Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 21:51:40

Player: Jiyva

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (209)     1045
Value Destroyed (10431)    10431
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1588)               1588
              TOTAL SCORE: 21664

 Bonus
-------
High Alert Combat Kills    588
Entered DSFs               500
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
               Biometal Medium Treads
  Experimental Field Recycling Unit (309)
         Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
         Light Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Cooling System
  Experimental Cooling System
         Large Storage Unit
  Experimental Optical Array
      Advanced Target Analyzer
      Advanced Particle Charger
      Advanced Weapon Cycler
      Advanced Transmission Jammer
         Heavy Regenerative Plating
      Advanced Dynamic Insulation System
>              --- WEAPON -----------
               Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               KE Penetrator
>              --- INVENTORY --------
       Compact Particle Reactor
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
               Biometal Leg
      Advanced Heat Sink
      Advanced Coolant Injector
      Advanced Trap Scanner
  Experimental Field Recycling Unit
      Enhanced Gamma Rifle
       Compact HERF Cannon
               Nova Cannon
         Heavy Gauss Cannon
               Fusion Bomb Launcher
[Rating: 199]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Advanced Heavy Treads
  Leg                      Titanium Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Regenerative Plating
Weapon                     Nova Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Advanced Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   .   2   .   .   2   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   1   2   .   .   .   1   .   .   1   .   .   1   .   2   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             395  | 6   13  14  42  27  7   4   9   7   .   20  1   31  1   7   64  21  65  56  
  Power                    42   | 1   .   2   3   2   .   .   .   1   .   2   .   3   .   .   13  1   5   9   
    Engine                 5    | 1   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   2   3   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
    Reactor                27   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   11  1   5   9   
  Propulsion               87   | 2   3   4   12  3   .   .   3   1   .   7   .   13  .   5   17  1   7   9   
    Treads                 9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   1   1   2   
    Leg                    66   | 2   3   4   12  3   .   .   3   1   .   7   .   8   .   5   6   .   6   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
  Utility                  155  | 1   6   3   11  13  4   2   4   4   .   9   .   2   1   1   21  15  35  23  
    Device                 114  | .   1   .   4   11  4   2   3   2   .   7   .   1   1   1   15  7   33  22  
    Storage                10   | 1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   4   .   1   
    Processor              8    | .   1   1   2   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             22   | .   3   2   4   1   .   .   1   2   .   1   .   .   .   .   2   4   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   4   5   16  9   3   2   2   1   .   2   1   13  .   1   13  4   18  15  
    Energy Gun             21   | .   3   1   6   .   .   .   .   .   .   .   .   .   .   .   4   3   1   3   
    Energy Cannon          25   | .   .   .   .   3   .   1   1   .   .   .   .   3   .   .   2   .   7   8   
    Ballistic Gun          12   | 2   1   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   
    Ballistic Cannon       30   | .   .   2   3   3   1   1   1   .   .   2   .   7   .   .   5   .   4   1   
    Launcher               22   | .   .   1   5   3   2   .   .   1   .   .   1   2   .   1   1   1   3   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   6   3   1   
  Corrupted Parts          3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      8    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 78   | .   1   .   4   .   .   .   .   .   .   2   .   22  .   6   14  2   4   23  
  Power                    12   | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   8   
  Propulsion               27   | .   .   .   .   .   .   .   .   .   .   1   .   11  .   4   5   .   .   6   
  Utility                  23   | .   .   .   3   .   .   .   .   .   .   1   .   6   .   1   6   .   1   5   
  Weapon                   16   | .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   3   2   3   4   
  Highest Loss Streak      14   | .   1   .   1   .   .   .   .   .   .   1   .   6   .   5   6   1   3   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  99  96  99  100 99  99  100 100 94  94  61  6   19  68  79  87  79  
  Engine                   3    | .   14  2   .   1   7   7   6   6   6   10  11  1   .   .   .   .   .   .   
  Core                     1    | .   .   8   8   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   11  9   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   4   .   
