Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 21:51:40 Player: Jiyva Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (209) 1045 Value Destroyed (10431) 10431 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1588) 1588 TOTAL SCORE: 21664 Bonus ------- High Alert Combat Kills 588 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Biometal Medium Treads Experimental Field Recycling Unit (309) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Experimental Cooling System Large Storage Unit Experimental Optical Array Advanced Target Analyzer Advanced Particle Charger Advanced Weapon Cycler Advanced Transmission Jammer Heavy Regenerative Plating Advanced Dynamic Insulation System > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Compact Particle Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Biometal Leg Advanced Heat Sink Advanced Coolant Injector Advanced Trap Scanner Experimental Field Recycling Unit Enhanced Gamma Rifle Compact HERF Cannon Nova Cannon Heavy Gauss Cannon Fusion Bomb Launcher [Rating: 199] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Titanium Leg Treads Advanced Heavy Treads Leg Titanium Leg Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Nova Cannon Energy Gun Gamma Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 . . 2 . 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . 1 . Propulsion 4 | . . 1 . 1 . . 1 . . . . . . . . . . 1 Utility 10 | . . 1 2 . . . 1 . . 1 . . 1 . 2 . 1 1 Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . Parts Attached 395 | 6 13 14 42 27 7 4 9 7 . 20 1 31 1 7 64 21 65 56 Power 42 | 1 . 2 3 2 . . . 1 . 2 . 3 . . 13 1 5 9 Engine 5 | 1 . . . 1 . . . 1 . 2 . . . . . . . . Core 10 | . . 2 3 1 . . . . . . . 2 . . 2 . . . Reactor 27 | . . . . . . . . . . . . 1 . . 11 1 5 9 Propulsion 87 | 2 3 4 12 3 . . 3 1 . 7 . 13 . 5 17 1 7 9 Treads 9 | . . . . . . . . . . . . 1 . . 4 1 1 2 Leg 66 | 2 3 4 12 3 . . 3 1 . 7 . 8 . 5 6 . 6 6 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 7 . . . Flight 5 | . . . . . . . . . . . . 4 . . . . . 1 Utility 155 | 1 6 3 11 13 4 2 4 4 . 9 . 2 1 1 21 15 35 23 Device 114 | . 1 . 4 11 4 2 3 2 . 7 . 1 1 1 15 7 33 22 Storage 10 | 1 1 . 1 1 . . . . . . . . . . 1 4 . 1 Processor 8 | . 1 1 2 . . . . . . 1 . 1 . . 2 . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 22 | . 3 2 4 1 . . 1 2 . 1 . . . . 2 4 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 4 5 16 9 3 2 2 1 . 2 1 13 . 1 13 4 18 15 Energy Gun 21 | . 3 1 6 . . . . . . . . . . . 4 3 1 3 Energy Cannon 25 | . . . . 3 . 1 1 . . . . 3 . . 2 . 7 8 Ballistic Gun 12 | 2 1 1 2 . . . . . . . . 1 . . . . 3 2 Ballistic Cannon 30 | . . 2 3 3 1 1 1 . . 2 . 7 . . 5 . 4 1 Launcher 22 | . . 1 5 3 2 . . 1 . . 1 2 . 1 1 1 3 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . . 1 . . . . . . 3 6 3 1 Corrupted Parts 3 | . 2 . . . . . . . . . . . . . . . . 1 System Corruption 8 | . 4 . . . . . . . . . . . . . . . . 4 Parts Lost 78 | . 1 . 4 . . . . . . 2 . 22 . 6 14 2 4 23 Power 12 | . . . 1 . . . . . . . . 3 . . . . . 8 Propulsion 27 | . . . . . . . . . . 1 . 11 . 4 5 . . 6 Utility 23 | . . . 3 . . . . . . 1 . 6 . 1 6 . 1 5 Weapon 16 | . 1 . . . . . . . . . . 2 . 1 3 2 3 4 Highest Loss Streak 14 | . 1 . 1 . . . . . . 1 . 6 . 5 6 1 3 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 96 99 100 99 99 100 100 94 94 61 6 19 68 79 87 79 Engine 3 | . 