Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 14:37:35 Player: mintimati Result: Destroyed by CR-A16 with Phasing Sabre Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1038) 1038 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2833 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Warm (199) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Cooling System Huge Storage Unit Hacking Drone Bay Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Improved Ion Engine Cooling System Small Storage Unit Huge Storage Unit Improved Terrain Scanner Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 43 | 7 6 2 26 2 . Power 8 | 1 2 1 3 1 . Engine 7 | 1 2 . 3 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 15 | 2 . 1 12 . . Treads 6 | 2 . 1 3 . . Leg . | . . . . . . Wheel 5 | . . . 5 . . Hover . | . . . . . . Flight 4 | . . . 4 . . Utility 9 | 2 . . 6 1 . Device 4 | 1 . . 2 1 . Storage 4 | 1 . . 3 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 4 . 5 . . Energy Gun 3 | . . . 3 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . 1 . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . 2 4 5 4 1 Power 2 | . . 1 . 1 . Propulsion 11 | . 1 1 5 3 1 Utility . | . . . . . . Weapon 3 | . 1 2 . . . Highest Loss Streak 4 | . 2 2 1 4 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 96 87 70 96 50 Engine 9 | . 13 . 7 10 8 Core 1 | . . 8 . . . Treads 19 | . 25 26 19 . . Wheel 5 | . . . 4 41 8 Device 11 | . 14 14 7 11 8 Storage 12 | . 14 14 11 11 8 Processor 1 | . . . 3 . . Energy Gun 7 | . . . 12 22 16 Ballistic Gun 9 | . 22 13 . . . Ballistic Cannon 2 | . 5 8 . . . Naked Turns 24 | . . . . . 24 Heaviest Build 84 | 14 14 15 84 19 19 Greatest Support 80 | 40 40 40 80 52 16 Greatest Overweight (x) 4 | . . . 4 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 8 8 Average Capacity 9 | 7 8 8 12 8 7 Most Carried 8 | 5 8 8 8 7 7 Average Carried 5 | 2 5 7 6 6 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 8 7 7 6 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 887 | 316 213 96 245 10 7 Remotely . | . . . . . . Salvage Created 1876 | 183 357 165 1138 33 . Parts 101 | 12 27 9 53 . . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 5 | . 2 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 33 | . 9 5 17 2 . Guns 20 | . 4 2 12 2 . Cannons 11 | . 5 3 3 . . Classes Destroyed 12 | 3 4 . 4 1 . Worker 6 | 2 1 . 2 1 . Builder 1 | . . . 1 . . Tunneler 5 | 4 . . 1 . . Hauler 1 | . . . 1 . . Recycler 8 | 1 1 . 6 . . Operator 1 | . 1 . . . . Watcher 2 | . 1 . 1 . . Swarmer 11 | . 3 1 7 . . Grunt 16 | . 6 4 6 . . Brawler 1 | . . . 1 . . Sentry 3 | . . . 3 . . Assembled 2 | . . . . 2 . Best Kill Streak 9 | 3 9 2 3 2 . Combat Bots Only 7 | . 7 2 3 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 2444 | . 553 543 940 224 184 Core 630 | . 97 115 216 79 123 Absorbed by Shields . | . . . . . . Core Remaining (%) 57 | 100 . 15 . . . Volleys Fired 209 | 18 40 40 99 12 . Largest 2 | 2 2 2 2 2 . Hottest 124 | 40 55 55 124 112 . Shots Fired 336 | 36 66 53 156 24 1 Gun 262 | 36 38 40 123 24 1 Cannon 74 | . 28 13 33 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 155 | 36 66 53 . . . Thermal 181 | . . . 156 24 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 6 6 13 12 6 1 Robot Miss Streak 7 | 3 4 2 4 7 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 196 | 21 34 43 89 8 1 Core Hits 79 | 10 19 11 33 6 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 1 9 . . Burn 9 | . . . 9 . . Blast 1 | . . 1 . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2738 | 222 528 419 1422 132 15 Guns 2012 | 222 222 266 1155 132 15 Cannons 714 | . 294 153 267 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 12 | . 12 . . . . Kinetic 1157 | 222 516 419 . . . Thermal 1569 | . . . 1422 132 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 10 Average Corruption 9 | . . . . 9 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 4 5 Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles 1 | . . . 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . 2 3 . . . Impact . | . . . . . . Kinetic 5 | . 2 3 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 547 | . 84 60 547 263 227 Average Temperature 106 | . 40 20 132 104 111 Received Heat Transfer 931 | . 249 177 345 160 . Effects 10 | . . . 10 . . Shutdowns 3 | . . . 3 . . Energy Bleed 2 | . . . 2 . . Short Circuit 2 | . . . 2 . . Damage (major) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 11 | . . . 11 . . Heat Transferred 4440 | . . . 4070 333 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 270 | 35 262 200 270 83 . Initial 63 | . 22 45 5 63 . Average 78 | 22 60 140 92 65 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 91 | 100 96 79 87 100 . Level 1 8 | . 3 20 12 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 6 | . 1 . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 16 11 25 6 4 Peak Tracking Total 9 | . 9 3 5 4 4 Tactical Retreats 5 | . . 3 2 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled 4 | . 