  Leg                      20   | .   27  33  26  30  30  30  33  33  33  29  29  17  .   8   4   4   11  19  
  Device                   13   | .   9   .   12  7   7   7   13  9   6   11  17  10  1   5   16  17  18  21  
  Storage                  5    | .   14  11  9   7   7   7   6   6   6   5   5   4   .   .   .   3   4   3   
  Processor                12   | .   1   10  18  15  15  15  13  13  13  15  11  11  5   5   12  14  13  8   
  Protection               4    | .   2   11  3   6   7   7   5   9   13  5   5   .   .   .   3   3   6   3   
  Energy Gun               3    | .   1   11  10  .   .   .   .   .   .   .   .   .   .   .   4   7   2   1   
  Energy Cannon            5    | .   .   .   .   7   15  14  11  6   6   .   .   3   .   .   2   .   8   9   
  Ballistic Gun            2    | .   26  6   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Ballistic Cannon         3    | .   .   4   4   6   1   5   7   9   6   6   6   3   .   .   2   4   2   2   
  Launcher                 1    | .   .   .   1   5   5   1   .   2   6   3   3   .   .   .   .   1   1   .   
Naked Turns                164  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   164 
Heaviest Build             168  | 13  19  25  46  60  60  60  63  57  56  73  73  75  1   3   102 107 146 168 
  Greatest Support         172  | 20  20  30  46  60  60  60  70  70  70  95  95  95  3   45  156 156 146 172 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  15  15  15  15  15  15  5   5   5   15  15  20  
  Average Capacity         12   | 6   9   10  12  15  15  15  15  15  15  15  15  13  5   5   5   9   15  14  
  Most Carried             18   | 2   10  10  15  15  15  15  13  15  15  15  15  15  5   5   5   8   15  18  
  Average Carried          10   | 1   7   9   11  13  14  14  12  14  15  13  14  10  5   4   4   4   12  12  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  5   5   5   5   15  15  5   
  Final Carried            15   | 2   10  10  15  15  15  14  13  15  15  15  15  5   5   4   5   5   15  4   

 Class Distribution 
--------------------
 32% | Mutant
 32% | Gunner
 26% | Scavenger-Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -5/Factory
           Gunner | -5/Waste
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/DSF
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Tes  Res  Acc  
Matter Collected           6767 | 221  181  323  612  361  171  65   205  164  .    447  .    688  .    18   1350 392  824  745  
  Remotely                 1478 | .    181  .    128  316  155  10   80   110  .    447  .    51   .    .    .    .    .    .    
Salvage Created            8837 | .    375  337  936  397  105  37   316  253  .    272  .    907  .    21   1412 393  1681 1395 
  Parts                    454  | .    27   24   68   15   1    2    11   14   .    21   .    42   .    2    69   21   85   52   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
Parts Field Recycled       21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    9    3    
  Retrieved Matter         715  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    295  347  73   
Parts Self-Destructed      12   | .    .    .    .    .    1    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Combat Hostiles Destroyed  176  | .   8   10  25  7   3   1   6   7   .   10  .   21  .   1   23  6   28  20  
  Guns                     38   | .   8   6   18  .   .   .   .   .   .   .   .   1   .   .   1   1   1   2   
  Cannons                  103  | .   .   2   2   6   3   1   5   4   .   9   .   15  .   .   21  3   19  13  
  AOE                      22   | .   .   2   4   .   .   .   .   3   .   1   .   5   .   1   .   .   4   2   
Classes Destroyed          19   | .   4   1   1   .   .   1   1   .   .   4   .   2   .   1   .   1   1   2   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   1   
  Builder                  5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   1   2   .   .   .   1   .   .   1   .   1   .   .   2   .   1   1   
  Swarmer                  44   | .   3   3   9   .   1   .   .   3   .   3   .   9   .   .   .   .   9   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    47   | .   5   3   10  4   1   .   3   2   .   2   .   5   .   .   7   .   1   4   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   24   | .   .   4   6   3   1   .   2   1   .   .   .   1   .   .   2   .   3   1   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   2   
  Programmer               39   | .   .   .   .   .   .   .   .   .   .   4   .   6   .   .   14  2   11  2   
  Q-Series                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   3   3   4   3   1   2   3   .   3   .   8   .   1   5   2   7   7   
  Combat Bots Only         7    | .   5   3   3   4   3   1   2   3   .   3   .   7   .   1   4   2   6   5   
Max Kills in Single Turn   7    | .   1   2   2   1   2   1   1   3   .   1   .   7   .   1   2   1   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   2   .   .   .   .   3   .   1   .   5   .   1   .   .   4   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Tes  Res  Acc  
Hostile Shots Fired        1610  | .    36   61   85   81   32   12   39   15   .    51   .    202  .    44   254  84   217  397  
  Missed                   511   | .    6    19   22   38   17   2    17   6    .    16   .    43   .    17   85   34   66   123  
Damage Taken               24386 | .    324  539  948  350  84   154  292  91   .    727  7    3245 .    1081 4043 910  4252 7339 
  Core                     4194  | .    38   126  140  34   5    13   42   28   .    156  .    720  .    528  501  39   215  1609 
  Absorbed by Shields      210   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    210  .    .    .    
