Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 20:10:34

Player: tareth

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2711)     2711
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6871

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     181/300
Energy                     83/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Flying (35)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
    Cooled VTOL Module
>          --- UTILITY (8) ------
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
  Improved Treads
           Titanium Leg
     Small Storage Unit
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Transmission Jammer
>          --- WEAPON -----------
           Assault Rifle
           Gauss Rifle
           Flak Gun
     Heavy Machine Gun
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
     Micro Nuclear Core
     Light Angular Momentum Engine
     Light Treads
  Improved Treads
           Titanium Leg
           Wheel
  Advanced Heat Sink
     Small Storage Unit
           Plasma Rifle
           Minigun
[Rating: 51]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Minigun

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   2   1   1   2   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             82   | 5   3   14  11  21  17  11  
  Power                    8    | 1   .   1   .   3   1   2   
    Engine                 7    | 1   .   1   .   3   1   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               34   | 2   1   10  4   6   5   6   
    Treads                 14   | .   .   8   4   2   .   .   
    Leg                    12   | 2   1   2   .   4   .   3   
    Wheel                  7    | .   .   .   .   .   5   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  16   | 1   1   1   6   4   2   1   
    Device                 7    | .   .   .   2   2   2   1   
    Storage                3    | 1   .   1   .   1   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 1   1   2   1   8   9   2   
    Energy Gun             8    | 1   .   1   .   2   3   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   1   1   1   6   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   .   .   1   
Parts Lost                 27   | .   .   .   1   5   6   15  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   1   3   4   
  Utility                  7    | .   .   .   1   2   1   3   
  Weapon                   10   | .   .   .   .   2   2   6   
  Highest Loss Streak      14   | .   .   .   1   1   5   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 98  99  98  71  
  Engine                   7    | .   14  11  9   7   6   1   
  Treads                   17   | .   .   25  36  20  1   .   
  Leg                      8    | .   28  18  .   9   5   1   
  Wheel                    4    | .   .   .   .   .   18  19  
  Device                   13   | .   .   .   8   17  19  14  
  Storage                  7    | .   14  11  9   7   6   4   
  Processor                7    | .   11  11  9   7   6   5   
  Protection               4    | .   .   .   8   4   5   .   
  Energy Gun               7    | .   14  11  9   7   5   .   
  Ballistic Gun            14   | .   13  11  9   15  20  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 12  14  33  39  43  50  52  
  Greatest Support         88   | 20  20  80  80  88  56  55  
  Greatest Overweight (x)  6    | .   .   1   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  
  Average Capacity         14   | 6   8   13  15  15  15  14  
  Most Carried             15   | 7   8   15  15  15  15  15  
  Average Carried          12   | 4   7   11  14  13  12  13  
  Final Capacity           15   | 8   8   15  15  15  15  5   
  Final Carried            15   | 7   8   13  15  14  14  5   