14 2 . 1 7 7 6 6 6 10 11 1 . . . . . . Core 1 | . . 8 8 5 . . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 6 9 11 9 Treads 1 | . . . . . . . . . . . . . . . 3 9 4 . Leg 20 | . 27 33 26 30 30 30 33 33 33 29 29 17 . 8 4 4 11 19 Device 13 | . 9 . 12 7 7 7 13 9 6 11 17 10 1 5 16 17 18 21 Storage 5 | . 14 11 9 7 7 7 6 6 6 5 5 4 . . . 3 4 3 Processor 12 | . 1 10 18 15 15 15 13 13 13 15 11 11 5 5 12 14 13 8 Protection 4 | . 2 11 3 6 7 7 5 9 13 5 5 . . . 3 3 6 3 Energy Gun 3 | . 1 11 10 . . . . . . . . . . . 4 7 2 1 Energy Cannon 5 | . . . . 7 15 14 11 6 6 . . 3 . . 2 . 8 9 Ballistic Gun 2 | . 26 6 1 . . . . . . . . 1 . . . . 1 . Ballistic Cannon 3 | . . 4 4 6 1 5 7 9 6 6 6 3 . . 2 4 2 2 Launcher 1 | . . . 1 5 5 1 . 2 6 3 3 . . . . 1 1 . Naked Turns 164 | . . . . . . . . . . . . . . . . . . 164 Heaviest Build 168 | 13 19 25 46 60 60 60 63 57 56 73 73 75 1 3 102 107 146 168 Greatest Support 172 | 20 20 30 46 60 60 60 70 70 70 95 95 95 3 45 156 156 146 172 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 15 15 20 Average Capacity 12 | 6 9 10 12 15 15 15 15 15 15 15 15 13 5 5 5 9 15 14 Most Carried 18 | 2 10 10 15 15 15 15 13 15 15 15 15 15 5 5 5 8 15 18 Average Carried 10 | 1 7 9 11 13 14 14 12 14 15 13 14 10 5 4 4 4 12 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 15 15 5 Final Carried 15 | 2 10 10 15 15 15 14 13 15 15 15 15 5 5 4 5 5 15 4 Class Distribution -------------------- 32% | Mutant 32% | Gunner 26% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Matter Collected 6767 | 221 181 323 612 361 171 65 205 164 . 447 . 688 . 18 1350 392 824 745 Remotely 1478 | . 181 . 128 316 155 10 80 110 . 447 . 51 . . . . . . Salvage Created 8837 | . 375 337 936 397 105 37 316 253 . 272 . 907 . 21 1412 393 1681 1395 Parts 454 | . 27 24 68 15 1 2 11 14 . 21 . 42 . 2 69 21 85 52 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . 3 . . . . 1 . Parts Field Recycled 21 | . . . . . . . . . . . . . . . . 9 9 3 Retrieved Matter 715 | . . . . . . . . . . . . . . . . 295 347 73 Parts Self-Destructed 12 | . . . . . 1 . . 11 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 176 | . 8 10 25 7 3 1 6 7 . 10 . 21 . 1 23 6 28 20 Guns 38 | . 8 6 18 . . . . . . . . 1 . . 1 1 1 2 Cannons 103 | . . 2 2 6 3 1 5 4 . 9 . 15 . . 21 3 19 13 AOE 22 | . . 2 4 . . . . 3 . 1 . 5 . 1 . . 4 2 Classes Destroyed 19 | . 4 1 1 . . 1 1 . . 4 . 2 . 1 . 1 1 2 Worker 6 | . . . . . . . . . . 2 . . . . 2 . 1 1 Builder 5 | . . . 1 . . . . . . . . 1 . . . . 2 1 Tunneler 3 | . . . . . . . . . . . . 2 . . . . 1 . Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . 1 . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . . . . . . Watcher 12 | . 2 1 2 . . . 1 . . 1 . 1 . . 2 . 1 1 Swarmer 44 | . 3 3 9 . 1 . . 3 . 3 . 9 . . . . 9 4 Cutter 1 | . . . . . . . . . . . . . . 1 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 47 | . 5 3 10 4 1 . 3 2 . 2 . 5 . . 7 . 1 4 Brawler 2 | . . . . . . . . . . . . . . . . . . 2 Duelist 2 | . . . . . . . 1 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 24 | . . 4 6 3 1 . 2 1 . . . 1 . . 2 . 3 1 Hunter 7 | . . . . . . . . . . 1 . . . . . 4 . 2 Programmer 39 | . . . . . . . . . . 4 . 6 . . 14 2 11 2 Q-Series 8 | . . . . . . . . . . . . . . . . . 4 4 Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 5 3 3 4 3 1 2 3 . 3 . 8 . 1 5 2 7 7 Combat Bots Only 7 | . 