Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 17:54:17 Player: ivanmixo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (148) 740 Value Destroyed (4761) 4761 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-142) -142 TOTAL SCORE: 9519 Bonus ------- High Alert Combat Kills 27 Friendly Fire -169 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Improved Salvage Targeting Computer Improved Light Armor Plating Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Force Field > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Phase Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag System Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Salvage Targeting Computer Improved Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Focal Shield Dynamic Insulation System Lightning Gun Improved Heavy Laser Heavy Machine Gun Mini Grenade Launcher [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 3 | . . . 2 . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 3 | . . 1 . . . . 1 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 143 | 6 4 16 54 15 1 4 35 8 Power 27 | 1 . 2 17 1 . . 5 1 Engine 23 | 1 . 2 15 1 . . 4 . Core 4 | . . . 2 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 32 | 2 . 2 11 5 . 1 9 2 Treads 7 | 2 . 2 3 . . . . . Leg 5 | . . . 2 . . . 3 . Wheel 15 | . . . 4 5 . 1 4 1 Hover 3 | . . . . . . . 2 1 Flight 2 | . . . 2 . . . . . Utility 36 | 1 1 6 11 3 . 3 11 . Device 18 | . 1 3 4 2 . 2 6 . Storage 6 | 1 . 2 2 . . . 1 . Processor 3 | . . . 1 . . . 2 . Hackware 1 | . . . . . . . 1 . Protection 8 | . . 1 4 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 48 | 2 3 6 15 6 1 . 10 5 Energy Gun 25 | 2 1 4 6 2 . . 6 4 Energy Cannon 4 | . . . . 3 . . 1 . Ballistic Gun 7 | . . 1 2 . . . 3 1 Ballistic Cannon 5 | . 1 1 2 . 1 . . . Launcher 3 | . 1 . 2 . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Parts Lost 76 | . . 1 27 9 2 2 20 15 Power 18 | . . . 9 2 1 . 4 2 Propulsion 20 | . . . 7 3 . 2 4 4 Utility 16 | . . . 4 1 1 . 5 5 Weapon 22 | . . 1 7 3 . . 7 4 Highest Loss Streak 14 | . . 1 9 8 1 2 12 14 To Critical Strikes . | . . . . . . . . . Average Backups 14 | . 5 8 15 16 16 15 18 16 Power . | . . . . 1 . . . . Propulsion 1 | . . . . . 1 . 3 1 Utility 7 | . . 2 8 11 11 11 10 7 Weapon 4 | . 4 5 6 2 4 4 4 6 Tool/Special . | . . . . . . . . . Unused Backups 40 | . . 4 7 6 . . 6 17 Power 1 | . . . 1 . . . . . Propulsion 6 | . . . 1 1 . . 2 2 Utility 15 | . . 2 3 3 . . 1 6 Weapon 16 | . . 2 2 2 . . 1 9 Tool/Special 2 | . . . . . . . 2 . Average Slot Usage (%) 86 | . 96 99 83 90 87 77 82 62 Engine 15 | . 14 11 16 22 20 15 17 2 Treads 7 | . 28 22 5 . . . . . Leg 1 | . . . 2 . . . . 13 Wheel 7 | . . . 5 17 23 16 8 . Hover 1 | . . . . . . . 7 . Device 9 | . 10 14 7 7 5 6 10 9 Storage 8 | . 14 11 9 7 7 7 6 4 Processor 1 | . . . 1 . . . 2 4 Protection 5 | . . 7 4 6 7 7 4 4 Energy Gun 9 | . 15 15 12 2 . . 8 13 Energy Cannon 3 | . . . . 6 15 15 6 . Ballistic Gun 4 | . . 5 2 9 . . 4 5 Ballistic Cannon 4 | . 2 11 6 . 2 7 . . Launcher 2 | . 10 . 2 7 4 . . . Peak Build Rating 72 | 6 7 20 34 42 34 35 72 56 Average Rating 31 | 4 6 15 23 36 33 33 56 44 On Entrance 22 | . 6 7 17 34 34 31 33 38 Avg Prop Armor Cover (%) 1 | . . . 2 2 . . 1 . Naked Turns 44 | . . . . . . . . 44 Heaviest Build 106 | 12 16 40 86 93 88 91 106 79 Greatest Support 52 | 40 40 52 43 42 36 36 52 45 Greatest Overweight (x) 26 | . . . 24 26 2 5 5 4 Average Overweight (x) 1 | . . . 2 3 2 2 1 . Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 20 Average Capacity 16 | 6 8 9 18 20 20 20 20 17 Most Carried 20 | 2 7 10 20 20 19 17 20 20 Average Carried 14 | . 