  Redirected to Shielding  409   | .    .    41   2    .    .    .    65   20   .    53   .    118  .    .    110  .    .    .    
  Ignored by Resistances   30    | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2878  | .    70   .    142  .    .    .    .    .    .    .    .    .    .    .    .    255  1362 1049 
Core Remaining (%)         71    | 100  84   68   74   .    .    92   .    .    91   .    .    12   .    54   .    58   85   .    
Volleys Fired              674   | .    46   34   80   12   3    6    20   9    .    38   4    65   .    2    131  29   91   104  
  Largest                  4     | .    2    2    2    3    3    2    3    3    .    2    1    3    .    1    4    3    4    4    
  Hottest                  433   | .    60   94   121  193  193  124  203  178  .    114  39   166  .    39   281  216  369  433  
Shots Fired                1277  | .    92   66   148  30   9    12   50   26   .    40   4    99   .    2    197  60   214  228  
  Gun                      448   | .    92   54   114  .    .    .    .    .    .    .    .    11   .    .    56   36   48   37   
  Cannon                   800   | .    .    10   27   30   7    12   50   25   .    35   .    87   .    .    141  24   165  187  
  Launcher                 29    | .    .    2    7    .    2    .    .    1    .    5    4    1    .    2    .    .    1    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  459   | .    76   32   40   10   1    5    23   16   .    34   .    49   .    .    60   24   49   40   
  Thermal                  575   | .    .    32   88   11   2    7    20   9    .    1    .    49   .    .    100  .    132  124  
  Explosive                25    | .    .    2    3    .    2    .    .    1    .    5    4    1    .    2    .    .    1    4    
  Electromagnetic          218   | .    16   .    17   9    4    .    7    .    .    .    .    .    .    .    37   36   32   60   
  Robot Hit Streak         46    | .    10   9    46   18   13   13   23   11   .    8    .    12   .    1    20   10   24   14   
  Robot Miss Streak        6     | .    3    6    4    2    1    .    1    1    .    2    .    5    .    2    5    4    3    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           829   | .    61   42   119  24   5    9    36   16   .    27   .    66   .    1    126  42   133  122  
  Core Hits                418   | .    19   18   83   16   5    3    12   10   .    20   .    48   .    1    71   16   53   43   
  Critical Kills           6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    1    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         48    | .    1    3    8    .    .    .    1    2    .    3    .    3    .    .    8    3    11   5    
    Burn                   10    | .    .    2    7    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    1    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  24    | .    .    1    1    .    .    .    .    2    .    3    .    3    .    .    6    2    5    1    
    Corrupt                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29008 | .    670  732  2173 691  257  218  1053 611  .    2130 .    3118 .    104  4723 1310 5807 5411 
  Guns                     5459  | .    670  415  1432 .    .    .    .    .    .    .    .    161  .    .    603  465  945  768  
  Cannons                  19555 | .    .    191  410  691  130  218  1053 429  .    1806 .    1985 .    .    4120 845  4085 3592 
  Explosions               3993  | .    .    126  331  .    127  .    .    182  .    324  .    972  .    104  .    .    777  1050 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  9868  | .    535  281  492  202  .    89   423  234  .    1806 .    977  .    .    2248 845  1063 673  
  Thermal                  11915 | .    .    325  1160 239  27   129  392  195  .    .    .    1640 .    .    2251 .    3226 2331 
  Explosive                2943  | .    .    126  144  .    127  .    .    182  .    324  .    501  .    104  .    .    777  658  
  Electromagnetic          4281  | .    135  .    377  250  103  .    238  .    .    .    .    .    .    .    224  465  741  1748 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    4    .    .    2    2    2    .    .    .    2    2    12   .    .    26   28   24   12   
  Average Corruption       8     | .    2    .    .    2    2    2    .    .    .    1    2    4    .    .    8    26   19   5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Effects                  226   | .    .    .    .    6    17   2    .    .    .    6    2    21   .    .    61   27   65   19   
    Message Errors         56    | .    .    .    .    1    5    .    .    .    .    1    .    .    .    .    14   10   16   9    
    Matter Fused           47    | .    .    .    .    2    4    .    .    .    .    2    .    5    .    .    9    5    16   4    
    Heat Flow Errors       23    | .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    8    1    9    .    
