2 1 2 1 32 7 . 7 6 2 . 14 5 3 Detach 50 | 1 . . 2 . . 7 . 1 . . 6 . . . 2 1 . . 1 . 6 . . 4 2 . . 12 5 . Swap 149 | . 4 1 5 6 1 31 2 13 2 10 10 4 4 . 7 . 10 7 . 6 13 . . 7 . . . . 3 3 Drop 157 | 1 5 5 15 4 1 24 . . 1 . 10 1 1 . 2 8 6 2 7 . 24 . . 21 . . 7 8 4 . Fire 933 | . 20 8 84 7 . 109 1 33 10 28 84 7 23 . 32 6 21 28 . 12 242 35 11 16 19 1 4 32 29 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 8 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Identified exit to Materials 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 754 | -9/Materials | Discovered new exit (range 15) 766 | -9/Materials | Identified exit to Materials 767 | -9/Materials | Entered another Materials area 767 | -8/Materials | Evolved 2 slots: Utility x2 1212 | -8/Materials | Lost 7 parts (3n3u1w) 1234 | -8/Materials | Core integrity fell below 50% 1570 | -8/Materials | Build established: Scavenger-Mutant 1705 | -8/Materials | Discovered new exit (range 8) 1715 | -8/Materials | Identified exit to Factory 1716 | -8/Materials | Entered Factory 1716 | -7/Factory | Evolved 2 slots: Utility x2 2099 | -7/Factory | Sucked down chute 2099 | -7/Factory | Entered Waste 2114 | -7/Waste | EMP discharged 2117 | -7/Waste | Spotted C-40 Crusher 2119 | -7/Waste | Spotted C-40 Crusher 2127 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2127 | -7/Waste | Spotted C-40 Crusher 2131 | -7/Waste | Spotted C-40 Crusher 2137 | -7/Waste | Spotted C-40 Crusher 2149 | -7/Waste | Spotted C-40 Crusher 2153 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2160 | -7/Waste | Discovered new exit (range 10) 2164 | -7/Waste | Entered Factory 2184 | -7/Factory | Lost 4 parts (1p2n1w) 2252 | -7/Factory | Discovered new exit (range 15) 2519 | -7/Factory | Discovered new exit (range 13) 2648 | -7/Factory | Identified exit to Factory 2994 | -7/Factory | Build established: Mutant 4004 | -7/Factory | Repaired Arm. Huge Wheel 4510 | -7/Factory | Discovered exit to Factory (range 5) 5717 | -7/Factory | Discovered new exit (range 5) 5722 | -7/Factory | Identified exit to Lower Caves 5772 | -7/Factory | Entered Lower Caves 6076 | -7/Lower Caves | Discovered new exit (range 13) 6094 | -7/Lower Caves | Identified exit to Lower Caves 6095 | -7/Lower Caves | Entered another Lower Caves area 6123 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6409 | -7/Lower Caves | Learned location of 1 exit from Factory 6762 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6955 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7325 | -7/Lower Caves | Encountered a Warlord checkpoint 7340 | -7/Lower Caves | Discovered new exit (range 14) 7358 | -7/Lower Caves | Entered Zion 7463 | -7/Zion | Attacked by Zionites 7467 | -7/Zion | Discovered new exit (range 14) 7547 | -7/Zion | Found Prototype Special Weapon 7549 | -7/Zion | Found Prototype Special Weapon 7552 | -7/Zion | Found Prototype Special Weapon 7555 | -7/Zion | Found Prototype Special Weapon 7721 | -7/Zion | Entered Proximity Caves 7731 | -6/Proximity Caves | Ambushed by research squad 7731 | -6/Proximity Caves | Core integrity fell below 50% 7780 | -6/Proximity Caves | Spotted B-75 Beast 7854 | -6/Proximity Caves | Learned location of 1 exit from Factory 7881 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 8180 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8398 | -6/Proximity Caves | Entered Factory 8398 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8399 | -6/Factory | Identified exit to Factory 8701 | -6/Factory | Build established: Hacker-Mutant 9059 | -6/Factory | Cargo convoy interrupted 9084 | -6/Factory | Destroyed 11 combat bots 9098 | -6/Factory | First assault squad dispatched 9133 | -6/Factory | Lost 4 parts (2p2u) 9179 | -6/Factory | Destroyed 8 combat bots 9213 | -6/Factory | Found Prototype Processor 9214 | -6/Factory | Lost 3 parts (1p1n1u) 9248 | -6/Factory | Found Prototype Processor 9272 | -6/Factory | Identified Exp. Target Analyzer (x2) 9361 | -6/Factory | Build established: Mutant 10220 | -6/Factory | Discovered new exit (range 5) 10231 | -6/Factory | Identified exit to Lower Caves 10231 | -6/Factory | Entered Lower Caves 10677 | -6/Lower Caves | Encountered a Warlord checkpoint 10758 | -6/Lower Caves | Build established: Scavenger-Skirmisher 11050 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11362 | -6/Lower Caves | Build established: Mutant 11395 | -6/Lower Caves | Discovered new exit (range 8) 11409 | -6/Lower Caves | Identified exit to Lower Caves 11433 | -6/Lower Caves | Entered another Lower Caves area 11538 | -6/Lower Caves | Lost 3 parts (2p1n) 11758 | -6/Lower Caves | Core integrity fell below 50% 11836 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12311 | -6/Lower Caves | Discovered new exit (range 11) 12332 | -6/Lower Caves | Identified exit to Data Miner 12335 | -6/Lower Caves | Entered Data Miner 12335 | -6/Data Miner | Discovered new exit (range 6) 12367 | -6/Data Miner | Met Data Miner 12441 | -6/Data Miner | Learned location of Section 7 (-3) 12441 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12472 | -6/Data Miner | Received God Mode back door access code from Data Miner 12532 | -6/Data Miner | Identified exit to Proximity Caves 12535 | -6/Data Miner | Entered Proximity Caves 12735 | -5/Proximity Caves | Spotted B-75 Beast 12742 | -5/Proximity Caves | Destroyed 8 combat bots 12845 | -5/Proximity Caves | Destroyed B-75 Beast 12891 | -5/Proximity Caves | System corruption reached 10% 13138 | -5/Proximity Caves | Build established: Scavenger-Mutant 13549 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13580 | -5/Proximity Caves | Escorted by Enhanced Grunt 13605 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13646 | -5/Proximity Caves | Entered Factory 13646 | -5/Factory | Accompanied by 1 ally 13646 | -5/Factory | Evolved 2 slots: Utility x2 13647 | -5/Factory | Identified exit to Upper Caves 14231 | -5/Factory | Entered Upper Caves 14231 | -5/Upper Caves | Accompanied by 1 ally 14722 | -5/Upper Caves | Learned 12 Factory zone layouts 14818 | -5/Upper Caves | Build established: Scavenger-Skirmisher 15131 | -5/Upper Caves | Found Prototype Device 15139 | -5/Upper Caves | Identified Exp. Thermal Shield 15816 | -5/Upper Caves | Build established: Scavenger-Mutant 15875 | -5/Upper Caves | Discovered new exit (range 5) 15885 | -5/Upper Caves | Identified exit to Upper Caves 15888 | -5/Upper Caves | Entered another Upper Caves area 16220 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16434 | -5/Upper Caves | Spotted B-75 Beast 16470 | -5/Upper Caves | Destroyed B-75 Beast 16611 | -5/Upper Caves | Discovered new exit (range 6) 16623 | -5/Upper Caves | Identified exit to Zhirov 16646 | -5/Upper Caves | Learned location of 1 exit from Factory 16755 | -5/Upper Caves | Entered Zhirov 16755 | -5/Zhirov | Discovered new exit (range 3) 16773 | -5/Zhirov | Identified exit to Proximity Caves 16811 | -5/Zhirov | Met Zhirov 16867 | -5/Zhirov | Learned location of Quarantine (-3) 16867 | -5/Zhirov | Learned location of Testing (-2) 16867 | -5/Zhirov | Learned location of Command (-1) 16882 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16972 | -5/Zhirov | Found Alien Artifact 16972 | -5/Zhirov | Identified Integrated Reactor 16972 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17002 | -5/Zhirov | Found Alien Artifact 17183 | -5/Zhirov | Entered Proximity Caves 17579 | -4/Proximity Caves | Learned Research emergency access door positions 17910 | -4/Proximity Caves | Discovered new exit (range 15) 17934 | -4/Proximity Caves | Identified exit to Factory 17936 | -4/Proximity Caves | Entered Factory 17936 | -4/Factory | Evolved 2 slots: Utility x2 17937 | -4/Factory | Identified exit to Research 18170 | -4/Factory | Identified exit to Upper Caves 18630 | -4/Factory | Fabricated Assault Drone Bay (x1) 18847 | -4/Factory | Repaired Exp. Propulsion Shielding 18892 | -4/Factory | Repaired Rnf. Deuterium Engine 18938 | -4/Factory | Repaired Hvy. Ion Cannon 18977 | -4/Factory | Repaired Imp. Utility Shielding 19394 | -4/Factory | Found Hvy. Reactive Plating 19401 | -4/Factory | Found Hvy. Reactive Plating 19407 | -4/Factory | Found Hvy. Reactive Plating 19732 | -4/Factory | Spotted B-86 Titan 19816 | -4/Factory | Identified Transdimensional Reconstructor 19816 | -4/Factory | Warped through subspace 20010 | -4/Factory | System corruption reached 10% 20130 | -4/Factory | Build established: Mutant 20686 | -4/Factory | First assault squad dispatched 20901 | -4/Factory | High security lockdown imminent 20908 | -4/Factory | Lost 6 parts (1p2n2u1w) 20981 | -4/Factory | High security lockdown engaged 21002 | -4/Factory | Lost 3 parts (1p2u) 21113 | -4/Factory | Core integrity fell below 50% 21142 | -4/Factory | Entered Upper Caves 21173 | -4/Upper Caves | Lost 6 parts (2p2n1u1w) 21605 | -4/Upper Caves | Attracted the attention of an 0b10 base 21656 | -4/Upper Caves | Lost 4 parts (2n1u1w) 22007 | -4/Upper Caves | System corruption reached 30% 22063 | -4/Upper Caves | Discovered new exit (range 5) 22080 | -4/Upper Caves | Identified exit to Upper Caves 22082 | -4/Upper Caves | Entered another Upper Caves area 22102 | -4/Upper Caves | Discovered exit to Research (range 7) 22874 | -4/Upper Caves | Learned Research security intel 22913 | -4/Upper Caves | Learned 4 Research zone layouts 23138 | -4/Upper Caves | Discovered new exit (range 6) 23148 | -4/Upper Caves | Identified exit to Warlord 23150 | -4/Upper Caves | Entered Warlord 23231 | -4/Warlord | System corruption cleaned by Quarantine Array 23437 | -4/Warlord | Found Prototype Device 23437 | -4/Warlord | Identified Wardrone Bay 24384 | -4/Warlord | Warlord's base attacked by MAIN.C 24427 | -4/Warlord | Found Prototype Energy Gun 24432 | -4/Warlord | Found Prototype Energy Gun 24734 | -4/Warlord | Warlord forces counterattacked 24810 | -4/Warlord | Met Warlord 24839 | -4/Warlord | Opened Warlord's prototype stash 24856 | -4/Warlord | Found Prototype Reactor 24856 | -4/Warlord | Identified Vortex Chain Reactor 24891 | -4/Warlord | Found Prototype Device 24906 | -4/Warlord | Found Prototype Device 25059 | -4/Warlord | Warlord base infiltrated, sounded retreat 25059 | -4/Warlord | Spotted Executioner 25062 | -4/Warlord | Spotted Executioner 25133 | -4/Warlord | Identified Exp. Focal Shield 25135 | -4/Warlord | Identified Exp. Phase Shifter 25231 | -4/Warlord | Spotted Striker 25243 | -4/Warlord | Spotted Executioner 25274 | -4/Warlord | Destroyed Striker 25276 | -4/Warlord | Identified Vortex Rifle (x2) 25300 | -4/Warlord | Released all parts (9) 25301 | -4/Warlord | Spotted Executioner 25305 | -4/Warlord | Destroyed 12 combat bots 25307 | -4/Warlord | Core integrity fell below 20% 25312 | -4/Warlord | Discovered new exit (range 12) 25317 | -4/Warlord | Entered Proximity Caves 25350 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25479 | -3/Proximity Caves | Discovered exit to Research (range 14) 25486 | -3/Proximity Caves | Entered Research 25486 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 25598 | -3/Research | Identified exit to DSF 25598 | -3/Research | Entered DSF 25611 | -3/DSF | Additional patrols routed to DSF 25721 | -3/DSF | Discovered new exit (range 11) 25728 | -3/DSF | Entered Research 25728 | -2/Research | Evolved 2 slots: Propulsion x2 25748 | -2/Research | Lost 5 parts (2n1u2w) 25897 | -2/Research | Identified exit to Testing 25978 | -2/Research | Crushed by falling debris 25978 | -2/Research | System corruption reached 10% 26033 | -2/Research | Lost 10 parts (2p4n2u2w) 26082 | -2/Research | Entered Testing 26116 | -2/Testing | Incoming investigation squad redirected 26164 | -2/Testing | Fabricated Lgt. Regenerative Plating (x1) 26233 | -2/Testing | Found Prototype Launcher 26233 | -2/Testing | Identified Z-bomb Delivery System 26248 | -2/Testing | Found Prototype Leg 26248 | -2/Testing | Identified Myomer Exoskeleton 26330 | -2/Testing | Lost 3 parts (1n1u1w) 26339 | -2/Testing | Discovered new exit (range 13) 26603 | -2/Testing | Entered Access 26603 | -1/Access | Evolved 2 slots: Propulsion x2 26828 | -1/Access | Destroyed 7 combat bots 26852 | -1/Access | Build established: Hacker-Gunner 26876 | -1/Access | System corruption reached 10% 26890 | -1/Access | Released all parts (8) 26915 | -1/Access | Lost 8 parts (1p1n3u3w) 26935 | -1/Access | Core integrity fell below 50% 26963 | -1/Access | Core integrity fell below 20% 26980 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 26902_ K-01 Serf collects debris. 26903_ System corrupted: Heat flow error (+132). 26915_ O-32 Director uses terminal to summon reinforcements. 26915_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 26915_ O-32 Director locks terminal. 26923_ Slammed into S-43 Plague. 26925_ Imp. Antigrav System destroyed. 26933_ Penetrated by Slug. 26933_ Slug penetrates Wall. 26934_ Adv. Target Analyzer destroyed. 26934_ Critical hit (Burn: +37). 26944_ Acquired Q-thruster. 26953_ System corrupted: Energy discharge (-36). 26959_ Q-thruster destroyed. 26960_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 26969_ Acquired Gyrokinetic Inverter. 26970_ System corrupted: Gyrokinetic Inverter rejected. 26973_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???? ???????????????????????????????????????????? | | #? ??????????????????????????????????????????? | | # ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????+##+#????????????? | | " """????????????????######### ???????????? | | " ""?????????????????# ???????????? | | " ? "??????????????????# ??????????? | | " ?????"?????????????# ???????????? | | " ??"""" ???????#+#??# ?????????????? | | ?? ??????# #??# ???????????????? | | ? ??????# #??# ?????????????????? | | ?? ?????# #??# k ???????????????????? | | ##+#????# ?????# #??# ?????????????????????? | | ????????# ###### #??# @#######????????????????? | | ???????## #### # #????????????????? | | ??????? # #????????????????? | | ?????????? # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# ss + ] #????????????????? | | ?????????????# sss # #????????????????? | | ????????###### ####### ## #????????????????? | | ??????+ #?????# ## #????????????????? | | ???????#########+##????# ## #????????????????? | | ?????????# = #????# ########????????????????? | | ?????????# #????#+#???????????????????????? | | ?????????# #??????????????????????????????? | | ?####????# #??????????????????????????????? | | ???####/#####??????????????????????????????? | | ??+ #??????????????????????????????????? | | ?# #??????????????????????????????????? | | == # #??????????????????????????????????? | | == # #??????????????????????????????????? | | == + ######?????????????????????????????? | | # +?????????????????????????????? | | ??# ######?????????????????????????????? | | ????# #??????????????????????????????????? | | ! ??????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 120 Energy Generation 65 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 2400 Resistance: KI 40 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 10 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -2/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ForceBladeDetector Manual? 0 Play Time 03:14:25 Cumulative 615.6 hours Start 2024.03.06 @ 07:29:27 End 2024.03.07 @ 09:29:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 80 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b91cb3-708b-440a-bdf1-39bc37e65f50