5 8 15 17 17 15 18 16 Final Capacity 20 | 8 8 15 20 20 20 20 20 5 Final Carried 20 | 1 7 10 20 17 17 15 10 5 Class Distribution -------------------- 33% | Tank 17% | Scavenger-Gunner 15% | Scavenger-Tank 11% | Mutant 8% | Skirmisher 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 3749 | 227 74 440 1090 684 161 94 918 61 Remotely . | . . . . . . . . . Salvage Created 4929 | . 67 719 1745 908 93 18 1349 30 Parts 276 | . 3 48 102 53 5 2 60 3 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . 2 5 . . Prevented 3 | . . . . . 3 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 95 | . 3 17 36 9 3 3 24 . Melee 4 | . . . 4 . . . . . Guns 39 | . . 12 15 6 . . 6 . Cannons 33 | . . 5 10 . 3 3 12 . AOE 18 | . 3 . 7 3 . . 5 . Classes Destroyed 16 | . 1 5 5 2 1 . 2 . Worker 18 | . . 2 6 7 . . 2 1 Builder 10 | . . 2 3 3 . . 2 . Tunneler 3 | . . . 2 . . . 1 . Hauler 1 | . . . . 1 . . . . Recycler 7 | . . . 1 5 . . 1 . Mechanic 2 | . . . 1 1 . . . . Operator 2 | . . . . . . . 2 . Watcher 10 | . . 3 4 2 . . 1 . Swarmer 19 | . . 5 9 . 2 3 . . Grunt 45 | . 3 8 16 4 . . 14 . Brawler 2 | . . . . . . . 2 . Sentry 14 | . . 4 8 . . . 2 . Specialist 2 | . . . 2 . . . . . Hunter 2 | . . . . . 1 . 1 . Programmer 8 | . . . . 5 . . 3 . Heavy 3 | . . . 1 . . . 2 . Best Kill Streak 9 | . 3 5 9 9 2 2 7 1 Combat Bots Only 9 | . 3 4 9 2 2 2 4 . Max Kills in Single Turn 4 | . 2 2 2 4 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 1 2 . . 1 . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 932 | . 13 75 312 76 23 70 188 175 Missed 248 | . 4 17 67 26 6 19 60 49 Hits 684 | . 9 58 245 50 17 51 128 126 Melee 6 | . . . . . . . 6 . Projectile 678 | . 9 58 245 50 17 51 122 126 Critical Strikes 26 | . . 2 7 1 1 1 7 7 Part Disruptions 2 | . . . 1 1 . . . . Damage Taken 11136 | . 147 664 3326 1187 288 550 2571 2403 Core 2257 | . . . 341 275 46 58 537 1000 Absorbed by Shields 430 | . . . . . . 204 156 70 Regen/Repaired (Parts) 716 | . . . . . . . 716 . Core Remaining (%) 69 | 100 100 100 38 . . 45 36 . Volleys Fired 410 | . 11 45 153 56 10 18 105 12 Largest 4 | . 1 3 3 3 2 1 4 4 Hottest 225 | . 50 150 193 126 126 50 219 225 Shots Fired 745 | . 12 129 274 91 13 19 178 29 Gun 459 | . 7 92 174 58 . . 99 29 Cannon 230 | . . 37 76 23 12 19 63 . Launcher 55 | . 5 . 24 9 1 . 16 . Special 1 | . . . . 1 . . . . Kinetic 338 | . . 57 117 52 8 18 69 17 Thermal 225 | . 7 23 90 6 . . 92 7 Explosive 40 | . 5 . 9 9 1 . 16 . Electromagnetic 141 | . . 49 58 23 4 1 1 5 Robot Hit Streak 19 | . 3 7 13 9 3 1 7 19 Robot Miss Streak 9 | . 1 6 9 5 2 4 4 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 438 | . 6 64 169 53 7 5 113 21 Core Hits 242 | . 6 31 86 45 5 3 63 3 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . 2 6 1 . 2 4 . Burn 4 | . . 1 2 . . . 1 . Meltdown 1 | . . . . . . . 1 . Blast 9 | . . 1 4 . . 2 2 . Corrupt 1 | . . . . 1 . . . . Melee Attacks 15 | . . . 15 . . . . . Impact . | . . . . . . . . . Slashing 15 | . . . 15 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . 3 . . . . . Damage Inflicted 13620 | . 297 1272 4247 2038 483 426 4382 475 Guns 5356 | . 50 843 1859 811 . . 1318 475 Cannons 4226 | . . 326 935 366 314 426 1859 . Explosions 3756 | . 247 103 1189 843 169 . 1205 . Melee 257 | . . . 257 . . . . . Ramming 25 | . . . 7 18 . . . . Kinetic 5177 | . . 485 1419 725 233 426 1580 309 Thermal 3700 | . 50 357 1111 458 . . 1626 98 Explosive 2437 | . 247 . 392 471 169 . 1158 . Electromagnetic 2024 | . . 430 1061 366 81 . 18 68 Impact . | . . . . . . . . . Slashing 257 | . . . 257 . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 2 . 1 5 5 5 6 9 Average Corruption 3 | . 2 . 1 3 5 5 3 6 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 93 | . 6 . 