 Class Distribution 
--------------------
 53% | Scavenger-Skirmisher
 22% | Scavenger-Mutant
 14% | Mutant
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2160 | 214  111  249  241  748  432  165  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3350 | .    240  694  641  1019 591  165  
  Parts                    187  | .    17   40   25   63   35   7    
Haulers Intercepted        1    | .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  64   | .   8   14  9   21  9   3   
  Guns                     63   | .   8   14  8   21  9   3   
Classes Destroyed          12   | .   3   5   1   2   1   .   
  Worker                   4    | .   .   1   .   3   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 6    | .   .   1   4   .   1   .   
  Watcher                  4    | .   1   1   .   1   1   .   
  Swarmer                  17   | .   3   4   3   4   3   .   
  Grunt                    20   | .   5   6   1   7   1   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   11   | .   .   3   4   2   1   1   
  Hunter                   4    | .   .   .   1   1   2   .   
  Programmer               10   | .   .   .   .   6   2   2   
Best Kill Streak           6    | .   3   5   6   3   3   2   
  Combat Bots Only         5    | .   3   5   2   3   3   2   
Max Kills in Single Turn   2    | .   1   2   2   2   2   1   
  Gunslinging              1    | .   .   1   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6835 | .    144  577  650  1734 1220 2510 
  Core                     1593 | .    58   79   66   209  174  1007 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  76   80   88   70   79   .    
Volleys Fired              212  | .    19   42   39   65   35   12   
  Largest                  4    | .    2    2    2    3    4    4    
  Hottest                  154  | .    70   76   79   104  154  153  
Shots Fired                574  | .    35   84   78   194  137  46   
  Gun                      574  | .    35   84   78   194  137  46   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  365  | .    16   42   39   129  95   44   
  Thermal                  177  | .    19   42   39   65   10   2    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          32   | .    .    .    .    .    32   .    
  Robot Hit Streak         21   | .    6    16   21   17   12   20   
  Robot Miss Streak        5    | .    2    3    4    5    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    2    2    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    
Shots Hit Robots           373  | .    24   59   56   121  76   37   
  Core Hits                177  | .    16   30   18   57   38   18   
  Critical Kills           2    | .    .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         16   | .    1    3    6    5    1    .    
    Burn                   13   | .    1    3    6    3    .    .    
    Destroy                2    | .    .    .    .    2    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6088 | .    292  809  868  2074 1258 787  
  Guns                     6055 | .    292  809  868  2074 1225 787  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               33   | .    .    .    .    .    33   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3824 | .    144  366  309  1437 825  743  
  Thermal                  1962 | .    148  443  559  637  131  44   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          302  | .    .    .    .    .    302  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    3    .    2    
  Average Corruption       2    | .    .    .    1    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    21   .    .    
    Message Errors         8    | .    .    .    .    8    .    .    
    Matter Fused           5    | .    .    .    .    5    .    .    
    Energy Discharges      6    | .    .    .    .    6    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    .    20   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        168  | .    54   66   168  29   144  74   
  Average Temperature      33   | .    18   22   70   10   35   27   
  Received Heat Transfer   1632 | .    54   189  135  168  93   993  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             13   | .    .    2    6    5    .    .    
  Heat Transferred         5589 | .    518  1369 1665 1665 272  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Peak Influence             393  | .   316 341 193 393 313 127 
  Initial                  192  | .   .   57  80  .   192 27  
  Average                  121  | .   166 159 80  133 122 56  
Maximum Alert Level        1    | .   1   1   .   1   1   .   
  Low Security (%)         77   | 100 49  76  100 67  80  100 
  Level 1                  22   | .   50  23  .   32  19  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   1   .   9   3   3   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            8    | .   .   .   .   5   2   1   
  Reinforcement            7    | .   1   1   .   3   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Distress Signals           4    | .   1   .   .   2   1   .   
Communications Jammed      4    | .   .   .   .   .   1   3   
  Distress Signals         1    | .   .   .   .   .   1   .   
Times Spotted              96   | .   12  16  10  39  12  7   
  Peak Tracking Total      5    | .   5   5   4   5   3   3   
  Tactical Retreats        13   | .   1   1   .   8   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   1   1   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Accessed          8    | .   4   .   4   .   .   .   
  Terminals                7    | .   3   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                13   | .   5   .   8   .   .   .   
  Successful               8    | .   4   .   4   .   .   .   
  Failed                   5    | .   1   .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   5   1   5   .   .   .   
  Terminals                12   | .   4   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   
    Track                  6    | .   3   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               7546 | 74   467  845  1314 3034 1420 392  