    Energy Discharges      24    | .    .    .    .    .    .    1    .    .    .    1    .    4    .    .    8    4    5    1    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    1    1    
    Data Loss (minor)      28    | .    .    .    .    2    3    .    .    .    .    1    2    3    .    .    9    1    6    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    1    
    Misfires               13    | .    .    .    .    1    1    1    .    .    .    .    .    3    .    .    1    2    3    1    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    1    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Weapon Failures        12    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    3    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1165  | .    .    7    17   .    30   .    30   18   .    228  .    69   .    56   261  36   181  232  
  Projectiles              780   | .    .    7    17   .    .    .    30   18   .    217  .    36   .    .    261  36   45   113  
  Explosions               385   | .    .    .    .    .    30   .    .    .    .    11   .    33   .    56   .    .    136  119  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 73    | .    .    .    4    .    .    .    2    2    .    13   .    15   .    .    19   10   7    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69    | .    .    .    4    .    .    .    2    2    .    12   .    13   .    .    19   10   6    1    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    
Self-Inflicted Damage      412   | .    .    .    57   .    .    .    .    .    .    .    7    75   .    118  .    .    64   91   
  Shots                    10    | .    .    .    2    .    .    .    .    .    .    .    1    2    .    2    .    .    1    2    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        862   | .    42   174  360  291  183  36   222  84   .    116  .    255  .    .    287  304  364  862  
  Average Temperature      82    | .    17   58   123  102  71   22   57   37   .    40   .    69   .    .    80   138  95   82   
  Received Heat Transfer   3608  | .    138  174  423  108  .    .    96   6    .    99   .    676  .    102  332  .    162  1292 
  Effects                  10    | .    .    .    .    1    .    .    3    .    .    .    .    1    .    .    .    .    .    5    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           3     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    2    .    2    
  Combat Hostiles          7     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    2    .    2    
  Parts Fried              24    | .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    4    5    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    1    
  Combat Hostiles          6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    1    
  Parts Melted             45    | .    .    8    3    1    .    .    2    .    .    .    .    4    .    .    3    .    17   7    
  Heat Transferred         14826 | .    .    1036 3031 424  50   250  600  300  .    .    .    1723 .    .    2478 .    2923 2011 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Peak Influence             784  | .   283 374 495 274 .   .   249 .   .   351 160 553 270 220 293 429 729 784 
  Initial                  436  | .   .   3   73  118 .   .   .   .   .   .   122 112 270 189 111 150 128 436 
  Average                  232  | .   96  203 287 119 .   .   106 .   .   177 142 188 270 188 127 266 245 578 
Maximum Alert Level        3    | .   1   1   2   1   .   .   1   .   .   1   .   2   1   1   1   2   3   3   
  Low Security (%)         54   | 100 82  35  20  93  .   .   90  .   .   67  100 64  .   92  88  15  45  .   
  Level 1                  29   | .   17  64  71  6   .   .   9   .   .   32  .   31  100 7   11  76  38  .   