5 3 3 4 3 1 2 3 . 3 . 7 . 1 4 2 6 5 Max Kills in Single Turn 7 | . 1 2 2 1 2 1 1 3 . 1 . 7 . 1 2 1 5 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 2 . . . . 3 . 1 . 5 . 1 . . 4 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Hostile Shots Fired 1610 | . 36 61 85 81 32 12 39 15 . 51 . 202 . 44 254 84 217 397 Missed 511 | . 6 19 22 38 17 2 17 6 . 16 . 43 . 17 85 34 66 123 Damage Taken 24386 | . 324 539 948 350 84 154 292 91 . 727 7 3245 . 1081 4043 910 4252 7339 Core 4194 | . 38 126 140 34 5 13 42 28 . 156 . 720 . 528 501 39 215 1609 Absorbed by Shields 210 | . . . . . . . . . . . . . . . 210 . . . Redirected to Shielding 409 | . . 41 2 . . . 65 20 . 53 . 118 . . 110 . . . Ignored by Resistances 30 | . . . 30 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2878 | . 70 . 142 . . . . . . . . . . . . 255 1362 1049 Core Remaining (%) 71 | 100 84 68 74 . . 92 . . 91 . . 12 . 54 . 58 85 . Volleys Fired 674 | . 46 34 80 12 3 6 20 9 . 38 4 65 . 2 131 29 91 104 Largest 4 | . 2 2 2 3 3 2 3 3 . 2 1 3 . 1 4 3 4 4 Hottest 433 | . 60 94 121 193 193 124 203 178 . 114 39 166 . 39 281 216 369 433 Shots Fired 1277 | . 92 66 148 30 9 12 50 26 . 40 4 99 . 2 197 60 214 228 Gun 448 | . 92 54 114 . . . . . . . . 11 . . 56 36 48 37 Cannon 800 | . . 10 27 30 7 12 50 25 . 35 . 87 . . 141 24 165 187 Launcher 29 | . . 2 7 . 2 . . 1 . 5 4 1 . 2 . . 1 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 459 | . 76 32 40 10 1 5 23 16 . 34 . 49 . . 60 24 49 40 Thermal 575 | . . 32 88 11 2 7 20 9 . 1 . 49 . . 100 . 132 124 Explosive 25 | . . 2 3 . 2 . . 1 . 5 4 1 . 2 . . 1 4 Electromagnetic 218 | . 16 . 17 9 4 . 7 . . . . . . . 37 36 32 60 Robot Hit Streak 46 | . 10 9 46 18 13 13 23 11 . 8 . 12 . 1 20 10 24 14 Robot Miss Streak 6 | . 3 6 4 2 1 . 1 1 . 2 . 5 . 2 5 4 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 829 | . 61 42 119 24 5 9 36 16 . 27 . 66 . 1 126 42 133 122 Core Hits 418 | . 19 18 83 16 5 3 12 10 . 20 . 48 . 1 71 16 53 43 Critical Kills 6 | . . . . . . . 1 . . . . . . . . . 4 1 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . 1 Critical Strikes 48 | . 1 3 8 . . . 1 2 . 3 . 3 . . 8 3 11 5 Burn 10 | . . 2 7 . . . . . . . . . . . 1 . . . Meltdown 6 | . . . . . . . 1 . . . . . . . . . 4 1 Destroy 2 | . 1 . . . . . . . . . . . . . . . . 1 Blast 24 | . . 1 1 . . . . 2 . 3 . 3 . . 6 2 5 1 Corrupt 6 | . . . . . . . . . . . . . . . 1 1 2 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 29008 | . 670 732 2173 691 257 218 1053 611 . 2130 . 3118 . 104 4723 1310 5807 5411 Guns 5459 | . 670 415 1432 . . . . . . . . 161 . . 603 465 945 768 Cannons 19555 | . . 191 410 691 130 218 1053 429 . 1806 . 1985 . . 4120 845 4085 3592 Explosions 3993 | . . 126 331 . 127 . . 182 . 324 . 972 . 104 . . 777 1050 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 9868 | . 535 281 492 202 . 89 423 234 . 1806 . 977 . . 2248 845 1063 673 Thermal 11915 | . . 325 1160 239 27 129 392 195 . . . 1640 . . 2251 . 3226 2331 Explosive 2943 | . . 126 144 . 127 . . 182 . 324 . 501 . 104 . . 777 658 Electromagnetic 4281 | . 135 . 377 250 103 . 238 . . . . . . . 224 465 741 1748 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . 4 . . 2 2 2 . . . 2 2 12 . . 26 28 24 12 Average Corruption 8 | . 2 . . 2 2 2 . . . 1 2 4 . . 8 26 19 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . 15 . . Effects 226 | . . . . 6 17 2 . . . 6 2 21 . . 61 27 65 19 Message Errors 56 | . . . . 1 5 . . . . 1 . . . . 14 10 16 9 Matter Fused 47 | . . . . 2 4 . . . . 2 . 5 . . 9 5 16 4 Heat Flow Errors 23 | . . . . . 3 . . . . . . 2 . . 8 1 9 . Energy Discharges 24 | . . . . . . 1 . . . 1 . 4 . . 8 4 5 1 Parts Rejected 6 | . . . . . . . . . . 1 . 2 . . 1 . 1 1 Data Loss (minor) 28 | . . . . 2 3 . . . . 1 2 3 . . 9 1 6 1 Data Loss (major) 8 | . . . . . . . . . . . . . . . 2 . 5 1 Misfires 13 | . . . . 1 1 1 . . . . . 3 . . 1 2 3 1 Alerts 6 | . . . . . . . . . . . . 2 . . 2 1 1 . Misdirections 3 | . . . . . . . . . . . . . . . 2 . . 1 Weapon Failures 12 | . . . . . 1 . . . . . . . . . 5 3 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1165 | . . 7 17 . 30 . 30 18 . 228 . 69 . 56 261 36 181 232 Projectiles 780 | . . 7 17 . . . 30 18 . 217 . 36 . . 261 36 45 113 Explosions 385 | . . . . . 30 . . . . 11 . 33 . 56 . . 136 119 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 73 | . . . 4 . . . 2 2 . 13 . 15 . . 19 10 7 1 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 69 | . . . 4 . . . 2 2 . 12 . 13 . . 19 10 6 1 Secondary 4 | . . . . . . . . . . 1 . 2 . . . . 1 . Self-Inflicted Damage 412 | . . . 57 . . . . . . . 7 75 . 118 . . 64 91 Shots 10 | . . . 2 . . . . . . . 1 2 . 2 . . 1 2 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 862 | . 42 174 360 291 183 36 222 84 . 116 . 255 . . 287 304 364 862 Average Temperature 82 | . 17 58 123 102 71 22 57 37 . 40 . 69 . . 80 138 95 82 Received Heat Transfer 3608 | . 138 174 423 108 . . 96 6 . 99 . 676 . 102 332 . 162 1292 Effects 10 | . . . . 1 . . 3 . . . . 1 . . . . . 5 Shutdowns 4 | . . . . . . . . . . . . . . . . . . 4 Energy Bleed 3 | . . . . 1 . . . . . . . 1 . . . . . 1 Interference 3 | . . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 1 . . . . . . . . . . 1 2 . 2 Combat Hostiles 7 | . . . 1 1 . . . . . . . . . . 1 2 . 2 Parts Fried 24 | . . . 5 2 . . . . . . . . . . . 4 5 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . 1 . . . . . . . . . 4 1 Combat Hostiles 6 | . . . . . . . 1 . . . . . . . . . 4 1 Parts Melted 45 | . . 8 3 1 . . 2 . . . . 4 . . 3 . 17 7 Heat Transferred 14826 | . . 1036 3031 424 50 250 600 300 . . . 1723 . . 2478 . 2923 2011 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Peak Influence 784 | . 283 374 495 274 . . 249 . . 351 160 553 270 220 293 429 729 784 Initial 436 | . . 3 73 118 . . . . . . 122 112 270 189 111 150 128 436 Average 232 | . 96 203 287 119 . . 106 . . 177 142 188 270 188 127 266 245 578 Maximum Alert Level 3 | . 1 1 2 1 . . 1 . . 1 . 2 1 1 1 2 3 3 Low Security (%) 54 | 100 82 35 20 93 . . 90 . . 67 100 64 . 92 88 15 45 . Level 1 29 | . 17 64 71 6 . . 9 . . 32 . 31 100 7 11 76 38 . Level 2 15 | . . . 7 . . . . . . . . 4 . . . 7 15 95 Level 3 . | . . . . . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 . 2 5 . . 1 . . 3 . 6 . 1 9 2 8 7 Investigation 4 | . . . 1 1 . . . . . . . . . . 2 . . . Extermination 20 | . . . . 1 . . 1 . . 2 . 2 . . 5 . 5 4 Reinforcement 9 | . 1 . 1 . . . . . . 1 . 1 . 1 2 2 . . Assault 2 | . . . . . . . . . . . . . . . . . . 2 Garrison 10 | . . . . 3 . . . . . . . 3 . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Distress Signals 6 | . . 1 2 . . . . . . . . . . . 1 1 . 1 Communications Jammed 55 | . . . . . . . . . . 38 . 2 . . . 