7 17 10 15 35 3 Message Errors 17 | . . . 1 4 3 1 8 . Matter Fused 30 | . 4 . 2 7 1 4 11 1 Heat Flow Errors 13 | . . . 1 1 2 2 6 1 Energy Discharges 8 | . . . 2 . 1 2 3 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 10 | . 1 . . 2 1 2 3 1 Data Loss (major) 3 | . . . . 1 1 . 1 . Misfires 5 | . 1 . . . 1 2 1 . Alerts 3 | . . . 1 1 . 1 . . Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots 3 | . . . . . . . 3 . Overflow Damage 425 | . . . 80 172 47 23 103 . Projectiles 225 | . . . 39 30 32 23 101 . Explosions 170 | . . . 11 142 15 . 2 . Melee 30 | . . . 30 . . . . . Knockbacks 21 | . . . 9 . 1 4 7 . Impact . | . . . . . . . . . Kinetic 20 | . . . 9 . 1 4 6 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 533 | . 34 6 115 307 32 . 39 . Shots 18 | . 1 1 8 6 1 . 1 . Rammed 2 | . . . 1 1 . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 512 | . 93 313 429 512 222 261 449 163 Average Temperature 116 | . 55 75 114 205 82 62 131 56 Received Heat Transfer 2341 | . 63 195 1350 153 . . 445 135 Effects 38 | . . 3 9 19 . . 7 . Shutdowns 18 | . . . 2 9 . . 7 . Energy Bleed 2 | . . . 1 1 . . . . Interference 8 | . . 3 5 . . . . . Matter Decay 3 | . . . 1 2 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 3 1 2 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 5 | . . 1 1 . . . 3 . Heat Transferred 6487 | . 148 853 2518 400 . . 2407 161 Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 3 1 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 2 | . . . 2 . . . 2 . Low Security (%) 85 | 100 100 100 66 100 . . 80 100 Level 1 13 | . . . 31 . . . 18 . Level 2 . | . . . 1 . . . 1 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 436 | . 103 170 418 188 . . 436 191 Initial 191 | . . . 46 188 . . . 191 Average 89 | . 18 79 125 68 . . 98 79 Influence Increases 3588 | . 149 527 1254 413 80 70 1060 35 Destroy 0b10 Robot/C 1900 | . 60 340 720 180 60 60 480 . Destroy 0b10 Robot/NC 265 | . . 35 85 95 . . 45 5 Destroy Leader 502 | . 20 76 198 56 20 10 122 . Successful Hack 48 | . . 6 13 4 . . 25 . Disable Machine 360 | . 45 45 135 30 . . 105 . Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 258 | . 24 10 58 48 . . 118 . Lose Combat Pursuer 105 | . . 15 45 . . . 15 30 Influence Decreases 3581 | . 149 417 950 764 143 70 669 419 Entered New Map 514 | . . . 64 226 24 . . 200 Time Decay 2491 | . 149 407 636 448 109 60 490 192 Lost Part 576 | . . 10 250 90 10 10 179 27 Squads Dispatched 28 | . 1 1 8 6 . . 11 1 Investigation 4 | . . . . 2 . . 2 . Extermination 7 | . . . . 3 . . 3 1 Reinforcement 12 | . 1 1 5 1 . . 4 . Assault 2 | . . . . . . . 2 . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 12 | . 1 6 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 5 29 52 15 7 4 32 8 Peak Tracking Total 8 | . 3 8 6 4 3 4 5 7 Tactical Retreats 7 | . . 1 3 . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 13 | . 1 . 1 6 . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 27 | . 3 3 9 2 2 . 8 . Max in Single Turn 2 | . 2 1 2 2 2 . 2 . Garrison Access 3 | . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 25 | . 1 5 5 5 2 . 7 . Terminals 13 | . 1 5 3 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 4 | . . . 1 2 . . 1 . Total Hacks 51 | . 2 7 8 10 4 . 20 . Successful 23 | . 1 1 6 3 4 . 8 . Failed 28 | . 1 6 2 7 . . 12 . Catastrophic 7 | . . 1 1 2 . . 3 . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 8 2 . . . 3 . Terminals 24 | . 2 7 4 6 . . 5 . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . . . 9 . Recycling Units 4 | . . . . . . . 4 . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access 7 | . . . 2 3 . . 2 . Terminal Hacks 15 | . 1 1 4 2 4 . 3 . Record 4 | . . . . . 