  Level 2                  15   | .   .   .   7   .   .   .   .   .   .   .   .   4   .   .   .   7   15  95  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   1   .   2   5   .   .   1   .   .   3   .   6   .   1   9   2   8   7   
  Investigation            4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Extermination            20   | .   .   .   .   1   .   .   1   .   .   2   .   2   .   .   5   .   5   4   
  Reinforcement            9    | .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   2   2   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 10   | .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Distress Signals           6    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Communications Jammed      55   | .   .   .   .   .   .   .   .   .   .   38  .   2   .   .   .   9   5   1   
  Distress Signals         54   | .   .   .   .   .   .   .   .   .   .   38  .   2   .   .   .   9   4   1   
Times Spotted              290  | .   17  14  39  9   3   1   11  7   .   19  2   37  .   6   34  8   37  46  
  Peak Tracking Total      14   | .   3   4   5   3   3   1   4   3   .   4   2   14  .   6   5   3   6   10  
  Tactical Retreats        27   | .   2   1   1   .   .   .   2   .   .   4   .   3   .   1   2   1   2   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Traps Triggered            9    | .   .   .   1   1   .   .   1   .   .   2   .   2   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Machines Disabled          36   | .   .   1   3   .   .   1   .   .   .   7   .   14  .   .   2   2   3   3   
  Max in Single Turn       8    | .   .   1   2   .   .   1   .   .   .   2   .   8   .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Machines Accessed          48   | .   8   1   9   5   1   .   1   .   .   1   .   5   2   .   1   5   7   2   
  Terminals                30   | .   5   1   5   4   .   .   1   .   .   .   .   3   2   .   .   3   4   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Recycling Units          8    | .   2   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                105  | .   21  3   21  15  1   .   6   .   .   2   .   8   4   .   1   10  10  3   
  Successful               44   | .   9   1   12  7   1   .   5   .   .   1   .   2   1   .   .   3   2   .   
  Failed                   61   | .   12  2   9   8   .   .   1   .   .   1   .   6   3   .   1   7   8   3   
    Catastrophic           11   | .   1   .   2   1   .   .   .   .   .   .   .   2   1   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   3   .   6   10  .   .   3   .   .   .   .   5   3   .   .   .   8   3   
  Terminals                72   | .   14  3   13  12  .   .   6   .   .   .   .   5   4   .   .   5   7   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          13   | .   2   .   4   .   .   .   .   .   .   2   .   .   .   .   .   4   1   .   
  Recycling Units          15   | .   5   .   3   3   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             18   | .   3   1   6   1   1   .   3   .   .   .   .   .   1   .   .   2   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   4   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Scan Component           5    | .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   .   1   5   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                11   | .   1   .   1   5   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Track                  4    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   1   8   5   .   .   1   .   .   1   .   4   1   .   1   5   7   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     102  | .   26  .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   9   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc 
Robot Analysis Total       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         97   | .   .   .   .   .   .   .   .   .   .   45  6   46  .   .   .   .   .   .   
  Items                    97   | .   .   .   .   .   .   .   .   .   .   45  6   46  .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Tes  Res  Acc  
Turns Passed               14357 | 82   1090 414  1607 858  1066 218  363  803  81   673  101  1082 38   70   2104 551  1670 1486 
Spaces Moved               9279  | 64   700  232  964  620  833  154  202  652  70   417  76   682  72   76   1405 247  787  1026 
  Core                     528   | 7    .    .    .    .    .    .    .    .    .    .    .    33   72   71   21   .    .    324  
  Treads                   942   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    293  247  400  2    
  Legs                     6725  | 57   700  232  964  620  833  154  202  652  70   417  76   352  .    5    398  .    387  606  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    693   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    693  .    .    .    