9 5 1 Distress Signals 54 | . . . . . . . . . . 38 . 2 . . . 9 4 1 Times Spotted 290 | . 17 14 39 9 3 1 11 7 . 19 2 37 . 6 34 8 37 46 Peak Tracking Total 14 | . 3 4 5 3 3 1 4 3 . 4 2 14 . 6 5 3 6 10 Tactical Retreats 27 | . 2 1 1 . . . 2 . . 4 . 3 . 1 2 1 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Traps Triggered 9 | . . . 1 1 . . 1 . . 2 . 2 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Machines Disabled 36 | . . 1 3 . . 1 . . . 7 . 14 . . 2 2 3 3 Max in Single Turn 8 | . . 1 2 . . 1 . . . 2 . 8 . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Machines Accessed 48 | . 8 1 9 5 1 . 1 . . 1 . 5 2 . 1 5 7 2 Terminals 30 | . 5 1 5 4 . . 1 . . . . 3 2 . . 3 4 2 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 5 | . 1 . 1 . . . . . . 1 . . . . . 1 1 . Recycling Units 8 | . 2 . 2 1 . . . . . . . 2 . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 105 | . 21 3 21 15 1 . 6 . . 2 . 8 4 . 1 10 10 3 Successful 44 | . 9 1 12 7 1 . 5 . . 1 . 2 1 . . 3 2 . Failed 61 | . 12 2 9 8 . . 1 . . 1 . 6 3 . 1 7 8 3 Catastrophic 11 | . 1 . 2 1 . . . . . . . 2 1 . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . 3 . 6 10 . . 3 . . . . 5 3 . . . 8 3 Terminals 72 | . 14 3 13 12 . . 6 . . . . 5 4 . . 5 7 3 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 13 | . 2 . 4 . . . . . . 2 . . . . . 4 1 . Recycling Units 15 | . 5 . 3 3 . . . . . . . 3 . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 18 | . 3 1 6 1 1 . 3 . . . . . 1 . . 2 . . Part Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . 4 . . . . . . 1 . . . . . 1 . . Scan Component 5 | . 1 . 2 . . . . . . 1 . . . . . 1 . . Repair 3 | . 1 . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 3 . 1 1 . . . . . . . 2 . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . Report Inventory 3 | . 1 . 1 . . . . . . . . 1 . . . . . . Retrieve Components 3 | . 2 . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 1 5 . . 2 . . . . . . . . . 2 . Terminals 11 | . 1 . 1 5 . . 2 . . . . . . . . . 2 . Track 4 | . . . . 2 . . 1 . . . . . . . . . 1 . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . Operators 5 | . 1 . 1 1 . . 1 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 1 8 5 . . 1 . . 1 . 4 1 . 1 5 7 2 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . . . . . . . . . . Time 102 | . 26 . 76 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 2 | . . . . 2 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 9 . . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 3 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 97 | . . . . . . . . . . 45 6 46 . . . . . . Items 97 | . . . . . . . . . . 45 6 46 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Turns Passed 14357 | 82 1090 414 1607 858 1066 218 363 803 81 673 101 1082 38 70 2104 551 1670 1486 Spaces Moved 9279 | 64 700 232 964 620 833 154 202 652 70 417 76 682 72 76 1405 247 787 1026 Core 528 | 7 . . . . . . . . . . . 33 72 71 21 . . 324 Treads 942 | . . . . . . . . . . . . . . . 293 247 400 2 Legs 6725 | 57 700 232 964 620 833 154 202 652 70 417 76 352 . 5 398 . 387 606 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 693 | . . . . . . . . . . . . . . . 693 . . . Flight 391 | . . . . . . . . . . . . 297 . . . . . 