3 . 1 . Open Door 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Assault Status 1 | . . . . 1 . . . . Garrison Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . Zone Layout 4 | . . 1 3 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . 1 . Recycle Component 1 | . . . . . . . 1 . Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 16 | . . 3 3 3 . . 7 . Full Trace Events 3 | . . 1 . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 64 | . . . . . . . 64 . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 1175 | . . 461 714 . . . . . Sensors 714 | . . . 714 . . . . . Terrain 461 | . . 461 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 9498 | 118 671 1537 2483 1375 388 497 1947 482 Spaces Moved 4752 | 69 394 791 940 615 307 354 1037 245 Core 76 | 5 . . 8 5 . . . 58 Treads 1491 | 64 394 791 242 . . . . . Legs 280 | . . . 97 . . . 11 172 Wheels 2250 | . . . 516 610 307 354 451 12 Hover 578 | . . . . . . . 575 3 Flight 77 | . . . 77 . . . . . Fastest Speed 50 | 50 160 160 115 110 110 110 100 50 Average Speed 150 | 152 160 160 189 131 110 126 137 153 Slowest Speed 1350 | 160 160 160 1250 1350 110 175 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 48 58 61 16 58 40 14 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 1 1 . . Spaces Dug 13 | . . . 13 . . . . . Terrain Destroyed 292 | . 22 8 61 45 12 13 131 . Melee . | . . . . . . . . . Projectile 46 | . . . 12 . 5 13 16 . AOE 246 | . 22 8 49 45 7 . 115 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 6374 | 80 423 967 1373 1089 341 376 1394 331 Wait 746 | 4 6 81 119 336 22 . 151 27 Move 4744 | 68 393 790 939 614 306 353 1036 245 Hop . | . . . . . . . . . Pick Up 137 | 2 7 15 47 12 1 . 37 16 Fast Attach 52 | 5 1 2 17 6 . 1 17 3 Attach 58 | 1 1 3 20 8 1 1 18 5 Detach 5 | . 1 1 2 . 1 . . . Swap 67 | . 2 14 30 5 . 2 12 2 Drop 87 | . 1 16 33 11 . 1 18 7 Fire 410 | . 11 45 153 56 10 18 105 12 Melee 12 | . . . 12 . . . . . Ram 2 | . . . 1 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 54 | . . . . 40 . . . 14 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 12) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1073 | -9/Materials | Build established: Skirmisher 1561 | -9/Materials | Build established: Tank 1866 | -9/Materials | Discovered new exit (range 8) 2327 | -9/Materials | Entered another Materials area 2327 | -8/Materials | Evolved 2 slots: Power x2 2523 | -8/Materials | Lost 9 parts (2p2n2u3w) 2857 | -8/Materials | Build established: Scavenger-Gunner 3428 | -8/Materials | Lost 3 parts (1p1u1w) 3597 | -8/Materials | Discovered new exit (range 16) 3796 | -8/Materials | Build established: Skirmisher 3891 | -8/Materials | Garrison activated, responded to threat 3929 | -8/Materials | Core integrity fell below 50% 3975 | -8/Materials | Lost 6 parts (2p2n1u1w) 4040 | -8/Materials | Destroyed 9 combat bots 4576 | -8/Materials | Build established: Scavenger-Tank 4695 | -8/Materials | Lost 3 parts (1p2n) 4764 | -8/Materials | Discovered new exit (range 12) 4810 | -8/Materials | Entered Factory 4810 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5097 | -7/Factory | Build established: Tank 5794 | -7/Factory | Lost 8 parts (2p2n1u3w) 6042 | -7/Factory | Discovered new exit (range 11) 6185 | -7/Factory | Entered Lower Caves 6418 | -7/Lower Caves | Entered an active Warlord outpost 6432 | -7/Lower Caves | Learned 4 Factory zone layouts 6438 | -7/Lower Caves | Learned Research security intel 6546 | -7/Lower Caves | Discovered new exit (range 8) 6573 | -7/Lower Caves | Entered another Lower Caves area 6617 | -7/Lower Caves | Discovered new exit (range 10) 6690 | -7/Lower Caves | Core integrity fell