  Flight                   391   | .    .    .    .    .    .    .    .    .    .    .    .    297  .    .    .    .    .    94   
  Fastest Speed            34    | 50   120  120  113  117  125  125  116  116  116  116  120  34   50   50   48   145  114  40   
  Average Speed            110   | 112  120  120  113  118  125  125  118  116  116  118  120  80   50   52   98   151  137  86   
  Slowest Speed            225   | 120  120  120  123  125  125  125  124  116  116  122  120  123  50   90   180  162  225  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       35    | 4    96   21   59   15   85   25   6    74   18   13   68   23   2    60   26   25   29   19   
  Regions Visited          18
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    3    2    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 122   | .    .    .    1    .    .    .    2    .    .    1    72   6    .    .    17   .    13   10   
Terrain Destroyed          534   | .    .    19   28   .    18   .    5    5    .    50   72   61   .    25   47   3    105  96   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               202   | .    .    .    3    .    .    .    5    4    .    7    .    17   .    .    47   3    56   60   
  AOE                      331   | .    .    19   25   .    18   .    .    1    .    43   72   43   .    25   .    .    49   36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Tes  Res  Acc  
Total                      12183 | 71   862  304  1323 717  849  167  282  678  69   541  82   1129 72   101  1922 367  1196 1451 
  Wait                     1461  | .    85   11   188  26   1    3    48   1    .    41   .    316  .    1    278  54   195  213  
  Move                     9261  | 63   699  231  963  619  832  153  201  651  69   417  75   681  71   75   1404 246  786  1025 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 2    11   5    20   13   3    .    2    4    .    9    1    6    .    1    10   3    27   16   
  Fast Attach              133   | 6    5    3    11   5    .    .    1    2    .    3    .    12   1    6    40   10   15   13   
  Attach                   75    | .    1    3    5    3    .    1    2    .    .    7    .    15   .    1    15   7    4    11   
  Detach                   42    | .    1    .    1    .    .    .    .    .    .    3    .    11   .    .    12   5    5    4    
  Swap                     187   | .    7    8    26   19   7    3    6    5    .    10   1    4    .    .    9    4    46   32   
  Drop                     202   | .    7    9    29   20   3    1    2    6    .    13   1    19   .    2    23   9    27   31   
  Fire                     674   | .    46   34   80   12   3    6    20   9    .    38   4    65   .    2    131  29   91   104  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 15)
    83 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   357 | -10/Materials  | Discovered new exit (range 15)
   564 | -10/Materials  | Discovered new exit (range 9)
   664 | -10/Materials  | Discovered new exit (range 12)
   797 | -10/Materials  | Discovered new exit (range 16)
   872 | -10/Materials  | Identified exit to Mines
  1063 | -10/Materials  | Repaired Aluminum Leg
  1173 | -10/Materials  | Entered another Materials area
  1173 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1431 | -9/Materials   | Discovered new exit (range 11)
  1492 | -9/Materials   | Discovered new exit (range 16)
  1587 | -9/Materials   | Entered another Materials area
  1587 | -8/Materials   | Evolved 2 slots: Utility x2
  2436 | -8/Materials   | Repaired Titanium Leg
  2475 | -8/Materials   | Repaired VSS Leg
  3166 | -8/Materials   | Discovered new exit (range 12)
  3194 | -8/Materials   | Entered Factory
  3194 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  3534 | -7/Factory     | Build established: Gunner
  3638 | -7/Factory     | Garrison activated, responded to threat
  3839 | -7/Factory     | Discovered new exit (range 16)
  4052 | -7/Factory     | Entered Lower Caves
  4269 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  4822 | -7/Lower Caves | Learned Factory emergency access door positions
  5003 | -7/Lower Caves | Discovered new exit (range 14)
  5118 | -7/Lower Caves | Entered another Lower Caves area
  5177 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
  5311 | -7/Lower Caves | Discovered new exit (range 7)
  5336 | -7/Lower Caves | Entered Factory