94 Fastest Speed 34 | 50 120 120 113 117 125 125 116 116 116 116 120 34 50 50 48 145 114 40 Average Speed 110 | 112 120 120 113 118 125 125 118 116 116 118 120 80 50 52 98 151 137 86 Slowest Speed 225 | 120 120 120 123 125 125 125 124 116 116 122 120 123 50 90 180 162 225 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 4 96 21 59 15 85 25 6 74 18 13 68 23 2 60 26 25 29 19 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . . 1 . . 1 1 1 . Scrap Searched 7 | . . . . . 3 2 . 2 . . . . . . . . . . Spaces Dug 122 | . . . 1 . . . 2 . . 1 72 6 . . 17 . 13 10 Terrain Destroyed 534 | . . 19 28 . 18 . 5 5 . 50 72 61 . 25 47 3 105 96 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 202 | . . . 3 . . . 5 4 . 7 . 17 . . 47 3 56 60 AOE 331 | . . 19 25 . 18 . . 1 . 43 72 43 . 25 . . 49 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Fac DSF Res Tes Res Acc Total 12183 | 71 862 304 1323 717 849 167 282 678 69 541 82 1129 72 101 1922 367 1196 1451 Wait 1461 | . 85 11 188 26 1 3 48 1 . 41 . 316 . 1 278 54 195 213 Move 9261 | 63 699 231 963 619 832 153 201 651 69 417 75 681 71 75 1404 246 786 1025 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 133 | 2 11 5 20 13 3 . 2 4 . 9 1 6 . 1 10 3 27 16 Fast Attach 133 | 6 5 3 11 5 . . 1 2 . 3 . 12 1 6 40 10 15 13 Attach 75 | . 1 3 5 3 . 1 2 . . 7 . 15 . 1 15 7 4 11 Detach 42 | . 1 . 1 . . . . . . 3 . 11 . . 12 5 5 4 Swap 187 | . 7 8 26 19 7 3 6 5 . 10 1 4 . . 9 4 46 32 Drop 202 | . 7 9 29 20 3 1 2 6 . 13 1 19 . 2 23 9 27 31 Fire 674 | . 46 34 80 12 3 6 20 9 . 38 4 65 . 2 131 29 91 104 Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . 13 . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Discovered new exit (range 9) 664 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Identified exit to Mines 1063 | -10/Materials | Repaired Aluminum Leg 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -9/Materials | Discovered new exit (range 11) 1492 | -9/Materials | Discovered new exit (range 16) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Utility x2 2436 | -8/Materials | Repaired Titanium Leg 2475 | -8/Materials | Repaired VSS Leg 3166 | -8/Materials | Discovered new exit (range 12) 3194 | -8/Materials | Entered Factory 3194 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3534 | -7/Factory | Build established: Gunner 3638 | -7/Factory | Garrison activated, responded to threat 3839 | -7/Factory | Discovered new exit (range 16) 4052 | -7/Factory | Entered Lower Caves 4269 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4822 | -7/Lower Caves | Learned Factory emergency access door positions 5003 | -7/Lower Caves | Discovered new exit (range 14) 5118 | -7/Lower Caves | Entered another Lower Caves area 5177 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5311 | -7/Lower Caves | Discovered new exit (range 7) 5336 | -7/Lower Caves | Entered Factory 5336 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -6/Factory | Discovered new exit (range 14) 5699 | -6/Factory | Entered Lower Caves 5700 | -6/Lower Caves | Encountered a Warlord checkpoint 6064 | -6/Lower Caves | Learned Factory security intel 6318 | -6/Lower Caves | Learned Factory emergency access door positions 6397 | -6/Lower Caves | Discovered new exit (range 7) 6502 | -6/Lower Caves | Entered another Lower Caves area 6541 | -6/Lower Caves | Encountered a Warlord checkpoint 6541 | -6/Lower Caves | Discovered new exit (range 8) 6583 | -6/Lower Caves | Entered Factory 6583 