below 50% 6861 | -7/Lower Caves | Encountered a Warlord checkpoint 7070 | -7/Lower Caves | Entered Factory 7070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7071 | -6/Factory | Identified exit to Factory 7257 | -6/Factory | Lost 4 parts (1p1n1u1w) 7436 | -6/Factory | Repaired Hrd. Medium Armor Plating 7463 | -6/Factory | Repaired Hcp. Storage Unit 8315 | -6/Factory | Build established: Scavenger-Gunner 8554 | -6/Factory | Discovered exit to Factory (range 15) 8706 | -6/Factory | Cargo convoy interrupted 8817 | -6/Factory | Build established: Gunner 8967 | -6/Factory | Core integrity fell below 50% 9017 | -6/Factory | Entered another Factory area 9017 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9018 | -5/Factory | Lost 12 parts (2p2n3u5w) 9271 | -5/Factory | Build established: Scavenger-Gunner 9443 | -5/Factory | Core integrity fell below 50% 9481 | -5/Factory | Core integrity fell below 20% 9492 | -5/Factory | Lost 14 parts (1p4n5u4w) 9499 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09485_ Field strength at 88. 09486_ Field strength at 82. 09487_ Field strength at 76. 09488_ Field strength at 70. 09489_ Field strength at 60. 09490_ Field strength at 46. 09491_ Field strength at 40. 09492_ System corrupted: Component data lost. 09492_ Field strength at 27. 09493_ Field strength at 17. 09494_ Field strength at 7. 09495_ Stasis field depleted. 09495_ Triggered Stasis Trap. 09495_ A bubble of rippling energy engulfs the area. 09495_ Field strength at 94. 09495_ Field strength at 88. 09496_ Field strength at 75. 09497_ Field strength at 54. 09498_ Field strength at 34. Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | # ##########???????????????????????????????? | | # ??????????????????????????????? | | / ??????????????????????????????? | | # ??????????????????????????????? | | # ??????????????????????????????? | | ?# ??????????????????????????????? | | ?# ###+##########???????????????????????????? | | ??# # ???? ??? #???????????????????????????? | | ??# # "??" "??" #???????????????????????????? | | ??# # "?"" """" #???????????????????????????? | | ??# # """" """" +???????????????????????????? | | ??# # """" """" #???????????????????????????? | | ??# # #????????"""????????????????? | | ??# # """" """" #????????"""" ??????????????? | | ??# # """" """" #??????? """" ?#????????????? | | ??# # """" """" #??????? """" ?????????????? | | ??# # """" """" #?????? u ??????????????? | | ??# + ####### """ ???????????????? | | ??# # != + s """ #????????????? | | ??# ##########+######ps """ #????????????? | | ??# #???????? ????# p u #????????????? | | ??# #???????? ????#ss #????????????? | | ??# #??????? ""???#@ #????????????? | | ??+ +??????? """"???# #????????????? | | ??# #??????= """""??# #????????????? | | ??# #??????= ??# """m #????????????? | | ??+ #?????#####+##??# """ t#????????????? | | ??###+###??????????????? """ #????????????? | | ???????????????????????? """????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ????????????????????????###########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 5% | -6/Factory Hcp. Storage Unit | 2% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Ew, Corruption Heavy Suspicion I Have A Map? Item+ Jackpot Maybe Next Time I'll Detach My Launcher Novice Programmer Organ Harvest Overwhelming Power Corrupts There's More Where That Came From Throw Away The Key Universal Adapter Well Done Challenges ------------ None Game ------ Seed GunTerrorMachine Manual? 0 Play Time 01:58:17 Cumulative 7.9 hours Start 2026.03.09 @ 00:02:55 End 2026.03.10 @ 17:54:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2519fe-b0e9-4a26-ab16-06d3c61f361a