2 . 1 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 5 | . 3 . 2 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 8 . 3 . . Successful 5 | . 5 . . . . Failed 6 | . 3 . 3 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 5 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 56 | . 56 . . . . Retrieved Matter 56 | . 56 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 3470 | 384 998 427 1271 268 122 Spaces Moved 1438 | 164 396 192 474 80 132 Core 145 | 27 . . 70 . 48 Treads 1026 | 137 396 192 301 . . Legs . | . . . . . . Wheels 267 | . . . 103 80 84 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 86 86 50 Average Speed 150 | 141 160 160 169 90 91 Slowest Speed 320 | 160 160 160 320 115 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 9 27 24 34 27 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 2432 | 284 704 267 793 251 133 Wait 645 | 84 229 32 142 158 . Move 1433 | 163 395 191 473 79 132 Hop . | . . . . . . Pick Up 58 | 11 17 1 28 . 1 Fast Attach . | . . . . . . Attach 34 | 7 5 2 19 1 . Detach 11 | . 4 . 7 . . Swap 9 | . 1 . 7 1 . Drop 29 | 1 11 1 16 . . Fire 209 | 18 40 40 99 12 . Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 385 | -11/Junkyard | Entered Materials 386 | -10/Materials | Build established: Mutant 1111 | -10/Materials | Discovered new exit (range 13) 1201 | -10/Materials | Destroyed 7 combat bots 1383 | -10/Materials | Entered Mines 1450 | -10/Mines | Core integrity fell below 50% 1494 | -10/Mines | Discovered new exit (range 8) 1800 | -10/Mines | Core integrity fell below 20% 1810 | -10/Mines | Entered Materials 1810 | -9/Materials | Evolved 2 slots: Propulsion x2 2963 | -9/Materials | Core integrity fell below 50% 3067 | -9/Materials | Discovered new exit (range 8) 3081 | -9/Materials | Entered Mines 3219 | -9/Mines | Build established: Scavenger-Mutant 3275 | -9/Mines | Assembled infested the area 3303 | -9/Mines | System corruption reached 10% 3333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3349 | -9/Mines | Entered Zion 3379 | -7/Zion | Lost 4 parts (1p3n) 3382 | -7/Zion | Given the Hacking Drone Bay 3384 | -7/Zion | Found Prototype Device 3426 | -7/Zion | Attacked by Zionites 3440 | -7/Zion | Spotted US-REM(B) 3440 | -7/Zion | Spotted 9C-H7W(B) 3447 | -7/Zion | Released all parts (5) 3450 | -7/Zion | Core integrity fell below 20% 3471 | -7/Zion | Destroyed by CR-A16 with Phasing Sabre Last Messages --------------- H8-FK0(c): I put all my knowledge of 0b10 terminal hacking into this drone, but why bother? I can just do the hacks myself if I need to! You look like a terrible hacker. Take it. 03384_ Acquired Prototype Device. 03386_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03410_ System corrupted: Component data lost. 03426_ System corrupted: FCS attempts to trigger Beam Rifle. 03426_ System corrupted: Beam Rifle misfires. 03426_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 03441_ System corrupted: Matter fused (-7). 03444_ System Quarantine Field Array disabled. 03446_ Acquired 7 matter. 03446_ Com. Wheel destroyed. 03447_ Released Imp. Ion Engine. 03447_ Released Beam Rifle. 03447_ Released Sml. Storage Unit. 03447_ Released Imp. Terrain Scanner. 03449_ System Quarantine Field Array disabled. 03469_ System corrupted: Heat flow error (+255). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????#???????????????? | | ????????????????????????????????????????? | | ???????????????#????????????????????????? | | ????????????????????????????????????????? | | ???? ?????????????######????????????????? | | ???? ?#??######### "<<##???????????????? | | ???? ? " < ##??????????????? | | ""?? ? ###????????????? | | ""?? #????????## ## ##??#????????? | | ?? #??????#???#??# ## ##??????????? | | ## #?????????????###?# #??#???????? | | ? ?????????????????#l@# #????????? | | ? ????####???#????### # ##????????? | | ? ???? #??#?##### ## #?????????? | | ?# #????# #????# ####?????????? | | ?# #??#?# #??#?### ###?????????? | | ?# #????# ##??#### ##?????????? | | ## ##???# ##### #???#?????? | | #??## #"""## ### #?????????? | | #????# #"$"## ##?####?????????? | | % ###??# # #??????????????? | | # ###?# #?????????#?#??? | | # ### ##??????????????? | | #### ## c ##???????????????? | | ???# #????????????????? | | ???# ## #???????????????? | | ???# ## ## #???????????????? | | ??## ###### ## ##???????????????? | | ?## ###??# ### #????????????????? | | ?# #??# #?####????????????????? | | ?# ##? ?????????????????????? | | ?## # #?? #????????????????????? | | ??#### # #? #????????????????????? | | ?????# # ##### #????????????????????? | | ?????# ####???#####????????????????????? | | ????## ##???#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation System Compromised Challenges ------------ None Game ------ Seed LightPointyPrototype Manual? 0 Play Time 00:26:01 Cumulative 4.4 hours Start 2023.08.01 @ 10:00:03 End 2023.08.01 @ 14:37:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6808c2eb-f0f1-4adf-8845-db6903df3dea