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7256 | -5/Factory | Sucked down chute 7256 | -5/Factory | Entered Waste 7282 | -5/Waste | Spotted C-40 Crusher 7283 | -5/Waste | Spotted C-40 Crusher 7306 | -5/Waste | Spotted C-40 Crusher 7311 | -5/Waste | Spotted C-40 Crusher 7330 | -5/Waste | Spotted C-40 Crusher 7347 | -5/Waste | Discovered new exit (range 10) 7357 | -5/Waste | Entered Factory 7548 | -5/Factory | Garrison activated, responded to threat 7681 | -5/Factory | Lost 4 parts (2n2u) 7804 | -5/Factory | Build established: Mutant 7939 | -5/Factory | Core integrity fell below 50% 8264 | -5/Factory | Lost 6 parts (3n2u1w) 8265 | -5/Factory | Destroyed 7 combat bots 8358 | -5/Factory | System corruption reached 10% 8385 | -5/Factory | Core integrity fell below 20% 8406 | -5/Factory | Lost 4 parts (1p2n1u) 8431 | -5/Factory | Discovered new exit (range 15) 8439 | -5/Factory | Entered another Factory area 8439 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8477 | -4/Factory | Identified exit to DSF 8477 | -4/Factory | Entered DSF 8506 | -4/DSF | Additional patrols routed to DSF 8536 | -4/DSF | Discovered new exit (range 11) 8547 | -4/DSF | Entered Research 8547 | -3/Research | Evolved 2 slots: Utility x2 8573 | -3/Research | Lost 5 parts (3n1u1w) 9732 | -3/Research | Build established: Scavenger-Mutant 9741 | -3/Research | Lost 6 parts (2n2u2w) 9856 | -3/Research | Found Fusion Bomb Launcher 9946 | -3/Research | Cargo convoy interrupted 10061 | -3/Research | Build established: Scavenger-Gunner 10288 | -3/Research | System corruption reached 10% 10590 | -3/Research | Discovered new exit (range 20) 10651 | -3/Research | Entered Testing 10728 | -3/Testing | Scanned by Researcher 10757 | -3/Testing | Found Prototype Protection 10757 | -3/Testing | Identified Hvy. Regenerative Plating 10762 | -3/Testing | Found Prototype Protection 10762 | -3/Testing | Identified Med. Regenerative Plating 10766 | -3/Testing | Found Prototype Protection 10766 | -3/Testing | Identified SHELL Armor 10850 | -3/Testing | Found Hvy. Regenerative Plating 11166 | -3/Testing | Discovered new exit (range 19) 11202 | -3/Testing | Entered Research 11202 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11203 | -2/Research | Spotted B-90 Cyclops 11552 | -2/Research | System corruption reached 10% 11620 | -2/Research | Found Corrupted Prototype Energy Gun 11624 | -2/Research | Lost 3 parts (1u2w) 11628 | -2/Research | Found Corrupted Prototype Energy Gun 12544 | -2/Research | Build established: Gunner 12630 | -2/Research | Found Prototype Energy Gun 12631 | -2/Research | Identified Enh. Gamma Rifle 12732 | -2/Research | Discovered new exit (range 17) 12872 | -2/Research | Entered Access 12872 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12914 | -1/Access | Build established: Scavenger-Gunner 13019 | -1/Access | Spotted B-99 Colossus 13170 | -1/Access | First assault squad dispatched 13358 | -1/Access | Lost 3 parts (1p2n) 13372 | -1/Access | Found Enh. Gamma Rifle 13878 | -1/Access | Crushed by falling debris 14101 | -1/Access | Released all parts (12) 14129 | -1/Access | Lost 14 parts (3p3n4u4w) 14213 | -1/Access | Spotted B-99 Colossus 14260 | -1/Access | System corruption reached 10% 14278 | -1/Access | Garrison activated, responded to threat 14305 | -1/Access | Core integrity fell below 50% 14347 | -1/Access | Core integrity fell below 20% 14358 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14296_ Acquired 10 matter. 