  5336 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5550 | -6/Factory     | Discovered new exit (range 14)
  5699 | -6/Factory     | Entered Lower Caves
  5700 | -6/Lower Caves | Encountered a Warlord checkpoint
  6064 | -6/Lower Caves | Learned Factory security intel
  6318 | -6/Lower Caves | Learned Factory emergency access door positions
  6397 | -6/Lower Caves | Discovered new exit (range 7)
  6502 | -6/Lower Caves | Entered another Lower Caves area
  6541 | -6/Lower Caves | Encountered a Warlord checkpoint
  6541 | -6/Lower Caves | Discovered new exit (range 8)
  6583 | -6/Lower Caves | Entered Factory
  6583 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  7256 | -5/Factory     | Sucked down chute
  7256 | -5/Factory     | Entered Waste
  7282 | -5/Waste       | Spotted C-40 Crusher
  7283 | -5/Waste       | Spotted C-40 Crusher
  7306 | -5/Waste       | Spotted C-40 Crusher
  7311 | -5/Waste       | Spotted C-40 Crusher
  7330 | -5/Waste       | Spotted C-40 Crusher
  7347 | -5/Waste       | Discovered new exit (range 10)
  7357 | -5/Waste       | Entered Factory
  7548 | -5/Factory     | Garrison activated, responded to threat
  7681 | -5/Factory     | Lost 4 parts (2n2u)
  7804 | -5/Factory     | Build established: Mutant
  7939 | -5/Factory     | Core integrity fell below 50%
  8264 | -5/Factory     | Lost 6 parts (3n2u1w)
  8265 | -5/Factory     | Destroyed 7 combat bots
  8358 | -5/Factory     | System corruption reached 10%
  8385 | -5/Factory     | Core integrity fell below 20%
  8406 | -5/Factory     | Lost 4 parts (1p2n1u)
  8431 | -5/Factory     | Discovered new exit (range 15)
  8439 | -5/Factory     | Entered another Factory area
  8439 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8477 | -4/Factory     | Identified exit to DSF
  8477 | -4/Factory     | Entered DSF
  8506 | -4/DSF         | Additional patrols routed to DSF
  8536 | -4/DSF         | Discovered new exit (range 11)
  8547 | -4/DSF         | Entered Research
  8547 | -3/Research    | Evolved 2 slots: Utility x2
  8573 | -3/Research    | Lost 5 parts (3n1u1w)
  9732 | -3/Research    | Build established: Scavenger-Mutant
  9741 | -3/Research    | Lost 6 parts (2n2u2w)
  9856 | -3/Research    | Found Fusion Bomb Launcher
  9946 | -3/Research    | Cargo convoy interrupted
 10061 | -3/Research    | Build established: Scavenger-Gunner
 10288 | -3/Research    | System corruption reached 10%
 10590 | -3/Research    | Discovered new exit (range 20)
 10651 | -3/Research    | Entered Testing
 10728 | -3/Testing     | Scanned by Researcher
 10757 | -3/Testing     | Found Prototype Protection
 10757 | -3/Testing     | Identified Hvy. Regenerative Plating
 10762 | -3/Testing     | Found Prototype Protection
 10762 | -3/Testing     | Identified Med. Regenerative Plating
 10766 | -3/Testing     | Found Prototype Protection
 10766 | -3/Testing     | Identified SHELL Armor
 10850 | -3/Testing     | Found Hvy. Regenerative Plating
 11166 | -3/Testing     | Discovered new exit (range 19)
 11202 | -3/Testing     | Entered Research
 11202 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 11203 | -2/Research    | Spotted B-90 Cyclops
 11552 | -2/Research    | System corruption reached 10%
 11620 | -2/Research    | Found Corrupted Prototype Energy Gun
 11624 | -2/Research    | Lost 3 parts (1u2w)
 11628 | -2/Research    | Found Corrupted Prototype Energy Gun
 12544 | -2/Research    | Build established: Gunner
 12630 | -2/Research    | Found Prototype Energy Gun
 12631 | -2/Research    | Identified Enh. Gamma Rifle
 12732 | -2/Research    | Discovered new exit (range 17)
 12872 | -2/Research    | Entered Access
 12872 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 12914 | -1/Access      | Build established: Scavenger-Gunner
 13019 | -1/Access      | Spotted B-99 Colossus
 13170 | -1/Access      | First assault squad dispatched
 13358 | -1/Access      | Lost 3 parts (1p2n)
 13372 | -1/Access      | Found Enh. Gamma Rifle
 13878 | -1/Access      | Crushed by falling debris
 14101 | -1/Access      | Released all parts (12)
 14129 | -1/Access      | Lost 14 parts (3p3n4u4w)
 14213 | -1/Access      | Spotted B-99 Colossus
 14260 | -1/Access      | System corruption reached 10%
 14278 | -1/Access      | Garrison activated, responded to threat
 14305 | -1/Access      | Core integrity fell below 50%
 14347 | -1/Access      | Core integrity fell below 20%
 14358 | -1/Access      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14296_ Acquired 10 matter.