Spaces Moved               4280 | 52   300  473  674  1589 912  280  
  Core                     25   | 3    .    .    .    .    .    22   
  Treads                   1744 | .    .    183  674  887  .    .    
  Legs                     1587 | 49   300  290  .    702  236  10   
  Wheels                   924  | .    .    .    .    .    676  248  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  123  95   50   
  Average Speed            132  | 115  120  135  160  143  103  105  
  Slowest Speed            350  | 120  120  240  160  160  123  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    46   29   32   23   15   8    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      6    | .    .    .    .    .    6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      5751 | 63   373  593  837  2219 1314 352  
  Wait                     1034 | .    45   41   90   512  317  29   
  Move                     4274 | 51   299  472  673  1588 911  280  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  73   | 7    4    12   10   18   19   3    
  Fast Attach              14   | 5    1    2    2    1    1    2    
  Attach                   25   | .    1    2    2    7    7    6    
  Detach                   3    | .    .    .    1    1    .    1    
  Swap                     43   | .    1    10   7    13   9    3    
  Drop                     65   | .    3    12   13   14   15   8    
  Fire                     212  | .    19   42   39   65   35   12   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   75 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 7)
  393 | -10/Materials | Identified exit to Mines
  531 | -10/Materials | Discovered new exit (range 3)
  541 | -10/Materials | Identified exit to Materials
  542 | -10/Materials | Entered another Materials area
  542 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1330 | -9/Materials  | Build established: Scavenger-Mutant
 1369 | -9/Materials  | Discovered new exit (range 3)
 1373 | -9/Materials  | Identified exit to Materials
 1387 | -9/Materials  | Entered another Materials area
 1387 | -8/Materials  | Evolved 2 slots: Utility x2
 2676 | -8/Materials  | Discovered new exit (range 16)
 2698 | -8/Materials  | Identified exit to Factory
 2701 | -8/Materials  | Entered Factory
 2701 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3001 | -7/Factory    | Build established: Scavenger-Skirmisher
 4931 | -7/Factory    | Build established: Skirmisher
 5542 | -7/Factory    | Garrison activated, responded to threat
 5638 | -7/Factory    | Build established: Scavenger-Skirmisher
 5714 | -7/Factory    | Discovered new exit (range 16)
 5734 | -7/Factory    | Identified exit to Factory
 5735 | -7/Factory    | Entered another Factory area
 5735 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6137 | -6/Factory    | Lost 5 parts (3n2w)
 7144 | -6/Factory    | Discovered new exit (range 12)
 7154 | -6/Factory    | Identified exit to Factory
 7155 | -6/Factory    | Entered another Factory area
 7155 | -5/Factory    | Evolved 2 slots: Utility x2
 7490 | -5/Factory    | Garrison activated, responded to threat
 7513 | -5/Factory    | Core integrity fell below 50%
 7538 | -5/Factory    | Core integrity fell below 20%
 7547 | -5/Factory    | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
07490_ ALERT: Activating Garrison Access F002.
07491_ ALERT: All DSF locations entering lockdown mode.
07491_ Carbon-fiber Leg destroyed.
07495_ Flexi-carbon Leg destroyed.
07495_ Deuterium Engine destroyed.
07498_ Minigun destroyed.
07499_ Arm. Wheel destroyed.
07499_ Plasma Rifle destroyed.
07503_ Flexi-carbon Leg destroyed.
07517_ Adv. Heat Sink destroyed.
07529_ Pressure Siphon disabled.
07530_ K-01 Serf destroyed.
07536_ Dropped Lrg. Storage Unit.
07537_ Dropped Mic. Nuclear Core.
07537_ Acquired Lrg. Storage Unit.
07538_ U-05 Engineer builds a Door.
07538_ Dropped Adv. Heat Sink.
07539_ Acquired Sml. Storage Unit.
07546_ Acquired Prototype Flight Unit.
07546_ Identified Cld. VTOL Module.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????  ??###########?????????????????????? |
| ????????????   ??#         #???????????????????### |
| ??????????""""  ?#         #??????????????         |
| ???????         ?+         #??????????????         |
| ?????"""""""""   #         #??????????????         |
| ?????            #      !!=#???????????????        |
| ????             #      !@=#???????????????        |
| ????#            #      != #????????????????###### |
| ????#            #   x     #?????????????????????? |
| ????#            ##x########?????????????????????? |
| ????#            * *#????????????????????????????? |
| ????#             ==#######??????????????????????? |
| ????#     ^^       ! *    #####??????????????????? |
| ????#                %            ???????????????? |
| ????#                !      ########?????????????? |
| ????#   "" """ ""% """ !!!  #      #?????????????? |
| ????? ??G  """ """ """ !!!  #   """#?????????????? |
| ????    "" """ """ """ !!   +   """#?????????????? |
| ???        """ """ """      #   """#?????????????? |
| ???                         #      #?????????????? |
| ???                         #      #?????????????? |
| ??????########+####+####    #####+##?????????????? |
| ??????+    =          ##    T#??# #??????????????? |
| ??????#               ##     #### ###????????????? |
| ??????#  """""""""   !##    ###     ############## |
| ??????#               ##    ###                    |
| ???????? """""""""   %+ ![                    ##+# |
| ??????????         !  ##+######               #    |
| ?????????"""""""""    #| =   ##     ########### "" |
| ???????????           #==    ########?????????# "" |
| ????????????""""""    #=     #????????????????# "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
I Spy

 Challenges 
------------
None

 Game 
------
Seed              CoolingFocalTriangulator
  Manual?         0
Play Time         01:45:07
  Cumulative      28.3 hours
  Start           2023.03.31 @ 06:24:06
  End             2023.03.31 @ 20:10:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b00728b-6780-4fae-b9be-4fa0f98a3ce7