14299_ V,BZ0/MI3ZCTMF7BDN0Z4U9PO&1KBBN 14304_ Penetrated by Slug. 14305_ System corrupted: Slammed into wall. 14305_ Slug penetrates Wall. 14307_ Penetrated by Slug. 14317_ 3QBLRHT9>,FOPQM%YA2BDQRVYASL10A,QJGF 14321_ Dropped Adv. Dynamic Insulation System. 14321_ Acquired Mic. Antimatter Reactor. 14326_ Dropped Biometal Heavy Treads. 14326_ Acquired Biometal Medium Treads. 14336_ Xenon Bombardment Thruster destroyed. 14337_ Slug penetrates Wall. 14340_ Penetrated by Slug. 14340_ Slug penetrates Wall. 14340_ Penetrated by Slug. 14343_ System corrupted: Substantial component data lost. 14343_ Penetrated by Slug. 14346_ Slug penetrates Wall. 14349_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+#????+#????????????????????????????????????? | | ????? ##### ###??????????????????????????????????? | | ???## ???????????????????????????????? | | ???# ???????????????????????????????? | | ???# ######?????????????????????????? | | ??# ???????????????????????? | | ?# ?? ?????????????????????? | | #+## #??## ?????????????????????? | | % #?? ????????????????????? | | #??? ????????????????????? | | #???# ???????????????????? | | #+### ##???# ???????????????????? | | # #????# ???????????????????? | | # #????? ??????????????????? | | # #?????? ???????????????????? | | # #???????# ???????????????????????? | | # #???????# ####?######????????????????? | | # #???????# +? #????????????????? | | # #########+## # #????????????????? | | ##### + """ # # #????????????????? | | ## # ""T"" # @ #????????????????? | | ## # "" "" # # #???????????????? | | ## # # # #??????????????? " | | ## # # ##############??????? "" | | [%## # # # #??????# " | | ==+%%# """"" # # #??????# " | | ]#### """"" + # #?#????# | | #??# """"" # # ??# ???# | | #??# """"" # g # ### ?# | | ####??# """"" + # ?+ ###### | | ??????# """"" # # ?????# | | ??????# #g # """""???????# | | ??????# # # """""???????# | | ??????# # + """""???????# " | | ??????############ # """""???????# """ | | ???????? ?????# # """"????????# """ | | ??????? ?????# ################# " | | ???????" ????# #?????# | | ???????"" ????# #?????# | | ???????"" ???# #?????# | | ???????"" ???# #?????# | | ???????"" ??# #?????# | | ???????"T ??# #?????# | | ???????"" ?# ####### | | ??????#"" ?# ##########+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 61 Energy Capacity 665 Matter Stores 400 Matter Capacity 400 Sight Range 23 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 16 EM Shielding 4 Armor Coverage 900 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Cycling 25 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Particle Charging 25 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -3/Testing | Hacked Cld. Nuclear Pulse Thruster | -3/Testing | Archive Centrium Medium Armor Plating | -3/Testing | Archive Coolant Network | -3/Testing | Archive Robot Schematics ------------------ O-32 Director | -3/Testing | Archive L-61 Swordsman | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed DisruptorArmoredCasing Manual? 0 Play Time 10:28:16 Cumulative 227.9 hours Start 2024.02.26 @ 20:26:43 End 2024.03.15 @ 21:51:40 Sessions 57 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921bca06-18e6-466e-be14-392fd39a553b