14299_ V,BZ0/MI3ZCTMF7BDN0Z4U9PO&1KBBN
14304_ Penetrated by Slug.
14305_ System corrupted: Slammed into wall.
14305_ Slug penetrates Wall.
14307_ Penetrated by Slug. <x3>
14317_ 3QBLRHT9>,FOPQM%YA2BDQRVYASL10A,QJGF
14321_ Dropped Adv. Dynamic Insulation System.
14321_ Acquired Mic. Antimatter Reactor.
14326_ Dropped Biometal Heavy Treads.
14326_ Acquired Biometal Medium Treads.
14336_ Xenon Bombardment Thruster destroyed.
14337_ Slug penetrates Wall. <x2>
14340_ Penetrated by Slug.
14340_ Slug penetrates Wall.
14340_ Penetrated by Slug.
14343_ System corrupted: Substantial component data lost.
14343_ Penetrated by Slug. <x6>
14346_ Slug penetrates Wall.
14349_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????+#????+#????????????????????????????????????? |
| ????? ##### ###??????????????????????????????????? |
| ???##             ???????????????????????????????? |
| ???#              ???????????????????????????????? |
| ???#              ######?????????????????????????? |
|  ??#                      ???????????????????????? |
|   ?#     ??                 ?????????????????????? |
| #+##   #??##                ?????????????????????? |
|    %   #??                   ????????????????????? |
|        #???                  ????????????????????? |
|        #???#                  ???????????????????? |
| #+### ##???#                  ???????????????????? |
|     # #????#                  ???????????????????? |
|     # #?????                   ??????????????????? |
|     # #??????                 ???????????????????? |
|     # #???????#           ???????????????????????? |
|     # #???????#       ####?######????????????????? |
|     # #???????#          +?     #????????????????? |
|     # #########+##       #      #????????????????? |
| ##### +   """    #       #      #????????????????? |
|    ## #  ""T""   #       @      #????????????????? |
|    ## #  "" ""   #       #      #????????????????  |
|    ## #          #       #      #??????????????? " |
|    ## #          #       ##############???????  "" |
|  [%## #          #       #            #??????#   " |
|  ==+%%#  """""   #       #            #??????#   " |
|   ]####  """""   +       #            #?#????#     |
|    #??#  """""   #       #            ??# ???#     |
|    #??#  """""   # g     #            ###   ?#     |
| ####??#  """""   +       #           ?+     ###### |
| ??????#  """""   #       #         ?????#          |
| ??????#          #g      #   """""???????#         |
| ??????#          #       #   """""???????#         |
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| ??????############       #   """""???????#    """  |
| ????????    ?????#       #   """"????????#     """ |
| ???????     ?????#       #################      "  |
| ???????"     ????#       #?????#                   |
| ???????""    ????#       #?????#                   |
| ???????""     ???#       #?????#                   |
| ???????""     ???#       #?????#                   |
| ???????""      ??#       #?????#                   |
| ???????"T      ??#       #?????#                   |
| ???????""       ?#       #######                   |
| ??????#""       ?#                     ##########+ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           159
Coolant Potential          100
Energy Generation          61
Energy Capacity            665
Matter Stores              400
Matter Capacity            400
Sight Range                23
Terrain Scan Density       110
Jamming Range              16
Additional Mass Support    16
EM Shielding               4
Armor Coverage             900
Resistance: TH             10
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          90
Weapon Cycling             25
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            8
Recoil Reduction           4
Matter Filtering           30
Particle Charging          25
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
     Lgt. Regenerative Plating | -3/Testing | Hacked
   Cld. Nuclear Pulse Thruster | -3/Testing | Archive
 Centrium Medium Armor Plating | -3/Testing | Archive
               Coolant Network | -3/Testing | Archive

 Robot Schematics 
------------------
  O-32 Director | -3/Testing | Archive
 L-61 Swordsman | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              DisruptorArmoredCasing
  Manual?         0
Play Time         10:28:16
  Cumulative      227.9 hours
  Start           2024.02.26 @ 20:26:43
  End             2024.03.15 @ 21:51:40
Sessions          57
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          59
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 921bca06-18e6-466e-be14-392fd39a553b